alpha              61 Magick++/lib/Magick++/Color.h     void           alpha ( double alpha_ );
alpha              62 Magick++/lib/Magick++/Color.h     double         alpha ( void ) const;
alpha            4653 coders/png.c                     mng_info->global_sbit.alpha=p[3];
alpha             225 coders/svg.c           alpha,
alpha             232 coders/svg.c         alpha=value-svg_info->view_box.width;
alpha             234 coders/svg.c         return(sqrt(alpha*alpha+beta*beta)/sqrt(2.0)/100.0);
alpha            3918 coders/svg.c             alpha,
alpha            3926 coders/svg.c           alpha=primitive_info[j+1].point.x-primitive_info[j].point.x;
alpha            3930 coders/svg.c             sqrt(alpha*alpha+beta*beta));
alpha            1179 coders/tiff.c      alpha,
alpha            1190 coders/tiff.c        alpha=((double) MaxRGB-q->opacity)/MaxRGB;
alpha            1191 coders/tiff.c        value=(double) q->red*alpha;
alpha            1193 coders/tiff.c        value=(double) q->green*alpha;
alpha            1195 coders/tiff.c        value=(double) q->blue*alpha;
alpha            1215 coders/tiff.c      alpha,
alpha            1228 coders/tiff.c            alpha=((double) MaxRGB-q->opacity)/MaxRGB;
alpha            1229 coders/tiff.c            value=(double) q->red/alpha;
alpha            1231 coders/tiff.c            value=(double) q->green/alpha;
alpha            1233 coders/tiff.c            value=(double) q->blue/alpha;
alpha              40 magick/alpha_composite.h                                        const double alpha)
alpha              45 magick/alpha_composite.h   color=((double) p->red*(MaxRGBDouble-alpha)+q->red*alpha)/MaxRGBDouble;
alpha              48 magick/alpha_composite.h   color=((double) p->green*(MaxRGBDouble-alpha)+q->green*alpha)/MaxRGBDouble;
alpha              51 magick/alpha_composite.h   color=((double) p->blue*(MaxRGBDouble-alpha)+q->blue*alpha)/MaxRGBDouble;
alpha             555 magick/effect.c     alpha,
alpha             579 magick/effect.c     alpha=exp(-((double) i*i)/(2.0*KernelRank*KernelRank*sigma*sigma));
alpha             580 magick/effect.c     (*kernel)[(i+bias)/KernelRank]+=alpha/(MagickSQ2PI*sigma);
alpha            1670 magick/effect.c     alpha,
alpha            1700 magick/effect.c       alpha=exp(-((double) u*u+v*v)/(2.0*sigma*sigma));
alpha            1702 magick/effect.c         alpha/(2.0*MagickPI*sigma*sigma);
alpha            1948 magick/effect.c     alpha,
alpha            1979 magick/effect.c       alpha=exp(-((double) u*u+v*v)/(2.0*sigma*sigma));
alpha            1980 magick/effect.c       kernel[i]=alpha/(2.0*MagickPI*sigma*sigma);
alpha            2516 magick/effect.c         alpha,
alpha            2530 magick/effect.c           alpha=exp(-((double) i*i)/(2.0*KernelRank*KernelRank*sigma*sigma));
alpha            2531 magick/effect.c           kernel[i/KernelRank]+=alpha/(MagickSQ2PI*sigma);
alpha            3657 magick/effect.c     alpha,
alpha            3690 magick/effect.c       alpha=exp(-((double) u*u+v*v)/(2.0*sigma*sigma));
alpha            3691 magick/effect.c       kernel[i]=alpha/(2.0*MagickPI*sigma*sigma);
alpha             170 magick/enhance.c     alpha=0.5+MagickEpsilon;
alpha             190 magick/enhance.c         alpha*sign*(alpha*(sin(MagickPI*(brightness-alpha))+1.0)-brightness);
alpha             745 magick/fx.c      double alpha;
alpha             776 magick/fx.c          new_pixels[i].red=(Quantum) (options.alpha*new_pixels[i].red+
alpha             778 magick/fx.c          new_pixels[i].green=(Quantum) (options.alpha*new_pixels[i].green+
alpha             780 magick/fx.c          new_pixels[i].blue=(Quantum) (options.alpha*new_pixels[i].blue+
alpha             782 magick/fx.c          new_pixels[i].opacity=(Quantum) (options.alpha*new_pixels[i].opacity+
alpha             856 magick/fx.c          options.alpha=1.0-options.beta;
alpha             861 magick/fx.c            (unsigned long) (options.alpha*next->columns+options.beta*next->next->columns+0.5),
alpha             862 magick/fx.c            (unsigned long) (options.alpha*next->rows+options.beta*next->next->rows+0.5),exception);
alpha              72 magick/gem.c       alpha=0.5+MagickEpsilon;
