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DEFINITIONS
This source file includes following definitions.
- display
- reshape
- idle
- otherInit
<?php
//------------ 各種材質パラメータ--------------//
//光源(環境光、拡散光、鏡面光、位置)
$lightAmb = array(0.0, 0.0, 0.0, 1.0 );
$lightDiff = array(1.0, 1.0, 1.0, 1.0);
$lightSpec = array(1.0, 1.0, 1.0, 1.0);
$lightPos = array(1.0, 1.0, 1.0, 0.0);//平行光源
//材質(環境光、拡散光、鏡面光、鏡面指数)
$goldAmb = array( 0.24725, 0.1995, 0.0745, 1.0 );
$goldDiff = array( 0.75164, 0.60648 , 0.22648, 1.0 );
$goldSpec = array( 0.628281, 0.555802, 0.366065, 1.0 );
$goldShin = 51.2 ;
//--------- 各種コールバック関数-------//
function display()
{
global $lightPos;
global $goldShin, $goldAmb, $goldDiff, $goldSpec;
static $angle = 0;
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glLoadIdentity();
gluLookAt(0.0, 1.0, 5.0, 0, 0.0, 0.0, 0.0, 1.0, 0.0);
//光源の位置設定
glLightfv(GL_LIGHT0,GL_POSITION,$lightPos);
//材質設定と描画
glEnable(GL_COLOR_MATERIAL);
glPushMatrix();
glRotatef($angle, 0.0, 1.0, 0.0);
//鏡面指数
glMaterialf(GL_FRONT_AND_BACK,GL_SHININESS,$goldShin);
glColorMaterial(GL_FRONT_AND_BACK,GL_AMBIENT);//環境光
glColor4fv($goldAmb);
glColorMaterial(GL_FRONT_AND_BACK,GL_DIFFUSE);//拡散光
glColor4fv($goldDiff);
glColorMaterial(GL_FRONT_AND_BACK,GL_SPECULAR);//鏡面光
glColor4fv($goldSpec);
glutSolidSphere(1,60, 60);//描画
glDisable(GL_COLOR_MATERIAL);
glPopMatrix();
glutSwapBuffers();
if (++$angle >= 360) { $angle = 0; }
}
function reshape($w, $h)
{
glViewport(0,0,$w,$h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(30.0,$w/$h, 0.1, 200.0);
glMatrixMode(GL_MODELVIEW);
}
function idle()
{
glutPostRedisplay();
}
//--------- その他各種設定-----------//
function otherInit()
{
global $lightAmb;
global $lightDiff;
global $lightSpec;
glClearColor(1.0, 1.0, 1.0, 1.0);
glClearDepth(1.0);
glEnable(GL_DEPTH_TEST);
//光源設定(環境、拡散、鏡面のみ)
glLightfv(GL_LIGHT0,GL_AMBIENT,$lightAmb);
glLightfv(GL_LIGHT0,GL_DIFFUSE,$lightDiff);
glLightfv(GL_LIGHT0,GL_SPECULAR,$lightSpec);
//光源とライティング有効化
glEnable(GL_LIGHT0);
glEnable(GL_LIGHTING);
glEnable(GL_NORMALIZE);//法線ベクトルの正規化
}
//---------- メイン関数-------------//
glutInit($argv);
glutInitDisplayMode(GLUT_RGBA|GLUT_DEPTH|GLUT_DOUBLE);
glutInitWindowSize(640,480);
glutCreateWindow('glColormaterial');
//コールバック関数登録
glutDisplayFunc('display');
glutReshapeFunc('reshape');
glutIdleFunc('idle');
otherInit();//その他設定
glutMainLoop();
exit (0);