MagickRealType    226 Magick++/lib/Magick++/Include.h   using MagickCore::MagickRealType;
MagickRealType   1009 coders/bmp.c           quantum_bits.red=ClampToQuantum((MagickRealType) sample-shift.red);
MagickRealType   1013 coders/bmp.c           quantum_bits.green=ClampToQuantum((MagickRealType) sample-shift.green);
MagickRealType   1017 coders/bmp.c           quantum_bits.blue=ClampToQuantum((MagickRealType) sample-shift.blue);
MagickRealType   1021 coders/bmp.c           quantum_bits.opacity=ClampToQuantum((MagickRealType) sample-shift.opacity);
MagickRealType    230 coders/exr.c         SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange*
MagickRealType    232 coders/exr.c         SetPixelGreen(q,ClampToQuantum((MagickRealType) QuantumRange*
MagickRealType    234 coders/exr.c         SetPixelBlue(q,ClampToQuantum((MagickRealType) QuantumRange*
MagickRealType    236 coders/exr.c         SetPixelAlpha(q,ClampToQuantum((MagickRealType) QuantumRange*
MagickRealType   1596 coders/gif.c           MagickRealType
MagickRealType   1613 coders/gif.c                 alpha=(MagickRealType) TransparentOpacity-(MagickRealType)
MagickRealType   1615 coders/gif.c                 beta=(MagickRealType) TransparentOpacity-(MagickRealType)
MagickRealType   1631 coders/gif.c                     alpha=(Quantum) TransparentOpacity-(MagickRealType)
MagickRealType   1633 coders/gif.c                     beta=(Quantum) TransparentOpacity-(MagickRealType)
MagickRealType    152 coders/hald.c          SetPixelRed(q,ClampToQuantum((MagickRealType)
MagickRealType    154 coders/hald.c          SetPixelGreen(q,ClampToQuantum((MagickRealType)
MagickRealType    156 coders/hald.c          SetPixelBlue(q,ClampToQuantum((MagickRealType)
MagickRealType    209 coders/histogram.c   MagickRealType
MagickRealType    295 coders/histogram.c   scale=(MagickRealType) histogram_image->rows/maximum;
MagickRealType    134 coders/null.c    background.opacity=(MagickRealType) TransparentOpacity;
MagickRealType    362 coders/palm.c          transpix.red=(MagickRealType) (QuantumRange*ReadBlobByte(image)/31);
MagickRealType    363 coders/palm.c          transpix.green=(MagickRealType) (QuantumRange*ReadBlobByte(image)/63);
MagickRealType    364 coders/palm.c          transpix.blue=(MagickRealType) (QuantumRange*ReadBlobByte(image)/31);
MagickRealType    436 coders/pango.c       MagickCompositeOver(&fill_color,fill_color.opacity,q,(MagickRealType)
MagickRealType    573 coders/pnm.c               pixel.red=(MagickRealType) PNMInteger(image,10);
MagickRealType    574 coders/pnm.c               pixel.green=(MagickRealType) PNMInteger(image,10);
MagickRealType    575 coders/pnm.c               pixel.blue=(MagickRealType) PNMInteger(image,10);
MagickRealType    578 coders/pnm.c                   pixel.red=(MagickRealType) scale[ConstrainPixel(image,(ssize_t)
MagickRealType    580 coders/pnm.c                   pixel.green=(MagickRealType) scale[ConstrainPixel(image,
MagickRealType    582 coders/pnm.c                   pixel.blue=(MagickRealType) scale[ConstrainPixel(image,(ssize_t)
MagickRealType   1196 coders/pnm.c           SetQuantumScale(quantum_info,(MagickRealType) QuantumRange*
MagickRealType    133 coders/sct.c     MagickRealType
MagickRealType   3032 coders/svg.c                     (MagickRealType) q->opacity,q);
MagickRealType    315 coders/uil.c       pixel.opacity=(MagickRealType) OpaqueOpacity;
MagickRealType    580 coders/viff.c                scale_factor=(MagickRealType) QuantumRange/min_value;
MagickRealType    584 coders/viff.c              scale_factor=(MagickRealType) QuantumRange/(max_value-min_value);
MagickRealType    649 coders/wmf.c     MagickRealType
MagickRealType    757 coders/xpm.c       pixel.opacity=(MagickRealType) OpaqueOpacity;
MagickRealType    903 coders/xpm.c         MagickRealType
MagickRealType    920 coders/xpm.c               alpha=(Quantum) TransparentOpacity-(MagickRealType)
MagickRealType    922 coders/xpm.c               beta=(Quantum) TransparentOpacity-(MagickRealType)
MagickRealType    938 coders/xpm.c                   alpha=(Quantum) TransparentOpacity-(MagickRealType)
MagickRealType    940 coders/xpm.c                   beta=(Quantum) TransparentOpacity-(MagickRealType)
MagickRealType    991 coders/xpm.c       pixel.opacity=(MagickRealType) OpaqueOpacity;
MagickRealType   1377 magick/annotate.c           MagickRealType
MagickRealType   1420 magick/annotate.c               fill_opacity=(MagickRealType) (p[n])/(bitmap->bitmap.num_grays-1);
MagickRealType    824 magick/channel.c           q->red=ClampToQuantum(gamma*MagickOver_((MagickRealType) q->red,
MagickRealType    825 magick/channel.c             (MagickRealType) q->opacity,(MagickRealType) pixel.red,
MagickRealType    826 magick/channel.c             (MagickRealType) pixel.opacity));
MagickRealType    827 magick/channel.c           q->green=ClampToQuantum(gamma*MagickOver_((MagickRealType) q->green,
MagickRealType    828 magick/channel.c             (MagickRealType) q->opacity,(MagickRealType) pixel.green,
MagickRealType    829 magick/channel.c             (MagickRealType) pixel.opacity));
MagickRealType    830 magick/channel.c           q->blue=ClampToQuantum(gamma*MagickOver_((MagickRealType) q->blue,
MagickRealType    831 magick/channel.c             (MagickRealType) q->opacity,(MagickRealType) pixel.blue,
MagickRealType    832 magick/channel.c             (MagickRealType) pixel.opacity));
MagickRealType     33 magick/color-private.h   MagickRealType
MagickRealType     38 magick/color-private.h   red=(MagickRealType) p->red;
MagickRealType     39 magick/color-private.h   green=(MagickRealType) p->green;
MagickRealType     40 magick/color-private.h   blue=(MagickRealType) p->blue;
MagickRealType     87 magick/color-private.h static inline MagickRealType MagickPixelIntensity(
MagickRealType    104 magick/color-private.h static inline MagickRealType MagickPixelLuma(
MagickRealType    107 magick/color-private.h   MagickRealType
MagickRealType    122 magick/color-private.h static inline MagickRealType MagickPixelLuminance(
MagickRealType    125 magick/color-private.h   MagickRealType
MagickRealType   1026 magick/color.c   MagickRealType
MagickRealType   1342 magick/color.c   MagickRealType
MagickRealType   1365 magick/color.c       color=(MagickRealType) QuantumRange-pixel->opacity;
MagickRealType   1435 magick/color.c #define SVGCompliant(component) ((MagickRealType) \
MagickRealType   1566 magick/color.c   MagickRealType
MagickRealType   1570 magick/color.c   register MagickRealType
MagickRealType   1584 magick/color.c       pixel=(MagickRealType) ((image->matte != MagickFalse ? GetPixelOpacity(p) :
MagickRealType   1604 magick/color.c   pixel=(MagickRealType) GetPixelRed(p)-GetPixelRed(q);
MagickRealType   1621 magick/color.c   pixel=(MagickRealType) GetPixelGreen(p)-q->green;
MagickRealType   1625 magick/color.c   pixel=(MagickRealType) GetPixelBlue(p)-q->blue;
MagickRealType   1808 magick/color.c   MagickRealType
MagickRealType   1812 magick/color.c   register MagickRealType
MagickRealType   1856 magick/color.c       scale*=(MagickRealType) (QuantumScale*(QuantumRange-p->index));
MagickRealType   1857 magick/color.c       scale*=(MagickRealType) (QuantumScale*(QuantumRange-q->index));
MagickRealType   1924 magick/color.c   MagickRealType
MagickRealType   1928 magick/color.c   register MagickRealType
MagickRealType   1936 magick/color.c   pixel=(MagickRealType) GetPixelOpacity(p)-(MagickRealType) q->opacity;
MagickRealType   2336 magick/color.c     color_info->color.red=(MagickRealType) ScaleCharToQuantum(
MagickRealType   2338 magick/color.c     color_info->color.green=(MagickRealType) ScaleCharToQuantum(
MagickRealType   2340 magick/color.c     color_info->color.blue=(MagickRealType) ScaleCharToQuantum(
MagickRealType   2342 magick/color.c     color_info->color.opacity=(MagickRealType) (QuantumRange-QuantumRange*
MagickRealType   2408 magick/color.c       SetPixelRed(color,ClampToQuantum((MagickRealType)
MagickRealType   2409 magick/color.c         (QuantumRange-MagickMin(QuantumRange,(MagickRealType) (QuantumScale*
MagickRealType   2411 magick/color.c       SetPixelGreen(color,ClampToQuantum((MagickRealType)
MagickRealType   2412 magick/color.c         (QuantumRange-MagickMin(QuantumRange,(MagickRealType) (QuantumScale*
MagickRealType   2414 magick/color.c       SetPixelBlue(color,ClampToQuantum((MagickRealType)
MagickRealType   2415 magick/color.c         (QuantumRange-MagickMin(QuantumRange,(MagickRealType) (QuantumScale*
MagickRealType   2651 magick/color.c       color->red=(MagickRealType) ScaleAnyToQuantum(pixel.red,range);
MagickRealType   2652 magick/color.c       color->green=(MagickRealType) ScaleAnyToQuantum(pixel.green,range);
MagickRealType   2653 magick/color.c       color->blue=(MagickRealType) ScaleAnyToQuantum(pixel.blue,range);
MagickRealType   2654 magick/color.c       color->opacity=(MagickRealType) OpaqueOpacity;
MagickRealType   2658 magick/color.c           color->opacity=(MagickRealType) (QuantumRange-ScaleAnyToQuantum(
MagickRealType   2680 magick/color.c       scale=(MagickRealType) ScaleCharToQuantum(1);
MagickRealType   2699 magick/color.c           scale=(MagickRealType) QuantumRange;
MagickRealType   2739 magick/color.c             scale=(MagickRealType) (QuantumRange/100.0);
MagickRealType   2741 magick/color.c             color->red=(MagickRealType) ClampToQuantum(scale*geometry_info.rho);
MagickRealType   2743 magick/color.c             color->green=(MagickRealType) ClampToQuantum(scale*
MagickRealType   2746 magick/color.c             color->blue=(MagickRealType) ClampToQuantum(scale*geometry_info.xi);
MagickRealType   2747 magick/color.c           color->opacity=(MagickRealType) OpaqueOpacity;
MagickRealType   2751 magick/color.c                 color->index=(MagickRealType) ClampToQuantum(scale*
MagickRealType   2755 magick/color.c                   color->opacity=(MagickRealType) ClampToQuantum(
MagickRealType   2756 magick/color.c                     (MagickRealType) (QuantumRange-QuantumRange*
MagickRealType   2760 magick/color.c             color->opacity=(MagickRealType) ClampToQuantum((MagickRealType)
MagickRealType   2768 magick/color.c                 color->opacity=(MagickRealType) ClampToQuantum((MagickRealType)
MagickRealType   2807 magick/color.c               color->red=(MagickRealType) pixel.red;
MagickRealType   2808 magick/color.c               color->green=(MagickRealType) pixel.green;
MagickRealType   2809 magick/color.c               color->blue=(MagickRealType) pixel.blue;
MagickRealType   2822 magick/color.c   color->red=(MagickRealType) p->color.red;
MagickRealType   2823 magick/color.c   color->green=(MagickRealType) p->color.green;
MagickRealType   2824 magick/color.c   color->blue=(MagickRealType) p->color.blue;
MagickRealType   2825 magick/color.c   color->opacity=(MagickRealType) p->color.opacity;
MagickRealType   2907 magick/color.c   MagickRealType
MagickRealType     32 magick/colorspace-private.h   MagickRealType
MagickRealType     56 magick/colorspace-private.h       pixel->index=(MagickRealType) QuantumRange;
MagickRealType     59 magick/colorspace-private.h   cyan=(MagickRealType) (1.0-red);
MagickRealType     60 magick/colorspace-private.h   magenta=(MagickRealType) (1.0-green);
MagickRealType     61 magick/colorspace-private.h   yellow=(MagickRealType) (1.0-blue);
MagickRealType     67 magick/colorspace-private.h   cyan=(MagickRealType) ((cyan-black)/(1.0-black));
MagickRealType     68 magick/colorspace-private.h   magenta=(MagickRealType) ((magenta-black)/(1.0-black));
MagickRealType     69 magick/colorspace-private.h   yellow=(MagickRealType) ((yellow-black)/(1.0-black));
MagickRealType     73 magick/colorspace.c   MagickRealType
MagickRealType    296 magick/colorspace.c           pixel.red=(MagickRealType) pixel.red;
MagickRealType    297 magick/colorspace.c           pixel.green=(MagickRealType) pixel.green;
MagickRealType    298 magick/colorspace.c           pixel.blue=(MagickRealType) pixel.blue;
MagickRealType    434 magick/colorspace.c           red=ClampToQuantum((MagickRealType) GetPixelRed(q));
MagickRealType    435 magick/colorspace.c           green=ClampToQuantum((MagickRealType) GetPixelGreen(q));
MagickRealType    436 magick/colorspace.c           blue=ClampToQuantum((MagickRealType) GetPixelBlue(q));
MagickRealType    538 magick/colorspace.c           SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange*X));
MagickRealType    539 magick/colorspace.c           SetPixelGreen(q,ClampToQuantum((MagickRealType) QuantumRange*Y));
MagickRealType    540 magick/colorspace.c           SetPixelBlue(q,ClampToQuantum((MagickRealType) QuantumRange*Z));
MagickRealType    605 magick/colorspace.c         logmap[i]=ScaleMapToQuantum((MagickRealType) (MaxMap*(reference_white+
MagickRealType    640 magick/colorspace.c           red=ClampToQuantum((MagickRealType) GetPixelRed(q));
MagickRealType    641 magick/colorspace.c           green=ClampToQuantum((MagickRealType) GetPixelGreen(q));
MagickRealType    642 magick/colorspace.c           blue=ClampToQuantum((MagickRealType) GetPixelBlue(q));
MagickRealType    703 magick/colorspace.c           red=ClampToQuantum(DecodePixelGamma((MagickRealType)
MagickRealType    705 magick/colorspace.c           green=ClampToQuantum(DecodePixelGamma((MagickRealType)
MagickRealType    707 magick/colorspace.c           blue=ClampToQuantum(DecodePixelGamma((MagickRealType)
MagickRealType    763 magick/colorspace.c         x_map[i].x=(MagickRealType) (0.33333*(double) i);
MagickRealType    764 magick/colorspace.c         y_map[i].x=(MagickRealType) (0.33334*(double) i);
MagickRealType    765 magick/colorspace.c         z_map[i].x=(MagickRealType) (0.33333*(double) i);
MagickRealType    766 magick/colorspace.c         x_map[i].y=(MagickRealType) (0.50000*(double) i);
MagickRealType    767 magick/colorspace.c         y_map[i].y=(MagickRealType) (0.00000*(double) i);
MagickRealType    768 magick/colorspace.c         z_map[i].y=(MagickRealType) (-0.50000*(double) i);
MagickRealType    769 magick/colorspace.c         x_map[i].z=(MagickRealType) (-0.25000*(double) i);
MagickRealType    770 magick/colorspace.c         y_map[i].z=(MagickRealType) (0.50000*(double) i);
MagickRealType    771 magick/colorspace.c         z_map[i].z=(MagickRealType) (-0.25000*(double) i);
MagickRealType    787 magick/colorspace.c         x_map[i].x=(MagickRealType) (0.298839*(double) i);
MagickRealType    788 magick/colorspace.c         y_map[i].x=(MagickRealType) (0.586811*(double) i);
MagickRealType    789 magick/colorspace.c         z_map[i].x=(MagickRealType) (0.114350*(double) i);
MagickRealType    790 magick/colorspace.c         x_map[i].y=(MagickRealType) (0.298839*(double) i);
MagickRealType    791 magick/colorspace.c         y_map[i].y=(MagickRealType) (0.586811*(double) i);
MagickRealType    792 magick/colorspace.c         z_map[i].y=(MagickRealType) (0.114350*(double) i);
MagickRealType    793 magick/colorspace.c         x_map[i].z=(MagickRealType) (0.298839*(double) i);
MagickRealType    794 magick/colorspace.c         y_map[i].z=(MagickRealType) (0.586811*(double) i);
MagickRealType    795 magick/colorspace.c         z_map[i].z=(MagickRealType) (0.114350*(double) i);
MagickRealType    819 magick/colorspace.c         x_map[i].x=(MagickRealType) (0.298839*(double) i);
MagickRealType    820 magick/colorspace.c         y_map[i].x=(MagickRealType) (0.586811*(double) i);
MagickRealType    821 magick/colorspace.c         z_map[i].x=(MagickRealType) (0.114350*(double) i);
MagickRealType    822 magick/colorspace.c         x_map[i].y=(MagickRealType) (-0.1687367*(double) i);
MagickRealType    823 magick/colorspace.c         y_map[i].y=(MagickRealType) (-0.331264*(double) i);
MagickRealType    824 magick/colorspace.c         z_map[i].y=(MagickRealType) (0.500000*(double) i);
MagickRealType    825 magick/colorspace.c         x_map[i].z=(MagickRealType) (0.500000*(double) i);
MagickRealType    826 magick/colorspace.c         y_map[i].z=(MagickRealType) (-0.418688*(double) i);
MagickRealType    827 magick/colorspace.c         z_map[i].z=(MagickRealType) (-0.081312*(double) i);
MagickRealType    843 magick/colorspace.c         x_map[i].x=(MagickRealType) (0.212656*(double) i);
MagickRealType    844 magick/colorspace.c         y_map[i].x=(MagickRealType) (0.715158*(double) i);
MagickRealType    845 magick/colorspace.c         z_map[i].x=(MagickRealType) (0.072186*(double) i);
MagickRealType    846 magick/colorspace.c         x_map[i].y=(MagickRealType) (0.212656*(double) i);
MagickRealType    847 magick/colorspace.c         y_map[i].y=(MagickRealType) (0.715158*(double) i);
MagickRealType    848 magick/colorspace.c         z_map[i].y=(MagickRealType) (0.072186*(double) i);
MagickRealType    849 magick/colorspace.c         x_map[i].z=(MagickRealType) (0.212656*(double) i);
MagickRealType    850 magick/colorspace.c         y_map[i].z=(MagickRealType) (0.715158*(double) i);
MagickRealType    851 magick/colorspace.c         z_map[i].z=(MagickRealType) (0.072186*(double) i);
MagickRealType    875 magick/colorspace.c         x_map[i].x=(MagickRealType) (0.212656*(double) i);
MagickRealType    876 magick/colorspace.c         y_map[i].x=(MagickRealType) (0.715158*(double) i);
MagickRealType    877 magick/colorspace.c         z_map[i].x=(MagickRealType) (0.072186*(double) i);
MagickRealType    878 magick/colorspace.c         x_map[i].y=(MagickRealType) (-0.114572*(double) i);
MagickRealType    879 magick/colorspace.c         y_map[i].y=(MagickRealType) (-0.385428*(double) i);
MagickRealType    880 magick/colorspace.c         z_map[i].y=(MagickRealType) (0.500000*(double) i);
MagickRealType    881 magick/colorspace.c         x_map[i].z=(MagickRealType) (0.500000*(double) i);
MagickRealType    882 magick/colorspace.c         y_map[i].z=(MagickRealType) (-0.454153*(double) i);
MagickRealType    883 magick/colorspace.c         z_map[i].z=(MagickRealType) (-0.045847*(double) i);
MagickRealType    937 magick/colorspace.c         x_map[i].x=(MagickRealType) (1.0*(double) i);
MagickRealType    938 magick/colorspace.c         y_map[i].x=(MagickRealType) 0.0;
MagickRealType    939 magick/colorspace.c         z_map[i].x=(MagickRealType) 0.0;
MagickRealType    940 magick/colorspace.c         x_map[i].y=(MagickRealType) 0.0;
MagickRealType    941 magick/colorspace.c         y_map[i].y=(MagickRealType) (1.0*(double) i);
MagickRealType    942 magick/colorspace.c         z_map[i].y=(MagickRealType) 0.0;
MagickRealType    943 magick/colorspace.c         x_map[i].z=(MagickRealType) 0.0;
MagickRealType    944 magick/colorspace.c         y_map[i].z=(MagickRealType) 0.0;
MagickRealType    945 magick/colorspace.c         z_map[i].z=(MagickRealType) (1.0*(double) i);
MagickRealType    996 magick/colorspace.c           red=ScaleQuantumToMap(ClampToQuantum((MagickRealType)
MagickRealType    998 magick/colorspace.c           green=ScaleQuantumToMap(ClampToQuantum((MagickRealType)
