level             252 Magick++/demo/demo.cpp       example.level( 0.20*QuantumRange, 0.90*QuantumRange, 1.20 );
level             506 Magick++/lib/Magick++/Image.h     void            level ( const double black_point,
level             639 Magick++/lib/STL.cpp   image_.level( _black_point, _white_point, _mid_point );
level             103 coders/hald.c      level;
level             119 coders/hald.c    level=0;
level             121 coders/hald.c      level=StringToUnsignedLong(image_info->filename);
level             122 coders/hald.c    if (level < 2)
level             123 coders/hald.c      level=8;
level             125 coders/hald.c    cube_size=level*level;
level             126 coders/hald.c    image->columns=(size_t) (level*cube_size);
level             127 coders/hald.c    image->rows=(size_t) (level*cube_size);
level             128 coders/hald.c    for (y=0; y < (ssize_t) image->rows; y+=(ssize_t) level)
level             140 coders/hald.c      q=QueueAuthenticPixels(image,0,y,image->columns,(size_t) level,
level             147 coders/hald.c      blue=y/(ssize_t) level;
level             340 coders/jpeg.c    if (level < 0)
level             353 coders/jpeg.c          (level >= jpeg_info->err->trace_level))
level            3513 coders/msl.c             char level[MaxTextExtent + 1];
level            3514 coders/msl.c             (void) FormatLocaleString(level,MaxTextExtent,"%3.6f/%3.6f/%3.6f/",
level            3516 coders/msl.c             LevelImage ( msl_info->image[n], level );
level            10336 coders/png.c           level;
level            10338 coders/png.c         level=(int) MagickMin((ssize_t) quality/10,9);
level            10340 coders/png.c         mng_info->write_png_compression_level = level+1;
level             913 magick/deprecate.c   if (level == (char *) NULL)
level             915 magick/deprecate.c   flags=ParseGeometry(level,&geometry_info);
level            2103 magick/enhance.c   if (level == (char *) NULL)
level            2105 magick/enhance.c   flags=ParseGeometry(level,&geometry_info);
level            2646 magick/enhance.c     level;
level            2670 magick/enhance.c   for (level=2; (level*level*level) < length; level++) ;
level            2671 magick/enhance.c   level*=level;
level            2672 magick/enhance.c   cube_size=level*level;
level            2722 magick/enhance.c       point.x=QuantumScale*(level-1.0)*GetPixelRed(q);
level            2723 magick/enhance.c       point.y=QuantumScale*(level-1.0)*GetPixelGreen(q);
level            2724 magick/enhance.c       point.z=QuantumScale*(level-1.0)*GetPixelBlue(q);
level            2725 magick/enhance.c       offset=(double) (point.x+level*floor(point.y)+cube_size*floor(point.z));
level            2733 magick/enhance.c         UndefinedInterpolatePixel,fmod(offset+level,width),floor((offset+level)/
level            2742 magick/enhance.c         UndefinedInterpolatePixel,fmod(offset+level,width),floor((offset+level)/
level            1267 magick/fx.c        level;
level            1269 magick/fx.c      level=0;
level            1272 magick/fx.c             ((level != 1) || (strchr(")",(int) *subexpression) == (char *) NULL)))
level            1275 magick/fx.c          level++;
level            1278 magick/fx.c            level--;
level            1320 magick/fx.c        level;
level            1324 magick/fx.c      level=0;
level            1345 magick/fx.c                  level++;
level            1350 magick/fx.c                      level++;
level            1354 magick/fx.c                          level--;
level            1355 magick/fx.c                          if (level == 0)
level            1374 magick/fx.c                  level++;
level            1379 magick/fx.c                      level++;
level            1383 magick/fx.c                          level--;
level            1384 magick/fx.c                          if (level == 0)
level            1399 magick/fx.c                    level++;
level            1404 magick/fx.c                        level++;
level            1408 magick/fx.c                            level--;
level            1409 magick/fx.c                            if (level == 0)
level            1892 magick/fx.c        level;
level            1895 magick/fx.c      level=0;
level            1970 magick/fx.c          level++;
level            1973 magick/fx.c            level--;
level            1974 magick/fx.c        if (level == 0)
