MAGICKCORE_QUANTUM_DEPTH  230 Magick++/lib/Color.cpp   pixel.depth=MAGICKCORE_QUANTUM_DEPTH;
MAGICKCORE_QUANTUM_DEPTH  675 Magick++/lib/Image.cpp   if (depth > MAGICKCORE_QUANTUM_DEPTH)
MAGICKCORE_QUANTUM_DEPTH  676 Magick++/lib/Image.cpp     depth=MAGICKCORE_QUANTUM_DEPTH;
MAGICKCORE_QUANTUM_DEPTH  120 Magick++/lib/Magick++/Color.h #if (MAGICKCORE_QUANTUM_DEPTH < 32)
MAGICKCORE_QUANTUM_DEPTH  621 Magick++/tests/attributes.cpp     if ( image.depth() != MAGICKCORE_QUANTUM_DEPTH )
MAGICKCORE_QUANTUM_DEPTH  627 Magick++/tests/attributes.cpp              << ") is not equal to " << MAGICKCORE_QUANTUM_DEPTH << endl;
MAGICKCORE_QUANTUM_DEPTH   85 Magick++/tests/color.cpp #if MAGICKCORE_QUANTUM_DEPTH == 8
MAGICKCORE_QUANTUM_DEPTH   87 Magick++/tests/color.cpp #elif MAGICKCORE_QUANTUM_DEPTH == 16
MAGICKCORE_QUANTUM_DEPTH   89 Magick++/tests/color.cpp #elif MAGICKCORE_QUANTUM_DEPTH == 32
MAGICKCORE_QUANTUM_DEPTH   91 Magick++/tests/color.cpp #elif MAGICKCORE_QUANTUM_DEPTH == 64
MAGICKCORE_QUANTUM_DEPTH   55 Magick++/tests/colorHistogram.cpp #if (MAGICKCORE_QUANTUM_DEPTH == 8)
MAGICKCORE_QUANTUM_DEPTH   57 Magick++/tests/colorHistogram.cpp #elif (MAGICKCORE_QUANTUM_DEPTH == 16)
MAGICKCORE_QUANTUM_DEPTH 3649 coders/dcm.c     if (depth != (1UL*MAGICKCORE_QUANTUM_DEPTH))
MAGICKCORE_QUANTUM_DEPTH 1010 coders/json.c    if (image->depth <= MAGICKCORE_QUANTUM_DEPTH)
MAGICKCORE_QUANTUM_DEPTH 1012 coders/json.c        MAGICKCORE_QUANTUM_DEPTH-image->depth));
MAGICKCORE_QUANTUM_DEPTH  248 coders/miff.c                  MAGICKCORE_QUANTUM_DEPTH));
MAGICKCORE_QUANTUM_DEPTH  261 coders/miff.c                  MAGICKCORE_QUANTUM_DEPTH));
MAGICKCORE_QUANTUM_DEPTH  308 coders/miff.c        SetPixelRed(pixel,quantum >> (image->depth-MAGICKCORE_QUANTUM_DEPTH));
MAGICKCORE_QUANTUM_DEPTH  315 coders/miff.c              MAGICKCORE_QUANTUM_DEPTH));
MAGICKCORE_QUANTUM_DEPTH  318 coders/miff.c              MAGICKCORE_QUANTUM_DEPTH));
MAGICKCORE_QUANTUM_DEPTH  324 coders/miff.c              MAGICKCORE_QUANTUM_DEPTH));
MAGICKCORE_QUANTUM_DEPTH  330 coders/miff.c              MAGICKCORE_QUANTUM_DEPTH));
MAGICKCORE_QUANTUM_DEPTH  340 coders/miff.c        SetPixelRed(pixel,quantum >> (image->depth-MAGICKCORE_QUANTUM_DEPTH));
MAGICKCORE_QUANTUM_DEPTH  347 coders/miff.c              MAGICKCORE_QUANTUM_DEPTH));
