shade 395 Magick++/demo/demo.cpp example.shade( 30, 30, false ); shade 213 Magick++/lib/Magick++/Color.h void shade ( double shade_ ); shade 214 Magick++/lib/Magick++/Color.h double shade ( void ) const; shade 622 Magick++/lib/Magick++/Image.h void shade ( const double azimuth_ = 30, shade 899 Magick++/lib/STL.cpp image_.shade( _azimuth, _elevation, _colorShading ); shade 122 Magick++/tests/color.cpp if ( gray.shade() < value - max_error || gray.shade() > value + max_error ) shade 127 Magick++/tests/color.cpp << gray.shade() shade 4167 magick/effect.c shade; shade 4213 magick/effect.c shade=light.z; shade 4216 magick/effect.c shade=0.0; shade 4223 magick/effect.c shade=distance/sqrt((double) normal_distance); shade 4228 magick/effect.c q->red=(Quantum) shade; shade 4229 magick/effect.c q->green=(Quantum) shade; shade 4230 magick/effect.c q->blue=(Quantum) shade; shade 4234 magick/effect.c q->red=ClampToQuantum(QuantumScale*shade*s1->red); shade 4235 magick/effect.c q->green=ClampToQuantum(QuantumScale*shade*s1->green); shade 4236 magick/effect.c q->blue=ClampToQuantum(QuantumScale*shade*s1->blue);