MagickRealType 226 Magick++/lib/Magick++/Include.h using MagickCore::MagickRealType; MagickRealType 1009 coders/bmp.c quantum_bits.red=ClampToQuantum((MagickRealType) sample-shift.red); MagickRealType 1013 coders/bmp.c quantum_bits.green=ClampToQuantum((MagickRealType) sample-shift.green); MagickRealType 1017 coders/bmp.c quantum_bits.blue=ClampToQuantum((MagickRealType) sample-shift.blue); MagickRealType 1021 coders/bmp.c quantum_bits.opacity=ClampToQuantum((MagickRealType) sample-shift.opacity); MagickRealType 230 coders/exr.c SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange* MagickRealType 232 coders/exr.c SetPixelGreen(q,ClampToQuantum((MagickRealType) QuantumRange* MagickRealType 234 coders/exr.c SetPixelBlue(q,ClampToQuantum((MagickRealType) QuantumRange* MagickRealType 236 coders/exr.c SetPixelAlpha(q,ClampToQuantum((MagickRealType) QuantumRange* MagickRealType 1596 coders/gif.c MagickRealType MagickRealType 1613 coders/gif.c alpha=(MagickRealType) TransparentOpacity-(MagickRealType) MagickRealType 1615 coders/gif.c beta=(MagickRealType) TransparentOpacity-(MagickRealType) MagickRealType 1631 coders/gif.c alpha=(Quantum) TransparentOpacity-(MagickRealType) MagickRealType 1633 coders/gif.c beta=(Quantum) TransparentOpacity-(MagickRealType) MagickRealType 152 coders/hald.c SetPixelRed(q,ClampToQuantum((MagickRealType) MagickRealType 154 coders/hald.c SetPixelGreen(q,ClampToQuantum((MagickRealType) MagickRealType 156 coders/hald.c SetPixelBlue(q,ClampToQuantum((MagickRealType) MagickRealType 209 coders/histogram.c MagickRealType MagickRealType 295 coders/histogram.c scale=(MagickRealType) histogram_image->rows/maximum; MagickRealType 134 coders/null.c background.opacity=(MagickRealType) TransparentOpacity; MagickRealType 362 coders/palm.c transpix.red=(MagickRealType) (QuantumRange*ReadBlobByte(image)/31); MagickRealType 363 coders/palm.c transpix.green=(MagickRealType) (QuantumRange*ReadBlobByte(image)/63); MagickRealType 364 coders/palm.c transpix.blue=(MagickRealType) (QuantumRange*ReadBlobByte(image)/31); MagickRealType 436 coders/pango.c MagickCompositeOver(&fill_color,fill_color.opacity,q,(MagickRealType) MagickRealType 573 coders/pnm.c pixel.red=(MagickRealType) PNMInteger(image,10); MagickRealType 574 coders/pnm.c pixel.green=(MagickRealType) PNMInteger(image,10); MagickRealType 575 coders/pnm.c pixel.blue=(MagickRealType) PNMInteger(image,10); MagickRealType 578 coders/pnm.c pixel.red=(MagickRealType) scale[ConstrainPixel(image,(ssize_t) MagickRealType 580 coders/pnm.c pixel.green=(MagickRealType) scale[ConstrainPixel(image, MagickRealType 582 coders/pnm.c pixel.blue=(MagickRealType) scale[ConstrainPixel(image,(ssize_t) MagickRealType 1196 coders/pnm.c SetQuantumScale(quantum_info,(MagickRealType) QuantumRange* MagickRealType 133 coders/sct.c MagickRealType MagickRealType 3032 coders/svg.c (MagickRealType) q->opacity,q); MagickRealType 315 coders/uil.c pixel.opacity=(MagickRealType) OpaqueOpacity; MagickRealType 580 coders/viff.c scale_factor=(MagickRealType) QuantumRange/min_value; MagickRealType 584 coders/viff.c scale_factor=(MagickRealType) QuantumRange/(max_value-min_value); MagickRealType 649 coders/wmf.c MagickRealType MagickRealType 757 coders/xpm.c pixel.opacity=(MagickRealType) OpaqueOpacity; MagickRealType 903 coders/xpm.c MagickRealType MagickRealType 920 coders/xpm.c alpha=(Quantum) TransparentOpacity-(MagickRealType) MagickRealType 922 coders/xpm.c beta=(Quantum) TransparentOpacity-(MagickRealType) MagickRealType 938 coders/xpm.c alpha=(Quantum) TransparentOpacity-(MagickRealType) MagickRealType 940 coders/xpm.c beta=(Quantum) TransparentOpacity-(MagickRealType) MagickRealType 991 coders/xpm.c pixel.opacity=(MagickRealType) OpaqueOpacity; MagickRealType 1377 magick/annotate.c MagickRealType MagickRealType 1420 magick/annotate.c fill_opacity=(MagickRealType) (p[n])/(bitmap->bitmap.num_grays-1); MagickRealType 824 magick/channel.c q->red=ClampToQuantum(gamma*MagickOver_((MagickRealType) q->red, MagickRealType 825 magick/channel.c (MagickRealType) q->opacity,(MagickRealType) pixel.red, MagickRealType 826 magick/channel.c (MagickRealType) pixel.opacity)); MagickRealType 827 magick/channel.c q->green=ClampToQuantum(gamma*MagickOver_((MagickRealType) q->green, MagickRealType 828 magick/channel.c (MagickRealType) q->opacity,(MagickRealType) pixel.green, MagickRealType 829 magick/channel.c (MagickRealType) pixel.opacity)); MagickRealType 830 magick/channel.c q->blue=ClampToQuantum(gamma*MagickOver_((MagickRealType) q->blue, MagickRealType 831 magick/channel.c (MagickRealType) q->opacity,(MagickRealType) pixel.blue, MagickRealType 832 magick/channel.c (MagickRealType) pixel.opacity)); MagickRealType 33 magick/color-private.h MagickRealType MagickRealType 38 magick/color-private.h red=(MagickRealType) p->red; MagickRealType 39 magick/color-private.h green=(MagickRealType) p->green; MagickRealType 40 magick/color-private.h blue=(MagickRealType) p->blue; MagickRealType 87 magick/color-private.h static inline MagickRealType MagickPixelIntensity( MagickRealType 104 magick/color-private.h static inline MagickRealType MagickPixelLuma( MagickRealType 107 magick/color-private.h MagickRealType MagickRealType 122 magick/color-private.h static inline MagickRealType MagickPixelLuminance( MagickRealType 125 magick/color-private.h MagickRealType MagickRealType 1026 magick/color.c MagickRealType MagickRealType 1342 magick/color.c MagickRealType MagickRealType 1365 magick/color.c color=(MagickRealType) QuantumRange-pixel->opacity; MagickRealType 1435 magick/color.c #define SVGCompliant(component) ((MagickRealType) \ MagickRealType 1566 magick/color.c MagickRealType MagickRealType 1570 magick/color.c register MagickRealType MagickRealType 1584 magick/color.c pixel=(MagickRealType) ((image->matte != MagickFalse ? GetPixelOpacity(p) : MagickRealType 1604 magick/color.c pixel=(MagickRealType) GetPixelRed(p)-GetPixelRed(q); MagickRealType 1621 magick/color.c pixel=(MagickRealType) GetPixelGreen(p)-q->green; MagickRealType 1625 magick/color.c pixel=(MagickRealType) GetPixelBlue(p)-q->blue; MagickRealType 1808 magick/color.c MagickRealType MagickRealType 1812 magick/color.c register MagickRealType MagickRealType 1856 magick/color.c scale*=(MagickRealType) (QuantumScale*(QuantumRange-p->index)); MagickRealType 1857 magick/color.c scale*=(MagickRealType) (QuantumScale*(QuantumRange-q->index)); MagickRealType 1924 magick/color.c MagickRealType MagickRealType 1928 magick/color.c register MagickRealType MagickRealType 1936 magick/color.c pixel=(MagickRealType) GetPixelOpacity(p)-(MagickRealType) q->opacity; MagickRealType 2336 magick/color.c color_info->color.red=(MagickRealType) ScaleCharToQuantum( MagickRealType 2338 magick/color.c color_info->color.green=(MagickRealType) ScaleCharToQuantum( MagickRealType 2340 magick/color.c color_info->color.blue=(MagickRealType) ScaleCharToQuantum( MagickRealType 2342 magick/color.c color_info->color.opacity=(MagickRealType) (QuantumRange-QuantumRange* MagickRealType 2408 magick/color.c SetPixelRed(color,ClampToQuantum((MagickRealType) MagickRealType 2409 magick/color.c (QuantumRange-MagickMin(QuantumRange,(MagickRealType) (QuantumScale* MagickRealType 2411 magick/color.c SetPixelGreen(color,ClampToQuantum((MagickRealType) MagickRealType 2412 magick/color.c (QuantumRange-MagickMin(QuantumRange,(MagickRealType) (QuantumScale* MagickRealType 2414 magick/color.c SetPixelBlue(color,ClampToQuantum((MagickRealType) MagickRealType 2415 magick/color.c (QuantumRange-MagickMin(QuantumRange,(MagickRealType) (QuantumScale* MagickRealType 2651 magick/color.c color->red=(MagickRealType) ScaleAnyToQuantum(pixel.red,range); MagickRealType 2652 magick/color.c color->green=(MagickRealType) ScaleAnyToQuantum(pixel.green,range); MagickRealType 2653 magick/color.c color->blue=(MagickRealType) ScaleAnyToQuantum(pixel.blue,range); MagickRealType 2654 magick/color.c color->opacity=(MagickRealType) OpaqueOpacity; MagickRealType 2658 magick/color.c color->opacity=(MagickRealType) (QuantumRange-ScaleAnyToQuantum( MagickRealType 2680 magick/color.c scale=(MagickRealType) ScaleCharToQuantum(1); MagickRealType 2699 magick/color.c scale=(MagickRealType) QuantumRange; MagickRealType 2739 magick/color.c scale=(MagickRealType) (QuantumRange/100.0); MagickRealType 2741 magick/color.c color->red=(MagickRealType) ClampToQuantum(scale*geometry_info.rho); MagickRealType 2743 magick/color.c color->green=(MagickRealType) ClampToQuantum(scale* MagickRealType 2746 magick/color.c color->blue=(MagickRealType) ClampToQuantum(scale*geometry_info.xi); MagickRealType 2747 magick/color.c color->opacity=(MagickRealType) OpaqueOpacity; MagickRealType 2751 magick/color.c color->index=(MagickRealType) ClampToQuantum(scale* MagickRealType 2755 magick/color.c color->opacity=(MagickRealType) ClampToQuantum( MagickRealType 2756 magick/color.c (MagickRealType) (QuantumRange-QuantumRange* MagickRealType 2760 magick/color.c color->opacity=(MagickRealType) ClampToQuantum((MagickRealType) MagickRealType 2768 magick/color.c color->opacity=(MagickRealType) ClampToQuantum((MagickRealType) MagickRealType 2807 magick/color.c color->red=(MagickRealType) pixel.red; MagickRealType 2808 magick/color.c color->green=(MagickRealType) pixel.green; MagickRealType 2809 magick/color.c color->blue=(MagickRealType) pixel.blue; MagickRealType 2822 magick/color.c color->red=(MagickRealType) p->color.red; MagickRealType 2823 magick/color.c color->green=(MagickRealType) p->color.green; MagickRealType 2824 magick/color.c color->blue=(MagickRealType) p->color.blue; MagickRealType 2825 magick/color.c color->opacity=(MagickRealType) p->color.opacity; MagickRealType 2907 magick/color.c MagickRealType MagickRealType 32 magick/colorspace-private.h MagickRealType MagickRealType 56 magick/colorspace-private.h pixel->index=(MagickRealType) QuantumRange; MagickRealType 59 magick/colorspace-private.h cyan=(MagickRealType) (1.0-red); MagickRealType 60 magick/colorspace-private.h magenta=(MagickRealType) (1.0-green); MagickRealType 61 magick/colorspace-private.h yellow=(MagickRealType) (1.0-blue); MagickRealType 67 magick/colorspace-private.h cyan=(MagickRealType) ((cyan-black)/(1.0-black)); MagickRealType 68 magick/colorspace-private.h magenta=(MagickRealType) ((magenta-black)/(1.0-black)); MagickRealType 69 magick/colorspace-private.h yellow=(MagickRealType) ((yellow-black)/(1.0-black)); MagickRealType 73 magick/colorspace.c MagickRealType MagickRealType 296 magick/colorspace.c pixel.red=(MagickRealType) pixel.red; MagickRealType 297 magick/colorspace.c pixel.green=(MagickRealType) pixel.green; MagickRealType 298 magick/colorspace.c pixel.blue=(MagickRealType) pixel.blue; MagickRealType 434 magick/colorspace.c red=ClampToQuantum((MagickRealType) GetPixelRed(q)); MagickRealType 435 magick/colorspace.c green=ClampToQuantum((MagickRealType) GetPixelGreen(q)); MagickRealType 436 magick/colorspace.c blue=ClampToQuantum((MagickRealType) GetPixelBlue(q)); MagickRealType 538 magick/colorspace.c SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange*X)); MagickRealType 539 magick/colorspace.c SetPixelGreen(q,ClampToQuantum((MagickRealType) QuantumRange*Y)); MagickRealType 540 magick/colorspace.c SetPixelBlue(q,ClampToQuantum((MagickRealType) QuantumRange*Z)); MagickRealType 605 magick/colorspace.c logmap[i]=ScaleMapToQuantum((MagickRealType) (MaxMap*(reference_white+ MagickRealType 640 magick/colorspace.c red=ClampToQuantum((MagickRealType) GetPixelRed(q)); MagickRealType 641 magick/colorspace.c green=ClampToQuantum((MagickRealType) GetPixelGreen(q)); MagickRealType 642 magick/colorspace.c blue=ClampToQuantum((MagickRealType) GetPixelBlue(q)); MagickRealType 703 magick/colorspace.c red=ClampToQuantum(DecodePixelGamma((MagickRealType) MagickRealType 705 magick/colorspace.c green=ClampToQuantum(DecodePixelGamma((MagickRealType) MagickRealType 707 magick/colorspace.c blue=ClampToQuantum(DecodePixelGamma((MagickRealType) MagickRealType 763 magick/colorspace.c x_map[i].x=(MagickRealType) (0.33333*(double) i); MagickRealType 764 magick/colorspace.c y_map[i].x=(MagickRealType) (0.33334*(double) i); MagickRealType 765 magick/colorspace.c z_map[i].x=(MagickRealType) (0.33333*(double) i); MagickRealType 766 magick/colorspace.c x_map[i].y=(MagickRealType) (0.50000*(double) i); MagickRealType 767 magick/colorspace.c y_map[i].y=(MagickRealType) (0.00000*(double) i); MagickRealType 768 magick/colorspace.c z_map[i].y=(MagickRealType) (-0.50000*(double) i); MagickRealType 769 magick/colorspace.c x_map[i].z=(MagickRealType) (-0.25000*(double) i); MagickRealType 770 magick/colorspace.c y_map[i].z=(MagickRealType) (0.50000*(double) i); MagickRealType 771 magick/colorspace.c z_map[i].z=(MagickRealType) (-0.25000*(double) i); MagickRealType 787 magick/colorspace.c x_map[i].x=(MagickRealType) (0.298839*(double) i); MagickRealType 788 magick/colorspace.c y_map[i].x=(MagickRealType) (0.586811*(double) i); MagickRealType 789 magick/colorspace.c z_map[i].x=(MagickRealType) (0.114350*(double) i); MagickRealType 790 magick/colorspace.c x_map[i].y=(MagickRealType) (0.298839*(double) i); MagickRealType 791 magick/colorspace.c y_map[i].y=(MagickRealType) (0.586811*(double) i); MagickRealType 792 magick/colorspace.c z_map[i].y=(MagickRealType) (0.114350*(double) i); MagickRealType 793 magick/colorspace.c x_map[i].z=(MagickRealType) (0.298839*(double) i); MagickRealType 794 magick/colorspace.c y_map[i].z=(MagickRealType) (0.586811*(double) i); MagickRealType 795 magick/colorspace.c z_map[i].z=(MagickRealType) (0.114350*(double) i); MagickRealType 819 magick/colorspace.c x_map[i].x=(MagickRealType) (0.298839*(double) i); MagickRealType 820 magick/colorspace.c y_map[i].x=(MagickRealType) (0.586811*(double) i); MagickRealType 821 magick/colorspace.c z_map[i].x=(MagickRealType) (0.114350*(double) i); MagickRealType 822 magick/colorspace.c x_map[i].y=(MagickRealType) (-0.1687367*(double) i); MagickRealType 823 magick/colorspace.c y_map[i].y=(MagickRealType) (-0.331264*(double) i); MagickRealType 824 magick/colorspace.c z_map[i].y=(MagickRealType) (0.500000*(double) i); MagickRealType 825 magick/colorspace.c x_map[i].z=(MagickRealType) (0.500000*(double) i); MagickRealType 826 magick/colorspace.c y_map[i].z=(MagickRealType) (-0.418688*(double) i); MagickRealType 827 magick/colorspace.c z_map[i].z=(MagickRealType) (-0.081312*(double) i); MagickRealType 843 magick/colorspace.c x_map[i].x=(MagickRealType) (0.212656*(double) i); MagickRealType 844 magick/colorspace.c y_map[i].x=(MagickRealType) (0.715158*(double) i); MagickRealType 845 magick/colorspace.c z_map[i].x=(MagickRealType) (0.072186*(double) i); MagickRealType 846 magick/colorspace.c x_map[i].y=(MagickRealType) (0.212656*(double) i); MagickRealType 847 magick/colorspace.c y_map[i].y=(MagickRealType) (0.715158*(double) i); MagickRealType 848 magick/colorspace.c z_map[i].y=(MagickRealType) (0.072186*(double) i); MagickRealType 849 magick/colorspace.c x_map[i].z=(MagickRealType) (0.212656*(double) i); MagickRealType 850 magick/colorspace.c y_map[i].z=(MagickRealType) (0.715158*(double) i); MagickRealType 851 magick/colorspace.c z_map[i].z=(MagickRealType) (0.072186*(double) i); MagickRealType 875 magick/colorspace.c x_map[i].x=(MagickRealType) (0.212656*(double) i); MagickRealType 876 magick/colorspace.c y_map[i].x=(MagickRealType) (0.715158*(double) i); MagickRealType 877 magick/colorspace.c z_map[i].x=(MagickRealType) (0.072186*(double) i); MagickRealType 878 magick/colorspace.c x_map[i].y=(MagickRealType) (-0.114572*(double) i); MagickRealType 879 magick/colorspace.c y_map[i].y=(MagickRealType) (-0.385428*(double) i); MagickRealType 880 magick/colorspace.c z_map[i].y=(MagickRealType) (0.500000*(double) i); MagickRealType 881 magick/colorspace.c x_map[i].z=(MagickRealType) (0.500000*(double) i); MagickRealType 882 magick/colorspace.c y_map[i].z=(MagickRealType) (-0.454153*(double) i); MagickRealType 883 magick/colorspace.c z_map[i].z=(MagickRealType) (-0.045847*(double) i); MagickRealType 937 magick/colorspace.c x_map[i].x=(MagickRealType) (1.0*(double) i); MagickRealType 938 magick/colorspace.c y_map[i].x=(MagickRealType) 0.0; MagickRealType 939 magick/colorspace.c z_map[i].x=(MagickRealType) 0.0; MagickRealType 940 magick/colorspace.c x_map[i].y=(MagickRealType) 0.0; MagickRealType 941 magick/colorspace.c y_map[i].y=(MagickRealType) (1.0*(double) i); MagickRealType 942 magick/colorspace.c z_map[i].y=(MagickRealType) 0.0; MagickRealType 943 magick/colorspace.c x_map[i].z=(MagickRealType) 0.0; MagickRealType 944 magick/colorspace.c y_map[i].z=(MagickRealType) 0.0; MagickRealType 945 magick/colorspace.c z_map[i].z=(MagickRealType) (1.0*(double) i); MagickRealType 996 magick/colorspace.c red=ScaleQuantumToMap(ClampToQuantum((MagickRealType) MagickRealType 998 magick/colorspace.c green=ScaleQuantumToMap(ClampToQuantum((MagickRealType) MagickRealType 1000 magick/colorspace.c blue=ScaleQuantumToMap(ClampToQuantum((MagickRealType) MagickRealType 