glsl               38 apps/HelloAndroidGL/jni/halide_gl_filter.cpp     result.glsl(x, y, c);
glsl               25 apps/glsl/halide_blur_glsl_generator.cpp         out.glsl(x, y, c);
glsl               35 apps/glsl/halide_ycc_glsl_generator.cpp         out.glsl(x, y, c);
glsl               23 apps/opengl_demo/sample_filter.cpp             filter.glsl(x,y,c);
glsl               27 apps/templates/tests/example_generator.cpp             output.glsl(x, y, c);
glsl             1541 src/Func.h         EXPORT Func &glsl(Var x, Var y, Var c);
glsl             1621 src/Generator.h     HALIDE_OUTPUT_FORWARD(glsl)
glsl               39 test/correctness/gpu_multi_device.cpp                 .bound(c, 0, 3).reorder(c, x, y).glsl(x, y, c).vectorize(c);
glsl               34 test/opengl/conv_select.cpp     g.bound(c, 0, 2).glsl(x, y, c);
glsl               23 test/opengl/copy_pixels.cpp     g.glsl(x, y, c);
glsl               26 test/opengl/copy_to_device.cpp     g.glsl(x, y, c);
glsl               20 test/opengl/copy_to_host.cpp     gpu.glsl(x, y, c);
glsl               27 test/opengl/float_texture.cpp     g.glsl(x, y, c);
glsl               16 test/opengl/inline_reduction.cpp     f.bound(c, 0, 3).glsl(x, y, c);
glsl               50 test/opengl/lut.cpp     f0.glsl(x, y, c);
glsl               18 test/opengl/multiple_stages.cpp     f.bound(c, 0, 3).glsl(x, y, c);
glsl               20 test/opengl/multiple_stages.cpp     g.bound(c, 0, 3).compute_root().glsl(x, y, c);
glsl               33 test/opengl/multiple_stages.cpp     f2.bound(c, 0, 3).glsl(x, y, c).compute_root();
glsl               34 test/opengl/multiple_stages.cpp     g2.bound(c, 0, 3).glsl(x, y, c);
glsl               41 test/opengl/produce.cpp     f0.glsl(x, y, c);
glsl               44 test/opengl/rewrap_texture.cpp     g.glsl(x, y, c);
glsl              314 test/opengl/save_state.cpp     g.glsl(x, y, c);
glsl               23 test/opengl/select.cpp     gpu.glsl(x, y, c);
glsl               63 test/opengl/select.cpp     gpu.glsl(x, y, c);
glsl              109 test/opengl/select.cpp     gpu.glsl(x, y, c);
glsl              143 test/opengl/select.cpp     f.bound(c, 0, channels).glsl(x, y, c);
glsl              179 test/opengl/select.cpp     f.bound(c, 0, channels).glsl(x, y, c);
glsl               18 test/opengl/set_pixels.cpp     f.bound(c, 0, 3).glsl(x, y, c);
glsl               23 test/opengl/shifted_domains.cpp     gradient.glsl(x, y, c);
glsl               26 test/opengl/special_funcs.cpp     gpu.bound(c, 0, 3).glsl(x, y, c);
glsl               27 test/opengl/sum_reduction.cpp     g.bound(c, 0, 4).glsl(x, y, c);
glsl               27 test/opengl/sumcolor_reduction.cpp     g.bound(c, 0, 3).glsl(x, y, c);
glsl               29 test/opengl/tuples.cpp     h.compute_root().bound(c, 0, 3).glsl(x, y, c);
glsl               95 test/opengl/varying.cpp     f0.glsl(x, y, c);
glsl              133 test/opengl/varying.cpp     f1.glsl(x, y, c);
glsl              153 test/opengl/varying.cpp     f2.glsl(x, y, c);
glsl              186 test/opengl/varying.cpp     f3.glsl(x, y, c);