composite         128 Magick++/demo/demo.cpp       example.composite( smile, "+35+65", OverCompositeOp);
composite         498 Magick++/demo/demo.cpp       montage_image.composite( logo, placement, OverCompositeOp );
composite          47 Magick++/demo/detrans.cpp           base.composite( overlay, 0, 0, OverCompositeOp );
composite         793 Magick++/lib/Magick++/Image.h     void composite(const Image &compositeImage_,const Geometry &offset_,
composite         795 Magick++/lib/Magick++/Image.h     void composite(const Image &compositeImage_,const GravityType gravity_,
composite         797 Magick++/lib/Magick++/Image.h     void composite(const Image &compositeImage_,const ::ssize_t xOffset_,
composite         254 Magick++/lib/STL.cpp   image_.composite( _compositeImage, _xOffset, _yOffset, _compose );
composite        3161 magick/accelerate-private.h       const float4 *q,float4 *composite) {
composite        3171 magick/accelerate-private.h       setOpacityF4(composite, QuantumRange*(1.0-gamma));
composite        3173 magick/accelerate-private.h       setRedF4(composite,gamma*ColorDodge(QuantumScale*getRedF4(*p)*Sa,Sa,QuantumScale*
composite        3175 magick/accelerate-private.h       setGreenF4(composite,gamma*ColorDodge(QuantumScale*getGreenF4(*p)*Sa,Sa,QuantumScale*
composite        3177 magick/accelerate-private.h       setBlueF4(composite,gamma*ColorDodge(QuantumScale*getBlueF4(*p)*Sa,Sa,QuantumScale*
composite        3185 magick/accelerate-private.h       const float beta,float4 *composite)
composite        3199 magick/accelerate-private.h       setOpacityF4(composite,(float) QuantumRange*(1.0-gamma));
composite        3201 magick/accelerate-private.h       setRedF4(composite,gamma*(Sa*getRedF4(*p)+Da*getRedF4(*q)));
composite        3202 magick/accelerate-private.h       setGreenF4(composite,gamma*(Sa*getGreenF4(*p)+Da*getGreenF4(*q)));
composite        3203 magick/accelerate-private.h       setBlueF4(composite,gamma*(Sa*getBlueF4(*p)+Da*getBlueF4(*q)));
composite        3210 magick/accelerate-private.h       const float beta,float4 *composite)
composite        3214 magick/accelerate-private.h       (QuantumRange-getOpacityF4(*q))),composite);
composite        3264 magick/accelerate-private.h       float4 composite=destination;
composite        3269 magick/accelerate-private.h         CompositeColorDodge(&source,&destination,&composite);
composite        3273 magick/accelerate-private.h             destination_dissolve,&composite);
composite        3281 magick/accelerate-private.h       setRed(&outputPixel, ClampToQuantum(getRedF4(composite)));
composite        3282 magick/accelerate-private.h       setGreen(&outputPixel, ClampToQuantum(getGreenF4(composite)));
composite        3283 magick/accelerate-private.h       setBlue(&outputPixel, ClampToQuantum(getBlueF4(composite)));
composite        3284 magick/accelerate-private.h       setOpacity(&outputPixel, ClampToQuantum(getOpacityF4(composite)));
composite        7032 magick/accelerate.c     || image->columns!=composite->columns
composite        7033 magick/accelerate.c     || image->rows!=composite->rows)
composite        7045 magick/accelerate.c   status=ComputeCompositeImage(image,channel,compose,composite,
composite        7139 magick/accelerate.c   magick_unreferenced(composite);
composite        3242 magick/cache.c       *composite=(*q);
composite        3247 magick/cache.c   composite->red=gamma*MagickOver_(p->red,alpha,q->red,beta);
composite        3248 magick/cache.c   composite->green=gamma*MagickOver_(p->green,alpha,q->green,beta);
composite        3249 magick/cache.c   composite->blue=gamma*MagickOver_(p->blue,alpha,q->blue,beta);
composite        3251 magick/cache.c     composite->index=gamma*MagickOver_(p->index,alpha,q->index,beta);
composite          52 magick/composite-private.h   PixelPacket *composite)
composite          66 magick/composite-private.h   SetPixelOpacity(composite,ClampToQuantum(QuantumRange*(1.0-
composite          69 magick/composite-private.h   SetPixelRed(composite,ClampToQuantum(gamma*MagickOver_((MagickRealType)
composite          71 magick/composite-private.h   SetPixelGreen(composite,ClampToQuantum(gamma*MagickOver_((MagickRealType)
composite          73 magick/composite-private.h   SetPixelBlue(composite,ClampToQuantum(gamma*MagickOver_((MagickRealType)
composite          76 magick/composite-private.h   SetPixelOpacity(composite,QuantumRange*(1.0-RoundToUnity(gamma)));
composite          78 magick/composite-private.h   SetPixelRed(composite,gamma*MagickOver_((MagickRealType)
composite          80 magick/composite-private.h   SetPixelGreen(composite,gamma*MagickOver_((MagickRealType)
composite          82 magick/composite-private.h   SetPixelBlue(composite,gamma*MagickOver_((MagickRealType)
composite          89 magick/composite-private.h   const MagickRealType beta,MagickPixelPacket *composite)
composite         102 magick/composite-private.h   composite->opacity=(MagickRealType) (QuantumRange*(1.0-RoundToUnity(gamma)));