1003 magick/colorspace.c (MagickRealType) primary_info.x; MagickRealType 1005 magick/colorspace.c (MagickRealType) primary_info.y; MagickRealType 1007 magick/colorspace.c (MagickRealType) primary_info.z; MagickRealType 1048 magick/colorspace.c red=ScaleQuantumToMap(ClampToQuantum((MagickRealType) MagickRealType 1050 magick/colorspace.c green=ScaleQuantumToMap(ClampToQuantum((MagickRealType) MagickRealType 1052 magick/colorspace.c blue=ScaleQuantumToMap(ClampToQuantum((MagickRealType) MagickRealType 1731 magick/colorspace.c MagickRealType MagickRealType 1734 magick/colorspace.c gray=(MagickRealType) GetPixelGray(q); MagickRealType 1921 magick/colorspace.c SetPixelRed(q,ClampToQuantum((MagickRealType) red)); MagickRealType 1922 magick/colorspace.c SetPixelGreen(q,ClampToQuantum((MagickRealType) green)); MagickRealType 1923 magick/colorspace.c SetPixelBlue(q,ClampToQuantum((MagickRealType) blue)); MagickRealType 1981 magick/colorspace.c logmap[i]=ClampToQuantum((MagickRealType) QuantumRange/(1.0-black)* MagickRealType 2025 magick/colorspace.c red=ClampToQuantum((MagickRealType) MagickRealType 2027 magick/colorspace.c green=ClampToQuantum((MagickRealType) MagickRealType 2029 magick/colorspace.c blue=ClampToQuantum((MagickRealType) MagickRealType 2091 magick/colorspace.c red=ClampToQuantum(EncodePixelGamma((MagickRealType) GetPixelRed(q))); MagickRealType 2092 magick/colorspace.c green=ClampToQuantum(EncodePixelGamma((MagickRealType) MagickRealType 2094 magick/colorspace.c blue=ClampToQuantum(EncodePixelGamma((MagickRealType) MagickRealType 2215 magick/colorspace.c x_map[i].x=(MagickRealType) (1.0*(double) i); MagickRealType 2216 magick/colorspace.c y_map[i].x=(MagickRealType) (0.5*0.000000*(2.0*(double) i-MaxMap)); MagickRealType 2217 magick/colorspace.c z_map[i].x=(MagickRealType) (0.5*1.574800*(2.0*(double) i-MaxMap)); MagickRealType 2218 magick/colorspace.c x_map[i].y=(MagickRealType) (1.0*(double) i); MagickRealType 2219 magick/colorspace.c y_map[i].y=(MagickRealType) (0.5*(-0.187324)*(2.0*(double) i-MaxMap)); MagickRealType 2220 magick/colorspace.c z_map[i].y=(MagickRealType) (0.5*(-0.468124)*(2.0*(double) i-MaxMap)); MagickRealType 2221 magick/colorspace.c x_map[i].z=(MagickRealType) (1.0*(double) i); MagickRealType 2222 magick/colorspace.c y_map[i].z=(MagickRealType) (0.5*1.855600*(2.0*(double) i-MaxMap)); MagickRealType 2223 magick/colorspace.c z_map[i].z=(MagickRealType) (0.5*0.000000*(2.0*(double) i-MaxMap)); MagickRealType 2244 magick/colorspace.c x_map[i].x=(MagickRealType) (1.3584000*(double) i); MagickRealType 2245 magick/colorspace.c y_map[i].x=(MagickRealType) (0.0000000); MagickRealType 2246 magick/colorspace.c z_map[i].x=(MagickRealType) (1.8215000*((double) i-(MagickRealType) MagickRealType 2248 magick/colorspace.c x_map[i].y=(MagickRealType) (1.3584000*(double) i); MagickRealType 2249 magick/colorspace.c y_map[i].y=(MagickRealType) ((-0.4302726)*((double) i-(MagickRealType) MagickRealType 2251 magick/colorspace.c z_map[i].y=(MagickRealType) ((-0.9271435)*((double) i-(MagickRealType) MagickRealType 2253 magick/colorspace.c x_map[i].z=(MagickRealType) (1.3584000*(double) i); MagickRealType 2254 magick/colorspace.c y_map[i].z=(MagickRealType) (2.2179000*((double) i-(MagickRealType) MagickRealType 2256 magick/colorspace.c z_map[i].z=(MagickRealType) (0.0000000); MagickRealType 2271 magick/colorspace.c x_map[i].x=(MagickRealType) (1.0*(double) i); MagickRealType 2272 magick/colorspace.c y_map[i].x=(MagickRealType) 0.0; MagickRealType 2273 magick/colorspace.c z_map[i].x=(MagickRealType) 0.0; MagickRealType 2274 magick/colorspace.c x_map[i].y=(MagickRealType) 0.0; MagickRealType 2275 magick/colorspace.c y_map[i].y=(MagickRealType) (1.0*(double) i); MagickRealType 2276 magick/colorspace.c z_map[i].y=(MagickRealType) 0.0; MagickRealType 2277 magick/colorspace.c x_map[i].z=(MagickRealType) 0.0; MagickRealType 2278 magick/colorspace.c y_map[i].z=(MagickRealType) 0.0; MagickRealType 2279 magick/colorspace.c z_map[i].z=(MagickRealType) (1.0*(double) i); MagickRealType 2347 magick/colorspace.c pixel.red=(MagickRealType) ScaleMapToQuantum(pixel.red); MagickRealType 2348 magick/colorspace.c pixel.green=(MagickRealType) ScaleMapToQuantum(pixel.green); MagickRealType 2349 magick/colorspace.c pixel.blue=(MagickRealType) ScaleMapToQuantum(pixel.blue); MagickRealType 2412 magick/colorspace.c pixel.red=(MagickRealType) ScaleMapToQuantum(pixel.red); MagickRealType 2413 magick/colorspace.c pixel.green=(MagickRealType) ScaleMapToQuantum(pixel.green); MagickRealType 2414 magick/colorspace.c pixel.blue=(MagickRealType) ScaleMapToQuantum(pixel.blue); MagickRealType 537 magick/compare.c MagickRealType MagickRealType 661 magick/compare.c MagickRealType MagickRealType 732 magick/compare.c MagickRealType MagickRealType 771 magick/compare.c MagickRealType MagickRealType 903 magick/compare.c MagickRealType MagickRealType 933 magick/compare.c distance=QuantumScale*(GetPixelOpacity(p)-(MagickRealType) MagickRealType 984 magick/compare.c MagickRealType MagickRealType 1002 magick/compare.c area=1.0/((MagickRealType) image->columns*image->rows-1); MagickRealType 1032 magick/compare.c MagickRealType MagickRealType 1176 magick/compare.c MagickRealType MagickRealType 1598 magick/compare.c MagickRealType MagickRealType 1643 magick/compare.c MagickRealType MagickRealType 34 magick/composite-private.h static inline MagickRealType RoundToUnity(const MagickRealType value) MagickRealType 39 magick/composite-private.h static inline MagickRealType MagickOver_(const MagickRealType p, MagickRealType 40 magick/composite-private.h const MagickRealType alpha,const MagickRealType q,const MagickRealType beta) MagickRealType 47 magick/composite-private.h const MagickRealType alpha,const PixelPacket *q,const MagickRealType beta, MagickRealType 66 magick/composite-private.h SetPixelRed(composite,gamma*MagickOver_((MagickRealType) MagickRealType 67 magick/composite-private.h GetPixelRed(p),alpha,(MagickRealType) GetPixelRed(q),beta)+0.5); MagickRealType 68 magick/composite-private.h SetPixelGreen(composite,gamma*MagickOver_((MagickRealType) MagickRealType 69 magick/composite-private.h GetPixelGreen(p),alpha,(MagickRealType) GetPixelGreen(q),beta)+0.5); MagickRealType 70 magick/composite-private.h SetPixelBlue(composite,gamma*MagickOver_((MagickRealType) MagickRealType 71 magick/composite-private.h GetPixelBlue(p),alpha,(MagickRealType) GetPixelBlue(q),beta)+0.5); MagickRealType 75 magick/composite-private.h SetPixelRed(composite,gamma*MagickOver_((MagickRealType) MagickRealType 76 magick/composite-private.h GetPixelRed(p),alpha,(MagickRealType) GetPixelRed(q),beta)); MagickRealType 77 magick/composite-private.h SetPixelGreen(composite,gamma*MagickOver_((MagickRealType) MagickRealType 78 magick/composite-private.h GetPixelGreen(p),alpha,(MagickRealType) GetPixelGreen(q),beta)); MagickRealType 79 magick/composite-private.h SetPixelBlue(composite,gamma*MagickOver_((MagickRealType) MagickRealType 80 magick/composite-private.h GetPixelBlue(p),alpha,(MagickRealType) GetPixelBlue(q),beta)); MagickRealType 85 magick/composite-private.h const MagickRealType alpha,const MagickPixelPacket *q, MagickRealType 86 magick/composite-private.h const MagickRealType beta,MagickPixelPacket *composite) MagickRealType 100 magick/composite-private.h composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma); MagickRealType 110 magick/composite-private.h const MagickRealType alpha,const MagickPixelPacket *q, MagickRealType 111 magick/composite-private.h const MagickRealType beta,MagickPixelPacket *composite) MagickRealType 116 magick/composite-private.h MagickRealType MagickRealType 126 magick/composite-private.h composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma); MagickRealType 139 magick/composite-private.h const MagickRealType alpha,const MagickPixelPacket *q, MagickRealType 140 magick/composite-private.h const MagickRealType beta,MagickPixelPacket *composite) MagickRealType 142 magick/composite-private.h MagickPixelCompositePlus(p,(MagickRealType) (QuantumRange-alpha* MagickRealType 143 magick/composite-private.h (QuantumRange-p->opacity)),q,(MagickRealType) (QuantumRange-beta* MagickRealType 151 magick/composite-private.h const MagickRealType alpha,const MagickPixelPacket *q, MagickRealType 152 magick/composite-private.h const MagickRealType beta,const MagickRealType area, MagickRealType 155 magick/composite-private.h MagickPixelCompositePlus(p,(MagickRealType) QuantumRange-(1.0-area)* MagickRealType 156 magick/composite-private.h (QuantumRange-alpha),q,(MagickRealType) (QuantumRange-area*(QuantumRange- MagickRealType 204 magick/composite.c static inline MagickRealType Atop(const MagickRealType p, MagickRealType 214 magick/composite.c MagickRealType MagickRealType 233 magick/composite.c MagickRealType MagickRealType 240 magick/composite.c composite->opacity=(MagickRealType) QuantumScale*intensity* MagickRealType 249 magick/composite.c composite->opacity=(MagickRealType) TransparentOpacity; MagickRealType 257 magick/composite.c static MagickRealType ColorBurn(const MagickRealType Sca, MagickRealType 282 magick/composite.c MagickRealType MagickRealType 290 magick/composite.c composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma); MagickRealType 304 magick/composite.c static MagickRealType ColorDodge(const MagickRealType Sca, MagickRealType 344 magick/composite.c MagickRealType MagickRealType 352 magick/composite.c composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma); MagickRealType 365 magick/composite.c static inline MagickRealType Darken(const MagickRealType p, MagickRealType 419 magick/composite.c MagickRealType MagickRealType 443 magick/composite.c static inline MagickRealType Difference(const MagickRealType p, MagickRealType 457 magick/composite.c MagickRealType MagickRealType 465 magick/composite.c composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma); MagickRealType 488 magick/composite.c static MagickRealType Divide(const MagickRealType Sca,const MagickRealType Sa, MagickRealType 512 magick/composite.c MagickRealType MagickRealType 521 magick/composite.c composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma); MagickRealType 551 magick/composite.c static MagickRealType Exclusion(const MagickRealType Sca, MagickRealType 561 magick/composite.c MagickRealType MagickRealType 570 magick/composite.c composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma); MagickRealType 600 magick/composite.c static MagickRealType HardLight(const MagickRealType Sca, MagickRealType 611 magick/composite.c MagickRealType MagickRealType 619 magick/composite.c composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma); MagickRealType 632 magick/composite.c static inline MagickRealType ConvertHueToRGB(MagickRealType m1, MagickRealType 663 magick/composite.c assert(red != (MagickRealType *) NULL); MagickRealType 664 magick/composite.c assert(green != (MagickRealType *) NULL); MagickRealType 665 magick/composite.c assert(blue != (MagickRealType *) NULL); MagickRealType 739 magick/composite.c if (red == (MagickRealType) max) MagickRealType 742 magick/composite.c if (green == (MagickRealType) max) MagickRealType 745 magick/composite.c if (blue == (MagickRealType) max) MagickRealType 752 magick/composite.c static inline MagickRealType In(const MagickRealType p,const MagickRealType Sa, MagickRealType 764 magick/composite.c MagickRealType MagickRealType 771 magick/composite.c composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma); MagickRealType 780 magick/composite.c static inline MagickRealType Lighten(const MagickRealType p, MagickRealType 834 magick/composite.c MagickRealType MagickRealType 859 magick/composite.c static inline MagickRealType LinearDodge(const MagickRealType Sca, MagickRealType 877 magick/composite.c MagickRealType MagickRealType 884 magick/composite.c composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma); MagickRealType 894 magick/composite.c static inline MagickRealType LinearBurn(const MagickRealType Sca, MagickRealType 909 magick/composite.c MagickRealType MagickRealType 917 magick/composite.c composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma); MagickRealType 930 magick/composite.c static inline MagickRealType LinearLight(const MagickRealType Sca, MagickRealType 952 magick/composite.c MagickRealType MagickRealType 960 magick/composite.c composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma); MagickRealType 973 magick/composite.c static inline MagickRealType Mathematics(const MagickRealType Sca, MagickRealType 1007 magick/composite.c MagickRealType MagickRealType 1015 magick/composite.c composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma); MagickRealType 1082 magick/composite.c static inline MagickRealType Minus(const MagickRealType Sca, MagickRealType 1102 magick/composite.c MagickRealType MagickRealType 1110 magick/composite.c composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma); MagickRealType 1132 magick/composite.c static inline MagickRealType ModulusAdd(const MagickRealType p, MagickRealType 1135 magick/composite.c MagickRealType MagickRealType 1152 magick/composite.c MagickRealType MagickRealType 1159 magick/composite.c composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma); MagickRealType 1182 magick/composite.c static inline MagickRealType ModulusSubtract(const MagickRealType p, MagickRealType 1185 magick/composite.c MagickRealType MagickRealType 1202 magick/composite.c MagickRealType MagickRealType 1209 magick/composite.c composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma); MagickRealType 1232 magick/composite.c static inline MagickRealType Multiply(const MagickRealType Sca, MagickRealType 1242 magick/composite.c MagickRealType MagickRealType 1251 magick/composite.c composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma); MagickRealType 1277 magick/composite.c static inline MagickRealType Out(const MagickRealType p, MagickRealType 1290 magick/composite.c MagickRealType MagickRealType 1297 magick/composite.c composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma); MagickRealType 1306 magick/composite.c static MagickRealType PegtopLight(const MagickRealType Sca, MagickRealType 1325 magick/composite.c MagickRealType MagickRealType 1333 magick/composite.c composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma); MagickRealType 1346 magick/composite.c static MagickRealType PinLight(const MagickRealType Sca, MagickRealType 1365 magick/composite.c MagickRealType MagickRealType 1373 magick/composite.c composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma); MagickRealType 1386 magick/composite.c static inline MagickRealType Screen(const MagickRealType Sca, MagickRealType 1402 magick/composite.c MagickRealType MagickRealType 1410 magick/composite.c composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma); MagickRealType 1411 magick/composite.c Sa*=(MagickRealType) QuantumScale; MagickRealType 1412 magick/composite.c Da*=(MagickRealType) QuantumScale; /* optimization */ MagickRealType 1438 magick/composite.c static MagickRealType SoftLight(const MagickRealType Sca, MagickRealType 1454 magick/composite.c MagickRealType MagickRealType 1478 magick/composite.c MagickRealType MagickRealType 1486 magick/composite.c composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma); MagickRealType 1505 magick/composite.c static inline MagickRealType Threshold(const MagickRealType p, MagickRealType 1509 magick/composite.c MagickRealType MagickRealType 1513 magick/composite.c if ((MagickRealType) fabs((double) (2.0*delta)) < threshold) MagickRealType 1532 magick/composite.c static MagickRealType VividLight(const MagickRealType Sca, MagickRealType 1551 magick/composite.c MagickRealType MagickRealType 1559 magick/composite.c composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma); MagickRealType 1572 magick/composite.c static MagickRealType Xor(const MagickRealType Sca,const MagickRealType Sa, MagickRealType 1581 magick/composite.c MagickRealType MagickRealType 1589 magick/composite.c composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma); MagickRealType 1643 magick/composite.c MagickRealType MagickRealType 1802 magick/composite.c MagickRealType MagickRealType 1860 magick/composite.c MagickRealType MagickRealType 1930 magick/composite.c MagickRealType MagickRealType 1982 magick/composite.c MagickRealType MagickRealType 2017 magick/composite.c horizontal_scale=(MagickRealType) (composite_image->columns-1.0)/ MagickRealType 2019 magick/composite.c vertical_scale=(MagickRealType) (composite_image->rows-1.0)/2.0; MagickRealType 2023 magick/composite.c horizontal_scale=(MagickRealType) (image->columns-1.0)/2.0; MagickRealType 2024 magick/composite.c vertical_scale=(MagickRealType) (image->rows-1.0)/2.0; MagickRealType 2055 magick/composite.c center.x=(MagickRealType) x_offset; MagickRealType 2056 magick/composite.c