Vec4f             100 modules/calib3d/src/fisheye.cpp     Vec4d k = _D.depth() == CV_32F ? (Vec4d)*_D.getMat().ptr<Vec4f>(): *_D.getMat().ptr<Vec4d>();
Vec4f             273 modules/calib3d/src/fisheye.cpp     Vec4d k = D.depth() == CV_32F ? (Vec4d)*D.getMat().ptr<Vec4f>(): *D.getMat().ptr<Vec4d>();
Vec4f             336 modules/calib3d/src/fisheye.cpp     Vec4d k = D.depth() == CV_32F ? (Vec4d)*D.getMat().ptr<Vec4f>(): *D.getMat().ptr<Vec4d>();
Vec4f             430 modules/calib3d/src/fisheye.cpp         k = D.depth() == CV_32F ? (Vec4d)*D.getMat().ptr<Vec4f>(): *D.getMat().ptr<Vec4d>();
Vec4f             932 modules/calib3d/src/fundam.cpp             const Vec4f* sptr = src.ptr<Vec4f>();
Vec4f            1023 modules/calib3d/src/fundam.cpp             Vec4f* dptr = dst.ptr<Vec4f>();
Vec4f            1025 modules/calib3d/src/fundam.cpp                 dptr[i] = Vec4f(sptr[i].x, sptr[i].y, sptr[i].z, 1.f);
Vec4f            2111 modules/core/include/opencv2/core/mat.hpp typedef Mat_<Vec4f> Mat4f;
Vec4f             229 modules/cudaimgproc/test/test_hough.cpp     std::vector<cv::Vec4f> pos;
Vec4f             904 modules/imgproc/include/opencv2/imgproc.hpp     CV_WRAP void getEdgeList(CV_OUT std::vector<Vec4f>& edgeList) const;
Vec4f              93 modules/imgproc/src/generalized_hough.cpp         std::vector<Vec4f> posOutBuf_;
Vec4f             225 modules/imgproc/src/generalized_hough.cpp         std::vector<Vec4f> oldPosBuf(posOutBuf_);
Vec4f             484 modules/imgproc/src/generalized_hough.cpp                     posOutBuf_.push_back(Vec4f(static_cast<float>(x * dp_), static_cast<float>(y * dp_), 1.0f, 0.0f));
Vec4f             933 modules/imgproc/src/generalized_hough.cpp                     posOutBuf_.push_back(Vec4f(static_cast<float>(x * dp_), static_cast<float>(y * dp_), static_cast<float>(scale), static_cast<float>(angle)));
Vec4f             300 modules/imgproc/src/lsd.cpp     void flsd(std::vector<Vec4f>& lines,
Vec4f             421 modules/imgproc/src/lsd.cpp     std::vector<Vec4f> lines;
Vec4f             438 modules/imgproc/src/lsd.cpp void LineSegmentDetectorImpl::flsd(std::vector<Vec4f>& lines,
Vec4f             521 modules/imgproc/src/lsd.cpp             lines.push_back(Vec4f(float(rec.x1), float(rec.y1), float(rec.x2), float(rec.y2)));
Vec4f            1184 modules/imgproc/src/lsd.cpp         const Vec4f& v = _lines.at<Vec4f>(i);
Vec4f            1211 modules/imgproc/src/lsd.cpp         Point2f b(_lines1.at<Vec4f>(i)[0], _lines1.at<Vec4f>(i)[1]);
Vec4f            1212 modules/imgproc/src/lsd.cpp         Point2f e(_lines1.at<Vec4f>(i)[2], _lines1.at<Vec4f>(i)[3]);
Vec4f            1217 modules/imgproc/src/lsd.cpp         Point2f b(_lines2.at<Vec4f>(i)[0], _lines2.at<Vec4f>(i)[1]);
Vec4f            1218 modules/imgproc/src/lsd.cpp         Point2f e(_lines2.at<Vec4f>(i)[2], _lines2.at<Vec4f>(i)[3]);
Vec4f             709 modules/imgproc/src/subdivision2d.cpp void Subdiv2D::getEdgeList(std::vector<Vec4f>& edgeList) const
Vec4f             721 modules/imgproc/src/subdivision2d.cpp             edgeList.push_back(Vec4f(org.x, org.y, dst.x, dst.y));
Vec4f             463 modules/imgproc/src/templmatch.cpp         Vec4f templ_sum = Vec4f::all(0);
Vec4f             464 modules/imgproc/src/templmatch.cpp         templ_sum = (Vec4f)mean(templ);
Vec4f             514 modules/imgproc/src/templmatch.cpp         Vec4f templ_sum = Vec4f::all(0), templ_sqsum = Vec4f::all(0);
Vec4f            1541 modules/imgproc/test/test_convhull.cpp         cv::fitLine(cv::cvarrToMat(points), (cv::Vec4f&)line[0], dist_type, 0, reps, aeps);
Vec4f              19 modules/imgproc/test/test_lsd.cpp     vector<Vec4f> lines;
Vec4f             316 modules/java/generator/src/cpp/converters.cpp void vector_Vec4f_to_Mat(std::vector<Vec4f>& v_vec, Mat& mat)
Vec4f              38 modules/java/generator/src/cpp/converters.h void vector_Vec4f_to_Mat(std::vector<cv::Vec4f>& v_vec, cv::Mat& mat);
Vec4f              96 modules/python/src2/cv2.cpp typedef std::vector<Vec4f> vector_Vec4f;
Vec4f              42 samples/cpp/delaunay2.cpp     vector<Vec4f> edgeList;
Vec4f              46 samples/cpp/delaunay2.cpp         Vec4f e = edgeList[i];
Vec4f             105 samples/cpp/detect_mser.cpp Vec4f   rotAxis(1,0,1,0);
Vec4f              40 samples/cpp/lsd_lines.cpp     vector<Vec4f> lines_std;
Vec4f             125 samples/gpu/generalized_hough.cpp     vector<Vec4f> position;