shade             395 Magick++/demo/demo.cpp       example.shade( 30, 30, false );
shade             213 Magick++/lib/Magick++/Color.h     void           shade ( double shade_ );
shade             214 Magick++/lib/Magick++/Color.h     double         shade ( void ) const;
shade             740 Magick++/lib/Magick++/Image.h     void            shade ( const double azimuth_ = 30,
shade             910 Magick++/lib/STL.cpp   image_.shade( _azimuth, _elevation, _colorShading );
shade             122 Magick++/tests/color.cpp           if ( gray.shade() < value - max_error || gray.shade() > value + max_error )
shade             127 Magick++/tests/color.cpp                    << gray.shade()
shade            3505 magick/effect.c       shade;
shade            3558 magick/effect.c         shade=light.z;
shade            3561 magick/effect.c           shade=0.0;
shade            3568 magick/effect.c                 shade=distance/sqrt((double) normal_distance);
shade            3573 magick/effect.c           SetPixelRed(q,shade);
shade            3574 magick/effect.c           SetPixelGreen(q,shade);
shade            3575 magick/effect.c           SetPixelBlue(q,shade);
shade            3579 magick/effect.c           SetPixelRed(q,ClampToQuantum(QuantumScale*shade*GetPixelRed(s1)));
shade            3580 magick/effect.c           SetPixelGreen(q,ClampToQuantum(QuantumScale*shade*GetPixelGreen(s1)));
shade            3581 magick/effect.c           SetPixelBlue(q,ClampToQuantum(QuantumScale*shade*GetPixelBlue(s1)));