composite         128 Magick++/demo/demo.cpp       example.composite( smile, "+35+65", OverCompositeOp);
composite         498 Magick++/demo/demo.cpp       montage_image.composite( logo, placement, OverCompositeOp );
composite          47 Magick++/demo/detrans.cpp           base.composite( overlay, 0, 0, OverCompositeOp );
composite         236 Magick++/lib/Magick++/Image.h     void            composite ( const Image &compositeImage_,
composite         241 Magick++/lib/Magick++/Image.h     void            composite ( const Image &compositeImage_,
composite         245 Magick++/lib/Magick++/Image.h     void            composite ( const Image &compositeImage_,
composite         252 Magick++/lib/STL.cpp   image_.composite( _compositeImage, _xOffset, _yOffset, _compose );
composite        3794 magick/cache.c       *composite=(*q);
composite        3799 magick/cache.c   composite->red=gamma*MagickOver_(p->red,alpha,q->red,beta);
composite        3800 magick/cache.c   composite->green=gamma*MagickOver_(p->green,alpha,q->green,beta);
composite        3801 magick/cache.c   composite->blue=gamma*MagickOver_(p->blue,alpha,q->blue,beta);
composite        3803 magick/cache.c     composite->index=gamma*MagickOver_(p->index,alpha,q->index,beta);
composite          47 magick/composite-private.h   PixelPacket *composite)
composite          57 magick/composite-private.h       if (composite != q)
composite          58 magick/composite-private.h         *composite=(*q);
composite          63 magick/composite-private.h   composite->opacity=(Quantum) (QuantumRange*(1.0-gamma)+0.5);
composite          65 magick/composite-private.h   composite->red=(Quantum) (gamma*MagickOver_((MagickRealType) p->red,alpha,
composite          67 magick/composite-private.h   composite->green=(Quantum) (gamma*MagickOver_((MagickRealType) p->green,alpha,
composite          69 magick/composite-private.h   composite->blue=(Quantum) (gamma*MagickOver_((MagickRealType) p->blue,alpha,
composite          72 magick/composite-private.h   composite->opacity=(Quantum) (QuantumRange*(1.0-gamma));
composite          74 magick/composite-private.h   composite->red=(Quantum) (gamma*MagickOver_((MagickRealType) p->red,alpha,
composite          76 magick/composite-private.h   composite->green=(Quantum) (gamma*MagickOver_((MagickRealType) p->green,alpha,
composite          78 magick/composite-private.h   composite->blue=(Quantum) (gamma*MagickOver_((MagickRealType) p->blue,alpha,
composite          85 magick/composite-private.h   const MagickRealType beta,MagickPixelPacket *composite)
composite          95 magick/composite-private.h       *composite=(*p);
composite          99 magick/composite-private.h   composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
composite         101 magick/composite-private.h   composite->red=gamma*MagickOver_(p->red,alpha,q->red,beta);
composite         102 magick/composite-private.h   composite->green=gamma*MagickOver_(p->green,alpha,q->green,beta);
composite         103 magick/composite-private.h   composite->blue=gamma*MagickOver_(p->blue,alpha,q->blue,beta);
composite         105 magick/composite-private.h     composite->index=gamma*MagickOver_(p->index,alpha,q->index,beta);
composite         110 magick/composite-private.h   const MagickRealType beta,MagickPixelPacket *composite)
composite         123 magick/composite-private.h   composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
composite         125 magick/composite-private.h   composite->red=gamma*(Sa*p->red+Da*q->red);
composite         126 magick/composite-private.h   composite->green=gamma*(Sa*p->green+Da*q->green);
composite         127 magick/composite-private.h   composite->blue=gamma*(Sa*p->blue+Da*q->blue);
composite         129 magick/composite-private.h     composite->index=gamma*(Sa*p->index+Da*q->index);
composite         137 magick/composite-private.h   const MagickRealType beta,MagickPixelPacket *composite)
composite         141 magick/composite-private.h     GetAlphaPixelComponent(q)),composite);
composite         150 magick/composite-private.h   MagickPixelPacket *composite)
composite         154 magick/composite-private.h     beta)),composite);
composite         215 magick/composite.c   composite->opacity=q->opacity;   /* optimized  Da = 1.0-Gamma */
composite         216 magick/composite.c   composite->red=Atop(p->red,Sa,q->red,1.0);
composite         217 magick/composite.c   composite->green=Atop(p->green,Sa,q->green,1.0);