MAGICKCORE_QUANTUM_DEPTH  350 coders/miff.c              MAGICKCORE_QUANTUM_DEPTH));
MAGICKCORE_QUANTUM_DEPTH  356 coders/miff.c              MAGICKCORE_QUANTUM_DEPTH));
MAGICKCORE_QUANTUM_DEPTH  362 coders/miff.c              MAGICKCORE_QUANTUM_DEPTH));
MAGICKCORE_QUANTUM_DEPTH  837 coders/png.c   #if (MAGICKCORE_QUANTUM_DEPTH >= 16)
MAGICKCORE_QUANTUM_DEPTH 2914 coders/png.c   #if (MAGICKCORE_QUANTUM_DEPTH == 8)
MAGICKCORE_QUANTUM_DEPTH 2972 coders/png.c   #if (MAGICKCORE_QUANTUM_DEPTH > 16)
MAGICKCORE_QUANTUM_DEPTH 3306 coders/png.c   #if (MAGICKCORE_QUANTUM_DEPTH >= 16)
MAGICKCORE_QUANTUM_DEPTH 6472 coders/png.c   #if (MAGICKCORE_QUANTUM_DEPTH > 16)
MAGICKCORE_QUANTUM_DEPTH 6833 coders/png.c   #if (MAGICKCORE_QUANTUM_DEPTH > 16)
MAGICKCORE_QUANTUM_DEPTH 6947 coders/png.c   #if (MAGICKCORE_QUANTUM_DEPTH > 16)
MAGICKCORE_QUANTUM_DEPTH 6955 coders/png.c   #if (MAGICKCORE_QUANTUM_DEPTH > 8)
MAGICKCORE_QUANTUM_DEPTH 8161 coders/png.c   #if (MAGICKCORE_QUANTUM_DEPTH == 8)
MAGICKCORE_QUANTUM_DEPTH 8282 coders/png.c   #if (MAGICKCORE_QUANTUM_DEPTH > 16)
MAGICKCORE_QUANTUM_DEPTH 8290 coders/png.c   #if (MAGICKCORE_QUANTUM_DEPTH > 8)
MAGICKCORE_QUANTUM_DEPTH 9539 coders/png.c   #if MAGICKCORE_QUANTUM_DEPTH == 8
MAGICKCORE_QUANTUM_DEPTH 9896 coders/png.c           if (image_depth > MAGICKCORE_QUANTUM_DEPTH)
MAGICKCORE_QUANTUM_DEPTH 9897 coders/png.c             image_depth=MAGICKCORE_QUANTUM_DEPTH;
MAGICKCORE_QUANTUM_DEPTH 10890 coders/png.c             (ping_bit_depth >= MAGICKCORE_QUANTUM_DEPTH)) &&
MAGICKCORE_QUANTUM_DEPTH  356 coders/sgi.c       image->depth=(size_t) MagickMin(iris_info.depth,MAGICKCORE_QUANTUM_DEPTH);
MAGICKCORE_QUANTUM_DEPTH  359 coders/sgi.c           iris_info.bytes_per_pixel,MAGICKCORE_QUANTUM_DEPTH);
MAGICKCORE_QUANTUM_DEPTH  154 coders/stegano.c   watermark->depth=MAGICKCORE_QUANTUM_DEPTH;
MAGICKCORE_QUANTUM_DEPTH  327 coders/sun.c         MAGICKCORE_QUANTUM_DEPTH;
MAGICKCORE_QUANTUM_DEPTH  333 coders/viff.c        MAGICKCORE_QUANTUM_DEPTH;
MAGICKCORE_QUANTUM_DEPTH  291 magick/accelerate-private.h OPENCL_IF((MAGICKCORE_QUANTUM_DEPTH == 8))
MAGICKCORE_QUANTUM_DEPTH  300 magick/accelerate-private.h OPENCL_ELIF((MAGICKCORE_QUANTUM_DEPTH == 16))
MAGICKCORE_QUANTUM_DEPTH  309 magick/accelerate-private.h OPENCL_ELIF((MAGICKCORE_QUANTUM_DEPTH == 32))
