MagickRealType 272 Magick++/lib/Magick++/Include.h using MagickCore::MagickRealType; MagickRealType 1034 coders/bmp.c quantum_bits.red=ClampToQuantum((MagickRealType) sample-shift.red); MagickRealType 1038 coders/bmp.c quantum_bits.green=ClampToQuantum((MagickRealType) sample-shift.green); MagickRealType 1042 coders/bmp.c quantum_bits.blue=ClampToQuantum((MagickRealType) sample-shift.blue); MagickRealType 1046 coders/bmp.c quantum_bits.opacity=ClampToQuantum((MagickRealType) sample- MagickRealType 243 coders/exr.c SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange* MagickRealType 245 coders/exr.c SetPixelGreen(q,ClampToQuantum((MagickRealType) QuantumRange* MagickRealType 247 coders/exr.c SetPixelBlue(q,ClampToQuantum((MagickRealType) QuantumRange* MagickRealType 249 coders/exr.c SetPixelAlpha(q,ClampToQuantum((MagickRealType) QuantumRange* MagickRealType 157 coders/hald.c SetPixelRed(q,ClampToQuantum((MagickRealType) MagickRealType 159 coders/hald.c SetPixelGreen(q,ClampToQuantum((MagickRealType) MagickRealType 161 coders/hald.c SetPixelBlue(q,ClampToQuantum((MagickRealType) MagickRealType 201 coders/histogram.c MagickRealType MagickRealType 289 coders/histogram.c scale=(MagickRealType) histogram_image->rows/maximum; MagickRealType 143 coders/null.c background.opacity=(MagickRealType) TransparentOpacity; MagickRealType 360 coders/palm.c transpix.red=(MagickRealType) (QuantumRange*ReadBlobByte(image)/31); MagickRealType 361 coders/palm.c transpix.green=(MagickRealType) (QuantumRange*ReadBlobByte(image)/63); MagickRealType 362 coders/palm.c transpix.blue=(MagickRealType) (QuantumRange*ReadBlobByte(image)/31); MagickRealType 442 coders/pango.c MagickCompositeOver(&fill_color,fill_color.opacity,q,(MagickRealType) MagickRealType 1292 coders/pnm.c SetQuantumScale(quantum_info,(MagickRealType) QuantumRange* MagickRealType 133 coders/sct.c MagickRealType MagickRealType 1234 coders/sixel.c MagickRealType MagickRealType 1251 coders/sixel.c alpha=(MagickRealType) image->colormap[i].opacity; MagickRealType 1252 coders/sixel.c beta=(MagickRealType) image->colormap[opacity].opacity; MagickRealType 1267 coders/sixel.c alpha=(MagickRealType) image->colormap[i].opacity; MagickRealType 1268 coders/sixel.c beta=(MagickRealType) image->colormap[opacity].opacity; MagickRealType 3059 coders/svg.c (MagickRealType) q->opacity,q); MagickRealType 313 coders/uil.c pixel.opacity=(MagickRealType) OpaqueOpacity; MagickRealType 572 coders/viff.c scale_factor=(MagickRealType) QuantumRange/min_value; MagickRealType 576 coders/viff.c scale_factor=(MagickRealType) QuantumRange/(max_value-min_value); MagickRealType 653 coders/wmf.c MagickRealType MagickRealType 812 coders/xpm.c pixel.opacity=(MagickRealType) OpaqueOpacity; MagickRealType 962 coders/xpm.c MagickRealType MagickRealType 979 coders/xpm.c alpha=(Quantum) TransparentOpacity-(MagickRealType) MagickRealType 981 coders/xpm.c beta=(Quantum) TransparentOpacity-(MagickRealType) MagickRealType 997 coders/xpm.c alpha=(Quantum) TransparentOpacity-(MagickRealType) MagickRealType 999 coders/xpm.c beta=(Quantum) TransparentOpacity-(MagickRealType) MagickRealType 1050 coders/xpm.c pixel.opacity=(MagickRealType) OpaqueOpacity; MagickRealType 45 magick/accelerate-private.h MagickRealType MagickRealType 52 magick/accelerate-private.h MagickRealType MagickRealType 1854 magick/accelerate.c #define MaxRange(color) ((MagickRealType) ScaleQuantumToMap((Quantum) (color))) MagickRealType 2071 magick/accelerate.c black.red=(MagickRealType) i; MagickRealType 2079 magick/accelerate.c white.red=(MagickRealType) i; MagickRealType 2092 magick/accelerate.c black.green=(MagickRealType) i; MagickRealType 2100 magick/accelerate.c white.green=(MagickRealType) i; MagickRealType 2113 magick/accelerate.c black.blue=(MagickRealType) i; MagickRealType 2121 magick/accelerate.c white.blue=(MagickRealType) i; MagickRealType 2134 magick/accelerate.c black.opacity=(MagickRealType) i; MagickRealType 2142 magick/accelerate.c white.opacity=(MagickRealType) i; MagickRealType 2191 magick/accelerate.c stretch_map[i].red=ScaleMapToQuantum((MagickRealType) (MaxMap* MagickRealType 2203 magick/accelerate.c stretch_map[i].green=ScaleMapToQuantum((MagickRealType) (MaxMap* MagickRealType 2215 magick/accelerate.c stretch_map[i].blue=ScaleMapToQuantum((MagickRealType) (MaxMap* MagickRealType 2227 magick/accelerate.c stretch_map[i].opacity=ScaleMapToQuantum((MagickRealType) (MaxMap* MagickRealType 3457 magick/accelerate.c equalize_map[i].red=ScaleMapToQuantum((MagickRealType) ((MaxMap* MagickRealType 3462 magick/accelerate.c equalize_map[i].red=ScaleMapToQuantum((MagickRealType) ((MaxMap* MagickRealType 3465 magick/accelerate.c equalize_map[i].green=ScaleMapToQuantum((MagickRealType) ((MaxMap* MagickRealType 3468 magick/accelerate.c equalize_map[i].blue=ScaleMapToQuantum((MagickRealType) ((MaxMap* MagickRealType 3471 magick/accelerate.c equalize_map[i].opacity=ScaleMapToQuantum((MagickRealType) ((MaxMap* MagickRealType 5201 magick/accelerate.c theta=DegreesToRadians(angle)/(MagickRealType) (cossin_theta_size-1); MagickRealType 5202 magick/accelerate.c offset=theta*(MagickRealType) (cossin_theta_size-1)/2.0; MagickRealType 5624 magick/accelerate.c support=(MagickRealType) 0.5; MagickRealType 5838 magick/accelerate.c support=(MagickRealType) 0.5; MagickRealType 6008 magick/accelerate.c const MagickRealType MagickRealType 1488 magick/annotate.c MagickRealType MagickRealType 1532 magick/annotate.c fill_opacity=(MagickRealType) (p[n])/(bitmap->bitmap.num_grays-1); MagickRealType 3239 magick/cache.c const MagickRealType alpha,const