MagickRealType   1000 magick/colorspace.c           blue=ScaleQuantumToMap(ClampToQuantum((MagickRealType)
MagickRealType   1003 magick/colorspace.c             (MagickRealType) primary_info.x;
MagickRealType   1005 magick/colorspace.c             (MagickRealType) primary_info.y;
MagickRealType   1007 magick/colorspace.c             (MagickRealType) primary_info.z;
MagickRealType   1048 magick/colorspace.c         red=ScaleQuantumToMap(ClampToQuantum((MagickRealType)
MagickRealType   1050 magick/colorspace.c         green=ScaleQuantumToMap(ClampToQuantum((MagickRealType)
MagickRealType   1052 magick/colorspace.c         blue=ScaleQuantumToMap(ClampToQuantum((MagickRealType)
MagickRealType   1731 magick/colorspace.c           MagickRealType
MagickRealType   1734 magick/colorspace.c           gray=(MagickRealType) GetPixelGray(q);
MagickRealType   1921 magick/colorspace.c           SetPixelRed(q,ClampToQuantum((MagickRealType) red));
MagickRealType   1922 magick/colorspace.c           SetPixelGreen(q,ClampToQuantum((MagickRealType) green));
MagickRealType   1923 magick/colorspace.c           SetPixelBlue(q,ClampToQuantum((MagickRealType) blue));
MagickRealType   1981 magick/colorspace.c         logmap[i]=ClampToQuantum((MagickRealType) QuantumRange/(1.0-black)*
MagickRealType   2025 magick/colorspace.c           red=ClampToQuantum((MagickRealType)
MagickRealType   2027 magick/colorspace.c           green=ClampToQuantum((MagickRealType)
MagickRealType   2029 magick/colorspace.c           blue=ClampToQuantum((MagickRealType)
MagickRealType   2091 magick/colorspace.c           red=ClampToQuantum(EncodePixelGamma((MagickRealType) GetPixelRed(q)));
MagickRealType   2092 magick/colorspace.c           green=ClampToQuantum(EncodePixelGamma((MagickRealType)
MagickRealType   2094 magick/colorspace.c           blue=ClampToQuantum(EncodePixelGamma((MagickRealType)
MagickRealType   2215 magick/colorspace.c         x_map[i].x=(MagickRealType) (1.0*(double) i);
MagickRealType   2216 magick/colorspace.c         y_map[i].x=(MagickRealType) (0.5*0.000000*(2.0*(double) i-MaxMap));
MagickRealType   2217 magick/colorspace.c         z_map[i].x=(MagickRealType) (0.5*1.574800*(2.0*(double) i-MaxMap));
MagickRealType   2218 magick/colorspace.c         x_map[i].y=(MagickRealType) (1.0*(double) i);
MagickRealType   2219 magick/colorspace.c         y_map[i].y=(MagickRealType) (0.5*(-0.187324)*(2.0*(double) i-MaxMap));
MagickRealType   2220 magick/colorspace.c         z_map[i].y=(MagickRealType) (0.5*(-0.468124)*(2.0*(double) i-MaxMap));
MagickRealType   2221 magick/colorspace.c         x_map[i].z=(MagickRealType) (1.0*(double) i);
MagickRealType   2222 magick/colorspace.c         y_map[i].z=(MagickRealType) (0.5*1.855600*(2.0*(double) i-MaxMap));
MagickRealType   2223 magick/colorspace.c         z_map[i].z=(MagickRealType) (0.5*0.000000*(2.0*(double) i-MaxMap));
MagickRealType   2244 magick/colorspace.c         x_map[i].x=(MagickRealType) (1.3584000*(double) i);
MagickRealType   2245 magick/colorspace.c         y_map[i].x=(MagickRealType) (0.0000000);
MagickRealType   2246 magick/colorspace.c         z_map[i].x=(MagickRealType) (1.8215000*((double) i-(MagickRealType)
MagickRealType   2248 magick/colorspace.c         x_map[i].y=(MagickRealType) (1.3584000*(double) i);
MagickRealType   2249 magick/colorspace.c         y_map[i].y=(MagickRealType) ((-0.4302726)*((double) i-(MagickRealType)
MagickRealType   2251 magick/colorspace.c         z_map[i].y=(MagickRealType) ((-0.9271435)*((double) i-(MagickRealType)
MagickRealType   2253 magick/colorspace.c         x_map[i].z=(MagickRealType) (1.3584000*(double) i);
MagickRealType   2254 magick/colorspace.c         y_map[i].z=(MagickRealType) (2.2179000*((double) i-(MagickRealType)
MagickRealType   2256 magick/colorspace.c         z_map[i].z=(MagickRealType) (0.0000000);
MagickRealType   2271 magick/colorspace.c         x_map[i].x=(MagickRealType) (1.0*(double) i);
MagickRealType   2272 magick/colorspace.c         y_map[i].x=(MagickRealType) 0.0;
MagickRealType   2273 magick/colorspace.c         z_map[i].x=(MagickRealType) 0.0;
MagickRealType   2274 magick/colorspace.c         x_map[i].y=(MagickRealType) 0.0;
MagickRealType   2275 magick/colorspace.c         y_map[i].y=(MagickRealType) (1.0*(double) i);
MagickRealType   2276 magick/colorspace.c         z_map[i].y=(MagickRealType) 0.0;
MagickRealType   2277 magick/colorspace.c         x_map[i].z=(MagickRealType) 0.0;
MagickRealType   2278 magick/colorspace.c         y_map[i].z=(MagickRealType) 0.0;
MagickRealType   2279 magick/colorspace.c         z_map[i].z=(MagickRealType) (1.0*(double) i);
MagickRealType   2347 magick/colorspace.c               pixel.red=(MagickRealType) ScaleMapToQuantum(pixel.red);
MagickRealType   2348 magick/colorspace.c               pixel.green=(MagickRealType) ScaleMapToQuantum(pixel.green);
MagickRealType   2349 magick/colorspace.c               pixel.blue=(MagickRealType) ScaleMapToQuantum(pixel.blue);
MagickRealType   2412 magick/colorspace.c             pixel.red=(MagickRealType) ScaleMapToQuantum(pixel.red);
MagickRealType   2413 magick/colorspace.c             pixel.green=(MagickRealType) ScaleMapToQuantum(pixel.green);
MagickRealType   2414 magick/colorspace.c             pixel.blue=(MagickRealType) ScaleMapToQuantum(pixel.blue);
MagickRealType    537 magick/compare.c       MagickRealType
MagickRealType    661 magick/compare.c       MagickRealType
MagickRealType    732 magick/compare.c   MagickRealType
MagickRealType    771 magick/compare.c       MagickRealType
MagickRealType    903 magick/compare.c       MagickRealType
MagickRealType    933 magick/compare.c           distance=QuantumScale*(GetPixelOpacity(p)-(MagickRealType)
MagickRealType    984 magick/compare.c   MagickRealType
MagickRealType   1002 magick/compare.c   area=1.0/((MagickRealType) image->columns*image->rows-1);
MagickRealType   1032 magick/compare.c       MagickRealType
MagickRealType   1176 magick/compare.c       MagickRealType
MagickRealType   1598 magick/compare.c   MagickRealType
MagickRealType   1643 magick/compare.c       MagickRealType
MagickRealType     34 magick/composite-private.h static inline MagickRealType RoundToUnity(const MagickRealType value)
MagickRealType     39 magick/composite-private.h static inline MagickRealType MagickOver_(const MagickRealType p,
MagickRealType     40 magick/composite-private.h   const MagickRealType alpha,const MagickRealType q,const MagickRealType beta)
MagickRealType     47 magick/composite-private.h   const MagickRealType alpha,const PixelPacket *q,const MagickRealType beta,
MagickRealType     66 magick/composite-private.h   SetPixelRed(composite,gamma*MagickOver_((MagickRealType)
MagickRealType     67 magick/composite-private.h     GetPixelRed(p),alpha,(MagickRealType) GetPixelRed(q),beta)+0.5);
MagickRealType     68 magick/composite-private.h   SetPixelGreen(composite,gamma*MagickOver_((MagickRealType)
MagickRealType     69 magick/composite-private.h     GetPixelGreen(p),alpha,(MagickRealType) GetPixelGreen(q),beta)+0.5);
MagickRealType     70 magick/composite-private.h   SetPixelBlue(composite,gamma*MagickOver_((MagickRealType)
MagickRealType     71 magick/composite-private.h     GetPixelBlue(p),alpha,(MagickRealType) GetPixelBlue(q),beta)+0.5);
MagickRealType     75 magick/composite-private.h   SetPixelRed(composite,gamma*MagickOver_((MagickRealType)
MagickRealType     76 magick/composite-private.h     GetPixelRed(p),alpha,(MagickRealType) GetPixelRed(q),beta));
MagickRealType     77 magick/composite-private.h   SetPixelGreen(composite,gamma*MagickOver_((MagickRealType)
MagickRealType     78 magick/composite-private.h     GetPixelGreen(p),alpha,(MagickRealType) GetPixelGreen(q),beta));
MagickRealType     79 magick/composite-private.h   SetPixelBlue(composite,gamma*MagickOver_((MagickRealType)
MagickRealType     80 magick/composite-private.h     GetPixelBlue(p),alpha,(MagickRealType) GetPixelBlue(q),beta));
MagickRealType     85 magick/composite-private.h   const MagickRealType alpha,const MagickPixelPacket *q,
MagickRealType     86 magick/composite-private.h   const MagickRealType beta,MagickPixelPacket *composite)
MagickRealType    100 magick/composite-private.h   composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
MagickRealType    110 magick/composite-private.h   const MagickRealType alpha,const MagickPixelPacket *q,
MagickRealType    111 magick/composite-private.h   const MagickRealType beta,MagickPixelPacket *composite)
MagickRealType    116 magick/composite-private.h   MagickRealType
MagickRealType    126 magick/composite-private.h   composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
MagickRealType    139 magick/composite-private.h   const MagickRealType alpha,const MagickPixelPacket *q,
MagickRealType    140 magick/composite-private.h   const MagickRealType beta,MagickPixelPacket *composite)
MagickRealType    142 magick/composite-private.h   MagickPixelCompositePlus(p,(MagickRealType) (QuantumRange-alpha*
MagickRealType    143 magick/composite-private.h     (QuantumRange-p->opacity)),q,(MagickRealType) (QuantumRange-beta*
MagickRealType    151 magick/composite-private.h   const MagickRealType alpha,const MagickPixelPacket *q,
MagickRealType    152 magick/composite-private.h   const MagickRealType beta,const MagickRealType area,
MagickRealType    155 magick/composite-private.h   MagickPixelCompositePlus(p,(MagickRealType) QuantumRange-(1.0-area)*
MagickRealType    156 magick/composite-private.h     (QuantumRange-alpha),q,(MagickRealType) (QuantumRange-area*(QuantumRange-
MagickRealType    204 magick/composite.c static inline MagickRealType Atop(const MagickRealType p,
MagickRealType    214 magick/composite.c   MagickRealType
MagickRealType    233 magick/composite.c   MagickRealType
MagickRealType    240 magick/composite.c   composite->opacity=(MagickRealType) QuantumScale*intensity*
MagickRealType    249 magick/composite.c   composite->opacity=(MagickRealType) TransparentOpacity;
MagickRealType    257 magick/composite.c static MagickRealType ColorBurn(const MagickRealType Sca,
MagickRealType    282 magick/composite.c   MagickRealType
MagickRealType    290 magick/composite.c   composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
MagickRealType    304 magick/composite.c static MagickRealType ColorDodge(const MagickRealType Sca,
MagickRealType    344 magick/composite.c   MagickRealType
MagickRealType    352 magick/composite.c   composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
MagickRealType    365 magick/composite.c static inline MagickRealType Darken(const MagickRealType p,
MagickRealType    419 magick/composite.c     MagickRealType
MagickRealType    443 magick/composite.c static inline MagickRealType Difference(const MagickRealType p,
MagickRealType    457 magick/composite.c   MagickRealType
MagickRealType    465 magick/composite.c     composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
MagickRealType    488 magick/composite.c static MagickRealType Divide(const MagickRealType Sca,const MagickRealType Sa,
MagickRealType    512 magick/composite.c   MagickRealType
MagickRealType    521 magick/composite.c     composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
MagickRealType    551 magick/composite.c static MagickRealType Exclusion(const MagickRealType Sca,
MagickRealType    561 magick/composite.c   MagickRealType
MagickRealType    570 magick/composite.c     composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
MagickRealType    600 magick/composite.c static MagickRealType HardLight(const MagickRealType Sca,
MagickRealType    611 magick/composite.c   MagickRealType
MagickRealType    619 magick/composite.c   composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
MagickRealType    632 magick/composite.c static inline MagickRealType ConvertHueToRGB(MagickRealType m1,
MagickRealType    663 magick/composite.c   assert(red != (MagickRealType *) NULL);
MagickRealType    664 magick/composite.c   assert(green != (MagickRealType *) NULL);
MagickRealType    665 magick/composite.c   assert(blue != (MagickRealType *) NULL);
MagickRealType    739 magick/composite.c     if (red == (MagickRealType) max)
MagickRealType    742 magick/composite.c       if (green == (MagickRealType) max)
MagickRealType    745 magick/composite.c         if (blue == (MagickRealType) max)
MagickRealType    752 magick/composite.c static inline MagickRealType In(const MagickRealType p,const MagickRealType Sa,
MagickRealType    764 magick/composite.c   MagickRealType
MagickRealType    771 magick/composite.c   composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
MagickRealType    780 magick/composite.c static inline MagickRealType Lighten(const MagickRealType p,
MagickRealType    834 magick/composite.c     MagickRealType
MagickRealType    859 magick/composite.c static inline MagickRealType LinearDodge(const MagickRealType Sca,
MagickRealType    877 magick/composite.c   MagickRealType
MagickRealType    884 magick/composite.c   composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
MagickRealType    894 magick/composite.c static inline MagickRealType LinearBurn(const MagickRealType Sca,
MagickRealType    909 magick/composite.c   MagickRealType
MagickRealType    917 magick/composite.c   composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
MagickRealType    930 magick/composite.c static inline MagickRealType LinearLight(const MagickRealType Sca,
MagickRealType    952 magick/composite.c   MagickRealType
MagickRealType    960 magick/composite.c   composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
MagickRealType    973 magick/composite.c static inline MagickRealType Mathematics(const MagickRealType Sca,
MagickRealType   1007 magick/composite.c   MagickRealType
MagickRealType   1015 magick/composite.c     composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
MagickRealType   1082 magick/composite.c static inline MagickRealType Minus(const MagickRealType Sca,
MagickRealType   1102 magick/composite.c   MagickRealType
MagickRealType   1110 magick/composite.c     composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
MagickRealType   1132 magick/composite.c static inline MagickRealType ModulusAdd(const MagickRealType p,
MagickRealType   1135 magick/composite.c   MagickRealType
MagickRealType   1152 magick/composite.c     MagickRealType
MagickRealType   1159 magick/composite.c     composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
MagickRealType   1182 magick/composite.c static inline MagickRealType ModulusSubtract(const MagickRealType p,
MagickRealType   1185 magick/composite.c   MagickRealType
MagickRealType   1202 magick/composite.c     MagickRealType
MagickRealType   1209 magick/composite.c     composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
MagickRealType   1232 magick/composite.c static  inline MagickRealType Multiply(const MagickRealType Sca,
MagickRealType   1242 magick/composite.c   MagickRealType
MagickRealType   1251 magick/composite.c     composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
MagickRealType   1277 magick/composite.c static inline MagickRealType Out(const MagickRealType p,
MagickRealType   1290 magick/composite.c   MagickRealType
MagickRealType   1297 magick/composite.c   composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
MagickRealType   1306 magick/composite.c static MagickRealType PegtopLight(const MagickRealType Sca,
MagickRealType   1325 magick/composite.c   MagickRealType
MagickRealType   1333 magick/composite.c   composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
MagickRealType   1346 magick/composite.c static MagickRealType PinLight(const MagickRealType Sca,
MagickRealType   1365 magick/composite.c   MagickRealType
MagickRealType   1373 magick/composite.c   composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
MagickRealType   1386 magick/composite.c static inline MagickRealType Screen(const MagickRealType Sca,
MagickRealType   1402 magick/composite.c   MagickRealType
MagickRealType   1410 magick/composite.c     composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
MagickRealType   1411 magick/composite.c     Sa*=(MagickRealType) QuantumScale;
MagickRealType   1412 magick/composite.c     Da*=(MagickRealType) QuantumScale; /* optimization */
MagickRealType   1438 magick/composite.c static MagickRealType SoftLight(const MagickRealType Sca,
MagickRealType   1454 magick/composite.c   MagickRealType
MagickRealType   1478 magick/composite.c   MagickRealType
MagickRealType   1486 magick/composite.c   composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
MagickRealType   1505 magick/composite.c static inline MagickRealType Threshold(const MagickRealType p,
MagickRealType   1509 magick/composite.c   MagickRealType
MagickRealType   1513 magick/composite.c   if ((MagickRealType) fabs((double) (2.0*delta)) < threshold)
MagickRealType   1532 magick/composite.c static MagickRealType VividLight(const MagickRealType Sca,
MagickRealType   1551 magick/composite.c   MagickRealType
MagickRealType   1559 magick/composite.c   composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
MagickRealType   1572 magick/composite.c static MagickRealType Xor(const MagickRealType Sca,const MagickRealType Sa,
MagickRealType   1581 magick/composite.c   MagickRealType
MagickRealType   1589 magick/composite.c   composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
MagickRealType   1643 magick/composite.c   MagickRealType
MagickRealType   1802 magick/composite.c       MagickRealType
MagickRealType   1860 magick/composite.c           MagickRealType
MagickRealType   1930 magick/composite.c               MagickRealType
MagickRealType   1982 magick/composite.c       MagickRealType
MagickRealType   2017 magick/composite.c               horizontal_scale=(MagickRealType) (composite_image->columns-1.0)/
MagickRealType   2019 magick/composite.c               vertical_scale=(MagickRealType) (composite_image->rows-1.0)/2.0;
MagickRealType   2023 magick/composite.c               horizontal_scale=(MagickRealType) (image->columns-1.0)/2.0;
MagickRealType   2024 magick/composite.c               vertical_scale=(MagickRealType) (image->rows-1.0)/2.0;
MagickRealType   2055 magick/composite.c       center.x=(MagickRealType) x_offset;
MagickRealType   2056 magick/composite.c       center.y=(MagickRealType) y_offset;
MagickRealType   2061 magick/composite.c               center.x=(MagickRealType) (x_offset+(composite_image->columns-1)/
MagickRealType   2064 magick/composite.c               center.x=((MagickRealType) image->columns-1)/2.0;
MagickRealType   2067 magick/composite.c               center.x=(MagickRealType) (x_offset+geometry_info.xi);
MagickRealType   2072 magick/composite.c               center.y=(MagickRealType) (y_offset+(composite_image->rows-1)/2.0);
MagickRealType   2074 magick/composite.c               center.y=((MagickRealType) image->rows-1)/2.0;
MagickRealType   2077 magick/composite.c               center.y=(MagickRealType) (y_offset+geometry_info.psi);
MagickRealType   2120 magick/composite.c             (((MagickRealType) QuantumRange+1.0)/2.0)))/(((MagickRealType)
