/* [<][>][^][v][top][bottom][index][help] */
DEFINITIONS
This source file includes following definitions.
- main
#include <mingpp.h>
#include <cstdlib>
int main()
{
try {
SWFMovie *m = new SWFMovie();
SWFShape *s = new SWFShape();
s->setLine(10, 255, 0, 0, 255);
SWFFillStyle *fill = SWFFillStyle::SolidFillStyle(255,255,0,255);
s->setRightFillStyle(fill);
s->movePenTo(-50, -20);
s->drawLine(100,0);
s->drawLine(0,40);
s->drawLine(-100, 0);
s->drawLineTo(-50 ,-20);
SWFMovieClip *mc1 = new SWFMovieClip();
SWFDisplayItem *si1 = mc1->add(s);
mc1->nextFrame();
si1->scale(0.8, 0.8);
mc1->nextFrame();
si1->scale(0.8, 0.8);
mc1->nextFrame();
si1->scale(0.8, 0.8);
mc1->nextFrame();
si1->scale(0.8, 0.8);
mc1->nextFrame();
si1->scale(0.8, 0.8);
mc1->nextFrame();
SWFMovieClip *mc2 = new SWFMovieClip();
SWFDisplayItem *si2 = mc2->add(s);
si2->scaleTo(0.2, 0.2);
mc2->nextFrame();
si2->scaleTo(0.4, 0.4);
mc2->nextFrame();
si2->scaleTo(0.6, 0.6);
mc2->nextFrame();
si2->scaleTo(1, 1);
mc2->nextFrame();
SWFButton *b = new SWFButton();
SWFButtonRecord *br1, *br2, *br3;
br1 = b->addCharacter(s, SWFBUTTON_HIT|SWFBUTTON_UP);
br2 = b->addCharacter(mc1, SWFBUTTON_OVER);
br3 = b->addCharacter(mc2, SWFBUTTON_DOWN);
SWFDisplayItem *d = m->add(b);
d->moveTo(150, 100);
m->nextFrame();
m->save("test03.swf");
}
catch(SWFException &e)
{
std::cerr << "SWFException: " << e.what() << std::endl << std::endl;
return EXIT_FAILURE;
}
return 0;
}