composite         104 magick/composite-private.h   composite->red=gamma*MagickOver_(p->red,alpha,q->red,beta);
composite         105 magick/composite-private.h   composite->green=gamma*MagickOver_(p->green,alpha,q->green,beta);
composite         106 magick/composite-private.h   composite->blue=gamma*MagickOver_(p->blue,alpha,q->blue,beta);
composite         108 magick/composite-private.h     composite->index=gamma*MagickOver_(p->index,alpha,q->index,beta);
composite         113 magick/composite-private.h   const MagickRealType beta,MagickPixelPacket *composite)
composite         126 magick/composite-private.h   composite->opacity=(MagickRealType) QuantumRange*(1.0-RoundToUnity(gamma));
composite         128 magick/composite-private.h   composite->red=gamma*(Sa*p->red+Da*q->red);
composite         129 magick/composite-private.h   composite->green=gamma*(Sa*p->green+Da*q->green);
composite         130 magick/composite-private.h   composite->blue=gamma*(Sa*p->blue+Da*q->blue);
composite         132 magick/composite-private.h     composite->index=gamma*(Sa*p->index+Da*q->index);
composite         140 magick/composite-private.h   const MagickRealType beta,MagickPixelPacket *composite)
composite         144 magick/composite-private.h     (QuantumRange-q->opacity)),composite);
composite         153 magick/composite-private.h   MagickPixelPacket *composite)
composite         157 magick/composite-private.h     beta)),composite);
composite         208 magick/composite.c   composite->opacity=q->opacity;   /* optimized  Da = 1.0-Gamma */
composite         209 magick/composite.c   composite->red=Atop(p->red,Sa,q->red,1.0);
composite         210 magick/composite.c   composite->green=Atop(p->green,Sa,q->green,1.0);
composite         211 magick/composite.c   composite->blue=Atop(p->blue,Sa,q->blue,1.0);
composite         213 magick/composite.c     composite->index=Atop(p->index,Sa,q->index,1.0);
composite         227 magick/composite.c   composite->red=QuantumScale*intensity*q->red;
composite         228 magick/composite.c   composite->green=QuantumScale*intensity*q->green;
composite         229 magick/composite.c   composite->blue=QuantumScale*intensity*q->blue;
composite         230 magick/composite.c   composite->opacity=(MagickRealType) QuantumScale*intensity*p->opacity;
composite         232 magick/composite.c     composite->index=QuantumScale*intensity*q->index;
composite         238 magick/composite.c   composite->opacity=(MagickRealType) TransparentOpacity;
composite         239 magick/composite.c   composite->red=0.0;
composite         240 magick/composite.c   composite->green=0.0;
composite         241 magick/composite.c   composite->blue=0.0;
composite         243 magick/composite.c     composite->index=0.0;
composite         279 magick/composite.c   composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
composite         281 magick/composite.c   composite->red=gamma*ColorBurn(QuantumScale*p->red*Sa,Sa,QuantumScale*
composite         283 magick/composite.c   composite->green=gamma*ColorBurn(QuantumScale*p->green*Sa,Sa,QuantumScale*
composite         285 magick/composite.c   composite->blue=gamma*ColorBurn(QuantumScale*p->blue*Sa,Sa,QuantumScale*
composite         288 magick/composite.c     composite->index=gamma*ColorBurn(QuantumScale*p->index*Sa,Sa,QuantumScale*
composite         341 magick/composite.c   composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
composite         343 magick/composite.c   composite->red=gamma*ColorDodge(QuantumScale*p->red*Sa,Sa,QuantumScale*
composite         345 magick/composite.c   composite->green=gamma*ColorDodge(QuantumScale*p->green*Sa,Sa,QuantumScale*
composite         347 magick/composite.c   composite->blue=gamma*ColorDodge(QuantumScale*p->blue*Sa,Sa,QuantumScale*
composite         350 magick/composite.c     composite->index=gamma*ColorDodge(QuantumScale*p->index*Sa,Sa,QuantumScale*
composite         375 magick/composite.c     composite->opacity=QuantumScale*p->opacity*q->opacity; /* Over Blend */
composite         376 magick/composite.c     gamma=1.0-QuantumScale*composite->opacity;
composite         378 magick/composite.c     composite->red=gamma*Darken(p->red,p->opacity,q->red,q->opacity);
composite         379 magick/composite.c     composite->green=gamma*Darken(p->green,p->opacity,q->green,q->opacity);
composite         380 magick/composite.c     composite->blue=gamma*Darken(p->blue,p->opacity,q->blue,q->opacity);
composite         382 magick/composite.c       composite->index=gamma*Darken(p->index,p->opacity,q->index,q->opacity);
composite         386 magick/composite.c       composite->opacity=MagickMax(p->opacity,q->opacity);
composite         388 magick/composite.c       composite->red=MagickMin(p->red,q->red);
composite         390 magick/composite.c       composite->green=MagickMin(p->green,q->green);
composite         392 magick/composite.c       composite->blue=MagickMin(p->blue,q->blue);
composite         394 magick/composite.c       composite->index=MagickMin(p->index,q->index);
