MAX_POOL_THREADS 356 source/common/threadpool.cpp threadsPerPool[numNumaNodes] = X265_MIN(count, numNumaNodes * MAX_POOL_THREADS); MAX_POOL_THREADS 378 source/common/threadpool.cpp if ((threadsPerPool[numNumaNodes] > MAX_POOL_THREADS) && MAX_POOL_THREADS 379 source/common/threadpool.cpp ((threadsPerPool[numNumaNodes] % MAX_POOL_THREADS) < (MAX_POOL_THREADS / 2))) MAX_POOL_THREADS 381 source/common/threadpool.cpp threadsPerPool[numNumaNodes] -= (threadsPerPool[numNumaNodes] % MAX_POOL_THREADS); MAX_POOL_THREADS 393 source/common/threadpool.cpp numPools += (threadsPerPool[i] + MAX_POOL_THREADS - 1) / MAX_POOL_THREADS; MAX_POOL_THREADS 428 source/common/threadpool.cpp int numThreads = X265_MIN(MAX_POOL_THREADS, threadsPerPool[node]); MAX_POOL_THREADS 476 source/common/threadpool.cpp X265_CHECK(numThreads <= MAX_POOL_THREADS, "a single thread pool cannot have more than MAX_POOL_THREADS threads\n");