R                 303 libgd/gd.c     #define RETURN_RGB(r, g, b) {RGB->R = r; RGB->G = g; RGB->B = b; return RGB;}
R                 305 libgd/gd.c     #define SETUP_RGB(s, r, g, b) {s.R = r/255.0f; s.G = g/255.0f; s.B = b/255.0f;}
R                 324 libgd/gd.c     	float R, G, B;
R                 340 libgd/gd.c     	float R = RGB.R, G = RGB.G, B = RGB.B, w, v, b, f;
R                 343 libgd/gd.c     	w = MIN3 (R, G, B);
R                 344 libgd/gd.c     	v = MAX3 (R, G, B);
R                 349 libgd/gd.c     	f = (R == w) ? G - B : ((G == w) ? B - R : R - G);
R                 350 libgd/gd.c     	i = (R == w) ? 3 : ((G == w) ? 5 : 1);
R                 426 libgd/gd_interpolation.c 	if ( x < R) {
R                 427 libgd/gd_interpolation.c 		return R * sin(x*M_PI) * sin(x * M_PI/ R) / (x * M_PI * x * M_PI);
R                 442 libgd/gd_interpolation.c 	if ( x < R)
R                 444 libgd/gd_interpolation.c 		return R * sin(x*M_PI) * sin(x * M_PI / R) / (x * M_PI * x * M_PI);