MAGICKCORE_QUANTUM_DEPTH  241 Magick++/lib/Color.cpp   pixel.depth=MAGICKCORE_QUANTUM_DEPTH;
MAGICKCORE_QUANTUM_DEPTH 2863 Magick++/lib/Image.cpp   if (depth > MAGICKCORE_QUANTUM_DEPTH)
MAGICKCORE_QUANTUM_DEPTH 2864 Magick++/lib/Image.cpp     depth=MAGICKCORE_QUANTUM_DEPTH;
MAGICKCORE_QUANTUM_DEPTH  104 Magick++/lib/Magick++/Color.h #if (MAGICKCORE_QUANTUM_DEPTH < 64)
MAGICKCORE_QUANTUM_DEPTH  621 Magick++/tests/attributes.cpp     if ( image.depth() != MAGICKCORE_QUANTUM_DEPTH )
MAGICKCORE_QUANTUM_DEPTH  627 Magick++/tests/attributes.cpp              << ") is not equal to " << MAGICKCORE_QUANTUM_DEPTH << endl;
MAGICKCORE_QUANTUM_DEPTH   85 Magick++/tests/color.cpp #if MAGICKCORE_QUANTUM_DEPTH == 8
MAGICKCORE_QUANTUM_DEPTH   87 Magick++/tests/color.cpp #elif MAGICKCORE_QUANTUM_DEPTH == 16
MAGICKCORE_QUANTUM_DEPTH   89 Magick++/tests/color.cpp #elif MAGICKCORE_QUANTUM_DEPTH == 32
MAGICKCORE_QUANTUM_DEPTH   91 Magick++/tests/color.cpp #elif MAGICKCORE_QUANTUM_DEPTH == 64
MAGICKCORE_QUANTUM_DEPTH   55 Magick++/tests/colorHistogram.cpp #if (MAGICKCORE_QUANTUM_DEPTH == 8)
MAGICKCORE_QUANTUM_DEPTH   57 Magick++/tests/colorHistogram.cpp #elif (MAGICKCORE_QUANTUM_DEPTH == 16)
MAGICKCORE_QUANTUM_DEPTH 3581 coders/dcm.c     if (image->depth != (1UL*MAGICKCORE_QUANTUM_DEPTH))
MAGICKCORE_QUANTUM_DEPTH  259 coders/miff.c                  MAGICKCORE_QUANTUM_DEPTH));
MAGICKCORE_QUANTUM_DEPTH  272 coders/miff.c                  MAGICKCORE_QUANTUM_DEPTH));
MAGICKCORE_QUANTUM_DEPTH  314 coders/miff.c        pixel->red=(Quantum) (quantum >> (image->depth-MAGICKCORE_QUANTUM_DEPTH));
MAGICKCORE_QUANTUM_DEPTH  317 coders/miff.c          MAGICKCORE_QUANTUM_DEPTH));
MAGICKCORE_QUANTUM_DEPTH  320 coders/miff.c          MAGICKCORE_QUANTUM_DEPTH));
MAGICKCORE_QUANTUM_DEPTH  325 coders/miff.c              MAGICKCORE_QUANTUM_DEPTH));
MAGICKCORE_QUANTUM_DEPTH  331 coders/miff.c              MAGICKCORE_QUANTUM_DEPTH));
MAGICKCORE_QUANTUM_DEPTH  341 coders/miff.c        pixel->red=(Quantum) (quantum >> (image->depth-MAGICKCORE_QUANTUM_DEPTH));
MAGICKCORE_QUANTUM_DEPTH  344 coders/miff.c          MAGICKCORE_QUANTUM_DEPTH));
MAGICKCORE_QUANTUM_DEPTH  347 coders/miff.c          MAGICKCORE_QUANTUM_DEPTH));
MAGICKCORE_QUANTUM_DEPTH  352 coders/miff.c              MAGICKCORE_QUANTUM_DEPTH));
MAGICKCORE_QUANTUM_DEPTH  358 coders/miff.c              MAGICKCORE_QUANTUM_DEPTH));
MAGICKCORE_QUANTUM_DEPTH  227 coders/mpc.c       quantum_depth=MAGICKCORE_QUANTUM_DEPTH;
MAGICKCORE_QUANTUM_DEPTH  746 coders/mpc.c       if (quantum_depth != MAGICKCORE_QUANTUM_DEPTH)
MAGICKCORE_QUANTUM_DEPTH 1080 coders/mpc.c         MAGICKCORE_QUANTUM_DEPTH);
