shade 395 Magick++/demo/demo.cpp example.shade( 30, 30, false ); shade 213 Magick++/lib/Magick++/Color.h void shade ( double shade_ ); shade 214 Magick++/lib/Magick++/Color.h double shade ( void ) const; shade 740 Magick++/lib/Magick++/Image.h void shade ( const double azimuth_ = 30, shade 910 Magick++/lib/STL.cpp image_.shade( _azimuth, _elevation, _colorShading ); shade 122 Magick++/tests/color.cpp if ( gray.shade() < value - max_error || gray.shade() > value + max_error ) shade 127 Magick++/tests/color.cpp << gray.shade() shade 3505 magick/effect.c shade; shade 3558 magick/effect.c shade=light.z; shade 3561 magick/effect.c shade=0.0; shade 3568 magick/effect.c shade=distance/sqrt((double) normal_distance); shade 3573 magick/effect.c SetPixelRed(q,shade); shade 3574 magick/effect.c SetPixelGreen(q,shade); shade 3575 magick/effect.c SetPixelBlue(q,shade); shade 3579 magick/effect.c SetPixelRed(q,ClampToQuantum(QuantumScale*shade*GetPixelRed(s1))); shade 3580 magick/effect.c SetPixelGreen(q,ClampToQuantum(QuantumScale*shade*GetPixelGreen(s1))); shade 3581 magick/effect.c SetPixelBlue(q,ClampToQuantum(QuantumScale*shade*GetPixelBlue(s1)));