alpha 61 Magick++/lib/Magick++/Color.h void alpha ( double alpha_ ); alpha 62 Magick++/lib/Magick++/Color.h double alpha ( void ) const; alpha 4653 coders/png.c mng_info->global_sbit.alpha=p[3]; alpha 225 coders/svg.c alpha, alpha 232 coders/svg.c alpha=value-svg_info->view_box.width; alpha 234 coders/svg.c return(sqrt(alpha*alpha+beta*beta)/sqrt(2.0)/100.0); alpha 3918 coders/svg.c alpha, alpha 3926 coders/svg.c alpha=primitive_info[j+1].point.x-primitive_info[j].point.x; alpha 3930 coders/svg.c sqrt(alpha*alpha+beta*beta)); alpha 1179 coders/tiff.c alpha, alpha 1190 coders/tiff.c alpha=((double) MaxRGB-q->opacity)/MaxRGB; alpha 1191 coders/tiff.c value=(double) q->red*alpha; alpha 1193 coders/tiff.c value=(double) q->green*alpha; alpha 1195 coders/tiff.c value=(double) q->blue*alpha; alpha 1215 coders/tiff.c alpha, alpha 1228 coders/tiff.c alpha=((double) MaxRGB-q->opacity)/MaxRGB; alpha 1229 coders/tiff.c value=(double) q->red/alpha; alpha 1231 coders/tiff.c value=(double) q->green/alpha; alpha 1233 coders/tiff.c value=(double) q->blue/alpha; alpha 40 magick/alpha_composite.h const double alpha) alpha 45 magick/alpha_composite.h color=((double) p->red*(MaxRGBDouble-alpha)+q->red*alpha)/MaxRGBDouble; alpha 48 magick/alpha_composite.h color=((double) p->green*(MaxRGBDouble-alpha)+q->green*alpha)/MaxRGBDouble; alpha 51 magick/alpha_composite.h color=((double) p->blue*(MaxRGBDouble-alpha)+q->blue*alpha)/MaxRGBDouble; alpha 555 magick/effect.c alpha, alpha 579 magick/effect.c alpha=exp(-((double) i*i)/(2.0*KernelRank*KernelRank*sigma*sigma)); alpha 580 magick/effect.c (*kernel)[(i+bias)/KernelRank]+=alpha/(MagickSQ2PI*sigma); alpha 1670 magick/effect.c alpha, alpha 1700 magick/effect.c alpha=exp(-((double) u*u+v*v)/(2.0*sigma*sigma)); alpha 1702 magick/effect.c alpha/(2.0*MagickPI*sigma*sigma); alpha 1948 magick/effect.c alpha, alpha 1979 magick/effect.c alpha=exp(-((double) u*u+v*v)/(2.0*sigma*sigma)); alpha 1980 magick/effect.c kernel[i]=alpha/(2.0*MagickPI*sigma*sigma); alpha 2516 magick/effect.c alpha, alpha 2530 magick/effect.c alpha=exp(-((double) i*i)/(2.0*KernelRank*KernelRank*sigma*sigma)); alpha 2531 magick/effect.c kernel[i/KernelRank]+=alpha/(MagickSQ2PI*sigma); alpha 3657 magick/effect.c alpha, alpha 3690 magick/effect.c alpha=exp(-((double) u*u+v*v)/(2.0*sigma*sigma)); alpha 3691 magick/effect.c kernel[i]=alpha/(2.0*MagickPI*sigma*sigma); alpha 170 magick/enhance.c alpha=0.5+MagickEpsilon; alpha 190 magick/enhance.c alpha*sign*(alpha*(sin(MagickPI*(brightness-alpha))+1.0)-brightness); alpha 745 magick/fx.c double alpha; alpha 776 magick/fx.c new_pixels[i].red=(Quantum) (options.alpha*new_pixels[i].red+ alpha 778 magick/fx.c new_pixels[i].green=(Quantum) (options.alpha*new_pixels[i].green+ alpha 780 magick/fx.c new_pixels[i].blue=(Quantum) (options.alpha*new_pixels[i].blue+ alpha 782 magick/fx.c new_pixels[i].opacity=(Quantum) (options.alpha*new_pixels[i].opacity+ alpha 856 magick/fx.c options.alpha=1.0-options.beta; alpha 861 magick/fx.c (unsigned long) (options.alpha*next->columns+options.beta*next->next->columns+0.5), alpha 862 magick/fx.c (unsigned long) (options.alpha*next->rows+options.beta*next->next->rows+0.5),exception); alpha 72 magick/gem.c alpha=0.5+MagickEpsilon; alpha 87 magick/gem.c