MagickPixelPacket *q, MagickRealType 3240 magick/cache.c const MagickRealType beta,MagickPixelPacket *composite) MagickRealType 940 magick/channel.c q->red=ClampToQuantum(gamma*MagickOver_((MagickRealType) q->red, MagickRealType 941 magick/channel.c (MagickRealType) q->opacity,(MagickRealType) pixel.red, MagickRealType 942 magick/channel.c (MagickRealType) pixel.opacity)); MagickRealType 943 magick/channel.c q->green=ClampToQuantum(gamma*MagickOver_((MagickRealType) q->green, MagickRealType 944 magick/channel.c (MagickRealType) q->opacity,(MagickRealType) pixel.green, MagickRealType 945 magick/channel.c (MagickRealType) pixel.opacity)); MagickRealType 946 magick/channel.c q->blue=ClampToQuantum(gamma*MagickOver_((MagickRealType) q->blue, MagickRealType 947 magick/channel.c (MagickRealType) q->opacity,(MagickRealType) pixel.blue, MagickRealType 948 magick/channel.c (MagickRealType) pixel.opacity)); MagickRealType 39 magick/color-private.h fuzz=(double) MagickMax(MagickMax(p->fuzz,q->fuzz),(MagickRealType) MagickRealType 47 magick/color-private.h MagickRealType MagickRealType 52 magick/color-private.h red=(MagickRealType) p->red; MagickRealType 53 magick/color-private.h green=(MagickRealType) p->green; MagickRealType 54 magick/color-private.h blue=(MagickRealType) p->blue; MagickRealType 101 magick/color-private.h static inline MagickRealType MagickPixelIntensity( MagickRealType 118 magick/color-private.h static inline MagickRealType MagickPixelLuma(const MagickPixelPacket *pixel) MagickRealType 120 magick/color-private.h MagickRealType MagickRealType 135 magick/color-private.h static inline MagickRealType MagickPixelLuminance( MagickRealType 138 magick/color-private.h MagickRealType MagickRealType 880 magick/color.c color_info->color.red=(MagickRealType) ScaleCharToQuantum( MagickRealType 882 magick/color.c color_info->color.green=(MagickRealType) ScaleCharToQuantum( MagickRealType 884 magick/color.c color_info->color.blue=(MagickRealType) ScaleCharToQuantum( MagickRealType 886 magick/color.c color_info->color.opacity=(MagickRealType) (QuantumRange-QuantumRange* MagickRealType 1450 magick/color.c MagickRealType MagickRealType 1473 magick/color.c color=(MagickRealType) QuantumRange-pixel->opacity; MagickRealType 1543 magick/color.c #define SVGCompliant(component) ((MagickRealType) \ MagickRealType 1662 magick/color.c MagickRealType MagickRealType 1666 magick/color.c register MagickRealType MagickRealType 1670 magick/color.c fuzz=(double) MagickMax(image->fuzz,(MagickRealType) MagickSQ1_2); MagickRealType 1679 magick/color.c pixel=(MagickRealType) ((image->matte != MagickFalse ? MagickRealType 1699 magick/color.c pixel=(MagickRealType) GetPixelRed(p)-GetPixelRed(q); MagickRealType 1717 magick/color.c pixel=(MagickRealType) GetPixelGreen(p)-q->green; MagickRealType 1721 magick/color.c pixel=(MagickRealType) GetPixelBlue(p)-q->blue; MagickRealType 1891 magick/color.c MagickRealType MagickRealType 1895 magick/color.c register MagickRealType MagickRealType 1900 magick/color.c fuzz=(MagickRealType) MagickMax(image->fuzz,MagickSQ1_2); MagickRealType 1957 magick/color.c MagickRealType MagickRealType 1961 magick/color.c register MagickRealType MagickRealType 1967 magick/color.c fuzz=(MagickRealType) MagickMax(MagickMax(p->fuzz,q->fuzz),(double) MagickRealType 2002 magick/color.c scale*=(MagickRealType) (QuantumScale*(QuantumRange-p->index)); MagickRealType 2003 magick/color.c scale*=(MagickRealType) (QuantumScale*(QuantumRange-q->index)); MagickRealType 2070 magick/color.c MagickRealType MagickRealType 2074 magick/color.c register MagickRealType MagickRealType 2083 magick/color.c pixel=(MagickRealType) GetPixelOpacity(p)-(MagickRealType) GetPixelOpacity(q); MagickRealType 2435 magick/color.c SetPixelRed(color,ClampToQuantum((MagickRealType) MagickRealType 2436 magick/color.c (QuantumRange-MagickMin(QuantumRange,(MagickRealType) (QuantumScale* MagickRealType 2438 magick/color.c SetPixelGreen(color,ClampToQuantum((MagickRealType) MagickRealType 2439 magick/color.c (QuantumRange-MagickMin(QuantumRange,(MagickRealType) (QuantumScale* MagickRealType 2441 magick/color.c SetPixelBlue(color,ClampToQuantum((MagickRealType) MagickRealType 2442 magick/color.c (QuantumRange-MagickMin(QuantumRange,(MagickRealType) (QuantumScale* MagickRealType 2679 magick/color.c color->red=(MagickRealType) ScaleAnyToQuantum(pixel.red,range); MagickRealType 2680 magick/color.c color->green=(MagickRealType) ScaleAnyToQuantum(pixel.green,range); MagickRealType 2681 magick/color.c color->blue=(MagickRealType) ScaleAnyToQuantum(pixel.blue,range); MagickRealType 2682 magick/color.c color->opacity=(MagickRealType) OpaqueOpacity; MagickRealType 2686 magick/color.c color->opacity=(MagickRealType) (QuantumRange-ScaleAnyToQuantum( MagickRealType 2772 magick/color.c color->red=(MagickRealType) ClampToQuantum((MagickRealType) MagickRealType 2775 magick/color.c color->green=(MagickRealType) ClampToQuantum((MagickRealType) MagickRealType 2778 magick/color.c color->blue=(MagickRealType) ClampToQuantum((MagickRealType) MagickRealType 2780 magick/color.c color->opacity=(MagickRealType) OpaqueOpacity; MagickRealType 2784 magick/color.c color->index=(MagickRealType) ClampToQuantum((MagickRealType) MagickRealType 2788 magick/color.c color->opacity=(MagickRealType) ClampToQuantum( MagickRealType 2789 magick/color.c (MagickRealType) (QuantumRange-QuantumRange* MagickRealType 2793 magick/color.c color->opacity=(MagickRealType) ClampToQuantum((MagickRealType) MagickRealType 2798 magick/color.c color->green=(MagickRealType) ClampToQuantum((MagickRealType) MagickRealType 