SPLINE_SUBDIVISION 203 lib/devices/opengl.c double c = sqrt(abs(l->x-2*l->sx+lastx) + abs(l->y-2*l->sy+lasty))*SPLINE_SUBDIVISION; SPLINE_SUBDIVISION 230 lib/devices/opengl.c double c = sqrt(abs(l->x-2*l->sx+lastx) + abs(l->y-2*l->sy+lasty))*SPLINE_SUBDIVISION;