FIXEDBITS 193 src/blocks/matrix.c int xScale = (int)floor(matrix->scaleX * (1<<FIXEDBITS)); FIXEDBITS 194 src/blocks/matrix.c int yScale = (int)floor(matrix->scaleY * (1<<FIXEDBITS)); FIXEDBITS 213 src/blocks/matrix.c int rot0 = (int)floor(matrix->rotate0 * (1<<FIXEDBITS)); FIXEDBITS 214 src/blocks/matrix.c int rot1 = (int)floor(matrix->rotate1 * (1<<FIXEDBITS));