2801 magick/color.c color->blue=(MagickRealType) ClampToQuantum((MagickRealType) MagickRealType 2810 magick/color.c color->opacity=(MagickRealType) ClampToQuantum((MagickRealType) MagickRealType 2845 magick/color.c color->red=(MagickRealType) pixel.red; MagickRealType 2846 magick/color.c color->green=(MagickRealType) pixel.green; MagickRealType 2847 magick/color.c color->blue=(MagickRealType) pixel.blue; MagickRealType 2861 magick/color.c color->red=(MagickRealType) p->color.red; MagickRealType 2862 magick/color.c color->green=(MagickRealType) p->color.green; MagickRealType 2863 magick/color.c color->blue=(MagickRealType) p->color.blue; MagickRealType 2864 magick/color.c color->opacity=(MagickRealType) p->color.opacity; MagickRealType 2946 magick/color.c MagickRealType MagickRealType 42 magick/colorspace-private.h MagickRealType MagickRealType 67 magick/colorspace-private.h pixel->index=(MagickRealType) QuantumRange; MagickRealType 70 magick/colorspace-private.h cyan=(MagickRealType) (1.0-red); MagickRealType 71 magick/colorspace-private.h magenta=(MagickRealType) (1.0-green); MagickRealType 72 magick/colorspace-private.h yellow=(MagickRealType) (1.0-blue); MagickRealType 78 magick/colorspace-private.h cyan=(MagickRealType) ((cyan-black)/(1.0-black)); MagickRealType 79 magick/colorspace-private.h magenta=(MagickRealType) ((magenta-black)/(1.0-black)); MagickRealType 80 magick/colorspace-private.h yellow=(MagickRealType) ((yellow-black)/(1.0-black)); MagickRealType 73 magick/colorspace.c MagickRealType MagickRealType 309 magick/colorspace.c pixel.red=(MagickRealType) pixel.red; MagickRealType 310 magick/colorspace.c pixel.green=(MagickRealType) pixel.green; MagickRealType 311 magick/colorspace.c pixel.blue=(MagickRealType) pixel.blue; MagickRealType 448 magick/colorspace.c red=ClampToQuantum((MagickRealType) GetPixelRed(q)); MagickRealType 449 magick/colorspace.c green=ClampToQuantum((MagickRealType) GetPixelGreen(q)); MagickRealType 450 magick/colorspace.c blue=ClampToQuantum((MagickRealType) GetPixelBlue(q)); MagickRealType 562 magick/colorspace.c SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange*X)); MagickRealType 563 magick/colorspace.c SetPixelGreen(q,ClampToQuantum((MagickRealType) QuantumRange*Y)); MagickRealType 564 magick/colorspace.c SetPixelBlue(q,ClampToQuantum((MagickRealType) QuantumRange*Z)); MagickRealType 629 magick/colorspace.c logmap[i]=ScaleMapToQuantum((MagickRealType) (MaxMap*(reference_white+ MagickRealType 664 magick/colorspace.c red=ClampToQuantum(DecodePixelGamma((MagickRealType) MagickRealType 666 magick/colorspace.c green=ClampToQuantum(DecodePixelGamma((MagickRealType) MagickRealType 668 magick/colorspace.c blue=ClampToQuantum(DecodePixelGamma((MagickRealType) MagickRealType 730 magick/colorspace.c red=ClampToQuantum(DecodePixelGamma((MagickRealType) MagickRealType 732 magick/colorspace.c green=ClampToQuantum(DecodePixelGamma((MagickRealType) MagickRealType 734 magick/colorspace.c blue=ClampToQuantum(DecodePixelGamma((MagickRealType) MagickRealType 790 magick/colorspace.c x_map[i].x=(MagickRealType) (0.33333*(double) i); MagickRealType 791 magick/colorspace.c y_map[i].x=(MagickRealType) (0.33334*(double) i); MagickRealType 792 magick/colorspace.c z_map[i].x=(MagickRealType) (0.33333*(double) i); MagickRealType 793 magick/colorspace.c x_map[i].y=(MagickRealType) (0.50000*(double) i); MagickRealType 794 magick/colorspace.c y_map[i].y=(MagickRealType) (0.00000*(double) i); MagickRealType 795 magick/colorspace.c z_map[i].y=(MagickRealType) (-0.50000*(double) i); MagickRealType 796 magick/colorspace.c x_map[i].z=(MagickRealType) (-0.25000*(double) i); MagickRealType 797 magick/colorspace.c y_map[i].z=(MagickRealType) (0.50000*(double) i); MagickRealType 798 magick/colorspace.c z_map[i].z=(MagickRealType) (-0.25000*(double) i); MagickRealType 814 magick/colorspace.c x_map[i].x=(MagickRealType) (0.298839*(double) i); MagickRealType 815 magick/colorspace.c y_map[i].x=(MagickRealType) (0.586811*(double) i); MagickRealType 816 magick/colorspace.c z_map[i].x=(MagickRealType) (0.114350*(double) i); MagickRealType 817 magick/colorspace.c x_map[i].y=(MagickRealType) (0.298839*(double) i); MagickRealType 818 magick/colorspace.c y_map[i].y=(MagickRealType) (0.586811*(double) i); MagickRealType 819 magick/colorspace.c z_map[i].y=(MagickRealType) (0.114350*(double) i); MagickRealType 820 magick/colorspace.c x_map[i].z=(MagickRealType) (0.298839*(double) i); MagickRealType 821 magick/colorspace.c y_map[i].z=(MagickRealType) (0.586811*(double) i); MagickRealType 822 magick/colorspace.c z_map[i].z=(MagickRealType) (0.114350*(double) i); MagickRealType 846 magick/colorspace.c x_map[i].x=(MagickRealType) (0.298839*(double) i); MagickRealType 847 magick/colorspace.c y_map[i].x=(MagickRealType) (0.586811*(double) i); MagickRealType 848 magick/colorspace.c z_map[i].x=(MagickRealType) (0.114350*(double) i); MagickRealType 849 magick/colorspace.c x_map[i].y=(MagickRealType) (-0.1687367*(double) i); MagickRealType 850 magick/colorspace.c y_map[i].y=(MagickRealType) (-0.331264*(double) i); MagickRealType 851 magick/colorspace.c z_map[i].y=(MagickRealType) (0.500000*(double) i); MagickRealType 852 magick/colorspace.c x_map[i].z=(MagickRealType) (0.500000*(double) i); MagickRealType 853 magick/colorspace.c y_map[i].z=(MagickRealType) (-0.418688*(double) i); MagickRealType 854 magick/colorspace.c z_map[i].z=(MagickRealType) (-0.081312*(double) i); MagickRealType 870 magick/colorspace.c x_map[i].x=(MagickRealType) (0.212656*(double) i); MagickRealType 871 magick/colorspace.c