GvnBasicBlockState 2067 src/hydrogen.cc   static GvnBasicBlockState* CreateEntry(Zone* zone,
GvnBasicBlockState 2071 src/hydrogen.cc         GvnBasicBlockState(NULL, entry_block, entry_map, NULL, zone);
GvnBasicBlockState 2078 src/hydrogen.cc   GvnBasicBlockState* next_in_dominator_tree_traversal(
GvnBasicBlockState 2084 src/hydrogen.cc     GvnBasicBlockState* result = next_dominated(zone);
GvnBasicBlockState 2086 src/hydrogen.cc       GvnBasicBlockState* dominator_state = pop();
GvnBasicBlockState 2116 src/hydrogen.cc   GvnBasicBlockState(GvnBasicBlockState* previous,
GvnBasicBlockState 2125 src/hydrogen.cc   GvnBasicBlockState* next_dominated(Zone* zone) {
GvnBasicBlockState 2144 src/hydrogen.cc   GvnBasicBlockState* push(Zone* zone,
GvnBasicBlockState 2149 src/hydrogen.cc           new(zone) GvnBasicBlockState(this, block, map(), dominators, zone);
GvnBasicBlockState 2155 src/hydrogen.cc   GvnBasicBlockState* pop() {
GvnBasicBlockState 2156 src/hydrogen.cc     GvnBasicBlockState* result = previous_;
GvnBasicBlockState 2166 src/hydrogen.cc   GvnBasicBlockState* previous_;
GvnBasicBlockState 2167 src/hydrogen.cc   GvnBasicBlockState* next_;
GvnBasicBlockState 2182 src/hydrogen.cc   GvnBasicBlockState* current =
GvnBasicBlockState 2183 src/hydrogen.cc       GvnBasicBlockState::CreateEntry(zone(), entry_block, entry_map);
GvnBasicBlockState 2249 src/hydrogen.cc     GvnBasicBlockState* next =