normalize 297 Magick++/demo/demo.cpp example.normalize( ); normalize 479 Magick++/lib/Magick++/Image.h void normalize ( void ); normalize 748 Magick++/lib/STL.cpp image_.normalize( ); normalize 152 magick/effect.c normalize; normalize 233 magick/effect.c normalize=0.0; normalize 242 magick/effect.c normalize+=kernel[i][k]; normalize 246 magick/effect.c if (fabs(normalize) <= MagickEpsilon) normalize 247 magick/effect.c normalize=1.0; normalize 248 magick/effect.c normalize=1.0/normalize; normalize 250 magick/effect.c kernel[i][k]=normalize*kernel[i][k]; normalize 469 magick/effect.c normalize; normalize 550 magick/effect.c normalize=0.0; normalize 559 magick/effect.c normalize+=kernel[i][k]; normalize 563 magick/effect.c if (fabs(normalize) <= MagickEpsilon) normalize 564 magick/effect.c normalize=1.0; normalize 565 magick/effect.c normalize=1.0/normalize; normalize 567 magick/effect.c kernel[i][k]=normalize*kernel[i][k]; normalize 778 magick/effect.c normalize; normalize 794 magick/effect.c normalize=0.0; normalize 801 magick/effect.c normalize+=kernel[i]; normalize 805 magick/effect.c kernel[i]/=normalize; normalize 2577 magick/effect.c normalize; normalize 2589 magick/effect.c normalize=0.0; normalize 2594 magick/effect.c normalize+=kernel[i]; normalize 2597 magick/effect.c kernel[i]/=normalize; normalize 3516 magick/effect.c normalize, normalize 3545 magick/effect.c normalize=0.0; normalize 3564 magick/effect.c normalize+=1.0; normalize 3566 magick/effect.c normalize=1.0/(fabs((double) normalize) <= MagickEpsilon ? 1.0 : normalize 3567 magick/effect.c normalize); normalize 3569 magick/effect.c q->red=ClampToQuantum(normalize*qixel.red); normalize 3571 magick/effect.c q->green=ClampToQuantum(normalize*qixel.green); normalize 3573 magick/effect.c q->blue=ClampToQuantum(normalize*qixel.blue); normalize 3575 magick/effect.c q->opacity=ClampToQuantum(normalize*qixel.opacity); normalize 3578 magick/effect.c blur_indexes[x]=(IndexPacket) ClampToQuantum(normalize*qixel.index); normalize 3606 magick/effect.c normalize+=1.0; normalize 3609 magick/effect.c normalize=1.0/(fabs((double) normalize) <= MagickEpsilon ? 1.0 : normalize 3610 magick/effect.c normalize); normalize 3618 magick/effect.c q->opacity=ClampToQuantum(normalize*qixel.opacity); normalize 4325 magick/effect.c normalize; normalize 4351 magick/effect.c normalize=0.0; normalize 4360 magick/effect.c normalize+=kernel[i]; normalize 4364 magick/effect.c kernel[i/2]=(double) ((-2.0)*normalize); normalize 547 magick/feature.c normalize; normalize 557 magick/feature.c normalize=2.0*image->rows*(image->columns-distance); normalize 565 magick/feature.c normalize=2.0*(image->rows-distance)*image->columns; normalize 573 magick/feature.c normalize=2.0*(image->rows-distance)*(image->columns-distance); normalize 581 magick/feature.c normalize=2.0*(image->rows-distance)*(image->columns-distance); normalize 592 magick/feature.c cooccurrence[x][y].direction[i].red/=normalize; normalize 593 magick/feature.c cooccurrence[x][y].direction[i].green/=normalize; normalize 594 magick/feature.c cooccurrence[x][y].direction[i].blue/=normalize; normalize 596 magick/feature.c cooccurrence[x][y].direction[i].opacity/=normalize; normalize 598 magick/feature.c cooccurrence[x][y].direction[i].index/=normalize; normalize 755 magick/gem.c normalize, normalize 777 magick/gem.c normalize=0.0; normalize 780 magick/gem.c normalize+=exp(-((double) (i*i))*alpha)*beta; normalize 781 magick/gem.c value=exp(-((double) (j*j))*alpha)*beta/normalize; normalize 796 magick/gem.c normalize, normalize 817 magick/gem.c normalize=0.0; normalize 821 magick/gem.c normalize+=exp(-((double) (u*u+v*v))*alpha)*beta; normalize 822 magick/gem.c value=exp(-((double) (j*j))*alpha)*beta/normalize; normalize 91 magick/random.c normalize; normalize 186 magick/random.c random_info->normalize=1.0/(~0UL); normalize 614 magick/random.c return(random_info->normalize*seed[0]);