/////////////////////////////////////////////////////////////////////////// // // Copyright (c) 2004, Industrial Light & Magic, a division of Lucas // Digital Ltd. LLC // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Industrial Light & Magic nor the names of // its contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // /////////////////////////////////////////////////////////////////////////// //----------------------------------------------------------------------------- // // class KeyCodeAttribute // //----------------------------------------------------------------------------- #include <ImfKeyCodeAttribute.h> namespace Imf { template <> const char * KeyCodeAttribute::staticTypeName () { return "keycode"; } template <> void KeyCodeAttribute::writeValueTo (OStream &os, int) const { Xdr::write <StreamIO> (os, _value.filmMfcCode()); Xdr::write <StreamIO> (os, _value.filmType()); Xdr::write <StreamIO> (os, _value.prefix()); Xdr::write <StreamIO> (os, _value.count()); Xdr::write <StreamIO> (os, _value.perfOffset()); Xdr::write <StreamIO> (os, _value.perfsPerFrame()); Xdr::write <StreamIO> (os, _value.perfsPerCount()); } template <> void KeyCodeAttribute::readValueFrom (IStream &is, int, int) { int tmp; Xdr::read <StreamIO> (is, tmp); _value.setFilmMfcCode (tmp); Xdr::read <StreamIO> (is, tmp); _value.setFilmType (tmp); Xdr::read <StreamIO> (is, tmp); _value.setPrefix (tmp); Xdr::read <StreamIO> (is, tmp); _value.setCount (tmp); Xdr::read <StreamIO> (is, tmp); _value.setPerfOffset (tmp); Xdr::read <StreamIO> (is, tmp); _value.setPerfsPerFrame (tmp); Xdr::read <StreamIO> (is, tmp); _value.setPerfsPerCount (tmp); } } // namespace Imf