SPLINE_SUBDIVISION  203 lib/devices/opengl.c             double c = sqrt(abs(l->x-2*l->sx+lastx) + abs(l->y-2*l->sy+lasty))*SPLINE_SUBDIVISION;
SPLINE_SUBDIVISION  230 lib/devices/opengl.c             double c = sqrt(abs(l->x-2*l->sx+lastx) + abs(l->y-2*l->sy+lasty))*SPLINE_SUBDIVISION;