composite         218 magick/composite.c   composite->blue=Atop(p->blue,Sa,q->blue,1.0);
composite         220 magick/composite.c     composite->index=Atop(p->index,Sa,q->index,1.0);
composite         234 magick/composite.c   composite->red=QuantumScale*intensity*q->red;
composite         235 magick/composite.c   composite->green=QuantumScale*intensity*q->green;
composite         236 magick/composite.c   composite->blue=QuantumScale*intensity*q->blue;
composite         237 magick/composite.c   composite->opacity=(MagickRealType) QuantumScale*intensity*
composite         240 magick/composite.c     composite->index=QuantumScale*intensity*q->index;
composite         246 magick/composite.c   composite->opacity=(MagickRealType) TransparentOpacity;
composite         247 magick/composite.c   composite->red=0.0;
composite         248 magick/composite.c   composite->green=0.0;
composite         249 magick/composite.c   composite->blue=0.0;
composite         251 magick/composite.c     composite->index=0.0;
composite         287 magick/composite.c   composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
composite         289 magick/composite.c   composite->red=gamma*ColorBurn(QuantumScale*p->red*Sa,Sa,QuantumScale*
composite         291 magick/composite.c   composite->green=gamma*ColorBurn(QuantumScale*p->green*Sa,Sa,QuantumScale*
composite         293 magick/composite.c   composite->blue=gamma*ColorBurn(QuantumScale*p->blue*Sa,Sa,QuantumScale*
composite         296 magick/composite.c     composite->index=gamma*ColorBurn(QuantumScale*p->index*Sa,Sa,QuantumScale*
composite         349 magick/composite.c   composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
composite         351 magick/composite.c   composite->red=gamma*ColorDodge(QuantumScale*p->red*Sa,Sa,QuantumScale*
composite         353 magick/composite.c   composite->green=gamma*ColorDodge(QuantumScale*p->green*Sa,Sa,QuantumScale*
composite         355 magick/composite.c   composite->blue=gamma*ColorDodge(QuantumScale*p->blue*Sa,Sa,QuantumScale*
composite         358 magick/composite.c     composite->index=gamma*ColorDodge(QuantumScale*p->index*Sa,Sa,QuantumScale*
composite         383 magick/composite.c     composite->opacity=QuantumScale*p->opacity*q->opacity; /* Over Blend */
composite         384 magick/composite.c     gamma=1.0-QuantumScale*composite->opacity;
composite         386 magick/composite.c     composite->red=gamma*Darken(p->red,p->opacity,q->red,q->opacity);
composite         387 magick/composite.c     composite->green=gamma*Darken(p->green,p->opacity,q->green,q->opacity);
composite         388 magick/composite.c     composite->blue=gamma*Darken(p->blue,p->opacity,q->blue,q->opacity);
composite         390 magick/composite.c       composite->index=gamma*Darken(p->index,p->opacity,q->index,q->opacity);
composite         394 magick/composite.c       composite->opacity=MagickMax(p->opacity,q->opacity);
composite         396 magick/composite.c       composite->red=MagickMin(p->red,q->red);
composite         398 magick/composite.c       composite->green=MagickMin(p->green,q->green);
composite         400 magick/composite.c       composite->blue=MagickMin(p->blue,q->blue);
composite         402 magick/composite.c       composite->index=MagickMin(p->index,q->index);
composite         426 magick/composite.c     composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
composite         429 magick/composite.c     composite->red=gamma*Difference(p->red,Sa,q->red,Da);
composite         430 magick/composite.c     composite->green=gamma*Difference(p->green,Sa,q->green,Da);
composite         431 magick/composite.c     composite->blue=gamma*Difference(p->blue,Sa,q->blue,Da);
composite         433 magick/composite.c       composite->index=gamma*Difference(p->index,Sa,q->index,Da);
composite         437 magick/composite.c       composite->opacity=QuantumRange-fabs(p->opacity - q->opacity);
composite         439 magick/composite.c       composite->red=fabs(p->red - q->red);
composite         441 magick/composite.c       composite->green=fabs(p->green - q->green);
composite         443 magick/composite.c       composite->blue=fabs(p->blue - q->blue);
composite         445 magick/composite.c       composite->index=fabs(p->index - q->index);
composite         482 magick/composite.c     composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
