#include "Halide.h"
namespace {
class GpuOnly : public Halide::Generator<GpuOnly> {
public:
ImageParam input{ Int(32), 2, "input" };
Func build() {
Var x("x"), y("y");
// Create a simple pipeline that scales pixel values by 2.
Func f("f");
f(x, y) = input(x, y) * 2;
Target target = get_target();
if (target.has_gpu_feature()) {
Var xo, yo, xi, yi;
f.gpu_tile(x, y, xo, yo, xi, yi, 16, 16);
}
return f;
}
};
Halide::RegisterGenerator<GpuOnly> register_my_gen{"gpu_only"};
} // namespace