center.y=(MagickRealType) y_offset; MagickRealType 2061 magick/composite.c center.x=(MagickRealType) (x_offset+(composite_image->columns-1)/ MagickRealType 2064 magick/composite.c center.x=((MagickRealType) image->columns-1)/2.0; MagickRealType 2067 magick/composite.c center.x=(MagickRealType) (x_offset+geometry_info.xi); MagickRealType 2072 magick/composite.c center.y=(MagickRealType) (y_offset+(composite_image->rows-1)/2.0); MagickRealType 2074 magick/composite.c center.y=((MagickRealType) image->rows-1)/2.0; MagickRealType 2077 magick/composite.c center.y=(MagickRealType) (y_offset+geometry_info.psi); MagickRealType 2120 magick/composite.c (((MagickRealType) QuantumRange+1.0)/2.0)))/(((MagickRealType) MagickRealType 2124 magick/composite.c (((MagickRealType) QuantumRange+1.0)/2.0)))/(((MagickRealType) MagickRealType 2133 magick/composite.c pixel.opacity=(MagickRealType) QuantumRange*(1.0-(1.0-QuantumScale* MagickRealType 2257 magick/composite.c midpoint=((MagickRealType) QuantumRange+1.0)/2; MagickRealType 2348 magick/composite.c destination.red=(MagickRealType) GetPixelRed(q); MagickRealType 2349 magick/composite.c destination.green=(MagickRealType) GetPixelGreen(q); MagickRealType 2350 magick/composite.c destination.blue=(MagickRealType) GetPixelBlue(q); MagickRealType 2352 magick/composite.c destination.opacity=(MagickRealType) GetPixelOpacity(q); MagickRealType 2354 magick/composite.c destination.index=(MagickRealType) GetPixelIndex(indexes+x); MagickRealType 2357 magick/composite.c destination.red=(MagickRealType) QuantumRange-destination.red; MagickRealType 2358 magick/composite.c destination.green=(MagickRealType) QuantumRange-destination.green; MagickRealType 2359 magick/composite.c destination.blue=(MagickRealType) QuantumRange-destination.blue; MagickRealType 2360 magick/composite.c destination.index=(MagickRealType) QuantumRange-destination.index; MagickRealType 2374 magick/composite.c composite.opacity=(MagickRealType) (QuantumRange- MagickRealType 2393 magick/composite.c composite.opacity=(MagickRealType) TransparentOpacity; MagickRealType 2405 magick/composite.c composite.red=(MagickRealType) QuantumRange-composite.red; MagickRealType 2406 magick/composite.c composite.green=(MagickRealType) QuantumRange-composite.green; MagickRealType 2407 magick/composite.c composite.blue=(MagickRealType) QuantumRange-composite.blue; MagickRealType 2408 magick/composite.c composite.index=(MagickRealType) QuantumRange-composite.index; MagickRealType 2423 magick/composite.c source.red=(MagickRealType) GetPixelRed(p); MagickRealType 2424 magick/composite.c source.green=(MagickRealType) GetPixelGreen(p); MagickRealType 2425 magick/composite.c source.blue=(MagickRealType) GetPixelBlue(p); MagickRealType 2427 magick/composite.c source.opacity=(MagickRealType) GetPixelOpacity(p); MagickRealType 2429 magick/composite.c source.index=(MagickRealType) GetPixelIndex(composite_indexes+ MagickRealType 2433 magick/composite.c source.red=(MagickRealType) QuantumRange-source.red; MagickRealType 2434 magick/composite.c source.green=(MagickRealType) QuantumRange-source.green; MagickRealType 2435 magick/composite.c source.blue=(MagickRealType) QuantumRange-source.blue; MagickRealType 2436 magick/composite.c source.index=(MagickRealType) QuantumRange-source.index; MagickRealType 2649 magick/composite.c if ((composite.opacity > ((MagickRealType) QuantumRange/2.0)) || MagickRealType 2651 magick/composite.c composite.opacity=(MagickRealType) TransparentOpacity; MagickRealType 2653 magick/composite.c composite.opacity=(MagickRealType) OpaqueOpacity; MagickRealType 2665 magick/composite.c MagickPixelCompositeOver(&source,(MagickRealType) (QuantumRange- MagickRealType 2667 magick/composite.c (MagickRealType) (QuantumRange-destination_dissolve*(QuantumRange- MagickRealType 2797 magick/composite.c composite.opacity=(MagickRealType) (QuantumRange- MagickRealType 2824 magick/composite.c composite.red=(MagickRealType) QuantumRange-composite.red; MagickRealType 2825 magick/composite.c composite.green=(MagickRealType) QuantumRange-composite.green; MagickRealType 2826 magick/composite.c composite.blue=(MagickRealType) QuantumRange-composite.blue; MagickRealType 2827 magick/composite.c composite.index=(MagickRealType) QuantumRange-composite.index; MagickRealType 805 magick/compress.c ((MagickRealType) QuantumRange/2.0) ? 0 : 1); MagickRealType 258 magick/decorate.c accentuate.red=(MagickRealType) (QuantumScale*((QuantumRange- MagickRealType 260 magick/decorate.c accentuate.green=(MagickRealType) (QuantumScale*((QuantumRange- MagickRealType 262 magick/decorate.c accentuate.blue=(MagickRealType) (QuantumScale*((QuantumRange- MagickRealType 266 magick/decorate.c highlight.red=(MagickRealType) (QuantumScale*((QuantumRange- MagickRealType 268 magick/decorate.c highlight.green=(MagickRealType) (QuantumScale*((QuantumRange- MagickRealType 270 magick/decorate.c highlight.blue=(MagickRealType) (QuantumScale*((QuantumRange- MagickRealType 761 magick/decorate.c SetPixelRed(q,ClampToQuantum(QuantumScale*((MagickRealType) MagickRealType 762 magick/decorate.c GetPixelRed(q)*HighlightFactor+(MagickRealType) foreground* MagickRealType 764 magick/decorate.c SetPixelGreen(q,ClampToQuantum(QuantumScale*((MagickRealType) MagickRealType 765 magick/decorate.c GetPixelGreen(q)*HighlightFactor+(MagickRealType) foreground* MagickRealType 767 magick/decorate.c SetPixelBlue(q,ClampToQuantum(QuantumScale*((MagickRealType) MagickRealType 768 magick/decorate.c GetPixelBlue(q)*HighlightFactor+(MagickRealType) foreground* MagickRealType 774 magick/decorate.c SetPixelRed(q,ClampToQuantum(QuantumScale*((MagickRealType) MagickRealType 775 magick/decorate.c GetPixelRed(q)*AccentuateFactor+(MagickRealType) foreground* MagickRealType 777 magick/decorate.c SetPixelGreen(q,ClampToQuantum(QuantumScale*((MagickRealType) MagickRealType 778 magick/decorate.c GetPixelGreen(q)*AccentuateFactor+(MagickRealType) foreground* MagickRealType 780 magick/decorate.c SetPixelBlue(q,ClampToQuantum(QuantumScale*((MagickRealType) MagickRealType 781 magick/decorate.c GetPixelBlue(q)*AccentuateFactor+(MagickRealType) foreground* MagickRealType 787 magick/decorate.c SetPixelRed(q,ClampToQuantum(QuantumScale*((MagickRealType) MagickRealType 788 magick/decorate.c GetPixelRed(q)*ShadowFactor+(MagickRealType) background* MagickRealType 790 magick/decorate.c SetPixelGreen(q,ClampToQuantum(QuantumScale*((MagickRealType) MagickRealType 791 magick/decorate.c GetPixelGreen(q)*ShadowFactor+(MagickRealType) background* MagickRealType 793 magick/decorate.c SetPixelBlue(q,ClampToQuantum(QuantumScale*((MagickRealType) MagickRealType 794 magick/decorate.c GetPixelBlue(q)*ShadowFactor+(MagickRealType) background* MagickRealType 835 magick/decorate.c SetPixelRed(q,ClampToQuantum(QuantumScale*((MagickRealType) MagickRealType 836 magick/decorate.c GetPixelRed(q)*HighlightFactor+(MagickRealType) foreground* MagickRealType 838 magick/decorate.c SetPixelGreen(q,ClampToQuantum(QuantumScale*((MagickRealType) MagickRealType 839 magick/decorate.c GetPixelGreen(q)*HighlightFactor+(MagickRealType) foreground* MagickRealType 841 magick/decorate.c SetPixelBlue(q,ClampToQuantum(QuantumScale*((MagickRealType) MagickRealType 842 magick/decorate.c GetPixelBlue(q)*HighlightFactor+(MagickRealType) foreground* MagickRealType 850 magick/decorate.c SetPixelRed(q,ClampToQuantum(QuantumScale*((MagickRealType) MagickRealType 851 magick/decorate.c GetPixelRed(q)*ShadowFactor+(MagickRealType) background* MagickRealType 853 magick/decorate.c SetPixelGreen(q,ClampToQuantum(QuantumScale*((MagickRealType) MagickRealType 854 magick/decorate.c GetPixelGreen(q)*ShadowFactor+(MagickRealType) background* MagickRealType 856 magick/decorate.c SetPixelBlue(q,ClampToQuantum(QuantumScale*((MagickRealType) MagickRealType 857 magick/decorate.c GetPixelBlue(q)*ShadowFactor+(MagickRealType) background* MagickRealType 898 magick/decorate.c SetPixelRed(q,ClampToQuantum(QuantumScale*((MagickRealType) MagickRealType 899 magick/decorate.c GetPixelRed(q)*HighlightFactor+(MagickRealType) foreground* MagickRealType 901 magick/decorate.c SetPixelGreen(q,ClampToQuantum(QuantumScale*((MagickRealType) MagickRealType 902 magick/decorate.c GetPixelGreen(q)*HighlightFactor+(MagickRealType) foreground* MagickRealType 904 magick/decorate.c SetPixelBlue(q,ClampToQuantum(QuantumScale*((MagickRealType) MagickRealType 905 magick/decorate.c GetPixelBlue(q)*HighlightFactor+(MagickRealType) foreground* MagickRealType 911 magick/decorate.c SetPixelRed(q,ClampToQuantum(QuantumScale*((MagickRealType) MagickRealType 912 magick/decorate.c GetPixelRed(q)*TroughFactor+(MagickRealType) background* MagickRealType 914 magick/decorate.c SetPixelGreen(q,ClampToQuantum(QuantumScale*((MagickRealType) MagickRealType 915 magick/decorate.c GetPixelGreen(q)*TroughFactor+(MagickRealType) background* MagickRealType 917 magick/decorate.c SetPixelBlue(q,ClampToQuantum(QuantumScale*((MagickRealType) MagickRealType 918 magick/decorate.c GetPixelBlue(q)*TroughFactor+(MagickRealType) background* MagickRealType 924 magick/decorate.c SetPixelRed(q,ClampToQuantum(QuantumScale*((MagickRealType) MagickRealType 925 magick/decorate.c GetPixelRed(q)*ShadowFactor+(MagickRealType) background* MagickRealType 927 magick/decorate.c SetPixelGreen(q,ClampToQuantum(QuantumScale*((MagickRealType) MagickRealType 928 magick/decorate.c GetPixelGreen(q)*ShadowFactor+(MagickRealType) background* MagickRealType 930 magick/decorate.c SetPixelBlue(q,ClampToQuantum(QuantumScale*((MagickRealType) MagickRealType 931 magick/decorate.c GetPixelBlue(q)*ShadowFactor+(MagickRealType) background* MagickRealType 1368 magick/deprecate.c MagickCompositeOver(&fill_color,(MagickRealType) fill_color.opacity,q, MagickRealType 1369 magick/deprecate.c (MagickRealType) q->opacity,q); MagickRealType 1835 magick/deprecate.c MagickRealType MagickRealType 2192 magick/deprecate.c register MagickRealType MagickRealType 2199 magick/deprecate.c pixel.red=GetPixelRed(p)-(MagickRealType) GetPixelRed(q); MagickRealType 2203 magick/deprecate.c pixel.green=GetPixelGreen(p)-(MagickRealType) MagickRealType 2208 magick/deprecate.c pixel.blue=GetPixelBlue(p)-(MagickRealType) GetPixelBlue(q); MagickRealType 3300 magick/deprecate.c static inline MagickRealType HueToRGB(MagickRealType m1,MagickRealType m2, MagickRealType 3319 magick/deprecate.c MagickRealType MagickRealType 3340 magick/deprecate.c *red=ClampToQuantum((MagickRealType) QuantumRange*r); MagickRealType 3341 magick/deprecate.c *green=ClampToQuantum((MagickRealType) QuantumRange*g); MagickRealType 3342 magick/deprecate.c *blue=ClampToQuantum((MagickRealType) QuantumRange*b); MagickRealType 3452 magick/deprecate.c MagickRealType MagickRealType 3490 magick/deprecate.c static inline MagickRealType CubicWeightingFunction(const MagickRealType x) MagickRealType 3492 magick/deprecate.c MagickRealType MagickRealType 3550 magick/deprecate.c MagickRealType MagickRealType 3565 magick/deprecate.c alpha[i]=QuantumScale*((MagickRealType) GetPixelAlpha(p)); MagickRealType 3590 magick/deprecate.c MagickRealType MagickRealType 3608 magick/deprecate.c alpha[i]=QuantumScale*((MagickRealType) GetPixelAlpha(p)); MagickRealType 3633 magick/deprecate.c MagickRealType MagickRealType 3651 magick/deprecate.c alpha[i]=QuantumScale*((MagickRealType) GetPixelAlpha(p)); MagickRealType 3741 magick/deprecate.c MagickRealType MagickRealType 3760 magick/deprecate.c alpha[i]=QuantumScale*((MagickRealType) GetPixelAlpha(p)); MagickRealType 3889 magick/deprecate.c MagickRealType MagickRealType 3911 magick/deprecate.c dy=CubicWeightingFunction((MagickRealType) i-delta.y); MagickRealType 3919 magick/deprecate.c alpha[n]=QuantumScale*((MagickRealType) MagickRealType 3927 magick/deprecate.c dx=CubicWeightingFunction(delta.x-(MagickRealType) j); MagickRealType 4009 magick/deprecate.c MagickExport MagickRealType InversesRGBCompandor(const MagickRealType pixel) MagickRealType 5714 magick/deprecate.c static MagickRealType MagickRealType 5758 magick/deprecate.c upper_threshold=(MagickRealType) QuantumRange-lower_threshold; MagickRealType 5793 magick/deprecate.c MagickRealType MagickRealType 5804 magick/deprecate.c threshold=(MagickRealType) (QuantumRange* MagickRealType 5808 magick/deprecate.c threshold=(MagickRealType) QuantumRange*o2[(x%2)+2*(y%2)]; MagickRealType 5810 magick/deprecate.c threshold=(MagickRealType) QuantumRange*o3[(x%3)+3*(y%3)]; MagickRealType 5812 magick/deprecate.c threshold=(MagickRealType) QuantumRange*o4[(x%4)+4*(y%4)]; MagickRealType 5828 magick/deprecate.c if ((MagickRealType) q->opacity < lower_threshold) MagickRealType 5830 magick/deprecate.c else if ((MagickRealType) q->opacity > upper_threshold) MagickRealType 5833 magick/deprecate.c threshold=(MagickRealType) (QuantumRange* MagickRealType 5837 magick/deprecate.c threshold=(MagickRealType) QuantumRange*o2[(x%2)+2*(y%2)]; MagickRealType 5839 magick/deprecate.c threshold=(MagickRealType) QuantumRange*o3[(x%3)+3*(y%3)]; MagickRealType 5841 magick/deprecate.c threshold=(MagickRealType) QuantumRange*o4[(x%4)+4*(y%4)]/1.7; MagickRealType 5842 magick/deprecate.c SetPixelOpacity(q,(MagickRealType) q->opacity <= MagickRealType 6645 magick/deprecate.c MagickExport MagickRealType sRGBCompandor(const MagickRealType pixel) MagickRealType 6989 magick/deprecate.c pixel.opacity=(MagickRealType) OpaqueOpacity; MagickRealType 7033 magick/deprecate.c SetPixelRed(q,(MagickRealType) q->red <= pixel.red MagickRealType 7035 magick/deprecate.c SetPixelGreen(q,(MagickRealType) q->green <= pixel.green MagickRealType 7037 magick/deprecate.c SetPixelBlue(q,(MagickRealType) q->blue <= pixel.blue MagickRealType 7039 magick/deprecate.c SetPixelOpacity(q,(MagickRealType) q->opacity <= pixel.opacity MagickRealType 7132 magick/deprecate.c MagickRealType MagickRealType 72 magick/deprecate.h typedef MagickRealType ExtendedRationalType; MagickRealType 265 magick/deprecate.h extern MagickExport MagickRealType MagickRealType 266 magick/deprecate.h InversesRGBCompandor(const MagickRealType) magick_attribute((deprecated)), MagickRealType 267 magick/deprecate.h sRGBCompandor(const MagickRealType) magick_attribute((deprecated)); MagickRealType 1840 magick/display.c static MagickRealType MagickRealType 2880 magick/display.c MagickRealType MagickRealType 3204 magick/display.c scale_factor=(MagickRealType) width/windows->image.ximage->width; MagickRealType 3208 magick/display.c scale_factor=(MagickRealType) height/windows->image.ximage->height; MagickRealType 3793 magick/display.c target.red=(MagickRealType) MagickRealType 3795 magick/display.c target.green=(MagickRealType) MagickRealType 3797 magick/display.c target.blue=(MagickRealType) MagickRealType 3925 magick/display.c MagickRealType MagickRealType 4244 magick/display.c scale_factor=(MagickRealType) width/windows->image.ximage->width; MagickRealType 4248 magick/display.c scale_factor=(MagickRealType) height/windows->image.ximage->height; MagickRealType 4597 magick/display.c MagickRealType MagickRealType 5296 magick/display.c scale_factor=(MagickRealType) width/windows->image.ximage->width; MagickRealType 5300 magick/display.c scale_factor=(MagickRealType) height/windows->image.ximage->height; MagickRealType 5430 magick/display.c MagickRealType MagickRealType 6333 magick/display.c MagickRealType MagickRealType 6342 magick/display.c scale_factor=(MagickRealType) windows->pan.width/windows->image.ximage->width; MagickRealType 6345 magick/display.c scale_factor=(MagickRealType) MagickRealType 7857 magick/display.c white_point=(MagickRealType) (*image)->columns*(*image)->rows-white_point; MagickRealType 10074 magick/display.c target.red=(MagickRealType) MagickRealType 10076 magick/display.c target.green=(MagickRealType) MagickRealType 10078 magick/display.c target.blue=(MagickRealType) MagickRealType 10347 magick/display.c MagickRealType MagickRealType 10375 magick/display.c x_factor=(MagickRealType) windows->image.ximage->width/windows->pan.width; MagickRealType 10376 magick/display.c y_factor=(MagickRealType) windows->image.ximage->height/windows->pan.height; MagickRealType 10547 magick/display.c MagickRealType MagickRealType 10688 magick/display.c scale_factor=(MagickRealType) windows->image.ximage->width/width; MagickRealType 10690 magick/display.c scale_factor=(MagickRealType) windows->image.ximage->height/height; MagickRealType 10823 magick/display.c scale_factor=(MagickRealType) width/windows->image.ximage->width; MagickRealType 10827 magick/display.c scale_factor=(MagickRealType) height/windows->image.ximage->height; MagickRealType 11188 magick/display.c MagickRealType MagickRealType 11532 magick/display.c scale_factor=(MagickRealType) width/windows->image.ximage->width; MagickRealType 11536 magick/display.c scale_factor=(MagickRealType) MagickRealType 11949 magick/display.c MagickRealType MagickRealType 12845 magick/display.c MagickRealType MagickRealType 12876 magick/display.c scale_factor=(MagickRealType) width/windows->image.ximage->width; MagickRealType 