root/magick/coder.c

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DEFINITIONS

This source file includes following definitions.
  1. CoderComponentGenesis
  2. CoderComponentTerminus
  3. GetCoderInfo
  4. CoderInfoCompare
  5. GetCoderInfoList
  6. CoderCompare
  7. GetCoderList
  8. InitializeCoderList
  9. ListCoderInfo
  10. DestroyCoderNode
  11. LoadCoderList
  12. LoadCoderLists

/*
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                                                                             %
%                                                                             %
%                                                                             %
%                   CCCC   OOO   DDDD    EEEEE  RRRR                          %
%                  C      O   O  D   D   E      R   R                         %
%                  C      O   O  D   D   EEE    RRRR                          %
%                  C      O   O  D   D   E      R R                           %
%                   CCCC   OOO   DDDD    EEEEE  R  R                          %
%                                                                             %
%                                                                             %
%                     MagickCore Image Coder Methods                          %
%                                                                             %
%                              Software Design                                %
%                                John Cristy                                  %
%                                 May 2001                                    %
%                                                                             %
%                                                                             %
%  Copyright 1999-2011 ImageMagick Studio LLC, a non-profit organization      %
%  dedicated to making software imaging solutions freely available.           %
%                                                                             %
%  You may not use this file except in compliance with the License.  You may  %
%  obtain a copy of the License at                                            %
%                                                                             %
%    http://www.imagemagick.org/script/license.php                            %
%                                                                             %
%  Unless required by applicable law or agreed to in writing, software        %
%  distributed under the License is distributed on an "AS IS" BASIS,          %
%  WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.   %
%  See the License for the specific language governing permissions and        %
%  limitations under the License.                                             %
%                                                                             %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%
%
*/

/*
  Include declarations.
*/
#include "magick/studio.h"
#include "magick/blob.h"
#include "magick/client.h"
#include "magick/coder.h"
#include "magick/configure.h"
#include "magick/draw.h"
#include "magick/exception.h"
#include "magick/exception-private.h"
#include "magick/hashmap.h"
#include "magick/log.h"
#include "magick/memory_.h"
#include "magick/option.h"
#include "magick/semaphore.h"
#include "magick/string_.h"
#include "magick/splay-tree.h"
#include "magick/token.h"
#include "magick/utility.h"
#include "magick/xml-tree.h"

/*
  Define declarations.
*/
#define MagickCoderFilename  "coder.xml"

/*
  Typedef declarations.
*/
typedef struct _CoderMapInfo
{
  const char
    *magick,
    *name;
} CoderMapInfo;

