shear 413 Magick++/demo/demo.cpp example.shear( 45, 45 ); shear 640 Magick++/lib/Magick++/Image.h void shear ( const double xShearAngle_, shear 932 Magick++/lib/STL.cpp image_.shear( _xShearAngle, _yShearAngle ); shear 1891 magick/shear.c shear; shear 1923 magick/shear.c shear.x=(-tan((double) DegreesToRadians(angle)/2.0)); shear 1924 magick/shear.c shear.y=sin((double) DegreesToRadians(angle)); shear 1925 magick/shear.c if ((shear.x == 0.0) && (shear.y == 0.0)) shear 1945 magick/shear.c y_width=width+(ssize_t) floor(fabs(shear.x)*height+0.5); shear 1946 magick/shear.c x_offset=(ssize_t) ceil((double) width+((fabs(shear.y)*height)-width)/2.0- shear 1948 magick/shear.c y_offset=(ssize_t) ceil((double) height+((fabs(shear.y)*y_width)-height)/2.0- shear 1964 magick/shear.c status=XShearImage(rotate_image,shear.x,width,height,x_offset,(ssize_t) shear 1971 magick/shear.c status=YShearImage(rotate_image,shear.y,y_width,height,(ssize_t) shear 1978 magick/shear.c status=XShearImage(rotate_image,shear.x,y_width,rotate_image->rows,(ssize_t) shear 1985 magick/shear.c status=CropToFitImage(&rotate_image,shear.x,shear.y,(MagickRealType) width, shear 2052 magick/shear.c shear; shear 2076 magick/shear.c shear.x=(-tan(DegreesToRadians(fmod(x_shear,360.0)))); shear 2077 magick/shear.c shear.y=tan(DegreesToRadians(fmod(y_shear,360.0))); shear 2078 magick/shear.c if ((shear.x == 0.0) && (shear.y == 0.0)) shear 2091 magick/shear.c y_width=image->columns+(ssize_t) floor(fabs(shear.x)*image->rows+0.5); shear 2092 magick/shear.c x_offset=(ssize_t) ceil((double) image->columns+((fabs(shear.x)*image->rows)- shear 2094 magick/shear.c y_offset=(ssize_t) ceil((double) image->rows+((fabs(shear.y)*y_width)- shear 2112 magick/shear.c status=XShearImage(shear_image,shear.x,image->columns,image->rows,x_offset, shear 2119 magick/shear.c status=YShearImage(shear_image,shear.y,y_width,image->rows,(ssize_t) shear 2126 magick/shear.c status=CropToFitImage(&shear_image,shear.x,shear.y,(MagickRealType)