normalize         297 Magick++/demo/demo.cpp       example.normalize( );
normalize         589 Magick++/lib/Magick++/Image.h     void            normalize ( void );
normalize         759 Magick++/lib/STL.cpp   image_.normalize( );
normalize         161 magick/effect.c     normalize;
normalize         243 magick/effect.c     normalize=0.0;
normalize         252 magick/effect.c         normalize+=kernel[i][k];
normalize         256 magick/effect.c     kernel[i][(k-1)/2]+=(1.0-normalize);
normalize         483 magick/effect.c     normalize;
normalize         565 magick/effect.c     normalize=0.0;
normalize         574 magick/effect.c         normalize+=kernel[i][k];
normalize         578 magick/effect.c     kernel[i][(k-1)/2]=(double) ((-2.0)*normalize);
normalize        1350 magick/effect.c     normalize;
normalize        1407 magick/effect.c   normalize=0.0;
normalize        1409 magick/effect.c     normalize+=kernel_info->values[i];
normalize        1410 magick/effect.c   gamma=PerceptibleReciprocal(normalize);
normalize        1943 magick/effect.c     normalize;
normalize        1956 magick/effect.c   normalize=0.0;
normalize        1961 magick/effect.c     normalize+=kernel[i];
normalize        1964 magick/effect.c     kernel[i]/=normalize;
normalize        2886 magick/effect.c         normalize,
normalize        2915 magick/effect.c       normalize=0.0;
normalize        2934 magick/effect.c             normalize+=1.0;
normalize        2936 magick/effect.c           normalize=PerceptibleReciprocal(normalize);
normalize        2938 magick/effect.c             SetPixelRed(q,ClampToQuantum(normalize*qixel.red));
normalize        2940 magick/effect.c             SetPixelGreen(q,ClampToQuantum(normalize*qixel.green));
normalize        2942 magick/effect.c             SetPixelBlue(q,ClampToQuantum(normalize*qixel.blue));
normalize        2944 magick/effect.c             SetPixelOpacity(q,ClampToQuantum(normalize*qixel.opacity));
normalize        2947 magick/effect.c             SetPixelIndex(blur_indexes+x,ClampToQuantum(normalize*qixel.index));
normalize        2975 magick/effect.c             normalize+=1.0;
normalize        2978 magick/effect.c           normalize=PerceptibleReciprocal(normalize);
normalize        2986 magick/effect.c             SetPixelOpacity(q,ClampToQuantum(normalize*qixel.opacity));
normalize        3733 magick/effect.c     normalize;
normalize        3775 magick/effect.c   normalize=0.0;
normalize        3784 magick/effect.c       normalize+=kernel_info->values[i];
normalize        3788 magick/effect.c   kernel_info->values[i/2]=(double) ((-2.0)*normalize);
normalize        3789 magick/effect.c   normalize=0.0;
normalize        3791 magick/effect.c     normalize+=kernel_info->values[i];
normalize        3792 magick/effect.c   gamma=PerceptibleReciprocal(normalize);
normalize         543 magick/feature.c       normalize;
normalize         556 magick/feature.c         normalize=2.0*image->rows*(image->columns-distance);
normalize         564 magick/feature.c         normalize=2.0*(image->rows-distance)*image->columns;
normalize         572 magick/feature.c         normalize=2.0*(image->rows-distance)*(image->columns-distance);
normalize         580 magick/feature.c         normalize=2.0*(image->rows-distance)*(image->columns-distance);
normalize         584 magick/feature.c     normalize=PerceptibleReciprocal(normalize);
normalize         592 magick/feature.c         cooccurrence[x][y].direction[i].red*=normalize;
normalize         593 magick/feature.c         cooccurrence[x][y].direction[i].green*=normalize;
normalize         594 magick/feature.c         cooccurrence[x][y].direction[i].blue*=normalize;
normalize         596 magick/feature.c           cooccurrence[x][y].direction[i].index*=normalize;
normalize         598 magick/feature.c           cooccurrence[x][y].direction[i].opacity*=normalize;
normalize        1644 magick/gem.c       normalize,
normalize        1666 magick/gem.c       normalize=0.0;
normalize        1669 magick/gem.c         normalize+=exp(-((double) (i*i))*alpha)*beta;
normalize        1670 magick/gem.c       value=exp(-((double) (j*j))*alpha)*beta/normalize;
normalize        1685 magick/gem.c       normalize,
normalize        1706 magick/gem.c       normalize=0.0;
normalize        1710 magick/gem.c           normalize+=exp(-((double) (u*u+v*v))*alpha)*beta;
normalize        1711 magick/gem.c       value=exp(-((double) (j*j))*alpha)*beta/normalize;
normalize          91 magick/random.c     normalize;
normalize         189 magick/random.c   random_info->normalize=1.0/(~0UL);
normalize         619 magick/random.c   return(random_info->normalize*seed[0]);