/*
  Static declarations.
*/
static const CoderMapInfo
  CoderMap[] =
  {
    { "3FR", "DNG" },
    { "8BIM", "META" },
    { "8BIMTEXT", "META" },
    { "8BIMWTEXT", "META" },
    { "AFM", "TTF" },
    { "A", "RAW" },
    { "AI", "PDF" },
    { "APP1JPEG", "META" },
    { "APP1", "META" },
    { "ARW", "DNG" },
    { "AVI", "MPEG" },
    { "BIE", "JBIG" },
    { "BMP2", "BMP" },
    { "BMP3", "BMP" },
    { "B", "RAW" },
    { "BRF", "BRAILLE" },
    { "BGRA", "BGR" },
    { "CMYKA", "CMYK" },
    { "C", "RAW" },
    { "CAL", "CALS" },
    { "CANVAS", "XC" },
    { "CR2", "DNG" },
    { "CRW", "DNG" },
    { "CUR", "ICON" },
    { "DCR", "DNG" },
    { "DCX", "PCX" },
    { "DFONT", "TTF" },
    { "EPDF", "PDF" },
    { "EPI", "PS" },
    { "EPS2", "PS2" },
    { "EPS3", "PS3" },
    { "EPSF", "PS" },
    { "EPSI", "PS" },
    { "EPS", "PS" },
    { "EPT2", "EPT" },
    { "EPT3", "EPT" },
    { "ERF", "DNG" },
    { "EXIF", "META" },
    { "FILE", "URL" },
    { "FRACTAL", "PLASMA" },
    { "FTP", "URL" },
    { "FTS", "FITS" },
    { "G3", "FAX" },
    { "GIF87", "GIF" },
    { "G", "RAW" },
    { "GRANITE", "MAGICK" },
    { "GROUP4", "TIFF" },
    { "K25", "DNG" },
    { "KDC", "DNG" },
    { "H", "MAGICK" },
    { "HTM", "HTML" },
    { "HTTP", "URL" },
    { "ICB", "TGA" },
    { "ICC", "META" },
    { "ICM", "META" },
    { "ICO", "ICON" },
    { "IMPLICIT", "***" },
    { "IPTC", "META" },
    { "IPTCTEXT", "META" },
    { "IPTCWTEXT", "META" },
    { "ISOBRL", "BRAILLE" },
    { "JBG", "JBIG" },
    { "JNG", "PNG" },
    { "JPC", "JP2" },
    { "J2C", "JP2" },
    { "JPG", "JPEG" },
    { "JPX", "JP2" },
    { "K", "RAW" },
    { "LOGO", "MAGICK" },
    { "M2V", "MPEG" },
    { "M4V", "MPEG" },
    { "M", "RAW" },
    { "MNG", "PNG" },
    { "MOV", "MPEG" },
    { "MP4", "MPEG" },
    { "MPG", "MPEG" },
    { "MPRI", "MPR" },
    { "MRW", "DNG" },
    { "MSVG", "SVG" },
    { "NEF", "DNG" },
    { "NETSCAPE", "MAGICK" },
    { "O", "RAW" },
    { "ORF", "DNG" },
    { "OTF", "TTF" },
    { "P7", "PNM" },
    { "PAL", "UYVY" },
    { "PAM", "PNM" },
    { "PBM", "PNM" },
    { "PCDS", "PCD" },
    { "PDFA", "PDF" },
    { "PEF", "DNG" },
    { "PEF", "DNG" },
    { "PFA", "TTF" },
    { "PFB", "TTF" },
    { "PFM", "PNM" },
    { "PGM", "PNM" },
    { "PGX", "JP2" },
    { "PICON", "XPM" },
    { "PJPEG", "JPEG" },
    { "PM", "XPM" },
    { "PNG24", "PNG" },
    { "PNG32", "PNG" },
    { "PNG8", "PNG" },
    { "PPM", "PNM" },
    { "PSB", "PSD" },
    { "PTIF", "TIFF" },
    { "RADIAL-GRADIENT", "GRADIENT" },
    { "RAF", "DNG" },
    { "RAS", "SUN" },
    { "RGBA", "RGB" },
    { "RGBO", "RGB" },
    { "R", "RAW" },
    { "ROSE", "MAGICK" },
    { "SHTML", "HTML" },
    { "SR2", "DNG" },
    { "SRF", "DNG" },
    { "SVGZ", "SVG" },
    { "TEXT", "TXT" },
    { "TIFF64", "TIFF" },
    { "TIF", "TIFF" },
    { "TTC", "TTF" },
    { "UBRL", "BRAILLE" },
    { "VDA", "TGA" },
    { "VST", "TGA" },
    { "WIZARD", "MAGICK" },
    { "WMV", "MPEG" },
    { "WMFWIN32", "EMF" },
    { "WMZ", "WMF" },
    { "X3f", "DNG" },
    { "XMP", "META" },
    { "XTRNARRAY", "XTRN" },
    { "XTRNBLOB", "XTRN" },
    { "XTRNBSTR", "XTRN" },
    { "XTRNFILE", "XTRN" },
    { "XTRNIMAGE", "XTRN" },
    { "XTRNSTREAM", "XTRN" },
    { "XV", "VIFF" },
    { "Y", "RAW" },
    { "YCbCrA", "YCbCr" }
 };

static SemaphoreInfo
  *coder_semaphore = (SemaphoreInfo *) NULL;

static SplayTreeInfo
  *coder_list = (SplayTreeInfo *) NULL;

static volatile MagickBooleanType
  instantiate_coder = MagickFalse;

/*
  Forward declarations.
*/
static MagickBooleanType
  InitializeCoderList(ExceptionInfo *),
  LoadCoderLists(const char *,ExceptionInfo *);

