DegreesToRadians 488 Magick++/lib/Image.cpp affine.sx=cos(DegreesToRadians(fmod(degrees_,360.0))); DegreesToRadians 489 Magick++/lib/Image.cpp affine.rx=sin(DegreesToRadians(fmod(degrees_,360.0))); DegreesToRadians 490 Magick++/lib/Image.cpp affine.ry=(-sin(DegreesToRadians(fmod(degrees_,360.0)))); DegreesToRadians 491 Magick++/lib/Image.cpp affine.sy=cos(DegreesToRadians(fmod(degrees_,360.0))); DegreesToRadians 718 Magick++/lib/Options.cpp affine.sx=cos(DegreesToRadians(fmod(angle_,360.0))); DegreesToRadians 719 Magick++/lib/Options.cpp affine.rx=(-sin(DegreesToRadians(fmod(angle_,360.0)))); DegreesToRadians 720 Magick++/lib/Options.cpp affine.ry=sin(DegreesToRadians(fmod(angle_,360.0))); DegreesToRadians 721 Magick++/lib/Options.cpp affine.sy=cos(DegreesToRadians(fmod(angle_,360.0))); DegreesToRadians 767 Magick++/lib/Options.cpp affine.ry=tan(DegreesToRadians(fmod(skewx_,360.0))); DegreesToRadians 791 Magick++/lib/Options.cpp affine.rx=tan(DegreesToRadians(fmod(skewy_,360.0))); DegreesToRadians 921 coders/msl.c affine.sx=cos(DegreesToRadians(fmod(angle,360.0))); DegreesToRadians 922 coders/msl.c affine.rx=sin(DegreesToRadians(fmod(angle,360.0))); DegreesToRadians 923 coders/msl.c affine.ry=(-sin(DegreesToRadians(fmod(angle,360.0)))); DegreesToRadians 924 coders/msl.c affine.sy=cos(DegreesToRadians(fmod(angle,360.0))); DegreesToRadians 946 coders/msl.c affine.ry=tan(DegreesToRadians(fmod((double) angle, DegreesToRadians 953 coders/msl.c affine.rx=tan(DegreesToRadians(fmod((double) angle, DegreesToRadians 2515 coders/msl.c affine.sx=cos(DegreesToRadians(fmod(angle,360.0))); DegreesToRadians 2516 coders/msl.c affine.rx=sin(DegreesToRadians(fmod(angle,360.0))); DegreesToRadians 2517 coders/msl.c affine.ry=(-sin(DegreesToRadians(fmod(angle,360.0)))); DegreesToRadians 2518 coders/msl.c affine.sy=cos(DegreesToRadians(fmod(angle,360.0))); DegreesToRadians 2540 coders/msl.c affine.ry=cos(DegreesToRadians(fmod(angle,360.0))); DegreesToRadians 2546 coders/msl.c affine.rx=cos(DegreesToRadians(fmod(angle,360.0))); DegreesToRadians 4673 coders/msl.c affine.sx=cos(DegreesToRadians(fmod(angle,360.0))); DegreesToRadians 4674 coders/msl.c affine.rx=sin(DegreesToRadians(fmod(angle,360.0))); DegreesToRadians 4675 coders/msl.c affine.ry=(-sin(DegreesToRadians(fmod(angle,360.0)))); DegreesToRadians 4676 coders/msl.c affine.sy=cos(DegreesToRadians(fmod(angle,360.0))); DegreesToRadians 4698 coders/msl.c affine.ry=cos(DegreesToRadians(fmod(angle,360.0))); DegreesToRadians 4704 coders/msl.c affine.rx=cos(DegreesToRadians(fmod(angle,360.0))); DegreesToRadians 1348 coders/svg.c affine.sx=cos(DegreesToRadians(fmod(angle,360.0))); DegreesToRadians 1349 coders/svg.c affine.rx=sin(DegreesToRadians(fmod(angle,360.0))); DegreesToRadians 1350 coders/svg.c affine.ry=(-sin(DegreesToRadians(fmod(angle,360.0)))); DegreesToRadians 1351 coders/svg.c affine.sy=cos(DegreesToRadians(fmod(angle,360.0))); DegreesToRadians 1376 coders/svg.c affine.ry=tan(DegreesToRadians(fmod( DegreesToRadians 1385 coders/svg.c affine.rx=tan(DegreesToRadians(fmod( DegreesToRadians 1977 coders/svg.c affine.sx=cos(DegreesToRadians(fmod(angle,360.0))); DegreesToRadians 1978 coders/svg.c affine.rx=sin(DegreesToRadians(fmod(angle,360.0))); DegreesToRadians 