Ray 34 samples/cpp/tutorial_code/calib3d/real_time_pose_estimation/src/Mesh.cpp Ray::Ray(cv::Point3f P0, cv::Point3f P1) { Ray 39 samples/cpp/tutorial_code/calib3d/real_time_pose_estimation/src/Mesh.cpp Ray::~Ray() Ray 41 samples/cpp/tutorial_code/calib3d/real_time_pose_estimation/src/Mesh.h class Ray { Ray 44 samples/cpp/tutorial_code/calib3d/real_time_pose_estimation/src/Mesh.h explicit Ray(cv::Point3f P0, cv::Point3f P1); Ray 45 samples/cpp/tutorial_code/calib3d/real_time_pose_estimation/src/Mesh.h virtual ~Ray(); Ray 226 samples/cpp/tutorial_code/calib3d/real_time_pose_estimation/src/PnPProblem.cpp Ray R((cv::Point3f)C_op, (cv::Point3f)ray); Ray 261 samples/cpp/tutorial_code/calib3d/real_time_pose_estimation/src/PnPProblem.cpp bool PnPProblem::intersect_MollerTrumbore(Ray &Ray, Triangle &Triangle, double *out) Ray 274 samples/cpp/tutorial_code/calib3d/real_time_pose_estimation/src/PnPProblem.cpp cv::Point3f O = Ray.getP0(); // Ray origin Ray 275 samples/cpp/tutorial_code/calib3d/real_time_pose_estimation/src/PnPProblem.cpp cv::Point3f D = Ray.getP1(); // Ray direction Ray 27 samples/cpp/tutorial_code/calib3d/real_time_pose_estimation/src/PnPProblem.h bool intersect_MollerTrumbore(Ray &R, Triangle &T, double *out);