12882 magick/display.c scale_factor=(MagickRealType) height/windows->image.ximage->height; MagickRealType 12967 magick/display.c MagickRealType MagickRealType 12990 magick/display.c scale_factor=(MagickRealType) width/windows->image.ximage->width; MagickRealType 12993 magick/display.c scale_factor=(MagickRealType) height/windows->image.ximage->height; MagickRealType 2828 magick/distort.c MagickRealType MagickRealType 2035 magick/draw.c graphic_context[n]->fill.opacity=ClampToQuantum((MagickRealType) MagickRealType 2235 magick/draw.c graphic_context[n]->opacity=ClampToQuantum((MagickRealType) MagickRealType 2664 magick/draw.c graphic_context[n]->stroke.opacity=ClampToQuantum((MagickRealType) MagickRealType 4021 magick/draw.c MagickCompositeOver(&fill_color,(MagickRealType) fill_opacity,q, MagickRealType 4022 magick/draw.c (MagickRealType) q->opacity,q); MagickRealType 4026 magick/draw.c MagickCompositeOver(&stroke_color,(MagickRealType) stroke_opacity,q, MagickRealType 4027 magick/draw.c (MagickRealType) q->opacity,q); MagickRealType 4225 magick/draw.c MagickCompositeOver(&fill_color,(MagickRealType) fill_color.opacity,q, MagickRealType 4226 magick/draw.c (MagickRealType) q->opacity,q); MagickRealType 4290 magick/draw.c target.red=(MagickRealType) draw_info->border_color.red; MagickRealType 4291 magick/draw.c target.green=(MagickRealType) draw_info->border_color.green; MagickRealType 4292 magick/draw.c target.blue=(MagickRealType) draw_info->border_color.blue; MagickRealType 4401 magick/draw.c target.red=(MagickRealType) draw_info->border_color.red; MagickRealType 4402 magick/draw.c target.green=(MagickRealType) draw_info->border_color.green; MagickRealType 4403 magick/draw.c target.blue=(MagickRealType) draw_info->border_color.blue; MagickRealType 149 magick/draw.h MagickRealType MagickRealType 182 magick/draw.h MagickRealType MagickRealType 357 magick/effect.c alpha=(MagickRealType) (QuantumScale*GetPixelAlpha(p)); MagickRealType 679 magick/effect.c alpha=(MagickRealType) (QuantumScale*GetPixelAlpha(p)); MagickRealType 1492 magick/effect.c MagickRealType MagickRealType 1576 magick/effect.c filter_kernel=(MagickRealType *) MagickAssumeAligned(AcquireAlignedMemory( MagickRealType 1578 magick/effect.c if (filter_kernel == (MagickRealType *) NULL) MagickRealType 1584 magick/effect.c filter_kernel[i]=(MagickRealType) kernel->values[i]; MagickRealType 1637 magick/effect.c register const MagickRealType MagickRealType 1721 magick/effect.c alpha=(MagickRealType) (QuantumScale*(QuantumRange- MagickRealType 1766 magick/effect.c alpha=(MagickRealType) (QuantumScale*(QuantumRange- MagickRealType 1800 magick/effect.c filter_kernel=(MagickRealType *) RelinquishAlignedMemory(filter_kernel); MagickRealType 2149 magick/effect.c alpha=(MagickRealType) (QuantumScale*GetPixelAlpha(&pixel)); MagickRealType 2521 magick/effect.c (double) (percentage*((MagickRealType) QuantumRange+1.0))/100.0); MagickRealType 2523 magick/effect.c (double) (percentage*((MagickRealType) QuantumRange+1.0))/100.0); MagickRealType 2786 magick/effect.c MagickRealType MagickRealType 2827 magick/effect.c theta=DegreesToRadians(angle)/(MagickRealType) (n-1); MagickRealType 2828 magick/effect.c cos_theta=(MagickRealType *) AcquireQuantumMemory((size_t) n, MagickRealType 2830 magick/effect.c sin_theta=(MagickRealType *) AcquireQuantumMemory((size_t) n, MagickRealType 2832 magick/effect.c if ((cos_theta == (MagickRealType *) NULL) || MagickRealType 2833 magick/effect.c (sin_theta == (MagickRealType *) NULL)) MagickRealType 2838 magick/effect.c offset=theta*(MagickRealType) (n-1)/2.0; MagickRealType 2885 magick/effect.c MagickRealType MagickRealType 2963 magick/effect.c alpha=(MagickRealType) (QuantumScale* MagickRealType 3010 magick/effect.c cos_theta=(MagickRealType *) RelinquishMagickMemory(cos_theta); MagickRealType 3011 magick/effect.c sin_theta=(MagickRealType *) RelinquishMagickMemory(sin_theta); MagickRealType 3255 magick/effect.c MagickRealType MagickRealType 3351 magick/effect.c MagickRealType MagickRealType 3361 magick/effect.c alpha=(MagickRealType) (QuantumScale*GetPixelAlpha(p+u+j)); MagickRealType 3415 magick/effect.c alpha=(MagickRealType) (QuantumScale* MagickRealType 3564 magick/effect.c MagickRealType MagickRealType 4037 magick/effect.c MagickRealType MagickRealType 4052 magick/effect.c quantum_threshold=(MagickRealType) QuantumRange*threshold; MagickRealType 4106 magick/effect.c pixel.red=GetPixelRed(p)-(MagickRealType) GetPixelRed(q); MagickRealType 4108 magick/effect.c pixel.red=(MagickRealType) GetPixelRed(p); MagickRealType 4110 magick/effect.c pixel.red=(MagickRealType) GetPixelRed(p)+(pixel.red*gain); MagickRealType 4115 magick/effect.c pixel.green=GetPixelGreen(p)-(MagickRealType) q->green; MagickRealType 4117 magick/effect.c pixel.green=(MagickRealType) GetPixelGreen(p); MagickRealType 4119 magick/effect.c pixel.green=(MagickRealType) GetPixelGreen(p)+(pixel.green*gain); MagickRealType 4124 magick/effect.c pixel.blue=GetPixelBlue(p)-(MagickRealType) q->blue; MagickRealType 4126 magick/effect.c pixel.blue=(MagickRealType) GetPixelBlue(p); MagickRealType 4128 magick/effect.c pixel.blue=(MagickRealType) GetPixelBlue(p)+(pixel.blue*gain); MagickRealType 4133 magick/effect.c pixel.opacity=GetPixelOpacity(p)-(MagickRealType) q->opacity; MagickRealType 4135 magick/effect.c pixel.opacity=(MagickRealType) GetPixelOpacity(p); MagickRealType 4143 magick/effect.c pixel.index=GetPixelIndex(indexes+x)-(MagickRealType) MagickRealType 4146 magick/effect.c pixel.index=(MagickRealType) GetPixelIndex(indexes+x); MagickRealType 4148 magick/effect.c pixel.index=(MagickRealType) GetPixelIndex(indexes+x)+ MagickRealType 595 magick/enhance.c cdl_map[i].red=ClampToQuantum((MagickRealType) ScaleMapToQuantum(( MagickRealType 596 magick/enhance.c MagickRealType) (MaxMap*(pow(color_correction.red.slope*i/MaxMap+ MagickRealType 598 magick/enhance.c cdl_map[i].green=ClampToQuantum((MagickRealType) ScaleMapToQuantum(( MagickRealType 599 magick/enhance.c MagickRealType) (MaxMap*(pow(color_correction.green.slope*i/MaxMap+ MagickRealType 601 magick/enhance.c cdl_map[i].blue=ClampToQuantum((MagickRealType) ScaleMapToQuantum(( MagickRealType 602 magick/enhance.c MagickRealType) (MaxMap*(pow(color_correction.blue.slope*i/MaxMap+ MagickRealType 1120 magick/enhance.c #define MaxRange(color) ((MagickRealType) ScaleQuantumToMap((Quantum) (color))) MagickRealType 1240 magick/enhance.c black.red=(MagickRealType) i; MagickRealType 1248 magick/enhance.c white.red=(MagickRealType) i; MagickRealType 1261 magick/enhance.c black.green=(MagickRealType) i; MagickRealType 1269 magick/enhance.c white.green=(MagickRealType) i; MagickRealType 1282 magick/enhance.c black.blue=(MagickRealType) i; MagickRealType 1290 magick/enhance.c white.blue=(MagickRealType) i; MagickRealType 1303 magick/enhance.c black.opacity=(MagickRealType) i; MagickRealType 1311 magick/enhance.c white.opacity=(MagickRealType) i; MagickRealType 1324 magick/enhance.c black.index=(MagickRealType) i; MagickRealType 1332 magick/enhance.c white.index=(MagickRealType) i; MagickRealType 1350 magick/enhance.c stretch_map[i].red=ScaleMapToQuantum((MagickRealType) (MaxMap* MagickRealType 1362 magick/enhance.c stretch_map[i].green=ScaleMapToQuantum((MagickRealType) (MaxMap* MagickRealType 1374 magick/enhance.c stretch_map[i].blue=ScaleMapToQuantum((MagickRealType) (MaxMap* MagickRealType 1386 magick/enhance.c stretch_map[i].opacity=ScaleMapToQuantum((MagickRealType) (MaxMap* MagickRealType 1399 magick/enhance.c stretch_map[i].index=ScaleMapToQuantum((MagickRealType) (MaxMap* MagickRealType 1555 magick/enhance.c mean=((MagickRealType) GetPixelRed(r)+pixel.red)/2; \ MagickRealType 1556 magick/enhance.c distance=(MagickRealType) GetPixelRed(r)-(MagickRealType) pixel.red; \ MagickRealType 1557 magick/enhance.c distance_squared=QuantumScale*(2.0*((MagickRealType) QuantumRange+1.0)+ \ MagickRealType 1559 magick/enhance.c mean=((MagickRealType) GetPixelGreen(r)+pixel.green)/2; \ MagickRealType 1560 magick/enhance.c distance=(MagickRealType) GetPixelGreen(r)-(MagickRealType) pixel.green; \ MagickRealType 1562 magick/enhance.c mean=((MagickRealType) GetPixelBlue(r)+pixel.blue)/2; \ MagickRealType 1563 magick/enhance.c distance=(MagickRealType) GetPixelBlue(r)-(MagickRealType) pixel.blue; \ MagickRealType 1564 magick/enhance.c distance_squared+=QuantumScale*(3.0*((MagickRealType) QuantumRange+1.0)-1.0- \ MagickRealType 1566 magick/enhance.c mean=((MagickRealType) r->opacity+pixel.opacity)/2; \ MagickRealType 1567 magick/enhance.c distance=(MagickRealType) r->opacity-(MagickRealType) pixel.opacity; \ MagickRealType 1568 magick/enhance.c distance_squared+=QuantumScale*(3.0*((MagickRealType) QuantumRange+1.0)-1.0- \ MagickRealType 1570 magick/enhance.c if (distance_squared < ((MagickRealType) QuantumRange*(MagickRealType) \ MagickRealType 1663 magick/enhance.c MagickRealType MagickRealType 1838 magick/enhance.c MagickRealType intensity=GetPixelIntensity(image,p); MagickRealType 1893 magick/enhance.c equalize_map[i].red=ScaleMapToQuantum((MagickRealType) ((MaxMap* MagickRealType 1898 magick/enhance.c equalize_map[i].red=ScaleMapToQuantum((MagickRealType) ((MaxMap* MagickRealType 1901 magick/enhance.c equalize_map[i].green=ScaleMapToQuantum((MagickRealType) ((MaxMap* MagickRealType 1904 magick/enhance.c equalize_map[i].blue=ScaleMapToQuantum((MagickRealType) ((MaxMap* MagickRealType 1907 magick/enhance.c equalize_map[i].opacity=ScaleMapToQuantum((MagickRealType) ((MaxMap* MagickRealType 1912 magick/enhance.c equalize_map[i].index=ScaleMapToQuantum((MagickRealType) ((MaxMap* MagickRealType 2169 magick/enhance.c gamma_map[i]=ClampToQuantum((MagickRealType) ScaleMapToQuantum(( MagickRealType 2170 magick/enhance.c MagickRealType) (MaxMap*pow((double) i/MaxMap,1.0/gamma)))); MagickRealType 2367 magick/enhance.c static inline MagickRealType MagickMax(const MagickRealType x, MagickRealType 2375 magick/enhance.c static inline MagickRealType MagickMin(const MagickRealType x, MagickRealType 2461 magick/enhance.c MagickRealType MagickRealType 2467 magick/enhance.c red=(MagickRealType) q->red; MagickRealType 2468 magick/enhance.c green=(MagickRealType) q->green; MagickRealType 2469 magick/enhance.c blue=(MagickRealType) q->blue; MagickRealType 2491 magick/enhance.c intensity=(MagickRealType) (((double) red*red+green*green+ MagickRealType 2542 magick/enhance.c intensity=(MagickRealType) (sqrt((double) red*red+green*green+ MagickRealType 2618 magick/enhance.c MagickRealType MagickRealType 2668 magick/enhance.c length=(size_t) MagickMin((MagickRealType) hald_image->columns, MagickRealType 2669 magick/enhance.c (MagickRealType) hald_image->rows); MagickRealType 2961 magick/enhance.c white_point,gamma,(MagickRealType) image->colormap[i].red)); MagickRealType 2964 magick/enhance.c black_point,white_point,gamma,(MagickRealType) MagickRealType 2968 magick/enhance.c white_point,gamma,(MagickRealType) image->colormap[i].blue)); MagickRealType 2972 magick/enhance.c (MagickRealType) (QuantumRange-image->colormap[i].opacity)))); MagickRealType 3009 magick/enhance.c (MagickRealType) GetPixelRed(q)))); MagickRealType 3012 magick/enhance.c (MagickRealType) GetPixelGreen(q)))); MagickRealType 3015 magick/enhance.c (MagickRealType) GetPixelBlue(q)))); MagickRealType 3019 magick/enhance.c (MagickRealType) GetPixelAlpha(q)))); MagickRealType 3023 magick/enhance.c white_point,gamma,(MagickRealType) GetPixelIndex(indexes+x)))); MagickRealType 3105 magick/enhance.c #define LevelizeValue(x) ClampToQuantum(((MagickRealType) gamma_pow((double) \ MagickRealType 3373 magick/enhance.c MagickRealType MagickRealType 3387 magick/enhance.c histogram=(MagickRealType *) AcquireQuantumMemory(MaxMap+1UL, MagickRealType 3389 magick/enhance.c if (histogram == (MagickRealType *) NULL) MagickRealType 3431 magick/enhance.c histogram=(MagickRealType *) RelinquishMagickMemory(histogram); MagickRealType 4379 magick/enhance.c MagickRealType MagickRealType 4401 magick/enhance.c sigmoidal_map=(MagickRealType *) AcquireQuantumMemory(MaxMap+1UL, MagickRealType 4403 magick/enhance.c if (sigmoidal_map == (MagickRealType *) NULL) MagickRealType 4409 magick/enhance.c sigmoidal_map[i]=(MagickRealType) ScaleMapToQuantum((MagickRealType) MagickRealType 4414 magick/enhance.c sigmoidal_map[i]=(MagickRealType) ScaleMapToQuantum((MagickRealType) ( MagickRealType 4504 magick/enhance.c sigmoidal_map=(MagickRealType *) RelinquishMagickMemory(sigmoidal_map); MagickRealType 33 magick/fx-private.h FxEvaluateExpression(FxInfo *,MagickRealType *,ExceptionInfo *), MagickRealType 35 magick/fx-private.h const ssize_t,MagickRealType *,ExceptionInfo *); MagickRealType 291 magick/fx.c MagickRealType MagickRealType 965 magick/fx.c MagickRealType MagickRealType 1147 magick/fx.c static MagickRealType FxChannelStatistics(FxInfo *fx_info,const Image *image, MagickRealType 1249 magick/fx.c static MagickRealType MagickRealType 1287 magick/fx.c static MagickRealType FxGetSymbol(FxInfo *fx_info,const ChannelType channel, MagickRealType 1306 magick/fx.c MagickRealType MagickRealType 1494 magick/fx.c MagickRealType MagickRealType 1499 magick/fx.c alpha=(MagickRealType) (QuantumScale*GetPixelAlpha(&pixel)); MagickRealType 1530 magick/fx.c return((MagickRealType) (QuantumScale*GetPixelAlpha(&pixel))); MagickRealType 1665 magick/fx.c return((MagickRealType) image->rows); MagickRealType 1697 magick/fx.c return((MagickRealType) x); MagickRealType 1704 magick/fx.c return((MagickRealType) y); MagickRealType 1756 magick/fx.c return((MagickRealType) GetImageListLength(fx_info->images)); MagickRealType 1770 magick/fx.c return((MagickRealType) image->page.height); MagickRealType 1772 magick/fx.c return((MagickRealType) image->page.width); MagickRealType 1774 magick/fx.c return((MagickRealType) image->page.x); MagickRealType 1776 magick/fx.c return((MagickRealType) image->page.y); MagickRealType 1814 magick/fx.c return((MagickRealType) GetImageIndexInList(fx_info->images)); MagickRealType 1821 magick/fx.c return((MagickRealType) image->columns); MagickRealType 1836 magick/fx.c MagickRealType MagickRealType 1839 magick/fx.c depth=(MagickRealType) GetImageChannelDepth(image,channel, MagickRealType 1850 magick/fx.c return((MagickRealType) StringToDouble(value,(char **) NULL)); MagickRealType 2112 magick/fx.c static MagickRealType FxEvaluateSubexpression(FxInfo *fx_info, MagickRealType 2120 magick/fx.c MagickRealType MagickRealType 2151 magick/fx.c *beta=(MagickRealType) (~(size_t) *beta); MagickRealType 2208 magick/fx.c *beta=(MagickRealType) ((size_t) (alpha+0.5) << (size_t) MagickRealType 2215 magick/fx.c *beta=(MagickRealType) ((size_t) (alpha+0.5) >> (size_t) MagickRealType 2252 magick/fx.c *beta=(MagickRealType) ((size_t) (alpha+0.5) & (size_t) MagickRealType 2259 magick/fx.c *beta=(MagickRealType) ((size_t) (alpha+0.5) | (size_t) MagickRealType 2277 magick/fx.c MagickRealType MagickRealType 2362 magick/fx.c return((MagickRealType) (~(size_t) (gamma+0.5))); MagickRealType 2371 magick/fx.c return((MagickRealType) fabs((double) alpha)); MagickRealType 2378 magick/fx.c return((MagickRealType) acosh((double) alpha)); MagickRealType 2385 magick/fx.c return((MagickRealType) acos((double) alpha)); MagickRealType 2403 magick/fx.c return((MagickRealType) asinh((double) alpha)); MagickRealType 2410 magick/fx.c return((MagickRealType) asin((double) alpha)); MagickRealType 2422 magick/fx.c return((MagickRealType) atan2((double) alpha,(double) *beta)); MagickRealType 2429 magick/fx.c return((MagickRealType) atanh((double) alpha)); MagickRealType 2436 magick/fx.c return((MagickRealType) atan((double) alpha)); MagickRealType 2456 magick/fx.c return((MagickRealType) ceil((double) alpha)); MagickRealType 2462 magick/fx.c return((MagickRealType) cosh((double) alpha)); MagickRealType 2468 magick/fx.c return((MagickRealType) cos((double) alpha)); MagickRealType 2517 magick/fx.c return((MagickRealType) (alpha/(*beta*(alpha-1.0)+1.0))); MagickRealType 2525 magick/fx.c return((MagickRealType) MagickEpsilon); MagickRealType 2530 magick/fx.c return((MagickRealType) exp((double) alpha)); MagickRealType 2533 magick/fx.c return((MagickRealType) 2.7182818284590452354); MagickRealType 2543 magick/fx.c return((MagickRealType) floor((double) alpha)); MagickRealType 2555 magick/fx.c return((MagickRealType) gamma); MagickRealType 2566 magick/fx.c return((MagickRealType) gcd); MagickRealType 2583 magick/fx.c return((MagickRealType) hypot((double) alpha,(double) *beta)); MagickRealType 2603 magick/fx.c return((MagickRealType) floor(alpha)); MagickRealType 2610 magick/fx.c return((MagickRealType) !!isnan((double) alpha)); MagickRealType 2627 magick/fx.c return((MagickRealType) j0((double) alpha)); MagickRealType 2635 magick/fx.c return((MagickRealType) j1((double) alpha)); MagickRealType 2645 magick/fx.c gamma=(MagickRealType) (2.0*j1((double) (MagickPI*alpha))/ MagickRealType 2659 magick/fx.c