alpha*sign*(alpha*(sin(MagickPI*(brightness-alpha))+1.0)-brightness); alpha 181 magick/gem.c alpha, alpha 193 magick/gem.c alpha=MagickRandomRealInlined(kernel); alpha 194 magick/gem.c if (alpha == 0.0) alpha 195 magick/gem.c alpha=1.0; alpha 201 magick/gem.c value=SigmaUniform*(alpha-0.5); alpha 210 magick/gem.c sigma=sqrt(-2.0*log(alpha))*cos(2.0*MagickPI*beta); alpha 211 magick/gem.c tau=sqrt(-2.0*log(alpha))*sin(2.0*MagickPI*beta); alpha 217 magick/gem.c if (alpha <= NoiseEpsilon) alpha 220 magick/gem.c sigma=sqrt(-2.0*log(alpha)); alpha 227 magick/gem.c if (alpha < (SigmaImpulse/2.0)) alpha 230 magick/gem.c if (alpha >= (1.0-(SigmaImpulse/2.0))) alpha 238 magick/gem.c if (alpha <= 0.5) alpha 240 magick/gem.c if (alpha <= NoiseEpsilon) alpha 243 magick/gem.c value=SigmaLaplacian*log(2.0*alpha); alpha 246 magick/gem.c beta=1.0-alpha; alpha 262 magick/gem.c for (i=0; alpha > limit; i++) alpha 265 magick/gem.c alpha=alpha*beta; alpha 383 magick/gem.c alpha, alpha 407 magick/gem.c alpha=exp(-((double) u*u+v*v)/(2.0*sigma*sigma)); alpha 408 magick/gem.c normalize+=alpha/(2.0*MagickPI*sigma*sigma); alpha 2679 magick/pixel_cache.c alpha, alpha 2684 magick/pixel_cache.c alpha=x_offset-floor(x_offset); alpha 2686 magick/pixel_cache.c one_minus_alpha=1.0-alpha; alpha 2689 magick/pixel_cache.c (one_minus_beta*(one_minus_alpha*p[0].red+alpha*p[1].red)+ alpha 2690 magick/pixel_cache.c beta*(one_minus_alpha*p[2].red+alpha*p[3].red)+0.5); alpha 2692 magick/pixel_cache.c (one_minus_beta*(one_minus_alpha*p[0].green+alpha*p[1].green)+ alpha 2693 magick/pixel_cache.c beta*(one_minus_alpha*p[2].green+alpha*p[3].green)+0.5); alpha 2695 magick/pixel_cache.c (one_minus_beta*(one_minus_alpha*p[0].blue+alpha*p[1].blue)+ alpha 2696 magick/pixel_cache.c beta*(one_minus_alpha*p[2].blue+alpha*p[3].blue)+0.5); alpha 2698 magick/pixel_cache.c (one_minus_beta*(one_minus_alpha*p[0].opacity+alpha*p[1].opacity)+ alpha 2699 magick/pixel_cache.c beta*(one_minus_alpha*p[2].opacity+alpha*p[3].opacity)+0.5); alpha 501 magick/profile.c alpha, alpha 525 magick/profile.c alpha.red=ScaleQuantumToShort(pixels[i].red); alpha 528 magick/profile.c alpha.green=ScaleQuantumToShort(pixels[i].green); alpha 529 magick/profile.c alpha.blue=ScaleQuantumToShort(pixels[i].blue); alpha 531 magick/profile.c alpha.black=ScaleQuantumToShort(pixels[i].opacity); alpha 533 magick/profile.c cmsDoTransform(transform,&alpha,&beta,1); alpha 1599 magick/render.c alpha, alpha 2704 magick/render.c alpha=bounds.x2-bounds.x1; alpha 2706 magick/render.c radius=sqrt(alpha*alpha+beta*beta); alpha 3113 magick/render.c alpha, alpha 3189 magick/render.c alpha=dx*dx+dy*dy; alpha 3190 magick/render.c if (beta > alpha) alpha 3198 magick/render.c alpha=1.0/alpha; alpha 3200 magick/render.c distance=alpha*beta*beta; alpha 3209 magick/render.c alpha=mid+0.5; alpha 3211 magick/render.c (distance <= ((alpha+0.25)*(alpha+0.25)))) alpha 3213 magick/render.c alpha=mid-0.5; alpha 3214 magick/render.c if (distance <= ((alpha+0.25)*(alpha+0.25))) alpha 3221 magick/render.c alpha=beta-mid-0.5; alpha 3222 magick/render.c if (*stroke_opacity < ((alpha-0.25)*(alpha-0.25))) alpha 3223 magick/render.c *stroke_opacity=(alpha-0.25)*(alpha-0.25); alpha 3242 magick/render.c alpha=beta-1.0; alpha 3243 magick/render.c