feed               80 modules/stitching/include/opencv2/stitching/detail/blenders.hpp     virtual void feed(InputArray img, InputArray mask, Point tl);
feed              104 modules/stitching/include/opencv2/stitching/detail/blenders.hpp     void feed(InputArray img, InputArray mask, Point tl);
feed              131 modules/stitching/include/opencv2/stitching/detail/blenders.hpp     void feed(InputArray img, InputArray mask, Point tl);
feed               70 modules/stitching/include/opencv2/stitching/detail/exposure_compensate.hpp     void feed(const std::vector<Point> &corners, const std::vector<UMat> &images,
feed               73 modules/stitching/include/opencv2/stitching/detail/exposure_compensate.hpp     virtual void feed(const std::vector<Point> &corners, const std::vector<UMat> &images,
feed              101 modules/stitching/include/opencv2/stitching/detail/exposure_compensate.hpp     void feed(const std::vector<Point> &corners, const std::vector<UMat> &images,
feed              118 modules/stitching/include/opencv2/stitching/detail/exposure_compensate.hpp     void feed(const std::vector<Point> &corners, const std::vector<UMat> &images,
feed               67 modules/stitching/src/exposure_compensate.cpp     feed(corners, images, level_masks);
feed              200 modules/stitching/src/exposure_compensate.cpp     compensator.feed(block_corners, block_images, block_masks);
feed              195 modules/stitching/src/stitcher.cpp     exposure_comp_->feed(corners, images_warped, masks_warped);
feed              339 modules/stitching/src/stitcher.cpp         blender_->feed(img_warped_s, mask_warped, corners[img_idx]);
feed               68 modules/stitching/test/test_blenders.cpp     blender.feed(image1s, mask1, Point(0,0));
feed               69 modules/stitching/test/test_blenders.cpp     blender.feed(image2s, mask2, Point(0,0));
feed              667 samples/cpp/stitching_detailed.cpp     compensator->feed(corners, images_warped, masks_warped);
feed              832 samples/cpp/stitching_detailed.cpp             blender->feed(img_warped_s, mask_warped, corners[img_idx]);