root/util/gif2dbl.c

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DEFINITIONS

This source file includes following definitions.
  1. error
  2. getTransparentColor
  3. readGif
  4. usage
  5. main

/* gif2dbl: convert a gif file to a DBL file using a RGB palette
 * for non-transparent gifs and RGBA palette for transparent ones.
 *
 * author: Raffaele Sena (raff@aromatic.org)
 *
 * (derived from gif2mask.c)
 */

/* $Id: gif2dbl.c,v 1.10 2007/07/15 19:40:03 krechert Exp $ */

#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <math.h>

#include <ming_config.h>
#include <gif_lib.h>
#include <zlib.h>

void error(char *msg)
{
  printf("%s:\n\n", msg);
  PrintGifError();
  exit(-1);
}

/**
 * Get transparency color from graphic extension block
 *
 * Return: transparency color or -1
 */
int getTransparentColor(GifFileType * file)
{
  int i,returnvalue=-1;
  ExtensionBlock * ext = file->SavedImages[0].ExtensionBlocks;
 
  for (i=0; i < file->SavedImages[0].ExtensionBlockCount; i++, ext++) {

    if (ext->Function == GRAPHICS_EXT_FUNC_CODE) {
      if (ext->Bytes[0] & 1){   /* there is a transparent color */
        if (!ext->Bytes[3]) returnvalue=255; // exception
        else returnvalue=ext->Bytes[3]&0xff;
      }
    }

  }

  return returnvalue;
}

unsigned char *readGif(char *fileName, int *length, int *bytesPerColor)
{
  GifFileType *file;
  ColorMapObject *colorMap;
  unsigned char *bits;
  unsigned char *data;
  unsigned char *p;
  int i, nColors, size, alpha, bgColor, alignedWidth;

  if((file = DGifOpenFileName(fileName)) == NULL)
    error("Error opening file");

  if(DGifSlurp(file) != GIF_OK)
    error("Error slurping file");

  /* data should now be available */

        /* Local colormap has precedence over Global colormap */
  colorMap = file->Image.ColorMap ? file->Image.ColorMap : file->SColorMap;

  nColors = colorMap->ColorCount;
  alpha = getTransparentColor(file);

        /* bgColor is the background color to fill the bitmap with
         * if an image is smaller than screen coordinates
         */
  if (file->SColorMap)                  /* There is a GlobalColorMap */
    bgColor = file->SBackGroundColor;   /* The BackGroundColor is meaningful */
  else
  if (alpha >= 0)                       /* There is a transparency color */
    bgColor = alpha;                    /* set the bgColor to tranparent */
  else
    bgColor = 0;                        /* Don't know what to do here.
                                         * If this doesn't work, we could
                                         * create a new color and set the
                                         * alpha-channel to transparent
                                         * (unless we are using all the 256
                                         * colors, in which case either we
                                         * give up, or move to 16-bits palette
                                         */

  *bytesPerColor = 3;
  if (alpha >= 0) *bytesPerColor += 1;  /* if tranparent color, use the alpha
                                         * channel (RGBA instead of RGB)
                                         */
        
        /* Ah! The Flash specs says scanlines must be DWORD ALIGNED!
         * (but image width is the correct number of pixels)
         */
  alignedWidth = (file->SWidth + 3) & ~3;

  /* size = size-of-header + size-of-colormap + size-of-bitmap */
  size = 6 + (nColors * *bytesPerColor) + (alignedWidth * file->SHeight);
  data = malloc(size);

  p = data;
  *p++ = 3;                             /* 8-bit image data */
  *p++ = (file->SWidth >> 0) & 0xFF;    /* image width */
  *p++ = (file->SWidth >> 8) & 0xFF;
  *p++ = (file->SHeight >> 0) & 0xFF;   /* image height */
  *p++ = (file->SHeight >> 8) & 0xFF;
  *p++ = nColors-1;                     /* size(colorMap) - 1 */