if (subpath_opacity < (alpha*alpha)) alpha 3244 magick/render.c subpath_opacity=alpha*alpha; alpha 4302 magick/render.c alpha, alpha 4351 magick/render.c alpha=points[1].x-points[0].x; alpha 4353 magick/render.c factor=1.0/(alpha*alpha+beta*beta)-0.25; alpha 4363 magick/render.c center.y=(points[0].y+points[1].y)/2+factor*alpha; alpha 4364 magick/render.c alpha=atan2(points[0].y-center.y,points[0].x-center.x); alpha 4365 magick/render.c theta=atan2(points[1].y-center.y,points[1].x-center.x)-alpha; alpha 4375 magick/render.c beta=0.5*((alpha+(i+1)*theta/arc_segments)-(alpha+i*theta/arc_segments)); alpha 4380 magick/render.c cos(fmod(alpha+i*theta/arc_segments,DegreesToRadians(360.0)))-gamma* alpha 4381 magick/render.c sin(fmod(alpha+i*theta/arc_segments,DegreesToRadians(360.0))); alpha 4383 magick/render.c sin(fmod(alpha+i*theta/arc_segments,DegreesToRadians(360.0)))+gamma* alpha 4384 magick/render.c cos(fmod(alpha+i*theta/arc_segments,DegreesToRadians(360.0))); alpha 4386 magick/render.c cos(fmod(alpha+(i+1)*theta/arc_segments,DegreesToRadians(360.0))); alpha 4388 magick/render.c sin(fmod(alpha+(i+1)*theta/arc_segments,DegreesToRadians(360.0))); alpha 4390 magick/render.c sin(fmod(alpha+(i+1)*theta/arc_segments,DegreesToRadians(360.0))); alpha 4392 magick/render.c cos(fmod(alpha+(i+1)*theta/arc_segments,DegreesToRadians(360.0))); alpha 4418 magick/render.c alpha, alpha 4446 magick/render.c alpha=fabs(primitive_info[j].point.x-primitive_info[i].point.x); alpha 4447 magick/render.c if (alpha > quantum) alpha 4448 magick/render.c quantum=(unsigned long) alpha; alpha 4449 magick/render.c alpha=fabs(primitive_info[j].point.y-primitive_info[i].point.y); alpha 4450 magick/render.c if (alpha > quantum) alpha 4451 magick/render.c quantum=(unsigned long) alpha; alpha 4473 magick/render.c alpha=pow((double) (1.0-weight),(double) number_coordinates-1); alpha 4476 magick/render.c point.x+=alpha*coefficients[j]*p->point.x; alpha 4477 magick/render.c point.y+=alpha*coefficients[j]*p->point.y; alpha 4478 magick/render.c alpha*=weight/(1.0-weight); alpha 4509 magick/render.c alpha, alpha 4517 magick/render.c alpha=end.x-start.x; alpha 4519 magick/render.c radius=sqrt(alpha*alpha+beta*beta); alpha 1524 magick/segment.c alpha, alpha 1537 magick/segment.c alpha=1.0/(tau*sqrt(2.0*MagickPI)); alpha 1552 magick/segment.c scaled_histogram[x]=alpha*sum; alpha 891 magick/shear.c alpha, alpha 931 magick/shear.c alpha=MaxRGBDouble*(displacement-step); alpha 932 magick/shear.c if (alpha == 0.0) alpha 1031 magick/shear.c BlendCompositePixel(q,&pixel,p,alpha); alpha 1035 magick/shear.c BlendCompositePixel(q,&pixel,&image->background_color,alpha); alpha 1060 magick/shear.c BlendCompositePixel(q,&pixel,p,alpha); alpha 1064 magick/shear.c BlendCompositePixel(q,&pixel,&image->background_color,alpha); alpha 1158 magick/shear.c alpha, alpha 1198 magick/shear.c alpha=(double) MaxRGB*(displacement-step); alpha 1199 magick/shear.c if (alpha == 0.0) alpha 1298 magick/shear.c BlendCompositePixel(q,&pixel,p,alpha); alpha 1302 magick/shear.c BlendCompositePixel(q,&pixel,&image->background_color,alpha); alpha 1327 magick/shear.c BlendCompositePixel(q,&pixel,p,alpha); alpha 1331 magick/shear.c BlendCompositePixel(q,&pixel,&image->background_color,alpha);