composite         414 magick/composite.c     *composite = (Sa*MagickPixelIntensity(p) < Da*MagickPixelIntensity(q))
composite         420 magick/composite.c       composite->opacity = from_p ? p->opacity : q->opacity;
composite         422 magick/composite.c       composite->red = from_p ? p->red : q->red;
composite         424 magick/composite.c       composite->green = from_p ? p->green : q->green;
composite         426 magick/composite.c       composite->blue = from_p ? p->blue : q->blue;
composite         428 magick/composite.c       composite->index = from_p ? p->index : q->index;
composite         454 magick/composite.c     composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
composite         457 magick/composite.c     composite->red=gamma*Difference(p->red,Sa,q->red,Da);
composite         458 magick/composite.c     composite->green=gamma*Difference(p->green,Sa,q->green,Da);
composite         459 magick/composite.c     composite->blue=gamma*Difference(p->blue,Sa,q->blue,Da);
composite         461 magick/composite.c       composite->index=gamma*Difference(p->index,Sa,q->index,Da);
composite         465 magick/composite.c       composite->opacity=QuantumRange-fabs((double) (p->opacity-q->opacity));
composite         467 magick/composite.c       composite->red=fabs((double) (p->red-q->red));
composite         469 magick/composite.c       composite->green=fabs((double) (p->green-q->green));
composite         471 magick/composite.c       composite->blue=fabs((double) (p->blue-q->blue));
composite         473 magick/composite.c       composite->index=fabs((double) (p->index-q->index));
composite         510 magick/composite.c     composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
composite         512 magick/composite.c     composite->red=gamma*Divide(QuantumScale*p->red*Sa,Sa,QuantumScale*
composite         514 magick/composite.c     composite->green=gamma*Divide(QuantumScale*p->green*Sa,Sa,QuantumScale*
composite         516 magick/composite.c     composite->blue=gamma*Divide(QuantumScale*p->blue*Sa,Sa,QuantumScale*
composite         519 magick/composite.c       composite->index=gamma*Divide(QuantumScale*p->index*Sa,Sa,QuantumScale*
composite         524 magick/composite.c       composite->opacity=QuantumRange*(1.0-Divide(Sa,1.0,Da,1.0));
composite         526 magick/composite.c       composite->red=QuantumRange*
composite         529 magick/composite.c       composite->green=QuantumRange*
composite         532 magick/composite.c       composite->blue=QuantumRange*
composite         535 magick/composite.c       composite->index=QuantumRange*
composite         559 magick/composite.c     composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
composite         561 magick/composite.c     composite->red=gamma*Exclusion(QuantumScale*p->red*Sa,Sa,QuantumScale*
composite         563 magick/composite.c     composite->green=gamma*Exclusion(QuantumScale*p->green*Sa,Sa,QuantumScale*
composite         565 magick/composite.c     composite->blue=gamma*Exclusion(QuantumScale*p->blue*Sa,Sa,QuantumScale*
composite         568 magick/composite.c       composite->index=gamma*Exclusion(QuantumScale*p->index*Sa,Sa,QuantumScale*
composite         573 magick/composite.c       composite->opacity=QuantumRange*(1.0-Exclusion(Sa,1.0,Da,1.0));
composite         575 magick/composite.c       composite->red=QuantumRange*Exclusion(QuantumScale*p->red,1.0,
composite         578 magick/composite.c       composite->green=QuantumRange*Exclusion(QuantumScale*p->green,1.0,
composite         581 magick/composite.c       composite->blue=QuantumRange*Exclusion(QuantumScale*p->blue,1.0,
composite         584 magick/composite.c       composite->index=QuantumRange*Exclusion(QuantumScale*p->index,1.0,
composite         608 magick/composite.c   composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
composite         610 magick/composite.c   composite->red=gamma*HardLight(QuantumScale*p->red*Sa,Sa,QuantumScale*
composite         612 magick/composite.c   composite->green=gamma*HardLight(QuantumScale*p->green*Sa,Sa,QuantumScale*
composite         614 magick/composite.c   composite->blue=gamma*HardLight(QuantumScale*p->blue*Sa,Sa,QuantumScale*
composite         617 magick/composite.c     composite->index=gamma*HardLight(QuantumScale*p->index*Sa,Sa,QuantumScale*
composite         641 magick/composite.c   composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
composite         643 magick/composite.c   composite->red=gamma*HardMix(p->red*Sa,q->red*Da);
composite         644 magick/composite.c   composite->green=gamma*HardMix(p->green*Sa,q->green*Da);
composite         645 magick/composite.c   composite->blue=gamma*HardMix(p->blue*Sa,q->blue*Da);
composite         647 magick/composite.c     composite->index=gamma*HardMix(p->index*Sa,q->index*Da);
composite         775 magick/composite.c   composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
composite         777 magick/composite.c   composite->red=gamma*In(p->red,Sa,q->red,Da);
composite         778 magick/composite.c   composite->green=gamma*In(p->green,Sa,q->green,Da);
