root/VMPI/WinDebugUtils.cpp
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DEFINITIONS
This source file includes following definitions.
- VMPI_debugLog
- VMPI_debugBreak
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is [Open Source Virtual Machine.].
*
* The Initial Developer of the Original Code is
* Adobe System Incorporated.
* Portions created by the Initial Developer are Copyright (C) 2004-2006
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Adobe AS3 Team
*
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* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
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* ***** END LICENSE BLOCK ***** */
#include "VMPI.h"
#ifdef _DEBUG
#include <windows.h>
#include <malloc.h>
#ifndef UNDER_CE
#include <DbgHelp.h>
#endif
#include <strsafe.h>
#endif
/*************************************************************************/
/******************************* Debugging *******************************/
/*************************************************************************/
void VMPI_debugLog(const char* message)
{
#ifndef UNDER_CE
OutputDebugStringA(message);
#else
// !!@ only unicode is supported
//OutputDebugStringW(unicode msg);
#endif
VMPI_log( message ); //also log to standard output
}
void VMPI_debugBreak()
{
::DebugBreak();
}