composite         484 magick/composite.c     composite->red=gamma*Divide(QuantumScale*p->red*Sa,Sa,QuantumScale*
composite         486 magick/composite.c     composite->green=gamma*Divide(QuantumScale*p->green*Sa,Sa,QuantumScale*
composite         488 magick/composite.c     composite->blue=gamma*Divide(QuantumScale*p->blue*Sa,Sa,QuantumScale*
composite         491 magick/composite.c       composite->index=gamma*Divide(QuantumScale*p->index*Sa,Sa,QuantumScale*
composite         496 magick/composite.c       composite->opacity=QuantumRange*(1.0-Divide(Sa,1.0,Da,1.0));
composite         498 magick/composite.c       composite->red=QuantumRange*
composite         501 magick/composite.c       composite->green=QuantumRange*
composite         504 magick/composite.c       composite->blue=QuantumRange*
composite         507 magick/composite.c       composite->index=QuantumRange*
composite         531 magick/composite.c     composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
composite         533 magick/composite.c     composite->red=gamma*Exclusion(QuantumScale*p->red*Sa,Sa,QuantumScale*
composite         535 magick/composite.c     composite->green=gamma*Exclusion(QuantumScale*p->green*Sa,Sa,QuantumScale*
composite         537 magick/composite.c     composite->blue=gamma*Exclusion(QuantumScale*p->blue*Sa,Sa,QuantumScale*
composite         540 magick/composite.c       composite->index=gamma*Exclusion(QuantumScale*p->index*Sa,Sa,QuantumScale*
composite         545 magick/composite.c       composite->opacity=QuantumRange*(1.0-Exclusion(Sa,1.0,Da,1.0));
composite         547 magick/composite.c       composite->red=QuantumRange*
composite         550 magick/composite.c       composite->green=QuantumRange*
composite         553 magick/composite.c       composite->blue=QuantumRange*
composite         556 magick/composite.c       composite->index=QuantumRange*
composite         580 magick/composite.c   composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
composite         582 magick/composite.c   composite->red=gamma*HardLight(QuantumScale*p->red*Sa,Sa,QuantumScale*
composite         584 magick/composite.c   composite->green=gamma*HardLight(QuantumScale*p->green*Sa,Sa,QuantumScale*
composite         586 magick/composite.c   composite->blue=gamma*HardLight(QuantumScale*p->blue*Sa,Sa,QuantumScale*
composite         589 magick/composite.c     composite->index=gamma*HardLight(QuantumScale*p->index*Sa,Sa,QuantumScale*
composite         653 magick/composite.c   composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
composite         655 magick/composite.c   composite->red=gamma*In(p->red,Sa,q->red,Da);
composite         656 magick/composite.c   composite->green=gamma*In(p->green,Sa,q->green,Da);
composite         657 magick/composite.c   composite->blue=gamma*In(p->blue,Sa,q->blue,Da);
composite         659 magick/composite.c     composite->index=gamma*In(p->index,Sa,q->index,Da);
composite         683 magick/composite.c     composite->opacity=QuantumScale*p->opacity*q->opacity; /* Over Blend */
composite         684 magick/composite.c     gamma=1.0-QuantumScale*composite->opacity;
composite         686 magick/composite.c     composite->red=gamma*Lighten(p->red,p->opacity,q->red,q->opacity);
composite         687 magick/composite.c     composite->green=gamma*Lighten(p->green,p->opacity,q->green,q->opacity);
composite         688 magick/composite.c     composite->blue=gamma*Lighten(p->blue,p->opacity,q->blue,q->opacity);
composite         690 magick/composite.c       composite->index=gamma*Lighten(p->index,p->opacity,q->index,q->opacity);
composite         694 magick/composite.c       composite->opacity=MagickMin(p->opacity,q->opacity);
composite         696 magick/composite.c       composite->red=MagickMax(p->red,q->red);
composite         698 magick/composite.c       composite->green=MagickMax(p->green,q->green);
composite         700 magick/composite.c       composite->blue=MagickMax(p->blue,q->blue);
composite         702 magick/composite.c       composite->index=MagickMax(p->index,q->index);
composite         730 magick/composite.c   composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
composite         732 magick/composite.c   composite->red=gamma*(p->red*Sa+q->red*Da);
composite         733 magick/composite.c   composite->green=gamma*(p->green*Sa+q->green*Da);
composite         734 magick/composite.c   composite->blue=gamma*(p->blue*Sa+q->blue*Da);
composite         736 magick/composite.c     composite->index=gamma*(p->index*Sa+q->index*Da);