level              85 magick/histogram.c     level;
level             205 magick/histogram.c     level;
level             244 magick/histogram.c       for (level=1; level < MaxTreeDepth; level++)
level             250 magick/histogram.c             node_info->child[id]=GetNodeInfo(cube_info,level);
level             351 magick/histogram.c   if (node_info->level == (MaxTreeDepth-1))
level             608 magick/histogram.c   node_info->level=level;
level             671 magick/histogram.c     level;
level             710 magick/histogram.c       for (level=1; level < MaxTreeDepth; level++)
level             716 magick/histogram.c             node_info->child[id]=GetNodeInfo(cube_info,level);
level             728 magick/histogram.c       if (level < MaxTreeDepth)
level             834 magick/histogram.c     level;
level             873 magick/histogram.c       for (level=1; level < MaxTreeDepth; level++)
level             879 magick/histogram.c             node_info->child[id]=GetNodeInfo(cube_info,level);
level             891 magick/histogram.c       if (level < MaxTreeDepth)
level            1256 magick/histogram.c   if (node_info->level == (MaxTreeDepth-1))
level            1464 magick/profile.c     level,
level            1521 magick/profile.c   level=0;
level            1527 magick/profile.c     if (level > 0)
level            1529 magick/profile.c         level--;
level            1530 magick/profile.c         directory=directory_stack[level].directory;
level            1531 magick/profile.c         entry=directory_stack[level].entry;
level            1624 magick/profile.c           if (((size_t) offset < length) && (level < (MaxDirectoryStack-2)))
level            1626 magick/profile.c               directory_stack[level].directory=directory;
level            1628 magick/profile.c               directory_stack[level].entry=entry;
level            1629 magick/profile.c               level++;
level            1630 magick/profile.c               directory_stack[level].directory=exif+offset;
level            1631 magick/profile.c               directory_stack[level].entry=0;
level            1632 magick/profile.c               level++;
level            1638 magick/profile.c                   (level < (MaxDirectoryStack-2)))
level            1640 magick/profile.c                   directory_stack[level].directory=exif+offset;
level            1641 magick/profile.c                   directory_stack[level].entry=0;
level            1642 magick/profile.c                   level++;
level            1648 magick/profile.c   } while (level > 0);
level            1108 magick/property.c     level,
level            1248 magick/property.c   level=0;
level            1258 magick/property.c     if (level > 0)
level            1260 magick/property.c         level--;
level            1261 magick/property.c         directory=directory_stack[level].directory;
level            1262 magick/property.c         entry=directory_stack[level].entry;
level            1263 magick/property.c         tag_offset=directory_stack[level].offset;
level            1410 magick/property.c               if (level == 2)
level            1468 magick/property.c             if (((size_t) offset < length) && (level < (MaxDirectoryStack-2)))
level            1475 magick/property.c                 directory_stack[level].directory=directory;
level            1477 magick/property.c                 directory_stack[level].entry=entry;
level            1478 magick/property.c                 directory_stack[level].offset=tag_offset;
level            1479 magick/property.c                 level++;
level            1480 magick/property.c                 directory_stack[level].directory=exif+offset;
level            1481 magick/property.c                 directory_stack[level].offset=tag_offset1;
level            1482 magick/property.c                 directory_stack[level].entry=0;
level            1483 magick/property.c                 level++;
level            1489 magick/property.c                     (level < (MaxDirectoryStack-2)))
level            1491 magick/property.c                     directory_stack[level].directory=exif+offset;
level            1492 magick/property.c                     directory_stack[level].entry=0;
level            1493 magick/property.c                     directory_stack[level].offset=tag_offset1;
level            1494 magick/property.c                     level++;
