normalize 297 Magick++/demo/demo.cpp example.normalize( ); normalize 589 Magick++/lib/Magick++/Image.h void normalize ( void ); normalize 759 Magick++/lib/STL.cpp image_.normalize( ); normalize 161 magick/effect.c normalize; normalize 243 magick/effect.c normalize=0.0; normalize 252 magick/effect.c normalize+=kernel[i][k]; normalize 256 magick/effect.c kernel[i][(k-1)/2]+=(1.0-normalize); normalize 483 magick/effect.c normalize; normalize 565 magick/effect.c normalize=0.0; normalize 574 magick/effect.c normalize+=kernel[i][k]; normalize 578 magick/effect.c kernel[i][(k-1)/2]=(double) ((-2.0)*normalize); normalize 1350 magick/effect.c normalize; normalize 1407 magick/effect.c normalize=0.0; normalize 1409 magick/effect.c normalize+=kernel_info->values[i]; normalize 1410 magick/effect.c gamma=PerceptibleReciprocal(normalize); normalize 1943 magick/effect.c normalize; normalize 1956 magick/effect.c normalize=0.0; normalize 1961 magick/effect.c normalize+=kernel[i]; normalize 1964 magick/effect.c kernel[i]/=normalize; normalize 2886 magick/effect.c normalize, normalize 2915 magick/effect.c normalize=0.0; normalize 2934 magick/effect.c normalize+=1.0; normalize 2936 magick/effect.c normalize=PerceptibleReciprocal(normalize); normalize 2938 magick/effect.c SetPixelRed(q,ClampToQuantum(normalize*qixel.red)); normalize 2940 magick/effect.c SetPixelGreen(q,ClampToQuantum(normalize*qixel.green)); normalize 2942 magick/effect.c SetPixelBlue(q,ClampToQuantum(normalize*qixel.blue)); normalize 2944 magick/effect.c SetPixelOpacity(q,ClampToQuantum(normalize*qixel.opacity)); normalize 2947 magick/effect.c SetPixelIndex(blur_indexes+x,ClampToQuantum(normalize*qixel.index)); normalize 2975 magick/effect.c normalize+=1.0; normalize 2978 magick/effect.c normalize=PerceptibleReciprocal(normalize); normalize 2986 magick/effect.c SetPixelOpacity(q,ClampToQuantum(normalize*qixel.opacity)); normalize 3733 magick/effect.c normalize; normalize 3775 magick/effect.c normalize=0.0; normalize 3784 magick/effect.c normalize+=kernel_info->values[i]; normalize 3788 magick/effect.c kernel_info->values[i/2]=(double) ((-2.0)*normalize); normalize 3789 magick/effect.c normalize=0.0; normalize 3791 magick/effect.c normalize+=kernel_info->values[i]; normalize 3792 magick/effect.c gamma=PerceptibleReciprocal(normalize); normalize 543 magick/feature.c normalize; normalize 556 magick/feature.c normalize=2.0*image->rows*(image->columns-distance); normalize 564 magick/feature.c normalize=2.0*(image->rows-distance)*image->columns; normalize 572 magick/feature.c normalize=2.0*(image->rows-distance)*(image->columns-distance); normalize 580 magick/feature.c normalize=2.0*(image->rows-distance)*(image->columns-distance); normalize 584 magick/feature.c normalize=PerceptibleReciprocal(normalize); normalize 592 magick/feature.c cooccurrence[x][y].direction[i].red*=normalize; normalize 593 magick/feature.c cooccurrence[x][y].direction[i].green*=normalize; normalize 594 magick/feature.c cooccurrence[x][y].direction[i].blue*=normalize; normalize 596 magick/feature.c cooccurrence[x][y].direction[i].index*=normalize; normalize 598 magick/feature.c cooccurrence[x][y].direction[i].opacity*=normalize; normalize 1644 magick/gem.c normalize, normalize 1666 magick/gem.c normalize=0.0; normalize 1669 magick/gem.c normalize+=exp(-((double) (i*i))*alpha)*beta; normalize 1670 magick/gem.c value=exp(-((double) (j*j))*alpha)*beta/normalize; normalize 1685 magick/gem.c normalize, normalize 1706 magick/gem.c normalize=0.0; normalize 1710 magick/gem.c normalize+=exp(-((double) (u*u+v*v))*alpha)*beta; normalize 1711 magick/gem.c value=exp(-((double) (j*j))*alpha)*beta/normalize; normalize 91 magick/random.c normalize; normalize 189 magick/random.c random_info->normalize=1.0/(~0UL); normalize 619 magick/random.c return(random_info->normalize*seed[0]);