Thread 88 source/common/threading.cpp static void stackAlignMain(Thread *instance) Thread 96 source/common/threading.cpp static DWORD WINAPI ThreadShim(Thread *instance) Thread 103 source/common/threading.cpp bool Thread::start() Thread 112 source/common/threading.cpp void Thread::stop() Thread 118 source/common/threading.cpp Thread::~Thread() Thread 129 source/common/threading.cpp Thread *instance = reinterpret_cast<Thread *>(opaque); Thread 136 source/common/threading.cpp bool Thread::start() Thread 147 source/common/threading.cpp void Thread::stop() Thread 153 source/common/threading.cpp Thread::~Thread() {} Thread 157 source/common/threading.cpp Thread::Thread() Thread 488 source/common/threading.h class Thread Thread 496 source/common/threading.h Thread(); Thread 498 source/common/threading.h virtual ~Thread(); Thread 92 source/common/threadpool.cpp class WorkerThread : public Thread Thread 114 source/encoder/frameencoder.h class FrameEncoder : public WaveFront, public Thread Thread 36 source/input/y4m.h class Y4MInput : public InputFile, public Thread Thread 36 source/input/yuv.h class YUVInput : public InputFile, public Thread Thread 35 source/output/reconplay.h class ReconPlay : public Thread