1979 coders/svg.c affine.ry=(-sin(DegreesToRadians(fmod(angle,360.0)))); DegreesToRadians 1980 coders/svg.c affine.sy=cos(DegreesToRadians(fmod(angle,360.0))); DegreesToRadians 2009 coders/svg.c affine.ry=tan(DegreesToRadians(fmod( DegreesToRadians 2018 coders/svg.c affine.rx=tan(DegreesToRadians(fmod( DegreesToRadians 1863 magick/composite.c angle=DegreesToRadians(geometry_info.xi); DegreesToRadians 1874 magick/composite.c angle_start=DegreesToRadians(geometry_info.xi); DegreesToRadians 1875 magick/composite.c angle_range=DegreesToRadians(geometry_info.psi)-angle_start; DegreesToRadians 751 magick/distort.c a=DegreesToRadians(a); cosine=cos(a); sine=sin(a); DegreesToRadians 1162 magick/distort.c coeff[1] = DegreesToRadians(arguments[0]); DegreesToRadians 1166 magick/distort.c coeff[0] += DegreesToRadians(arguments[1]); DegreesToRadians 1224 magick/distort.c coeff[4] = DegreesToRadians(arguments[4]); DegreesToRadians 1227 magick/distort.c coeff[5] = DegreesToRadians(arguments[5]); DegreesToRadians 1308 magick/distort.c coeff[0] = DegreesToRadians(arguments[0]); DegreesToRadians 2852 magick/distort.c shear.x=(-tan((double) DegreesToRadians(angle)/2.0)); DegreesToRadians 2853 magick/distort.c shear.y=sin((double) DegreesToRadians(angle)); DegreesToRadians 2476 magick/draw.c affine.sx=cos(DegreesToRadians(fmod((double) angle,360.0))); DegreesToRadians 2477 magick/draw.c affine.rx=sin(DegreesToRadians(fmod((double) angle,360.0))); DegreesToRadians 2478 magick/draw.c affine.ry=(-sin(DegreesToRadians(fmod((double) angle,360.0)))); DegreesToRadians 2479 magick/draw.c affine.sy=cos(DegreesToRadians(fmod((double) angle,360.0))); DegreesToRadians 2507 magick/draw.c affine.ry=sin(DegreesToRadians(angle)); DegreesToRadians 2514 magick/draw.c affine.rx=(-tan(DegreesToRadians(angle)/2.0)); DegreesToRadians 4974 magick/draw.c cosine=cos(DegreesToRadians(fmod((double) angle,360.0))); DegreesToRadians 4975 magick/draw.c sine=sin(DegreesToRadians(fmod((double) angle,360.0))); DegreesToRadians 5020 magick/draw.c gamma=(8.0/3.0)*sin(fmod((double) (0.5*beta),DegreesToRadians(360.0)))* DegreesToRadians 5021 magick/draw.c sin(fmod((double) (0.5*beta),DegreesToRadians(360.0)))/ DegreesToRadians 5022 magick/draw.c sin(fmod((double) beta,DegreesToRadians(360.0))); DegreesToRadians 5024 magick/draw.c arc_segments),DegreesToRadians(360.0)))-gamma*sin(fmod((double) (alpha+ DegreesToRadians 5025 magick/draw.c (double) i*theta/arc_segments),DegreesToRadians(360.0)))); DegreesToRadians 5027 magick/draw.c arc_segments),DegreesToRadians(360.0)))+gamma*cos(fmod((double) (alpha+ DegreesToRadians 5028 magick/draw.c (double) i*theta/arc_segments),DegreesToRadians(360.0)))); DegreesToRadians 5030 magick/draw.c theta/arc_segments),DegreesToRadians(360.0)))); DegreesToRadians 5032 magick/draw.c theta/arc_segments),DegreesToRadians(360.0)))); DegreesToRadians 5034 magick/draw.c (i+1)*theta/arc_segments),DegreesToRadians(360.0)))); DegreesToRadians 5036 magick/draw.c (i+1)*theta/arc_segments),DegreesToRadians(360.0)))); DegreesToRadians 5209 magick/draw.c angle.x=DegreesToRadians(degrees.x); DegreesToRadians 5213 magick/draw.c angle.y=(double) (DegreesToRadians(y)-MagickEpsilon); DegreesToRadians 5216 magick/draw.c