alpha              87 magick/gem.c       alpha*sign*(alpha*(sin(MagickPI*(brightness-alpha))+1.0)-brightness);
alpha             181 magick/gem.c       alpha,
alpha             193 magick/gem.c     alpha=MagickRandomRealInlined(kernel);
alpha             194 magick/gem.c     if (alpha == 0.0)
alpha             195 magick/gem.c       alpha=1.0;
alpha             201 magick/gem.c         value=SigmaUniform*(alpha-0.5);
alpha             210 magick/gem.c         sigma=sqrt(-2.0*log(alpha))*cos(2.0*MagickPI*beta);
alpha             211 magick/gem.c         tau=sqrt(-2.0*log(alpha))*sin(2.0*MagickPI*beta);
alpha             217 magick/gem.c         if (alpha <= NoiseEpsilon)
alpha             220 magick/gem.c           sigma=sqrt(-2.0*log(alpha));
alpha             227 magick/gem.c         if (alpha < (SigmaImpulse/2.0))
alpha             230 magick/gem.c            if (alpha >= (1.0-(SigmaImpulse/2.0)))
alpha             238 magick/gem.c         if (alpha <= 0.5)
alpha             240 magick/gem.c             if (alpha <= NoiseEpsilon)
alpha             243 magick/gem.c               value=SigmaLaplacian*log(2.0*alpha);
alpha             246 magick/gem.c         beta=1.0-alpha;
alpha             262 magick/gem.c         for (i=0; alpha > limit; i++)
alpha             265 magick/gem.c           alpha=alpha*beta;
alpha             383 magick/gem.c       alpha,
alpha             407 magick/gem.c           alpha=exp(-((double) u*u+v*v)/(2.0*sigma*sigma));
alpha             408 magick/gem.c           normalize+=alpha/(2.0*MagickPI*sigma*sigma);
alpha            2679 magick/pixel_cache.c         alpha,
alpha            2684 magick/pixel_cache.c       alpha=x_offset-floor(x_offset);
alpha            2686 magick/pixel_cache.c       one_minus_alpha=1.0-alpha;
alpha            2689 magick/pixel_cache.c         (one_minus_beta*(one_minus_alpha*p[0].red+alpha*p[1].red)+
alpha            2690 magick/pixel_cache.c          beta*(one_minus_alpha*p[2].red+alpha*p[3].red)+0.5);
alpha            2692 magick/pixel_cache.c         (one_minus_beta*(one_minus_alpha*p[0].green+alpha*p[1].green)+
alpha            2693 magick/pixel_cache.c          beta*(one_minus_alpha*p[2].green+alpha*p[3].green)+0.5);
alpha            2695 magick/pixel_cache.c         (one_minus_beta*(one_minus_alpha*p[0].blue+alpha*p[1].blue)+
alpha            2696 magick/pixel_cache.c          beta*(one_minus_alpha*p[2].blue+alpha*p[3].blue)+0.5);
alpha            2698 magick/pixel_cache.c         (one_minus_beta*(one_minus_alpha*p[0].opacity+alpha*p[1].opacity)+
alpha            2699 magick/pixel_cache.c          beta*(one_minus_alpha*p[2].opacity+alpha*p[3].opacity)+0.5);
alpha             501 magick/profile.c     alpha,
alpha             525 magick/profile.c       alpha.red=ScaleQuantumToShort(pixels[i].red);
alpha             528 magick/profile.c           alpha.green=ScaleQuantumToShort(pixels[i].green);
alpha             529 magick/profile.c           alpha.blue=ScaleQuantumToShort(pixels[i].blue);
alpha             531 magick/profile.c             alpha.black=ScaleQuantumToShort(pixels[i].opacity);
alpha             533 magick/profile.c       cmsDoTransform(transform,&alpha,&beta,1);
alpha            1599 magick/render.c     alpha,
alpha            2704 magick/render.c     alpha=bounds.x2-bounds.x1;
alpha            2706 magick/render.c     radius=sqrt(alpha*alpha+beta*beta);
alpha            3113 magick/render.c     alpha,
alpha            3189 magick/render.c           alpha=dx*dx+dy*dy;
alpha            3190 magick/render.c           if (beta > alpha)
alpha            3198 magick/render.c               alpha=1.0/alpha;
alpha            3200 magick/render.c               distance=alpha*beta*beta;
alpha            3209 magick/render.c           alpha=mid+0.5;
alpha            3211 magick/render.c               (distance <= ((alpha+0.25)*(alpha+0.25))))
alpha            3213 magick/render.c               alpha=mid-0.5;
alpha            3214 magick/render.c               if (distance <= ((alpha+0.25)*(alpha+0.25)))
alpha            3221 magick/render.c                   alpha=beta-mid-0.5;
alpha            3222 magick/render.c                   if (*stroke_opacity < ((alpha-0.25)*(alpha-0.25)))
alpha            3223 magick/render.c                     *stroke_opacity=(alpha-0.25)*(alpha-0.25);