y_map[i].x=(MagickRealType) (0.715158*(double) i); MagickRealType 872 magick/colorspace.c z_map[i].x=(MagickRealType) (0.072186*(double) i); MagickRealType 873 magick/colorspace.c x_map[i].y=(MagickRealType) (0.212656*(double) i); MagickRealType 874 magick/colorspace.c y_map[i].y=(MagickRealType) (0.715158*(double) i); MagickRealType 875 magick/colorspace.c z_map[i].y=(MagickRealType) (0.072186*(double) i); MagickRealType 876 magick/colorspace.c x_map[i].z=(MagickRealType) (0.212656*(double) i); MagickRealType 877 magick/colorspace.c y_map[i].z=(MagickRealType) (0.715158*(double) i); MagickRealType 878 magick/colorspace.c z_map[i].z=(MagickRealType) (0.072186*(double) i); MagickRealType 902 magick/colorspace.c x_map[i].x=(MagickRealType) (0.212656*(double) i); MagickRealType 903 magick/colorspace.c y_map[i].x=(MagickRealType) (0.715158*(double) i); MagickRealType 904 magick/colorspace.c z_map[i].x=(MagickRealType) (0.072186*(double) i); MagickRealType 905 magick/colorspace.c x_map[i].y=(MagickRealType) (-0.114572*(double) i); MagickRealType 906 magick/colorspace.c y_map[i].y=(MagickRealType) (-0.385428*(double) i); MagickRealType 907 magick/colorspace.c z_map[i].y=(MagickRealType) (0.500000*(double) i); MagickRealType 908 magick/colorspace.c x_map[i].z=(MagickRealType) (0.500000*(double) i); MagickRealType 909 magick/colorspace.c y_map[i].z=(MagickRealType) (-0.454153*(double) i); MagickRealType 910 magick/colorspace.c z_map[i].z=(MagickRealType) (-0.045847*(double) i); MagickRealType 964 magick/colorspace.c x_map[i].x=(MagickRealType) (1.0*(double) i); MagickRealType 965 magick/colorspace.c y_map[i].x=(MagickRealType) 0.0; MagickRealType 966 magick/colorspace.c z_map[i].x=(MagickRealType) 0.0; MagickRealType 967 magick/colorspace.c x_map[i].y=(MagickRealType) 0.0; MagickRealType 968 magick/colorspace.c y_map[i].y=(MagickRealType) (1.0*(double) i); MagickRealType 969 magick/colorspace.c z_map[i].y=(MagickRealType) 0.0; MagickRealType 970 magick/colorspace.c x_map[i].z=(MagickRealType) 0.0; MagickRealType 971 magick/colorspace.c y_map[i].z=(MagickRealType) 0.0; MagickRealType 972 magick/colorspace.c z_map[i].z=(MagickRealType) (1.0*(double) i); MagickRealType 1023 magick/colorspace.c red=ScaleQuantumToMap(ClampToQuantum((MagickRealType) MagickRealType 1025 magick/colorspace.c green=ScaleQuantumToMap(ClampToQuantum((MagickRealType) MagickRealType 1027 magick/colorspace.c blue=ScaleQuantumToMap(ClampToQuantum((MagickRealType) MagickRealType 1030 magick/colorspace.c (MagickRealType) primary_info.x; MagickRealType 1032 magick/colorspace.c (MagickRealType) primary_info.y; MagickRealType 1034 magick/colorspace.c (MagickRealType) primary_info.z; MagickRealType 1075 magick/colorspace.c red=ScaleQuantumToMap(ClampToQuantum((MagickRealType) MagickRealType 1077 magick/colorspace.c green=ScaleQuantumToMap(ClampToQuantum((MagickRealType) MagickRealType 1079 magick/colorspace.c blue=ScaleQuantumToMap(ClampToQuantum((MagickRealType) MagickRealType 1493 magick/colorspace.c static inline ssize_t RoundToYCC(const MagickRealType value) MagickRealType 1960 magick/colorspace.c MagickRealType MagickRealType 1963 magick/colorspace.c gray=(MagickRealType) GetPixelGray(q); MagickRealType 2164 magick/colorspace.c SetPixelRed(q,ClampToQuantum((MagickRealType) red)); MagickRealType 2165 magick/colorspace.c SetPixelGreen(q,ClampToQuantum((MagickRealType) green)); MagickRealType 2166 magick/colorspace.c SetPixelBlue(q,ClampToQuantum((MagickRealType) blue)); MagickRealType 2224 magick/colorspace.c logmap[i]=ClampToQuantum((MagickRealType) QuantumRange/(1.0-black)* MagickRealType 2268 magick/colorspace.c red=ClampToQuantum(EncodePixelGamma((MagickRealType) MagickRealType 2270 magick/colorspace.c green=ClampToQuantum(EncodePixelGamma((MagickRealType) MagickRealType 2272 magick/colorspace.c blue=ClampToQuantum(EncodePixelGamma((MagickRealType) MagickRealType 2334 magick/colorspace.c red=ClampToQuantum(EncodePixelGamma((MagickRealType) GetPixelRed(q))); MagickRealType 2335 magick/colorspace.c green=ClampToQuantum(EncodePixelGamma((MagickRealType) MagickRealType 2337 magick/colorspace.c blue=ClampToQuantum(EncodePixelGamma((MagickRealType) MagickRealType 2458 magick/colorspace.c x_map[i].x=(MagickRealType) (1.0*(double) i); MagickRealType 2459 magick/colorspace.c y_map[i].x=(MagickRealType) (0.5*0.000000*(2.0*(double) i-MaxMap)); MagickRealType 2460 magick/colorspace.c z_map[i].x=(MagickRealType) (0.5*1.574800*(2.0*(double) i-MaxMap)); MagickRealType 2461 magick/colorspace.c x_map[i].y=(MagickRealType) (1.0*(double) i); MagickRealType 2462 magick/colorspace.c y_map[i].y=(MagickRealType) (0.5*(-0.187324)*(2.0*(double) i-MaxMap)); MagickRealType 2463 magick/colorspace.c z_map[i].y=(MagickRealType) (0.5*(-0.468124)*(2.0*(double) i-MaxMap)); MagickRealType 2464 magick/colorspace.c x_map[i].z=(MagickRealType) (1.0*(double) i); MagickRealType 2465 magick/colorspace.c y_map[i].z=(MagickRealType) (0.5*1.855600*(2.0*(double) i-MaxMap)); MagickRealType 2466 magick/colorspace.c z_map[i].z=(MagickRealType) (0.5*0.000000*(2.0*(double) i-MaxMap)); MagickRealType 2487 magick/colorspace.c x_map[i].x=(MagickRealType) (1.3584000*(double) i); MagickRealType 2488 magick/colorspace.c y_map[i].x=(MagickRealType) (0.0000000); MagickRealType 2489 magick/colorspace.c z_map[i].x=(MagickRealType) (1.8215000*((double) i-(MagickRealType) MagickRealType 2491 magick/colorspace.c x_map[i].y=(MagickRealType) (1.3584000*(double) i); MagickRealType 2492 magick/colorspace.c y_map[i].y=(MagickRealType) ((-0.4302726)*((double) i-(MagickRealType) MagickRealType 2494 magick/colorspace.c