MAGICKCORE_QUANTUM_DEPTH  350 coders/pcx.c       image->depth=pcx_info.bits_per_pixel <= 8 ? 8U : MAGICKCORE_QUANTUM_DEPTH;
MAGICKCORE_QUANTUM_DEPTH  491 coders/png.c   #if (MAGICKCORE_QUANTUM_DEPTH >= 16)
MAGICKCORE_QUANTUM_DEPTH 2055 coders/png.c         if (ping_bit_depth == MAGICKCORE_QUANTUM_DEPTH)
MAGICKCORE_QUANTUM_DEPTH 2226 coders/png.c   #if (MAGICKCORE_QUANTUM_DEPTH == 8)
MAGICKCORE_QUANTUM_DEPTH 2411 coders/png.c   #if  (MAGICKCORE_QUANTUM_DEPTH == 8)
MAGICKCORE_QUANTUM_DEPTH 2436 coders/png.c   #if  (0 && (MAGICKCORE_QUANTUM_DEPTH == 8) && !defined(MAGICKCORE_HDRI_SUPPORT))
MAGICKCORE_QUANTUM_DEPTH 2641 coders/png.c   #if (MAGICKCORE_QUANTUM_DEPTH == 16)
MAGICKCORE_QUANTUM_DEPTH 2666 coders/png.c   #if (MAGICKCORE_QUANTUM_DEPTH == 32)
MAGICKCORE_QUANTUM_DEPTH 5747 coders/png.c   #if (MAGICKCORE_QUANTUM_DEPTH == 32)
MAGICKCORE_QUANTUM_DEPTH 6051 coders/png.c   #if (MAGICKCORE_QUANTUM_DEPTH == 32)
MAGICKCORE_QUANTUM_DEPTH 6161 coders/png.c   #if (MAGICKCORE_QUANTUM_DEPTH > 16)
MAGICKCORE_QUANTUM_DEPTH 6169 coders/png.c   #if (MAGICKCORE_QUANTUM_DEPTH >= 16)
MAGICKCORE_QUANTUM_DEPTH 7094 coders/png.c   #if (MAGICKCORE_QUANTUM_DEPTH == 8)
MAGICKCORE_QUANTUM_DEPTH 7108 coders/png.c   #if (MAGICKCORE_QUANTUM_DEPTH > 16)
MAGICKCORE_QUANTUM_DEPTH 7116 coders/png.c   #if (MAGICKCORE_QUANTUM_DEPTH >= 16)
MAGICKCORE_QUANTUM_DEPTH 7157 coders/png.c   #if (MAGICKCORE_QUANTUM_DEPTH == 8)
MAGICKCORE_QUANTUM_DEPTH 7160 coders/png.c   #elif (MAGICKCORE_QUANTUM_DEPTH == 16)
MAGICKCORE_QUANTUM_DEPTH 8342 coders/png.c   #if MAGICKCORE_QUANTUM_DEPTH == 8
MAGICKCORE_QUANTUM_DEPTH 8685 coders/png.c           if (image_depth > MAGICKCORE_QUANTUM_DEPTH)
MAGICKCORE_QUANTUM_DEPTH 8686 coders/png.c             image_depth=MAGICKCORE_QUANTUM_DEPTH;
MAGICKCORE_QUANTUM_DEPTH 9561 coders/png.c            (ping_bit_depth >= MAGICKCORE_QUANTUM_DEPTH)) &&
MAGICKCORE_QUANTUM_DEPTH  359 coders/sgi.c       image->depth=(size_t) MagickMin(iris_info.depth,MAGICKCORE_QUANTUM_DEPTH);
MAGICKCORE_QUANTUM_DEPTH  362 coders/sgi.c           iris_info.bytes_per_pixel,MAGICKCORE_QUANTUM_DEPTH);
MAGICKCORE_QUANTUM_DEPTH  163 coders/stegano.c   watermark->depth=MAGICKCORE_QUANTUM_DEPTH;
MAGICKCORE_QUANTUM_DEPTH  314 coders/sun.c         MAGICKCORE_QUANTUM_DEPTH;
MAGICKCORE_QUANTUM_DEPTH  349 coders/viff.c      image->depth=viff_info.x_bits_per_pixel <= 8 ? 8UL : MAGICKCORE_QUANTUM_DEPTH;
MAGICKCORE_QUANTUM_DEPTH  121 magick/accelerate.c #if (MAGICKCORE_QUANTUM_DEPTH == 8)
MAGICKCORE_QUANTUM_DEPTH  125 magick/accelerate.c #elif (MAGICKCORE_QUANTUM_DEPTH == 16)
MAGICKCORE_QUANTUM_DEPTH  129 magick/accelerate.c #elif (MAGICKCORE_QUANTUM_DEPTH == 32)