MagickRealType   2124 magick/composite.c             (((MagickRealType) QuantumRange+1.0)/2.0)))/(((MagickRealType)
MagickRealType   2133 magick/composite.c           pixel.opacity=(MagickRealType) QuantumRange*(1.0-(1.0-QuantumScale*
MagickRealType   2257 magick/composite.c   midpoint=((MagickRealType) QuantumRange+1.0)/2;
MagickRealType   2348 magick/composite.c       destination.red=(MagickRealType) GetPixelRed(q);
MagickRealType   2349 magick/composite.c       destination.green=(MagickRealType) GetPixelGreen(q);
MagickRealType   2350 magick/composite.c       destination.blue=(MagickRealType) GetPixelBlue(q);
MagickRealType   2352 magick/composite.c         destination.opacity=(MagickRealType) GetPixelOpacity(q);
MagickRealType   2354 magick/composite.c         destination.index=(MagickRealType) GetPixelIndex(indexes+x);
MagickRealType   2357 magick/composite.c           destination.red=(MagickRealType) QuantumRange-destination.red;
MagickRealType   2358 magick/composite.c           destination.green=(MagickRealType) QuantumRange-destination.green;
MagickRealType   2359 magick/composite.c           destination.blue=(MagickRealType) QuantumRange-destination.blue;
MagickRealType   2360 magick/composite.c           destination.index=(MagickRealType) QuantumRange-destination.index;
MagickRealType   2374 magick/composite.c               composite.opacity=(MagickRealType) (QuantumRange-
MagickRealType   2393 magick/composite.c               composite.opacity=(MagickRealType) TransparentOpacity;
MagickRealType   2405 magick/composite.c               composite.red=(MagickRealType) QuantumRange-composite.red;
MagickRealType   2406 magick/composite.c               composite.green=(MagickRealType) QuantumRange-composite.green;
MagickRealType   2407 magick/composite.c               composite.blue=(MagickRealType) QuantumRange-composite.blue;
MagickRealType   2408 magick/composite.c               composite.index=(MagickRealType) QuantumRange-composite.index;
MagickRealType   2423 magick/composite.c       source.red=(MagickRealType) GetPixelRed(p);
MagickRealType   2424 magick/composite.c       source.green=(MagickRealType) GetPixelGreen(p);
MagickRealType   2425 magick/composite.c       source.blue=(MagickRealType) GetPixelBlue(p);
MagickRealType   2427 magick/composite.c         source.opacity=(MagickRealType) GetPixelOpacity(p);
MagickRealType   2429 magick/composite.c         source.index=(MagickRealType) GetPixelIndex(composite_indexes+
MagickRealType   2433 magick/composite.c           source.red=(MagickRealType) QuantumRange-source.red;
MagickRealType   2434 magick/composite.c           source.green=(MagickRealType) QuantumRange-source.green;
MagickRealType   2435 magick/composite.c           source.blue=(MagickRealType) QuantumRange-source.blue;
MagickRealType   2436 magick/composite.c           source.index=(MagickRealType) QuantumRange-source.index;
MagickRealType   2649 magick/composite.c           if ((composite.opacity > ((MagickRealType) QuantumRange/2.0)) ||
MagickRealType   2651 magick/composite.c             composite.opacity=(MagickRealType) TransparentOpacity;
MagickRealType   2653 magick/composite.c             composite.opacity=(MagickRealType) OpaqueOpacity;
MagickRealType   2665 magick/composite.c           MagickPixelCompositeOver(&source,(MagickRealType) (QuantumRange-
MagickRealType   2667 magick/composite.c             (MagickRealType) (QuantumRange-destination_dissolve*(QuantumRange-
MagickRealType   2797 magick/composite.c               composite.opacity=(MagickRealType) (QuantumRange-
MagickRealType   2824 magick/composite.c           composite.red=(MagickRealType) QuantumRange-composite.red;
MagickRealType   2825 magick/composite.c           composite.green=(MagickRealType) QuantumRange-composite.green;
MagickRealType   2826 magick/composite.c           composite.blue=(MagickRealType) QuantumRange-composite.blue;
MagickRealType   2827 magick/composite.c           composite.index=(MagickRealType) QuantumRange-composite.index;
MagickRealType    805 magick/compress.c         ((MagickRealType) QuantumRange/2.0) ? 0 : 1);
MagickRealType    258 magick/decorate.c   accentuate.red=(MagickRealType) (QuantumScale*((QuantumRange-
MagickRealType    260 magick/decorate.c   accentuate.green=(MagickRealType) (QuantumScale*((QuantumRange-
MagickRealType    262 magick/decorate.c   accentuate.blue=(MagickRealType) (QuantumScale*((QuantumRange-
MagickRealType    266 magick/decorate.c   highlight.red=(MagickRealType) (QuantumScale*((QuantumRange-
MagickRealType    268 magick/decorate.c   highlight.green=(MagickRealType) (QuantumScale*((QuantumRange-
MagickRealType    270 magick/decorate.c   highlight.blue=(MagickRealType) (QuantumScale*((QuantumRange-
MagickRealType    761 magick/decorate.c       SetPixelRed(q,ClampToQuantum(QuantumScale*((MagickRealType)
MagickRealType    762 magick/decorate.c         GetPixelRed(q)*HighlightFactor+(MagickRealType) foreground*
MagickRealType    764 magick/decorate.c       SetPixelGreen(q,ClampToQuantum(QuantumScale*((MagickRealType)
MagickRealType    765 magick/decorate.c         GetPixelGreen(q)*HighlightFactor+(MagickRealType) foreground*
MagickRealType    767 magick/decorate.c       SetPixelBlue(q,ClampToQuantum(QuantumScale*((MagickRealType)
MagickRealType    768 magick/decorate.c         GetPixelBlue(q)*HighlightFactor+(MagickRealType) foreground*
MagickRealType    774 magick/decorate.c       SetPixelRed(q,ClampToQuantum(QuantumScale*((MagickRealType)
MagickRealType    775 magick/decorate.c         GetPixelRed(q)*AccentuateFactor+(MagickRealType) foreground*
MagickRealType    777 magick/decorate.c       SetPixelGreen(q,ClampToQuantum(QuantumScale*((MagickRealType)
MagickRealType    778 magick/decorate.c         GetPixelGreen(q)*AccentuateFactor+(MagickRealType) foreground*
MagickRealType    780 magick/decorate.c       SetPixelBlue(q,ClampToQuantum(QuantumScale*((MagickRealType)
MagickRealType    781 magick/decorate.c         GetPixelBlue(q)*AccentuateFactor+(MagickRealType) foreground*
MagickRealType    787 magick/decorate.c       SetPixelRed(q,ClampToQuantum(QuantumScale*((MagickRealType)
MagickRealType    788 magick/decorate.c         GetPixelRed(q)*ShadowFactor+(MagickRealType) background*
MagickRealType    790 magick/decorate.c       SetPixelGreen(q,ClampToQuantum(QuantumScale*((MagickRealType)
MagickRealType    791 magick/decorate.c         GetPixelGreen(q)*ShadowFactor+(MagickRealType) background*
MagickRealType    793 magick/decorate.c       SetPixelBlue(q,ClampToQuantum(QuantumScale*((MagickRealType)
MagickRealType    794 magick/decorate.c         GetPixelBlue(q)*ShadowFactor+(MagickRealType) background*
MagickRealType    835 magick/decorate.c       SetPixelRed(q,ClampToQuantum(QuantumScale*((MagickRealType)
MagickRealType    836 magick/decorate.c         GetPixelRed(q)*HighlightFactor+(MagickRealType) foreground*
MagickRealType    838 magick/decorate.c       SetPixelGreen(q,ClampToQuantum(QuantumScale*((MagickRealType)
MagickRealType    839 magick/decorate.c         GetPixelGreen(q)*HighlightFactor+(MagickRealType) foreground*
MagickRealType    841 magick/decorate.c       SetPixelBlue(q,ClampToQuantum(QuantumScale*((MagickRealType)
MagickRealType    842 magick/decorate.c         GetPixelBlue(q)*HighlightFactor+(MagickRealType) foreground*
MagickRealType    850 magick/decorate.c       SetPixelRed(q,ClampToQuantum(QuantumScale*((MagickRealType)
MagickRealType    851 magick/decorate.c         GetPixelRed(q)*ShadowFactor+(MagickRealType) background*
MagickRealType    853 magick/decorate.c       SetPixelGreen(q,ClampToQuantum(QuantumScale*((MagickRealType)
MagickRealType    854 magick/decorate.c         GetPixelGreen(q)*ShadowFactor+(MagickRealType) background*
MagickRealType    856 magick/decorate.c       SetPixelBlue(q,ClampToQuantum(QuantumScale*((MagickRealType)
MagickRealType    857 magick/decorate.c         GetPixelBlue(q)*ShadowFactor+(MagickRealType) background*
MagickRealType    898 magick/decorate.c       SetPixelRed(q,ClampToQuantum(QuantumScale*((MagickRealType)
MagickRealType    899 magick/decorate.c         GetPixelRed(q)*HighlightFactor+(MagickRealType) foreground*
MagickRealType    901 magick/decorate.c       SetPixelGreen(q,ClampToQuantum(QuantumScale*((MagickRealType)
MagickRealType    902 magick/decorate.c         GetPixelGreen(q)*HighlightFactor+(MagickRealType) foreground*
MagickRealType    904 magick/decorate.c       SetPixelBlue(q,ClampToQuantum(QuantumScale*((MagickRealType)
MagickRealType    905 magick/decorate.c         GetPixelBlue(q)*HighlightFactor+(MagickRealType) foreground*
MagickRealType    911 magick/decorate.c       SetPixelRed(q,ClampToQuantum(QuantumScale*((MagickRealType)
MagickRealType    912 magick/decorate.c         GetPixelRed(q)*TroughFactor+(MagickRealType) background*
MagickRealType    914 magick/decorate.c       SetPixelGreen(q,ClampToQuantum(QuantumScale*((MagickRealType)
MagickRealType    915 magick/decorate.c         GetPixelGreen(q)*TroughFactor+(MagickRealType) background*
MagickRealType    917 magick/decorate.c       SetPixelBlue(q,ClampToQuantum(QuantumScale*((MagickRealType)
MagickRealType    918 magick/decorate.c         GetPixelBlue(q)*TroughFactor+(MagickRealType) background*
MagickRealType    924 magick/decorate.c       SetPixelRed(q,ClampToQuantum(QuantumScale*((MagickRealType)
MagickRealType    925 magick/decorate.c         GetPixelRed(q)*ShadowFactor+(MagickRealType) background*
MagickRealType    927 magick/decorate.c       SetPixelGreen(q,ClampToQuantum(QuantumScale*((MagickRealType)
MagickRealType    928 magick/decorate.c         GetPixelGreen(q)*ShadowFactor+(MagickRealType) background*
MagickRealType    930 magick/decorate.c       SetPixelBlue(q,ClampToQuantum(QuantumScale*((MagickRealType)
MagickRealType    931 magick/decorate.c         GetPixelBlue(q)*ShadowFactor+(MagickRealType) background*
MagickRealType   1368 magick/deprecate.c           MagickCompositeOver(&fill_color,(MagickRealType) fill_color.opacity,q,
MagickRealType   1369 magick/deprecate.c             (MagickRealType) q->opacity,q);
MagickRealType   1835 magick/deprecate.c       MagickRealType
MagickRealType   2192 magick/deprecate.c   register MagickRealType
MagickRealType   2199 magick/deprecate.c   pixel.red=GetPixelRed(p)-(MagickRealType) GetPixelRed(q);
MagickRealType   2203 magick/deprecate.c   pixel.green=GetPixelGreen(p)-(MagickRealType)
MagickRealType   2208 magick/deprecate.c   pixel.blue=GetPixelBlue(p)-(MagickRealType) GetPixelBlue(q);
MagickRealType   3300 magick/deprecate.c static inline MagickRealType HueToRGB(MagickRealType m1,MagickRealType m2,
MagickRealType   3319 magick/deprecate.c   MagickRealType
MagickRealType   3340 magick/deprecate.c   *red=ClampToQuantum((MagickRealType) QuantumRange*r);
MagickRealType   3341 magick/deprecate.c   *green=ClampToQuantum((MagickRealType) QuantumRange*g);
MagickRealType   3342 magick/deprecate.c   *blue=ClampToQuantum((MagickRealType) QuantumRange*b);
MagickRealType   3452 magick/deprecate.c   MagickRealType
MagickRealType   3490 magick/deprecate.c static inline MagickRealType CubicWeightingFunction(const MagickRealType x)
MagickRealType   3492 magick/deprecate.c   MagickRealType
MagickRealType   3550 magick/deprecate.c       MagickRealType
MagickRealType   3565 magick/deprecate.c             alpha[i]=QuantumScale*((MagickRealType) GetPixelAlpha(p));
MagickRealType   3590 magick/deprecate.c       MagickRealType
MagickRealType   3608 magick/deprecate.c             alpha[i]=QuantumScale*((MagickRealType) GetPixelAlpha(p));
MagickRealType   3633 magick/deprecate.c       MagickRealType
MagickRealType   3651 magick/deprecate.c             alpha[i]=QuantumScale*((MagickRealType) GetPixelAlpha(p));
MagickRealType   3741 magick/deprecate.c       MagickRealType
MagickRealType   3760 magick/deprecate.c             alpha[i]=QuantumScale*((MagickRealType) GetPixelAlpha(p));
MagickRealType   3889 magick/deprecate.c       MagickRealType
MagickRealType   3911 magick/deprecate.c         dy=CubicWeightingFunction((MagickRealType) i-delta.y);
MagickRealType   3919 magick/deprecate.c               alpha[n]=QuantumScale*((MagickRealType)
MagickRealType   3927 magick/deprecate.c           dx=CubicWeightingFunction(delta.x-(MagickRealType) j);
MagickRealType   4009 magick/deprecate.c MagickExport MagickRealType InversesRGBCompandor(const MagickRealType pixel)
MagickRealType   5714 magick/deprecate.c   static MagickRealType
MagickRealType   5758 magick/deprecate.c             upper_threshold=(MagickRealType) QuantumRange-lower_threshold;
MagickRealType   5793 magick/deprecate.c           MagickRealType
MagickRealType   5804 magick/deprecate.c                 threshold=(MagickRealType) (QuantumRange*
MagickRealType   5808 magick/deprecate.c             threshold=(MagickRealType) QuantumRange*o2[(x%2)+2*(y%2)];
MagickRealType   5810 magick/deprecate.c             threshold=(MagickRealType) QuantumRange*o3[(x%3)+3*(y%3)];
MagickRealType   5812 magick/deprecate.c             threshold=(MagickRealType) QuantumRange*o4[(x%4)+4*(y%4)];
MagickRealType   5828 magick/deprecate.c                   if ((MagickRealType) q->opacity < lower_threshold)
MagickRealType   5830 magick/deprecate.c                   else if ((MagickRealType) q->opacity > upper_threshold)
MagickRealType   5833 magick/deprecate.c                     threshold=(MagickRealType) (QuantumRange*
MagickRealType   5837 magick/deprecate.c                 threshold=(MagickRealType) QuantumRange*o2[(x%2)+2*(y%2)];
MagickRealType   5839 magick/deprecate.c                 threshold=(MagickRealType) QuantumRange*o3[(x%3)+3*(y%3)];
MagickRealType   5841 magick/deprecate.c                 threshold=(MagickRealType) QuantumRange*o4[(x%4)+4*(y%4)]/1.7;
MagickRealType   5842 magick/deprecate.c               SetPixelOpacity(q,(MagickRealType) q->opacity <=
MagickRealType   6645 magick/deprecate.c MagickExport MagickRealType sRGBCompandor(const MagickRealType pixel)
MagickRealType   6989 magick/deprecate.c     pixel.opacity=(MagickRealType) OpaqueOpacity;
MagickRealType   7033 magick/deprecate.c         SetPixelRed(q,(MagickRealType) q->red <= pixel.red
MagickRealType   7035 magick/deprecate.c         SetPixelGreen(q,(MagickRealType) q->green <= pixel.green
MagickRealType   7037 magick/deprecate.c         SetPixelBlue(q,(MagickRealType) q->blue <= pixel.blue
MagickRealType   7039 magick/deprecate.c         SetPixelOpacity(q,(MagickRealType) q->opacity <= pixel.opacity
MagickRealType   7132 magick/deprecate.c   MagickRealType
MagickRealType     72 magick/deprecate.h typedef MagickRealType ExtendedRationalType;
MagickRealType    265 magick/deprecate.h extern MagickExport MagickRealType
MagickRealType    266 magick/deprecate.h   InversesRGBCompandor(const MagickRealType) magick_attribute((deprecated)),
MagickRealType    267 magick/deprecate.h   sRGBCompandor(const MagickRealType) magick_attribute((deprecated));
MagickRealType   1840 magick/display.c   static MagickRealType
MagickRealType   2880 magick/display.c   MagickRealType
MagickRealType   3204 magick/display.c   scale_factor=(MagickRealType) width/windows->image.ximage->width;
MagickRealType   3208 magick/display.c   scale_factor=(MagickRealType) height/windows->image.ximage->height;
MagickRealType   3793 magick/display.c                 target.red=(MagickRealType)
MagickRealType   3795 magick/display.c                 target.green=(MagickRealType)
MagickRealType   3797 magick/display.c                 target.blue=(MagickRealType)
MagickRealType   3925 magick/display.c   MagickRealType
MagickRealType   4244 magick/display.c   scale_factor=(MagickRealType) width/windows->image.ximage->width;
MagickRealType   4248 magick/display.c   scale_factor=(MagickRealType) height/windows->image.ximage->height;
MagickRealType   4597 magick/display.c   MagickRealType
MagickRealType   5296 magick/display.c   scale_factor=(MagickRealType) width/windows->image.ximage->width;
MagickRealType   5300 magick/display.c   scale_factor=(MagickRealType) height/windows->image.ximage->height;
MagickRealType   5430 magick/display.c   MagickRealType
MagickRealType   6333 magick/display.c   MagickRealType
MagickRealType   6342 magick/display.c   scale_factor=(MagickRealType) windows->pan.width/windows->image.ximage->width;
MagickRealType   6345 magick/display.c   scale_factor=(MagickRealType)
MagickRealType   7857 magick/display.c       white_point=(MagickRealType) (*image)->columns*(*image)->rows-white_point;
MagickRealType   10074 magick/display.c                 target.red=(MagickRealType)
MagickRealType   10076 magick/display.c                 target.green=(MagickRealType)
MagickRealType   10078 magick/display.c                 target.blue=(MagickRealType)
MagickRealType   10347 magick/display.c   MagickRealType
MagickRealType   10375 magick/display.c   x_factor=(MagickRealType) windows->image.ximage->width/windows->pan.width;
MagickRealType   10376 magick/display.c   y_factor=(MagickRealType) windows->image.ximage->height/windows->pan.height;
MagickRealType   10547 magick/display.c   MagickRealType
MagickRealType   10688 magick/display.c         scale_factor=(MagickRealType) windows->image.ximage->width/width;
MagickRealType   10690 magick/display.c         scale_factor=(MagickRealType) windows->image.ximage->height/height;
MagickRealType   10823 magick/display.c   scale_factor=(MagickRealType) width/windows->image.ximage->width;
MagickRealType   10827 magick/display.c   scale_factor=(MagickRealType) height/windows->image.ximage->height;
MagickRealType   11188 magick/display.c   MagickRealType
MagickRealType   11532 magick/display.c               scale_factor=(MagickRealType) width/windows->image.ximage->width;
MagickRealType   11536 magick/display.c               scale_factor=(MagickRealType)
MagickRealType   11949 magick/display.c   MagickRealType
MagickRealType   12845 magick/display.c   MagickRealType
MagickRealType   12876 magick/display.c   scale_factor=(MagickRealType) width/windows->image.ximage->width;
MagickRealType   12882 magick/display.c   scale_factor=(MagickRealType) height/windows->image.ximage->height;
MagickRealType   12967 magick/display.c   MagickRealType
MagickRealType   12990 magick/display.c   scale_factor=(MagickRealType) width/windows->image.ximage->width;
MagickRealType   12993 magick/display.c   scale_factor=(MagickRealType) height/windows->image.ximage->height;
MagickRealType   2828 magick/distort.c   MagickRealType
MagickRealType   2035 magick/draw.c              graphic_context[n]->fill.opacity=ClampToQuantum((MagickRealType)
MagickRealType   2235 magick/draw.c              graphic_context[n]->opacity=ClampToQuantum((MagickRealType)
MagickRealType   2664 magick/draw.c              graphic_context[n]->stroke.opacity=ClampToQuantum((MagickRealType)
MagickRealType   4021 magick/draw.c        MagickCompositeOver(&fill_color,(MagickRealType) fill_opacity,q,
MagickRealType   4022 magick/draw.c          (MagickRealType) q->opacity,q);