composite         779 magick/composite.c   composite->blue=gamma*In(p->blue,Sa,q->blue,Da);
composite         781 magick/composite.c     composite->index=gamma*In(p->index,Sa,q->index,Da);
composite         805 magick/composite.c     composite->opacity=QuantumScale*p->opacity*q->opacity; /* Over Blend */
composite         806 magick/composite.c     gamma=1.0-QuantumScale*composite->opacity;
composite         808 magick/composite.c     composite->red=gamma*Lighten(p->red,p->opacity,q->red,q->opacity);
composite         809 magick/composite.c     composite->green=gamma*Lighten(p->green,p->opacity,q->green,q->opacity);
composite         810 magick/composite.c     composite->blue=gamma*Lighten(p->blue,p->opacity,q->blue,q->opacity);
composite         812 magick/composite.c       composite->index=gamma*Lighten(p->index,p->opacity,q->index,q->opacity);
composite         816 magick/composite.c       composite->opacity=MagickMin(p->opacity,q->opacity);
composite         818 magick/composite.c       composite->red=MagickMax(p->red,q->red);
composite         820 magick/composite.c       composite->green=MagickMax(p->green,q->green);
composite         822 magick/composite.c       composite->blue=MagickMax(p->blue,q->blue);
composite         824 magick/composite.c       composite->index=MagickMax(p->index,q->index);
composite         844 magick/composite.c     *composite = (Sa*MagickPixelIntensity(p) > Da*MagickPixelIntensity(q))
composite         850 magick/composite.c       composite->opacity = from_p ? p->opacity : q->opacity;
composite         852 magick/composite.c       composite->red = from_p ? p->red : q->red;
composite         854 magick/composite.c       composite->green = from_p ? p->green : q->green;
composite         856 magick/composite.c       composite->blue = from_p ? p->blue : q->blue;
composite         858 magick/composite.c       composite->index = from_p ? p->index : q->index;
composite         888 magick/composite.c   composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
composite         890 magick/composite.c   composite->red=gamma*(p->red*Sa+q->red*Da);
composite         891 magick/composite.c   composite->green=gamma*(p->green*Sa+q->green*Da);
composite         892 magick/composite.c   composite->blue=gamma*(p->blue*Sa+q->blue*Da);
composite         894 magick/composite.c     composite->index=gamma*(p->index*Sa+q->index*Da);
composite         921 magick/composite.c   composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
composite         923 magick/composite.c   composite->red=gamma*LinearBurn(QuantumScale*p->red*Sa,Sa,QuantumScale*
composite         925 magick/composite.c   composite->green=gamma*LinearBurn(QuantumScale*p->green*Sa,Sa,QuantumScale*
composite         927 magick/composite.c   composite->blue=gamma*LinearBurn(QuantumScale*p->blue*Sa,Sa,QuantumScale*
composite         930 magick/composite.c     composite->index=gamma*LinearBurn(QuantumScale*p->index*Sa,Sa,QuantumScale*
composite         964 magick/composite.c   composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
composite         966 magick/composite.c   composite->red=gamma*LinearLight(QuantumScale*p->red*Sa,Sa,QuantumScale*
composite         968 magick/composite.c   composite->green=gamma*LinearLight(QuantumScale*p->green*Sa,Sa,QuantumScale*
composite         970 magick/composite.c   composite->blue=gamma*LinearLight(QuantumScale*p->blue*Sa,Sa,QuantumScale*
composite         973 magick/composite.c     composite->index=gamma*LinearLight(QuantumScale*p->index*Sa,Sa,QuantumScale*
composite        1019 magick/composite.c     composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
composite        1021 magick/composite.c     composite->red=gamma*Mathematics(QuantumScale*p->red*Sa,Sa,QuantumScale*
composite        1023 magick/composite.c     composite->green=gamma*Mathematics(QuantumScale*p->green*Sa,Sa,QuantumScale*
composite        1025 magick/composite.c     composite->blue=gamma*Mathematics(QuantumScale*p->blue*Sa,Sa,QuantumScale*
composite        1028 magick/composite.c       composite->index=gamma*Mathematics(QuantumScale*p->index*Sa,Sa,QuantumScale*
composite        1033 magick/composite.c       composite->opacity=QuantumRange*(1.0-Mathematics(Sa,1.0,Da,1.0,args));
composite        1035 magick/composite.c       composite->red=QuantumRange*
composite        1038 magick/composite.c       composite->green=QuantumRange*
composite        1041 magick/composite.c       composite->blue=QuantumRange*
composite        1044 magick/composite.c       composite->index=QuantumRange*
composite        1070 magick/composite.c     MagickPixelCompositePlus(p,p->opacity,q,q->opacity,composite);
composite        1074 magick/composite.c       composite->opacity=p->opacity+q->opacity-QuantumRange;
composite        1076 magick/composite.c       composite->red=p->red+q->red;
composite        1078 magick/composite.c       composite->green=p->green+q->green;
composite        1080 magick/composite.c       composite->blue=p->blue+q->blue;
composite        1082 magick/composite.c       composite->index=p->index+q->index;
