// Halide tutorial lesson 15: Generators part 1 // This lesson demonstrates how to encapsulate Halide pipelines into // resuable components called generators. // On linux, you can compile and run it like so: // g++ lesson_15*.cpp ../tools/GenGen.cpp -g -std=c++11 -fno-rtti -I ../include -L ../bin -lHalide -lpthread -ldl -o lesson_15_generate // bash lesson_15_generators_usage.sh // On os x: // g++ lesson_15*.cpp ../tools/GenGen.cpp -g -std=c++11 -fno-rtti -I ../include -L ../bin -lHalide -o lesson_15_generate // bash lesson_15_generators_usage.sh // If you have the entire Halide source tree, you can also build it by // running: // make tutorial_lesson_15_generators // in a shell with the current directory at the top of the halide // source tree. #include "Halide.h" #include <stdio.h> using namespace Halide; // Generators are a more structured way to do ahead-of-time // compilation of Halide pipelines. Instead of writing an int main() // with an ad-hoc command-line interface like we did in lesson 10, we // define a class that inherits from Halide::Generator. class MyFirstGenerator : public Halide::Generator<MyFirstGenerator> { public: // We declare the parameters to the Halide pipeline as public // member variables. We'll give the parameters explicit names this // time. They'll appear in the signature of our generated function // in the same order as we declare them. Param<uint8_t> offset{"offset"}; ImageParam input{UInt(8), 2, "input"}; // Typically you declare your Vars at this scope as well, so that // they can be used in any helper methods you add later. Var x, y; // We then define a method that constructs and return the Halide // pipeline: Func build() { // Define the Func. Func brighter; brighter(x, y) = input(x, y) + offset; // Schedule it. brighter.vectorize(x, 16).parallel(y); // In lesson 10, here is where we called // Func::compile_to_file. In a Generator, we just need to // return the Func representing the output of the pipeline. return brighter; } }; // We compile this file along with tools/GenGen.cpp. That file defines // an "int main(...)" that provides the command-line interface to use // your generator class. We need to tell that code about our // generator. We do this like so: RegisterGenerator<MyFirstGenerator> my_first_generator{"my_first_generator"}; // If you like, you can put multiple Generators in the one file. This // could be a good idea if they share some common code. Let's define // another more complex generator: class MySecondGenerator : public Halide::Generator<MySecondGenerator> { public: // This generator will take some compile-time parameters // too. These let you compile multiple variants of a Halide // pipeline. We'll define one that tells us whether or not to // parallelize in our schedule: GeneratorParam<bool> parallel{"parallel", /* default value */ true}; // ... and another representing a constant scale factor to use: GeneratorParam<float> scale{"scale", 1.0f /* default value */, 0.0f /* minimum value */, 100.0f /* maximum value */}; // You can define GeneratorParams of all the basic scalar // types. For numeric types you can optionally provide a minimum // and maximum value, as we did for scale above. // You can also define GeneratorParams for enums. To make this // work you must provide a mapping from strings to your enum // values. enum class Rotation { None, Clockwise, CounterClockwise }; GeneratorParam<Rotation> rotation{"rotation", /* default value */ Rotation::None, /* map from names to values */ {{ "none", Rotation::None }, { "cw", Rotation::Clockwise }, { "ccw", Rotation::CounterClockwise }}}; // Halide::Type is supported as though it was an enum. It's most // useful for customizing the type of input or output image // params. GeneratorParam<Halide::Type> output_type{"output_type", Int(32)}; // We'll use the same Param and ImageParam as before: Param<uint8_t> offset{"offset"}; ImageParam input{UInt(8), 2, "input"}; // And we'll declare our Vars here as before. Var x, y; Func build() { // Define the Func. We'll use the compile-time scale factor as // well as the runtime offset param. Func brighter; brighter(x, y) = scale * (input(x, y) + offset); // We'll possibly do some sort of rotation, depending on the // enum. To get the value of a GeneratorParam, cast it to the // corresponding type. This cast happens implicitly most of // the time (e.g. with scale above). Func rotated; switch ((Rotation)rotation) { case Rotation::None: rotated(x, y) = brighter(x, y); break; case Rotation::Clockwise: rotated(x, y) = brighter(y, 100-x); break; case Rotation::CounterClockwise: rotated(x, y) = brighter(100-y, x); break; } // We'll then cast to the desired output type. Func output; output(x, y) = cast(output_type, rotated(x, y)); // The structure of the pipeline depended on the generator // params. So will the schedule. // Let's start by vectorizing the output. We don't know the // type though, so it's hard to pick a good factor. Generators // provide a helper called "natural_vector_size" which will // pick a reasonable factor for you given the type and the // target you're compiling to. output.vectorize(x, natural_vector_size(output_type)); // Now we'll possibly parallelize it: if (parallel) { output.parallel(y); } // If there was a rotation, we'll schedule that to occur per // scanline of the output and vectorize it according to its // type. if (rotation != Rotation::None) { rotated .compute_at(output, y) .vectorize(x, natural_vector_size(rotated.output_types()[0])); } return output; } }; // Register our second generator: RegisterGenerator<MySecondGenerator> my_second_generator{"my_second_generator"}; // After compiling this file, see how to use it in // lesson_15_generators_build.sh