FIXEDBITS         193 src/blocks/matrix.c 		int xScale = (int)floor(matrix->scaleX * (1<<FIXEDBITS));
FIXEDBITS         194 src/blocks/matrix.c 		int yScale = (int)floor(matrix->scaleY * (1<<FIXEDBITS));
FIXEDBITS         213 src/blocks/matrix.c 		int rot0 = (int)floor(matrix->rotate0 * (1<<FIXEDBITS));
FIXEDBITS         214 src/blocks/matrix.c 		int rot1 = (int)floor(matrix->rotate1 * (1<<FIXEDBITS));