level             252 Magick++/demo/demo.cpp       example.level( 0.20*QuantumRange, 0.90*QuantumRange, 1.20 );
level             418 Magick++/lib/Magick++/Image.h     void            level ( const double black_point,
level             639 Magick++/lib/STL.cpp   image_.level( _black_point, _white_point, _mid_point );
level             103 coders/hald.c      level;
level             116 coders/hald.c    level=0;
level             118 coders/hald.c      level=StringToUnsignedLong(image_info->filename);
level             119 coders/hald.c    if (level < 2)
level             120 coders/hald.c      level=8;
level             122 coders/hald.c    cube_size=level*level;
level             123 coders/hald.c    image->columns=(size_t) (level*cube_size);
level             124 coders/hald.c    image->rows=(size_t) (level*cube_size);
level             125 coders/hald.c    for (y=0; y < (ssize_t) image->rows; y+=(ssize_t) level)
level             137 coders/hald.c      q=QueueAuthenticPixels(image,0,y,image->columns,(size_t) level,
level             144 coders/hald.c      blue=y/(ssize_t) level;
level             225 coders/jpeg.c    if (level < 0)
level             234 coders/jpeg.c      if (jpeg_info->err->trace_level >= level)
level            3504 coders/msl.c             char level[MaxTextExtent + 1];
level            3505 coders/msl.c             (void) FormatMagickString(level,MaxTextExtent,"%3.6f/%3.6f/%3.6f/",
level            3507 coders/msl.c             LevelImage ( msl_info->image[n], level );
level            8977 coders/png.c           level;
level            8979 coders/png.c         level=(int) MagickMin((ssize_t) quality/10,9);
level            8983 coders/png.c             "    Compression level: %d",level);
level            8985 coders/png.c         png_set_compression_level(ping,level);
level             277 ltdl/ltdl.c          int	level;
level             285 ltdl/ltdl.c          for (level = 1; handle; ++level)
level             297 ltdl/ltdl.c    		  if (tmp->info.ref_count <= level)
level             911 magick/deprecate.c   if (level == (char *) NULL)
level             913 magick/deprecate.c   flags=ParseGeometry(level,&geometry_info);
level            4569 magick/effect.c     level;
level            4674 magick/effect.c     level;
level            4690 magick/effect.c   for (level=list->level; level >= 0; level--)
level            4692 magick/effect.c     while (list->nodes[search].next[level] < color)
level            4693 magick/effect.c       search=list->nodes[search].next[level];
level            4694 magick/effect.c     update[level]=search;
level            4699 magick/effect.c   for (level=0; ; level++)
level            4705 magick/effect.c   if (level > 8)
level            4706 magick/effect.c     level=8;
level            4707 magick/effect.c   if (level > (list->level+2))
level            4708 magick/effect.c     level=list->level+2;
level            4712 magick/effect.c   while (level > list->level)
level            4714 magick/effect.c     list->level++;
level            4715 magick/effect.c     update[list->level]=65536UL;
level            4722 magick/effect.c     list->nodes[color].next[level]=list->nodes[update[level]].next[level];
level            4723 magick/effect.c     list->nodes[update[level]].next[level]=color;
level            4724 magick/effect.c   } while (level-- > 0);
level            5134 magick/effect.c     level;
level            5152 magick/effect.c     list->level=0;
level            5153 magick/effect.c     for (level=0; level < 9; level++)
level            5154 magick/effect.c       root->next[level]=65536UL;
level            1984 magick/enhance.c   if (level == (char *) NULL)
level            1986 magick/enhance.c   flags=ParseGeometry(level,&geometry_info);
level            2251 magick/enhance.c     level;
level            2272 magick/enhance.c   for (level=2; (level*level*level) < length; level++) ;
level            2273 magick/enhance.c   level*=level;
level            2274 magick/enhance.c   cube_size=level*level;
level            2323 magick/enhance.c       point.x=QuantumScale*(level-1.0)*q->red;
level            2324 magick/enhance.c       point.y=QuantumScale*(level-1.0)*q->green;
level            2325 magick/enhance.c       point.z=QuantumScale*(level-1.0)*q->blue;
level            2326 magick/enhance.c       offset=point.x+level*floor(point.y)+cube_size*floor(point.z);
level            2334 magick/enhance.c         UndefinedInterpolatePixel,fmod(offset+level,width),floor((offset+level)/