composite        1116 magick/composite.c     composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
composite        1118 magick/composite.c     composite->red=gamma*Minus(p->red*Sa,Sa,q->red*Da,Da);
composite        1119 magick/composite.c     composite->green=gamma*Minus(p->green*Sa,Sa,q->green*Da,Da);
composite        1120 magick/composite.c     composite->blue=gamma*Minus(p->blue*Sa,Sa,q->blue*Da,Da);
composite        1122 magick/composite.c       composite->index=gamma*Minus(p->index*Sa,Sa,q->index*Da,Da);
composite        1126 magick/composite.c       composite->opacity=QuantumRange*(1.0-(Sa-Da));
composite        1128 magick/composite.c       composite->red=p->red-q->red;
composite        1130 magick/composite.c       composite->green=p->green-q->green;
composite        1132 magick/composite.c       composite->blue=p->blue-q->blue;
composite        1134 magick/composite.c       composite->index=p->index-q->index;
composite        1165 magick/composite.c     composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
composite        1167 magick/composite.c     composite->red=ModulusAdd(p->red,Sa,q->red,Da);
composite        1168 magick/composite.c     composite->green=ModulusAdd(p->green,Sa,q->green,Da);
composite        1169 magick/composite.c     composite->blue=ModulusAdd(p->blue,Sa,q->blue,Da);
composite        1171 magick/composite.c       composite->index=ModulusAdd(p->index,Sa,q->index,Da);
composite        1175 magick/composite.c       composite->opacity=QuantumRange-ModulusAdd(QuantumRange-p->opacity,
composite        1178 magick/composite.c       composite->red=ModulusAdd(p->red,1.0,q->red,1.0);
composite        1180 magick/composite.c       composite->green=ModulusAdd(p->green,1.0,q->green,1.0);
composite        1182 magick/composite.c       composite->blue=ModulusAdd(p->blue,1.0,q->blue,1.0);
composite        1184 magick/composite.c       composite->index=ModulusAdd(p->index,1.0,q->index,1.0);
composite        1215 magick/composite.c     composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
composite        1217 magick/composite.c     composite->red=ModulusSubtract(p->red,Sa,q->red,Da);
composite        1218 magick/composite.c     composite->green=ModulusSubtract(p->green,Sa,q->green,Da);
composite        1219 magick/composite.c     composite->blue=ModulusSubtract(p->blue,Sa,q->blue,Da);
composite        1221 magick/composite.c       composite->index=ModulusSubtract(p->index,Sa,q->index,Da);
composite        1225 magick/composite.c       composite->opacity=QuantumRange-ModulusSubtract(QuantumRange-p->opacity,
composite        1228 magick/composite.c       composite->red=ModulusSubtract(p->red,1.0,q->red,1.0);
composite        1230 magick/composite.c       composite->green=ModulusSubtract(p->green,1.0,q->green,1.0);
composite        1232 magick/composite.c       composite->blue=ModulusSubtract(p->blue,1.0,q->blue,1.0);
composite        1234 magick/composite.c       composite->index=ModulusSubtract(p->index,1.0,q->index,1.0);
composite        1257 magick/composite.c     composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
composite        1259 magick/composite.c     composite->red=gamma*Multiply(QuantumScale*p->red*Sa,Sa,QuantumScale*
composite        1261 magick/composite.c     composite->green=gamma*Multiply(QuantumScale*p->green*Sa,Sa,QuantumScale*
composite        1263 magick/composite.c     composite->blue=gamma*Multiply(QuantumScale*p->blue*Sa,Sa,QuantumScale*
composite        1266 magick/composite.c       composite->index=gamma*Multiply(QuantumScale*p->index*Sa,Sa,QuantumScale*
composite        1271 magick/composite.c       composite->opacity=QuantumRange*(1.0-Sa*Da);
composite        1273 magick/composite.c       composite->red=QuantumScale*p->red*q->red;
composite        1275 magick/composite.c       composite->green=QuantumScale*p->green*q->green;
composite        1277 magick/composite.c       composite->blue=QuantumScale*p->blue*q->blue;
composite        1279 magick/composite.c       composite->index=QuantumScale*p->index*q->index;
composite        1305 magick/composite.c   composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
composite        1307 magick/composite.c   composite->red=gamma*Out(p->red,Sa,q->red,Da);
composite        1308 magick/composite.c   composite->green=gamma*Out(p->green,Sa,q->green,Da);
composite        1309 magick/composite.c   composite->blue=gamma*Out(p->blue,Sa,q->blue,Da);
composite        1311 magick/composite.c     composite->index=gamma*Out(p->index,Sa,q->index,Da);
composite        1341 magick/composite.c   composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
composite        1343 magick/composite.c   composite->red=gamma*PegtopLight(QuantumScale*p->red*Sa,Sa,QuantumScale*
composite        1345 magick/composite.c   composite->green=gamma*PegtopLight(QuantumScale*p->green*Sa,Sa,QuantumScale*
composite        1347 magick/composite.c   composite->blue=gamma*PegtopLight(QuantumScale*p->blue*Sa,Sa,QuantumScale*