MAGICKCORE_QUANTUM_DEPTH  337 magick/attribute.c         while (current_depth[id] < MAGICKCORE_QUANTUM_DEPTH)
MAGICKCORE_QUANTUM_DEPTH  388 magick/attribute.c         for (depth=1; depth < MAGICKCORE_QUANTUM_DEPTH; depth++)
MAGICKCORE_QUANTUM_DEPTH  466 magick/attribute.c         if (current_depth[id] == MAGICKCORE_QUANTUM_DEPTH)
MAGICKCORE_QUANTUM_DEPTH  505 magick/attribute.c       while (current_depth[id] < MAGICKCORE_QUANTUM_DEPTH)
MAGICKCORE_QUANTUM_DEPTH  538 magick/attribute.c     if (current_depth[id] == MAGICKCORE_QUANTUM_DEPTH)
MAGICKCORE_QUANTUM_DEPTH  596 magick/attribute.c     depth=(size_t) MagickMin((double) depth,(double) MAGICKCORE_QUANTUM_DEPTH);
MAGICKCORE_QUANTUM_DEPTH 1081 magick/attribute.c   if (depth >= MAGICKCORE_QUANTUM_DEPTH)
MAGICKCORE_QUANTUM_DEPTH  104 magick/configure.c     { "QuantumDepth", MAGICKCORE_STRING_XQUOTE(MAGICKCORE_QUANTUM_DEPTH) },
MAGICKCORE_QUANTUM_DEPTH   60 magick/deprecate.h #define QuantumDepth  MAGICKCORE_QUANTUM_DEPTH
MAGICKCORE_QUANTUM_DEPTH 4840 magick/fx.c      stegano_image->depth=MAGICKCORE_QUANTUM_DEPTH;
MAGICKCORE_QUANTUM_DEPTH  834 magick/identify.c       if (image->depth <= MAGICKCORE_QUANTUM_DEPTH)
MAGICKCORE_QUANTUM_DEPTH  836 magick/identify.c           MAGICKCORE_QUANTUM_DEPTH-image->depth));
MAGICKCORE_QUANTUM_DEPTH  173 magick/image.c   image->depth=MAGICKCORE_QUANTUM_DEPTH;
MAGICKCORE_QUANTUM_DEPTH   28 magick/magick-config.h #if !defined(MAGICKCORE_QUANTUM_DEPTH) && defined(MAGICKCORE_QUANTUM_DEPTH_OBSOLETE_IN_H)
MAGICKCORE_QUANTUM_DEPTH   35 magick/magick-config.h #ifndef MAGICKCORE_QUANTUM_DEPTH
MAGICKCORE_QUANTUM_DEPTH   40 magick/magick-config.h #if MAGICKCORE_QUANTUM_DEPTH != 8
MAGICKCORE_QUANTUM_DEPTH   41 magick/magick-config.h # if MAGICKCORE_QUANTUM_DEPTH != 16
MAGICKCORE_QUANTUM_DEPTH   42 magick/magick-config.h #  if MAGICKCORE_QUANTUM_DEPTH != 32
MAGICKCORE_QUANTUM_DEPTH   43 magick/magick-config.h #   if MAGICKCORE_QUANTUM_DEPTH != 64
MAGICKCORE_QUANTUM_DEPTH   79 magick/magick-config.h #define MAGICKCORE_ABI_SUFFIX  "Q" MAGICKCORE_STRING_XQUOTE(MAGICKCORE_QUANTUM_DEPTH)
MAGICKCORE_QUANTUM_DEPTH   81 magick/magick-config.h #define MAGICKCORE_ABI_SUFFIX "Q" MAGICKCORE_STRING_XQUOTE(MAGICKCORE_QUANTUM_DEPTH) "HDRI"
MAGICKCORE_QUANTUM_DEPTH   27 magick/magick-type.h #if !defined(MAGICKCORE_QUANTUM_DEPTH)