return((MagickRealType) log((double) alpha)); MagickRealType 2665 magick/fx.c return((MagickRealType) log10((double) alpha))/log10(2.0); MagickRealType 2671 magick/fx.c return((MagickRealType) log10((double) alpha)); MagickRealType 2681 magick/fx.c return((MagickRealType) QuantumRange); MagickRealType 2716 magick/fx.c return((MagickRealType) (alpha < MagickEpsilon)); MagickRealType 2735 magick/fx.c return((MagickRealType) MagickPHI); MagickRealType 2737 magick/fx.c return((MagickRealType) MagickPI); MagickRealType 2742 magick/fx.c return((MagickRealType) pow((double) alpha,(double) *beta)); MagickRealType 2752 magick/fx.c return((MagickRealType) QuantumRange); MagickRealType 2754 magick/fx.c return((MagickRealType) QuantumScale); MagickRealType 2761 magick/fx.c return((MagickRealType) GetPseudoRandomValue(fx_info->random_info)); MagickRealType 2766 magick/fx.c return((MagickRealType) floor((double) alpha+0.5)); MagickRealType 2789 magick/fx.c gamma=(MagickRealType) (sin((double) (MagickPI*alpha))/ MagickRealType 2797 magick/fx.c return((MagickRealType) sinh((double) alpha)); MagickRealType 2803 magick/fx.c return((MagickRealType) sin((double) alpha)); MagickRealType 2809 magick/fx.c return((MagickRealType) sqrt((double) alpha)); MagickRealType 2815 magick/fx.c return((MagickRealType) (1.0/(1.0+exp((double) (-alpha))))); MagickRealType 2828 magick/fx.c return((MagickRealType) tanh((double) alpha)); MagickRealType 2834 magick/fx.c return((MagickRealType) tan((double) alpha)); MagickRealType 2843 magick/fx.c return((MagickRealType) floor((double) alpha)); MagickRealType 2844 magick/fx.c return((MagickRealType) ceil((double) alpha)); MagickRealType 2874 magick/fx.c return((MagickRealType) *beta); MagickRealType 2934 magick/fx.c MagickRealType MagickRealType 2997 magick/fx.c MagickRealType MagickRealType 3105 magick/fx.c MagickRealType MagickRealType 3133 magick/fx.c SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange* MagickRealType 3140 magick/fx.c SetPixelGreen(q,ClampToQuantum((MagickRealType) QuantumRange* MagickRealType 3147 magick/fx.c SetPixelBlue(q,ClampToQuantum((MagickRealType) QuantumRange* MagickRealType 3155 magick/fx.c SetPixelOpacity(q,ClampToQuantum((MagickRealType) MagickRealType 3158 magick/fx.c SetPixelOpacity(q,ClampToQuantum((MagickRealType) MagickRealType 3166 magick/fx.c SetPixelIndex(fx_indexes+x,ClampToQuantum((MagickRealType) MagickRealType 3248 magick/fx.c MagickRealType MagickRealType 3311 magick/fx.c MagickRealType MagickRealType 3432 magick/fx.c MagickRealType MagickRealType 3498 magick/fx.c beta=(MagickRealType) (i+1.0)/(MagickRealType) (number_frames+1.0); MagickRealType 3663 magick/fx.c MagickRealType MagickRealType 3720 magick/fx.c plasma=(MagickRealType) QuantumRange/(2.0*attenuate); MagickRealType 3737 magick/fx.c SetPixelRed(q,PlasmaPixel(random_info,(MagickRealType) MagickRealType 3739 magick/fx.c SetPixelGreen(q,PlasmaPixel(random_info,(MagickRealType) MagickRealType 3741 magick/fx.c SetPixelBlue(q,PlasmaPixel(random_info,(MagickRealType) MagickRealType 3757 magick/fx.c SetPixelRed(q,PlasmaPixel(random_info,(MagickRealType) MagickRealType 3759 magick/fx.c SetPixelGreen(q,PlasmaPixel(random_info,(MagickRealType) MagickRealType 3761 magick/fx.c SetPixelBlue(q,PlasmaPixel(random_info,(MagickRealType) MagickRealType 3784 magick/fx.c SetPixelRed(q,PlasmaPixel(random_info,(MagickRealType) MagickRealType 3786 magick/fx.c SetPixelGreen(q,PlasmaPixel(random_info,(MagickRealType) MagickRealType 3788 magick/fx.c SetPixelBlue(q,PlasmaPixel(random_info,(MagickRealType) MagickRealType 3808 magick/fx.c SetPixelRed(q,PlasmaPixel(random_info,(MagickRealType) MagickRealType 3810 magick/fx.c SetPixelGreen(q,PlasmaPixel(random_info,(MagickRealType) MagickRealType 3812 magick/fx.c SetPixelBlue(q,PlasmaPixel(random_info,(MagickRealType) MagickRealType 3834 magick/fx.c SetPixelRed(q,PlasmaPixel(random_info,(MagickRealType) MagickRealType 3836 magick/fx.c SetPixelGreen(q,PlasmaPixel(random_info,(MagickRealType) MagickRealType 3838 magick/fx.c SetPixelBlue(q,PlasmaPixel(random_info,(MagickRealType) MagickRealType 4161 magick/fx.c MagickRealType MagickRealType 4166 magick/fx.c tone=intensity > threshold ? (MagickRealType) QuantumRange : intensity+ MagickRealType 4167 magick/fx.c (MagickRealType) QuantumRange-threshold; MagickRealType 4169 magick/fx.c tone=intensity > (7.0*threshold/6.0) ? (MagickRealType) QuantumRange : MagickRealType 4170 magick/fx.c intensity+(MagickRealType) QuantumRange-7.0*threshold/6.0; MagickRealType 4175 magick/fx.c if ((MagickRealType) GetPixelGreen(q) < tone) MagickRealType 4177 magick/fx.c if ((MagickRealType) GetPixelBlue(q) < tone) MagickRealType 4326 magick/fx.c SetPixelOpacity(q,ClampToQuantum((MagickRealType) MagickRealType 4476 magick/fx.c pixel.red=(MagickRealType) (QuantumRange* MagickRealType 4605 magick/fx.c if ((MagickRealType) image->colormap[i].red > threshold) MagickRealType 4608 magick/fx.c if ((MagickRealType) image->colormap[i].green > threshold) MagickRealType 4644 magick/fx.c if ((MagickRealType) GetPixelRed(q) > threshold) MagickRealType 4647 magick/fx.c if ((MagickRealType) GetPixelGreen(q) > threshold) MagickRealType 4650 magick/fx.c if ((MagickRealType) GetPixelBlue(q) > threshold) MagickRealType 5034 magick/fx.c MagickRealType MagickRealType 5095 magick/fx.c MagickRealType MagickRealType 5131 magick/fx.c MagickRealType MagickRealType 5273 magick/fx.c pixel.opacity=(MagickRealType) OpaqueOpacity; MagickRealType 5274 magick/fx.c color_vector.red=(MagickRealType) (pixel.red*tint.red/100.0- MagickRealType 5276 magick/fx.c color_vector.green=(MagickRealType) (pixel.green*tint.green/100.0- MagickRealType 5278 magick/fx.c color_vector.blue=(MagickRealType) (pixel.blue*tint.blue/100.0- MagickRealType 5317 magick/fx.c MagickRealType MagickRealType 5321 magick/fx.c pixel.red=(MagickRealType) GetPixelRed(p)+color_vector.red*(1.0-(4.0* MagickRealType 5325 magick/fx.c pixel.green=(MagickRealType) GetPixelGreen(p)+color_vector.green*(1.0- MagickRealType 5329 magick/fx.c pixel.blue=(MagickRealType) GetPixelBlue(p)+color_vector.blue*(1.0-(4.0* MagickRealType 5506 magick/fx.c MagickRealType MagickRealType 5539 magick/fx.c sine_map=(MagickRealType *) AcquireQuantumMemory((size_t) wave_image->columns, MagickRealType 5541 magick/fx.c if (sine_map == (MagickRealType *) NULL) MagickRealType 5613 magick/fx.c sine_map=(MagickRealType *) RelinquishMagickMemory(sine_map); MagickRealType 96 magick/gem-private.h r=QuantumScale*DecodePixelGamma((MagickRealType) red); MagickRealType 97 magick/gem-private.h g=QuantumScale*DecodePixelGamma((MagickRealType) green); MagickRealType 98 magick/gem-private.h b=QuantumScale*DecodePixelGamma((MagickRealType) blue); MagickRealType 163 magick/gem-private.h *red=ClampToQuantum((MagickRealType) EncodePixelGamma(QuantumRange*r)); MagickRealType 164 magick/gem-private.h *green=ClampToQuantum((MagickRealType) EncodePixelGamma(QuantumRange*g)); MagickRealType 165 magick/gem-private.h *blue=ClampToQuantum((MagickRealType) EncodePixelGamma(QuantumRange*b)); MagickRealType 31 magick/gem.h const MagickRealType); MagickRealType 59 magick/image-private.h static inline MagickRealType RadiansToDegrees(const MagickRealType radians) MagickRealType 61 magick/image-private.h return((MagickRealType) (180.0*radians/MagickPI)); MagickRealType 526 magick/layer.c MagickRealType MagickRealType 543 magick/layer.c return((MagickBooleanType) ( (o1 <= ((MagickRealType) QuantumRange/2.0)) && MagickRealType 544 magick/layer.c (o2 > ((MagickRealType) QuantumRange/2.0)) ) ); MagickRealType 551 magick/layer.c if (o2 > ((MagickRealType) QuantumRange/2.0)) MagickRealType 139 magick/magick-type.h #define MagickEpsilon ((MagickRealType) 1.0e-15) MagickRealType 2761 magick/morphology.c MagickRealType MagickRealType 2987 magick/morphology.c SetPixelRed(q,ClampToQuantum((MagickRealType) result.red)); MagickRealType 2989 magick/morphology.c SetPixelGreen(q,ClampToQuantum((MagickRealType) result.green)); MagickRealType 2991 magick/morphology.c SetPixelBlue(q,ClampToQuantum((MagickRealType) result.blue)); MagickRealType 2994 magick/morphology.c SetPixelOpacity(q,ClampToQuantum((MagickRealType) result.opacity)); MagickRealType 3033 magick/morphology.c SetPixelRed(q,ClampToQuantum((MagickRealType) (gamma*result.red))); MagickRealType 3034 magick/morphology.c SetPixelGreen(q,ClampToQuantum((MagickRealType) (gamma*result.green))); MagickRealType 3035 magick/morphology.c SetPixelBlue(q,ClampToQuantum((MagickRealType) (gamma*result.blue))); MagickRealType 3038 magick/morphology.c SetPixelIndex(q_indexes+x,ClampToQuantum((MagickRealType) (gamma* MagickRealType 106 magick/pixel-accessor.h static inline MagickRealType AbsolutePixelValue(const MagickRealType x) MagickRealType 111 magick/pixel-accessor.h static inline MagickRealType GetPixelLuma(const Image *restrict image, MagickRealType 115 magick/pixel-accessor.h return((MagickRealType) pixel->red); MagickRealType 119 magick/pixel-accessor.h static inline MagickRealType GetPixelLuminance(const Image *restrict image, MagickRealType 122 magick/pixel-accessor.h MagickRealType MagickRealType 128 magick/pixel-accessor.h return((MagickRealType) pixel->red); MagickRealType 131 magick/pixel-accessor.h red=DecodePixelGamma((MagickRealType) pixel->red); MagickRealType 132 magick/pixel-accessor.h green=DecodePixelGamma((MagickRealType) pixel->green); MagickRealType 133 magick/pixel-accessor.h blue=DecodePixelGamma((MagickRealType) pixel->blue); MagickRealType 139 magick/pixel-accessor.h MagickRealType MagickRealType 144 magick/pixel-accessor.h red=(MagickRealType) pixel->red; MagickRealType 145 magick/pixel-accessor.h green=(MagickRealType) pixel->green; MagickRealType 146 magick/pixel-accessor.h blue=(MagickRealType) pixel->blue; MagickRealType 155 magick/pixel-accessor.h MagickRealType MagickRealType 95 magick/pixel-private.h pixel->red=(MagickRealType) GetPixelRed(color); MagickRealType 96 magick/pixel-private.h pixel->green=(MagickRealType) GetPixelGreen(color); MagickRealType 97 magick/pixel-private.h pixel->blue=(MagickRealType) GetPixelBlue(color); MagickRealType 98 magick/pixel-private.h pixel->opacity=(MagickRealType) GetPixelOpacity(color); MagickRealType 101 magick/pixel-private.h pixel->index=(MagickRealType) GetPixelIndex(index); MagickRealType 187 magick/pixel.c MagickExport MagickRealType DecodePixelGamma(const MagickRealType pixel) MagickRealType 191 magick/pixel.c return((MagickRealType) (QuantumRange*DecodeGamma((double) (QuantumScale* MagickRealType 283 magick/pixel.c MagickExport MagickRealType EncodePixelGamma(const MagickRealType pixel) MagickRealType 287 magick/pixel.c return((MagickRealType) QuantumRange*(1.055*EncodeGamma((double) QuantumScale* MagickRealType 2041 magick/pixel.c pixel->opacity=(MagickRealType) OpaqueOpacity; MagickRealType 2090 magick/pixel.c static inline MagickRealType MagickMax(const MagickRealType x, MagickRealType 2098 magick/pixel.c static inline MagickRealType MagickMin(const MagickRealType x, MagickRealType 2106 magick/pixel.c MagickExport MagickRealType GetPixelIntensity(const Image *image, MagickRealType 2109 magick/pixel.c MagickRealType MagickRealType 2116 magick/pixel.c return((MagickRealType) pixel->red); MagickRealType 2117 magick/pixel.c red=(MagickRealType) pixel->red; MagickRealType 2118 magick/pixel.c green=(MagickRealType) pixel->green; MagickRealType 2119 magick/pixel.c blue=(MagickRealType) pixel->blue; MagickRealType 2140 magick/pixel.c intensity=(MagickRealType) (((double) red*red+green*green+blue*blue)/ MagickRealType 2191 magick/pixel.c intensity=(MagickRealType) (sqrt((double) red*red+green*green+blue*blue)/ MagickRealType 2552 magick/pixel.c SetPixelBlue(q,ClampToQuantum((MagickRealType) QuantumRange*(*p))); MagickRealType 2554 magick/pixel.c SetPixelGreen(q,ClampToQuantum((MagickRealType) QuantumRange*(*p))); MagickRealType 2556 magick/pixel.c SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange*(*p))); MagickRealType 2574 magick/pixel.c SetPixelBlue(q,ClampToQuantum((MagickRealType) QuantumRange*(*p))); MagickRealType 2576 magick/pixel.c SetPixelGreen(q,ClampToQuantum((MagickRealType) QuantumRange*(*p))); MagickRealType 2578 magick/pixel.c SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange*(*p))); MagickRealType 2580 magick/pixel.c q->opacity=QuantumRange-ClampToQuantum((MagickRealType) MagickRealType 2599 magick/pixel.c SetPixelBlue(q,ClampToQuantum((MagickRealType) QuantumRange*(*p))); MagickRealType 2601 magick/pixel.c SetPixelGreen(q,ClampToQuantum((MagickRealType) QuantumRange*(*p))); MagickRealType 2603 magick/pixel.c SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange*(*p))); MagickRealType 2622 magick/pixel.c SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange*(*p))); MagickRealType 2642 magick/pixel.c SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange*(*p))); MagickRealType 2644 magick/pixel.c SetPixelGreen(q,ClampToQuantum((MagickRealType) QuantumRange*(*p))); MagickRealType 2646 magick/pixel.c SetPixelBlue(q,ClampToQuantum((MagickRealType) QuantumRange*(*p))); MagickRealType 2664 magick/pixel.c SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange*(*p))); MagickRealType 2666 magick/pixel.c SetPixelGreen(q,ClampToQuantum((MagickRealType) QuantumRange*(*p))); MagickRealType 2668 magick/pixel.c SetPixelBlue(q,ClampToQuantum((MagickRealType) QuantumRange*(*p))); MagickRealType 2670 magick/pixel.c SetPixelAlpha(q,ClampToQuantum((MagickRealType) QuantumRange*(*p))); MagickRealType 2688 magick/pixel.c SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange*(*p))); MagickRealType 2690 magick/pixel.c SetPixelGreen(q,ClampToQuantum((MagickRealType) QuantumRange*(*p))); MagickRealType 2692 magick/pixel.c SetPixelBlue(q,ClampToQuantum((MagickRealType) QuantumRange*(*p))); MagickRealType 2720 magick/pixel.c SetPixelRed(q,ClampToQuantum((MagickRealType) MagickRealType 2727 magick/pixel.c SetPixelGreen(q,ClampToQuantum((MagickRealType) MagickRealType 2734 magick/pixel.c SetPixelBlue(q,ClampToQuantum((MagickRealType) MagickRealType 2740 magick/pixel.c SetPixelAlpha(q,ClampToQuantum((MagickRealType) MagickRealType 2746 magick/pixel.c SetPixelOpacity(q,ClampToQuantum((MagickRealType) MagickRealType 2752 magick/pixel.c SetPixelIndex(indexes+x,ClampToQuantum((MagickRealType) MagickRealType 2758 magick/pixel.c SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange*(*p))); MagickRealType 2807 magick/pixel.c SetPixelBlue(q,ClampToQuantum((MagickRealType) QuantumRange*(*p))); MagickRealType 2809 magick/pixel.c SetPixelGreen(q,ClampToQuantum((MagickRealType) QuantumRange*(*p))); MagickRealType 2811 magick/pixel.c SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange*(*p))); MagickRealType 2829 magick/pixel.c SetPixelBlue(q,ClampToQuantum((MagickRealType) QuantumRange*(*p))); MagickRealType 2831 magick/pixel.c SetPixelGreen(q,ClampToQuantum((MagickRealType) QuantumRange*(*p))); MagickRealType 2833 magick/pixel.c SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange*(*p))); MagickRealType 2835 magick/pixel.c SetPixelAlpha(q,ClampToQuantum((MagickRealType) QuantumRange*(*p))); MagickRealType 2853 magick/pixel.c SetPixelBlue(q,ClampToQuantum((MagickRealType) QuantumRange*(*p))); MagickRealType 2855 magick/pixel.c SetPixelGreen(q,ClampToQuantum((MagickRealType) QuantumRange*(*p))); MagickRealType 2857 magick/pixel.c SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange*(*p))); MagickRealType 2876 magick/pixel.c SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange*(*p))); MagickRealType 2896 magick/pixel.c SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange*(*p))); MagickRealType 2898 magick/pixel.c SetPixelGreen(q,ClampToQuantum((MagickRealType) QuantumRange*(*p))); MagickRealType 2900 magick/pixel.c SetPixelBlue(q,ClampToQuantum((MagickRealType) QuantumRange*(*p))); MagickRealType 2918 magick/pixel.c SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange*(*p))); MagickRealType 2920 magick/pixel.c SetPixelGreen(q,ClampToQuantum((MagickRealType) QuantumRange*(*p))); MagickRealType 2922 magick/pixel.c SetPixelBlue(q,ClampToQuantum((MagickRealType) QuantumRange*(*p))); MagickRealType 2924 magick/pixel.c SetPixelAlpha(q,ClampToQuantum((MagickRealType) QuantumRange*(*p))); MagickRealType 2942 magick/pixel.c SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange*(*p))); MagickRealType 2944 magick/pixel.c SetPixelGreen(q,ClampToQuantum((MagickRealType) QuantumRange*(*p))); MagickRealType 2946 magick/pixel.c SetPixelBlue(q,ClampToQuantum((MagickRealType) QuantumRange*(*p))); MagickRealType 2974 magick/pixel.c SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange*(*p))); MagickRealType 2980 magick/pixel.c SetPixelGreen(q,ClampToQuantum((MagickRealType) QuantumRange*(*p))); MagickRealType 2986 magick/pixel.c SetPixelBlue(q,ClampToQuantum((MagickRealType) QuantumRange*(*p))); MagickRealType 2991 magick/pixel.c SetPixelAlpha(q,ClampToQuantum((MagickRealType) QuantumRange*(*p))); MagickRealType 