composite        1350 magick/composite.c     composite->index=gamma*PegtopLight(QuantumScale*p->index*Sa,Sa,QuantumScale*
composite        1381 magick/composite.c   composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
composite        1383 magick/composite.c   composite->red=gamma*PinLight(QuantumScale*p->red*Sa,Sa,QuantumScale*
composite        1385 magick/composite.c   composite->green=gamma*PinLight(QuantumScale*p->green*Sa,Sa,QuantumScale*
composite        1387 magick/composite.c   composite->blue=gamma*PinLight(QuantumScale*p->blue*Sa,Sa,QuantumScale*
composite        1390 magick/composite.c     composite->index=gamma*PinLight(QuantumScale*p->index*Sa,Sa,QuantumScale*
composite        1418 magick/composite.c     composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
composite        1422 magick/composite.c     composite->red=gamma*Screen(p->red*Sa,q->red*Da);
composite        1423 magick/composite.c     composite->green=gamma*Screen(p->green*Sa,q->green*Da);
composite        1424 magick/composite.c     composite->blue=gamma*Screen(p->blue*Sa,q->blue*Da);
composite        1426 magick/composite.c       composite->index=gamma*Screen(p->index*Sa,q->index*Da);
composite        1430 magick/composite.c       composite->opacity=QuantumRange*(1.0-Screen(Sa,Da));
composite        1432 magick/composite.c       composite->red=QuantumRange*Screen(QuantumScale*p->red,
composite        1435 magick/composite.c       composite->green=QuantumRange*Screen(QuantumScale*p->green,
composite        1438 magick/composite.c       composite->blue=QuantumRange*Screen(QuantumScale*p->blue,
composite        1441 magick/composite.c       composite->index=QuantumRange*Screen(QuantumScale*p->index,
composite        1494 magick/composite.c   composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
composite        1496 magick/composite.c   composite->red=gamma*SoftLight(QuantumScale*p->red*Sa,Sa,QuantumScale*
composite        1498 magick/composite.c   composite->green=gamma*SoftLight(QuantumScale*p->green*Sa,Sa,QuantumScale*
composite        1500 magick/composite.c   composite->blue=gamma*SoftLight(QuantumScale*p->blue*Sa,Sa,QuantumScale*
composite        1503 magick/composite.c     composite->index=gamma*SoftLight(QuantumScale*p->index*Sa,Sa,QuantumScale*
composite        1530 magick/composite.c   composite->red=Threshold(p->red,q->red,threshold,amount);
composite        1531 magick/composite.c   composite->green=Threshold(p->green,q->green,threshold,amount);
composite        1532 magick/composite.c   composite->blue=Threshold(p->blue,q->blue,threshold,amount);
composite        1533 magick/composite.c   composite->opacity=QuantumRange-Threshold(p->opacity,q->opacity,
composite        1536 magick/composite.c     composite->index=Threshold(p->index,q->index,threshold,amount);
composite        1567 magick/composite.c   composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
composite        1569 magick/composite.c   composite->red=gamma*VividLight(QuantumScale*p->red*Sa,Sa,QuantumScale*
composite        1571 magick/composite.c   composite->green=gamma*VividLight(QuantumScale*p->green*Sa,Sa,QuantumScale*
composite        1573 magick/composite.c   composite->blue=gamma*VividLight(QuantumScale*p->blue*Sa,Sa,QuantumScale*
composite        1576 magick/composite.c     composite->index=gamma*VividLight(QuantumScale*p->index*Sa,Sa,QuantumScale*
composite        1597 magick/composite.c   composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
composite        1599 magick/composite.c   composite->red=gamma*Xor(p->red*Sa,Sa,q->red*Da,Da);
composite        1600 magick/composite.c   composite->green=gamma*Xor(p->green*Sa,Sa,q->green*Da,Da);
composite        1601 magick/composite.c   composite->blue=gamma*Xor(p->blue*Sa,Sa,q->blue*Da,Da);
composite        1603 magick/composite.c     composite->index=gamma*Xor(p->index*Sa,Sa,q->index*Da,Da);
composite        1674 magick/composite.c   assert(composite != (Image *) NULL);
composite        1675 magick/composite.c   assert(composite->signature == MagickSignature);
composite        1679 magick/composite.c   source_image=CloneImage(composite,0,0,MagickTrue,exception);
composite        2291 magick/composite.c       composite,
composite        2379 magick/composite.c       composite=canvas;
composite        2388 magick/composite.c               composite.opacity=(MagickRealType) (QuantumRange-canvas_dissolve*
composite        2389 magick/composite.c                 (QuantumRange-composite.opacity));
composite        2395 magick/composite.c               CompositeClear(&canvas,&composite);
composite        2407 magick/composite.c               composite.opacity=(MagickRealType) TransparentOpacity;
composite        2413 magick/composite.c                 y-y_offset,&composite,exception);
composite        2419 magick/composite.c               composite.red=(MagickRealType) QuantumRange-composite.red;
composite        2420 magick/composite.c               composite.green=(MagickRealType) QuantumRange-composite.green;