level            1500 magick/property.c   } while (level > 0);
level             245 magick/quantize.c     level;
level             780 magick/quantize.c     level;
level             834 magick/quantize.c       for (level=1; level <= MaxTreeDepth; level++)
level             847 magick/quantize.c             node_info->child[id]=GetNodeInfo(cube_info,id,level,node_info);
level             852 magick/quantize.c             if (level == MaxTreeDepth)
level             924 magick/quantize.c       for (level=1; level <= cube_info->depth; level++)
level             937 magick/quantize.c             node_info->child[id]=GetNodeInfo(cube_info,id,level,node_info);
level             942 magick/quantize.c             if (level == cube_info->depth)
level            1643 magick/quantize.c   if (level == 1)
level            1682 magick/quantize.c         Riemersma(image,image_view,cube_info,level-1,NorthGravity);
level            1684 magick/quantize.c         Riemersma(image,image_view,cube_info,level-1,WestGravity);
level            1686 magick/quantize.c         Riemersma(image,image_view,cube_info,level-1,WestGravity);
level            1688 magick/quantize.c         Riemersma(image,image_view,cube_info,level-1,SouthGravity);
level            1693 magick/quantize.c         Riemersma(image,image_view,cube_info,level-1,SouthGravity);
level            1695 magick/quantize.c         Riemersma(image,image_view,cube_info,level-1,EastGravity);
level            1697 magick/quantize.c         Riemersma(image,image_view,cube_info,level-1,EastGravity);
level            1699 magick/quantize.c         Riemersma(image,image_view,cube_info,level-1,NorthGravity);
level            1704 magick/quantize.c         Riemersma(image,image_view,cube_info,level-1,WestGravity);
level            1706 magick/quantize.c         Riemersma(image,image_view,cube_info,level-1,NorthGravity);
level            1708 magick/quantize.c         Riemersma(image,image_view,cube_info,level-1,NorthGravity);
level            1710 magick/quantize.c         Riemersma(image,image_view,cube_info,level-1,EastGravity);
level            1715 magick/quantize.c         Riemersma(image,image_view,cube_info,level-1,EastGravity);
level            1717 magick/quantize.c         Riemersma(image,image_view,cube_info,level-1,SouthGravity);
level            1719 magick/quantize.c         Riemersma(image,image_view,cube_info,level-1,SouthGravity);
level            1721 magick/quantize.c         Riemersma(image,image_view,cube_info,level-1,WestGravity);
level            2077 magick/quantize.c   node_info->level=level;
level            2527 magick/quantize.c   if (node_info->level == cube_info->depth)
level            2574 magick/quantize.c   if (node_info->level > cube_info->depth)
level            2158 magick/statistic.c     level;
level            2263 magick/statistic.c     level;
level            2279 magick/statistic.c   for (level=list->level; level >= 0; level--)
level            2281 magick/statistic.c     while (list->nodes[search].next[level] < color)
level            2282 magick/statistic.c       search=list->nodes[search].next[level];
level            2283 magick/statistic.c     update[level]=search;
level            2288 magick/statistic.c   for (level=0; ; level++)
level            2294 magick/statistic.c   if (level > 8)
level            2295 magick/statistic.c     level=8;
level            2296 magick/statistic.c   if (level > (list->level+2))
level            2297 magick/statistic.c     level=list->level+2;
level            2301 magick/statistic.c   while (level > list->level)
level            2303 magick/statistic.c     list->level++;
level            2304 magick/statistic.c     update[list->level]=65536UL;
level            2311 magick/statistic.c     list->nodes[color].next[level]=list->nodes[update[level]].next[level];
level            2312 magick/statistic.c     list->nodes[update[level]].next[level]=color;
level            2313 magick/statistic.c   } while (level-- > 0);
level            2690 magick/statistic.c     level;
level            2708 magick/statistic.c     list->level=0;
level            2709 magick/statistic.c     for (level=0; level < 9; level++)
level            2710 magick/statistic.c       root->next[level]=65536UL;
level            4099 magick/xwindow.c   if (level != 0)
level            4132 magick/xwindow.c             (void) XGetWindowImage(display,children[i],MagickFalse,level+1);
level            4136 magick/xwindow.c   if (level <= 1)