2996 magick/pixel.c SetPixelOpacity(q,ClampToQuantum((MagickRealType) MagickRealType 3002 magick/pixel.c SetPixelIndex(indexes+x,ClampToQuantum((MagickRealType) MagickRealType 3008 magick/pixel.c SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange*(*p))); MagickRealType 4164 magick/pixel.c pixel->red=(MagickRealType) GetPixelRed(color); MagickRealType 4165 magick/pixel.c pixel->green=(MagickRealType) GetPixelGreen(color); MagickRealType 4166 magick/pixel.c pixel->blue=(MagickRealType) GetPixelBlue(color); MagickRealType 4167 magick/pixel.c pixel->opacity=(MagickRealType) GetPixelOpacity(color); MagickRealType 4172 magick/pixel.c pixel->index=(MagickRealType) GetPixelIndex(indexes); MagickRealType 4179 magick/pixel.c pixel->opacity=(MagickRealType) GetPixelOpacity(color); MagickRealType 4198 magick/pixel.c MagickRealType MagickRealType 4203 magick/pixel.c alpha=(MagickRealType) 1.0-x; MagickRealType 4204 magick/pixel.c beta=(MagickRealType) (-0.5)*x*alpha; MagickRealType 4226 magick/pixel.c MagickRealType MagickRealType 4230 magick/pixel.c alpha=(MagickRealType) 1.0-x; MagickRealType 4231 magick/pixel.c (*weights)[3]=(MagickRealType) (1.0/6.0)*x*x*x; MagickRealType 4232 magick/pixel.c (*weights)[0]=(MagickRealType) (1.0/6.0)*alpha*alpha*alpha; MagickRealType 4258 magick/pixel.c MagickRealType MagickRealType 4451 magick/pixel.c MagickRealType MagickRealType 4465 magick/pixel.c CatromWeights((MagickRealType) (x-x_offset),&cx); MagickRealType 4466 magick/pixel.c CatromWeights((MagickRealType) (y-y_offset),&cy); MagickRealType 4682 magick/pixel.c MagickRealType MagickRealType 4696 magick/pixel.c SplineWeights((MagickRealType) (x-x_offset),&cx); MagickRealType 4697 magick/pixel.c SplineWeights((MagickRealType) (y-y_offset),&cy); MagickRealType 121 magick/pixel.h MagickRealType MagickRealType 178 magick/pixel.h extern MagickExport MagickRealType MagickRealType 179 magick/pixel.h DecodePixelGamma(const MagickRealType) magick_hot_spot, MagickRealType 180 magick/pixel.h EncodePixelGamma(const MagickRealType) magick_hot_spot, MagickRealType 1971 magick/property.c MagickRealType MagickRealType 2091 magick/property.c pixel.red=(MagickRealType) QuantumRange*alpha; MagickRealType 2094 magick/property.c pixel.green=(MagickRealType) QuantumRange*alpha; MagickRealType 2097 magick/property.c pixel.blue=(MagickRealType) QuantumRange*alpha; MagickRealType 2100 magick/property.c pixel.opacity=(MagickRealType) QuantumRange*(1.0-alpha); MagickRealType 2105 magick/property.c pixel.index=(MagickRealType) QuantumRange*alpha; MagickRealType 220 magick/quantize.c MagickRealType MagickRealType 239 magick/quantize.c MagickRealType MagickRealType 275 magick/quantize.c MagickRealType MagickRealType 300 magick/quantize.c MagickRealType MagickRealType 437 magick/quantize.c MagickRealType MagickRealType 443 magick/quantize.c alpha_pixel->red=(MagickRealType) GetPixelRed(pixel); MagickRealType 444 magick/quantize.c alpha_pixel->green=(MagickRealType) GetPixelGreen(pixel); MagickRealType 445 magick/quantize.c alpha_pixel->blue=(MagickRealType) GetPixelBlue(pixel); MagickRealType 446 magick/quantize.c alpha_pixel->opacity=(MagickRealType) GetPixelOpacity(pixel); MagickRealType 449 magick/quantize.c alpha=(MagickRealType) (QuantumScale*(QuantumRange-GetPixelOpacity(pixel))); MagickRealType 453 magick/quantize.c alpha_pixel->opacity=(MagickRealType) GetPixelOpacity(pixel); MagickRealType 460 magick/quantize.c if (value >= (MagickRealType) QuantumRange) MagickRealType 608 magick/quantize.c cube.distance=(MagickRealType) (4.0*(QuantumRange+1.0)* MagickRealType 663 magick/quantize.c intensity=(Quantum) (GetPixelIntensity(image,q) < ((MagickRealType) MagickRealType 764 magick/quantize.c MagickRealType MagickRealType 796 magick/quantize.c midpoint.red=(MagickRealType) QuantumRange/2.0; MagickRealType 797 magick/quantize.c midpoint.green=(MagickRealType) QuantumRange/2.0; MagickRealType 798 magick/quantize.c midpoint.blue=(MagickRealType) QuantumRange/2.0; MagickRealType 799 magick/quantize.c midpoint.opacity=(MagickRealType) QuantumRange/2.0; MagickRealType 831 magick/quantize.c bisect=((MagickRealType) QuantumRange+1.0)/2.0; MagickRealType 921 magick/quantize.c bisect=((MagickRealType) QuantumRange+1.0)/2.0; MagickRealType 1077 magick/quantize.c MagickRealType MagickRealType 1080 magick/quantize.c register MagickRealType MagickRealType 1100 magick/quantize.c alpha=(MagickRealType) (QuantumScale*GetPixelAlpha(p)); MagickRealType 1101 magick/quantize.c beta=(MagickRealType) (QuantumScale*GetPixelAlpha(q)); MagickRealType 1217 magick/quantize.c register MagickRealType MagickRealType 1227 magick/quantize.c alpha=(MagickRealType) ((MagickOffsetType) node_info->number_unique); MagickRealType 1231 magick/quantize.c SetPixelRed(q,ClampToQuantum((MagickRealType) (alpha* MagickRealType 1233 magick/quantize.c SetPixelGreen(q,ClampToQuantum((MagickRealType) (alpha* MagickRealType 1235 magick/quantize.c SetPixelBlue(q,ClampToQuantum((MagickRealType) (alpha* MagickRealType 1241 magick/quantize.c MagickRealType MagickRealType 1244 magick/quantize.c opacity=(MagickRealType) (alpha*QuantumRange* MagickRealType 1249 magick/quantize.c SetPixelRed(q,ClampToQuantum((MagickRealType) (alpha* MagickRealType 1251 magick/quantize.c SetPixelGreen(q,ClampToQuantum((MagickRealType) (alpha* MagickRealType 1253 magick/quantize.c SetPixelBlue(q,ClampToQuantum((MagickRealType) (alpha* MagickRealType 1263 magick/quantize.c SetPixelRed(q,ClampToQuantum((MagickRealType) (alpha* MagickRealType 1265 magick/quantize.c SetPixelGreen(q,ClampToQuantum((MagickRealType) (alpha* MagickRealType 1267 magick/quantize.c SetPixelBlue(q,ClampToQuantum((MagickRealType) (alpha* MagickRealType 1560 magick/quantize.c pixel.red=(MagickRealType) ClampPixel(pixel.red); MagickRealType 1561 magick/quantize.c pixel.green=(MagickRealType) ClampPixel(pixel.green); MagickRealType 1562 magick/quantize.c pixel.blue=(MagickRealType) ClampPixel(pixel.blue); MagickRealType 1564 magick/quantize.c pixel.opacity=(MagickRealType) ClampPixel(pixel.opacity); MagickRealType 1589 magick/quantize.c cube.distance=(MagickRealType) (4.0*(QuantumRange+1.0)*(QuantumRange+ MagickRealType 1780 magick/quantize.c pixel.red=(MagickRealType) ClampPixel(pixel.red); MagickRealType 1781 magick/quantize.c pixel.green=(MagickRealType) ClampPixel(pixel.green); MagickRealType 1782 magick/quantize.c pixel.blue=(MagickRealType) ClampPixel(pixel.blue); MagickRealType 1784 magick/quantize.c pixel.opacity=(MagickRealType) ClampPixel(pixel.opacity); MagickRealType 1809 magick/quantize.c p->distance=(MagickRealType) (4.0*(QuantumRange+1.0)*((MagickRealType) MagickRealType 1946 magick/quantize.c MagickRealType MagickRealType 2131 magick/quantize.c MagickRealType MagickRealType 2179 magick/quantize.c alpha=(MagickRealType) (QuantumScale*(GetPixelAlpha(p))); MagickRealType 2180 magick/quantize.c beta=(MagickRealType) (QuantumScale*(QuantumRange- MagickRealType 3166 magick/quantum-export.c MagickRealType MagickRealType 291 magick/quantum-import.c SetPixelAlpha(q,ClampToQuantum((MagickRealType) MagickRealType 577 magick/quantum-import.c SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange* MagickRealType 580 magick/quantum-import.c SetPixelGreen(q,ClampToQuantum((MagickRealType) QuantumRange* MagickRealType 583 magick/quantum-import.c SetPixelBlue(q,ClampToQuantum((MagickRealType) QuantumRange* MagickRealType 793 magick/quantum-import.c SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange* MagickRealType 796 magick/quantum-import.c SetPixelGreen(q,ClampToQuantum((MagickRealType) QuantumRange* MagickRealType 799 magick/quantum-import.c SetPixelBlue(q,ClampToQuantum((MagickRealType) QuantumRange* MagickRealType 802 magick/quantum-import.c SetPixelAlpha(q,ClampToQuantum((MagickRealType) QuantumRange* MagickRealType 949 magick/quantum-import.c SetPixelIndex(indexes+x,ClampToQuantum((MagickRealType) MagickRealType 1062 magick/quantum-import.c SetPixelBlue(q,ClampToQuantum((MagickRealType) MagickRealType 1285 magick/quantum-import.c SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange* MagickRealType 1288 magick/quantum-import.c SetPixelGreen(q,ClampToQuantum((MagickRealType) QuantumRange* MagickRealType 1291 magick/quantum-import.c SetPixelBlue(q,ClampToQuantum((MagickRealType) QuantumRange* MagickRealType 1294 magick/quantum-import.c SetPixelIndex(indexes+x,ClampToQuantum((MagickRealType) MagickRealType 1454 magick/quantum-import.c SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange* MagickRealType 1457 magick/quantum-import.c SetPixelGreen(q,ClampToQuantum((MagickRealType) QuantumRange* MagickRealType 1460 magick/quantum-import.c SetPixelBlue(q,ClampToQuantum((MagickRealType) QuantumRange* MagickRealType 1463 magick/quantum-import.c SetPixelIndex(indexes+x,ClampToQuantum((MagickRealType) MagickRealType 1466 magick/quantum-import.c SetPixelAlpha(q,ClampToQuantum((MagickRealType) QuantumRange* MagickRealType 1852 magick/quantum-import.c SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange* MagickRealType 2071 magick/quantum-import.c SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange* MagickRealType 2076 magick/quantum-import.c SetPixelAlpha(q,ClampToQuantum((MagickRealType) QuantumRange* MagickRealType 2211 magick/quantum-import.c SetPixelGreen(q,ClampToQuantum((MagickRealType) MagickRealType 2406 magick/quantum-import.c (MagickRealType) QuantumRange*HalfToSinglePrecision(pixel)), MagickRealType 2611 magick/quantum-import.c ClampToQuantum((MagickRealType) QuantumRange* MagickRealType 2615 magick/quantum-import.c SetPixelAlpha(q,ClampToQuantum((MagickRealType) QuantumRange* MagickRealType 2750 magick/quantum-import.c SetPixelRed(q,ClampToQuantum((MagickRealType) MagickRealType 3036 magick/quantum-import.c SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange* MagickRealType 3039 magick/quantum-import.c SetPixelGreen(q,ClampToQuantum((MagickRealType) QuantumRange* MagickRealType 3042 magick/quantum-import.c SetPixelBlue(q,ClampToQuantum((MagickRealType) QuantumRange* MagickRealType 3252 magick/quantum-import.c SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange* MagickRealType 3255 magick/quantum-import.c SetPixelGreen(q,ClampToQuantum((MagickRealType) QuantumRange* MagickRealType 3258 magick/quantum-import.c SetPixelBlue(q,ClampToQuantum((MagickRealType) QuantumRange* MagickRealType 3261 magick/quantum-import.c SetPixelAlpha(q,ClampToQuantum((MagickRealType) QuantumRange* MagickRealType 3556 magick/quantum-import.c MagickRealType MagickRealType 275 magick/quantum-private.h return((Quantum) (((MagickRealType) QuantumRange*quantum)/range+0.5)); MagickRealType 277 magick/quantum-private.h return((Quantum) (((MagickRealType) QuantumRange*quantum)/range)); MagickRealType 284 magick/quantum-private.h return((QuantumAny) (((MagickRealType) range*quantum)/QuantumRange+0.5)); MagickRealType 302 magick/quantum-private.h static inline Quantum ScaleMapToQuantum(const MagickRealType value) MagickRealType 382 magick/quantum-private.h static inline Quantum ScaleMapToQuantum(const MagickRealType value) MagickRealType 453 magick/quantum-private.h static inline Quantum ScaleMapToQuantum(const MagickRealType value) MagickRealType 522 magick/quantum-private.h static inline Quantum ScaleMapToQuantum(const MagickRealType value) MagickRealType 442 magick/quantum.c quantum_info->scale=(MagickRealType) QuantumRange/quantum_info->minimum; MagickRealType 446 magick/quantum.c quantum_info->scale=(MagickRealType) QuantumRange/(quantum_info->maximum- MagickRealType 87 magick/quantum.h static inline Quantum ClampToQuantum(const MagickRealType value) MagickRealType 94 magick/quantum.h if (value >= (MagickRealType) QuantumRange) MagickRealType 514 magick/resample.c weight = QuantumScale*((MagickRealType)(QuantumRange- MagickRealType 522 magick/resample.c weight = QuantumScale*((MagickRealType)(QuantumRange- MagickRealType 623 magick/resample.c weight *= QuantumScale*((MagickRealType)(QuantumRange-pixels->opacity)); MagickRealType 679 magick/resample.c pixel->opacity = (MagickRealType) ClampToQuantum(divisor_m*pixel->opacity); MagickRealType 681 magick/resample.c pixel->red = (MagickRealType) ClampToQuantum(divisor_c*pixel->red); MagickRealType 682 magick/resample.c pixel->green = (MagickRealType) ClampToQuantum(divisor_c*pixel->green); MagickRealType 683 magick/resample.c pixel->blue = (MagickRealType) ClampToQuantum(divisor_c*pixel->blue); MagickRealType 685 magick/resample.c pixel->index = (MagickRealType) ClampToQuantum(divisor_c*pixel->index); MagickRealType 28 magick/resize-private.h extern MagickExport MagickRealType MagickRealType 30 magick/resize-private.h GetResizeFilterWeight(const ResizeFilter *,const MagickRealType); MagickRealType 33 magick/resize-private.h *AcquireResizeFilter(const Image *,const FilterTypes,const MagickRealType, MagickRealType 38 magick/resize-private.h SetResizeFilterSupport(ResizeFilter *,const MagickRealType); MagickRealType 87 magick/resize.c MagickRealType MagickRealType 88 magick/resize.c (*filter)(const MagickRealType,const ResizeFilter *), MagickRealType 89 magick/resize.c (*window)(const MagickRealType,const ResizeFilter *), MagickRealType 103 magick/resize.c static MagickRealType MagickRealType 142 magick/resize.c static MagickRealType Blackman(const MagickRealType x, MagickRealType 152 magick/resize.c const MagickRealType cosine=cos((double) (MagickPI*x)); MagickRealType 156 magick/resize.c static MagickRealType Bohman(const MagickRealType x, MagickRealType 169 magick/resize.c return((MagickRealType) ((1.0-x)*cosine+(1.0/MagickPI)*sine)); MagickRealType 172 magick/resize.c static MagickRealType Box(const MagickRealType magick_unused(x), MagickRealType 183 magick/resize.c static MagickRealType Cosine(const MagickRealType x, MagickRealType 190 magick/resize.c return((MagickRealType)cos((double) (MagickPI2*x))); MagickRealType 193 magick/resize.c static MagickRealType CubicBC(const MagickRealType x, MagickRealType 234 magick/resize.c static MagickRealType Gaussian(const MagickRealType x, MagickRealType 270 magick/resize.c static MagickRealType Hanning(const MagickRealType x, MagickRealType 277 magick/resize.c const MagickRealType cosine=cos((double) (MagickPI*x)); MagickRealType 281 magick/resize.c static MagickRealType Hamming(const MagickRealType x, MagickRealType 288 magick/resize.c const MagickRealType cosine=cos((double) (MagickPI*x)); MagickRealType 292 magick/resize.c static MagickRealType Jinc(const MagickRealType x, MagickRealType 304 magick/resize.c return((MagickRealType) (0.5*MagickPI)); MagickRealType 305 magick/resize.c return(BesselOrderOne((MagickRealType) MagickPI*x)/x); MagickRealType 308 magick/resize.c static MagickRealType Kaiser(const MagickRealType x, MagickRealType 327 magick/resize.c static MagickRealType Lagrange(const MagickRealType x, MagickRealType 330 magick/resize.c MagickRealType MagickRealType 361 magick/resize.c static MagickRealType Quadratic(const MagickRealType x, MagickRealType 374 magick/resize.c static MagickRealType Sinc(const MagickRealType x, MagickRealType 383 magick/resize.c const MagickRealType alpha=(MagickRealType) (MagickPI*x); MagickRealType 386 magick/resize.c return((MagickRealType) 1.0); MagickRealType 389 magick/resize.c static MagickRealType SincFast(const MagickRealType x, MagickRealType 418 magick/resize.c const MagickRealType alpha=(MagickRealType) (MagickPI*x); MagickRealType 425 magick/resize.c const MagickRealType xx = x*x; MagickRealType 478 magick/resize.c return((MagickRealType) ((xx-1.0)*(xx-4.0)*(xx-9.0)*(xx-16.0)/q*p)); MagickRealType 483 magick/resize.c static MagickRealType Triangle(const MagickRealType x, MagickRealType 496 magick/resize.c static MagickRealType Welsh(const MagickRealType x, MagickRealType 704 magick/resize.c MagickRealType MagickRealType 777 magick/resize.c MagickRealType MagickRealType 778 magick/resize.c (*function)(const MagickRealType,const ResizeFilter*); MagickRealType 939 magick/resize.c resize_filter->support=(MagickRealType) MagickSQ1_2; MagickRealType 958 magick/resize.c resize_filter->blur *= (MagickRealType) 0.9812505644269356; MagickRealType 961 magick/resize.c resize_filter->blur *= (MagickRealType) 0.9549963639785485; MagickRealType 1000 magick/resize.c value=(MagickRealType) (StringToDouble(artifact,(char **) NULL)*MagickPI); MagickRealType 1016 magick/resize.c resize_filter->support=(MagickRealType) lobes; MagickRealType 1038 magick/resize.c resize_filter->blur=(MagickRealType) MagickEpsilon; MagickRealType 1263 magick/resize.c static MagickRealType I0(MagickRealType x) MagickRealType 1265 magick/resize.c MagickRealType MagickRealType 1282 magick/resize.c t*=y/((MagickRealType) i*i); MagickRealType 1288 magick/resize.c static MagickRealType J1(MagickRealType x) MagickRealType 1290 magick/resize.c MagickRealType MagickRealType 1334 magick/resize.c static MagickRealType P1(MagickRealType x) MagickRealType 1336 magick/resize.c MagickRealType