MAGICKCORE_QUANTUM_DEPTH   39 magick/magick-type.h #if (MAGICKCORE_QUANTUM_DEPTH == 8)
MAGICKCORE_QUANTUM_DEPTH   68 magick/magick-type.h #elif (MAGICKCORE_QUANTUM_DEPTH == 16)
MAGICKCORE_QUANTUM_DEPTH   97 magick/magick-type.h #elif (MAGICKCORE_QUANTUM_DEPTH == 32)
MAGICKCORE_QUANTUM_DEPTH  124 magick/magick-type.h #elif (MAGICKCORE_QUANTUM_DEPTH == 64)
MAGICKCORE_QUANTUM_DEPTH   29 magick/module.h   (((MagickLibInterface) << 8) | MAGICKCORE_QUANTUM_DEPTH))
MAGICKCORE_QUANTUM_DEPTH   31 magick/module.h   (((MagickLibInterface) << 8) | MAGICKCORE_QUANTUM_DEPTH))
MAGICKCORE_QUANTUM_DEPTH 1945 magick/nt-base.c     MagickPackageName,MagickLibVersionText,MAGICKCORE_QUANTUM_DEPTH);
MAGICKCORE_QUANTUM_DEPTH  323 magick/opencl-private.h #elif (MAGICKCORE_QUANTUM_DEPTH == 8)
MAGICKCORE_QUANTUM_DEPTH  330 magick/opencl-private.h #elif (MAGICKCORE_QUANTUM_DEPTH == 16)
MAGICKCORE_QUANTUM_DEPTH  337 magick/opencl-private.h #elif (MAGICKCORE_QUANTUM_DEPTH == 32)
MAGICKCORE_QUANTUM_DEPTH  344 magick/opencl-private.h #elif (MAGICKCORE_QUANTUM_DEPTH == 64)
MAGICKCORE_QUANTUM_DEPTH 1016 magick/opencl.c     (float)QuantumScale, (float)CLCharQuantumScale, (float)MagickEpsilon, (float)MagickPI, (unsigned int)MaxMap, (unsigned int)MAGICKCORE_QUANTUM_DEPTH);
MAGICKCORE_QUANTUM_DEPTH 2233 magick/pixel.c   pixel->depth=MAGICKCORE_QUANTUM_DEPTH;
MAGICKCORE_QUANTUM_DEPTH 2445 magick/property.c         MAGICKCORE_QUANTUM_DEPTH);
MAGICKCORE_QUANTUM_DEPTH  289 magick/quantum-private.h #if (MAGICKCORE_QUANTUM_DEPTH == 8)
MAGICKCORE_QUANTUM_DEPTH  364 magick/quantum-private.h #elif (MAGICKCORE_QUANTUM_DEPTH == 16)
MAGICKCORE_QUANTUM_DEPTH  440 magick/quantum-private.h #elif (MAGICKCORE_QUANTUM_DEPTH == 32)
MAGICKCORE_QUANTUM_DEPTH  517 magick/quantum-private.h #elif (MAGICKCORE_QUANTUM_DEPTH == 64)
MAGICKCORE_QUANTUM_DEPTH  100 magick/quantum.h #if (MAGICKCORE_QUANTUM_DEPTH == 8)
MAGICKCORE_QUANTUM_DEPTH  113 magick/quantum.h #elif (MAGICKCORE_QUANTUM_DEPTH == 16)
MAGICKCORE_QUANTUM_DEPTH  126 magick/quantum.h #elif (MAGICKCORE_QUANTUM_DEPTH == 32)
MAGICKCORE_QUANTUM_DEPTH  140 magick/quantum.h #elif (MAGICKCORE_QUANTUM_DEPTH == 64)
MAGICKCORE_QUANTUM_DEPTH  457 magick/resize.c #if MAGICKCORE_QUANTUM_DEPTH <= 8
MAGICKCORE_QUANTUM_DEPTH  472 magick/resize.c #elif MAGICKCORE_QUANTUM_DEPTH <= 16
