GvnBasicBlockState 2067 src/hydrogen.cc static GvnBasicBlockState* CreateEntry(Zone* zone, GvnBasicBlockState 2071 src/hydrogen.cc GvnBasicBlockState(NULL, entry_block, entry_map, NULL, zone); GvnBasicBlockState 2078 src/hydrogen.cc GvnBasicBlockState* next_in_dominator_tree_traversal( GvnBasicBlockState 2084 src/hydrogen.cc GvnBasicBlockState* result = next_dominated(zone); GvnBasicBlockState 2086 src/hydrogen.cc GvnBasicBlockState* dominator_state = pop(); GvnBasicBlockState 2116 src/hydrogen.cc GvnBasicBlockState(GvnBasicBlockState* previous, GvnBasicBlockState 2125 src/hydrogen.cc GvnBasicBlockState* next_dominated(Zone* zone) { GvnBasicBlockState 2144 src/hydrogen.cc GvnBasicBlockState* push(Zone* zone, GvnBasicBlockState 2149 src/hydrogen.cc new(zone) GvnBasicBlockState(this, block, map(), dominators, zone); GvnBasicBlockState 2155 src/hydrogen.cc GvnBasicBlockState* pop() { GvnBasicBlockState 2156 src/hydrogen.cc GvnBasicBlockState* result = previous_; GvnBasicBlockState 2166 src/hydrogen.cc GvnBasicBlockState* previous_; GvnBasicBlockState 2167 src/hydrogen.cc GvnBasicBlockState* next_; GvnBasicBlockState 2182 src/hydrogen.cc GvnBasicBlockState* current = GvnBasicBlockState 2183 src/hydrogen.cc GvnBasicBlockState::CreateEntry(zone(), entry_block, entry_map); GvnBasicBlockState 2249 src/hydrogen.cc GvnBasicBlockState* next =