MagickRealType   4026 magick/draw.c        MagickCompositeOver(&stroke_color,(MagickRealType) stroke_opacity,q,
MagickRealType   4027 magick/draw.c          (MagickRealType) q->opacity,q);
MagickRealType   4225 magick/draw.c        MagickCompositeOver(&fill_color,(MagickRealType) fill_color.opacity,q,
MagickRealType   4226 magick/draw.c          (MagickRealType) q->opacity,q);
MagickRealType   4290 magick/draw.c                target.red=(MagickRealType) draw_info->border_color.red;
MagickRealType   4291 magick/draw.c                target.green=(MagickRealType) draw_info->border_color.green;
MagickRealType   4292 magick/draw.c                target.blue=(MagickRealType) draw_info->border_color.blue;
MagickRealType   4401 magick/draw.c                target.red=(MagickRealType) draw_info->border_color.red;
MagickRealType   4402 magick/draw.c                target.green=(MagickRealType) draw_info->border_color.green;
MagickRealType   4403 magick/draw.c                target.blue=(MagickRealType) draw_info->border_color.blue;
MagickRealType    149 magick/draw.h    MagickRealType
MagickRealType    182 magick/draw.h    MagickRealType
MagickRealType    357 magick/effect.c             alpha=(MagickRealType) (QuantumScale*GetPixelAlpha(p));
MagickRealType    679 magick/effect.c             alpha=(MagickRealType) (QuantumScale*GetPixelAlpha(p));
MagickRealType   1492 magick/effect.c   MagickRealType
MagickRealType   1576 magick/effect.c   filter_kernel=(MagickRealType *) MagickAssumeAligned(AcquireAlignedMemory(
MagickRealType   1578 magick/effect.c   if (filter_kernel == (MagickRealType *) NULL)
MagickRealType   1584 magick/effect.c     filter_kernel[i]=(MagickRealType) kernel->values[i];
MagickRealType   1637 magick/effect.c       register const MagickRealType
MagickRealType   1721 magick/effect.c               alpha=(MagickRealType) (QuantumScale*(QuantumRange-
MagickRealType   1766 magick/effect.c                   alpha=(MagickRealType) (QuantumScale*(QuantumRange-
MagickRealType   1800 magick/effect.c   filter_kernel=(MagickRealType *) RelinquishAlignedMemory(filter_kernel);
MagickRealType   2149 magick/effect.c             alpha=(MagickRealType) (QuantumScale*GetPixelAlpha(&pixel));
MagickRealType   2521 magick/effect.c           (double) (percentage*((MagickRealType) QuantumRange+1.0))/100.0);
MagickRealType   2523 magick/effect.c           (double) (percentage*((MagickRealType) QuantumRange+1.0))/100.0);
MagickRealType   2786 magick/effect.c   MagickRealType
MagickRealType   2827 magick/effect.c   theta=DegreesToRadians(angle)/(MagickRealType) (n-1);
MagickRealType   2828 magick/effect.c   cos_theta=(MagickRealType *) AcquireQuantumMemory((size_t) n,
MagickRealType   2830 magick/effect.c   sin_theta=(MagickRealType *) AcquireQuantumMemory((size_t) n,
MagickRealType   2832 magick/effect.c   if ((cos_theta == (MagickRealType *) NULL) ||
MagickRealType   2833 magick/effect.c       (sin_theta == (MagickRealType *) NULL))
MagickRealType   2838 magick/effect.c   offset=theta*(MagickRealType) (n-1)/2.0;
MagickRealType   2885 magick/effect.c       MagickRealType
MagickRealType   2963 magick/effect.c             alpha=(MagickRealType) (QuantumScale*
MagickRealType   3010 magick/effect.c   cos_theta=(MagickRealType *) RelinquishMagickMemory(cos_theta);
MagickRealType   3011 magick/effect.c   sin_theta=(MagickRealType *) RelinquishMagickMemory(sin_theta);
MagickRealType   3255 magick/effect.c       MagickRealType
MagickRealType   3351 magick/effect.c           MagickRealType
MagickRealType   3361 magick/effect.c                   alpha=(MagickRealType) (QuantumScale*GetPixelAlpha(p+u+j));
MagickRealType   3415 magick/effect.c                       alpha=(MagickRealType) (QuantumScale*
MagickRealType   3564 magick/effect.c     MagickRealType
MagickRealType   4037 magick/effect.c   MagickRealType
MagickRealType   4052 magick/effect.c   quantum_threshold=(MagickRealType) QuantumRange*threshold;
MagickRealType   4106 magick/effect.c           pixel.red=GetPixelRed(p)-(MagickRealType) GetPixelRed(q);
MagickRealType   4108 magick/effect.c             pixel.red=(MagickRealType) GetPixelRed(p);
MagickRealType   4110 magick/effect.c             pixel.red=(MagickRealType) GetPixelRed(p)+(pixel.red*gain);
MagickRealType   4115 magick/effect.c           pixel.green=GetPixelGreen(p)-(MagickRealType) q->green;
MagickRealType   4117 magick/effect.c             pixel.green=(MagickRealType) GetPixelGreen(p);
MagickRealType   4119 magick/effect.c             pixel.green=(MagickRealType) GetPixelGreen(p)+(pixel.green*gain);
MagickRealType   4124 magick/effect.c           pixel.blue=GetPixelBlue(p)-(MagickRealType) q->blue;
MagickRealType   4126 magick/effect.c             pixel.blue=(MagickRealType) GetPixelBlue(p);
MagickRealType   4128 magick/effect.c             pixel.blue=(MagickRealType) GetPixelBlue(p)+(pixel.blue*gain);
MagickRealType   4133 magick/effect.c           pixel.opacity=GetPixelOpacity(p)-(MagickRealType) q->opacity;
MagickRealType   4135 magick/effect.c             pixel.opacity=(MagickRealType) GetPixelOpacity(p);
MagickRealType   4143 magick/effect.c           pixel.index=GetPixelIndex(indexes+x)-(MagickRealType)
MagickRealType   4146 magick/effect.c             pixel.index=(MagickRealType) GetPixelIndex(indexes+x);
MagickRealType   4148 magick/effect.c             pixel.index=(MagickRealType) GetPixelIndex(indexes+x)+
MagickRealType    595 magick/enhance.c     cdl_map[i].red=ClampToQuantum((MagickRealType) ScaleMapToQuantum((
MagickRealType    596 magick/enhance.c       MagickRealType) (MaxMap*(pow(color_correction.red.slope*i/MaxMap+
MagickRealType    598 magick/enhance.c     cdl_map[i].green=ClampToQuantum((MagickRealType) ScaleMapToQuantum((
MagickRealType    599 magick/enhance.c       MagickRealType) (MaxMap*(pow(color_correction.green.slope*i/MaxMap+
MagickRealType    601 magick/enhance.c     cdl_map[i].blue=ClampToQuantum((MagickRealType) ScaleMapToQuantum((
MagickRealType    602 magick/enhance.c       MagickRealType) (MaxMap*(pow(color_correction.blue.slope*i/MaxMap+
MagickRealType   1120 magick/enhance.c #define MaxRange(color)  ((MagickRealType) ScaleQuantumToMap((Quantum) (color)))
MagickRealType   1240 magick/enhance.c       black.red=(MagickRealType) i;
MagickRealType   1248 magick/enhance.c       white.red=(MagickRealType) i;
MagickRealType   1261 magick/enhance.c       black.green=(MagickRealType) i;
MagickRealType   1269 magick/enhance.c       white.green=(MagickRealType) i;
MagickRealType   1282 magick/enhance.c       black.blue=(MagickRealType) i;
MagickRealType   1290 magick/enhance.c       white.blue=(MagickRealType) i;
MagickRealType   1303 magick/enhance.c       black.opacity=(MagickRealType) i;
MagickRealType   1311 magick/enhance.c       white.opacity=(MagickRealType) i;
MagickRealType   1324 magick/enhance.c       black.index=(MagickRealType) i;
MagickRealType   1332 magick/enhance.c       white.index=(MagickRealType) i;
MagickRealType   1350 magick/enhance.c               stretch_map[i].red=ScaleMapToQuantum((MagickRealType) (MaxMap*
MagickRealType   1362 magick/enhance.c               stretch_map[i].green=ScaleMapToQuantum((MagickRealType) (MaxMap*
MagickRealType   1374 magick/enhance.c               stretch_map[i].blue=ScaleMapToQuantum((MagickRealType) (MaxMap*
MagickRealType   1386 magick/enhance.c               stretch_map[i].opacity=ScaleMapToQuantum((MagickRealType) (MaxMap*
MagickRealType   1399 magick/enhance.c               stretch_map[i].index=ScaleMapToQuantum((MagickRealType) (MaxMap*
MagickRealType   1555 magick/enhance.c   mean=((MagickRealType) GetPixelRed(r)+pixel.red)/2; \
MagickRealType   1556 magick/enhance.c   distance=(MagickRealType) GetPixelRed(r)-(MagickRealType) pixel.red; \
MagickRealType   1557 magick/enhance.c   distance_squared=QuantumScale*(2.0*((MagickRealType) QuantumRange+1.0)+ \
MagickRealType   1559 magick/enhance.c   mean=((MagickRealType) GetPixelGreen(r)+pixel.green)/2; \
MagickRealType   1560 magick/enhance.c   distance=(MagickRealType) GetPixelGreen(r)-(MagickRealType) pixel.green; \
MagickRealType   1562 magick/enhance.c   mean=((MagickRealType) GetPixelBlue(r)+pixel.blue)/2; \
MagickRealType   1563 magick/enhance.c   distance=(MagickRealType) GetPixelBlue(r)-(MagickRealType) pixel.blue; \
MagickRealType   1564 magick/enhance.c   distance_squared+=QuantumScale*(3.0*((MagickRealType) QuantumRange+1.0)-1.0- \
MagickRealType   1566 magick/enhance.c   mean=((MagickRealType) r->opacity+pixel.opacity)/2; \
MagickRealType   1567 magick/enhance.c   distance=(MagickRealType) r->opacity-(MagickRealType) pixel.opacity; \
MagickRealType   1568 magick/enhance.c   distance_squared+=QuantumScale*(3.0*((MagickRealType) QuantumRange+1.0)-1.0- \
MagickRealType   1570 magick/enhance.c   if (distance_squared < ((MagickRealType) QuantumRange*(MagickRealType) \
MagickRealType   1663 magick/enhance.c       MagickRealType
MagickRealType   1838 magick/enhance.c         MagickRealType intensity=GetPixelIntensity(image,p);
MagickRealType   1893 magick/enhance.c           equalize_map[i].red=ScaleMapToQuantum((MagickRealType) ((MaxMap*
MagickRealType   1898 magick/enhance.c       equalize_map[i].red=ScaleMapToQuantum((MagickRealType) ((MaxMap*
MagickRealType   1901 magick/enhance.c       equalize_map[i].green=ScaleMapToQuantum((MagickRealType) ((MaxMap*
MagickRealType   1904 magick/enhance.c       equalize_map[i].blue=ScaleMapToQuantum((MagickRealType) ((MaxMap*
MagickRealType   1907 magick/enhance.c       equalize_map[i].opacity=ScaleMapToQuantum((MagickRealType) ((MaxMap*
MagickRealType   1912 magick/enhance.c       equalize_map[i].index=ScaleMapToQuantum((MagickRealType) ((MaxMap*
MagickRealType   2169 magick/enhance.c       gamma_map[i]=ClampToQuantum((MagickRealType) ScaleMapToQuantum((
MagickRealType   2170 magick/enhance.c         MagickRealType) (MaxMap*pow((double) i/MaxMap,1.0/gamma))));
MagickRealType   2367 magick/enhance.c static inline MagickRealType MagickMax(const MagickRealType x,
MagickRealType   2375 magick/enhance.c static inline MagickRealType MagickMin(const MagickRealType x,
MagickRealType   2461 magick/enhance.c       MagickRealType
MagickRealType   2467 magick/enhance.c       red=(MagickRealType) q->red;
MagickRealType   2468 magick/enhance.c       green=(MagickRealType) q->green;
MagickRealType   2469 magick/enhance.c       blue=(MagickRealType) q->blue;
MagickRealType   2491 magick/enhance.c           intensity=(MagickRealType) (((double) red*red+green*green+
MagickRealType   2542 magick/enhance.c           intensity=(MagickRealType) (sqrt((double) red*red+green*green+
MagickRealType   2618 magick/enhance.c     MagickRealType
MagickRealType   2668 magick/enhance.c   length=(size_t) MagickMin((MagickRealType) hald_image->columns,
MagickRealType   2669 magick/enhance.c     (MagickRealType) hald_image->rows);
MagickRealType   2961 magick/enhance.c           white_point,gamma,(MagickRealType) image->colormap[i].red));
MagickRealType   2964 magick/enhance.c           black_point,white_point,gamma,(MagickRealType)
MagickRealType   2968 magick/enhance.c           white_point,gamma,(MagickRealType) image->colormap[i].blue));
MagickRealType   2972 magick/enhance.c           (MagickRealType) (QuantumRange-image->colormap[i].opacity))));
MagickRealType   3009 magick/enhance.c           (MagickRealType) GetPixelRed(q))));
MagickRealType   3012 magick/enhance.c           (MagickRealType) GetPixelGreen(q))));
MagickRealType   3015 magick/enhance.c           (MagickRealType) GetPixelBlue(q))));
MagickRealType   3019 magick/enhance.c           (MagickRealType) GetPixelAlpha(q))));
MagickRealType   3023 magick/enhance.c           white_point,gamma,(MagickRealType) GetPixelIndex(indexes+x))));
MagickRealType   3105 magick/enhance.c #define LevelizeValue(x) ClampToQuantum(((MagickRealType) gamma_pow((double) \
MagickRealType   3373 magick/enhance.c   MagickRealType
MagickRealType   3387 magick/enhance.c   histogram=(MagickRealType *) AcquireQuantumMemory(MaxMap+1UL,
MagickRealType   3389 magick/enhance.c   if (histogram == (MagickRealType *) NULL)
MagickRealType   3431 magick/enhance.c   histogram=(MagickRealType *) RelinquishMagickMemory(histogram);
MagickRealType   4379 magick/enhance.c   MagickRealType
MagickRealType   4401 magick/enhance.c   sigmoidal_map=(MagickRealType *) AcquireQuantumMemory(MaxMap+1UL,
MagickRealType   4403 magick/enhance.c   if (sigmoidal_map == (MagickRealType *) NULL)
MagickRealType   4409 magick/enhance.c       sigmoidal_map[i]=(MagickRealType) ScaleMapToQuantum((MagickRealType)
MagickRealType   4414 magick/enhance.c       sigmoidal_map[i]=(MagickRealType) ScaleMapToQuantum((MagickRealType) (
MagickRealType   4504 magick/enhance.c   sigmoidal_map=(MagickRealType *) RelinquishMagickMemory(sigmoidal_map);
MagickRealType     33 magick/fx-private.h   FxEvaluateExpression(FxInfo *,MagickRealType *,ExceptionInfo *),
MagickRealType     35 magick/fx-private.h    const ssize_t,MagickRealType *,ExceptionInfo *);
MagickRealType    291 magick/fx.c      MagickRealType
MagickRealType    965 magick/fx.c        MagickRealType
MagickRealType   1147 magick/fx.c    static MagickRealType FxChannelStatistics(FxInfo *fx_info,const Image *image,
MagickRealType   1249 magick/fx.c    static MagickRealType
MagickRealType   1287 magick/fx.c    static MagickRealType FxGetSymbol(FxInfo *fx_info,const ChannelType channel,
MagickRealType   1306 magick/fx.c      MagickRealType
MagickRealType   1494 magick/fx.c              MagickRealType
MagickRealType   1499 magick/fx.c              alpha=(MagickRealType) (QuantumScale*GetPixelAlpha(&pixel));
MagickRealType   1530 magick/fx.c            return((MagickRealType) (QuantumScale*GetPixelAlpha(&pixel)));
MagickRealType   1665 magick/fx.c            return((MagickRealType) image->rows);
MagickRealType   1697 magick/fx.c            return((MagickRealType) x);
MagickRealType   1704 magick/fx.c            return((MagickRealType) y);
MagickRealType   1756 magick/fx.c            return((MagickRealType) GetImageListLength(fx_info->images));
MagickRealType   1770 magick/fx.c            return((MagickRealType) image->page.height);
MagickRealType   1772 magick/fx.c            return((MagickRealType) image->page.width);
MagickRealType   1774 magick/fx.c            return((MagickRealType) image->page.x);
MagickRealType   1776 magick/fx.c            return((MagickRealType) image->page.y);
MagickRealType   1814 magick/fx.c            return((MagickRealType) GetImageIndexInList(fx_info->images));
MagickRealType   1821 magick/fx.c            return((MagickRealType) image->columns);
MagickRealType   1836 magick/fx.c              MagickRealType
MagickRealType   1839 magick/fx.c              depth=(MagickRealType) GetImageChannelDepth(image,channel,
MagickRealType   1850 magick/fx.c        return((MagickRealType) StringToDouble(value,(char **) NULL));
MagickRealType   2112 magick/fx.c    static MagickRealType FxEvaluateSubexpression(FxInfo *fx_info,
MagickRealType   2120 magick/fx.c      MagickRealType
MagickRealType   2151 magick/fx.c              *beta=(MagickRealType) (~(size_t) *beta);
MagickRealType   2208 magick/fx.c              *beta=(MagickRealType) ((size_t) (alpha+0.5) << (size_t)
MagickRealType   2215 magick/fx.c              *beta=(MagickRealType) ((size_t) (alpha+0.5) >> (size_t)
MagickRealType   2252 magick/fx.c              *beta=(MagickRealType) ((size_t) (alpha+0.5) & (size_t)
MagickRealType   2259 magick/fx.c              *beta=(MagickRealType) ((size_t) (alpha+0.5) | (size_t)
MagickRealType   2277 magick/fx.c              MagickRealType
MagickRealType   2362 magick/fx.c          return((MagickRealType) (~(size_t) (gamma+0.5)));
MagickRealType   2371 magick/fx.c              return((MagickRealType) fabs((double) alpha));
MagickRealType   2378 magick/fx.c              return((MagickRealType) acosh((double) alpha));
MagickRealType   2385 magick/fx.c              return((MagickRealType) acos((double) alpha));
MagickRealType   2403 magick/fx.c              return((MagickRealType) asinh((double) alpha));
MagickRealType   2410 magick/fx.c              return((MagickRealType) asin((double) alpha));
MagickRealType   2422 magick/fx.c              return((MagickRealType) atan2((double) alpha,(double) *beta));
MagickRealType   2429 magick/fx.c              return((MagickRealType) atanh((double) alpha));
MagickRealType   2436 magick/fx.c              return((MagickRealType) atan((double) alpha));
MagickRealType   2456 magick/fx.c              return((MagickRealType) ceil((double) alpha));
MagickRealType   2462 magick/fx.c              return((MagickRealType) cosh((double) alpha));
MagickRealType   2468 magick/fx.c              return((MagickRealType) cos((double) alpha));
MagickRealType   2517 magick/fx.c              return((MagickRealType) (alpha/(*beta*(alpha-1.0)+1.0)));
MagickRealType   2525 magick/fx.c            return((MagickRealType) MagickEpsilon);
MagickRealType   2530 magick/fx.c              return((MagickRealType) exp((double) alpha));
MagickRealType   2533 magick/fx.c            return((MagickRealType) 2.7182818284590452354);
MagickRealType   2543 magick/fx.c              return((MagickRealType) floor((double) alpha));
MagickRealType   2555 magick/fx.c              return((MagickRealType) gamma);
MagickRealType   2566 magick/fx.c              return((MagickRealType) gcd);
MagickRealType   2583 magick/fx.c              return((MagickRealType) hypot((double) alpha,(double) *beta));
MagickRealType   2603 magick/fx.c              return((MagickRealType) floor(alpha));
MagickRealType   2610 magick/fx.c              return((MagickRealType) !!isnan((double) alpha));
MagickRealType   2627 magick/fx.c              return((MagickRealType) j0((double) alpha));
MagickRealType   2635 magick/fx.c              return((MagickRealType) j1((double) alpha));
MagickRealType   2645 magick/fx.c              gamma=(MagickRealType) (2.0*j1((double) (MagickPI*alpha))/
MagickRealType   2659 magick/fx.c              return((MagickRealType) log((double) alpha));
MagickRealType   2665 magick/fx.c              return((MagickRealType) log10((double) alpha))/log10(2.0);
MagickRealType   2671 magick/fx.c              return((MagickRealType) log10((double) alpha));
MagickRealType   2681 magick/fx.c            return((MagickRealType) QuantumRange);
MagickRealType   2716 magick/fx.c              return((MagickRealType) (alpha < MagickEpsilon));
MagickRealType   2735 magick/fx.c            return((MagickRealType) MagickPHI);
MagickRealType   2737 magick/fx.c            return((MagickRealType) MagickPI);
MagickRealType   2742 magick/fx.c              return((MagickRealType) pow((double) alpha,(double) *beta));
MagickRealType   2752 magick/fx.c            return((MagickRealType) QuantumRange);
MagickRealType   2754 magick/fx.c            return((MagickRealType) QuantumScale);
MagickRealType   2761 magick/fx.c            return((MagickRealType) GetPseudoRandomValue(fx_info->random_info));
MagickRealType   2766 magick/fx.c              return((MagickRealType) floor((double) alpha+0.5));