alpha            3242 magick/render.c       alpha=beta-1.0;
alpha            3243 magick/render.c       if (subpath_opacity < (alpha*alpha))
alpha            3244 magick/render.c         subpath_opacity=alpha*alpha;
alpha            4302 magick/render.c     alpha,
alpha            4351 magick/render.c   alpha=points[1].x-points[0].x;
alpha            4353 magick/render.c   factor=1.0/(alpha*alpha+beta*beta)-0.25;
alpha            4363 magick/render.c   center.y=(points[0].y+points[1].y)/2+factor*alpha;
alpha            4364 magick/render.c   alpha=atan2(points[0].y-center.y,points[0].x-center.x);
alpha            4365 magick/render.c   theta=atan2(points[1].y-center.y,points[1].x-center.x)-alpha;
alpha            4375 magick/render.c     beta=0.5*((alpha+(i+1)*theta/arc_segments)-(alpha+i*theta/arc_segments));
alpha            4380 magick/render.c       cos(fmod(alpha+i*theta/arc_segments,DegreesToRadians(360.0)))-gamma*
alpha            4381 magick/render.c       sin(fmod(alpha+i*theta/arc_segments,DegreesToRadians(360.0)));
alpha            4383 magick/render.c       sin(fmod(alpha+i*theta/arc_segments,DegreesToRadians(360.0)))+gamma*
alpha            4384 magick/render.c       cos(fmod(alpha+i*theta/arc_segments,DegreesToRadians(360.0)));
alpha            4386 magick/render.c       cos(fmod(alpha+(i+1)*theta/arc_segments,DegreesToRadians(360.0)));
alpha            4388 magick/render.c       sin(fmod(alpha+(i+1)*theta/arc_segments,DegreesToRadians(360.0)));
alpha            4390 magick/render.c       sin(fmod(alpha+(i+1)*theta/arc_segments,DegreesToRadians(360.0)));
alpha            4392 magick/render.c       cos(fmod(alpha+(i+1)*theta/arc_segments,DegreesToRadians(360.0)));
alpha            4418 magick/render.c     alpha,
alpha            4446 magick/render.c       alpha=fabs(primitive_info[j].point.x-primitive_info[i].point.x);
alpha            4447 magick/render.c       if (alpha > quantum)
alpha            4448 magick/render.c         quantum=(unsigned long) alpha;
alpha            4449 magick/render.c       alpha=fabs(primitive_info[j].point.y-primitive_info[i].point.y);
alpha            4450 magick/render.c       if (alpha > quantum)
alpha            4451 magick/render.c         quantum=(unsigned long) alpha;
alpha            4473 magick/render.c     alpha=pow((double) (1.0-weight),(double) number_coordinates-1);
alpha            4476 magick/render.c       point.x+=alpha*coefficients[j]*p->point.x;
alpha            4477 magick/render.c       point.y+=alpha*coefficients[j]*p->point.y;
alpha            4478 magick/render.c       alpha*=weight/(1.0-weight);
alpha            4509 magick/render.c     alpha,
alpha            4517 magick/render.c   alpha=end.x-start.x;
alpha            4519 magick/render.c   radius=sqrt(alpha*alpha+beta*beta);
alpha            1524 magick/segment.c     alpha,
alpha            1537 magick/segment.c   alpha=1.0/(tau*sqrt(2.0*MagickPI));
alpha            1552 magick/segment.c       scaled_histogram[x]=alpha*sum;
alpha             891 magick/shear.c         alpha,
alpha             931 magick/shear.c       alpha=MaxRGBDouble*(displacement-step);
alpha             932 magick/shear.c       if (alpha == 0.0)
alpha            1031 magick/shear.c                 BlendCompositePixel(q,&pixel,p,alpha);
alpha            1035 magick/shear.c             BlendCompositePixel(q,&pixel,&image->background_color,alpha);
alpha            1060 magick/shear.c                 BlendCompositePixel(q,&pixel,p,alpha);
alpha            1064 magick/shear.c             BlendCompositePixel(q,&pixel,&image->background_color,alpha);
alpha            1158 magick/shear.c         alpha,
alpha            1198 magick/shear.c       alpha=(double) MaxRGB*(displacement-step);
alpha            1199 magick/shear.c       if (alpha == 0.0)
alpha            1298 magick/shear.c                 BlendCompositePixel(q,&pixel,p,alpha);
alpha            1302 magick/shear.c             BlendCompositePixel(q,&pixel,&image->background_color,alpha);
alpha            1327 magick/shear.c                 BlendCompositePixel(q,&pixel,p,alpha);
alpha            1331 magick/shear.c             BlendCompositePixel(q,&pixel,&image->background_color,alpha);