composite        2421 magick/composite.c               composite.blue=(MagickRealType) QuantumRange-composite.blue;
composite        2422 magick/composite.c               composite.index=(MagickRealType) QuantumRange-composite.index;
composite        2425 magick/composite.c             ClampPixel(composite.red) : ClampToQuantum(composite.red));
composite        2427 magick/composite.c             ClampPixel(composite.green) : ClampToQuantum(composite.green));
composite        2429 magick/composite.c             ClampPixel(composite.blue) : ClampToQuantum(composite.blue));
composite        2432 magick/composite.c               ClampPixel(composite.opacity) :
composite        2433 magick/composite.c               ClampToQuantum(composite.opacity));
composite        2436 magick/composite.c               ClampPixel(composite.index) : ClampToQuantum(composite.index));
composite        2463 magick/composite.c           CompositeClear(&canvas,&composite);
composite        2470 magick/composite.c           composite=source;
composite        2480 magick/composite.c             canvas.opacity,&composite);
composite        2486 magick/composite.c             source.opacity,&composite);
composite        2492 magick/composite.c           CompositeIn(&source,&canvas,&composite);
composite        2497 magick/composite.c           CompositeIn(&canvas,&source,&composite);
composite        2503 magick/composite.c           CompositeOut(&source,&canvas,&composite);
composite        2508 magick/composite.c           CompositeOut(&canvas,&source,&composite);
composite        2514 magick/composite.c           CompositeAtop(&source,&canvas,&composite);
composite        2519 magick/composite.c           CompositeAtop(&canvas,&source,&composite);
composite        2524 magick/composite.c           CompositeXor(&source,&canvas,&composite);
composite        2530 magick/composite.c           CompositePlus(&source,&canvas,channel,&composite);
composite        2535 magick/composite.c           CompositeMinus(&source,&canvas,channel,&composite);
composite        2540 magick/composite.c           CompositeMinus(&canvas,&source,channel,&composite);
composite        2545 magick/composite.c           CompositeModulusAdd(&source,&canvas,channel,&composite);
composite        2550 magick/composite.c           CompositeModulusSubtract(&source,&canvas,channel,&composite);
composite        2555 magick/composite.c           CompositeDifference(&source,&canvas,channel,&composite);
composite        2560 magick/composite.c           CompositeExclusion(&source,&canvas,channel,&composite);
composite        2565 magick/composite.c           CompositeMultiply(&source,&canvas,channel,&composite);
composite        2570 magick/composite.c           CompositeScreen(&source,&canvas,channel,&composite);
composite        2575 magick/composite.c           CompositeDivide(&source,&canvas,channel,&composite);
composite        2580 magick/composite.c           CompositeDivide(&canvas,&source,channel,&composite);
composite        2585 magick/composite.c           CompositeDarken(&source,&canvas,channel,&composite);
composite        2590 magick/composite.c           CompositeLighten(&source,&canvas,channel,&composite);
composite        2595 magick/composite.c           CompositeDarkenIntensity(&source,&canvas,channel,&composite);
composite        2600 magick/composite.c           CompositeLightenIntensity(&source,&canvas,channel,&composite);
composite        2606 magick/composite.c             &composite);
composite        2612 magick/composite.c           CompositeColorDodge(&source,&canvas,&composite);
composite        2617 magick/composite.c           CompositeColorBurn(&source,&canvas,&composite);
composite        2622 magick/composite.c           CompositeLinearDodge(&source,&canvas,&composite);
composite        2627 magick/composite.c           CompositeLinearBurn(&source,&canvas,&composite);
composite        2632 magick/composite.c           CompositeHardLight(&source,&canvas,&composite);
composite        2637 magick/composite.c           CompositeHardMix(&source,&canvas,&composite);
composite        2643 magick/composite.c           CompositeHardLight(&canvas,&source,&composite);
composite        2648 magick/composite.c           CompositeSoftLight(&source,&canvas,&composite);
composite        2653 magick/composite.c           CompositeLinearLight(&source,&canvas,&composite);
composite        2658 magick/composite.c           CompositePegtopLight(&source,&canvas,&composite);
composite        2663 magick/composite.c           CompositeVividLight(&source,&canvas,&composite);
composite        2668 magick/composite.c           CompositePinLight(&source,&canvas,&composite);
composite        2674 magick/composite.c           if ((composite.opacity > ((MagickRealType) QuantumRange/2.0)) ||
composite        2676 magick/composite.c             composite.opacity=(MagickRealType) TransparentOpacity;
composite        2678 magick/composite.c             composite.opacity=(MagickRealType) OpaqueOpacity;
composite        2685 magick/composite.c           CompositeBumpmap(&source,&canvas,&composite);