        /* create ColorMap */
  for(i=0; i<nColors; ++i)
  {
    GifColorType c = colorMap->Colors[i];

    if (*bytesPerColor == 3) {  /* RGB */
      *p++ = c.Red;
      *p++ = c.Green;
      *p++ = c.Blue;
    } else {                    /* RGBA */
#if 1                           /* You would think that an alpha value of 0
                                 * would mean fully transparent, but Flash
                                 * player doesn't seem to think so.
                                 * So, we just set the transparency color 
                                 * as 0,0,0,0
                                 */
    if (i != alpha) {
      *p++ = c.Red;
      *p++ = c.Green;
      *p++ = c.Blue;
      *p++ = 255;       /* Fully opaque */
    } else {
      *p++ = 0;         /* red */
      *p++ = 0;         /* green */
      *p++ = 0;         /* blue */
      *p++ = 0;         /* Fully transparent */
    }
#else
      *p++ = c.Red;
      *p++ = c.Green;
      *p++ = c.Blue;
      *p++ = (i != alpha) ? 255 : 0; /* set alpha to 0 for transparent color */
#endif
    }
  }

  bits = file->SavedImages[0].RasterBits;

  if (alignedWidth == file->SWidth
        && file->Image.Width == file->SWidth 
        && file->Image.Height == file->SHeight) {

        /* we are all nicely aligned and don't need to move the bitmap around.
         * Just copy the bits into the output buffer.
         */
    memcpy(p, bits, file->SWidth * file->SHeight);

  } else {
        /* here we need to pad the scanline or to move the bitmap around
         * (if the image is not at 0,0 in the logical screen)
         */
    int screenWidth = file->SWidth;
    int screenHeight = file->SHeight;

    int imageTop = file->Image.Top;
    int imageBottom = file->Image.Top + file->Image.Height;
    int imageLeft = file->Image.Left;
    int imageWidth = file->Image.Width;

    for (i=0; i < screenHeight; i++, p += alignedWidth) {

        /* the image is smaller than the logical "screen":
         * Fill the reminder with the background color.
         */
      if (imageWidth != screenWidth)
        memset(p, bgColor, screenWidth);

        /* finally, copy scanline
         */
      if (i >= imageTop && i < imageBottom) {
        memcpy(p + imageLeft, bits, imageWidth);
        bits += imageWidth;
      }
    }
  }

        /* Done! */
  DGifCloseFile(file);

  *length = size;
  return data;
}

void usage()
{
  printf("gif2dbl - convert a gif image to DefineBitLossless2 bitmap\n");
  printf("\nusage: gif2dbl <file.gif>\n");

  exit(0);
}

int main(int argc, char *argv[])
{
  int len, size, bytesPerColor;
  unsigned long outsize;
  char *outfile;
  unsigned char *data, *outdata;
  FILE *dbl;

  if(argc <= 1)
    usage();

  len = strlen(argv[1]);

  if(strcmp(argv[1]+len-4, ".gif") != 0)
    usage();

  outfile = strdup(argv[1]);

  outfile[len-3] = 'd';
  outfile[len-2] = 'b';
  outfile[len-1] = 'l';

  data = readGif(argv[1], &size, &bytesPerColor);

  outdata = malloc(outsize = (int)floor(size*1.01+12));

  /* zlib-compress the gif data */
  compress2(outdata, &outsize, data+6, size-6, 9);

  /* dump to outfile */
  dbl = fopen(outfile, "wb");

  if (dbl)
  {
        /* DBL header */
    fputc('D', dbl);
    fputc('B', dbl);
    fputc('l', dbl);
    fputc(bytesPerColor==3 ? 1 : 2, dbl);       /* 1: RGB - 2: RGBA */

        /* fill size */
    fputc(((outsize+6) >> 24) & 0xFF, dbl);
    fputc(((outsize+6) >> 16) & 0xFF, dbl);
    fputc(((outsize+6) >> 8) & 0xFF, dbl);
    fputc(((outsize+6) >> 0) & 0xFF, dbl);

        /* write header */
    if(fwrite(data, sizeof(char), 6, dbl) != 6)
    {
      perror(outfile);
      exit(1);
    }
        /* write compressed data */
    if(fwrite(outdata, sizeof(char), outsize, dbl) != outsize)
    {
      perror(outfile);
      exit(-1);
    }

        /* and we are done! */
    fclose(dbl);
  }
  else {
    perror(outfile);
    exit(-1);
  }

  exit(0);
}

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