glsl 38 apps/HelloAndroidGL/jni/halide_gl_filter.cpp result.glsl(x, y, c); glsl 25 apps/glsl/halide_blur_glsl_generator.cpp out.glsl(x, y, c); glsl 35 apps/glsl/halide_ycc_glsl_generator.cpp out.glsl(x, y, c); glsl 23 apps/opengl_demo/sample_filter.cpp filter.glsl(x,y,c); glsl 27 apps/templates/tests/example_generator.cpp output.glsl(x, y, c); glsl 1541 src/Func.h EXPORT Func &glsl(Var x, Var y, Var c); glsl 1621 src/Generator.h HALIDE_OUTPUT_FORWARD(glsl) glsl 39 test/correctness/gpu_multi_device.cpp .bound(c, 0, 3).reorder(c, x, y).glsl(x, y, c).vectorize(c); glsl 34 test/opengl/conv_select.cpp g.bound(c, 0, 2).glsl(x, y, c); glsl 23 test/opengl/copy_pixels.cpp g.glsl(x, y, c); glsl 26 test/opengl/copy_to_device.cpp g.glsl(x, y, c); glsl 20 test/opengl/copy_to_host.cpp gpu.glsl(x, y, c); glsl 27 test/opengl/float_texture.cpp g.glsl(x, y, c); glsl 16 test/opengl/inline_reduction.cpp f.bound(c, 0, 3).glsl(x, y, c); glsl 50 test/opengl/lut.cpp f0.glsl(x, y, c); glsl 18 test/opengl/multiple_stages.cpp f.bound(c, 0, 3).glsl(x, y, c); glsl 20 test/opengl/multiple_stages.cpp g.bound(c, 0, 3).compute_root().glsl(x, y, c); glsl 33 test/opengl/multiple_stages.cpp f2.bound(c, 0, 3).glsl(x, y, c).compute_root(); glsl 34 test/opengl/multiple_stages.cpp g2.bound(c, 0, 3).glsl(x, y, c); glsl 41 test/opengl/produce.cpp f0.glsl(x, y, c); glsl 44 test/opengl/rewrap_texture.cpp g.glsl(x, y, c); glsl 314 test/opengl/save_state.cpp g.glsl(x, y, c); glsl 23 test/opengl/select.cpp gpu.glsl(x, y, c); glsl 63 test/opengl/select.cpp gpu.glsl(x, y, c); glsl 109 test/opengl/select.cpp gpu.glsl(x, y, c); glsl 143 test/opengl/select.cpp f.bound(c, 0, channels).glsl(x, y, c); glsl 179 test/opengl/select.cpp f.bound(c, 0, channels).glsl(x, y, c); glsl 18 test/opengl/set_pixels.cpp f.bound(c, 0, 3).glsl(x, y, c); glsl 23 test/opengl/shifted_domains.cpp gradient.glsl(x, y, c); glsl 26 test/opengl/special_funcs.cpp gpu.bound(c, 0, 3).glsl(x, y, c); glsl 27 test/opengl/sum_reduction.cpp g.bound(c, 0, 4).glsl(x, y, c); glsl 27 test/opengl/sumcolor_reduction.cpp g.bound(c, 0, 3).glsl(x, y, c); glsl 29 test/opengl/tuples.cpp h.compute_root().bound(c, 0, 3).glsl(x, y, c); glsl 95 test/opengl/varying.cpp f0.glsl(x, y, c); glsl 133 test/opengl/varying.cpp f1.glsl(x, y, c); glsl 153 test/opengl/varying.cpp f2.glsl(x, y, c); glsl 186 test/opengl/varying.cpp f3.glsl(x, y, c);