This source file includes following definitions.
- test_lut1d
- main
#include "Halide.h"
#include <stdio.h>
#include "testing.h"
using namespace Halide;
int test_lut1d() {
const Target target = get_jit_target_from_environment().with_feature(Target::OpenGL);
Var x("x");
Var y("y");
Var c("c");
Buffer<uint8_t> input(8, 8, 3);
input.fill([](int x, int y, int c) {
const float v = (1.0f / 16.0f) + (float)x / 8.0f;
switch (c) {
case 0:
return (uint8_t)(v * 255.0f);
case 1:
return (uint8_t)((1.0f - v) * 255.0f);
default:
return (uint8_t)((v > 0.5 ? 1.0 : 0.0) * 255.0f);
}
});
Buffer<float> lut1d(8, 1, 3);
for (int c = 0; c != 3; ++c) {
for (int i = 0; i != 8; ++i) {
lut1d(i, 0, c) = (float)(1 + i);
}
}
Func f0("f");
Expr e = cast<int>(8.0f * cast<float>(input(x, y, c)) / 255.0f);
f0(x, y, c) = lut1d(clamp(e, 0, 7), 0, c);
Buffer<float> out0(8, 8, 3);
f0.bound(c, 0, 3);
f0.glsl(x, y, c);
f0.realize(out0, target);
out0.copy_to_host();
if (!Testing::check_result<float>(out0, [](int x, int y, int c) {
switch (c) {
case 0: return (float)(1 + x);
case 1: return (float)(8 - x);
case 2: return (x > 3) ? 8.0f : 1.0f;
default: return std::numeric_limits<float>::infinity();
} })) {
return 1;
}
return 0;
}
int main() {
if (test_lut1d() == 0) {
printf("PASSED\n");
}
return 0;
}