MagickRealType   2789 magick/fx.c              gamma=(MagickRealType) (sin((double) (MagickPI*alpha))/
MagickRealType   2797 magick/fx.c              return((MagickRealType) sinh((double) alpha));
MagickRealType   2803 magick/fx.c              return((MagickRealType) sin((double) alpha));
MagickRealType   2809 magick/fx.c              return((MagickRealType) sqrt((double) alpha));
MagickRealType   2815 magick/fx.c              return((MagickRealType) (1.0/(1.0+exp((double) (-alpha)))));
MagickRealType   2828 magick/fx.c              return((MagickRealType) tanh((double) alpha));
MagickRealType   2834 magick/fx.c              return((MagickRealType) tan((double) alpha));
MagickRealType   2843 magick/fx.c                return((MagickRealType) floor((double) alpha));
MagickRealType   2844 magick/fx.c              return((MagickRealType) ceil((double) alpha));
MagickRealType   2874 magick/fx.c              return((MagickRealType) *beta);
MagickRealType   2934 magick/fx.c      MagickRealType
MagickRealType   2997 magick/fx.c      MagickRealType
MagickRealType   3105 magick/fx.c        MagickRealType
MagickRealType   3133 magick/fx.c              SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange*
MagickRealType   3140 magick/fx.c              SetPixelGreen(q,ClampToQuantum((MagickRealType) QuantumRange*
MagickRealType   3147 magick/fx.c              SetPixelBlue(q,ClampToQuantum((MagickRealType) QuantumRange*
MagickRealType   3155 magick/fx.c                SetPixelOpacity(q,ClampToQuantum((MagickRealType)
MagickRealType   3158 magick/fx.c                SetPixelOpacity(q,ClampToQuantum((MagickRealType)
MagickRealType   3166 magick/fx.c              SetPixelIndex(fx_indexes+x,ClampToQuantum((MagickRealType)
MagickRealType   3248 magick/fx.c      MagickRealType
MagickRealType   3311 magick/fx.c        MagickRealType
MagickRealType   3432 magick/fx.c      MagickRealType
MagickRealType   3498 magick/fx.c          beta=(MagickRealType) (i+1.0)/(MagickRealType) (number_frames+1.0);
MagickRealType   3663 magick/fx.c      MagickRealType
MagickRealType   3720 magick/fx.c      plasma=(MagickRealType) QuantumRange/(2.0*attenuate);
MagickRealType   3737 magick/fx.c          SetPixelRed(q,PlasmaPixel(random_info,(MagickRealType)
MagickRealType   3739 magick/fx.c          SetPixelGreen(q,PlasmaPixel(random_info,(MagickRealType)
MagickRealType   3741 magick/fx.c          SetPixelBlue(q,PlasmaPixel(random_info,(MagickRealType)
MagickRealType   3757 magick/fx.c              SetPixelRed(q,PlasmaPixel(random_info,(MagickRealType)
MagickRealType   3759 magick/fx.c              SetPixelGreen(q,PlasmaPixel(random_info,(MagickRealType)
MagickRealType   3761 magick/fx.c              SetPixelBlue(q,PlasmaPixel(random_info,(MagickRealType)
MagickRealType   3784 magick/fx.c              SetPixelRed(q,PlasmaPixel(random_info,(MagickRealType)
MagickRealType   3786 magick/fx.c              SetPixelGreen(q,PlasmaPixel(random_info,(MagickRealType)
MagickRealType   3788 magick/fx.c              SetPixelBlue(q,PlasmaPixel(random_info,(MagickRealType)
MagickRealType   3808 magick/fx.c              SetPixelRed(q,PlasmaPixel(random_info,(MagickRealType)
MagickRealType   3810 magick/fx.c              SetPixelGreen(q,PlasmaPixel(random_info,(MagickRealType)
MagickRealType   3812 magick/fx.c              SetPixelBlue(q,PlasmaPixel(random_info,(MagickRealType)
MagickRealType   3834 magick/fx.c          SetPixelRed(q,PlasmaPixel(random_info,(MagickRealType)
MagickRealType   3836 magick/fx.c          SetPixelGreen(q,PlasmaPixel(random_info,(MagickRealType)
MagickRealType   3838 magick/fx.c          SetPixelBlue(q,PlasmaPixel(random_info,(MagickRealType)
MagickRealType   4161 magick/fx.c          MagickRealType
MagickRealType   4166 magick/fx.c          tone=intensity > threshold ? (MagickRealType) QuantumRange : intensity+
MagickRealType   4167 magick/fx.c            (MagickRealType) QuantumRange-threshold;
MagickRealType   4169 magick/fx.c          tone=intensity > (7.0*threshold/6.0) ? (MagickRealType) QuantumRange :
MagickRealType   4170 magick/fx.c            intensity+(MagickRealType) QuantumRange-7.0*threshold/6.0;
MagickRealType   4175 magick/fx.c          if ((MagickRealType) GetPixelGreen(q) < tone)
MagickRealType   4177 magick/fx.c          if ((MagickRealType) GetPixelBlue(q) < tone)
MagickRealType   4326 magick/fx.c            SetPixelOpacity(q,ClampToQuantum((MagickRealType)
MagickRealType   4476 magick/fx.c          pixel.red=(MagickRealType) (QuantumRange*
MagickRealType   4605 magick/fx.c              if ((MagickRealType) image->colormap[i].red > threshold)
MagickRealType   4608 magick/fx.c              if ((MagickRealType) image->colormap[i].green > threshold)
MagickRealType   4644 magick/fx.c            if ((MagickRealType) GetPixelRed(q) > threshold)
MagickRealType   4647 magick/fx.c            if ((MagickRealType) GetPixelGreen(q) > threshold)
MagickRealType   4650 magick/fx.c            if ((MagickRealType) GetPixelBlue(q) > threshold)
MagickRealType   5034 magick/fx.c      MagickRealType
MagickRealType   5095 magick/fx.c        MagickRealType
MagickRealType   5131 magick/fx.c              MagickRealType
MagickRealType   5273 magick/fx.c        pixel.opacity=(MagickRealType) OpaqueOpacity;
MagickRealType   5274 magick/fx.c      color_vector.red=(MagickRealType) (pixel.red*tint.red/100.0-
MagickRealType   5276 magick/fx.c      color_vector.green=(MagickRealType) (pixel.green*tint.green/100.0-
MagickRealType   5278 magick/fx.c      color_vector.blue=(MagickRealType) (pixel.blue*tint.blue/100.0-
MagickRealType   5317 magick/fx.c          MagickRealType
MagickRealType   5321 magick/fx.c          pixel.red=(MagickRealType) GetPixelRed(p)+color_vector.red*(1.0-(4.0*
MagickRealType   5325 magick/fx.c          pixel.green=(MagickRealType) GetPixelGreen(p)+color_vector.green*(1.0-
MagickRealType   5329 magick/fx.c          pixel.blue=(MagickRealType) GetPixelBlue(p)+color_vector.blue*(1.0-(4.0*
MagickRealType   5506 magick/fx.c      MagickRealType
MagickRealType   5539 magick/fx.c      sine_map=(MagickRealType *) AcquireQuantumMemory((size_t) wave_image->columns,
MagickRealType   5541 magick/fx.c      if (sine_map == (MagickRealType *) NULL)
MagickRealType   5613 magick/fx.c      sine_map=(MagickRealType *) RelinquishMagickMemory(sine_map);
MagickRealType     96 magick/gem-private.h   r=QuantumScale*DecodePixelGamma((MagickRealType) red);
MagickRealType     97 magick/gem-private.h   g=QuantumScale*DecodePixelGamma((MagickRealType) green);
MagickRealType     98 magick/gem-private.h   b=QuantumScale*DecodePixelGamma((MagickRealType) blue);
MagickRealType    163 magick/gem-private.h   *red=ClampToQuantum((MagickRealType) EncodePixelGamma(QuantumRange*r));
MagickRealType    164 magick/gem-private.h   *green=ClampToQuantum((MagickRealType) EncodePixelGamma(QuantumRange*g));
MagickRealType    165 magick/gem-private.h   *blue=ClampToQuantum((MagickRealType) EncodePixelGamma(QuantumRange*b));
MagickRealType     31 magick/gem.h       const MagickRealType);
MagickRealType     59 magick/image-private.h static inline MagickRealType RadiansToDegrees(const MagickRealType radians)
MagickRealType     61 magick/image-private.h   return((MagickRealType) (180.0*radians/MagickPI));
MagickRealType    526 magick/layer.c   MagickRealType
MagickRealType    543 magick/layer.c     return((MagickBooleanType) ( (o1 <= ((MagickRealType) QuantumRange/2.0)) &&
MagickRealType    544 magick/layer.c       (o2 > ((MagickRealType) QuantumRange/2.0)) ) );
MagickRealType    551 magick/layer.c       if (o2 > ((MagickRealType) QuantumRange/2.0))
MagickRealType    139 magick/magick-type.h #define MagickEpsilon  ((MagickRealType) 1.0e-15)
MagickRealType   2761 magick/morphology.c             MagickRealType
MagickRealType   2987 magick/morphology.c                   SetPixelRed(q,ClampToQuantum((MagickRealType) result.red));
MagickRealType   2989 magick/morphology.c                   SetPixelGreen(q,ClampToQuantum((MagickRealType) result.green));
MagickRealType   2991 magick/morphology.c                   SetPixelBlue(q,ClampToQuantum((MagickRealType) result.blue));
MagickRealType   2994 magick/morphology.c                   SetPixelOpacity(q,ClampToQuantum((MagickRealType) result.opacity));
MagickRealType   3033 magick/morphology.c                 SetPixelRed(q,ClampToQuantum((MagickRealType) (gamma*result.red)));
MagickRealType   3034 magick/morphology.c                 SetPixelGreen(q,ClampToQuantum((MagickRealType) (gamma*result.green)));
MagickRealType   3035 magick/morphology.c                 SetPixelBlue(q,ClampToQuantum((MagickRealType) (gamma*result.blue)));
MagickRealType   3038 magick/morphology.c                   SetPixelIndex(q_indexes+x,ClampToQuantum((MagickRealType) (gamma*
MagickRealType    106 magick/pixel-accessor.h static inline MagickRealType AbsolutePixelValue(const MagickRealType x)
MagickRealType    111 magick/pixel-accessor.h static inline MagickRealType GetPixelLuma(const Image *restrict image,
MagickRealType    115 magick/pixel-accessor.h     return((MagickRealType) pixel->red);
MagickRealType    119 magick/pixel-accessor.h static inline MagickRealType GetPixelLuminance(const Image *restrict image,
MagickRealType    122 magick/pixel-accessor.h   MagickRealType
MagickRealType    128 magick/pixel-accessor.h     return((MagickRealType) pixel->red);
MagickRealType    131 magick/pixel-accessor.h   red=DecodePixelGamma((MagickRealType) pixel->red);
MagickRealType    132 magick/pixel-accessor.h   green=DecodePixelGamma((MagickRealType) pixel->green);
MagickRealType    133 magick/pixel-accessor.h   blue=DecodePixelGamma((MagickRealType) pixel->blue);
MagickRealType    139 magick/pixel-accessor.h   MagickRealType
MagickRealType    144 magick/pixel-accessor.h   red=(MagickRealType) pixel->red;
MagickRealType    145 magick/pixel-accessor.h   green=(MagickRealType) pixel->green;
MagickRealType    146 magick/pixel-accessor.h   blue=(MagickRealType) pixel->blue;
MagickRealType    155 magick/pixel-accessor.h   MagickRealType
MagickRealType     95 magick/pixel-private.h   pixel->red=(MagickRealType) GetPixelRed(color);
MagickRealType     96 magick/pixel-private.h   pixel->green=(MagickRealType) GetPixelGreen(color);
MagickRealType     97 magick/pixel-private.h   pixel->blue=(MagickRealType) GetPixelBlue(color);
MagickRealType     98 magick/pixel-private.h   pixel->opacity=(MagickRealType) GetPixelOpacity(color);
MagickRealType    101 magick/pixel-private.h     pixel->index=(MagickRealType) GetPixelIndex(index);
MagickRealType    187 magick/pixel.c MagickExport MagickRealType DecodePixelGamma(const MagickRealType pixel)
MagickRealType    191 magick/pixel.c   return((MagickRealType) (QuantumRange*DecodeGamma((double) (QuantumScale*
MagickRealType    283 magick/pixel.c MagickExport MagickRealType EncodePixelGamma(const MagickRealType pixel)
MagickRealType    287 magick/pixel.c   return((MagickRealType) QuantumRange*(1.055*EncodeGamma((double) QuantumScale*
MagickRealType   2041 magick/pixel.c   pixel->opacity=(MagickRealType) OpaqueOpacity;
MagickRealType   2090 magick/pixel.c static inline MagickRealType MagickMax(const MagickRealType x,
MagickRealType   2098 magick/pixel.c static inline MagickRealType MagickMin(const MagickRealType x,
MagickRealType   2106 magick/pixel.c MagickExport MagickRealType GetPixelIntensity(const Image *image,
MagickRealType   2109 magick/pixel.c   MagickRealType
MagickRealType   2116 magick/pixel.c     return((MagickRealType) pixel->red);
MagickRealType   2117 magick/pixel.c   red=(MagickRealType) pixel->red;
MagickRealType   2118 magick/pixel.c   green=(MagickRealType) pixel->green;
MagickRealType   2119 magick/pixel.c   blue=(MagickRealType) pixel->blue;
MagickRealType   2140 magick/pixel.c       intensity=(MagickRealType) (((double) red*red+green*green+blue*blue)/
MagickRealType   2191 magick/pixel.c       intensity=(MagickRealType) (sqrt((double) red*red+green*green+blue*blue)/
MagickRealType   2552 magick/pixel.c           SetPixelBlue(q,ClampToQuantum((MagickRealType) QuantumRange*(*p)));
MagickRealType   2554 magick/pixel.c           SetPixelGreen(q,ClampToQuantum((MagickRealType) QuantumRange*(*p)));
MagickRealType   2556 magick/pixel.c           SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange*(*p)));
MagickRealType   2574 magick/pixel.c           SetPixelBlue(q,ClampToQuantum((MagickRealType) QuantumRange*(*p)));
MagickRealType   2576 magick/pixel.c           SetPixelGreen(q,ClampToQuantum((MagickRealType) QuantumRange*(*p)));
MagickRealType   2578 magick/pixel.c           SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange*(*p)));
MagickRealType   2580 magick/pixel.c           q->opacity=QuantumRange-ClampToQuantum((MagickRealType)
MagickRealType   2599 magick/pixel.c           SetPixelBlue(q,ClampToQuantum((MagickRealType) QuantumRange*(*p)));
MagickRealType   2601 magick/pixel.c           SetPixelGreen(q,ClampToQuantum((MagickRealType) QuantumRange*(*p)));
MagickRealType   2603 magick/pixel.c           SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange*(*p)));
MagickRealType   2622 magick/pixel.c           SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange*(*p)));
MagickRealType   2642 magick/pixel.c           SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange*(*p)));
MagickRealType   2644 magick/pixel.c           SetPixelGreen(q,ClampToQuantum((MagickRealType) QuantumRange*(*p)));
MagickRealType   2646 magick/pixel.c           SetPixelBlue(q,ClampToQuantum((MagickRealType) QuantumRange*(*p)));
MagickRealType   2664 magick/pixel.c           SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange*(*p)));
MagickRealType   2666 magick/pixel.c           SetPixelGreen(q,ClampToQuantum((MagickRealType) QuantumRange*(*p)));
MagickRealType   2668 magick/pixel.c           SetPixelBlue(q,ClampToQuantum((MagickRealType) QuantumRange*(*p)));
MagickRealType   2670 magick/pixel.c           SetPixelAlpha(q,ClampToQuantum((MagickRealType) QuantumRange*(*p)));
MagickRealType   2688 magick/pixel.c           SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange*(*p)));
MagickRealType   2690 magick/pixel.c           SetPixelGreen(q,ClampToQuantum((MagickRealType) QuantumRange*(*p)));
MagickRealType   2692 magick/pixel.c           SetPixelBlue(q,ClampToQuantum((MagickRealType) QuantumRange*(*p)));
MagickRealType   2720 magick/pixel.c             SetPixelRed(q,ClampToQuantum((MagickRealType)
MagickRealType   2727 magick/pixel.c             SetPixelGreen(q,ClampToQuantum((MagickRealType)
MagickRealType   2734 magick/pixel.c             SetPixelBlue(q,ClampToQuantum((MagickRealType)
MagickRealType   2740 magick/pixel.c             SetPixelAlpha(q,ClampToQuantum((MagickRealType)
MagickRealType   2746 magick/pixel.c             SetPixelOpacity(q,ClampToQuantum((MagickRealType)
MagickRealType   2752 magick/pixel.c             SetPixelIndex(indexes+x,ClampToQuantum((MagickRealType)
MagickRealType   2758 magick/pixel.c             SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange*(*p)));
MagickRealType   2807 magick/pixel.c           SetPixelBlue(q,ClampToQuantum((MagickRealType) QuantumRange*(*p)));
MagickRealType   2809 magick/pixel.c           SetPixelGreen(q,ClampToQuantum((MagickRealType) QuantumRange*(*p)));
MagickRealType   2811 magick/pixel.c           SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange*(*p)));
MagickRealType   2829 magick/pixel.c           SetPixelBlue(q,ClampToQuantum((MagickRealType) QuantumRange*(*p)));
MagickRealType   2831 magick/pixel.c           SetPixelGreen(q,ClampToQuantum((MagickRealType) QuantumRange*(*p)));
MagickRealType   2833 magick/pixel.c           SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange*(*p)));
MagickRealType   2835 magick/pixel.c           SetPixelAlpha(q,ClampToQuantum((MagickRealType) QuantumRange*(*p)));
MagickRealType   2853 magick/pixel.c           SetPixelBlue(q,ClampToQuantum((MagickRealType) QuantumRange*(*p)));
MagickRealType   2855 magick/pixel.c           SetPixelGreen(q,ClampToQuantum((MagickRealType) QuantumRange*(*p)));
MagickRealType   2857 magick/pixel.c           SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange*(*p)));
MagickRealType   2876 magick/pixel.c           SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange*(*p)));
MagickRealType   2896 magick/pixel.c           SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange*(*p)));
MagickRealType   2898 magick/pixel.c           SetPixelGreen(q,ClampToQuantum((MagickRealType) QuantumRange*(*p)));
MagickRealType   2900 magick/pixel.c           SetPixelBlue(q,ClampToQuantum((MagickRealType) QuantumRange*(*p)));
MagickRealType   2918 magick/pixel.c           SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange*(*p)));
MagickRealType   2920 magick/pixel.c           SetPixelGreen(q,ClampToQuantum((MagickRealType) QuantumRange*(*p)));
MagickRealType   2922 magick/pixel.c           SetPixelBlue(q,ClampToQuantum((MagickRealType) QuantumRange*(*p)));
MagickRealType   2924 magick/pixel.c           SetPixelAlpha(q,ClampToQuantum((MagickRealType) QuantumRange*(*p)));
MagickRealType   2942 magick/pixel.c           SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange*(*p)));
MagickRealType   2944 magick/pixel.c           SetPixelGreen(q,ClampToQuantum((MagickRealType) QuantumRange*(*p)));
MagickRealType   2946 magick/pixel.c           SetPixelBlue(q,ClampToQuantum((MagickRealType) QuantumRange*(*p)));
MagickRealType   2974 magick/pixel.c             SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange*(*p)));
MagickRealType   2980 magick/pixel.c             SetPixelGreen(q,ClampToQuantum((MagickRealType) QuantumRange*(*p)));
MagickRealType   2986 magick/pixel.c             SetPixelBlue(q,ClampToQuantum((MagickRealType) QuantumRange*(*p)));
MagickRealType   2991 magick/pixel.c             SetPixelAlpha(q,ClampToQuantum((MagickRealType) QuantumRange*(*p)));
MagickRealType   2996 magick/pixel.c             SetPixelOpacity(q,ClampToQuantum((MagickRealType)
MagickRealType   3002 magick/pixel.c             SetPixelIndex(indexes+x,ClampToQuantum((MagickRealType)
MagickRealType   3008 magick/pixel.c             SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange*(*p)));
MagickRealType   4164 magick/pixel.c       pixel->red=(MagickRealType) GetPixelRed(color);
MagickRealType   4165 magick/pixel.c       pixel->green=(MagickRealType) GetPixelGreen(color);
MagickRealType   4166 magick/pixel.c       pixel->blue=(MagickRealType) GetPixelBlue(color);
MagickRealType   4167 magick/pixel.c       pixel->opacity=(MagickRealType) GetPixelOpacity(color);
MagickRealType   4172 magick/pixel.c         pixel->index=(MagickRealType) GetPixelIndex(indexes);
MagickRealType   4179 magick/pixel.c   pixel->opacity=(MagickRealType) GetPixelOpacity(color);
MagickRealType   4198 magick/pixel.c   MagickRealType
MagickRealType   4203 magick/pixel.c   alpha=(MagickRealType) 1.0-x;
MagickRealType   4204 magick/pixel.c   beta=(MagickRealType) (-0.5)*x*alpha;
MagickRealType   4226 magick/pixel.c   MagickRealType