z_map[i].y=(MagickRealType) ((-0.9271435)*((double) i-(MagickRealType) MagickRealType 2496 magick/colorspace.c x_map[i].z=(MagickRealType) (1.3584000*(double) i); MagickRealType 2497 magick/colorspace.c y_map[i].z=(MagickRealType) (2.2179000*((double) i-(MagickRealType) MagickRealType 2499 magick/colorspace.c z_map[i].z=(MagickRealType) (0.0000000); MagickRealType 2514 magick/colorspace.c x_map[i].x=(MagickRealType) (1.0*(double) i); MagickRealType 2515 magick/colorspace.c y_map[i].x=(MagickRealType) 0.0; MagickRealType 2516 magick/colorspace.c z_map[i].x=(MagickRealType) 0.0; MagickRealType 2517 magick/colorspace.c x_map[i].y=(MagickRealType) 0.0; MagickRealType 2518 magick/colorspace.c y_map[i].y=(MagickRealType) (1.0*(double) i); MagickRealType 2519 magick/colorspace.c z_map[i].y=(MagickRealType) 0.0; MagickRealType 2520 magick/colorspace.c x_map[i].z=(MagickRealType) 0.0; MagickRealType 2521 magick/colorspace.c y_map[i].z=(MagickRealType) 0.0; MagickRealType 2522 magick/colorspace.c z_map[i].z=(MagickRealType) (1.0*(double) i); MagickRealType 2590 magick/colorspace.c pixel.red=(MagickRealType) ScaleMapToQuantum(pixel.red); MagickRealType 2591 magick/colorspace.c pixel.green=(MagickRealType) ScaleMapToQuantum(pixel.green); MagickRealType 2592 magick/colorspace.c pixel.blue=(MagickRealType) ScaleMapToQuantum(pixel.blue); MagickRealType 2655 magick/colorspace.c pixel.red=(MagickRealType) ScaleMapToQuantum(pixel.red); MagickRealType 2656 magick/colorspace.c pixel.green=(MagickRealType) ScaleMapToQuantum(pixel.green); MagickRealType 2657 magick/colorspace.c pixel.blue=(MagickRealType) ScaleMapToQuantum(pixel.blue); MagickRealType 562 magick/compare.c MagickRealType MagickRealType 692 magick/compare.c MagickRealType MagickRealType 763 magick/compare.c MagickRealType MagickRealType 807 magick/compare.c MagickRealType MagickRealType 944 magick/compare.c MagickRealType MagickRealType 974 magick/compare.c distance=QuantumScale*(GetPixelOpacity(p)-(MagickRealType) MagickRealType 1025 magick/compare.c MagickRealType MagickRealType 1060 magick/compare.c area=1.0/((MagickRealType) columns*rows-1); MagickRealType 1089 magick/compare.c MagickRealType MagickRealType 1234 magick/compare.c MagickRealType MagickRealType 1804 magick/compare.c MagickRealType MagickRealType 1853 magick/compare.c MagickRealType MagickRealType 33 magick/composite-private.h static inline MagickRealType RoundToUnity(const MagickRealType value) MagickRealType 38 magick/composite-private.h static inline MagickRealType MagickOver_(const MagickRealType p, MagickRealType 39 magick/composite-private.h const MagickRealType alpha,const MagickRealType q,const MagickRealType beta) MagickRealType 41 magick/composite-private.h MagickRealType MagickRealType 51 magick/composite-private.h const MagickRealType alpha,const PixelPacket *q,const MagickRealType beta, MagickRealType 54 magick/composite-private.h MagickRealType MagickRealType 69 magick/composite-private.h SetPixelRed(composite,ClampToQuantum(gamma*MagickOver_((MagickRealType) MagickRealType 70 magick/composite-private.h GetPixelRed(p),alpha,(MagickRealType) GetPixelRed(q),beta))); MagickRealType 71 magick/composite-private.h SetPixelGreen(composite,ClampToQuantum(gamma*MagickOver_((MagickRealType) MagickRealType 72 magick/composite-private.h GetPixelGreen(p),alpha,(MagickRealType) GetPixelGreen(q),beta))); MagickRealType 73 magick/composite-private.h SetPixelBlue(composite,ClampToQuantum(gamma*MagickOver_((MagickRealType) MagickRealType 74 magick/composite-private.h GetPixelBlue(p),alpha,(MagickRealType) GetPixelBlue(q),beta))); MagickRealType 78 magick/composite-private.h SetPixelRed(composite,gamma*MagickOver_((MagickRealType) MagickRealType 79 magick/composite-private.h GetPixelRed(p),alpha,(MagickRealType) GetPixelRed(q),beta)); MagickRealType 80 magick/composite-private.h SetPixelGreen(composite,gamma*MagickOver_((MagickRealType) MagickRealType 81 magick/composite-private.h GetPixelGreen(p),alpha,(MagickRealType) GetPixelGreen(q),beta)); MagickRealType 82 magick/composite-private.h SetPixelBlue(composite,gamma*MagickOver_((MagickRealType) MagickRealType 83 magick/composite-private.h GetPixelBlue(p),alpha,(MagickRealType) GetPixelBlue(q),beta)); MagickRealType 88 magick/composite-private.h const MagickRealType alpha,const MagickPixelPacket *q, MagickRealType 89 magick/composite-private.h const MagickRealType beta,MagickPixelPacket *composite) MagickRealType 91 magick/composite-private.h MagickRealType MagickRealType 102 magick/composite-private.h composite->opacity=(MagickRealType) (QuantumRange*(1.0-RoundToUnity(gamma))); MagickRealType 112 magick/composite-private.h const MagickRealType alpha,const MagickPixelPacket *q, MagickRealType 113 magick/composite-private.h const MagickRealType beta,MagickPixelPacket *composite) MagickRealType 115 magick/composite-private.h MagickRealType MagickRealType 126 magick/composite-private.h composite->opacity=(MagickRealType) QuantumRange*(1.0-RoundToUnity(gamma)); MagickRealType 139 magick/composite-private.h const MagickRealType alpha,const MagickPixelPacket *q, MagickRealType 140 magick/composite-private.h const MagickRealType beta,MagickPixelPacket *composite) MagickRealType 142 magick/composite-private.h MagickPixelCompositePlus(p,(MagickRealType) (QuantumRange-alpha* MagickRealType 143 magick/composite-private.h (QuantumRange-p->opacity)),q,(MagickRealType) (QuantumRange-beta* MagickRealType 151 magick/composite-private.h const MagickRealType alpha,const MagickPixelPacket *q, MagickRealType 152 magick/composite-private.h const MagickRealType beta,const MagickRealType