#include <libming.h> int main() { SWFMovie m; m = newSWFMovie(); SWFMovie_nextFrame(m); SWFMovie_setBackground(m, 0xff, 0xff, 0xff); SWFMovie_add(m, (SWFBlock)newSWFAction("var a = 1;")); SWFMovie_nextFrame(m); SWFMovie_save(m, "test02.swf"); return 0; }