normalize         297 Magick++/demo/demo.cpp       example.normalize( );
normalize        1136 Magick++/lib/Magick++/Image.h     void normalize(void);
normalize         761 Magick++/lib/STL.cpp   image_.normalize( );
normalize        1612 magick/accelerate-private.h         float normalize = 0.0f;
normalize        1620 magick/accelerate-private.h               normalize += 1.0f;
normalize        1622 magick/accelerate-private.h           normalize = PerceptibleReciprocal(normalize);
normalize        1623 magick/accelerate-private.h           result = result * normalize;
normalize        1639 magick/accelerate-private.h             normalize += 1.0f;
normalize        1642 magick/accelerate-private.h           normalize = PerceptibleReciprocal(normalize);
normalize        1646 magick/accelerate-private.h           result.w = normalize*result.w;
normalize         163 magick/effect.c     normalize;
normalize         245 magick/effect.c     normalize=0.0;
normalize         254 magick/effect.c         normalize+=kernel[i][k];
normalize         258 magick/effect.c     kernel[i][(k-1)/2]+=(1.0-normalize);
normalize         485 magick/effect.c     normalize;
normalize         567 magick/effect.c     normalize=0.0;
normalize         576 magick/effect.c         normalize+=kernel[i][k];
normalize         580 magick/effect.c     kernel[i][(k-1)/2]=(double) ((-2.0)*normalize);
normalize        1349 magick/effect.c     normalize;
normalize        1406 magick/effect.c   normalize=0.0;
normalize        1408 magick/effect.c     normalize+=kernel_info->values[i];
normalize        1409 magick/effect.c   gamma=PerceptibleReciprocal(normalize);
normalize        1926 magick/effect.c     normalize;
normalize        1939 magick/effect.c   normalize=0.0;
normalize        1944 magick/effect.c     normalize+=kernel[i];
normalize        1947 magick/effect.c     kernel[i]/=normalize;
normalize        3140 magick/effect.c         normalize,
normalize        3169 magick/effect.c       normalize=0.0;
normalize        3188 magick/effect.c             normalize+=1.0;
normalize        3190 magick/effect.c           normalize=PerceptibleReciprocal(normalize);
normalize        3192 magick/effect.c             SetPixelRed(q,ClampToQuantum(normalize*qixel.red));
normalize        3194 magick/effect.c             SetPixelGreen(q,ClampToQuantum(normalize*qixel.green));
normalize        3196 magick/effect.c             SetPixelBlue(q,ClampToQuantum(normalize*qixel.blue));
normalize        3198 magick/effect.c             SetPixelOpacity(q,ClampToQuantum(normalize*qixel.opacity));
normalize        3201 magick/effect.c             SetPixelIndex(blur_indexes+x,ClampToQuantum(normalize*qixel.index));
normalize        3228 magick/effect.c             normalize+=1.0;
normalize        3231 magick/effect.c           normalize=PerceptibleReciprocal(normalize);
normalize        3239 magick/effect.c             SetPixelOpacity(q,ClampToQuantum(normalize*qixel.opacity));
normalize        3981 magick/effect.c     normalize;
normalize        4023 magick/effect.c   normalize=0.0;
normalize        4032 magick/effect.c       normalize+=kernel_info->values[i];
normalize        4036 magick/effect.c   kernel_info->values[i/2]=(double) ((-2.0)*normalize);
normalize        4037 magick/effect.c   normalize=0.0;
normalize        4039 magick/effect.c     normalize+=kernel_info->values[i];
normalize        4040 magick/effect.c   gamma=PerceptibleReciprocal(normalize);
normalize        1034 magick/feature.c       normalize;
normalize        1047 magick/feature.c         normalize=2.0*image->rows*(image->columns-distance);
normalize        1055 magick/feature.c         normalize=2.0*(image->rows-distance)*image->columns;
normalize        1063 magick/feature.c         normalize=2.0*(image->rows-distance)*(image->columns-distance);
normalize        1071 magick/feature.c         normalize=2.0*(image->rows-distance)*(image->columns-distance);
normalize        1075 magick/feature.c     normalize=PerceptibleReciprocal(normalize);
normalize        1083 magick/feature.c         cooccurrence[x][y].direction[i].red*=normalize;
normalize        1084 magick/feature.c         cooccurrence[x][y].direction[i].green*=normalize;
normalize        1085 magick/feature.c         cooccurrence[x][y].direction[i].blue*=normalize;
normalize        1087 magick/feature.c           cooccurrence[x][y].direction[i].index*=normalize;
normalize        1089 magick/feature.c           cooccurrence[x][y].direction[i].opacity*=normalize;
normalize        1629 magick/gem.c       normalize,
normalize        1651 magick/gem.c       normalize=0.0;
normalize        1654 magick/gem.c         normalize+=exp(-((double) (i*i))*alpha)*beta;
normalize        1655 magick/gem.c       value=exp(-((double) (j*j))*alpha)*beta/normalize;
normalize        1670 magick/gem.c       normalize,
normalize        1691 magick/gem.c       normalize=0.0;
normalize        1695 magick/gem.c           normalize+=exp(-((double) (u*u+v*v))*alpha)*beta;
normalize        1696 magick/gem.c       value=exp(-((double) (j*j))*alpha)*beta/normalize;
normalize          92 magick/random.c     normalize;
normalize         184 magick/random.c   random_info->normalize=1.0/(~0UL);
normalize         627 magick/random.c   return(random_info->normalize*seed[0]);
normalize         655 magick/random.c   return(random_info->normalize);