Ray                34 samples/cpp/tutorial_code/calib3d/real_time_pose_estimation/src/Mesh.cpp Ray::Ray(cv::Point3f P0, cv::Point3f P1) {
Ray                39 samples/cpp/tutorial_code/calib3d/real_time_pose_estimation/src/Mesh.cpp Ray::~Ray()
Ray                41 samples/cpp/tutorial_code/calib3d/real_time_pose_estimation/src/Mesh.h class Ray {
Ray                44 samples/cpp/tutorial_code/calib3d/real_time_pose_estimation/src/Mesh.h   explicit Ray(cv::Point3f P0, cv::Point3f P1);
Ray                45 samples/cpp/tutorial_code/calib3d/real_time_pose_estimation/src/Mesh.h   virtual ~Ray();
Ray               226 samples/cpp/tutorial_code/calib3d/real_time_pose_estimation/src/PnPProblem.cpp   Ray R((cv::Point3f)C_op, (cv::Point3f)ray);
Ray               261 samples/cpp/tutorial_code/calib3d/real_time_pose_estimation/src/PnPProblem.cpp bool PnPProblem::intersect_MollerTrumbore(Ray &Ray, Triangle &Triangle, double *out)
Ray               274 samples/cpp/tutorial_code/calib3d/real_time_pose_estimation/src/PnPProblem.cpp   cv::Point3f O = Ray.getP0(); // Ray origin
Ray               275 samples/cpp/tutorial_code/calib3d/real_time_pose_estimation/src/PnPProblem.cpp   cv::Point3f D = Ray.getP1(); // Ray direction
Ray                27 samples/cpp/tutorial_code/calib3d/real_time_pose_estimation/src/PnPProblem.h   bool intersect_MollerTrumbore(Ray &R, Triangle &T, double *out);