/* [<][>][^][v][top][bottom][index][help] */
// This may look like C code, but it is really -*- C++ -*-
//
// Copyright Bob Friesenhahn, 2001, 2002
//
// CoderInfo Definition
//
// Container for image format support information.
//
#if !defined (Magick_CoderInfo_header)
#define Magick_CoderInfo_header 1
#include "Magick++/Include.h"
#include <string>
namespace Magick
{
class MagickDLLDecl CoderInfo
{
public:
enum MatchType {
AnyMatch, // match any coder
TrueMatch, // match coder if true
FalseMatch // match coder if false
};
// Default constructor
CoderInfo ( void );
// Copy constructor
CoderInfo ( const CoderInfo &coder_ );
// Construct with coder name
CoderInfo ( const std::string &name_ );
// Destructor
~CoderInfo ( void );
// Format name
std::string name( void ) const;
// Format description
std::string description( void ) const;
// Format is readable
bool isReadable( void ) const;
// Format is writeable
bool isWritable( void ) const;
// Format supports multiple frames
bool isMultiFrame( void ) const;
// Assignment operator
CoderInfo& operator= (const CoderInfo &coder_ );
//
// Implemementation methods
//
CoderInfo ( const MagickCore::MagickInfo *magickInfo_ );
private:
std::string _name;
std::string _description;
bool _isReadable;
bool _isWritable;
bool _isMultiFrame;
};
} // namespace Magick
//
// Inlines
//
#endif // Magick_CoderInfo_header