area, MagickRealType 155 magick/composite-private.h MagickPixelCompositePlus(p,(MagickRealType) QuantumRange-(1.0-area)* MagickRealType 156 magick/composite-private.h (QuantumRange-alpha),q,(MagickRealType) (QuantumRange-area*(QuantumRange- MagickRealType 192 magick/composite.c static inline MagickRealType Atop(const MagickRealType p, MagickRealType 193 magick/composite.c const MagickRealType Sa,const MagickRealType q, MagickRealType 194 magick/composite.c const MagickRealType magick_unused(Da)) MagickRealType 204 magick/composite.c MagickRealType MagickRealType 223 magick/composite.c MagickRealType MagickRealType 230 magick/composite.c composite->opacity=(MagickRealType) QuantumScale*intensity*p->opacity; MagickRealType 238 magick/composite.c composite->opacity=(MagickRealType) TransparentOpacity; MagickRealType 246 magick/composite.c static MagickRealType ColorBurn(const MagickRealType Sca, MagickRealType 247 magick/composite.c const MagickRealType Sa,const MagickRealType Dca,const MagickRealType Da) MagickRealType 271 magick/composite.c MagickRealType MagickRealType 279 magick/composite.c composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma); MagickRealType 293 magick/composite.c static MagickRealType ColorDodge(const MagickRealType Sca, MagickRealType 294 magick/composite.c const MagickRealType Sa,const MagickRealType Dca,const MagickRealType Da) MagickRealType 333 magick/composite.c MagickRealType MagickRealType 341 magick/composite.c composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma); MagickRealType 354 magick/composite.c static inline MagickRealType Darken(const MagickRealType p, MagickRealType 355 magick/composite.c const MagickRealType alpha,const MagickRealType q,const MagickRealType beta) MagickRealType 408 magick/composite.c MagickRealType MagickRealType 432 magick/composite.c static inline MagickRealType Difference(const MagickRealType p, MagickRealType 433 magick/composite.c const MagickRealType Sa,const MagickRealType q,const MagickRealType Da) MagickRealType 446 magick/composite.c MagickRealType MagickRealType 454 magick/composite.c composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma); MagickRealType 477 magick/composite.c static MagickRealType Divide(const MagickRealType Sca,const MagickRealType Sa, MagickRealType 478 magick/composite.c const MagickRealType Dca,const MagickRealType Da) MagickRealType 501 magick/composite.c MagickRealType MagickRealType 510 magick/composite.c composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma); MagickRealType 540 magick/composite.c static MagickRealType Exclusion(const MagickRealType Sca, MagickRealType 541 magick/composite.c const MagickRealType Sa,const MagickRealType Dca,const MagickRealType Da) MagickRealType 550 magick/composite.c MagickRealType MagickRealType 559 magick/composite.c composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma); MagickRealType 589 magick/composite.c static MagickRealType HardLight(const MagickRealType Sca, MagickRealType 590 magick/composite.c const MagickRealType Sa,const MagickRealType Dca,const MagickRealType Da) MagickRealType 600 magick/composite.c MagickRealType MagickRealType 608 magick/composite.c composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma); MagickRealType 621 magick/composite.c static MagickRealType HardMix(const MagickRealType Sca, MagickRealType 622 magick/composite.c const MagickRealType Dca) MagickRealType 633 magick/composite.c MagickRealType MagickRealType 641 magick/composite.c composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma); MagickRealType 651 magick/composite.c MagickRealType *red,MagickRealType *green,MagickRealType *blue) MagickRealType 665 magick/composite.c assert(red != (MagickRealType *) NULL); MagickRealType 666 magick/composite.c assert(green != (MagickRealType *) NULL); MagickRealType 667 magick/composite.c assert(blue != (MagickRealType *) NULL); MagickRealType 715 magick/composite.c static void CompositeHCL(const MagickRealType red,const MagickRealType green, MagickRealType 716 magick/composite.c const MagickRealType blue,double *hue,double *chroma,double *luma) MagickRealType 741 magick/composite.c if (red == (MagickRealType) max) MagickRealType 744 magick/composite.c if (green == (MagickRealType) max) MagickRealType 747 magick/composite.c if (blue == (MagickRealType) max) MagickRealType 754 magick/composite.c static inline MagickRealType In(const MagickRealType p,const MagickRealType Sa, MagickRealType 755 magick/composite.c const MagickRealType magick_unused(q),const MagickRealType Da) MagickRealType 768 magick/composite.c MagickRealType MagickRealType 775 magick/composite.c composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma); MagickRealType 784 magick/composite.c static inline MagickRealType Lighten(const MagickRealType p, MagickRealType 785 magick/composite.c const MagickRealType alpha,const MagickRealType q,const MagickRealType beta) MagickRealType 838 magick/composite.c MagickRealType MagickRealType 863 magick/composite.c static inline MagickRealType LinearDodge(const MagickRealType Sca, MagickRealType 864 magick/composite.c const MagickRealType Sa,const MagickRealType Dca,const MagickRealType Da) MagickRealType 881 magick/composite.c MagickRealType MagickRealType 888 magick/composite.c composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma); MagickRealType 898 magick/composite.c static inline MagickRealType LinearBurn(const MagickRealType Sca, MagickRealType 899 magick/composite.c const MagickRealType Sa,const MagickRealType Dca,const MagickRealType Da) MagickRealType 913 magick/composite.c