composite         763 magick/composite.c   composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
composite         765 magick/composite.c   composite->red=gamma*LinearBurn(QuantumScale*p->red*Sa,Sa,QuantumScale*
composite         767 magick/composite.c   composite->green=gamma*LinearBurn(QuantumScale*p->green*Sa,Sa,QuantumScale*
composite         769 magick/composite.c   composite->blue=gamma*LinearBurn(QuantumScale*p->blue*Sa,Sa,QuantumScale*
composite         772 magick/composite.c     composite->index=gamma*LinearBurn(QuantumScale*p->index*Sa,Sa,QuantumScale*
composite         806 magick/composite.c   composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
composite         808 magick/composite.c   composite->red=gamma*LinearLight(QuantumScale*p->red*Sa,Sa,QuantumScale*
composite         810 magick/composite.c   composite->green=gamma*LinearLight(QuantumScale*p->green*Sa,Sa,QuantumScale*
composite         812 magick/composite.c   composite->blue=gamma*LinearLight(QuantumScale*p->blue*Sa,Sa,QuantumScale*
composite         815 magick/composite.c     composite->index=gamma*LinearLight(QuantumScale*p->index*Sa,Sa,QuantumScale*
composite         859 magick/composite.c     composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
composite         861 magick/composite.c     composite->red=gamma*Mathematics(QuantumScale*p->red*Sa,Sa,QuantumScale*
composite         863 magick/composite.c     composite->green=gamma*Mathematics(QuantumScale*p->green*Sa,Sa,QuantumScale*
composite         865 magick/composite.c     composite->blue=gamma*Mathematics(QuantumScale*p->blue*Sa,Sa,QuantumScale*
composite         868 magick/composite.c       composite->index=gamma*Mathematics(QuantumScale*p->index*Sa,Sa,QuantumScale*
composite         873 magick/composite.c       composite->opacity=QuantumRange*(1.0-Mathematics(Sa,1.0,Da,1.0,args));
composite         875 magick/composite.c       composite->red=QuantumRange*
composite         878 magick/composite.c       composite->green=QuantumRange*
composite         881 magick/composite.c       composite->blue=QuantumRange*
composite         884 magick/composite.c       composite->index=QuantumRange*
composite         910 magick/composite.c     MagickPixelCompositePlus(p,p->opacity,q,q->opacity,composite);
composite         914 magick/composite.c       composite->opacity=p->opacity+q->opacity-QuantumRange;
composite         916 magick/composite.c       composite->red=p->red+q->red;
composite         918 magick/composite.c       composite->green=p->green+q->green;
composite         920 magick/composite.c       composite->blue=p->blue+q->blue;
composite         922 magick/composite.c       composite->index=p->index+q->index;
composite         952 magick/composite.c     composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
composite         954 magick/composite.c     composite->red=gamma*Minus(p->red*Sa,Sa,q->red*Da,Da);
composite         955 magick/composite.c     composite->green=gamma*Minus(p->green*Sa,Sa,q->green*Da,Da);
composite         956 magick/composite.c     composite->blue=gamma*Minus(p->blue*Sa,Sa,q->blue*Da,Da);
composite         958 magick/composite.c       composite->index=gamma*Minus(p->index*Sa,Sa,q->index*Da,Da);
composite         962 magick/composite.c       composite->opacity=QuantumRange*(1.0-(Sa-Da));
composite         964 magick/composite.c       composite->red=p->red-q->red;
composite         966 magick/composite.c       composite->green=p->green-q->green;
composite         968 magick/composite.c       composite->blue=p->blue-q->blue;
composite         970 magick/composite.c       composite->index=p->index-q->index;
composite         999 magick/composite.c     composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
composite        1001 magick/composite.c     composite->red=ModulusAdd(p->red,Sa,q->red,Da);
composite        1002 magick/composite.c     composite->green=ModulusAdd(p->green,Sa,q->green,Da);
composite        1003 magick/composite.c     composite->blue=ModulusAdd(p->blue,Sa,q->blue,Da);
composite        1005 magick/composite.c       composite->index=ModulusAdd(p->index,Sa,q->index,Da);
composite        1009 magick/composite.c       composite->opacity=QuantumRange-ModulusAdd(QuantumRange-p->opacity,
composite        1012 magick/composite.c       composite->red=ModulusAdd(p->red,1.0,q->red,1.0);
composite        1014 magick/composite.c       composite->green=ModulusAdd(p->green,1.0,q->green,1.0);
