readUInt16        160 lib/action/listaction.c     length = readUInt16(f);
readUInt16        299 lib/action/listaction.c 	    readUInt16(f); /* always 0? */
readUInt16        300 lib/action/listaction.c 	    println("Push Property: %04x", readUInt16(f));
readUInt16        335 lib/action/listaction.c       println("Goto Frame %i", readUInt16(f));
readUInt16        380 lib/action/listaction.c       int frame = readUInt16(f);
readUInt16        473 lib/action/listaction.c       int i, n = readUInt16(f);
readUInt16        486 lib/action/listaction.c       printDoAction(f, readUInt16(f));
readUInt16        494 lib/action/listaction.c       int n = readUInt16(f);
readUInt16        513 lib/action/listaction.c       printDoAction(f, readUInt16(f));