normalize         297 Magick++/demo/demo.cpp       example.normalize( );
normalize         479 Magick++/lib/Magick++/Image.h     void            normalize ( void );
normalize         748 Magick++/lib/STL.cpp   image_.normalize( );
normalize         152 magick/effect.c     normalize;
normalize         233 magick/effect.c     normalize=0.0;
normalize         242 magick/effect.c         normalize+=kernel[i][k];
normalize         246 magick/effect.c     if (fabs(normalize) <= MagickEpsilon)
normalize         247 magick/effect.c       normalize=1.0;
normalize         248 magick/effect.c     normalize=1.0/normalize;
normalize         250 magick/effect.c       kernel[i][k]=normalize*kernel[i][k];
normalize         469 magick/effect.c     normalize;
normalize         550 magick/effect.c     normalize=0.0;
normalize         559 magick/effect.c         normalize+=kernel[i][k];
normalize         563 magick/effect.c     if (fabs(normalize) <= MagickEpsilon)
normalize         564 magick/effect.c       normalize=1.0;
normalize         565 magick/effect.c     normalize=1.0/normalize;
normalize         567 magick/effect.c       kernel[i][k]=normalize*kernel[i][k];
normalize         778 magick/effect.c     normalize;
normalize         794 magick/effect.c   normalize=0.0;
normalize         801 magick/effect.c     normalize+=kernel[i];
normalize         805 magick/effect.c     kernel[i]/=normalize;
normalize        2577 magick/effect.c     normalize;
normalize        2589 magick/effect.c   normalize=0.0;
normalize        2594 magick/effect.c     normalize+=kernel[i];
normalize        2597 magick/effect.c     kernel[i]/=normalize;
normalize        3516 magick/effect.c         normalize,
normalize        3545 magick/effect.c       normalize=0.0;
normalize        3564 magick/effect.c             normalize+=1.0;
normalize        3566 magick/effect.c           normalize=1.0/(fabs((double) normalize) <= MagickEpsilon ? 1.0 :
normalize        3567 magick/effect.c             normalize);
normalize        3569 magick/effect.c             q->red=ClampToQuantum(normalize*qixel.red);
normalize        3571 magick/effect.c             q->green=ClampToQuantum(normalize*qixel.green);
normalize        3573 magick/effect.c             q->blue=ClampToQuantum(normalize*qixel.blue);
normalize        3575 magick/effect.c             q->opacity=ClampToQuantum(normalize*qixel.opacity);
normalize        3578 magick/effect.c             blur_indexes[x]=(IndexPacket) ClampToQuantum(normalize*qixel.index);
normalize        3606 magick/effect.c             normalize+=1.0;
normalize        3609 magick/effect.c           normalize=1.0/(fabs((double) normalize) <= MagickEpsilon ? 1.0 :
normalize        3610 magick/effect.c             normalize);
normalize        3618 magick/effect.c             q->opacity=ClampToQuantum(normalize*qixel.opacity);
normalize        4325 magick/effect.c     normalize;
normalize        4351 magick/effect.c   normalize=0.0;
normalize        4360 magick/effect.c       normalize+=kernel[i];
normalize        4364 magick/effect.c   kernel[i/2]=(double) ((-2.0)*normalize);
normalize         547 magick/feature.c       normalize;
normalize         557 magick/feature.c         normalize=2.0*image->rows*(image->columns-distance);
normalize         565 magick/feature.c         normalize=2.0*(image->rows-distance)*image->columns;
normalize         573 magick/feature.c         normalize=2.0*(image->rows-distance)*(image->columns-distance);
normalize         581 magick/feature.c         normalize=2.0*(image->rows-distance)*(image->columns-distance);
normalize         592 magick/feature.c         cooccurrence[x][y].direction[i].red/=normalize;
normalize         593 magick/feature.c         cooccurrence[x][y].direction[i].green/=normalize;
normalize         594 magick/feature.c         cooccurrence[x][y].direction[i].blue/=normalize;
normalize         596 magick/feature.c           cooccurrence[x][y].direction[i].opacity/=normalize;
normalize         598 magick/feature.c           cooccurrence[x][y].direction[i].index/=normalize;
normalize         755 magick/gem.c       normalize,
normalize         777 magick/gem.c       normalize=0.0;
normalize         780 magick/gem.c         normalize+=exp(-((double) (i*i))*alpha)*beta;
normalize         781 magick/gem.c       value=exp(-((double) (j*j))*alpha)*beta/normalize;
normalize         796 magick/gem.c       normalize,
normalize         817 magick/gem.c       normalize=0.0;
normalize         821 magick/gem.c           normalize+=exp(-((double) (u*u+v*v))*alpha)*beta;
normalize         822 magick/gem.c       value=exp(-((double) (j*j))*alpha)*beta/normalize;
normalize          91 magick/random.c     normalize;
normalize         186 magick/random.c   random_info->normalize=1.0/(~0UL);
normalize         614 magick/random.c   return(random_info->normalize*seed[0]);