composite        1016 magick/composite.c       composite->blue=ModulusAdd(p->blue,1.0,q->blue,1.0);
composite        1018 magick/composite.c       composite->index=ModulusAdd(p->index,1.0,q->index,1.0);
composite        1047 magick/composite.c     composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
composite        1049 magick/composite.c     composite->red=ModulusSubtract(p->red,Sa,q->red,Da);
composite        1050 magick/composite.c     composite->green=ModulusSubtract(p->green,Sa,q->green,Da);
composite        1051 magick/composite.c     composite->blue=ModulusSubtract(p->blue,Sa,q->blue,Da);
composite        1053 magick/composite.c       composite->index=ModulusSubtract(p->index,Sa,q->index,Da);
composite        1057 magick/composite.c       composite->opacity=QuantumRange-ModulusSubtract(QuantumRange-p->opacity,
composite        1060 magick/composite.c       composite->red=ModulusSubtract(p->red,1.0,q->red,1.0);
composite        1062 magick/composite.c       composite->green=ModulusSubtract(p->green,1.0,q->green,1.0);
composite        1064 magick/composite.c       composite->blue=ModulusSubtract(p->blue,1.0,q->blue,1.0);
composite        1066 magick/composite.c       composite->index=ModulusSubtract(p->index,1.0,q->index,1.0);
composite        1089 magick/composite.c     composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
composite        1091 magick/composite.c     composite->red=gamma*Multiply(QuantumScale*p->red*Sa,Sa,QuantumScale*
composite        1093 magick/composite.c     composite->green=gamma*Multiply(QuantumScale*p->green*Sa,Sa,QuantumScale*
composite        1095 magick/composite.c     composite->blue=gamma*Multiply(QuantumScale*p->blue*Sa,Sa,QuantumScale*
composite        1098 magick/composite.c       composite->index=gamma*Multiply(QuantumScale*p->index*Sa,Sa,QuantumScale*
composite        1103 magick/composite.c       composite->opacity=QuantumRange*(1.0-Sa*Da);
composite        1105 magick/composite.c       composite->red=QuantumScale*p->red*q->red;
composite        1107 magick/composite.c       composite->green=QuantumScale*p->green*q->green;
composite        1109 magick/composite.c       composite->blue=QuantumScale*p->blue*q->blue;
composite        1111 magick/composite.c       composite->index=QuantumScale*p->index*q->index;
composite        1133 magick/composite.c   composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
composite        1135 magick/composite.c   composite->red=gamma*Out(p->red,Sa,q->red,Da);
composite        1136 magick/composite.c   composite->green=gamma*Out(p->green,Sa,q->green,Da);
composite        1137 magick/composite.c   composite->blue=gamma*Out(p->blue,Sa,q->blue,Da);
composite        1139 magick/composite.c     composite->index=gamma*Out(p->index,Sa,q->index,Da);
composite        1169 magick/composite.c   composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
composite        1171 magick/composite.c   composite->red=gamma*PegtopLight(QuantumScale*p->red*Sa,Sa,QuantumScale*
composite        1173 magick/composite.c   composite->green=gamma*PegtopLight(QuantumScale*p->green*Sa,Sa,QuantumScale*
composite        1175 magick/composite.c   composite->blue=gamma*PegtopLight(QuantumScale*p->blue*Sa,Sa,QuantumScale*
composite        1178 magick/composite.c     composite->index=gamma*PegtopLight(QuantumScale*p->index*Sa,Sa,QuantumScale*
composite        1209 magick/composite.c   composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
composite        1211 magick/composite.c   composite->red=gamma*PinLight(QuantumScale*p->red*Sa,Sa,QuantumScale*
composite        1213 magick/composite.c   composite->green=gamma*PinLight(QuantumScale*p->green*Sa,Sa,QuantumScale*
composite        1215 magick/composite.c   composite->blue=gamma*PinLight(QuantumScale*p->blue*Sa,Sa,QuantumScale*
composite        1218 magick/composite.c     composite->index=gamma*PinLight(QuantumScale*p->index*Sa,Sa,QuantumScale*
composite        1244 magick/composite.c     composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
composite        1247 magick/composite.c     composite->red=gamma*Screen(p->red*Sa,q->red*Da);
composite        1248 magick/composite.c     composite->green=gamma*Screen(p->green*Sa,q->green*Da);
composite        1249 magick/composite.c     composite->blue=gamma*Screen(p->blue*Sa,q->blue*Da);
composite        1251 magick/composite.c       composite->index=gamma*Screen(p->index*Sa,q->index*Da);