MagickRealType 1374 magick/resize.c static MagickRealType Q1(MagickRealType x) MagickRealType 1376 magick/resize.c MagickRealType MagickRealType 1413 magick/resize.c static MagickRealType BesselOrderOne(MagickRealType x) MagickRealType 1415 magick/resize.c MagickRealType MagickRealType 1488 magick/resize.c MagickExport MagickRealType GetResizeFilterSupport( MagickRealType 1523 magick/resize.c MagickExport MagickRealType GetResizeFilterWeight( MagickRealType 1526 magick/resize.c MagickRealType MagickRealType 1664 magick/resize.c offset.y=((MagickRealType) y+0.5)*scale.y-0.5; MagickRealType 1667 magick/resize.c offset.x=((MagickRealType) x+0.5)*scale.x-0.5; MagickRealType 2003 magick/resize.c MagickRealType MagickRealType 2299 magick/resize.c MagickRealType MagickRealType 2384 magick/resize.c MagickRealType MagickRealType 2408 magick/resize.c support=(MagickRealType) 0.5; MagickRealType 2429 magick/resize.c MagickRealType MagickRealType 2458 magick/resize.c bisect=(MagickRealType) (x+0.5)/x_factor+MagickEpsilon; MagickRealType 2467 magick/resize.c ((MagickRealType) (start+n)-bisect+0.5)); MagickRealType 2498 magick/resize.c MagickRealType MagickRealType 2624 magick/resize.c MagickRealType MagickRealType 2648 magick/resize.c support=(MagickRealType) 0.5; MagickRealType 2669 magick/resize.c MagickRealType MagickRealType 2698 magick/resize.c bisect=(MagickRealType) (y+0.5)/y_factor+MagickEpsilon; MagickRealType 2707 magick/resize.c ((MagickRealType) (start+n)-bisect+0.5)); MagickRealType 2739 magick/resize.c MagickRealType MagickRealType 2859 magick/resize.c MagickRealType MagickRealType 2892 magick/resize.c x_factor=(MagickRealType) columns/(MagickRealType) image->columns; MagickRealType 2893 magick/resize.c y_factor=(MagickRealType) rows/(MagickRealType) image->rows; MagickRealType 3192 magick/resize.c MagickRealType MagickRealType 3313 magick/resize.c x_vector[x].red=(MagickRealType) (alpha*GetPixelRed(p)); MagickRealType 3314 magick/resize.c x_vector[x].green=(MagickRealType) (alpha*GetPixelGreen(p)); MagickRealType 3315 magick/resize.c x_vector[x].blue=(MagickRealType) (alpha*GetPixelBlue(p)); MagickRealType 3317 magick/resize.c x_vector[x].opacity=(MagickRealType) GetPixelOpacity(p); MagickRealType 3319 magick/resize.c x_vector[x].index=(MagickRealType) (alpha*GetPixelIndex(indexes+x)); MagickRealType 3348 magick/resize.c x_vector[x].red=(MagickRealType) (alpha*GetPixelRed(p)); MagickRealType 3349 magick/resize.c x_vector[x].green=(MagickRealType) (alpha*GetPixelGreen(p)); MagickRealType 3350 magick/resize.c x_vector[x].blue=(MagickRealType) (alpha*GetPixelBlue(p)); MagickRealType 3352 magick/resize.c x_vector[x].opacity=(MagickRealType) GetPixelOpacity(p); MagickRealType 3354 magick/resize.c x_vector[x].index=(MagickRealType) (alpha* MagickRealType 3391 magick/resize.c x_vector[x].red=(MagickRealType) (alpha*GetPixelRed(p)); MagickRealType 3392 magick/resize.c x_vector[x].green=(MagickRealType) (alpha*GetPixelGreen(p)); MagickRealType 3393 magick/resize.c x_vector[x].blue=(MagickRealType) (alpha*GetPixelBlue(p)); MagickRealType 3395 magick/resize.c x_vector[x].opacity=(MagickRealType) GetPixelOpacity(p); MagickRealType 3397 magick/resize.c x_vector[x].index=(MagickRealType) (alpha* MagickRealType 3627 magick/resize.c MagickRealType MagickRealType 3643 magick/resize.c x_factor=(MagickRealType) columns/(MagickRealType) image->columns; MagickRealType 3644 magick/resize.c y_factor=(MagickRealType) rows/(MagickRealType) image->rows; MagickRealType 125 magick/segment.c MagickRealType MagickRealType 151 magick/segment.c MagickRealType MagickRealType 158 magick/segment.c MagickRealType MagickRealType 169 magick/segment.c MagickRealType MagickRealType 190 magick/segment.c static MagickRealType MagickRealType 268 magick/segment.c MagickRealType MagickRealType 277 magick/segment.c register MagickRealType MagickRealType 389 magick/segment.c cluster->red.center+=(MagickRealType) ScaleQuantumToChar(GetPixelRed(p)); MagickRealType 390 magick/segment.c cluster->green.center+=(MagickRealType) MagickRealType 392 magick/segment.c cluster->blue.center+=(MagickRealType) ScaleQuantumToChar(GetPixelBlue(p)); MagickRealType 504 magick/segment.c squares=(MagickRealType *) AcquireQuantumMemory(513UL,sizeof(*squares)); MagickRealType 505 magick/segment.c if (squares == (MagickRealType *) NULL) MagickRealType 510 magick/segment.c squares[i]=(MagickRealType) i*(MagickRealType) i; MagickRealType 590 magick/segment.c MagickRealType MagickRealType 668 magick/segment.c free_squares=(MagickRealType *) RelinquishMagickMemory(free_squares); MagickRealType 971 magick/segment.c MagickRealType MagickRealType 1122 magick/segment.c cluster->red.center+=(MagickRealType) MagickRealType 1124 magick/segment.c cluster->green.center+=(MagickRealType) MagickRealType 1126 magick/segment.c cluster->blue.center+=(MagickRealType) MagickRealType 1190 magick/segment.c pixel->red=(MagickRealType) ScaleCharToQuantum((unsigned char) MagickRealType 1193 magick/segment.c pixel->green=(MagickRealType) ScaleCharToQuantum((unsigned char) MagickRealType 1196 magick/segment.c pixel->blue=(MagickRealType) ScaleCharToQuantum((unsigned char) MagickRealType 1330 magick/segment.c register MagickRealType MagickRealType 1340 magick/segment.c node->mean_stability=sum/(MagickRealType) count; MagickRealType 1509 magick/segment.c static MagickRealType OptimalTau(const ssize_t *histogram,const double max_tau, MagickRealType 1521 magick/segment.c MagickRealType MagickRealType 1565 magick/segment.c derivative=(MagickRealType *) AcquireQuantumMemory(256,sizeof(*derivative)); MagickRealType 1566 magick/segment.c second_derivative=(MagickRealType *) AcquireQuantumMemory(256, MagickRealType 1568 magick/segment.c if ((derivative == (MagickRealType *) NULL) || MagickRealType 1569 magick/segment.c (second_derivative == (MagickRealType *) NULL)) MagickRealType 1588 magick/segment.c zero_crossing[i].histogram[j]=(MagickRealType) histogram[j]; MagickRealType 1594 magick/segment.c derivative=(MagickRealType *) RelinquishMagickMemory(derivative); MagickRealType 1595 magick/segment.c second_derivative=(MagickRealType *) MagickRealType 1682 magick/segment.c average_tau/=(MagickRealType) number_nodes; MagickRealType 1748 magick/segment.c scale_histogram[x]=(MagickRealType) (alpha*sum); MagickRealType 694 magick/shear.c if (((MagickRealType) GetPixelRed(p) < threshold) || MagickRealType 695 magick/shear.c ((MagickRealType) GetPixelGreen(p) < threshold) || MagickRealType 696 magick/shear.c ((MagickRealType) GetPixelBlue(p) < threshold)) MagickRealType 746 magick/shear.c if (((MagickRealType) GetPixelRed(p) < threshold) || MagickRealType 747 magick/shear.c ((MagickRealType) GetPixelGreen(p) < threshold) || MagickRealType 748 magick/shear.c ((MagickRealType) GetPixelBlue(p) < threshold)) MagickRealType 781 magick/shear.c MagickRealType MagickRealType 821 magick/shear.c image->background_color.red=ClampToQuantum((MagickRealType) QuantumRange* MagickRealType 823 magick/shear.c image->background_color.green=ClampToQuantum((MagickRealType) QuantumRange* MagickRealType 825 magick/shear.c image->background_color.blue=ClampToQuantum((MagickRealType) QuantumRange* MagickRealType 827 magick/shear.c image->background_color.opacity=ClampToQuantum((MagickRealType) QuantumRange* MagickRealType 1458 magick/shear.c MagickRealType MagickRealType 1491 magick/shear.c displacement=degrees*(MagickRealType) (y-height/2.0); MagickRealType 1502 magick/shear.c area=(MagickRealType) (displacement-step); MagickRealType 1528 magick/shear.c MagickPixelCompositeAreaBlend(&pixel,(MagickRealType) pixel.opacity, MagickRealType 1529 magick/shear.c &source,(MagickRealType) GetPixelOpacity(p),area,&destination); MagickRealType 1533 magick/shear.c MagickPixelCompositeAreaBlend(&pixel,(MagickRealType) pixel.opacity, MagickRealType 1534 magick/shear.c &background,(MagickRealType) background.opacity,area,&destination); MagickRealType 1558 magick/shear.c MagickPixelCompositeAreaBlend(&pixel,(MagickRealType) pixel.opacity, MagickRealType 1559 magick/shear.c &source,(MagickRealType) GetPixelOpacity(p),area,&destination); MagickRealType 1563 magick/shear.c MagickPixelCompositeAreaBlend(&pixel,(MagickRealType) pixel.opacity, MagickRealType 1564 magick/shear.c &background,(MagickRealType) background.opacity,area,&destination); MagickRealType 1682 magick/shear.c MagickRealType MagickRealType 1712 magick/shear.c displacement=degrees*(MagickRealType) (x-width/2.0); MagickRealType 1723 magick/shear.c area=(MagickRealType) (displacement-step); MagickRealType 1749 magick/shear.c MagickPixelCompositeAreaBlend(&pixel,(MagickRealType) pixel.opacity, MagickRealType 1750 magick/shear.c &source,(MagickRealType) GetPixelOpacity(p),area,&destination); MagickRealType 1754 magick/shear.c MagickPixelCompositeAreaBlend(&pixel,(MagickRealType) pixel.opacity, MagickRealType 1755 magick/shear.c &background,(MagickRealType) background.opacity,area,&destination); MagickRealType 1779 magick/shear.c MagickPixelCompositeAreaBlend(&pixel,(MagickRealType) pixel.opacity, MagickRealType 1780 magick/shear.c &source,(MagickRealType) GetPixelOpacity(p),area,&destination); MagickRealType 1784 magick/shear.c MagickPixelCompositeAreaBlend(&pixel,(MagickRealType) pixel.opacity, MagickRealType 1785 magick/shear.c &background,(MagickRealType) background.opacity,area,&destination); MagickRealType 1939 magick/shear.c status=CropToFitImage(&shear_image,shear.x,shear.y,(MagickRealType) MagickRealType 1940 magick/shear.c image->columns,(MagickRealType) image->rows,MagickFalse,exception); MagickRealType 2002 magick/shear.c MagickRealType MagickRealType 2100 magick/shear.c status=CropToFitImage(&rotate_image,shear.x,shear.y,(MagickRealType) width, MagickRealType 2101 magick/shear.c (MagickRealType) height,MagickTrue,exception); MagickRealType 222 magick/statistic.c static MagickRealType ApplyEvaluateOperator(RandomInfo *random_info, MagickRealType 226 magick/statistic.c MagickRealType MagickRealType 236 magick/statistic.c result=(MagickRealType) fabs((double) (pixel+value)); MagickRealType 241 magick/statistic.c result=(MagickRealType) (pixel+value); MagickRealType 258 magick/statistic.c result=(MagickRealType) ((size_t) pixel & (size_t) (value+0.5)); MagickRealType 263 magick/statistic.c result=(MagickRealType) (QuantumRange*(0.5*cos((double) (2.0*MagickPI* MagickRealType 274 magick/statistic.c result=(MagickRealType) (QuantumRange*exp((double) (value*QuantumScale* MagickRealType 280 magick/statistic.c result=(MagickRealType) GenerateDifferentialNoise(random_info,pixel, MagickRealType 286 magick/statistic.c result=(MagickRealType) GenerateDifferentialNoise(random_info,pixel, MagickRealType 292 magick/statistic.c result=(MagickRealType) GenerateDifferentialNoise(random_info,pixel, MagickRealType 298 magick/statistic.c result=(MagickRealType) ((size_t) pixel << (size_t) (value+0.5)); MagickRealType 304 magick/statistic.c result=(MagickRealType) (QuantumRange*log((double) (QuantumScale*value* MagickRealType 310 magick/statistic.c result=(MagickRealType) EvaluateMax((double) pixel,value); MagickRealType 315 magick/statistic.c result=(MagickRealType) (pixel+value); MagickRealType 320 magick/statistic.c result=(MagickRealType) (pixel+value); MagickRealType 325 magick/statistic.c result=(MagickRealType) MagickMin((double) pixel,value); MagickRealType 330 magick/statistic.c result=(MagickRealType) GenerateDifferentialNoise(random_info,pixel, MagickRealType 336 magick/statistic.c result=(MagickRealType) (value*pixel); MagickRealType 341 magick/statistic.c result=(MagickRealType) ((size_t) pixel | (size_t) (value+0.5)); MagickRealType 346 magick/statistic.c result=(MagickRealType) GenerateDifferentialNoise(random_info,pixel, MagickRealType 352 magick/statistic.c result=(MagickRealType) (QuantumRange*pow((double) (QuantumScale*pixel), MagickRealType 358 magick/statistic.c result=(MagickRealType) ((size_t) pixel >> (size_t) (value+0.5)); MagickRealType 368 magick/statistic.c result=(MagickRealType) (QuantumRange*(0.5*sin((double) (2.0*MagickPI* MagickRealType 374 magick/statistic.c result=(MagickRealType) (pixel-value); MagickRealType 379 magick/statistic.c result=(MagickRealType) (pixel+value); MagickRealType 384 magick/statistic.c result=(MagickRealType) (((MagickRealType) pixel <= value) ? 0 : MagickRealType 390 magick/statistic.c result=(MagickRealType) (((MagickRealType) pixel <= value) ? 0 : pixel); MagickRealType 395 magick/statistic.c result=(MagickRealType) (((MagickRealType) pixel > value) ? QuantumRange : MagickRealType 401 magick/statistic.c result=(MagickRealType) GenerateDifferentialNoise(random_info,pixel, MagickRealType 407 magick/statistic.c result=(MagickRealType) ((size_t) pixel ^ (size_t) (value+0.5)); MagickRealType 703 magick/statistic.c evaluate_pixel[x].red*=(MagickRealType) QuantumScale; MagickRealType 704 magick/statistic.c evaluate_pixel[x].green*=(MagickRealType) QuantumScale; MagickRealType 705 magick/statistic.c evaluate_pixel[x].blue*=(MagickRealType) QuantumScale; MagickRealType 706 magick/statistic.c evaluate_pixel[x].opacity*=(MagickRealType) QuantumScale; MagickRealType 707 magick/statistic.c evaluate_pixel[x].index*=(MagickRealType) QuantumScale; MagickRealType 907 magick/statistic.c MagickRealType MagickRealType 940 magick/statistic.c result=(MagickRealType) (QuantumRange*(ampl*sin((double) (2.0*MagickPI* MagickRealType 960 magick/statistic.c result=(MagickRealType) (range/MagickPI*asin((double) result)+bias); MagickRealType 974 magick/statistic.c result=(MagickRealType) (MagickPI*slope*(QuantumScale*pixel-center)); MagickRealType 975 magick/statistic.c result=(MagickRealType) (QuantumRange*(range/MagickPI*atan((double) MagickRealType 2352 magick/statistic.c pixel->red=(MagickRealType) ScaleShortToQuantum(channels[0]); MagickRealType 2353 magick/statistic.c pixel->green=(MagickRealType) ScaleShortToQuantum(channels[1]); MagickRealType 2354 magick/statistic.c pixel->blue=(MagickRealType) ScaleShortToQuantum(channels[2]); MagickRealType 2355 magick/statistic.c pixel->opacity=(MagickRealType) ScaleShortToQuantum(channels[3]); MagickRealType 2356 magick/statistic.c pixel->index=(MagickRealType) ScaleShortToQuantum(channels[4]); MagickRealType 2361 magick/statistic.c MagickRealType MagickRealType 2391 magick/statistic.c sum+=(MagickRealType) list->nodes[color].count*color; MagickRealType 2397 magick/statistic.c pixel->red=(MagickRealType) ScaleShortToQuantum(channels[0]); MagickRealType 2398 magick/statistic.c pixel->green=(MagickRealType) ScaleShortToQuantum(channels[1]); MagickRealType 2399 magick/statistic.c pixel->blue=(MagickRealType) ScaleShortToQuantum(channels[2]); MagickRealType 2400 magick/statistic.c pixel->opacity=(MagickRealType) ScaleShortToQuantum(channels[3]); MagickRealType 2401 magick/statistic.c pixel->index=(MagickRealType) ScaleShortToQuantum(channels[4]); MagickRealType 2437 magick/statistic.c pixel->red=(MagickRealType) ScaleShortToQuantum(channels[0]); MagickRealType 2438 magick/statistic.c pixel->green=(MagickRealType) ScaleShortToQuantum(channels[1]); MagickRealType 2439 magick/statistic.c pixel->blue=(MagickRealType) ScaleShortToQuantum(channels[2]); MagickRealType 2440 magick/statistic.c pixel->opacity=(MagickRealType) ScaleShortToQuantum(channels[3]); MagickRealType 2441 magick/statistic.c pixel->index=(MagickRealType) ScaleShortToQuantum(channels[4]); MagickRealType 2480 magick/statistic.c pixel->red=(MagickRealType) ScaleShortToQuantum(channels[0]); MagickRealType 2481 magick/statistic.c pixel->green=(MagickRealType) ScaleShortToQuantum(channels[1]); MagickRealType 2482 magick/statistic.c pixel->blue=(MagickRealType) ScaleShortToQuantum(channels[2]); MagickRealType 2483 magick/statistic.c pixel->opacity=(MagickRealType) ScaleShortToQuantum(channels[3]); MagickRealType 2484 magick/statistic.c pixel->index=(MagickRealType) ScaleShortToQuantum(channels[4]); MagickRealType 2528 magick/statistic.c pixel->red=(MagickRealType) ScaleShortToQuantum(channels[0]); MagickRealType 2529 magick/statistic.c pixel->green=(MagickRealType) ScaleShortToQuantum(channels[1]); MagickRealType 2530 magick/statistic.c pixel->blue=(MagickRealType) ScaleShortToQuantum(channels[2]); MagickRealType 2531 magick/statistic.c pixel->opacity=(MagickRealType) ScaleShortToQuantum(channels[3]); MagickRealType 2532 magick/statistic.c pixel->index=(MagickRealType) ScaleShortToQuantum(channels[4]); MagickRealType 2577 magick/statistic.c pixel->red=(MagickRealType) ScaleShortToQuantum(channels[0]); MagickRealType 2578 magick/statistic.c pixel->green=(MagickRealType) ScaleShortToQuantum(channels[1]); MagickRealType 2579 magick/statistic.c pixel->blue=(MagickRealType) ScaleShortToQuantum(channels[2]); MagickRealType 2580 magick/statistic.c pixel->opacity=(MagickRealType) ScaleShortToQuantum(channels[3]); MagickRealType 2581 magick/statistic.c pixel->index=(MagickRealType) ScaleShortToQuantum(channels[4]); MagickRealType 2587 magick/statistic.c MagickRealType MagickRealType 2622 magick/statistic.c sum+=(MagickRealType) list->nodes[color].count*color; MagickRealType 2624 magick/statistic.c sum_squared+=((MagickRealType) color)*((MagickRealType) color); MagickRealType 2631 magick/statistic.c pixel->red=(MagickRealType) ScaleShortToQuantum(channels[0]); MagickRealType 2632 magick/statistic.c pixel->green=(MagickRealType) ScaleShortToQuantum(channels[1]); MagickRealType 2633 magick/statistic.c pixel->blue=(MagickRealType) ScaleShortToQuantum(channels[2]); MagickRealType 2634 magick/statistic.c pixel->opacity=(MagickRealType) ScaleShortToQuantum(channels[3]); MagickRealType 2635 magick/statistic.c pixel->index=(MagickRealType) ScaleShortToQuantum(channels[4]); MagickRealType 2680 magick/statistic.c static inline MagickRealType MagickAbsoluteValue(const MagickRealType x) MagickRealType 190 magick/threshold.c MagickRealType MagickRealType 217 magick/threshold.c number_pixels=(MagickRealType) (width*height); MagickRealType 280 magick/threshold.c channel_bias.index=(MagickRealType) MagickRealType 288 magick/threshold.c channel_sum.index=(MagickRealType) GetPixelIndex(indexes+(r-p)+u); MagickRealType 312 magick/threshold.c channel_bias.index=(MagickRealType) GetPixelIndex(indexes+x+(r-p)+0); MagickRealType 318 magick/threshold.c channel_sum.index=(MagickRealType) GetPixelIndex(indexes+x+(r-p)+ MagickRealType 322 magick/threshold.c mean.red=(MagickRealType) (channel_sum.red/number_pixels+offset); MagickRealType 323 magick/threshold.c mean.green=(MagickRealType) (channel_sum.green/number_pixels+offset); MagickRealType 324 magick/threshold.c mean.blue=(MagickRealType) (channel_sum.blue/number_pixels+offset); MagickRealType 325 magick/threshold.c mean.opacity=(MagickRealType) (channel_sum.opacity/number_pixels+offset); MagickRealType 327 magick/threshold.c mean.index=(MagickRealType) (channel_sum.index/number_pixels+offset); MagickRealType 328 magick/threshold.c SetPixelRed(q,((MagickRealType) GetPixelRed(q) <= mean.red) ? MagickRealType 330 magick/threshold.c SetPixelGreen(q,((MagickRealType) GetPixelGreen(q) <= mean.green) ? MagickRealType 332 magick/threshold.c SetPixelBlue(q,((MagickRealType) GetPixelBlue(q) <= mean.blue) ? MagickRealType 334 magick/threshold.c SetPixelOpacity(q,((MagickRealType) GetPixelOpacity(q) <= mean.opacity) ? MagickRealType 337 magick/threshold.c SetPixelIndex(threshold_indexes+x,(((MagickRealType) GetPixelIndex( MagickRealType 492 magick/threshold.c SetPixelRed(q,(MagickRealType) GetPixelRed(q) <= threshold ? 