ConvertRGBToHSL   368 Magick++/lib/Color.cpp   ConvertRGBToHSL(redQuantum(),greenQuantum(),blueQuantum(),&hue,&saturation,
ConvertRGBToHSL   387 Magick++/lib/Color.cpp   ConvertRGBToHSL(redQuantum(),greenQuantum(),blueQuantum(),&hue,&saturation,
ConvertRGBToHSL   405 Magick++/lib/Color.cpp   ConvertRGBToHSL(redQuantum(),greenQuantum(),blueQuantum(),&hue,&saturation,
ConvertRGBToHSL   424 Magick++/lib/Color.cpp   ConvertRGBToHSL(redQuantum(),greenQuantum(),blueQuantum(),&hue,&saturation,
ConvertRGBToHSL   442 Magick++/lib/Color.cpp   ConvertRGBToHSL(redQuantum(),greenQuantum(),blueQuantum(),&hue,&saturation,
ConvertRGBToHSL   461 Magick++/lib/Color.cpp   ConvertRGBToHSL(redQuantum(),greenQuantum(),blueQuantum(),&hue,&saturation,
ConvertRGBToHSL  1072 Magick++/lib/Magick++/Include.h   using MagickCore::ConvertRGBToHSL;
ConvertRGBToHSL  1753 magick/accelerate-private.h   inline void ConvertRGBToHSL(const CLQuantum red,const CLQuantum green, const CLQuantum blue,
ConvertRGBToHSL  1887 magick/accelerate-private.h     ConvertRGBToHSL(*red,*green,*blue,&hue,&saturation,&lightness);
ConvertRGBToHSL   480 magick/colorspace.c               ConvertRGBToHSL(red,green,blue,&X,&Y,&Z);
ConvertRGBToHSL  3562 magick/enhance.c   ConvertRGBToHSL(*red,*green,*blue,&hue,&saturation,&lightness);
ConvertRGBToHSL  1668 magick/fx.c              ConvertRGBToHSL(ClampToQuantum(pixel.red),ClampToQuantum(pixel.green),
ConvertRGBToHSL  1712 magick/fx.c              ConvertRGBToHSL(ClampToQuantum(pixel.red),ClampToQuantum(pixel.green),
ConvertRGBToHSL  1802 magick/fx.c              ConvertRGBToHSL(ClampToQuantum(pixel.red),ClampToQuantum(pixel.green),
ConvertRGBToHSL    65 magick/gem.h     ConvertRGBToHSL(const Quantum,const Quantum,const Quantum,double *,double *,
ConvertRGBToHSL   216 magick/methods.h #define ConvertRGBToHSL  PrependMagickMethod(ConvertRGBToHSL)
ConvertRGBToHSL   448 tests/validate.c   ConvertRGBToHSL(0.545877*QuantumRange,0.966567*QuantumRange,
ConvertRGBToHSL  1070 wand/pixel-wand.c   ConvertRGBToHSL(ClampToQuantum(wand->pixel.red),ClampToQuantum(