composite        1255 magick/composite.c       composite->opacity=QuantumRange*(1.0-Screen(Sa,Da));
composite        1257 magick/composite.c       composite->red=QuantumRange*Screen(QuantumScale*p->red,
composite        1260 magick/composite.c       composite->green=QuantumRange*Screen(QuantumScale*p->green,
composite        1263 magick/composite.c       composite->blue=QuantumRange*Screen(QuantumScale*p->blue,
composite        1266 magick/composite.c       composite->index=QuantumRange*Screen(QuantumScale*p->index,
composite        1319 magick/composite.c   composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
composite        1321 magick/composite.c   composite->red=gamma*SoftLight(QuantumScale*p->red*Sa,Sa,QuantumScale*
composite        1323 magick/composite.c   composite->green=gamma*SoftLight(QuantumScale*p->green*Sa,Sa,QuantumScale*
composite        1325 magick/composite.c   composite->blue=gamma*SoftLight(QuantumScale*p->blue*Sa,Sa,QuantumScale*
composite        1328 magick/composite.c     composite->index=gamma*SoftLight(QuantumScale*p->index*Sa,Sa,QuantumScale*
composite        1355 magick/composite.c   composite->red=Threshold(p->red,q->red,threshold,amount);
composite        1356 magick/composite.c   composite->green=Threshold(p->green,q->green,threshold,amount);
composite        1357 magick/composite.c   composite->blue=Threshold(p->blue,q->blue,threshold,amount);
composite        1358 magick/composite.c   composite->opacity=QuantumRange-Threshold(p->opacity,q->opacity,
composite        1361 magick/composite.c     composite->index=Threshold(p->index,q->index,threshold,amount);
composite        1392 magick/composite.c   composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
composite        1394 magick/composite.c   composite->red=gamma*VividLight(QuantumScale*p->red*Sa,Sa,QuantumScale*
composite        1396 magick/composite.c   composite->green=gamma*VividLight(QuantumScale*p->green*Sa,Sa,QuantumScale*
composite        1398 magick/composite.c   composite->blue=gamma*VividLight(QuantumScale*p->blue*Sa,Sa,QuantumScale*
composite        1401 magick/composite.c     composite->index=gamma*VividLight(QuantumScale*p->index*Sa,Sa,QuantumScale*
composite        1422 magick/composite.c   composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
composite        1424 magick/composite.c   composite->red=gamma*Xor(p->red*Sa,Sa,q->red*Da,Da);
composite        1425 magick/composite.c   composite->green=gamma*Xor(p->green*Sa,Sa,q->green*Da,Da);
composite        1426 magick/composite.c   composite->blue=gamma*Xor(p->blue*Sa,Sa,q->blue*Da,Da);
composite        1428 magick/composite.c     composite->index=gamma*Xor(p->index*Sa,Sa,q->index*Da,Da);
composite        2138 magick/composite.c       composite,
composite        2226 magick/composite.c       composite=destination;
composite        2235 magick/composite.c               composite.opacity=(MagickRealType) (QuantumRange-
composite        2236 magick/composite.c                 destination_dissolve*(QuantumRange-composite.opacity));
composite        2242 magick/composite.c               CompositeClear(&destination,&composite);
composite        2254 magick/composite.c               composite.opacity=(MagickRealType) TransparentOpacity;
composite        2260 magick/composite.c                 y-y_offset,&composite,exception);
composite        2266 magick/composite.c               composite.red=(MagickRealType) QuantumRange-composite.red;
composite        2267 magick/composite.c               composite.green=(MagickRealType) QuantumRange-composite.green;
composite        2268 magick/composite.c               composite.blue=(MagickRealType) QuantumRange-composite.blue;
composite        2269 magick/composite.c               composite.index=(MagickRealType) QuantumRange-composite.index;
composite        2271 magick/composite.c           q->red=ClampToQuantum(composite.red);
composite        2272 magick/composite.c           q->green=ClampToQuantum(composite.green);
composite        2273 magick/composite.c           q->blue=ClampToQuantum(composite.blue);
composite        2275 magick/composite.c             q->opacity=ClampToQuantum(composite.opacity);
composite        2277 magick/composite.c             indexes[x]=ClampToQuantum(composite.index);
composite        2303 magick/composite.c           CompositeClear(&destination,&composite);
composite        2310 magick/composite.c           composite=source;