MAGICKCORE_QUANTUM_DEPTH 2343 magick/statistic.c       if (channel_statistics[RedChannel].depth != MAGICKCORE_QUANTUM_DEPTH)
MAGICKCORE_QUANTUM_DEPTH 2353 magick/statistic.c       if (channel_statistics[GreenChannel].depth != MAGICKCORE_QUANTUM_DEPTH)
MAGICKCORE_QUANTUM_DEPTH 2363 magick/statistic.c       if (channel_statistics[BlueChannel].depth != MAGICKCORE_QUANTUM_DEPTH)
MAGICKCORE_QUANTUM_DEPTH 2375 magick/statistic.c           if (channel_statistics[OpacityChannel].depth != MAGICKCORE_QUANTUM_DEPTH)
MAGICKCORE_QUANTUM_DEPTH 2388 magick/statistic.c           if (channel_statistics[BlackChannel].depth != MAGICKCORE_QUANTUM_DEPTH)
MAGICKCORE_QUANTUM_DEPTH  370 magick/version.c     *depth=(size_t) MAGICKCORE_QUANTUM_DEPTH;
MAGICKCORE_QUANTUM_DEPTH  509 magick/version.c   signature=MAGICKCORE_QUANTUM_DEPTH;
MAGICKCORE_QUANTUM_DEPTH   55 magick/version.h #if (MAGICKCORE_QUANTUM_DEPTH == 8)
MAGICKCORE_QUANTUM_DEPTH   58 magick/version.h #elif (MAGICKCORE_QUANTUM_DEPTH == 16)
MAGICKCORE_QUANTUM_DEPTH   61 magick/version.h #elif (MAGICKCORE_QUANTUM_DEPTH == 32)
MAGICKCORE_QUANTUM_DEPTH   64 magick/version.h #elif (MAGICKCORE_QUANTUM_DEPTH == 64)
MAGICKCORE_QUANTUM_DEPTH  200 magick/vision.c   component_image->depth=MAGICKCORE_QUANTUM_DEPTH;
MAGICKCORE_QUANTUM_DEPTH 6713 wand/drawing-wand.c   if (depth != MAGICKCORE_QUANTUM_DEPTH)
MAGICKCORE_QUANTUM_DEPTH 1070 wand/magick-wand.c   depth=MAGICKCORE_QUANTUM_DEPTH;
MAGICKCORE_QUANTUM_DEPTH 1072 wand/magick-wand.c   if (depth != MAGICKCORE_QUANTUM_DEPTH)
MAGICKCORE_QUANTUM_DEPTH 1321 wand/mogrify.c                 (void) SetImageDepth(*image,MAGICKCORE_QUANTUM_DEPTH);
MAGICKCORE_QUANTUM_DEPTH 6778 wand/mogrify.c                 image_info->depth=MAGICKCORE_QUANTUM_DEPTH;
MAGICKCORE_QUANTUM_DEPTH  307 wand/pixel-iterator.c   depth=MAGICKCORE_QUANTUM_DEPTH;
MAGICKCORE_QUANTUM_DEPTH  309 wand/pixel-iterator.c   if (depth != MAGICKCORE_QUANTUM_DEPTH)
MAGICKCORE_QUANTUM_DEPTH  425 wand/pixel-iterator.c   depth=MAGICKCORE_QUANTUM_DEPTH;
MAGICKCORE_QUANTUM_DEPTH  427 wand/pixel-iterator.c   if (depth != MAGICKCORE_QUANTUM_DEPTH)
MAGICKCORE_QUANTUM_DEPTH  399 wand/pixel-wand.c   depth=MAGICKCORE_QUANTUM_DEPTH;
MAGICKCORE_QUANTUM_DEPTH  401 wand/pixel-wand.c   if (depth != MAGICKCORE_QUANTUM_DEPTH)