composite        2693 magick/composite.c             canvas.opacity)),&composite);
composite        2699 magick/composite.c             canvas_dissolve,&composite);
composite        2704 magick/composite.c           CompositeThreshold(&source,&canvas,threshold,amount,&composite);
composite        2721 magick/composite.c           HCLComposite(hue,chroma,luma,&composite.red,&composite.green,
composite        2722 magick/composite.c             &composite.blue);
composite        2731 magick/composite.c               composite=source;
composite        2737 magick/composite.c           HCLComposite(hue,chroma,luma,&composite.red,
composite        2738 magick/composite.c             &composite.green,&composite.blue);
composite        2740 magick/composite.c             composite.opacity=source.opacity;
composite        2749 magick/composite.c               composite=source;
composite        2756 magick/composite.c           HCLComposite(hue,chroma,luma,&composite.red,
composite        2757 magick/composite.c             &composite.green,&composite.blue);
composite        2759 magick/composite.c             composite.opacity=source.opacity;
composite        2768 magick/composite.c               composite=source;
composite        2775 magick/composite.c           HCLComposite(hue,chroma,luma,&composite.red,
composite        2776 magick/composite.c             &composite.green,&composite.blue);
composite        2778 magick/composite.c             composite.opacity=source.opacity;
composite        2787 magick/composite.c               composite=source;
composite        2793 magick/composite.c           HCLComposite(hue,chroma,luma,&composite.red,
composite        2794 magick/composite.c             &composite.green,&composite.blue);
composite        2796 magick/composite.c             composite.opacity=source.opacity;
composite        2802 magick/composite.c           composite.red=source.red;
composite        2808 magick/composite.c           composite.green=source.green;
composite        2814 magick/composite.c           composite.blue=source.blue;
composite        2820 magick/composite.c             composite.opacity=(MagickRealType) (QuantumRange-
composite        2823 magick/composite.c             composite.opacity=source.opacity;
composite        2830 magick/composite.c           composite.index=QuantumRange-source.index;
composite        2838 magick/composite.c           composite=source;
composite        2846 magick/composite.c           composite.red=(MagickRealType) QuantumRange-composite.red;
composite        2847 magick/composite.c           composite.green=(MagickRealType) QuantumRange-composite.green;
composite        2848 magick/composite.c           composite.blue=(MagickRealType) QuantumRange-composite.blue;
composite        2849 magick/composite.c           composite.index=(MagickRealType) QuantumRange-composite.index;
composite        2852 magick/composite.c         ClampPixel(composite.red) : ClampToQuantum(composite.red));
composite        2854 magick/composite.c         ClampPixel(composite.green) : ClampToQuantum(composite.green));
composite        2856 magick/composite.c         ClampPixel(composite.blue) : ClampToQuantum(composite.blue));
composite        2858 magick/composite.c         ClampPixel(composite.opacity) : ClampToQuantum(composite.opacity));
composite        2861 magick/composite.c           ClampPixel(composite.index) : ClampToQuantum(composite.index));
composite        1173 magick/draw.c        composite,
composite        1204 magick/draw.c      composite=zero;
composite        1214 magick/draw.c        SetMagickPixelPacket(image,q,indexes+x_offset,&composite);
composite        1215 magick/draw.c        MagickPixelCompositeOver(&pixel,pixel.opacity,&composite,
composite        1216 magick/draw.c          composite.opacity,&composite);
composite        1217 magick/draw.c        SetPixelPacket(image,&composite,q,indexes+x_offset);
composite        3319 magick/draw.c        composite,
composite        3345 magick/draw.c      composite=zero;
composite        3368 magick/draw.c              composite=gradient->stops[0].color;
composite        3371 magick/draw.c                composite=gradient->stops[gradient->number_stops-1].color;
composite        3379 magick/draw.c                    &gradient->stops[j].color,alpha,&composite);
composite        3402 magick/draw.c              composite=gradient->stops[0].color;
composite        3405 magick/draw.c                composite=gradient->stops[gradient->number_stops-1].color;
composite        3413 magick/draw.c                    &gradient->stops[j].color,alpha,&composite);
composite        3459 magick/draw.c              composite=gradient->stops[0].color;
composite        3462 magick/draw.c                composite=gradient->stops[gradient->number_stops-1].color;
composite        3479 magick/draw.c                    &gradient->stops[j].color,alpha,&composite);
composite        3484 magick/draw.c        MagickPixelCompositeOver(&composite,composite.opacity,&pixel,