readUInt16 160 lib/action/listaction.c length = readUInt16(f);
readUInt16 299 lib/action/listaction.c readUInt16(f); /* always 0? */
readUInt16 300 lib/action/listaction.c println("Push Property: %04x", readUInt16(f));
readUInt16 335 lib/action/listaction.c println("Goto Frame %i", readUInt16(f));
readUInt16 380 lib/action/listaction.c int frame = readUInt16(f);
readUInt16 473 lib/action/listaction.c int i, n = readUInt16(f);
readUInt16 486 lib/action/listaction.c printDoAction(f, readUInt16(f));
readUInt16 494 lib/action/listaction.c int n = readUInt16(f);
readUInt16 513 lib/action/listaction.c printDoAction(f, readUInt16(f));