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/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is [Open Source Virtual Machine.].
*
* The Initial Developer of the Original Code is
* Adobe System Incorporated.
* Portions created by the Initial Developer are Copyright (C) 2004-2006
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Adobe AS3 Team
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* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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#ifndef __avmshell_FileClass__
#define __avmshell_FileClass__
namespace avmshell
{
/**
* A simple class that has some native methods.
* Included as an example for writers of native methods,
* and also to provide some useful QA instrumentation.
*/
class FileClass : public ClassClosure
{
public:
FileClass(VTable* cvtable);
/**
* Implementation of File.exists
* AS usage: exists = File.exists(filename);
* Tests whether file "filename" exists.
*/
bool exists(Stringp filename);
/**
* Implementation of File.read
* AS usage: data = File.read(filename);
* Reads the file "filename" into memory and returns
* it as a string
*/
Stringp read(Stringp filename);
/**
* Implementation of File.write
* AS usage: File.write(filename, data);
* Writes the text "data" to the file "filename"
*/
void write(Stringp filename, Stringp data);
DECLARE_SLOTS_FileClass;
};
}
#endif /* __avmshell_FileClass__ */