MagickRealType MagickRealType 921 magick/composite.c composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma); MagickRealType 934 magick/composite.c static inline MagickRealType LinearLight(const MagickRealType Sca, MagickRealType 935 magick/composite.c const MagickRealType Sa,const MagickRealType Dca,const MagickRealType Da) MagickRealType 956 magick/composite.c MagickRealType MagickRealType 964 magick/composite.c composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma); MagickRealType 977 magick/composite.c static inline MagickRealType Mathematics(const MagickRealType Sca, MagickRealType 978 magick/composite.c const MagickRealType Sa,const MagickRealType Dca,const MagickRealType Da, MagickRealType 1011 magick/composite.c MagickRealType MagickRealType 1019 magick/composite.c composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma); MagickRealType 1086 magick/composite.c static inline MagickRealType Minus(const MagickRealType Sca, MagickRealType 1087 magick/composite.c const MagickRealType Sa,const MagickRealType Dca, MagickRealType 1088 magick/composite.c const MagickRealType magick_unused(Da)) MagickRealType 1108 magick/composite.c MagickRealType MagickRealType 1116 magick/composite.c composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma); MagickRealType 1138 magick/composite.c static inline MagickRealType ModulusAdd(const MagickRealType p, MagickRealType 1139 magick/composite.c const MagickRealType Sa,const MagickRealType q,const MagickRealType Da) MagickRealType 1141 magick/composite.c MagickRealType MagickRealType 1160 magick/composite.c MagickRealType MagickRealType 1167 magick/composite.c composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma); MagickRealType 1190 magick/composite.c static inline MagickRealType ModulusSubtract(const MagickRealType p, MagickRealType 1191 magick/composite.c const MagickRealType Sa,const MagickRealType q,const MagickRealType Da) MagickRealType 1193 magick/composite.c MagickRealType MagickRealType 1212 magick/composite.c MagickRealType MagickRealType 1219 magick/composite.c composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma); MagickRealType 1242 magick/composite.c static inline MagickRealType Multiply(const MagickRealType Sca, MagickRealType 1243 magick/composite.c const MagickRealType Sa,const MagickRealType Dca,const MagickRealType Da) MagickRealType 1252 magick/composite.c MagickRealType MagickRealType 1261 magick/composite.c composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma); MagickRealType 1287 magick/composite.c static inline MagickRealType Out(const MagickRealType p, MagickRealType 1288 magick/composite.c const MagickRealType Sa,const MagickRealType magick_unused(q), MagickRealType 1289 magick/composite.c const MagickRealType Da) MagickRealType 1302 magick/composite.c MagickRealType MagickRealType 1309 magick/composite.c composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma); MagickRealType 1318 magick/composite.c static MagickRealType PegtopLight(const MagickRealType Sca, MagickRealType 1319 magick/composite.c const MagickRealType Sa,const MagickRealType Dca,const MagickRealType Da) MagickRealType 1337 magick/composite.c MagickRealType MagickRealType 1345 magick/composite.c composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma); MagickRealType 1358 magick/composite.c static MagickRealType PinLight(const MagickRealType Sca, MagickRealType 1359 magick/composite.c const MagickRealType Sa,const MagickRealType Dca,const MagickRealType Da) MagickRealType 1377 magick/composite.c MagickRealType MagickRealType 1385 magick/composite.c composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma); MagickRealType 1398 magick/composite.c static inline MagickRealType Screen(const MagickRealType Sca, MagickRealType 1399 magick/composite.c const MagickRealType Dca) MagickRealType 1414 magick/composite.c MagickRealType MagickRealType 1422 magick/composite.c composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma); MagickRealType 1423 magick/composite.c Sa*=(MagickRealType) QuantumScale; MagickRealType 1424 magick/composite.c Da*=(MagickRealType) QuantumScale; /* optimization */ MagickRealType 1450 magick/composite.c static MagickRealType SoftLight(const MagickRealType Sca, MagickRealType 1451 magick/composite.c const MagickRealType Sa, const MagickRealType Dca, const MagickRealType Da) MagickRealType 1466 magick/composite.c MagickRealType MagickRealType 1490 magick/composite.c MagickRealType MagickRealType 1498 magick/composite.c composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma); MagickRealType 1517 magick/composite.c static inline MagickRealType Threshold(const MagickRealType p, MagickRealType 1518 magick/composite.c const MagickRealType q,const MagickRealType threshold, MagickRealType 1519 magick/composite.c const MagickRealType amount) MagickRealType 1521 magick/composite.c MagickRealType MagickRealType 1525 magick/composite.c if ((MagickRealType) fabs((double) (2.0*delta)) < threshold) MagickRealType 1531 magick/composite.c const MagickPixelPacket *q,const MagickRealType threshold, MagickRealType 1532 magick/composite.c const MagickRealType amount,MagickPixelPacket *composite) MagickRealType 1544 magick/composite.c static MagickRealType VividLight(const MagickRealType Sca, MagickRealType 1545 magick/composite.c const MagickRealType Sa, const MagickRealType Dca, const MagickRealType Da) MagickRealType 1563 magick/composite.c MagickRealType MagickRealType 1571 magick/composite.c composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma); MagickRealType 1584 magick/composite.c