level            2343 magick/enhance.c         UndefinedInterpolatePixel,fmod(offset+level,width),floor((offset+level)/
level            1277 magick/fx.c        level;
level            1279 magick/fx.c      level=0;
level            1282 magick/fx.c             ((level != 1) || (strchr(")",(int) *subexpression) == (char *) NULL)))
level            1285 magick/fx.c          level++;
level            1288 magick/fx.c            level--;
level            1333 magick/fx.c        level;
level            1337 magick/fx.c      level=0;
level            1358 magick/fx.c                  level++;
level            1363 magick/fx.c                      level++;
level            1367 magick/fx.c                          level--;
level            1368 magick/fx.c                          if (level == 0)
level            1387 magick/fx.c                  level++;
level            1392 magick/fx.c                      level++;
level            1396 magick/fx.c                          level--;
level            1397 magick/fx.c                          if (level == 0)
level            1412 magick/fx.c                    level++;
level            1417 magick/fx.c                        level++;
level            1421 magick/fx.c                            level--;
level            1422 magick/fx.c                            if (level == 0)
level            1897 magick/fx.c        level;
level            1900 magick/fx.c      level=0;
level            1944 magick/fx.c          level++;
level            1947 magick/fx.c            level--;
level            1948 magick/fx.c        if (level == 0)
level              85 magick/histogram.c     level;
level             205 magick/histogram.c     level;
level             244 magick/histogram.c       for (level=1; level < MaxTreeDepth; level++)
level             250 magick/histogram.c             node_info->child[id]=GetNodeInfo(cube_info,level);
level             351 magick/histogram.c   if (node_info->level == (MaxTreeDepth-1))
level             608 magick/histogram.c   node_info->level=level;
level             671 magick/histogram.c     level;
level             710 magick/histogram.c       for (level=1; level < MaxTreeDepth; level++)
level             716 magick/histogram.c             node_info->child[id]=GetNodeInfo(cube_info,level);
level             728 magick/histogram.c       if (level < MaxTreeDepth)
level             834 magick/histogram.c     level;
level             873 magick/histogram.c       for (level=1; level < MaxTreeDepth; level++)
level             879 magick/histogram.c             node_info->child[id]=GetNodeInfo(cube_info,level);
level             891 magick/histogram.c       if (level < MaxTreeDepth)
level            1255 magick/histogram.c   if (node_info->level == (MaxTreeDepth-1))
level            1838 magick/profile.c     level;
level            1894 magick/profile.c   level=0;
level            1898 magick/profile.c     if (level > 0)
level            1900 magick/profile.c         level--;
level            1901 magick/profile.c         directory=directory_stack[level].directory;
level            1902 magick/profile.c         entry=directory_stack[level].entry;
level            1983 magick/profile.c           if ((offset < length) && (level < (MaxDirectoryStack-2)))
level            1985 magick/profile.c               directory_stack[level].directory=directory;
level            1987 magick/profile.c               directory_stack[level].entry=entry;
level            1988 magick/profile.c               level++;
level            1989 magick/profile.c               directory_stack[level].directory=exif+offset;
level            1990 magick/profile.c               directory_stack[level].entry=0;
level            1991 magick/profile.c               level++;
level            1997 magick/profile.c                   (level < (MaxDirectoryStack-2)))
level            1999 magick/profile.c                   directory_stack[level].directory=exif+offset;
level            2000 magick/profile.c                   directory_stack[level].entry=0;
level            2001 magick/profile.c                   level++;
level            2007 magick/profile.c   } while (level > 0);
level            1110 magick/property.c     level,
level            1249 magick/property.c   level=0;
level            1257 magick/property.c     if (level > 0)
level            1259 magick/property.c         level--;
level            1260 magick/property.c         directory=directory_stack[level].directory;