composite        2320 magick/composite.c             destination.opacity,&composite);
composite        2326 magick/composite.c             source.opacity,&composite);
composite        2332 magick/composite.c           CompositeIn(&source,&destination,&composite);
composite        2337 magick/composite.c           CompositeIn(&destination,&source,&composite);
composite        2343 magick/composite.c           CompositeOut(&source,&destination,&composite);
composite        2348 magick/composite.c           CompositeOut(&destination,&source,&composite);
composite        2354 magick/composite.c           CompositeAtop(&source,&destination,&composite);
composite        2359 magick/composite.c           CompositeAtop(&destination,&source,&composite);
composite        2364 magick/composite.c           CompositeXor(&source,&destination,&composite);
composite        2370 magick/composite.c           CompositePlus(&source,&destination,channel,&composite);
composite        2375 magick/composite.c           CompositeMinus(&source,&destination,channel,&composite);
composite        2380 magick/composite.c           CompositeMinus(&destination,&source,channel,&composite);
composite        2385 magick/composite.c           CompositeModulusAdd(&source,&destination,channel,&composite);
composite        2390 magick/composite.c           CompositeModulusSubtract(&source,&destination,channel,&composite);
composite        2395 magick/composite.c           CompositeDifference(&source,&destination,channel,&composite);
composite        2400 magick/composite.c           CompositeExclusion(&source,&destination,channel,&composite);
composite        2405 magick/composite.c           CompositeMultiply(&source,&destination,channel,&composite);
composite        2410 magick/composite.c           CompositeScreen(&source,&destination,channel,&composite);
composite        2415 magick/composite.c           CompositeDivide(&source,&destination,channel,&composite);
composite        2420 magick/composite.c           CompositeDivide(&destination,&source,channel,&composite);
composite        2425 magick/composite.c           CompositeDarken(&source,&destination,channel,&composite);
composite        2430 magick/composite.c           CompositeLighten(&source,&destination,channel,&composite);
composite        2436 magick/composite.c             &composite);
composite        2442 magick/composite.c           CompositeColorDodge(&source,&destination,&composite);
composite        2447 magick/composite.c           CompositeColorBurn(&source,&destination,&composite);
composite        2452 magick/composite.c           CompositeLinearDodge(&source,&destination,&composite);
composite        2457 magick/composite.c           CompositeLinearBurn(&source,&destination,&composite);
composite        2462 magick/composite.c           CompositeHardLight(&source,&destination,&composite);
composite        2468 magick/composite.c           CompositeHardLight(&destination,&source,&composite);
composite        2473 magick/composite.c           CompositeSoftLight(&source,&destination,&composite);
composite        2478 magick/composite.c           CompositeLinearLight(&source,&destination,&composite);
composite        2483 magick/composite.c           CompositePegtopLight(&source,&destination,&composite);
composite        2488 magick/composite.c           CompositeVividLight(&source,&destination,&composite);
composite        2493 magick/composite.c           CompositePinLight(&source,&destination,&composite);
composite        2499 magick/composite.c           if ((composite.opacity > ((MagickRealType) QuantumRange/2.0)) ||
composite        2501 magick/composite.c             composite.opacity=(MagickRealType) TransparentOpacity;
composite        2503 magick/composite.c             composite.opacity=(MagickRealType) OpaqueOpacity;
composite        2510 magick/composite.c           CompositeBumpmap(&source,&destination,&composite);
composite        2518 magick/composite.c             destination.opacity)),&composite);
composite        2524 magick/composite.c             destination_dissolve,&composite);
composite        2529 magick/composite.c           CompositeThreshold(&source,&destination,threshold,amount,&composite);
composite        2546 magick/composite.c           HSBComposite(hue,saturation,brightness,&composite.red,
composite        2547 magick/composite.c             &composite.green,&composite.blue);
