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DEFINITIONS
This source file includes following definitions.
- display
- init
<?php
// glReadPixels のサンプル。
require_once('HSVtoRGB.php');
require_once('screenshot.php');
$width = 300;
$height = 300;
$button_list = array();
function display() {
global $button_list;
glClear(GL_COLOR_BUFFER_BIT);
glEnable(GL_BLEND);
foreach ($button_list as $button) {
glPushMatrix();
$color = array($button['red'], $button['green'], $button['blue'], 0.9);
glMaterialfv(GL_FRONT, GL_DIFFUSE, $color);
glTranslatef($button['x'], $button['y'] , 1.0);
glutSolidSphere(0.15, 16, 10);
glPopMatrix();
}
glDisable(GL_BLEND);
glFlush();
screenshot("output.png");
}
function init() {
global $argv;
global $width, $height;
glutInit($argv);
glutInitWindowSize($width, $height);
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGBA | GLUT_DEPTH);
glutCreateWindow("Color Button");
glClearColor(0.0, 0.0, 0.0, 0.0);
$lit_amb = array(1.0, 1.0, 1.0, 0.0); /* 環境光の強さ */
$lit_dif = array(1.0, 1.0, 1.0, 0.0); /* 拡散光の強さ */
$lit_spc = array(1.0, 1.0, 1.0, 0.0); /* 鏡面反射光の強さ */
$lit_pos = array(-5.0, 5.0, -8.0, 1.0); /* 光源の位置 */
glLightfv(GL_LIGHT0, GL_AMBIENT, $lit_amb);
glLightfv(GL_LIGHT0, GL_DIFFUSE, $lit_dif);
glLightfv(GL_LIGHT0, GL_SPECULAR, $lit_spc);
glLightfv(GL_LIGHT0, GL_POSITION, $lit_pos);
/* ライトを有効にする */
glEnable(GL_LIGHT0);
glEnable(GL_LIGHTING);
glDisable(GL_DEPTH_TEST);
glBlendFunc(GL_ONE, GL_ONE);
}
$button_list = array();
for ($idx = 0; $idx < 12 ; $idx++) {
$button['x'] = -0.25 + 0.22 * ($idx % 3);
$button['y'] = -0.35 + 0.22 * floor(($idx / 3));
$hsv = array((360 / 12) * $idx, 160, 255);
$rgb = HSVtoRGB($hsv);
$button['red'] = $rgb[0] / 256;
$button['green'] = $rgb[1] / 256;
$button['blue'] = $rgb[2] / 256;
$button_list[] = $button;
}
init();
display();
exit(0);