level 252 Magick++/demo/demo.cpp example.level( 0.20*QuantumRange, 0.90*QuantumRange, 1.20 ); level 418 Magick++/lib/Magick++/Image.h void level ( const double black_point, level 639 Magick++/lib/STL.cpp image_.level( _black_point, _white_point, _mid_point ); level 103 coders/hald.c level; level 116 coders/hald.c level=0; level 118 coders/hald.c level=StringToUnsignedLong(image_info->filename); level 119 coders/hald.c if (level < 2) level 120 coders/hald.c level=8; level 122 coders/hald.c cube_size=level*level; level 123 coders/hald.c image->columns=(size_t) (level*cube_size); level 124 coders/hald.c image->rows=(size_t) (level*cube_size); level 125 coders/hald.c for (y=0; y < (ssize_t) image->rows; y+=(ssize_t) level) level 137 coders/hald.c q=QueueAuthenticPixels(image,0,y,image->columns,(size_t) level, level 144 coders/hald.c blue=y/(ssize_t) level; level 225 coders/jpeg.c if (level < 0) level 234 coders/jpeg.c if (jpeg_info->err->trace_level >= level) level 3504 coders/msl.c char level[MaxTextExtent + 1]; level 3505 coders/msl.c (void) FormatMagickString(level,MaxTextExtent,"%3.6f/%3.6f/%3.6f/", level 3507 coders/msl.c LevelImage ( msl_info->image[n], level ); level 8977 coders/png.c level; level 8979 coders/png.c level=(int) MagickMin((ssize_t) quality/10,9); level 8983 coders/png.c " Compression level: %d",level); level 8985 coders/png.c png_set_compression_level(ping,level); level 277 ltdl/ltdl.c int level; level 285 ltdl/ltdl.c for (level = 1; handle; ++level) level 297 ltdl/ltdl.c if (tmp->info.ref_count <= level) level 911 magick/deprecate.c if (level == (char *) NULL) level 913 magick/deprecate.c flags=ParseGeometry(level,&geometry_info); level 4569 magick/effect.c level; level 4674 magick/effect.c level; level 4690 magick/effect.c for (level=list->level; level >= 0; level--) level 4692 magick/effect.c while (list->nodes[search].next[level] < color) level 4693 magick/effect.c search=list->nodes[search].next[level]; level 4694 magick/effect.c update[level]=search; level 4699 magick/effect.c for (level=0; ; level++) level 4705 magick/effect.c if (level > 8) level 4706 magick/effect.c level=8; level 4707 magick/effect.c if (level > (list->level+2)) level 4708 magick/effect.c level=list->level+2; level 4712 magick/effect.c while (level > list->level) level 4714 magick/effect.c list->level++; level 4715 magick/effect.c update[list->level]=65536UL; level 4722 magick/effect.c list->nodes[color].next[level]=list->nodes[update[level]].next[level]; level 4723 magick/effect.c list->nodes[update[level]].next[level]=color; level 4724 magick/effect.c } while (level-- > 0); level 5134 magick/effect.c level; level 5152 magick/effect.c list->level=0; level 5153 magick/effect.c for (level=0; level < 9; level++) level 5154 magick/effect.c root->next[level]=65536UL; level 1984 magick/enhance.c if (level == (char *) NULL) level 1986 magick/enhance.c flags=ParseGeometry(level,&geometry_info); level 2251 magick/enhance.c level; level 2272 magick/enhance.c for (level=2; (level*level*level) < length; level++) ; level 2273 magick/enhance.c level*=level; level 2274 magick/enhance.c cube_size=level*level; level 2323 magick/enhance.c point.x=QuantumScale*(level-1.0)*q->red; level 2324 magick/enhance.c point.y=QuantumScale*(level-1.0)*q->green; level 2325 magick/enhance.c point.z=QuantumScale*(level-1.0)*q->blue; level 2326 magick/enhance.c offset=point.x+level*floor(point.y)+cube_size*floor(point.z); level 2334 magick/enhance.c UndefinedInterpolatePixel,fmod(offset+level,width),floor((offset+level)/ level 2343 magick/enhance.c UndefinedInterpolatePixel,fmod(offset+level,width),floor((offset+level)/ level 1277 magick/fx.c level; level 1279 magick/fx.c level=0; level 1282 magick/fx.c ((level != 1) || (strchr(")",(int) *subexpression) == (char *) NULL))) level 1285 magick/fx.c level++; level 1288 magick/fx.c level--; level 1333 magick/fx.c level; level 1337 magick/fx.c level=0; level 1358 magick/fx.c level++; level 1363 magick/fx.c level++; level 1367 magick/fx.c level--; level 1368 magick/fx.c if (level == 0) level 1387 magick/fx.c level++; level 1392 magick/fx.c level++; level 1396 magick/fx.c level--; level 1397 magick/fx.c if (level == 0) level 1412 magick/fx.c level++; level 1417 magick/fx.c level++; level 1421 magick/fx.c level--; level 1422 magick/fx.c if (level == 0) level 1897 magick/fx.c level; level 1900 magick/fx.c level=0; level 1944 magick/fx.c level++; level 1947 magick/fx.c level--; level 1948 magick/fx.c if (level == 0) level 85 magick/histogram.c level; level 205 magick/histogram.c level; level 244 magick/histogram.c for (level=1; level < MaxTreeDepth; level++) level 250 magick/histogram.c node_info->child[id]=GetNodeInfo(cube_info,level); level 351 magick/histogram.c if (node_info->level == (MaxTreeDepth-1)) level 608 magick/histogram.c node_info->level=level; level 671 magick/histogram.c level; level 710 magick/histogram.c for (level=1; level < MaxTreeDepth; level++) level 716 magick/histogram.c node_info->child[id]=GetNodeInfo(cube_info,level); level 