composite        2556 magick/composite.c               composite=source;
composite        2562 magick/composite.c           HSBComposite(hue,saturation,brightness,&composite.red,
composite        2563 magick/composite.c             &composite.green,&composite.blue);
composite        2565 magick/composite.c             composite.opacity=source.opacity;
composite        2574 magick/composite.c               composite=source;
composite        2581 magick/composite.c           HSBComposite(hue,saturation,brightness,&composite.red,
composite        2582 magick/composite.c             &composite.green,&composite.blue);
composite        2584 magick/composite.c             composite.opacity=source.opacity;
composite        2593 magick/composite.c               composite=source;
composite        2600 magick/composite.c           HSBComposite(hue,saturation,brightness,&composite.red,
composite        2601 magick/composite.c             &composite.green,&composite.blue);
composite        2603 magick/composite.c             composite.opacity=source.opacity;
composite        2612 magick/composite.c               composite=source;
composite        2619 magick/composite.c           HSBComposite(hue,saturation,brightness,&composite.red,
composite        2620 magick/composite.c             &composite.green,&composite.blue);
composite        2622 magick/composite.c             composite.opacity=source.opacity;
composite        2628 magick/composite.c           composite.red=source.red;
composite        2634 magick/composite.c           composite.green=source.green;
composite        2640 magick/composite.c           composite.blue=source.blue;
composite        2647 magick/composite.c               composite.opacity=(MagickRealType) (QuantumRange-
composite        2651 magick/composite.c           composite.opacity=source.opacity;
composite        2658 magick/composite.c           composite.index=source.index;
composite        2666 magick/composite.c           composite=source;
composite        2674 magick/composite.c           composite.red=(MagickRealType) QuantumRange-composite.red;
composite        2675 magick/composite.c           composite.green=(MagickRealType) QuantumRange-composite.green;
composite        2676 magick/composite.c           composite.blue=(MagickRealType) QuantumRange-composite.blue;
composite        2677 magick/composite.c           composite.index=(MagickRealType) QuantumRange-composite.index;
composite        2679 magick/composite.c       q->red=ClampToQuantum(composite.red);
composite        2680 magick/composite.c       q->green=ClampToQuantum(composite.green);
composite        2681 magick/composite.c       q->blue=ClampToQuantum(composite.blue);
composite        2682 magick/composite.c       q->opacity=ClampToQuantum(composite.opacity);
composite        2684 magick/composite.c         indexes[x]=ClampToQuantum(composite.index);
composite        1176 magick/draw.c        composite,
composite        1207 magick/draw.c      composite=zero;
composite        1217 magick/draw.c        SetMagickPixelPacket(image,q,indexes+x_offset,&composite);
composite        1218 magick/draw.c        MagickPixelCompositeOver(&pixel,pixel.opacity,&composite,
composite        1219 magick/draw.c          composite.opacity,&composite);
composite        1220 magick/draw.c        SetPixelPacket(image,&composite,q,indexes+x_offset);
composite        3272 magick/draw.c        composite,
composite        3302 magick/draw.c      composite=zero;
composite        3325 magick/draw.c              composite=gradient->stops[0].color;
composite        3328 magick/draw.c                composite=gradient->stops[gradient->number_stops-1].color;
composite        3336 magick/draw.c                    &gradient->stops[j].color,alpha,&composite);
composite        3359 magick/draw.c              composite=gradient->stops[0].color;
composite        3362 magick/draw.c                composite=gradient->stops[gradient->number_stops-1].color;
composite        3370 magick/draw.c                    &gradient->stops[j].color,alpha,&composite);
composite        3415 magick/draw.c              composite=gradient->stops[0].color;
composite        3418 magick/draw.c                composite=gradient->stops[gradient->number_stops-1].color;
composite        3435 magick/draw.c                    &gradient->stops[j].color,alpha,&composite);
composite        3440 magick/draw.c        MagickPixelCompositeOver(&composite,composite.opacity,&pixel,