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DEFINITIONS
This source file includes following definitions.
- CallOnceImpl
// Copyright 2012 the V8 project authors. All rights reserved.
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
// * Neither the name of Google Inc. nor the names of its
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//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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#include "once.h"
#ifdef _WIN32
#include <windows.h>
#else
#include <sched.h>
#endif
#include "atomicops.h"
#include "checks.h"
namespace v8 {
namespace internal {
void CallOnceImpl(OnceType* once, PointerArgFunction init_func, void* arg) {
AtomicWord state = Acquire_Load(once);
// Fast path. The provided function was already executed.
if (state == ONCE_STATE_DONE) {
return;
}
// The function execution did not complete yet. The once object can be in one
// of the two following states:
// - UNINITIALIZED: We are the first thread calling this function.
// - EXECUTING_FUNCTION: Another thread is already executing the function.
//
// First, try to change the state from UNINITIALIZED to EXECUTING_FUNCTION
// atomically.
state = Acquire_CompareAndSwap(
once, ONCE_STATE_UNINITIALIZED, ONCE_STATE_EXECUTING_FUNCTION);
if (state == ONCE_STATE_UNINITIALIZED) {
// We are the first thread to call this function, so we have to call the
// function.
init_func(arg);
Release_Store(once, ONCE_STATE_DONE);
} else {
// Another thread has already started executing the function. We need to
// wait until it completes the initialization.
while (state == ONCE_STATE_EXECUTING_FUNCTION) {
#ifdef _WIN32
::Sleep(0);
#else
sched_yield();
#endif
state = Acquire_Load(once);
}
}
}
} } // namespace v8::internal