MagickRealType   4230 magick/pixel.c   alpha=(MagickRealType) 1.0-x;
MagickRealType   4231 magick/pixel.c   (*weights)[3]=(MagickRealType) (1.0/6.0)*x*x*x;
MagickRealType   4232 magick/pixel.c   (*weights)[0]=(MagickRealType) (1.0/6.0)*alpha*alpha*alpha;
MagickRealType   4258 magick/pixel.c   MagickRealType
MagickRealType   4451 magick/pixel.c       MagickRealType
MagickRealType   4465 magick/pixel.c       CatromWeights((MagickRealType) (x-x_offset),&cx);
MagickRealType   4466 magick/pixel.c       CatromWeights((MagickRealType) (y-y_offset),&cy);
MagickRealType   4682 magick/pixel.c       MagickRealType
MagickRealType   4696 magick/pixel.c       SplineWeights((MagickRealType) (x-x_offset),&cx);
MagickRealType   4697 magick/pixel.c       SplineWeights((MagickRealType) (y-y_offset),&cy);
MagickRealType    121 magick/pixel.h   MagickRealType
MagickRealType    178 magick/pixel.h extern MagickExport MagickRealType
MagickRealType    179 magick/pixel.h   DecodePixelGamma(const MagickRealType) magick_hot_spot,
MagickRealType    180 magick/pixel.h   EncodePixelGamma(const MagickRealType) magick_hot_spot,
MagickRealType   1971 magick/property.c   MagickRealType
MagickRealType   2091 magick/property.c           pixel.red=(MagickRealType) QuantumRange*alpha;
MagickRealType   2094 magick/property.c           pixel.green=(MagickRealType) QuantumRange*alpha;
MagickRealType   2097 magick/property.c           pixel.blue=(MagickRealType) QuantumRange*alpha;
MagickRealType   2100 magick/property.c           pixel.opacity=(MagickRealType) QuantumRange*(1.0-alpha);
MagickRealType   2105 magick/property.c               pixel.index=(MagickRealType) QuantumRange*alpha;
MagickRealType    220 magick/quantize.c   MagickRealType
MagickRealType    239 magick/quantize.c   MagickRealType
MagickRealType    275 magick/quantize.c   MagickRealType
MagickRealType    300 magick/quantize.c   MagickRealType
MagickRealType    437 magick/quantize.c   MagickRealType
MagickRealType    443 magick/quantize.c       alpha_pixel->red=(MagickRealType) GetPixelRed(pixel);
MagickRealType    444 magick/quantize.c       alpha_pixel->green=(MagickRealType) GetPixelGreen(pixel);
MagickRealType    445 magick/quantize.c       alpha_pixel->blue=(MagickRealType) GetPixelBlue(pixel);
MagickRealType    446 magick/quantize.c       alpha_pixel->opacity=(MagickRealType) GetPixelOpacity(pixel);
MagickRealType    449 magick/quantize.c   alpha=(MagickRealType) (QuantumScale*(QuantumRange-GetPixelOpacity(pixel)));
MagickRealType    453 magick/quantize.c   alpha_pixel->opacity=(MagickRealType) GetPixelOpacity(pixel);
MagickRealType    460 magick/quantize.c   if (value >= (MagickRealType) QuantumRange)
MagickRealType    608 magick/quantize.c           cube.distance=(MagickRealType) (4.0*(QuantumRange+1.0)*
MagickRealType    663 magick/quantize.c         intensity=(Quantum) (GetPixelIntensity(image,q) < ((MagickRealType)
MagickRealType    764 magick/quantize.c   MagickRealType
MagickRealType    796 magick/quantize.c   midpoint.red=(MagickRealType) QuantumRange/2.0;
MagickRealType    797 magick/quantize.c   midpoint.green=(MagickRealType) QuantumRange/2.0;
MagickRealType    798 magick/quantize.c   midpoint.blue=(MagickRealType) QuantumRange/2.0;
MagickRealType    799 magick/quantize.c   midpoint.opacity=(MagickRealType) QuantumRange/2.0;
MagickRealType    831 magick/quantize.c       bisect=((MagickRealType) QuantumRange+1.0)/2.0;
MagickRealType    921 magick/quantize.c       bisect=((MagickRealType) QuantumRange+1.0)/2.0;
MagickRealType   1077 magick/quantize.c       MagickRealType
MagickRealType   1080 magick/quantize.c       register MagickRealType
MagickRealType   1100 magick/quantize.c           alpha=(MagickRealType) (QuantumScale*GetPixelAlpha(p));
MagickRealType   1101 magick/quantize.c           beta=(MagickRealType) (QuantumScale*GetPixelAlpha(q));
MagickRealType   1217 magick/quantize.c       register MagickRealType
MagickRealType   1227 magick/quantize.c       alpha=(MagickRealType) ((MagickOffsetType) node_info->number_unique);
MagickRealType   1231 magick/quantize.c           SetPixelRed(q,ClampToQuantum((MagickRealType) (alpha*
MagickRealType   1233 magick/quantize.c           SetPixelGreen(q,ClampToQuantum((MagickRealType) (alpha*
MagickRealType   1235 magick/quantize.c           SetPixelBlue(q,ClampToQuantum((MagickRealType) (alpha*
MagickRealType   1241 magick/quantize.c           MagickRealType
MagickRealType   1244 magick/quantize.c           opacity=(MagickRealType) (alpha*QuantumRange*
MagickRealType   1249 magick/quantize.c               SetPixelRed(q,ClampToQuantum((MagickRealType) (alpha*
MagickRealType   1251 magick/quantize.c               SetPixelGreen(q,ClampToQuantum((MagickRealType) (alpha*
MagickRealType   1253 magick/quantize.c               SetPixelBlue(q,ClampToQuantum((MagickRealType) (alpha*
MagickRealType   1263 magick/quantize.c               SetPixelRed(q,ClampToQuantum((MagickRealType) (alpha*
MagickRealType   1265 magick/quantize.c               SetPixelGreen(q,ClampToQuantum((MagickRealType) (alpha*
MagickRealType   1267 magick/quantize.c               SetPixelBlue(q,ClampToQuantum((MagickRealType) (alpha*
MagickRealType   1560 magick/quantize.c       pixel.red=(MagickRealType) ClampPixel(pixel.red);
MagickRealType   1561 magick/quantize.c       pixel.green=(MagickRealType) ClampPixel(pixel.green);
MagickRealType   1562 magick/quantize.c       pixel.blue=(MagickRealType) ClampPixel(pixel.blue);
MagickRealType   1564 magick/quantize.c         pixel.opacity=(MagickRealType) ClampPixel(pixel.opacity);
MagickRealType   1589 magick/quantize.c           cube.distance=(MagickRealType) (4.0*(QuantumRange+1.0)*(QuantumRange+
MagickRealType   1780 magick/quantize.c       pixel.red=(MagickRealType) ClampPixel(pixel.red);
MagickRealType   1781 magick/quantize.c       pixel.green=(MagickRealType) ClampPixel(pixel.green);
MagickRealType   1782 magick/quantize.c       pixel.blue=(MagickRealType) ClampPixel(pixel.blue);
MagickRealType   1784 magick/quantize.c         pixel.opacity=(MagickRealType) ClampPixel(pixel.opacity);
MagickRealType   1809 magick/quantize.c           p->distance=(MagickRealType) (4.0*(QuantumRange+1.0)*((MagickRealType)
MagickRealType   1946 magick/quantize.c   MagickRealType
MagickRealType   2131 magick/quantize.c   MagickRealType
MagickRealType   2179 magick/quantize.c           alpha=(MagickRealType) (QuantumScale*(GetPixelAlpha(p)));
MagickRealType   2180 magick/quantize.c           beta=(MagickRealType) (QuantumScale*(QuantumRange-
MagickRealType   3166 magick/quantum-export.c   MagickRealType
MagickRealType    291 magick/quantum-import.c             SetPixelAlpha(q,ClampToQuantum((MagickRealType)
MagickRealType    577 magick/quantum-import.c             SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange*
MagickRealType    580 magick/quantum-import.c             SetPixelGreen(q,ClampToQuantum((MagickRealType) QuantumRange*
MagickRealType    583 magick/quantum-import.c             SetPixelBlue(q,ClampToQuantum((MagickRealType) QuantumRange*
MagickRealType    793 magick/quantum-import.c             SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange*
MagickRealType    796 magick/quantum-import.c             SetPixelGreen(q,ClampToQuantum((MagickRealType) QuantumRange*
MagickRealType    799 magick/quantum-import.c             SetPixelBlue(q,ClampToQuantum((MagickRealType) QuantumRange*
MagickRealType    802 magick/quantum-import.c             SetPixelAlpha(q,ClampToQuantum((MagickRealType) QuantumRange*
MagickRealType    949 magick/quantum-import.c             SetPixelIndex(indexes+x,ClampToQuantum((MagickRealType)
MagickRealType   1062 magick/quantum-import.c             SetPixelBlue(q,ClampToQuantum((MagickRealType)
MagickRealType   1285 magick/quantum-import.c             SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange*
MagickRealType   1288 magick/quantum-import.c             SetPixelGreen(q,ClampToQuantum((MagickRealType) QuantumRange*
MagickRealType   1291 magick/quantum-import.c             SetPixelBlue(q,ClampToQuantum((MagickRealType) QuantumRange*
MagickRealType   1294 magick/quantum-import.c             SetPixelIndex(indexes+x,ClampToQuantum((MagickRealType)
MagickRealType   1454 magick/quantum-import.c             SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange*
MagickRealType   1457 magick/quantum-import.c             SetPixelGreen(q,ClampToQuantum((MagickRealType) QuantumRange*
MagickRealType   1460 magick/quantum-import.c             SetPixelBlue(q,ClampToQuantum((MagickRealType) QuantumRange*
MagickRealType   1463 magick/quantum-import.c             SetPixelIndex(indexes+x,ClampToQuantum((MagickRealType)
MagickRealType   1466 magick/quantum-import.c             SetPixelAlpha(q,ClampToQuantum((MagickRealType) QuantumRange*
MagickRealType   1852 magick/quantum-import.c             SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange*
MagickRealType   2071 magick/quantum-import.c             SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange*
MagickRealType   2076 magick/quantum-import.c             SetPixelAlpha(q,ClampToQuantum((MagickRealType) QuantumRange*
MagickRealType   2211 magick/quantum-import.c             SetPixelGreen(q,ClampToQuantum((MagickRealType)
MagickRealType   2406 magick/quantum-import.c               (MagickRealType) QuantumRange*HalfToSinglePrecision(pixel)),
MagickRealType   2611 magick/quantum-import.c               ClampToQuantum((MagickRealType) QuantumRange*
MagickRealType   2615 magick/quantum-import.c             SetPixelAlpha(q,ClampToQuantum((MagickRealType) QuantumRange*
MagickRealType   2750 magick/quantum-import.c             SetPixelRed(q,ClampToQuantum((MagickRealType)
MagickRealType   3036 magick/quantum-import.c             SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange*
MagickRealType   3039 magick/quantum-import.c             SetPixelGreen(q,ClampToQuantum((MagickRealType) QuantumRange*
MagickRealType   3042 magick/quantum-import.c             SetPixelBlue(q,ClampToQuantum((MagickRealType) QuantumRange*
MagickRealType   3252 magick/quantum-import.c             SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange*
MagickRealType   3255 magick/quantum-import.c             SetPixelGreen(q,ClampToQuantum((MagickRealType) QuantumRange*
MagickRealType   3258 magick/quantum-import.c             SetPixelBlue(q,ClampToQuantum((MagickRealType) QuantumRange*
MagickRealType   3261 magick/quantum-import.c             SetPixelAlpha(q,ClampToQuantum((MagickRealType) QuantumRange*
MagickRealType   3556 magick/quantum-import.c       MagickRealType
MagickRealType    275 magick/quantum-private.h   return((Quantum) (((MagickRealType) QuantumRange*quantum)/range+0.5));
MagickRealType    277 magick/quantum-private.h   return((Quantum) (((MagickRealType) QuantumRange*quantum)/range));
MagickRealType    284 magick/quantum-private.h   return((QuantumAny) (((MagickRealType) range*quantum)/QuantumRange+0.5));
MagickRealType    302 magick/quantum-private.h static inline Quantum ScaleMapToQuantum(const MagickRealType value)
MagickRealType    382 magick/quantum-private.h static inline Quantum ScaleMapToQuantum(const MagickRealType value)
MagickRealType    453 magick/quantum-private.h static inline Quantum ScaleMapToQuantum(const MagickRealType value)
MagickRealType    522 magick/quantum-private.h static inline Quantum ScaleMapToQuantum(const MagickRealType value)
MagickRealType    442 magick/quantum.c         quantum_info->scale=(MagickRealType) QuantumRange/quantum_info->minimum;
MagickRealType    446 magick/quantum.c       quantum_info->scale=(MagickRealType) QuantumRange/(quantum_info->maximum-
MagickRealType     87 magick/quantum.h static inline Quantum ClampToQuantum(const MagickRealType value)
MagickRealType     94 magick/quantum.h   if (value >= (MagickRealType) QuantumRange)
MagickRealType    514 magick/resample.c               weight = QuantumScale*((MagickRealType)(QuantumRange-
MagickRealType    522 magick/resample.c               weight = QuantumScale*((MagickRealType)(QuantumRange-
MagickRealType    623 magick/resample.c           weight *= QuantumScale*((MagickRealType)(QuantumRange-pixels->opacity));
MagickRealType    679 magick/resample.c   pixel->opacity = (MagickRealType) ClampToQuantum(divisor_m*pixel->opacity);
MagickRealType    681 magick/resample.c   pixel->red   = (MagickRealType) ClampToQuantum(divisor_c*pixel->red);
MagickRealType    682 magick/resample.c   pixel->green = (MagickRealType) ClampToQuantum(divisor_c*pixel->green);
MagickRealType    683 magick/resample.c   pixel->blue  = (MagickRealType) ClampToQuantum(divisor_c*pixel->blue);
MagickRealType    685 magick/resample.c     pixel->index = (MagickRealType) ClampToQuantum(divisor_c*pixel->index);
MagickRealType     28 magick/resize-private.h extern MagickExport MagickRealType
MagickRealType     30 magick/resize-private.h   GetResizeFilterWeight(const ResizeFilter *,const MagickRealType);
MagickRealType     33 magick/resize-private.h   *AcquireResizeFilter(const Image *,const FilterTypes,const MagickRealType,
MagickRealType     38 magick/resize-private.h   SetResizeFilterSupport(ResizeFilter *,const MagickRealType);
MagickRealType     87 magick/resize.c   MagickRealType
MagickRealType     88 magick/resize.c     (*filter)(const MagickRealType,const ResizeFilter *),
MagickRealType     89 magick/resize.c     (*window)(const MagickRealType,const ResizeFilter *),
MagickRealType    103 magick/resize.c static MagickRealType
MagickRealType    142 magick/resize.c static MagickRealType Blackman(const MagickRealType x,
MagickRealType    152 magick/resize.c   const MagickRealType cosine=cos((double) (MagickPI*x));
MagickRealType    156 magick/resize.c static MagickRealType Bohman(const MagickRealType x,
MagickRealType    169 magick/resize.c   return((MagickRealType) ((1.0-x)*cosine+(1.0/MagickPI)*sine));
MagickRealType    172 magick/resize.c static MagickRealType Box(const MagickRealType magick_unused(x),
MagickRealType    183 magick/resize.c static MagickRealType Cosine(const MagickRealType x,
MagickRealType    190 magick/resize.c   return((MagickRealType)cos((double) (MagickPI2*x)));
MagickRealType    193 magick/resize.c static MagickRealType CubicBC(const MagickRealType x,
MagickRealType    234 magick/resize.c static MagickRealType Gaussian(const MagickRealType x,
MagickRealType    270 magick/resize.c static MagickRealType Hanning(const MagickRealType x,
MagickRealType    277 magick/resize.c   const MagickRealType cosine=cos((double) (MagickPI*x));
MagickRealType    281 magick/resize.c static MagickRealType Hamming(const MagickRealType x,
MagickRealType    288 magick/resize.c   const MagickRealType cosine=cos((double) (MagickPI*x));
MagickRealType    292 magick/resize.c static MagickRealType Jinc(const MagickRealType x,
MagickRealType    304 magick/resize.c     return((MagickRealType) (0.5*MagickPI));
MagickRealType    305 magick/resize.c   return(BesselOrderOne((MagickRealType) MagickPI*x)/x);
MagickRealType    308 magick/resize.c static MagickRealType Kaiser(const MagickRealType x,
MagickRealType    327 magick/resize.c static MagickRealType Lagrange(const MagickRealType x,
MagickRealType    330 magick/resize.c   MagickRealType
MagickRealType    361 magick/resize.c static MagickRealType Quadratic(const MagickRealType x,
MagickRealType    374 magick/resize.c static MagickRealType Sinc(const MagickRealType x,
MagickRealType    383 magick/resize.c       const MagickRealType alpha=(MagickRealType) (MagickPI*x);
MagickRealType    386 magick/resize.c   return((MagickRealType) 1.0);
MagickRealType    389 magick/resize.c static MagickRealType SincFast(const MagickRealType x,
MagickRealType    418 magick/resize.c       const MagickRealType alpha=(MagickRealType) (MagickPI*x);
MagickRealType    425 magick/resize.c     const MagickRealType xx = x*x;
MagickRealType    478 magick/resize.c     return((MagickRealType) ((xx-1.0)*(xx-4.0)*(xx-9.0)*(xx-16.0)/q*p));
MagickRealType    483 magick/resize.c static MagickRealType Triangle(const MagickRealType x,
MagickRealType    496 magick/resize.c static MagickRealType Welsh(const MagickRealType x,
MagickRealType    704 magick/resize.c   MagickRealType
MagickRealType    777 magick/resize.c     MagickRealType
MagickRealType    778 magick/resize.c       (*function)(const MagickRealType,const ResizeFilter*);
MagickRealType    939 magick/resize.c         resize_filter->support=(MagickRealType) MagickSQ1_2;
MagickRealType    958 magick/resize.c       resize_filter->blur *= (MagickRealType) 0.9812505644269356;
MagickRealType    961 magick/resize.c       resize_filter->blur *= (MagickRealType) 0.9549963639785485;
MagickRealType   1000 magick/resize.c       value=(MagickRealType) (StringToDouble(artifact,(char **) NULL)*MagickPI);
MagickRealType   1016 magick/resize.c       resize_filter->support=(MagickRealType) lobes;
MagickRealType   1038 magick/resize.c     resize_filter->blur=(MagickRealType) MagickEpsilon;
MagickRealType   1263 magick/resize.c static MagickRealType I0(MagickRealType x)
MagickRealType   1265 magick/resize.c   MagickRealType
MagickRealType   1282 magick/resize.c     t*=y/((MagickRealType) i*i);
MagickRealType   1288 magick/resize.c static MagickRealType J1(MagickRealType x)
MagickRealType   1290 magick/resize.c   MagickRealType
MagickRealType   1334 magick/resize.c static MagickRealType P1(MagickRealType x)
MagickRealType   1336 magick/resize.c   MagickRealType
MagickRealType   1374 magick/resize.c static MagickRealType Q1(MagickRealType x)
MagickRealType   1376 magick/resize.c   MagickRealType
MagickRealType   1413 magick/resize.c static MagickRealType BesselOrderOne(MagickRealType x)
MagickRealType   1415 magick/resize.c   MagickRealType
MagickRealType   1488 magick/resize.c MagickExport MagickRealType GetResizeFilterSupport(
MagickRealType   1523 magick/resize.c MagickExport MagickRealType GetResizeFilterWeight(
MagickRealType   1526 magick/resize.c   MagickRealType
MagickRealType   1664 magick/resize.c     offset.y=((MagickRealType) y+0.5)*scale.y-0.5;
MagickRealType   1667 magick/resize.c       offset.x=((MagickRealType) x+0.5)*scale.x-0.5;
MagickRealType   2003 magick/resize.c       MagickRealType
MagickRealType   2299 magick/resize.c   MagickRealType
MagickRealType   2384 magick/resize.c   MagickRealType
MagickRealType   2408 magick/resize.c       support=(MagickRealType) 0.5;
MagickRealType   2429 magick/resize.c     MagickRealType
MagickRealType   2458 magick/resize.c     bisect=(MagickRealType) (x+0.5)/x_factor+MagickEpsilon;
MagickRealType   2467 magick/resize.c         ((MagickRealType) (start+n)-bisect+0.5));
MagickRealType   2498 magick/resize.c       MagickRealType
MagickRealType   2624 magick/resize.c   MagickRealType
MagickRealType   2648 magick/resize.c       support=(MagickRealType) 0.5;
MagickRealType   2669 magick/resize.c     MagickRealType
MagickRealType   2698 magick/resize.c     bisect=(MagickRealType) (y+0.5)/y_factor+MagickEpsilon;
MagickRealType   2707 magick/resize.c         ((MagickRealType) (start+n)-bisect+0.5));
