Texture2D 628 modules/core/include/opencv2/core/base.hpp class CV_EXPORTS Texture2D; Texture2D 300 modules/core/include/opencv2/core/opengl.hpp Texture2D(); Texture2D 303 modules/core/include/opencv2/core/opengl.hpp Texture2D(int arows, int acols, Format aformat, unsigned int atexId, bool autoRelease = false); Texture2D 306 modules/core/include/opencv2/core/opengl.hpp Texture2D(Size asize, Format aformat, unsigned int atexId, bool autoRelease = false); Texture2D 314 modules/core/include/opencv2/core/opengl.hpp Texture2D(int arows, int acols, Format aformat, bool autoRelease = false); Texture2D 321 modules/core/include/opencv2/core/opengl.hpp Texture2D(Size asize, Format aformat, bool autoRelease = false); Texture2D 327 modules/core/include/opencv2/core/opengl.hpp explicit Texture2D(InputArray arr, bool autoRelease = false); Texture2D 495 modules/core/include/opencv2/core/opengl.hpp CV_EXPORTS void render(const Texture2D& tex, Texture2D 616 modules/core/include/opencv2/core/opengl.hpp cv::ogl::Texture2D::Texture2D(int arows, int acols, Format aformat, bool autoRelease) : rows_(0), cols_(0), format_(NONE) Texture2D 622 modules/core/include/opencv2/core/opengl.hpp cv::ogl::Texture2D::Texture2D(Size asize, Format aformat, bool autoRelease) : rows_(0), cols_(0), format_(NONE) Texture2D 628 modules/core/include/opencv2/core/opengl.hpp void cv::ogl::Texture2D::create(Size asize, Format aformat, bool autoRelease) Texture2D 634 modules/core/include/opencv2/core/opengl.hpp int cv::ogl::Texture2D::rows() const Texture2D 640 modules/core/include/opencv2/core/opengl.hpp int cv::ogl::Texture2D::cols() const Texture2D 646 modules/core/include/opencv2/core/opengl.hpp cv::Size cv::ogl::Texture2D::size() const Texture2D 652 modules/core/include/opencv2/core/opengl.hpp bool cv::ogl::Texture2D::empty() const Texture2D 658 modules/core/include/opencv2/core/opengl.hpp cv::ogl::Texture2D::Format cv::ogl::Texture2D::format() const Texture2D 834 modules/core/src/opengl.cpp class cv::ogl::Texture2D::Impl Texture2D 840 modules/core/src/opengl.cpp class cv::ogl::Texture2D::Impl Texture2D 865 modules/core/src/opengl.cpp const Ptr<cv::ogl::Texture2D::Impl> cv::ogl::Texture2D::Impl::empty() Texture2D 871 modules/core/src/opengl.cpp cv::ogl::Texture2D::Impl::Impl() : texId_(0), autoRelease_(false) Texture2D 875 modules/core/src/opengl.cpp cv::ogl::Texture2D::Impl::Impl(GLuint atexId, bool autoRelease) : texId_(atexId), autoRelease_(autoRelease) Texture2D 880 modules/core/src/opengl.cpp cv::ogl::Texture2D::Impl::Impl(GLint internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels, bool autoRelease) : texId_(0), autoRelease_(autoRelease) Texture2D 900 modules/core/src/opengl.cpp cv::ogl::Texture2D::Impl::~Impl() Texture2D 906 modules/core/src/opengl.cpp void cv::ogl::Texture2D::Impl::copyFrom(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) Texture2D 921 modules/core/src/opengl.cpp void cv::ogl::Texture2D::Impl::copyTo(GLenum format, GLenum type, GLvoid* pixels) const Texture2D 933 modules/core/src/opengl.cpp void cv::ogl::Texture2D::Impl::bind() const Texture2D 941 modules/core/src/opengl.cpp cv::ogl::Texture2D::Texture2D() : rows_(0), cols_(0), format_(NONE) Texture2D 950 modules/core/src/opengl.cpp cv::ogl::Texture2D::Texture2D(int arows, int acols, Format aformat, unsigned int atexId, bool autoRelease) : rows_(0), cols_(0), format_(NONE) Texture2D 967 modules/core/src/opengl.cpp cv::ogl::Texture2D::Texture2D(Size asize, Format aformat, unsigned int atexId, bool autoRelease) : rows_(0), cols_(0), format_(NONE) Texture2D 983 modules/core/src/opengl.cpp cv::ogl::Texture2D::Texture2D(InputArray arr, bool autoRelease) : rows_(0), cols_(0), format_(NONE) Texture2D 1053 modules/core/src/opengl.cpp void cv::ogl::Texture2D::create(int arows, int acols, Format aformat, bool autoRelease) Texture2D 1073 modules/core/src/opengl.cpp void cv::ogl::Texture2D::release() Texture2D 1085 modules/core/src/opengl.cpp void cv::ogl::Texture2D::setAutoRelease(bool flag) Texture2D 1095 modules/core/src/opengl.cpp void cv::ogl::Texture2D::copyFrom(InputArray arr, bool autoRelease) Texture2D 1162 modules/core/src/opengl.cpp