normalize 297 Magick++/demo/demo.cpp example.normalize( ); normalize 1136 Magick++/lib/Magick++/Image.h void normalize(void); normalize 761 Magick++/lib/STL.cpp image_.normalize( ); normalize 1612 magick/accelerate-private.h float normalize = 0.0f; normalize 1620 magick/accelerate-private.h normalize += 1.0f; normalize 1622 magick/accelerate-private.h normalize = PerceptibleReciprocal(normalize); normalize 1623 magick/accelerate-private.h result = result * normalize; normalize 1639 magick/accelerate-private.h normalize += 1.0f; normalize 1642 magick/accelerate-private.h normalize = PerceptibleReciprocal(normalize); normalize 1646 magick/accelerate-private.h result.w = normalize*result.w; normalize 163 magick/effect.c normalize; normalize 245 magick/effect.c normalize=0.0; normalize 254 magick/effect.c normalize+=kernel[i][k]; normalize 258 magick/effect.c kernel[i][(k-1)/2]+=(1.0-normalize); normalize 485 magick/effect.c normalize; normalize 567 magick/effect.c normalize=0.0; normalize 576 magick/effect.c normalize+=kernel[i][k]; normalize 580 magick/effect.c kernel[i][(k-1)/2]=(double) ((-2.0)*normalize); normalize 1349 magick/effect.c normalize; normalize 1406 magick/effect.c normalize=0.0; normalize 1408 magick/effect.c normalize+=kernel_info->values[i]; normalize 1409 magick/effect.c gamma=PerceptibleReciprocal(normalize); normalize 1926 magick/effect.c normalize; normalize 1939 magick/effect.c normalize=0.0; normalize 1944 magick/effect.c normalize+=kernel[i]; normalize 1947 magick/effect.c kernel[i]/=normalize; normalize 3140 magick/effect.c normalize, normalize 3169 magick/effect.c normalize=0.0; normalize 3188 magick/effect.c normalize+=1.0; normalize 3190 magick/effect.c normalize=PerceptibleReciprocal(normalize); normalize 3192 magick/effect.c SetPixelRed(q,ClampToQuantum(normalize*qixel.red)); normalize 3194 magick/effect.c SetPixelGreen(q,ClampToQuantum(normalize*qixel.green)); normalize 3196 magick/effect.c SetPixelBlue(q,ClampToQuantum(normalize*qixel.blue)); normalize 3198 magick/effect.c SetPixelOpacity(q,ClampToQuantum(normalize*qixel.opacity)); normalize 3201 magick/effect.c SetPixelIndex(blur_indexes+x,ClampToQuantum(normalize*qixel.index)); normalize 3228 magick/effect.c normalize+=1.0; normalize 3231 magick/effect.c normalize=PerceptibleReciprocal(normalize); normalize 3239 magick/effect.c SetPixelOpacity(q,ClampToQuantum(normalize*qixel.opacity)); normalize 3981 magick/effect.c normalize; normalize 4023 magick/effect.c normalize=0.0; normalize 4032 magick/effect.c normalize+=kernel_info->values[i]; normalize 4036 magick/effect.c kernel_info->values[i/2]=(double) ((-2.0)*normalize); normalize 4037 magick/effect.c normalize=0.0; normalize 4039 magick/effect.c normalize+=kernel_info->values[i]; normalize 4040 magick/effect.c gamma=PerceptibleReciprocal(normalize); normalize 1034 magick/feature.c normalize; normalize 1047 magick/feature.c normalize=2.0*image->rows*(image->columns-distance); normalize 1055 magick/feature.c normalize=2.0*(image->rows-distance)*image->columns; normalize 1063 magick/feature.c normalize=2.0*(image->rows-distance)*(image->columns-distance); normalize 1071 magick/feature.c normalize=2.0*(image->rows-distance)*(image->columns-distance); normalize 1075 magick/feature.c normalize=PerceptibleReciprocal(normalize); normalize 1083 magick/feature.c cooccurrence[x][y].direction[i].red*=normalize; normalize 1084 magick/feature.c cooccurrence[x][y].direction[i].green*=normalize; normalize 1085 magick/feature.c cooccurrence[x][y].direction[i].blue*=normalize; normalize 1087 magick/feature.c cooccurrence[x][y].direction[i].index*=normalize; normalize 1089 magick/feature.c cooccurrence[x][y].direction[i].opacity*=normalize; normalize 1629 magick/gem.c normalize, normalize 1651 magick/gem.c normalize=0.0; normalize 1654 magick/gem.c normalize+=exp(-((double) (i*i))*alpha)*beta; normalize 1655 magick/gem.c value=exp(-((double) (j*j))*alpha)*beta/normalize; normalize 1670 magick/gem.c normalize, normalize 1691 magick/gem.c normalize=0.0; normalize 1695 magick/gem.c normalize+=exp(-((double) (u*u+v*v))*alpha)*beta; normalize 1696 magick/gem.c value=exp(-((double) (j*j))*alpha)*beta/normalize; normalize 92 magick/random.c normalize; normalize 184 magick/random.c random_info->normalize=1.0/(~0UL); normalize 627 magick/random.c return(random_info->normalize*seed[0]); normalize 655 magick/random.c return(random_info->normalize);