MAGICKCORE_QUANTUM_DEPTH  133 magick/accelerate.c #elif (MAGICKCORE_QUANTUM_DEPTH == 32)
MAGICKCORE_QUANTUM_DEPTH  336 magick/attribute.c         while (current_depth[id] < MAGICKCORE_QUANTUM_DEPTH)
MAGICKCORE_QUANTUM_DEPTH  394 magick/attribute.c       while (current_depth[id] < MAGICKCORE_QUANTUM_DEPTH)
MAGICKCORE_QUANTUM_DEPTH  426 magick/attribute.c     if (current_depth[id] == MAGICKCORE_QUANTUM_DEPTH)
MAGICKCORE_QUANTUM_DEPTH  493 magick/attribute.c       MAGICKCORE_QUANTUM_DEPTH);
MAGICKCORE_QUANTUM_DEPTH  848 magick/attribute.c       MagickMin((double) depth,(double) MAGICKCORE_QUANTUM_DEPTH))
MAGICKCORE_QUANTUM_DEPTH   54 magick/deprecate.h #define QuantumDepth  MAGICKCORE_QUANTUM_DEPTH
MAGICKCORE_QUANTUM_DEPTH 4604 magick/fx.c      stegano_image->depth=MAGICKCORE_QUANTUM_DEPTH;
MAGICKCORE_QUANTUM_DEPTH  492 magick/identify.c       if (image->depth <= MAGICKCORE_QUANTUM_DEPTH)
MAGICKCORE_QUANTUM_DEPTH  494 magick/identify.c           MAGICKCORE_QUANTUM_DEPTH-image->depth));
MAGICKCORE_QUANTUM_DEPTH  169 magick/image.c   image->depth=MAGICKCORE_QUANTUM_DEPTH;
MAGICKCORE_QUANTUM_DEPTH 1208 magick/magick-config.h #ifndef MAGICKCORE_QUANTUM_DEPTH
MAGICKCORE_QUANTUM_DEPTH   27 magick/magick-type.h #if !defined(MAGICKCORE_QUANTUM_DEPTH)
MAGICKCORE_QUANTUM_DEPTH   39 magick/magick-type.h #if (MAGICKCORE_QUANTUM_DEPTH == 8)
MAGICKCORE_QUANTUM_DEPTH   55 magick/magick-type.h #elif (MAGICKCORE_QUANTUM_DEPTH == 16)
MAGICKCORE_QUANTUM_DEPTH   71 magick/magick-type.h #elif (MAGICKCORE_QUANTUM_DEPTH == 32)
MAGICKCORE_QUANTUM_DEPTH   87 magick/magick-type.h #elif (MAGICKCORE_QUANTUM_DEPTH == 64) && defined(MAGICKCORE_HAVE_LONG_DOUBLE_WIDER)
MAGICKCORE_QUANTUM_DEPTH  766 magick/module.c         MAGICKCORE_QUANTUM_DEPTH,directory,filename);
MAGICKCORE_QUANTUM_DEPTH   29 magick/module.h   (((MagickLibVersion) << 8) | MAGICKCORE_QUANTUM_DEPTH))
MAGICKCORE_QUANTUM_DEPTH   31 magick/module.h   (((MagickLibVersion) << 8) | MAGICKCORE_QUANTUM_DEPTH))
MAGICKCORE_QUANTUM_DEPTH 1599 magick/nt-base.c     MagickPackageName,MagickLibVersionText,MAGICKCORE_QUANTUM_DEPTH);
MAGICKCORE_QUANTUM_DEPTH  190 magick/nt-feature.c #if MAGICKCORE_QUANTUM_DEPTH == 8
MAGICKCORE_QUANTUM_DEPTH 1633 magick/pixel.c   pixel->depth=MAGICKCORE_QUANTUM_DEPTH;
MAGICKCORE_QUANTUM_DEPTH 2834 magick/property.c           MAGICKCORE_QUANTUM_DEPTH);
MAGICKCORE_QUANTUM_DEPTH  310 magick/quantum-private.h #if (MAGICKCORE_QUANTUM_DEPTH == 8)
MAGICKCORE_QUANTUM_DEPTH  385 magick/quantum-private.h #elif (MAGICKCORE_QUANTUM_DEPTH == 16)
MAGICKCORE_QUANTUM_DEPTH  461 magick/quantum-private.h #elif (MAGICKCORE_QUANTUM_DEPTH == 32)