/*
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                                                                             %
%                                                                             %
%                                                                             %
+   C o d e r C o m p o n e n t G e n e s i s                                 %
%                                                                             %
%                                                                             %
%                                                                             %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%
%  CoderComponentGenesis() instantiates the coder component.
%
%  The format of the CoderComponentGenesis method is:
%
%      MagickBooleanType CoderComponentGenesis(void)
%
*/
MagickExport MagickBooleanType CoderComponentGenesis(void)
{
  AcquireSemaphoreInfo(&coder_semaphore);
  return(MagickTrue);
}

/*
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                                                                             %
%                                                                             %
%                                                                             %
+   C o d e r C o m p o n e n t T e r m i n u s                               %
%                                                                             %
%                                                                             %
%                                                                             %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%
%  CoderComponentTerminus() destroys the coder component.
%
%  The format of the CoderComponentTerminus method is:
%
%      CoderComponentTerminus(void)
%
*/
MagickExport void CoderComponentTerminus(void)
{
  if (coder_semaphore == (SemaphoreInfo *) NULL)
    AcquireSemaphoreInfo(&coder_semaphore);
  LockSemaphoreInfo(coder_semaphore);
  if (coder_list != (SplayTreeInfo *) NULL)
    coder_list=DestroySplayTree(coder_list);
  instantiate_coder=MagickFalse;
  UnlockSemaphoreInfo(coder_semaphore);
  DestroySemaphoreInfo(&coder_semaphore);
}

/*
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                                                                             %
%                                                                             %
%                                                                             %
+   G e t C o d e r I n f o                                                   %
%                                                                             %
%                                                                             %
%                                                                             %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%
%  GetCoderInfo searches the coder list for the specified name and if found
%  returns attributes for that coder.
%
%  The format of the GetCoderInfo method is:
%
%      const CoderInfo *GetCoderInfo(const char *name,ExceptionInfo *exception)
%
%  A description of each parameter follows:
%
%    o name: the coder name.
%
%    o exception: return any errors or warnings in this structure.
%
*/
MagickExport const CoderInfo *GetCoderInfo(const char *name,
  ExceptionInfo *exception)
{
  assert(exception != (ExceptionInfo *) NULL);
  if ((coder_list == (SplayTreeInfo *) NULL) ||
      (instantiate_coder == MagickFalse))
    if (InitializeCoderList(exception) == MagickFalse)
      return((const CoderInfo *) NULL);
  if ((coder_list == (SplayTreeInfo *) NULL) ||
      (GetNumberOfNodesInSplayTree(coder_list) == 0))
    return((const CoderInfo *) NULL);
  if ((name == (const char *) NULL) || (LocaleCompare(name,"*") == 0))
    {
      ResetSplayTreeIterator(coder_list);
      return((const CoderInfo *) GetNextValueInSplayTree(coder_list));
    }
  return((const CoderInfo *) GetValueFromSplayTree(coder_list,name));
}

/*
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                                                                             %
%                                                                             %
%                                                                             %
%   G e t C o d e r I n f o L i s t                                           %
%                                                                             %
%                                                                             %
%                                                                             %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%
%  GetCoderInfoList() returns any coder_map that match the specified pattern.
%  The format of the GetCoderInfoList function is:
%
%      const CoderInfo **GetCoderInfoList(const char *pattern,
%        size_t *number_coders,ExceptionInfo *exception)
%
%  A description of each parameter follows:
%
%    o pattern: Specifies a pointer to a text string containing a pattern.
%
%    o number_coders:  This integer returns the number of coders in the list.
%
%    o exception: return any errors or warnings in this structure.
%
*/

static int CoderInfoCompare(const void *x,const void *y)
{
  const CoderInfo
    **p,
    **q;

  p=(const CoderInfo **) x,
  q=(const CoderInfo **) y;
  if (LocaleCompare((*p)->path,(*q)->path) == 0)
    return(LocaleCompare((*p)->name,(*q)->name));
  return(LocaleCompare((*p)->path,(*q)->path));
}

MagickExport const CoderInfo **GetCoderInfoList(const char *pattern,
  size_t *number_coders,ExceptionInfo *exception)
{
  const CoderInfo
    **coder_map;

  register const CoderInfo
    *p;

  register ssize_t
    i;