level            1261 magick/property.c         entry=directory_stack[level].entry;
level            1262 magick/property.c         tag_offset=directory_stack[level].offset;
level            1458 magick/property.c             if ((offset < length) && (level < (MaxDirectoryStack-2)))
level            1464 magick/property.c                 directory_stack[level].directory=directory;
level            1466 magick/property.c                 directory_stack[level].entry=entry;
level            1467 magick/property.c                 directory_stack[level].offset=tag_offset;
level            1468 magick/property.c                 level++;
level            1469 magick/property.c                 directory_stack[level].directory=exif+offset;
level            1470 magick/property.c                 directory_stack[level].offset=tag_offset1;
level            1471 magick/property.c                 directory_stack[level].entry=0;
level            1472 magick/property.c                 level++;
level            1478 magick/property.c                     (level < (MaxDirectoryStack-2)))
level            1480 magick/property.c                     directory_stack[level].directory=exif+offset;
level            1481 magick/property.c                     directory_stack[level].entry=0;
level            1482 magick/property.c                     directory_stack[level].offset=tag_offset1;
level            1483 magick/property.c                     level++;
level            1489 magick/property.c   } while (level > 0);
level             243 magick/quantize.c     level;
level             771 magick/quantize.c     level;
level             827 magick/quantize.c       for (level=1; level <= MaxTreeDepth; level++)
level             840 magick/quantize.c             node_info->child[id]=GetNodeInfo(cube_info,id,level,node_info);
level             845 magick/quantize.c             if (level == MaxTreeDepth)
level             916 magick/quantize.c       for (level=1; level <= cube_info->depth; level++)
level             929 magick/quantize.c             node_info->child[id]=GetNodeInfo(cube_info,id,level,node_info);
level             934 magick/quantize.c             if (level == cube_info->depth)
level            1642 magick/quantize.c   if (level == 1)
level            1681 magick/quantize.c         Riemersma(image,image_view,cube_info,level-1,NorthGravity);
level            1683 magick/quantize.c         Riemersma(image,image_view,cube_info,level-1,WestGravity);
level            1685 magick/quantize.c         Riemersma(image,image_view,cube_info,level-1,WestGravity);
level            1687 magick/quantize.c         Riemersma(image,image_view,cube_info,level-1,SouthGravity);
level            1692 magick/quantize.c         Riemersma(image,image_view,cube_info,level-1,SouthGravity);
level            1694 magick/quantize.c         Riemersma(image,image_view,cube_info,level-1,EastGravity);
level            1696 magick/quantize.c         Riemersma(image,image_view,cube_info,level-1,EastGravity);
level            1698 magick/quantize.c         Riemersma(image,image_view,cube_info,level-1,NorthGravity);
level            1703 magick/quantize.c         Riemersma(image,image_view,cube_info,level-1,WestGravity);
level            1705 magick/quantize.c         Riemersma(image,image_view,cube_info,level-1,NorthGravity);
level            1707 magick/quantize.c         Riemersma(image,image_view,cube_info,level-1,NorthGravity);
level            1709 magick/quantize.c         Riemersma(image,image_view,cube_info,level-1,EastGravity);
level            1714 magick/quantize.c         Riemersma(image,image_view,cube_info,level-1,EastGravity);
level            1716 magick/quantize.c         Riemersma(image,image_view,cube_info,level-1,SouthGravity);
level            1718 magick/quantize.c         Riemersma(image,image_view,cube_info,level-1,SouthGravity);
level            1720 magick/quantize.c         Riemersma(image,image_view,cube_info,level-1,WestGravity);
level            2079 magick/quantize.c   node_info->level=level;
level            2527 magick/quantize.c   if (node_info->level == cube_info->depth)
level            2574 magick/quantize.c   if (node_info->level > cube_info->depth)
level            4095 magick/xwindow.c   if (level != 0)
level            4128 magick/xwindow.c             (void) XGetWindowImage(display,children[i],MagickFalse,level+1);
level            4132 magick/xwindow.c   if (level <= 1)