point.x=cos(fmod(angle.x,DegreesToRadians(360.0)))*stop.x+start.x; DegreesToRadians 5217 magick/draw.c point.y=sin(fmod(angle.x,DegreesToRadians(360.0)))*stop.y+start.y; DegreesToRadians 5221 magick/draw.c point.x=cos(fmod(angle.y,DegreesToRadians(360.0)))*stop.x+start.x; DegreesToRadians 5222 magick/draw.c point.y=sin(fmod(angle.y,DegreesToRadians(360.0)))*stop.y+start.y; DegreesToRadians 6025 magick/draw.c (theta.p+delta_theta),DegreesToRadians(360.0)))); DegreesToRadians 6027 magick/draw.c (theta.p+delta_theta),DegreesToRadians(360.0)))); DegreesToRadians 6095 magick/draw.c (theta.p+delta_theta),DegreesToRadians(360.0)))); DegreesToRadians 6097 magick/draw.c (theta.p+delta_theta),DegreesToRadians(360.0)))); DegreesToRadians 2049 magick/effect.c point.x=(double) width*sin(DegreesToRadians(angle)); DegreesToRadians 2050 magick/effect.c point.y=(double) width*cos(DegreesToRadians(angle)); DegreesToRadians 2826 magick/effect.c n=(size_t) fabs(4.0*DegreesToRadians(angle)*sqrt((double) blur_radius)+2UL); DegreesToRadians 2827 magick/effect.c theta=DegreesToRadians(angle)/(MagickRealType) (n-1); DegreesToRadians 3546 magick/effect.c light.x=(double) QuantumRange*cos(DegreesToRadians(azimuth))* DegreesToRadians 3547 magick/effect.c cos(DegreesToRadians(elevation)); DegreesToRadians 3548 magick/effect.c light.y=(double) QuantumRange*sin(DegreesToRadians(azimuth))* DegreesToRadians 3549 magick/effect.c cos(DegreesToRadians(elevation)); DegreesToRadians 3550 magick/effect.c light.z=(double) QuantumRange*sin(DegreesToRadians(elevation)); DegreesToRadians 5077 magick/fx.c degrees=(double) DegreesToRadians(degrees); DegreesToRadians 54 magick/image-private.h static inline double DegreesToRadians(const double degrees) DegreesToRadians 909 magick/shear.c affine_matrix.sx=cos(DegreesToRadians(fmod((double) degrees,360.0))); DegreesToRadians 910 magick/shear.c affine_matrix.rx=sin(DegreesToRadians(fmod((double) degrees,360.0))); DegreesToRadians 911 magick/shear.c affine_matrix.ry=(-sin(DegreesToRadians(fmod((double) degrees,360.0)))); DegreesToRadians 912 magick/shear.c affine_matrix.sy=cos(DegreesToRadians(fmod((double) degrees,360.0))); DegreesToRadians 1889 magick/shear.c shear.x=(-tan(DegreesToRadians(fmod(x_shear,360.0)))); DegreesToRadians 1890 magick/shear.c shear.y=tan(DegreesToRadians(fmod(y_shear,360.0))); DegreesToRadians 2038 magick/shear.c shear.x=(-tan((double) DegreesToRadians(angle)/2.0)); DegreesToRadians 2039 magick/shear.c shear.y=sin((double) DegreesToRadians(angle)); DegreesToRadians 671 wand/magick-image.c draw_info->affine.sx=cos(DegreesToRadians(fmod(angle,360.0))); DegreesToRadians 672 wand/magick-image.c draw_info->affine.rx=sin(DegreesToRadians(fmod(angle,360.0))); DegreesToRadians 673 wand/magick-image.c draw_info->affine.ry=(-sin(DegreesToRadians(fmod(angle,360.0)))); DegreesToRadians 674 wand/magick-image.c draw_info->affine.sy=cos(DegreesToRadians(fmod(angle,360.0))); DegreesToRadians 819 wand/mogrify.c draw_info->affine.sx=cos(DegreesToRadians( DegreesToRadians 821 wand/mogrify.c draw_info->affine.rx=sin(DegreesToRadians( DegreesToRadians 823 wand/mogrify.c draw_info->affine.ry=(-sin(DegreesToRadians( DegreesToRadians 825 wand/mogrify.c draw_info->affine.sy=cos(DegreesToRadians(