MagickRealType   2739 magick/resize.c       MagickRealType
MagickRealType   2859 magick/resize.c   MagickRealType
MagickRealType   2892 magick/resize.c   x_factor=(MagickRealType) columns/(MagickRealType) image->columns;
MagickRealType   2893 magick/resize.c   y_factor=(MagickRealType) rows/(MagickRealType) image->rows;
MagickRealType   3192 magick/resize.c   MagickRealType
MagickRealType   3313 magick/resize.c           x_vector[x].red=(MagickRealType) (alpha*GetPixelRed(p));
MagickRealType   3314 magick/resize.c           x_vector[x].green=(MagickRealType) (alpha*GetPixelGreen(p));
MagickRealType   3315 magick/resize.c           x_vector[x].blue=(MagickRealType) (alpha*GetPixelBlue(p));
MagickRealType   3317 magick/resize.c             x_vector[x].opacity=(MagickRealType) GetPixelOpacity(p);
MagickRealType   3319 magick/resize.c             x_vector[x].index=(MagickRealType) (alpha*GetPixelIndex(indexes+x));
MagickRealType   3348 magick/resize.c                 x_vector[x].red=(MagickRealType) (alpha*GetPixelRed(p));
MagickRealType   3349 magick/resize.c                 x_vector[x].green=(MagickRealType) (alpha*GetPixelGreen(p));
MagickRealType   3350 magick/resize.c                 x_vector[x].blue=(MagickRealType) (alpha*GetPixelBlue(p));
MagickRealType   3352 magick/resize.c                   x_vector[x].opacity=(MagickRealType) GetPixelOpacity(p);
MagickRealType   3354 magick/resize.c                   x_vector[x].index=(MagickRealType) (alpha*
MagickRealType   3391 magick/resize.c               x_vector[x].red=(MagickRealType) (alpha*GetPixelRed(p));
MagickRealType   3392 magick/resize.c               x_vector[x].green=(MagickRealType) (alpha*GetPixelGreen(p));
MagickRealType   3393 magick/resize.c               x_vector[x].blue=(MagickRealType) (alpha*GetPixelBlue(p));
MagickRealType   3395 magick/resize.c                 x_vector[x].opacity=(MagickRealType) GetPixelOpacity(p);
MagickRealType   3397 magick/resize.c                 x_vector[x].index=(MagickRealType) (alpha*
MagickRealType   3627 magick/resize.c   MagickRealType
MagickRealType   3643 magick/resize.c   x_factor=(MagickRealType) columns/(MagickRealType) image->columns;
MagickRealType   3644 magick/resize.c   y_factor=(MagickRealType) rows/(MagickRealType) image->rows;
MagickRealType    125 magick/segment.c   MagickRealType
MagickRealType    151 magick/segment.c   MagickRealType
MagickRealType    158 magick/segment.c   MagickRealType
MagickRealType    169 magick/segment.c   MagickRealType
MagickRealType    190 magick/segment.c static MagickRealType
MagickRealType    268 magick/segment.c   MagickRealType
MagickRealType    277 magick/segment.c   register MagickRealType
MagickRealType    389 magick/segment.c             cluster->red.center+=(MagickRealType) ScaleQuantumToChar(GetPixelRed(p));
MagickRealType    390 magick/segment.c             cluster->green.center+=(MagickRealType)
MagickRealType    392 magick/segment.c             cluster->blue.center+=(MagickRealType) ScaleQuantumToChar(GetPixelBlue(p));
MagickRealType    504 magick/segment.c   squares=(MagickRealType *) AcquireQuantumMemory(513UL,sizeof(*squares));
MagickRealType    505 magick/segment.c   if (squares == (MagickRealType *) NULL)
MagickRealType    510 magick/segment.c     squares[i]=(MagickRealType) i*(MagickRealType) i;
MagickRealType    590 magick/segment.c           MagickRealType
MagickRealType    668 magick/segment.c   free_squares=(MagickRealType *) RelinquishMagickMemory(free_squares);
MagickRealType    971 magick/segment.c   MagickRealType
MagickRealType   1122 magick/segment.c             cluster->red.center+=(MagickRealType)
MagickRealType   1124 magick/segment.c             cluster->green.center+=(MagickRealType)
MagickRealType   1126 magick/segment.c             cluster->blue.center+=(MagickRealType)
MagickRealType   1190 magick/segment.c   pixel->red=(MagickRealType) ScaleCharToQuantum((unsigned char)
MagickRealType   1193 magick/segment.c   pixel->green=(MagickRealType) ScaleCharToQuantum((unsigned char)
MagickRealType   1196 magick/segment.c   pixel->blue=(MagickRealType) ScaleCharToQuantum((unsigned char)
MagickRealType   1330 magick/segment.c       register MagickRealType
MagickRealType   1340 magick/segment.c       node->mean_stability=sum/(MagickRealType) count;
MagickRealType   1509 magick/segment.c static MagickRealType OptimalTau(const ssize_t *histogram,const double max_tau,
MagickRealType   1521 magick/segment.c   MagickRealType
MagickRealType   1565 magick/segment.c   derivative=(MagickRealType *) AcquireQuantumMemory(256,sizeof(*derivative));
MagickRealType   1566 magick/segment.c   second_derivative=(MagickRealType *) AcquireQuantumMemory(256,
MagickRealType   1568 magick/segment.c   if ((derivative == (MagickRealType *) NULL) ||
MagickRealType   1569 magick/segment.c       (second_derivative == (MagickRealType *) NULL))
MagickRealType   1588 magick/segment.c     zero_crossing[i].histogram[j]=(MagickRealType) histogram[j];
MagickRealType   1594 magick/segment.c   derivative=(MagickRealType *) RelinquishMagickMemory(derivative);
MagickRealType   1595 magick/segment.c   second_derivative=(MagickRealType *)
MagickRealType   1682 magick/segment.c   average_tau/=(MagickRealType) number_nodes;
MagickRealType   1748 magick/segment.c     scale_histogram[x]=(MagickRealType) (alpha*sum);
MagickRealType    694 magick/shear.c       if (((MagickRealType) GetPixelRed(p) < threshold) ||
MagickRealType    695 magick/shear.c           ((MagickRealType) GetPixelGreen(p) < threshold) ||
MagickRealType    696 magick/shear.c           ((MagickRealType) GetPixelBlue(p) < threshold))
MagickRealType    746 magick/shear.c       if (((MagickRealType) GetPixelRed(p) < threshold) ||
MagickRealType    747 magick/shear.c           ((MagickRealType) GetPixelGreen(p) < threshold) ||
MagickRealType    748 magick/shear.c           ((MagickRealType) GetPixelBlue(p) < threshold))
MagickRealType    781 magick/shear.c   MagickRealType
MagickRealType    821 magick/shear.c   image->background_color.red=ClampToQuantum((MagickRealType) QuantumRange*
MagickRealType    823 magick/shear.c   image->background_color.green=ClampToQuantum((MagickRealType) QuantumRange*
MagickRealType    825 magick/shear.c   image->background_color.blue=ClampToQuantum((MagickRealType) QuantumRange*
MagickRealType    827 magick/shear.c   image->background_color.opacity=ClampToQuantum((MagickRealType) QuantumRange*
MagickRealType   1458 magick/shear.c     MagickRealType
MagickRealType   1491 magick/shear.c     displacement=degrees*(MagickRealType) (y-height/2.0);
MagickRealType   1502 magick/shear.c     area=(MagickRealType) (displacement-step);
MagickRealType   1528 magick/shear.c           MagickPixelCompositeAreaBlend(&pixel,(MagickRealType) pixel.opacity,
MagickRealType   1529 magick/shear.c             &source,(MagickRealType) GetPixelOpacity(p),area,&destination);
MagickRealType   1533 magick/shear.c         MagickPixelCompositeAreaBlend(&pixel,(MagickRealType) pixel.opacity,
MagickRealType   1534 magick/shear.c           &background,(MagickRealType) background.opacity,area,&destination);
MagickRealType   1558 magick/shear.c           MagickPixelCompositeAreaBlend(&pixel,(MagickRealType) pixel.opacity,
MagickRealType   1559 magick/shear.c             &source,(MagickRealType) GetPixelOpacity(p),area,&destination);
MagickRealType   1563 magick/shear.c         MagickPixelCompositeAreaBlend(&pixel,(MagickRealType) pixel.opacity,
MagickRealType   1564 magick/shear.c           &background,(MagickRealType) background.opacity,area,&destination);
MagickRealType   1682 magick/shear.c     MagickRealType
MagickRealType   1712 magick/shear.c     displacement=degrees*(MagickRealType) (x-width/2.0);
MagickRealType   1723 magick/shear.c     area=(MagickRealType) (displacement-step);
MagickRealType   1749 magick/shear.c           MagickPixelCompositeAreaBlend(&pixel,(MagickRealType) pixel.opacity,
MagickRealType   1750 magick/shear.c             &source,(MagickRealType) GetPixelOpacity(p),area,&destination);
MagickRealType   1754 magick/shear.c         MagickPixelCompositeAreaBlend(&pixel,(MagickRealType) pixel.opacity,
MagickRealType   1755 magick/shear.c           &background,(MagickRealType) background.opacity,area,&destination);
MagickRealType   1779 magick/shear.c           MagickPixelCompositeAreaBlend(&pixel,(MagickRealType) pixel.opacity,
MagickRealType   1780 magick/shear.c             &source,(MagickRealType) GetPixelOpacity(p),area,&destination);
MagickRealType   1784 magick/shear.c         MagickPixelCompositeAreaBlend(&pixel,(MagickRealType) pixel.opacity,
MagickRealType   1785 magick/shear.c           &background,(MagickRealType) background.opacity,area,&destination);
MagickRealType   1939 magick/shear.c   status=CropToFitImage(&shear_image,shear.x,shear.y,(MagickRealType)
MagickRealType   1940 magick/shear.c     image->columns,(MagickRealType) image->rows,MagickFalse,exception);
MagickRealType   2002 magick/shear.c   MagickRealType
MagickRealType   2100 magick/shear.c   status=CropToFitImage(&rotate_image,shear.x,shear.y,(MagickRealType) width,
MagickRealType   2101 magick/shear.c     (MagickRealType) height,MagickTrue,exception);
MagickRealType    222 magick/statistic.c static MagickRealType ApplyEvaluateOperator(RandomInfo *random_info,
MagickRealType    226 magick/statistic.c   MagickRealType
MagickRealType    236 magick/statistic.c       result=(MagickRealType) fabs((double) (pixel+value));
MagickRealType    241 magick/statistic.c       result=(MagickRealType) (pixel+value);
MagickRealType    258 magick/statistic.c       result=(MagickRealType) ((size_t) pixel & (size_t) (value+0.5));
MagickRealType    263 magick/statistic.c       result=(MagickRealType) (QuantumRange*(0.5*cos((double) (2.0*MagickPI*
MagickRealType    274 magick/statistic.c       result=(MagickRealType) (QuantumRange*exp((double) (value*QuantumScale*
MagickRealType    280 magick/statistic.c       result=(MagickRealType) GenerateDifferentialNoise(random_info,pixel,
MagickRealType    286 magick/statistic.c       result=(MagickRealType) GenerateDifferentialNoise(random_info,pixel,
MagickRealType    292 magick/statistic.c       result=(MagickRealType) GenerateDifferentialNoise(random_info,pixel,
MagickRealType    298 magick/statistic.c       result=(MagickRealType) ((size_t) pixel << (size_t) (value+0.5));
MagickRealType    304 magick/statistic.c         result=(MagickRealType) (QuantumRange*log((double) (QuantumScale*value*
MagickRealType    310 magick/statistic.c       result=(MagickRealType) EvaluateMax((double) pixel,value);
MagickRealType    315 magick/statistic.c       result=(MagickRealType) (pixel+value);
MagickRealType    320 magick/statistic.c       result=(MagickRealType) (pixel+value);
MagickRealType    325 magick/statistic.c       result=(MagickRealType) MagickMin((double) pixel,value);
MagickRealType    330 magick/statistic.c       result=(MagickRealType) GenerateDifferentialNoise(random_info,pixel,
MagickRealType    336 magick/statistic.c       result=(MagickRealType) (value*pixel);
MagickRealType    341 magick/statistic.c       result=(MagickRealType) ((size_t) pixel | (size_t) (value+0.5));
MagickRealType    346 magick/statistic.c       result=(MagickRealType) GenerateDifferentialNoise(random_info,pixel,
MagickRealType    352 magick/statistic.c       result=(MagickRealType) (QuantumRange*pow((double) (QuantumScale*pixel),
MagickRealType    358 magick/statistic.c       result=(MagickRealType) ((size_t) pixel >> (size_t) (value+0.5));
MagickRealType    368 magick/statistic.c       result=(MagickRealType) (QuantumRange*(0.5*sin((double) (2.0*MagickPI*
MagickRealType    374 magick/statistic.c       result=(MagickRealType) (pixel-value);
MagickRealType    379 magick/statistic.c       result=(MagickRealType) (pixel+value);
MagickRealType    384 magick/statistic.c       result=(MagickRealType) (((MagickRealType) pixel <= value) ? 0 :
MagickRealType    390 magick/statistic.c       result=(MagickRealType) (((MagickRealType) pixel <= value) ? 0 : pixel);
MagickRealType    395 magick/statistic.c       result=(MagickRealType) (((MagickRealType) pixel > value) ? QuantumRange :
MagickRealType    401 magick/statistic.c       result=(MagickRealType) GenerateDifferentialNoise(random_info,pixel,
MagickRealType    407 magick/statistic.c       result=(MagickRealType) ((size_t) pixel ^ (size_t) (value+0.5));
MagickRealType    703 magick/statistic.c               evaluate_pixel[x].red*=(MagickRealType) QuantumScale;
MagickRealType    704 magick/statistic.c               evaluate_pixel[x].green*=(MagickRealType) QuantumScale;
MagickRealType    705 magick/statistic.c               evaluate_pixel[x].blue*=(MagickRealType) QuantumScale;
MagickRealType    706 magick/statistic.c               evaluate_pixel[x].opacity*=(MagickRealType) QuantumScale;
MagickRealType    707 magick/statistic.c               evaluate_pixel[x].index*=(MagickRealType) QuantumScale;
MagickRealType    907 magick/statistic.c   MagickRealType
MagickRealType    940 magick/statistic.c       result=(MagickRealType) (QuantumRange*(ampl*sin((double) (2.0*MagickPI*
MagickRealType    960 magick/statistic.c         result=(MagickRealType) (range/MagickPI*asin((double) result)+bias);
MagickRealType    974 magick/statistic.c       result=(MagickRealType) (MagickPI*slope*(QuantumScale*pixel-center));
MagickRealType    975 magick/statistic.c       result=(MagickRealType) (QuantumRange*(range/MagickPI*atan((double)
MagickRealType   2352 magick/statistic.c   pixel->red=(MagickRealType) ScaleShortToQuantum(channels[0]);
MagickRealType   2353 magick/statistic.c   pixel->green=(MagickRealType) ScaleShortToQuantum(channels[1]);
MagickRealType   2354 magick/statistic.c   pixel->blue=(MagickRealType) ScaleShortToQuantum(channels[2]);
MagickRealType   2355 magick/statistic.c   pixel->opacity=(MagickRealType) ScaleShortToQuantum(channels[3]);
MagickRealType   2356 magick/statistic.c   pixel->index=(MagickRealType) ScaleShortToQuantum(channels[4]);
MagickRealType   2361 magick/statistic.c   MagickRealType
MagickRealType   2391 magick/statistic.c       sum+=(MagickRealType) list->nodes[color].count*color;
MagickRealType   2397 magick/statistic.c   pixel->red=(MagickRealType) ScaleShortToQuantum(channels[0]);
MagickRealType   2398 magick/statistic.c   pixel->green=(MagickRealType) ScaleShortToQuantum(channels[1]);
MagickRealType   2399 magick/statistic.c   pixel->blue=(MagickRealType) ScaleShortToQuantum(channels[2]);
MagickRealType   2400 magick/statistic.c   pixel->opacity=(MagickRealType) ScaleShortToQuantum(channels[3]);
MagickRealType   2401 magick/statistic.c   pixel->index=(MagickRealType) ScaleShortToQuantum(channels[4]);
MagickRealType   2437 magick/statistic.c   pixel->red=(MagickRealType) ScaleShortToQuantum(channels[0]);
MagickRealType   2438 magick/statistic.c   pixel->green=(MagickRealType) ScaleShortToQuantum(channels[1]);
MagickRealType   2439 magick/statistic.c   pixel->blue=(MagickRealType) ScaleShortToQuantum(channels[2]);
MagickRealType   2440 magick/statistic.c   pixel->opacity=(MagickRealType) ScaleShortToQuantum(channels[3]);
MagickRealType   2441 magick/statistic.c   pixel->index=(MagickRealType) ScaleShortToQuantum(channels[4]);
MagickRealType   2480 magick/statistic.c   pixel->red=(MagickRealType) ScaleShortToQuantum(channels[0]);
MagickRealType   2481 magick/statistic.c   pixel->green=(MagickRealType) ScaleShortToQuantum(channels[1]);
MagickRealType   2482 magick/statistic.c   pixel->blue=(MagickRealType) ScaleShortToQuantum(channels[2]);
MagickRealType   2483 magick/statistic.c   pixel->opacity=(MagickRealType) ScaleShortToQuantum(channels[3]);
MagickRealType   2484 magick/statistic.c   pixel->index=(MagickRealType) ScaleShortToQuantum(channels[4]);
MagickRealType   2528 magick/statistic.c   pixel->red=(MagickRealType) ScaleShortToQuantum(channels[0]);
MagickRealType   2529 magick/statistic.c   pixel->green=(MagickRealType) ScaleShortToQuantum(channels[1]);
MagickRealType   2530 magick/statistic.c   pixel->blue=(MagickRealType) ScaleShortToQuantum(channels[2]);
MagickRealType   2531 magick/statistic.c   pixel->opacity=(MagickRealType) ScaleShortToQuantum(channels[3]);
MagickRealType   2532 magick/statistic.c   pixel->index=(MagickRealType) ScaleShortToQuantum(channels[4]);
MagickRealType   2577 magick/statistic.c   pixel->red=(MagickRealType) ScaleShortToQuantum(channels[0]);
MagickRealType   2578 magick/statistic.c   pixel->green=(MagickRealType) ScaleShortToQuantum(channels[1]);
MagickRealType   2579 magick/statistic.c   pixel->blue=(MagickRealType) ScaleShortToQuantum(channels[2]);
MagickRealType   2580 magick/statistic.c   pixel->opacity=(MagickRealType) ScaleShortToQuantum(channels[3]);
MagickRealType   2581 magick/statistic.c   pixel->index=(MagickRealType) ScaleShortToQuantum(channels[4]);
MagickRealType   2587 magick/statistic.c   MagickRealType
MagickRealType   2622 magick/statistic.c       sum+=(MagickRealType) list->nodes[color].count*color;
MagickRealType   2624 magick/statistic.c         sum_squared+=((MagickRealType) color)*((MagickRealType) color);
MagickRealType   2631 magick/statistic.c   pixel->red=(MagickRealType) ScaleShortToQuantum(channels[0]);
MagickRealType   2632 magick/statistic.c   pixel->green=(MagickRealType) ScaleShortToQuantum(channels[1]);
MagickRealType   2633 magick/statistic.c   pixel->blue=(MagickRealType) ScaleShortToQuantum(channels[2]);
MagickRealType   2634 magick/statistic.c   pixel->opacity=(MagickRealType) ScaleShortToQuantum(channels[3]);
MagickRealType   2635 magick/statistic.c   pixel->index=(MagickRealType) ScaleShortToQuantum(channels[4]);
MagickRealType   2680 magick/statistic.c static inline MagickRealType MagickAbsoluteValue(const MagickRealType x)
MagickRealType    190 magick/threshold.c   MagickRealType
MagickRealType    217 magick/threshold.c   number_pixels=(MagickRealType) (width*height);
MagickRealType    280 magick/threshold.c               channel_bias.index=(MagickRealType)
MagickRealType    288 magick/threshold.c           channel_sum.index=(MagickRealType) GetPixelIndex(indexes+(r-p)+u);
MagickRealType    312 magick/threshold.c           channel_bias.index=(MagickRealType) GetPixelIndex(indexes+x+(r-p)+0);
MagickRealType    318 magick/threshold.c           channel_sum.index=(MagickRealType) GetPixelIndex(indexes+x+(r-p)+
MagickRealType    322 magick/threshold.c       mean.red=(MagickRealType) (channel_sum.red/number_pixels+offset);
MagickRealType    323 magick/threshold.c       mean.green=(MagickRealType) (channel_sum.green/number_pixels+offset);
MagickRealType    324 magick/threshold.c       mean.blue=(MagickRealType) (channel_sum.blue/number_pixels+offset);
MagickRealType    325 magick/threshold.c       mean.opacity=(MagickRealType) (channel_sum.opacity/number_pixels+offset);
MagickRealType    327 magick/threshold.c         mean.index=(MagickRealType) (channel_sum.index/number_pixels+offset);
MagickRealType    328 magick/threshold.c       SetPixelRed(q,((MagickRealType) GetPixelRed(q) <= mean.red) ?
