ThreadState 80 src/isolate.h class ThreadState;
ThreadState 386 src/isolate.h ThreadState* thread_state() const { return thread_state_; }
ThreadState 387 src/isolate.h void set_thread_state(ThreadState* value) { thread_state_ = value; }
ThreadState 405 src/isolate.h ThreadState* thread_state_;
ThreadState 11636 src/runtime.cc for (ThreadState* thread =
ThreadState 11685 src/runtime.cc ThreadState* thread =
ThreadState 167 src/v8threads.cc lazily_archived_thread_state_->LinkInto(ThreadState::FREE_LIST);
ThreadState 189 src/v8threads.cc ThreadState* state = per_thread->thread_state();
ThreadState 207 src/v8threads.cc state->LinkInto(ThreadState::FREE_LIST);
ThreadState 238 src/v8threads.cc ThreadState::ThreadState(ThreadManager* thread_manager)
ThreadState 248 src/v8threads.cc ThreadState::~ThreadState() {
ThreadState 253 src/v8threads.cc void ThreadState::AllocateSpace() {
ThreadState 258 src/v8threads.cc void ThreadState::Unlink() {
ThreadState 264 src/v8threads.cc void ThreadState::LinkInto(List list) {
ThreadState 265 src/v8threads.cc ThreadState* flying_anchor =
ThreadState 275 src/v8threads.cc ThreadState* ThreadManager::GetFreeThreadState() {
ThreadState 276 src/v8threads.cc ThreadState* gotten = free_anchor_->next_;
ThreadState 278 src/v8threads.cc ThreadState* new_thread_state = new ThreadState(this);
ThreadState 287 src/v8threads.cc ThreadState* ThreadManager::FirstThreadStateInUse() {
ThreadState 292 src/v8threads.cc ThreadState* ThreadState::Next() {
ThreadState 308 src/v8threads.cc free_anchor_ = new ThreadState(this);
ThreadState 309 src/v8threads.cc in_use_anchor_ = new ThreadState(this);
ThreadState 322 src/v8threads.cc for (ThreadState* current = anchor->next_; current != anchor;) {
ThreadState 323 src/v8threads.cc ThreadState* next = current->next_;
ThreadState 335 src/v8threads.cc ThreadState* state = GetFreeThreadState();
ThreadState 350 src/v8threads.cc ThreadState* state = lazily_archived_thread_state_;
ThreadState 351 src/v8threads.cc state->LinkInto(ThreadState::IN_USE_LIST);
ThreadState 389 src/v8threads.cc for (ThreadState* state = FirstThreadStateInUse();
ThreadState 401 src/v8threads.cc for (ThreadState* state = FirstThreadStateInUse();
ThreadState 417 src/v8threads.cc for (ThreadState* state = FirstThreadStateInUse();
ThreadState 35 src/v8threads.h class ThreadState {
ThreadState 38 src/v8threads.h ThreadState* Next();
ThreadState 59 src/v8threads.h explicit ThreadState(ThreadManager* thread_manager);
ThreadState 60 src/v8threads.h ~ThreadState();
ThreadState 67 src/v8threads.h ThreadState* next_;
ThreadState 68 src/v8threads.h ThreadState* previous_;
ThreadState 111 src/v8threads.h ThreadState* FirstThreadStateInUse();
ThreadState 112 src/v8threads.h ThreadState* GetFreeThreadState();
ThreadState 118 src/v8threads.h void DeleteThreadStateList(ThreadState* anchor);
ThreadState 125 src/v8threads.h ThreadState* lazily_archived_thread_state_;
ThreadState 131 src/v8threads.h ThreadState* free_anchor_;
ThreadState 133 src/v8threads.h ThreadState* in_use_anchor_;
ThreadState 138 src/v8threads.h friend class ThreadState;