  /*
    Allocate coder list.
  */
  assert(pattern != (char *) NULL);
  (void) LogMagickEvent(TraceEvent,GetMagickModule(),"%s",pattern);
  assert(number_coders != (size_t *) NULL);
  *number_coders=0;
  p=GetCoderInfo("*",exception);
  if (p == (const CoderInfo *) NULL)
    return((const CoderInfo **) NULL);
  coder_map=(const CoderInfo **) AcquireQuantumMemory((size_t)
    GetNumberOfNodesInSplayTree(coder_list)+1UL,sizeof(*coder_map));
  if (coder_map == (const CoderInfo **) NULL)
    return((const CoderInfo **) NULL);
  /*
    Generate coder list.
  */
  LockSemaphoreInfo(coder_semaphore);
  ResetSplayTreeIterator(coder_list);
  p=(const CoderInfo *) GetNextValueInSplayTree(coder_list);
  for (i=0; p != (const CoderInfo *) NULL; )
  {
    if ((p->stealth == MagickFalse) &&
        (GlobExpression(p->name,pattern,MagickFalse) != MagickFalse))
      coder_map[i++]=p;
    p=(const CoderInfo *) GetNextValueInSplayTree(coder_list);
  }
  UnlockSemaphoreInfo(coder_semaphore);
  qsort((void *) coder_map,(size_t) i,sizeof(*coder_map),CoderInfoCompare);
  coder_map[i]=(CoderInfo *) NULL;
  *number_coders=(size_t) i;
  return(coder_map);
}

/*
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                                                                             %
%                                                                             %
%                                                                             %
%   G e t C o d e r L i s t                                                   %
%                                                                             %
%                                                                             %
%                                                                             %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%
%  GetCoderList() returns any coder_map that match the specified pattern.
%
%  The format of the GetCoderList function is:
%
%      char **GetCoderList(const char *pattern,size_t *number_coders,
%        ExceptionInfo *exception)
%
%  A description of each parameter follows:
%
%    o pattern: Specifies a pointer to a text string containing a pattern.
%
%    o number_coders:  This integer returns the number of coders in the list.
%
%    o exception: return any errors or warnings in this structure.
%
*/

static int CoderCompare(const void *x,const void *y)
{
  register const char
    **p,
    **q;

  p=(const char **) x;
  q=(const char **) y;
  return(LocaleCompare(*p,*q));
}

MagickExport char **GetCoderList(const char *pattern,
  size_t *number_coders,ExceptionInfo *exception)
{
  char
    **coder_map;

  register const CoderInfo
    *p;

  register ssize_t
    i;

  /*
    Allocate coder list.
  */
  assert(pattern != (char *) NULL);
  (void) LogMagickEvent(TraceEvent,GetMagickModule(),"%s",pattern);
  assert(number_coders != (size_t *) NULL);
  *number_coders=0;
  p=GetCoderInfo("*",exception);
  if (p == (const CoderInfo *) NULL)
    return((char **) NULL);
  coder_map=(char **) AcquireQuantumMemory((size_t)
    GetNumberOfNodesInSplayTree(coder_list)+1UL,sizeof(*coder_map));
  if (coder_map == (char **) NULL)
    return((char **) NULL);
  /*
    Generate coder list.
  */
  LockSemaphoreInfo(coder_semaphore);
  ResetSplayTreeIterator(coder_list);
  p=(const CoderInfo *) GetNextValueInSplayTree(coder_list);
  for (i=0; p != (const CoderInfo *) NULL; )
  {
    if ((p->stealth == MagickFalse) &&
        (GlobExpression(p->name,pattern,MagickFalse) != MagickFalse))
      coder_map[i++]=ConstantString(p->name);
    p=(const CoderInfo *) GetNextValueInSplayTree(coder_list);
  }
  UnlockSemaphoreInfo(coder_semaphore);
  qsort((void *) coder_map,(size_t) i,sizeof(*coder_map),CoderCompare);
  coder_map[i]=(char *) NULL;
  *number_coders=(size_t) i;
  return(coder_map);
}