MAGICKCORE_QUANTUM_DEPTH  534 magick/quantum-private.h #elif (MAGICKCORE_QUANTUM_DEPTH == 64)
MAGICKCORE_QUANTUM_DEPTH   99 magick/quantum.h #if (MAGICKCORE_QUANTUM_DEPTH == 8)
MAGICKCORE_QUANTUM_DEPTH  112 magick/quantum.h #elif (MAGICKCORE_QUANTUM_DEPTH == 16)
MAGICKCORE_QUANTUM_DEPTH  125 magick/quantum.h #elif (MAGICKCORE_QUANTUM_DEPTH == 32)
MAGICKCORE_QUANTUM_DEPTH  139 magick/quantum.h #elif (MAGICKCORE_QUANTUM_DEPTH == 64)
MAGICKCORE_QUANTUM_DEPTH  405 magick/resize.c #if MAGICKCORE_QUANTUM_DEPTH <= 8
MAGICKCORE_QUANTUM_DEPTH  420 magick/resize.c #elif MAGICKCORE_QUANTUM_DEPTH <= 16
MAGICKCORE_QUANTUM_DEPTH 1621 magick/statistic.c       if (channel_statistics[RedChannel].depth != MAGICKCORE_QUANTUM_DEPTH)
MAGICKCORE_QUANTUM_DEPTH 1633 magick/statistic.c       if (channel_statistics[GreenChannel].depth != MAGICKCORE_QUANTUM_DEPTH)
MAGICKCORE_QUANTUM_DEPTH 1645 magick/statistic.c       if (channel_statistics[BlueChannel].depth != MAGICKCORE_QUANTUM_DEPTH)
MAGICKCORE_QUANTUM_DEPTH 1659 magick/statistic.c           if (channel_statistics[OpacityChannel].depth != MAGICKCORE_QUANTUM_DEPTH)
MAGICKCORE_QUANTUM_DEPTH 1674 magick/statistic.c           if (channel_statistics[BlackChannel].depth != MAGICKCORE_QUANTUM_DEPTH)
MAGICKCORE_QUANTUM_DEPTH  201 magick/version.c     *depth=(size_t) MAGICKCORE_QUANTUM_DEPTH;
MAGICKCORE_QUANTUM_DEPTH   57 magick/version.h #if (MAGICKCORE_QUANTUM_DEPTH == 8)
MAGICKCORE_QUANTUM_DEPTH   60 magick/version.h #elif (MAGICKCORE_QUANTUM_DEPTH == 16)
MAGICKCORE_QUANTUM_DEPTH   63 magick/version.h #elif (MAGICKCORE_QUANTUM_DEPTH == 32)
MAGICKCORE_QUANTUM_DEPTH   66 magick/version.h #elif (MAGICKCORE_QUANTUM_DEPTH == 64)
MAGICKCORE_QUANTUM_DEPTH 6645 wand/drawing-wand.c   if (depth != MAGICKCORE_QUANTUM_DEPTH)
MAGICKCORE_QUANTUM_DEPTH 1027 wand/magick-wand.c   depth=MAGICKCORE_QUANTUM_DEPTH;
MAGICKCORE_QUANTUM_DEPTH 1029 wand/magick-wand.c   if (depth != MAGICKCORE_QUANTUM_DEPTH)
MAGICKCORE_QUANTUM_DEPTH 1290 wand/mogrify.c                 (void) SetImageDepth(*image,MAGICKCORE_QUANTUM_DEPTH);
MAGICKCORE_QUANTUM_DEPTH 6408 wand/mogrify.c                 image_info->depth=MAGICKCORE_QUANTUM_DEPTH;
MAGICKCORE_QUANTUM_DEPTH  305 wand/pixel-iterator.c   depth=MAGICKCORE_QUANTUM_DEPTH;
MAGICKCORE_QUANTUM_DEPTH  307 wand/pixel-iterator.c   if (depth != MAGICKCORE_QUANTUM_DEPTH)
MAGICKCORE_QUANTUM_DEPTH  419 wand/pixel-iterator.c   depth=MAGICKCORE_QUANTUM_DEPTH;
MAGICKCORE_QUANTUM_DEPTH  421 wand/pixel-iterator.c   if (depth != MAGICKCORE_QUANTUM_DEPTH)
MAGICKCORE_QUANTUM_DEPTH  399 wand/pixel-wand.c   depth=MAGICKCORE_QUANTUM_DEPTH;
MAGICKCORE_QUANTUM_DEPTH  401 wand/pixel-wand.c   if (depth != MAGICKCORE_QUANTUM_DEPTH)