shade             395 Magick++/demo/demo.cpp       example.shade( 30, 30, false );
shade             213 Magick++/lib/Magick++/Color.h     void           shade ( double shade_ );
shade             214 Magick++/lib/Magick++/Color.h     double         shade ( void ) const;
shade             622 Magick++/lib/Magick++/Image.h     void            shade ( const double azimuth_ = 30,
shade             899 Magick++/lib/STL.cpp   image_.shade( _azimuth, _elevation, _colorShading );
shade             122 Magick++/tests/color.cpp           if ( gray.shade() < value - max_error || gray.shade() > value + max_error )
shade             127 Magick++/tests/color.cpp                    << gray.shade()
shade            4167 magick/effect.c       shade;
shade            4213 magick/effect.c         shade=light.z;
shade            4216 magick/effect.c           shade=0.0;
shade            4223 magick/effect.c                 shade=distance/sqrt((double) normal_distance);
shade            4228 magick/effect.c           q->red=(Quantum) shade;
shade            4229 magick/effect.c           q->green=(Quantum) shade;
shade            4230 magick/effect.c           q->blue=(Quantum) shade;
shade            4234 magick/effect.c           q->red=ClampToQuantum(QuantumScale*shade*s1->red);
shade            4235 magick/effect.c           q->green=ClampToQuantum(QuantumScale*shade*s1->green);
shade            4236 magick/effect.c           q->blue=ClampToQuantum(QuantumScale*shade*s1->blue);