MagickRealType    330 magick/threshold.c       SetPixelGreen(q,((MagickRealType) GetPixelGreen(q) <= mean.green) ?
MagickRealType    332 magick/threshold.c       SetPixelBlue(q,((MagickRealType) GetPixelBlue(q) <= mean.blue) ?
MagickRealType    334 magick/threshold.c       SetPixelOpacity(q,((MagickRealType) GetPixelOpacity(q) <= mean.opacity) ?
MagickRealType    337 magick/threshold.c         SetPixelIndex(threshold_indexes+x,(((MagickRealType) GetPixelIndex(
MagickRealType    492 magick/threshold.c           SetPixelRed(q,(MagickRealType) GetPixelRed(q) <= threshold ? 0 :
MagickRealType    495 magick/threshold.c           SetPixelGreen(q,(MagickRealType) GetPixelGreen(q) <= threshold ? 0 :
MagickRealType    498 magick/threshold.c           SetPixelBlue(q,(MagickRealType) GetPixelBlue(q) <= threshold ? 0 :
MagickRealType    503 magick/threshold.c               SetPixelOpacity(q,(MagickRealType) GetPixelOpacity(q) <=
MagickRealType    506 magick/threshold.c               SetPixelOpacity(q,(MagickRealType) GetPixelOpacity(q) <=
MagickRealType    511 magick/threshold.c           SetPixelIndex(indexes+x,(MagickRealType) GetPixelIndex(indexes+x) <=
MagickRealType    630 magick/threshold.c       threshold.red*=(MagickRealType) (QuantumRange/100.0);
MagickRealType    631 magick/threshold.c       threshold.green*=(MagickRealType) (QuantumRange/100.0);
MagickRealType    632 magick/threshold.c       threshold.blue*=(MagickRealType) (QuantumRange/100.0);
MagickRealType    633 magick/threshold.c       threshold.opacity*=(MagickRealType) (QuantumRange/100.0);
MagickRealType    634 magick/threshold.c       threshold.index*=(MagickRealType) (QuantumRange/100.0);
MagickRealType    672 magick/threshold.c           ((MagickRealType) GetPixelRed(q) < threshold.red))
MagickRealType    675 magick/threshold.c           ((MagickRealType) GetPixelGreen(q) < threshold.green))
MagickRealType    678 magick/threshold.c           ((MagickRealType) GetPixelBlue(q) < threshold.blue))
MagickRealType    681 magick/threshold.c           ((MagickRealType) GetPixelOpacity(q) < threshold.opacity))
MagickRealType    685 magick/threshold.c           ((MagickRealType) GetPixelIndex(indexes+x) < threshold.index))
MagickRealType    745 magick/threshold.c   if (value >= (MagickRealType) QuantumRange)
MagickRealType   1603 magick/threshold.c           SetPixelRed(q,ClampToQuantum((MagickRealType)
MagickRealType   1604 magick/threshold.c             ((l+(t >= threshold))*(MagickRealType) QuantumRange/levels.red)));
MagickRealType   1610 magick/threshold.c           SetPixelGreen(q,ClampToQuantum((MagickRealType)
MagickRealType   1611 magick/threshold.c             ((l+(t >= threshold))*(MagickRealType) QuantumRange/levels.green)));
MagickRealType   1617 magick/threshold.c           SetPixelBlue(q,ClampToQuantum((MagickRealType)
MagickRealType   1618 magick/threshold.c             ((l+(t >= threshold))*(MagickRealType) QuantumRange/levels.blue)));
MagickRealType   1624 magick/threshold.c           SetPixelOpacity(q,ClampToQuantum((MagickRealType)
MagickRealType   1625 magick/threshold.c             ((1.0-l-(t >= threshold))*(MagickRealType) QuantumRange/
MagickRealType   1632 magick/threshold.c           SetPixelIndex(indexes+x,ClampToQuantum((MagickRealType) ((l+
MagickRealType   1633 magick/threshold.c             (t>=threshold))*(MagickRealType) QuantumRange/levels.index)));
MagickRealType   1891 magick/threshold.c   MagickRealType
MagickRealType   1916 magick/threshold.c   max_threshold=(MagickRealType) QuantumRange;
MagickRealType   1924 magick/threshold.c       max_threshold*=(MagickRealType) (0.01*QuantumRange);
MagickRealType   1925 magick/threshold.c       min_threshold*=(MagickRealType) (0.01*QuantumRange);
MagickRealType   1988 magick/threshold.c           MagickRealType
MagickRealType   1997 magick/threshold.c             threshold.index=(MagickRealType)(QuantumRange*
MagickRealType   2066 magick/threshold.c           if ((MagickRealType) GetPixelRed(q) < min_threshold)
MagickRealType   2069 magick/threshold.c             if ((MagickRealType) GetPixelRed(q) > max_threshold)
MagickRealType   2072 magick/threshold.c               threshold.red=(MagickRealType) (QuantumRange*
MagickRealType   2077 magick/threshold.c           if ((MagickRealType) GetPixelGreen(q) < min_threshold)
MagickRealType   2080 magick/threshold.c             if ((MagickRealType) GetPixelGreen(q) > max_threshold)
MagickRealType   2083 magick/threshold.c               threshold.green=(MagickRealType) (QuantumRange*
MagickRealType   2088 magick/threshold.c           if ((MagickRealType) GetPixelBlue(q) < min_threshold)
MagickRealType   2091 magick/threshold.c             if ((MagickRealType) GetPixelBlue(q) > max_threshold)
MagickRealType   2094 magick/threshold.c               threshold.blue=(MagickRealType) (QuantumRange*
MagickRealType   2099 magick/threshold.c           if ((MagickRealType) GetPixelOpacity(q) < min_threshold)
MagickRealType   2102 magick/threshold.c             if ((MagickRealType) GetPixelOpacity(q) > max_threshold)
MagickRealType   2105 magick/threshold.c               threshold.opacity=(MagickRealType) (QuantumRange*
MagickRealType   2111 magick/threshold.c           if ((MagickRealType) GetPixelIndex(indexes+x) < min_threshold)
MagickRealType   2114 magick/threshold.c             if ((MagickRealType) GetPixelIndex(indexes+x) > max_threshold)
MagickRealType   2117 magick/threshold.c               threshold.index=(MagickRealType) (QuantumRange*
MagickRealType   2121 magick/threshold.c         SetPixelRed(q,(MagickRealType) GetPixelRed(q) <= threshold.red ?
MagickRealType   2124 magick/threshold.c         SetPixelGreen(q,(MagickRealType) GetPixelGreen(q) <= threshold.green ?
MagickRealType   2127 magick/threshold.c         SetPixelBlue(q,(MagickRealType) GetPixelBlue(q) <= threshold.blue ?
MagickRealType   2130 magick/threshold.c         SetPixelOpacity(q,(MagickRealType) GetPixelOpacity(q) <=
MagickRealType   2134 magick/threshold.c         SetPixelIndex(indexes+x,(MagickRealType) GetPixelIndex(indexes+x) <=
MagickRealType   2254 magick/threshold.c       threshold.red*=(MagickRealType) (QuantumRange/100.0);
MagickRealType   2255 magick/threshold.c       threshold.green*=(MagickRealType) (QuantumRange/100.0);
MagickRealType   2256 magick/threshold.c       threshold.blue*=(MagickRealType) (QuantumRange/100.0);
MagickRealType   2257 magick/threshold.c       threshold.opacity*=(MagickRealType) (QuantumRange/100.0);
MagickRealType   2258 magick/threshold.c       threshold.index*=(MagickRealType) (QuantumRange/100.0);
MagickRealType   2296 magick/threshold.c           ((MagickRealType) GetPixelRed(q) > threshold.red))
MagickRealType   2299 magick/threshold.c           ((MagickRealType) GetPixelGreen(q) > threshold.green))
MagickRealType   2302 magick/threshold.c           ((MagickRealType) GetPixelBlue(q) > threshold.blue))
MagickRealType   2305 magick/threshold.c           ((MagickRealType) GetPixelOpacity(q) > threshold.opacity))
MagickRealType   2309 magick/threshold.c           ((MagickRealType) GetPixelIndex(indexes+x)) > threshold.index)
MagickRealType    902 magick/transform.c             crop.y=(ssize_t) MagickRound((MagickRealType) (offset.y-
MagickRealType    905 magick/transform.c             crop.height=(size_t) MagickRound((MagickRealType) (offset.y+
MagickRealType    910 magick/transform.c             crop.y=(ssize_t) MagickRound((MagickRealType) (offset.y-
MagickRealType    913 magick/transform.c             crop.height=(size_t) MagickRound((MagickRealType) (offset.y+
MagickRealType    922 magick/transform.c               crop.x=(ssize_t) MagickRound((MagickRealType) (offset.x-
MagickRealType    925 magick/transform.c               crop.width=(size_t) MagickRound((MagickRealType) (offset.x+
MagickRealType    930 magick/transform.c               crop.x=(ssize_t) MagickRound((MagickRealType) (offset.x-
MagickRealType    933 magick/transform.c               crop.width=(size_t) MagickRound((MagickRealType) (offset.x+
MagickRealType    591 magick/xwindow-private.h static inline MagickRealType XPixelIntensity(const XColor *pixel)
MagickRealType    593 magick/xwindow-private.h   MagickRealType
MagickRealType    597 magick/xwindow-private.h     return((MagickRealType) pixel->red);
MagickRealType    197 magick/xwindow.c static MagickRealType
MagickRealType    623 magick/xwindow.c       MagickRealType
MagickRealType    888 magick/xwindow.c   MagickRealType
MagickRealType    949 magick/xwindow.c   scale_factor=(MagickRealType) icon_size->max_width/width;
MagickRealType    950 magick/xwindow.c   if (scale_factor > ((MagickRealType) icon_size->max_height/height))
MagickRealType    951 magick/xwindow.c     scale_factor=(MagickRealType) icon_size->max_height/height;
MagickRealType   1018 magick/xwindow.c   MagickRealType
MagickRealType   1021 magick/xwindow.c   register MagickRealType
MagickRealType   1059 magick/xwindow.c   min_distance=3.0*((MagickRealType) QuantumRange+1.0)*((MagickRealType)
MagickRealType   1064 magick/xwindow.c     pixel.red=colors[i].red-(MagickRealType) color->red;
MagickRealType   1068 magick/xwindow.c     pixel.green=colors[i].green-(MagickRealType) color->green;
MagickRealType   1072 magick/xwindow.c     pixel.blue=colors[i].blue-(MagickRealType) color->blue;
MagickRealType   2212 magick/xwindow.c       color.red=ClampToQuantum((MagickRealType) (red_map[i][j][(int)
MagickRealType   2214 magick/xwindow.c       color.green=ClampToQuantum((MagickRealType) (green_map[i][j][(int)
MagickRealType   2216 magick/xwindow.c       color.blue=ClampToQuantum((MagickRealType) (blue_map[i][j][(int)
MagickRealType   2527 magick/xwindow.c       MagickRealType
MagickRealType   3127 magick/xwindow.c   pixel->shadow_color.red=(unsigned short) (((MagickRealType)
MagickRealType   3129 magick/xwindow.c   pixel->shadow_color.green=(unsigned short) (((MagickRealType)
MagickRealType   3131 magick/xwindow.c   pixel->shadow_color.blue=(unsigned short) (((MagickRealType)
MagickRealType   3138 magick/xwindow.c   pixel->depth_color.red=(unsigned short) (((MagickRealType)
MagickRealType   3140 magick/xwindow.c   pixel->depth_color.green=(unsigned short) (((MagickRealType)
MagickRealType   3142 magick/xwindow.c   pixel->depth_color.blue=(unsigned short) (((MagickRealType)
MagickRealType   3149 magick/xwindow.c   pixel->trough_color.red=(unsigned short) (((MagickRealType)
MagickRealType   3151 magick/xwindow.c   pixel->trough_color.green=(unsigned short) (((MagickRealType)
MagickRealType   3153 magick/xwindow.c   pixel->trough_color.blue=(unsigned short) (((MagickRealType)
MagickRealType   7602 magick/xwindow.c static inline MagickRealType DiversityPixelIntensity(
MagickRealType   7605 magick/xwindow.c   MagickRealType
MagickRealType   7646 magick/xwindow.c   return((Quantum) (((MagickRealType) QuantumRange*x)/scale+0.5));
MagickRealType   1643 wand/deprecate.c     (MagickRealType) QuantumRange-QuantumRange*alpha),x,y,bordercolor !=
MagickRealType    406 wand/drawing-wand.c       pixel.red=(MagickRealType) GetPixelRed(color);
MagickRealType    407 wand/drawing-wand.c       pixel.green=(MagickRealType) GetPixelGreen(color);
MagickRealType    408 wand/drawing-wand.c       pixel.blue=(MagickRealType) GetPixelBlue(color);
MagickRealType    409 wand/drawing-wand.c       pixel.opacity=(MagickRealType) GetPixelOpacity(color);
MagickRealType   2422 wand/drawing-wand.c   pixel->red=(MagickRealType) GetPixelRed(color);
MagickRealType   2423 wand/drawing-wand.c   pixel->green=(MagickRealType) GetPixelGreen(color);
MagickRealType   2424 wand/drawing-wand.c   pixel->blue=(MagickRealType) GetPixelBlue(color);
MagickRealType   2426 wand/drawing-wand.c     pixel->opacity=(MagickRealType) GetPixelOpacity(color);
MagickRealType   2430 wand/drawing-wand.c     pixel->index=(MagickRealType) GetPixelIndex(index);
MagickRealType   6223 wand/drawing-wand.c         CurrentContext->fill.opacity=ClampToQuantum((MagickRealType)
MagickRealType   6387 wand/drawing-wand.c         CurrentContext->stroke.opacity=ClampToQuantum((MagickRealType)
MagickRealType   10668 wand/magick-image.c   status=SetImageOpacity(wand->images,ClampToQuantum((MagickRealType)
MagickRealType   12560 wand/magick-image.c     (MagickRealType) QuantumRange-QuantumRange*alpha),invert);
MagickRealType   1190 wand/mogrify.c             white_point=(MagickRealType) (*image)->columns*(*image)->rows-
MagickRealType   1891 wand/mogrify.c             MagickRealType
MagickRealType   1905 wand/mogrify.c             white_point=(MagickRealType) QuantumRange;
MagickRealType   1913 wand/mogrify.c                 black_point*=(MagickRealType) (QuantumRange/100.0);
MagickRealType   1914 wand/mogrify.c                 white_point*=(MagickRealType) (QuantumRange/100.0);
MagickRealType   1917 wand/mogrify.c               white_point=(MagickRealType) QuantumRange-black_point;
MagickRealType   1974 wand/mogrify.c             white_point=(MagickRealType) (*image)->columns*(*image)->rows;
MagickRealType   1983 wand/mogrify.c               white_point=(MagickRealType) (*image)->columns*(*image)->rows-
MagickRealType   1299 wand/pixel-wand.c       color->red=ClampToQuantum((MagickRealType) QuantumRange-
MagickRealType   1301 wand/pixel-wand.c       color->green=ClampToQuantum((MagickRealType) QuantumRange-
MagickRealType   1304 wand/pixel-wand.c       color->blue=ClampToQuantum((MagickRealType) QuantumRange-
MagickRealType   1468 wand/pixel-wand.c   wand->pixel.opacity=(MagickRealType) (QuantumRange-
MagickRealType   1469 wand/pixel-wand.c     ClampToQuantum((MagickRealType) QuantumRange*alpha));
MagickRealType   1503 wand/pixel-wand.c   wand->pixel.opacity=(MagickRealType) (QuantumRange-opacity);
MagickRealType   1536 wand/pixel-wand.c   wand->pixel.index=(MagickRealType) ClampToQuantum((MagickRealType)
MagickRealType   1570 wand/pixel-wand.c   wand->pixel.index=(MagickRealType) black;
MagickRealType   1603 wand/pixel-wand.c   wand->pixel.blue=(MagickRealType) ClampToQuantum((MagickRealType)
MagickRealType   1637 wand/pixel-wand.c   wand->pixel.blue=(MagickRealType) blue;
MagickRealType   1780 wand/pixel-wand.c   wand->pixel.red=(MagickRealType) ClampToQuantum((MagickRealType)
MagickRealType   1814 wand/pixel-wand.c   wand->pixel.red=(MagickRealType) cyan;
MagickRealType   1847 wand/pixel-wand.c   wand->pixel.fuzz=(MagickRealType) fuzz;
MagickRealType   1880 wand/pixel-wand.c   wand->pixel.green=(MagickRealType) ClampToQuantum((MagickRealType)
MagickRealType   1914 wand/pixel-wand.c   wand->pixel.green=(MagickRealType) green;
MagickRealType   1956 wand/pixel-wand.c   wand->pixel.red=(MagickRealType) red;
MagickRealType   1957 wand/pixel-wand.c   wand->pixel.green=(MagickRealType) green;
MagickRealType   1958 wand/pixel-wand.c   wand->pixel.blue=(MagickRealType) blue;
MagickRealType   1991 wand/pixel-wand.c   wand->pixel.index=(MagickRealType) index;
MagickRealType   2024 wand/pixel-wand.c   wand->pixel.green=(MagickRealType) ClampToQuantum((MagickRealType)
MagickRealType   2059 wand/pixel-wand.c   wand->pixel.green=(MagickRealType) magenta;
MagickRealType   2128 wand/pixel-wand.c   wand->pixel.opacity=(MagickRealType) ClampToQuantum((MagickRealType)
MagickRealType   2163 wand/pixel-wand.c   wand->pixel.opacity=(MagickRealType) opacity;
MagickRealType   2197 wand/pixel-wand.c   wand->pixel.red=(MagickRealType) color->red;
MagickRealType   2198 wand/pixel-wand.c   wand->pixel.green=(MagickRealType) color->green;
MagickRealType   2199 wand/pixel-wand.c   wand->pixel.blue=(MagickRealType) color->blue;
MagickRealType   2200 wand/pixel-wand.c   wand->pixel.opacity=(MagickRealType) color->opacity;
MagickRealType   2234 wand/pixel-wand.c   wand->pixel.red=(MagickRealType) ClampToQuantum((MagickRealType)
MagickRealType   2268 wand/pixel-wand.c   wand->pixel.red=(MagickRealType) red;
MagickRealType   2301 wand/pixel-wand.c   wand->pixel.blue=(MagickRealType) ClampToQuantum((MagickRealType)
MagickRealType   2335 wand/pixel-wand.c   wand->pixel.blue=(MagickRealType) yellow;
MagickRealType      8 www/source/contrast.c #define QuantumScale  ((MagickRealType) 1.0/(MagickRealType) QuantumRange)
MagickRealType      9 www/source/core/sigmoidal-contrast.c #define QuantumScale  ((MagickRealType) 1.0/(MagickRealType) QuantumRange)
MagickRealType      9 www/source/wand/sigmoidal-contrast.c #define QuantumScale  ((MagickRealType) 1.0/(MagickRealType) QuantumRange)