ThreadState 80 src/isolate.h class ThreadState; ThreadState 386 src/isolate.h ThreadState* thread_state() const { return thread_state_; } ThreadState 387 src/isolate.h void set_thread_state(ThreadState* value) { thread_state_ = value; } ThreadState 405 src/isolate.h ThreadState* thread_state_; ThreadState 11636 src/runtime.cc for (ThreadState* thread = ThreadState 11685 src/runtime.cc ThreadState* thread = ThreadState 167 src/v8threads.cc lazily_archived_thread_state_->LinkInto(ThreadState::FREE_LIST); ThreadState 189 src/v8threads.cc ThreadState* state = per_thread->thread_state(); ThreadState 207 src/v8threads.cc state->LinkInto(ThreadState::FREE_LIST); ThreadState 238 src/v8threads.cc ThreadState::ThreadState(ThreadManager* thread_manager) ThreadState 248 src/v8threads.cc ThreadState::~ThreadState() { ThreadState 253 src/v8threads.cc void ThreadState::AllocateSpace() { ThreadState 258 src/v8threads.cc void ThreadState::Unlink() { ThreadState 264 src/v8threads.cc void ThreadState::LinkInto(List list) { ThreadState 265 src/v8threads.cc ThreadState* flying_anchor = ThreadState 275 src/v8threads.cc ThreadState* ThreadManager::GetFreeThreadState() { ThreadState 276 src/v8threads.cc ThreadState* gotten = free_anchor_->next_; ThreadState 278 src/v8threads.cc ThreadState* new_thread_state = new ThreadState(this); ThreadState 287 src/v8threads.cc ThreadState* ThreadManager::FirstThreadStateInUse() { ThreadState 292 src/v8threads.cc ThreadState* ThreadState::Next() { ThreadState 308 src/v8threads.cc free_anchor_ = new ThreadState(this); ThreadState 309 src/v8threads.cc in_use_anchor_ = new ThreadState(this); ThreadState 322 src/v8threads.cc for (ThreadState* current = anchor->next_; current != anchor;) { ThreadState 323 src/v8threads.cc ThreadState* next = current->next_; ThreadState 335 src/v8threads.cc ThreadState* state = GetFreeThreadState(); ThreadState 350 src/v8threads.cc ThreadState* state = lazily_archived_thread_state_; ThreadState 351 src/v8threads.cc state->LinkInto(ThreadState::IN_USE_LIST); ThreadState 389 src/v8threads.cc for (ThreadState* state = FirstThreadStateInUse(); ThreadState 401 src/v8threads.cc for (ThreadState* state = FirstThreadStateInUse(); ThreadState 417 src/v8threads.cc for (ThreadState* state = FirstThreadStateInUse(); ThreadState 35 src/v8threads.h class ThreadState { ThreadState 38 src/v8threads.h ThreadState* Next(); ThreadState 59 src/v8threads.h explicit ThreadState(ThreadManager* thread_manager); ThreadState 60 src/v8threads.h ~ThreadState(); ThreadState 67 src/v8threads.h ThreadState* next_; ThreadState 68 src/v8threads.h ThreadState* previous_; ThreadState 111 src/v8threads.h ThreadState* FirstThreadStateInUse(); ThreadState 112 src/v8threads.h ThreadState* GetFreeThreadState(); ThreadState 118 src/v8threads.h void DeleteThreadStateList(ThreadState* anchor); ThreadState 125 src/v8threads.h ThreadState* lazily_archived_thread_state_; ThreadState 131 src/v8threads.h ThreadState* free_anchor_; ThreadState 133 src/v8threads.h ThreadState* in_use_anchor_; ThreadState 138 src/v8threads.h friend class ThreadState;