/*
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                                                                             %
%                                                                             %
%                                                                             %
+   I n i t i a l i z e C o d e r L i s t                                     %
%                                                                             %
%                                                                             %
%                                                                             %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%
%  InitializeCoderList() initializes the coder list.
%
%  The format of the InitializeCoderList method is:
%
%      MagickBooleanType InitializeCoderList(ExceptionInfo *exception)
%
%  A description of each parameter follows.
%
%    o exception: return any errors or warnings in this structure.
%
*/
static MagickBooleanType InitializeCoderList(ExceptionInfo *exception)
{
  if ((coder_list == (SplayTreeInfo *) NULL) &&
      (instantiate_coder == MagickFalse))
    {
      if (coder_semaphore == (SemaphoreInfo *) NULL)
        AcquireSemaphoreInfo(&coder_semaphore);
      LockSemaphoreInfo(coder_semaphore);
      if ((coder_list == (SplayTreeInfo *) NULL) &&
          (instantiate_coder == MagickFalse))
        {
          (void) LoadCoderLists(MagickCoderFilename,exception);
          instantiate_coder=MagickTrue;
        }
      UnlockSemaphoreInfo(coder_semaphore);
    }
  return(coder_list != (SplayTreeInfo *) NULL ? MagickTrue : MagickFalse);
}

/*
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                                                                             %
%                                                                             %
%                                                                             %
%  L i s t C o d e r I n f o                                                  %
%                                                                             %
%                                                                             %
%                                                                             %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%
%  ListCoderInfo() lists the coder info to a file.
%
%  The format of the ListCoderInfo coder is:
%
%      MagickBooleanType ListCoderInfo(FILE *file,ExceptionInfo *exception)
%
%  A description of each parameter follows.
%
%    o file:  An pointer to a FILE.
%
%    o exception: return any errors or warnings in this structure.
%
*/
MagickExport MagickBooleanType ListCoderInfo(FILE *file,
  ExceptionInfo *exception)
{
  const char
    *path;

  const CoderInfo
    **coder_info;

  register ssize_t
    i;

  size_t
    number_coders;

  ssize_t
    j;

  if (file == (const FILE *) NULL)
    file=stdout;
  coder_info=GetCoderInfoList("*",&number_coders,exception);
  if (coder_info == (const CoderInfo **) NULL)
    return(MagickFalse);
  path=(const char *) NULL;
  for (i=0; i < (ssize_t) number_coders; i++)
  {
    if (coder_info[i]->stealth != MagickFalse)
      continue;
    if ((path == (const char *) NULL) ||
        (LocaleCompare(path,coder_info[i]->path) != 0))
      {
        if (coder_info[i]->path != (char *) NULL)
          (void) fprintf(file,"\nPath: %s\n\n",coder_info[i]->path);
        (void) fprintf(file,"Magick      Coder\n");
        (void) fprintf(file,"-------------------------------------------------"
          "------------------------------\n");
      }
    path=coder_info[i]->path;
    (void) fprintf(file,"%s",coder_info[i]->magick);
    for (j=(ssize_t) strlen(coder_info[i]->magick); j <= 11; j++)
      (void) fprintf(file," ");
    if (coder_info[i]->name != (char *) NULL)
      (void) fprintf(file,"%s",coder_info[i]->name);
    (void) fprintf(file,"\n");
  }
  coder_info=(const CoderInfo **) RelinquishMagickMemory((void *) coder_info);
  (void) fflush(file);
  return(MagickTrue);
}

/*
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                                                                             %
%                                                                             %
%                                                                             %
+   L o a d C o d e r L i s t                                                 %
%                                                                             %
%                                                                             %
%                                                                             %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%
%  LoadCoderList() loads the coder configuration file which provides a
%  mapping between coder attributes and a coder name.
%
%  The format of the LoadCoderList coder is:
%
%      MagickBooleanType LoadCoderList(const char *xml,const char *filename,
%        const size_t depth,ExceptionInfo *exception)
%
%  A description of each parameter follows:
%
%    o xml:  The coder list in XML format.
%
%    o filename:  The coder list filename.
%
%    o depth: depth of <include /> statements.
%
%    o exception: return any errors or warnings in this structure.
%
*/

static void *DestroyCoderNode(void *coder_info)
{
  register CoderInfo
    *p;

  p=(CoderInfo *) coder_info;
  if (p->exempt == MagickFalse)
    {
      if (p->path != (char *) NULL)
        p->path=DestroyString(p->path);
      if (p->name != (char *) NULL)
        p->name=DestroyString(p->name);
      if (p->magick != (char *) NULL)
        p->magick=DestroyString(p->magick);
    }
  return(RelinquishMagickMemory(p));
}

static MagickBooleanType LoadCoderList(const char *xml,const char *filename,
  const size_t depth,ExceptionInfo *exception)
{
  char
    keyword[MaxTextExtent],
    *token;

  const char
    *q;