0 : MagickRealType 495 magick/threshold.c SetPixelGreen(q,(MagickRealType) GetPixelGreen(q) <= threshold ? 0 : MagickRealType 498 magick/threshold.c SetPixelBlue(q,(MagickRealType) GetPixelBlue(q) <= threshold ? 0 : MagickRealType 503 magick/threshold.c SetPixelOpacity(q,(MagickRealType) GetPixelOpacity(q) <= MagickRealType 506 magick/threshold.c SetPixelOpacity(q,(MagickRealType) GetPixelOpacity(q) <= MagickRealType 511 magick/threshold.c SetPixelIndex(indexes+x,(MagickRealType) GetPixelIndex(indexes+x) <= MagickRealType 630 magick/threshold.c threshold.red*=(MagickRealType) (QuantumRange/100.0); MagickRealType 631 magick/threshold.c threshold.green*=(MagickRealType) (QuantumRange/100.0); MagickRealType 632 magick/threshold.c threshold.blue*=(MagickRealType) (QuantumRange/100.0); MagickRealType 633 magick/threshold.c threshold.opacity*=(MagickRealType) (QuantumRange/100.0); MagickRealType 634 magick/threshold.c threshold.index*=(MagickRealType) (QuantumRange/100.0); MagickRealType 672 magick/threshold.c ((MagickRealType) GetPixelRed(q) < threshold.red)) MagickRealType 675 magick/threshold.c ((MagickRealType) GetPixelGreen(q) < threshold.green)) MagickRealType 678 magick/threshold.c ((MagickRealType) GetPixelBlue(q) < threshold.blue)) MagickRealType 681 magick/threshold.c ((MagickRealType) GetPixelOpacity(q) < threshold.opacity)) MagickRealType 685 magick/threshold.c ((MagickRealType) GetPixelIndex(indexes+x) < threshold.index)) MagickRealType 745 magick/threshold.c if (value >= (MagickRealType) QuantumRange) MagickRealType 1603 magick/threshold.c SetPixelRed(q,ClampToQuantum((MagickRealType) MagickRealType 1604 magick/threshold.c ((l+(t >= threshold))*(MagickRealType) QuantumRange/levels.red))); MagickRealType 1610 magick/threshold.c SetPixelGreen(q,ClampToQuantum((MagickRealType) MagickRealType 1611 magick/threshold.c ((l+(t >= threshold))*(MagickRealType) QuantumRange/levels.green))); MagickRealType 1617 magick/threshold.c SetPixelBlue(q,ClampToQuantum((MagickRealType) MagickRealType 1618 magick/threshold.c ((l+(t >= threshold))*(MagickRealType) QuantumRange/levels.blue))); MagickRealType 1624 magick/threshold.c SetPixelOpacity(q,ClampToQuantum((MagickRealType) MagickRealType 1625 magick/threshold.c ((1.0-l-(t >= threshold))*(MagickRealType) QuantumRange/ MagickRealType 1632 magick/threshold.c SetPixelIndex(indexes+x,ClampToQuantum((MagickRealType) ((l+ MagickRealType 1633 magick/threshold.c (t>=threshold))*(MagickRealType) QuantumRange/levels.index))); MagickRealType 1891 magick/threshold.c MagickRealType MagickRealType 1916 magick/threshold.c max_threshold=(MagickRealType) QuantumRange; MagickRealType 1924 magick/threshold.c max_threshold*=(MagickRealType) (0.01*QuantumRange); MagickRealType 1925 magick/threshold.c min_threshold*=(MagickRealType) (0.01*QuantumRange); MagickRealType 1988 magick/threshold.c MagickRealType MagickRealType 1997 magick/threshold.c threshold.index=(MagickRealType)(QuantumRange* MagickRealType 2066 magick/threshold.c if ((MagickRealType) GetPixelRed(q) < min_threshold) MagickRealType 2069 magick/threshold.c if ((MagickRealType) GetPixelRed(q) > max_threshold) MagickRealType 2072 magick/threshold.c threshold.red=(MagickRealType) (QuantumRange* MagickRealType 2077 magick/threshold.c if ((MagickRealType) GetPixelGreen(q) < min_threshold) MagickRealType 2080 magick/threshold.c if ((MagickRealType) GetPixelGreen(q) > max_threshold) MagickRealType 2083 magick/threshold.c threshold.green=(MagickRealType) (QuantumRange* MagickRealType 2088 magick/threshold.c if ((MagickRealType) GetPixelBlue(q) < min_threshold) MagickRealType 2091 magick/threshold.c if ((MagickRealType) GetPixelBlue(q) > max_threshold) MagickRealType 2094 magick/threshold.c threshold.blue=(MagickRealType) (QuantumRange* MagickRealType 2099 magick/threshold.c if ((MagickRealType) GetPixelOpacity(q) < min_threshold) MagickRealType 2102 magick/threshold.c if ((MagickRealType) GetPixelOpacity(q) > max_threshold) MagickRealType 2105 magick/threshold.c threshold.opacity=(MagickRealType) (QuantumRange* MagickRealType 2111 magick/threshold.c if ((MagickRealType) GetPixelIndex(indexes+x) < min_threshold) MagickRealType 2114 magick/threshold.c if ((MagickRealType) GetPixelIndex(indexes+x) > max_threshold) MagickRealType 2117 magick/threshold.c threshold.index=(MagickRealType) (QuantumRange* MagickRealType 2121 magick/threshold.c SetPixelRed(q,(MagickRealType) GetPixelRed(q) <= threshold.red ? MagickRealType 2124 magick/threshold.c SetPixelGreen(q,(MagickRealType) GetPixelGreen(q) <= threshold.green ? MagickRealType 2127 magick/threshold.c SetPixelBlue(q,(MagickRealType) GetPixelBlue(q) <= threshold.blue ? MagickRealType 2130 magick/threshold.c SetPixelOpacity(q,(MagickRealType) GetPixelOpacity(q) <= MagickRealType 2134 magick/threshold.c SetPixelIndex(indexes+x,(MagickRealType) GetPixelIndex(indexes+x) <= MagickRealType 2254 magick/threshold.c threshold.red*=(MagickRealType) (QuantumRange/100.0); MagickRealType 2255 magick/threshold.c threshold.green*=(MagickRealType) (QuantumRange/100.0); MagickRealType 2256 magick/threshold.c threshold.blue*=(MagickRealType) (QuantumRange/100.0); MagickRealType 2257 magick/threshold.c threshold.opacity*=(MagickRealType) (QuantumRange/100.0); MagickRealType 2258 magick/threshold.c threshold.index*=(MagickRealType) (QuantumRange/100.0); MagickRealType 2296 magick/threshold.c ((MagickRealType) GetPixelRed(q) > threshold.red)) MagickRealType 2299 magick/threshold.c ((MagickRealType) GetPixelGreen(q) > threshold.green)) MagickRealType 2302 magick/threshold.c ((MagickRealType) GetPixelBlue(q) > threshold.blue)) MagickRealType 2305 magick/threshold.c ((MagickRealType) GetPixelOpacity(q) > threshold.opacity)) MagickRealType 2309 magick/threshold.c ((MagickRealType) GetPixelIndex(indexes+x)) > threshold.index) MagickRealType 902 magick/transform.c crop.y=(ssize_t) MagickRound((MagickRealType) (offset.y- MagickRealType 905 magick/transform.c crop.height=(size_t) MagickRound((MagickRealType) (offset.y+ MagickRealType 910 magick/transform.c crop.y=(ssize_t) MagickRound((MagickRealType) (offset.y- MagickRealType 913 magick/transform.c crop.height=(size_t) MagickRound((MagickRealType) (offset.y+ MagickRealType 922 magick/transform.c crop.x=(ssize_t) MagickRound((MagickRealType) (offset.x- MagickRealType 925 magick/transform.c crop.width=(size_t) MagickRound((MagickRealType) (offset.x+ MagickRealType 930 magick/transform.c crop.x=(ssize_t) MagickRound((MagickRealType) (offset.x- MagickRealType 933 magick/transform.c crop.width=(size_t) MagickRound((MagickRealType) (offset.x+ MagickRealType 591 magick/xwindow-private.h static inline MagickRealType XPixelIntensity(const XColor *pixel) MagickRealType 593 magick/xwindow-private.h MagickRealType MagickRealType 597 magick/xwindow-private.h return((MagickRealType) pixel->red); MagickRealType 197 magick/xwindow.c static MagickRealType MagickRealType 623 magick/xwindow.c MagickRealType MagickRealType 888 magick/xwindow.c MagickRealType MagickRealType 949 magick/xwindow.c scale_factor=(MagickRealType) icon_size->max_width/width; MagickRealType 950 magick/xwindow.c if (scale_factor > ((MagickRealType) icon_size->max_height/height)) MagickRealType 951 magick/xwindow.c scale_factor=(MagickRealType) icon_size->max_height/height; MagickRealType 1018 magick/xwindow.c MagickRealType MagickRealType 1021 magick/xwindow.c register MagickRealType MagickRealType 1059 magick/xwindow.c min_distance=3.0*((MagickRealType) QuantumRange+1.0)*((MagickRealType) MagickRealType 1064 magick/xwindow.c pixel.red=colors[i].red-(MagickRealType) color->red; MagickRealType 1068 magick/xwindow.c pixel.green=colors[i].green-(MagickRealType) color->green; MagickRealType 1072 magick/xwindow.c pixel.blue=colors[i].blue-(MagickRealType) color->blue; MagickRealType 2212 magick/xwindow.c color.red=ClampToQuantum((MagickRealType) (red_map[i][j][(int) MagickRealType 2214 magick/xwindow.c color.green=ClampToQuantum((MagickRealType) (green_map[i][j][(int) MagickRealType 2216 magick/xwindow.c color.blue=ClampToQuantum((MagickRealType) (blue_map[i][j][(int) MagickRealType 2527 magick/xwindow.c MagickRealType MagickRealType 3127 magick/xwindow.c pixel->shadow_color.red=(unsigned short) (((MagickRealType) MagickRealType 3129 magick/xwindow.c pixel->shadow_color.green=(unsigned short) (((MagickRealType) MagickRealType 3131 magick/xwindow.c pixel->shadow_color.blue=(unsigned short) (((MagickRealType) MagickRealType 3138 magick/xwindow.c pixel->depth_color.red=(unsigned short) (((MagickRealType) MagickRealType 3140 magick/xwindow.c pixel->depth_color.green=(unsigned short) (((MagickRealType) MagickRealType 3142 magick/xwindow.c pixel->depth_color.blue=(unsigned short) (((MagickRealType) MagickRealType 3149 magick/xwindow.c pixel->trough_color.red=(unsigned short) (((MagickRealType) MagickRealType 3151 magick/xwindow.c pixel->trough_color.green=(unsigned short) (((MagickRealType) MagickRealType 3153 magick/xwindow.c pixel->trough_color.blue=(unsigned short) (((MagickRealType) MagickRealType 7602 magick/xwindow.c static inline MagickRealType DiversityPixelIntensity( MagickRealType 7605 magick/xwindow.c MagickRealType MagickRealType 7646 magick/xwindow.c return((Quantum) (((MagickRealType) QuantumRange*x)/scale+0.5)); MagickRealType 1643 wand/deprecate.c (MagickRealType) QuantumRange-QuantumRange*alpha),x,y,bordercolor != MagickRealType 406 wand/drawing-wand.c pixel.red=(MagickRealType) GetPixelRed(color); MagickRealType 407 wand/drawing-wand.c pixel.green=(MagickRealType) GetPixelGreen(color); MagickRealType 408 wand/drawing-wand.c pixel.blue=(MagickRealType) GetPixelBlue(color); MagickRealType 409 wand/drawing-wand.c pixel.opacity=(MagickRealType) GetPixelOpacity(color); MagickRealType 2422 wand/drawing-wand.c pixel->red=(MagickRealType) GetPixelRed(color); MagickRealType 2423 wand/drawing-wand.c pixel->green=(MagickRealType) GetPixelGreen(color); MagickRealType 2424 wand/drawing-wand.c pixel->blue=(MagickRealType) GetPixelBlue(color); MagickRealType 2426 wand/drawing-wand.c pixel->opacity=(MagickRealType) GetPixelOpacity(color); MagickRealType 2430 wand/drawing-wand.c pixel->index=(MagickRealType) GetPixelIndex(index); MagickRealType 6223 wand/drawing-wand.c CurrentContext->fill.opacity=ClampToQuantum((MagickRealType) MagickRealType 6387 wand/drawing-wand.c CurrentContext->stroke.opacity=ClampToQuantum((MagickRealType) MagickRealType 10668 wand/magick-image.c status=SetImageOpacity(wand->images,ClampToQuantum((MagickRealType) MagickRealType 12560 wand/magick-image.c (MagickRealType) QuantumRange-QuantumRange*alpha),invert); MagickRealType 1190 wand/mogrify.c white_point=(MagickRealType) (*image)->columns*(*image)->rows- MagickRealType 1891 wand/mogrify.c MagickRealType MagickRealType 1905 wand/mogrify.c white_point=(MagickRealType) QuantumRange; MagickRealType 1913 wand/mogrify.c black_point*=(MagickRealType) (QuantumRange/100.0); MagickRealType 1914 wand/mogrify.c white_point*=(MagickRealType) (QuantumRange/100.0); MagickRealType 1917 wand/mogrify.c white_point=(MagickRealType) QuantumRange-black_point; MagickRealType 1974 wand/mogrify.c white_point=(MagickRealType) (*image)->columns*(*image)->rows; MagickRealType 1983 wand/mogrify.c white_point=(MagickRealType) (*image)->columns*(*image)->rows- MagickRealType 1299 wand/pixel-wand.c color->red=ClampToQuantum((MagickRealType) QuantumRange- MagickRealType 1301 wand/pixel-wand.c color->green=ClampToQuantum((MagickRealType) QuantumRange- MagickRealType 1304 wand/pixel-wand.c color->blue=ClampToQuantum((MagickRealType) QuantumRange- MagickRealType 1468 wand/pixel-wand.c wand->pixel.opacity=(MagickRealType) (QuantumRange- MagickRealType 1469 wand/pixel-wand.c ClampToQuantum((MagickRealType) QuantumRange*alpha)); MagickRealType 1503 wand/pixel-wand.c wand->pixel.opacity=(MagickRealType) (QuantumRange-opacity); MagickRealType 1536 wand/pixel-wand.c wand->pixel.index=(MagickRealType) ClampToQuantum((MagickRealType) MagickRealType 1570 wand/pixel-wand.c wand->pixel.index=(MagickRealType) black; MagickRealType 1603 wand/pixel-wand.c wand->pixel.blue=(MagickRealType) ClampToQuantum((MagickRealType) MagickRealType 1637 wand/pixel-wand.c wand->pixel.blue=(MagickRealType) blue; MagickRealType 1780 wand/pixel-wand.c wand->pixel.red=(MagickRealType) ClampToQuantum((MagickRealType) MagickRealType 1814 wand/pixel-wand.c wand->pixel.red=(MagickRealType) cyan; MagickRealType 1847 wand/pixel-wand.c wand->pixel.fuzz=(MagickRealType) fuzz; MagickRealType 1880 wand/pixel-wand.c wand->pixel.green=(MagickRealType) ClampToQuantum((MagickRealType) MagickRealType 1914 wand/pixel-wand.c wand->pixel.green=(MagickRealType) green; MagickRealType 1956 wand/pixel-wand.c wand->pixel.red=(MagickRealType) red; MagickRealType 1957 wand/pixel-wand.c wand->pixel.green=(MagickRealType) green; MagickRealType 1958 wand/pixel-wand.c wand->pixel.blue=(MagickRealType) blue; MagickRealType 1991 wand/pixel-wand.c wand->pixel.index=(MagickRealType) index; MagickRealType 2024 wand/pixel-wand.c wand->pixel.green=(MagickRealType) ClampToQuantum((MagickRealType) MagickRealType 2059 wand/pixel-wand.c wand->pixel.green=(MagickRealType) magenta; MagickRealType 2128 wand/pixel-wand.c wand->pixel.opacity=(MagickRealType) ClampToQuantum((MagickRealType) MagickRealType 2163 wand/pixel-wand.c wand->pixel.opacity=(MagickRealType) opacity; MagickRealType 2197 wand/pixel-wand.c wand->pixel.red=(MagickRealType) color->red; MagickRealType 2198 wand/pixel-wand.c wand->pixel.green=(MagickRealType) color->green; MagickRealType 2199 wand/pixel-wand.c wand->pixel.blue=(MagickRealType) color->blue; MagickRealType 2200 wand/pixel-wand.c wand->pixel.opacity=(MagickRealType) color->opacity; MagickRealType 2234 wand/pixel-wand.c wand->pixel.red=(MagickRealType) ClampToQuantum((MagickRealType) MagickRealType 2268 wand/pixel-wand.c wand->pixel.red=(MagickRealType) red; MagickRealType 2301 wand/pixel-wand.c wand->pixel.blue=(MagickRealType) ClampToQuantum((MagickRealType) MagickRealType 2335 wand/pixel-wand.c wand->pixel.blue=(MagickRealType) yellow; MagickRealType 8 www/source/contrast.c #define QuantumScale ((MagickRealType) 1.0/(MagickRealType) QuantumRange) MagickRealType 9 www/source/core/sigmoidal-contrast.c #define QuantumScale ((MagickRealType) 1.0/(MagickRealType) QuantumRange) MagickRealType 9 www/source/wand/sigmoidal-contrast.c #define QuantumScale ((MagickRealType) 1.0/(MagickRealType) QuantumRange)