MAX_POOL_THREADS  356 source/common/threadpool.cpp                     threadsPerPool[numNumaNodes] = X265_MIN(count, numNumaNodes * MAX_POOL_THREADS);
MAX_POOL_THREADS  378 source/common/threadpool.cpp     if ((threadsPerPool[numNumaNodes] > MAX_POOL_THREADS) &&
MAX_POOL_THREADS  379 source/common/threadpool.cpp         ((threadsPerPool[numNumaNodes] % MAX_POOL_THREADS) < (MAX_POOL_THREADS / 2)))
MAX_POOL_THREADS  381 source/common/threadpool.cpp         threadsPerPool[numNumaNodes] -= (threadsPerPool[numNumaNodes] % MAX_POOL_THREADS);
MAX_POOL_THREADS  393 source/common/threadpool.cpp             numPools += (threadsPerPool[i] + MAX_POOL_THREADS - 1) / MAX_POOL_THREADS;
MAX_POOL_THREADS  428 source/common/threadpool.cpp             int numThreads = X265_MIN(MAX_POOL_THREADS, threadsPerPool[node]);
MAX_POOL_THREADS  476 source/common/threadpool.cpp     X265_CHECK(numThreads <= MAX_POOL_THREADS, "a single thread pool cannot have more than MAX_POOL_THREADS threads\n");