#include <libming.h>
int main()
{
SWFMovie m;
m = newSWFMovie();
SWFMovie_nextFrame(m);
SWFMovie_setBackground(m, 0xff, 0xff, 0xff);
SWFMovie_add(m, (SWFBlock)newSWFAction("var a = 1;"));
SWFMovie_nextFrame(m);
SWFMovie_save(m, "test02.swf");
return 0;
}