  CoderInfo
    *coder_info;

  MagickBooleanType
    status;

  /*
    Load the coder map file.
  */
  (void) LogMagickEvent(ConfigureEvent,GetMagickModule(),
    "Loading coder configuration file \"%s\" ...",filename);
  if (xml == (const char *) NULL)
    return(MagickFalse);
  if (coder_list == (SplayTreeInfo *) NULL)
    {
      coder_list=NewSplayTree(CompareSplayTreeString,RelinquishMagickMemory,
        DestroyCoderNode);
      if (coder_list == (SplayTreeInfo *) NULL)
        {
          ThrowFileException(exception,ResourceLimitError,
            "MemoryAllocationFailed",filename);
          return(MagickFalse);
        }
    }
  status=MagickTrue;
  coder_info=(CoderInfo *) NULL;
  token=AcquireString(xml);
  for (q=(char *) xml; *q != '\0'; )
  {
    /*
      Interpret XML.
    */
    GetMagickToken(q,&q,token);
    if (*token == '\0')
      break;
    (void) CopyMagickString(keyword,token,MaxTextExtent);
    if (LocaleNCompare(keyword,"<!DOCTYPE",9) == 0)
      {
        /*
          Doctype element.
        */
        while ((LocaleNCompare(q,"]>",2) != 0) && (*q != '\0'))
          GetMagickToken(q,&q,token);
        continue;
      }
    if (LocaleNCompare(keyword,"<!--",4) == 0)
      {
        /*
          Comment element.
        */
        while ((LocaleNCompare(q,"->",2) != 0) && (*q != '\0'))
          GetMagickToken(q,&q,token);
        continue;
      }
    if (LocaleCompare(keyword,"<include") == 0)
      {
        /*
          Include element.
        */
        while (((*token != '/') && (*(token+1) != '>')) && (*q != '\0'))
        {
          (void) CopyMagickString(keyword,token,MaxTextExtent);
          GetMagickToken(q,&q,token);
          if (*token != '=')
            continue;
          GetMagickToken(q,&q,token);
          if (LocaleCompare(keyword,"file") == 0)
            {
              if (depth > 200)
                (void) ThrowMagickException(exception,GetMagickModule(),
                  ConfigureError,"IncludeNodeNestedTooDeeply","`%s'",token);
              else
                {
                  char
                    path[MaxTextExtent],
                    *xml;

                  GetPathComponent(filename,HeadPath,path);
                  if (*path != '\0')
                    (void) ConcatenateMagickString(path,DirectorySeparator,
                      MaxTextExtent);
                  if (*token == *DirectorySeparator)
                    (void) CopyMagickString(path,token,MaxTextExtent);
                  else
                    (void) ConcatenateMagickString(path,token,MaxTextExtent);
                  xml=FileToString(path,~0,exception);
                  if (xml != (char *) NULL)
                    {
                      status=LoadCoderList(xml,path,depth+1,exception);
                      xml=(char *) RelinquishMagickMemory(xml);
                    }
                }
            }
        }
        continue;
      }
    if (LocaleCompare(keyword,"<coder") == 0)
      {
        /*
          Coder element.
        */
        coder_info=(CoderInfo *) AcquireMagickMemory(sizeof(*coder_info));
        if (coder_info == (CoderInfo *) NULL)
          ThrowFatalException(ResourceLimitFatalError,"MemoryAllocationFailed");
        (void) ResetMagickMemory(coder_info,0,sizeof(*coder_info));
        coder_info->path=ConstantString(filename);
        coder_info->exempt=MagickFalse;
        coder_info->signature=MagickSignature;
        continue;
      }
    if (coder_info == (CoderInfo *) NULL)
      continue;
    if (LocaleCompare(keyword,"/>") == 0)
      {
        status=AddValueToSplayTree(coder_list,ConstantString(
          coder_info->magick),coder_info);
        if (status == MagickFalse)
          (void) ThrowMagickException(exception,GetMagickModule(),
            ResourceLimitError,"MemoryAllocationFailed","`%s'",
            coder_info->magick);
        coder_info=(CoderInfo *) NULL;
      }
    GetMagickToken(q,(const char **) NULL,token);
    if (*token != '=')
      continue;
    GetMagickToken(q,&q,token);
    GetMagickToken(q,&q,token);
    switch (*keyword)
    {
      case 'M':
      case 'm':
      {
        if (LocaleCompare((char *) keyword,"magick") == 0)
          {
            coder_info->magick=ConstantString(token);
            break;
          }
        break;
      }
      case 'N':
      case 'n':
      {
        if (LocaleCompare((char *) keyword,"name") == 0)
          {
            coder_info->name=ConstantString(token);
            break;
          }
        break;
      }
      case 'S':
      case 's':
      {
        if (LocaleCompare((char *) keyword,"stealth") == 0)
          {
            coder_info->stealth=IsMagickTrue(token);
            break;
          }
        break;
      }
      default:
        break;
    }
  }
  token=(char *) RelinquishMagickMemory(token);
  return(status);
}

