R 303 libgd/gd.c #define RETURN_RGB(r, g, b) {RGB->R = r; RGB->G = g; RGB->B = b; return RGB;} R 305 libgd/gd.c #define SETUP_RGB(s, r, g, b) {s.R = r/255.0f; s.G = g/255.0f; s.B = b/255.0f;} R 324 libgd/gd.c float R, G, B; R 340 libgd/gd.c float R = RGB.R, G = RGB.G, B = RGB.B, w, v, b, f; R 343 libgd/gd.c w = MIN3 (R, G, B); R 344 libgd/gd.c v = MAX3 (R, G, B); R 349 libgd/gd.c f = (R == w) ? G - B : ((G == w) ? B - R : R - G); R 350 libgd/gd.c i = (R == w) ? 3 : ((G == w) ? 5 : 1); R 426 libgd/gd_interpolation.c if ( x < R) { R 427 libgd/gd_interpolation.c return R * sin(x*M_PI) * sin(x * M_PI/ R) / (x * M_PI * x * M_PI); R 442 libgd/gd_interpolation.c if ( x < R) R 444 libgd/gd_interpolation.c return R * sin(x*M_PI) * sin(x * M_PI / R) / (x * M_PI * x * M_PI);