728 magick/histogram.c if (level < MaxTreeDepth) level 834 magick/histogram.c level; level 873 magick/histogram.c for (level=1; level < MaxTreeDepth; level++) level 879 magick/histogram.c node_info->child[id]=GetNodeInfo(cube_info,level); level 891 magick/histogram.c if (level < MaxTreeDepth) level 1255 magick/histogram.c if (node_info->level == (MaxTreeDepth-1)) level 1838 magick/profile.c level; level 1894 magick/profile.c level=0; level 1898 magick/profile.c if (level > 0) level 1900 magick/profile.c level--; level 1901 magick/profile.c directory=directory_stack[level].directory; level 1902 magick/profile.c entry=directory_stack[level].entry; level 1983 magick/profile.c if ((offset < length) && (level < (MaxDirectoryStack-2))) level 1985 magick/profile.c directory_stack[level].directory=directory; level 1987 magick/profile.c directory_stack[level].entry=entry; level 1988 magick/profile.c level++; level 1989 magick/profile.c directory_stack[level].directory=exif+offset; level 1990 magick/profile.c directory_stack[level].entry=0; level 1991 magick/profile.c level++; level 1997 magick/profile.c (level < (MaxDirectoryStack-2))) level 1999 magick/profile.c directory_stack[level].directory=exif+offset; level 2000 magick/profile.c directory_stack[level].entry=0; level 2001 magick/profile.c level++; level 2007 magick/profile.c } while (level > 0); level 1110 magick/property.c level, level 1249 magick/property.c level=0; level 1257 magick/property.c if (level > 0) level 1259 magick/property.c level--; level 1260 magick/property.c directory=directory_stack[level].directory; level 1261 magick/property.c entry=directory_stack[level].entry; level 1262 magick/property.c tag_offset=directory_stack[level].offset; level 1458 magick/property.c if ((offset < length) && (level < (MaxDirectoryStack-2))) level 1464 magick/property.c directory_stack[level].directory=directory; level 1466 magick/property.c directory_stack[level].entry=entry; level 1467 magick/property.c directory_stack[level].offset=tag_offset; level 1468 magick/property.c level++; level 1469 magick/property.c directory_stack[level].directory=exif+offset; level 1470 magick/property.c directory_stack[level].offset=tag_offset1; level 1471 magick/property.c directory_stack[level].entry=0; level 1472 magick/property.c level++; level 1478 magick/property.c (level < (MaxDirectoryStack-2))) level 1480 magick/property.c directory_stack[level].directory=exif+offset; level 1481 magick/property.c directory_stack[level].entry=0; level 1482 magick/property.c directory_stack[level].offset=tag_offset1; level 1483 magick/property.c level++; level 1489 magick/property.c } while (level > 0); level 243 magick/quantize.c level; level 771 magick/quantize.c level; level 827 magick/quantize.c for (level=1; level <= MaxTreeDepth; level++) level 840 magick/quantize.c node_info->child[id]=GetNodeInfo(cube_info,id,level,node_info); level 845 magick/quantize.c if (level == MaxTreeDepth) level 916 magick/quantize.c for (level=1; level <= cube_info->depth; level++) level 929 magick/quantize.c node_info->child[id]=GetNodeInfo(cube_info,id,level,node_info); level 934 magick/quantize.c if (level == cube_info->depth) level 1642 magick/quantize.c if (level == 1) level 1681 magick/quantize.c Riemersma(image,image_view,cube_info,level-1,NorthGravity); level 1683 magick/quantize.c Riemersma(image,image_view,cube_info,level-1,WestGravity); level 1685 magick/quantize.c Riemersma(image,image_view,cube_info,level-1,WestGravity); level 1687 magick/quantize.c Riemersma(image,image_view,cube_info,level-1,SouthGravity); level 1692 magick/quantize.c Riemersma(image,image_view,cube_info,level-1,SouthGravity); level 1694 magick/quantize.c Riemersma(image,image_view,cube_info,level-1,EastGravity); level 1696 magick/quantize.c Riemersma(image,image_view,cube_info,level-1,EastGravity); level 1698 magick/quantize.c Riemersma(image,image_view,cube_info,level-1,NorthGravity); level 1703 magick/quantize.c Riemersma(image,image_view,cube_info,level-1,WestGravity); level 1705 magick/quantize.c Riemersma(image,image_view,cube_info,level-1,NorthGravity); level 1707 magick/quantize.c Riemersma(image,image_view,cube_info,level-1,NorthGravity); level 1709 magick/quantize.c Riemersma(image,image_view,cube_info,level-1,EastGravity); level 1714 magick/quantize.c Riemersma(image,image_view,cube_info,level-1,EastGravity); level 1716 magick/quantize.c Riemersma(image,image_view,cube_info,level-1,SouthGravity); level 1718 magick/quantize.c Riemersma(image,image_view,cube_info,level-1,SouthGravity); level 1720 magick/quantize.c Riemersma(image,image_view,cube_info,level-1,WestGravity); level 2079 magick/quantize.c node_info->level=level; level 2527 magick/quantize.c if (node_info->level == cube_info->depth) level 2574 magick/quantize.c if (node_info->level > cube_info->depth) level 4095 magick/xwindow.c if (level != 0) level 4128 magick/xwindow.c (void) XGetWindowImage(display,children[i],MagickFalse,level+1); level 4132 magick/xwindow.c if (level <= 1)