#pragma once
#include "pch.h"
#include <wrl/module.h>
#include <Windows.Phone.Graphics.Interop.h>
#include <DrawingSurfaceNative.h>
#include "Direct3DInterop.h"
class Direct3DContentProvider : public Microsoft::WRL::RuntimeClass<
Microsoft::WRL::RuntimeClassFlags<Microsoft::WRL::WinRtClassicComMix>,
ABI::Windows::Phone::Graphics::Interop::IDrawingSurfaceContentProvider,
IDrawingSurfaceContentProviderNative>
{
public:
Direct3DContentProvider(PhoneXamlDirect3DApp1Comp::Direct3DInterop^ controller);
void ReleaseD3DResources();
HRESULT STDMETHODCALLTYPE Connect(_In_ IDrawingSurfaceRuntimeHostNative* host);
void STDMETHODCALLTYPE Disconnect();
HRESULT STDMETHODCALLTYPE PrepareResources(_In_ const LARGE_INTEGER* presentTargetTime, _Out_ BOOL* contentDirty);
HRESULT STDMETHODCALLTYPE GetTexture(_In_ const DrawingSurfaceSizeF* size, _Out_ IDrawingSurfaceSynchronizedTextureNative** synchronizedTexture, _Out_ DrawingSurfaceRectF* textureSubRectangle);
private:
HRESULT InitializeTexture(_In_ const DrawingSurfaceSizeF* size);
PhoneXamlDirect3DApp1Comp::Direct3DInterop^ m_controller;
Microsoft::WRL::ComPtr<IDrawingSurfaceRuntimeHostNative> m_host;
Microsoft::WRL::ComPtr<IDrawingSurfaceSynchronizedTextureNative> m_synchronizedTexture;