/*
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                                                                             %
%                                                                             %
%                                                                             %
%  L o a d C o d e r L i s t s                                                %
%                                                                             %
%                                                                             %
%                                                                             %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%
%  LoadCoderLists() loads one or more coder configuration file which
%  provides a mapping between coder attributes and a coder name.
%
%  The format of the LoadCoderLists coder is:
%
%      MagickBooleanType LoadCoderLists(const char *filename,
%        ExceptionInfo *exception)
%
%  A description of each parameter follows:
%
%    o filename: the font file name.
%
%    o exception: return any errors or warnings in this structure.
%
*/
static MagickBooleanType LoadCoderLists(const char *filename,
  ExceptionInfo *exception)
{
  const StringInfo
    *option;

  LinkedListInfo
    *options;

  MagickStatusType
    status;

  register ssize_t
    i;

  /*
    Load built-in coder map.
  */
  status=MagickFalse;
  if (coder_list == (SplayTreeInfo *) NULL)
    {
      coder_list=NewSplayTree(CompareSplayTreeString,RelinquishMagickMemory,
        DestroyCoderNode);
      if (coder_list == (SplayTreeInfo *) NULL)
        {
          ThrowFileException(exception,ResourceLimitError,
            "MemoryAllocationFailed",filename);
          return(MagickFalse);
        }
    }
  for (i=0; i < (ssize_t) (sizeof(CoderMap)/sizeof(*CoderMap)); i++)
  {
    CoderInfo
      *coder_info;

    register const CoderMapInfo
      *p;

    p=CoderMap+i;
    coder_info=(CoderInfo *) AcquireMagickMemory(sizeof(*coder_info));
    if (coder_info == (CoderInfo *) NULL)
      {
        (void) ThrowMagickException(exception,GetMagickModule(),
          ResourceLimitError,"MemoryAllocationFailed","`%s'",coder_info->name);
        continue;
      }
    (void) ResetMagickMemory(coder_info,0,sizeof(*coder_info));
    coder_info->path=(char *) "[built-in]";
    coder_info->magick=(char *) p->magick;
    coder_info->name=(char *) p->name;
    coder_info->exempt=MagickTrue;
    coder_info->signature=MagickSignature;
    status=AddValueToSplayTree(coder_list,ConstantString(coder_info->magick),
      coder_info);
    if (status == MagickFalse)
      (void) ThrowMagickException(exception,GetMagickModule(),
        ResourceLimitError,"MemoryAllocationFailed","`%s'",coder_info->name);
  }
  /*
    Load external coder map.
  */
  options=GetConfigureOptions(filename,exception);
  option=(const StringInfo *) GetNextValueInLinkedList(options);
  while (option != (const StringInfo *) NULL)
  {
    status|=LoadCoderList((const char *) GetStringInfoDatum(option),
      GetStringInfoPath(option),0,exception);
    option=(const StringInfo *) GetNextValueInLinkedList(options);
  }
  options=DestroyConfigureOptions(options);
  return(status != 0 ? MagickTrue : MagickFalse);
}

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