void cv::ogl::Texture2D::copyTo(OutputArray arr, int ddepth, bool autoRelease) const Texture2D 1215 modules/core/src/opengl.cpp void cv::ogl::Texture2D::bind() const Texture2D 1224 modules/core/src/opengl.cpp unsigned int cv::ogl::Texture2D::texId() const Texture2D 1413 modules/core/src/opengl.cpp void cv::ogl::render(const ogl::Texture2D& tex, Rect_<double> wndRect, Rect_<double> texRect) Texture2D 280 modules/cudaarithm/test/test_opengl.cpp PARAM_TEST_CASE(Texture2D, cv::Size, MatType) Texture2D 296 modules/cudaarithm/test/test_opengl.cpp cv::ogl::Texture2D::Format format; Texture2D 305 modules/cudaarithm/test/test_opengl.cpp format = cn == 1 ? cv::ogl::Texture2D::DEPTH_COMPONENT : cn == 3 ? cv::ogl::Texture2D::RGB : cn == 4 ? cv::ogl::Texture2D::RGBA : cv::ogl::Texture2D::NONE; Texture2D 309 modules/cudaarithm/test/test_opengl.cpp CUDA_TEST_P(Texture2D, Constructor1) Texture2D 311 modules/cudaarithm/test/test_opengl.cpp cv::ogl::Texture2D tex(size.height, size.width, format, true); Texture2D 318 modules/cudaarithm/test/test_opengl.cpp CUDA_TEST_P(Texture2D, Constructor2) Texture2D 320 modules/cudaarithm/test/test_opengl.cpp cv::ogl::Texture2D tex(size, format, true); Texture2D 327 modules/cudaarithm/test/test_opengl.cpp CUDA_TEST_P(Texture2D, ConstructorFromMat) Texture2D 331 modules/cudaarithm/test/test_opengl.cpp cv::ogl::Texture2D tex(gold, true); Texture2D 339 modules/cudaarithm/test/test_opengl.cpp CUDA_TEST_P(Texture2D, ConstructorFromGpuMat) Texture2D 344 modules/cudaarithm/test/test_opengl.cpp cv::ogl::Texture2D tex(d_gold, true); Texture2D 352 modules/cudaarithm/test/test_opengl.cpp CUDA_TEST_P(Texture2D, ConstructorFromBuffer) Texture2D 357 modules/cudaarithm/test/test_opengl.cpp cv::ogl::Texture2D tex(buf_gold, true); Texture2D 365 modules/cudaarithm/test/test_opengl.cpp CUDA_TEST_P(Texture2D, ConstructorFromTexture2D) Texture2D 367 modules/cudaarithm/test/test_opengl.cpp cv::ogl::Texture2D tex_gold(size, format, true); Texture2D 368 modules/cudaarithm/test/test_opengl.cpp cv::ogl::Texture2D tex(tex_gold); Texture2D 376 modules/cudaarithm/test/test_opengl.cpp CUDA_TEST_P(Texture2D, Create) Texture2D 378 modules/cudaarithm/test/test_opengl.cpp cv::ogl::Texture2D tex; Texture2D 386 modules/cudaarithm/test/test_opengl.cpp CUDA_TEST_P(Texture2D, CopyFromMat) Texture2D 390 modules/cudaarithm/test/test_opengl.cpp cv::ogl::Texture2D tex; Texture2D 399 modules/cudaarithm/test/test_opengl.cpp CUDA_TEST_P(Texture2D, CopyFromGpuMat) Texture2D 404 modules/cudaarithm/test/test_opengl.cpp cv::ogl::Texture2D tex; Texture2D 413 modules/cudaarithm/test/test_opengl.cpp CUDA_TEST_P(Texture2D, CopyFromBuffer) Texture2D 418 modules/cudaarithm/test/test_opengl.cpp cv::ogl::Texture2D tex; Texture2D 427 modules/cudaarithm/test/test_opengl.cpp CUDA_TEST_P(Texture2D, CopyToGpuMat) Texture2D 431 modules/cudaarithm/test/test_opengl.cpp cv::ogl::Texture2D tex(gold, true); Texture2D 439 modules/cudaarithm/test/test_opengl.cpp CUDA_TEST_P(Texture2D, CopyToBuffer) Texture2D 443 modules/cudaarithm/test/test_opengl.cpp cv::ogl::Texture2D tex(gold, true); Texture2D 454 modules/cudaarithm/test/test_opengl.cpp INSTANTIATE_TEST_CASE_P(OpenGL, Texture2D, testing::Combine(DIFFERENT_SIZES, testing::Values(CV_8UC1, CV_8UC3, CV_8UC4, CV_32FC1, CV_32FC3, CV_32FC4))); Texture2D 488 modules/highgui/include/opencv2/highgui.hpp CV_EXPORTS void imshow(const String& winname, const ogl::Texture2D& tex); Texture2D 254 modules/highgui/src/window.cpp std::map<cv::String, cv::ogl::Texture2D> wndTexs; Texture2D 255 modules/highgui/src/window.cpp std::map<cv::String, cv::ogl::Texture2D> ownWndTexs; Texture2D 260 modules/highgui/src/window.cpp cv::ogl::Texture2D* texObj = static_cast<cv::ogl::Texture2D*>(userdata); Texture2D 298 modules/highgui/src/window.cpp cv::ogl::Texture2D& tex = ownWndTexs[winname]; Texture2D 323 modules/highgui/src/window.cpp void cv::imshow(const String& winname, const ogl::Texture2D& _tex) Texture2D 348 modules/highgui/src/window.cpp cv::ogl::Texture2D& tex = wndTexs[winname]; Texture2D 117 samples/cpp/detect_mser.cpp ogl::Texture2D tex; Texture2D 44 samples/gpu/opengl.cpp ogl::Texture2D tex;