D3DVALUE          940 3rdparty/include/dshow/dsound.h     D3DVALUE			flDistanceFactor;
D3DVALUE          941 3rdparty/include/dshow/dsound.h     D3DVALUE			flRolloffFactor;
D3DVALUE          942 3rdparty/include/dshow/dsound.h     D3DVALUE			flDopplerFactor;
D3DVALUE          963 3rdparty/include/dshow/dsound.h     STDMETHOD(SetDistanceFactor)(THIS_ D3DVALUE flDistanceFactor, DWORD dwApply) PURE;
D3DVALUE          964 3rdparty/include/dshow/dsound.h     STDMETHOD(SetDopplerFactor)(THIS_ D3DVALUE flDopplerFactor, DWORD dwApply) PURE;
D3DVALUE          965 3rdparty/include/dshow/dsound.h     STDMETHOD(SetOrientation)(THIS_ D3DVALUE xFront, D3DVALUE yFront, D3DVALUE zFront, D3DVALUE xTop, D3DVALUE yTop, D3DVALUE zTop, DWORD dwApply) PURE;
D3DVALUE          966 3rdparty/include/dshow/dsound.h     STDMETHOD(SetPosition)(THIS_ D3DVALUE x, D3DVALUE y, D3DVALUE z, DWORD dwApply) PURE;
D3DVALUE          967 3rdparty/include/dshow/dsound.h     STDMETHOD(SetRolloffFactor)(THIS_ D3DVALUE flRolloffFactor, DWORD dwApply) PURE;
D3DVALUE          968 3rdparty/include/dshow/dsound.h     STDMETHOD(SetVelocity)(THIS_ D3DVALUE x, D3DVALUE y, D3DVALUE z, DWORD dwApply) PURE;
D3DVALUE         1029 3rdparty/include/dshow/dsound.h     D3DVALUE			flMinDistance;
D3DVALUE         1030 3rdparty/include/dshow/dsound.h     D3DVALUE			flMaxDistance;
D3DVALUE         1055 3rdparty/include/dshow/dsound.h     STDMETHOD(SetConeOrientation)(THIS_ D3DVALUE x, D3DVALUE y, D3DVALUE z, DWORD dwApply) PURE;
D3DVALUE         1057 3rdparty/include/dshow/dsound.h     STDMETHOD(SetMaxDistance)(THIS_ D3DVALUE flMaxDistance, DWORD dwApply) PURE;
D3DVALUE         1058 3rdparty/include/dshow/dsound.h     STDMETHOD(SetMinDistance)(THIS_ D3DVALUE flMinDistance, DWORD dwApply) PURE;
D3DVALUE         1060 3rdparty/include/dshow/dsound.h     STDMETHOD(SetPosition)(THIS_ D3DVALUE x, D3DVALUE y, D3DVALUE z, DWORD dwApply) PURE;
D3DVALUE         1061 3rdparty/include/dshow/dsound.h     STDMETHOD(SetVelocity)(THIS_ D3DVALUE x, D3DVALUE y, D3DVALUE z, DWORD dwApply) PURE;