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/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
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* The Original Code is [Open Source Virtual Machine.].
*
* The Initial Developer of the Original Code is
* Adobe System Incorporated.
* Portions created by the Initial Developer are Copyright (C) 2004-2006
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Adobe AS3 Team
*
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* either the GNU General Public License Version 2 or later (the "GPL"), or
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* ***** END LICENSE BLOCK ***** */
//
// This is the source file for the avmplus project's precompiled header.
//
#include "avmplus.h"
// The default precompiled header setting on project avmplus is
// to replace up to #include "avmplus.h" with avmplus.pch, the
// precompiled header.
// avmplus.cpp has custom precompiled header settings to create
// avmplus.pch by precompiling this file up until the
// #include "avmplus.h".
// #include "avmplus.h" should be the first non-comment line in
// any CPP in this project, as the default will be to substitute
// the contents of the pch for everything up to the include.
// If a file cannot #include "avmplus.h", or cannot include it
// first, then it should disable the precompiled header for that file only
// (for instance, pcre.cpp).