static MagickRealType Xor(const MagickRealType Sca,const MagickRealType Sa, MagickRealType 1585 magick/composite.c const MagickRealType Dca,const MagickRealType Da) MagickRealType 1593 magick/composite.c MagickRealType MagickRealType 1601 magick/composite.c composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma); MagickRealType 1656 magick/composite.c MagickRealType MagickRealType 1815 magick/composite.c MagickRealType MagickRealType 1873 magick/composite.c MagickRealType MagickRealType 1943 magick/composite.c MagickRealType MagickRealType 1993 magick/composite.c MagickRealType MagickRealType 2028 magick/composite.c horizontal_scale=(MagickRealType) (source_image->columns-1)/2.0; MagickRealType 2029 magick/composite.c vertical_scale=(MagickRealType) (source_image->rows-1)/2.0; MagickRealType 2033 magick/composite.c horizontal_scale=(MagickRealType) (image->columns-1)/2.0; MagickRealType 2034 magick/composite.c vertical_scale=(MagickRealType) (image->rows-1)/2.0; MagickRealType 2065 magick/composite.c center.x=(MagickRealType) x_offset; MagickRealType 2066 magick/composite.c center.y=(MagickRealType) y_offset; MagickRealType 2071 magick/composite.c center.x=((MagickRealType) image->columns-1)/2.0; MagickRealType 2073 magick/composite.c center.x=(MagickRealType) (x_offset+(source_image->columns-1)/ MagickRealType 2077 magick/composite.c center.x=(MagickRealType) (x_offset+geometry_info.xi); MagickRealType 2082 magick/composite.c center.y=((MagickRealType) image->rows-1)/2.0; MagickRealType 2084 magick/composite.c center.y=(MagickRealType) (y_offset+(source_image->rows-1)/2.0); MagickRealType 2089 magick/composite.c center.y=(MagickRealType) (y_offset+geometry_info.psi); MagickRealType 2130 magick/composite.c (((MagickRealType) QuantumRange+1.0)/2.0)))/(((MagickRealType) MagickRealType 2134 magick/composite.c (((MagickRealType) QuantumRange+1.0)/2.0)))/(((MagickRealType) MagickRealType 2143 magick/composite.c pixel.opacity=(MagickRealType) QuantumRange*(1.0-(1.0-QuantumScale* MagickRealType 2275 magick/composite.c midpoint=((MagickRealType) QuantumRange+1.0)/2; MagickRealType 2366 magick/composite.c canvas.red=(MagickRealType) GetPixelRed(q); MagickRealType 2367 magick/composite.c canvas.green=(MagickRealType) GetPixelGreen(q); MagickRealType 2368 magick/composite.c canvas.blue=(MagickRealType) GetPixelBlue(q); MagickRealType 2370 magick/composite.c canvas.opacity=(MagickRealType) GetPixelOpacity(q); MagickRealType 2372 magick/composite.c canvas.index=(MagickRealType) GetPixelIndex(indexes+x); MagickRealType 2375 magick/composite.c canvas.red=(MagickRealType) QuantumRange-canvas.red; MagickRealType 2376 magick/composite.c canvas.green=(MagickRealType) QuantumRange-canvas.green; MagickRealType 2377 magick/composite.c canvas.blue=(MagickRealType) QuantumRange-canvas.blue; MagickRealType 2378 magick/composite.c canvas.index=(MagickRealType) QuantumRange-canvas.index; MagickRealType 2392 magick/composite.c composite.opacity=(MagickRealType) (QuantumRange-canvas_dissolve* MagickRealType 2411 magick/composite.c composite.opacity=(MagickRealType) TransparentOpacity; MagickRealType 2423 magick/composite.c composite.red=(MagickRealType) QuantumRange-composite.red; MagickRealType 2424 magick/composite.c composite.green=(MagickRealType) QuantumRange-composite.green; MagickRealType 2425 magick/composite.c composite.blue=(MagickRealType) QuantumRange-composite.blue; MagickRealType 2426 magick/composite.c composite.index=(MagickRealType) QuantumRange-composite.index; MagickRealType 2447 magick/composite.c source.red=(MagickRealType) GetPixelRed(p); MagickRealType 2448 magick/composite.c source.green=(MagickRealType) GetPixelGreen(p); MagickRealType 2449 magick/composite.c source.blue=(MagickRealType) GetPixelBlue(p); MagickRealType 2451 magick/composite.c source.opacity=(MagickRealType) GetPixelOpacity(p); MagickRealType 2453 magick/composite.c source.index=(MagickRealType) GetPixelIndex(source_indexes+ MagickRealType 2457 magick/composite.c source.red=(MagickRealType) QuantumRange-source.red; MagickRealType 2458 magick/composite.c source.green=(MagickRealType) QuantumRange-source.green; MagickRealType 2459 magick/composite.c source.blue=(MagickRealType) QuantumRange-source.blue; MagickRealType 2460 magick/composite.c source.index=(MagickRealType) QuantumRange-source.index; MagickRealType 2678 magick/composite.c if ((composite.opacity > ((MagickRealType) QuantumRange/2.0)) || MagickRealType 2680 magick/composite.c composite.opacity=(MagickRealType) TransparentOpacity; MagickRealType 2682 magick/composite.c composite.opacity=(MagickRealType) OpaqueOpacity; MagickRealType 2694 magick/composite.c MagickPixelCompositeOver(&source,(MagickRealType) (QuantumRange- MagickRealType 2696 magick/composite.c (MagickRealType) (QuantumRange-canvas_dissolve*(QuantumRange- MagickRealType 2824 magick/composite.c composite.opacity=(MagickRealType) (QuantumRange- MagickRealType 2850 magick/composite.c composite.red=(MagickRealType) QuantumRange-composite.red; MagickRealType 2851 magick/composite.c composite.green=(MagickRealType) QuantumRange-composite.green; MagickRealType 2852 magick/composite.c composite.blue=(MagickRealType) QuantumRange-composite.blue; MagickRealType 2853 magick/composite.c composite.index=(MagickRealType) QuantumRange-composite.index; MagickRealType 798 magick/compress.c ((MagickRealType) QuantumRange/2.0) ? 0 : 1); MagickRealType 254 magick/decorate.c accentuate.red=(MagickRealType) (QuantumScale*((QuantumRange- MagickRealType 256 magick/decorate.c accentuate.green=(MagickRealType) (QuantumScale*((QuantumRange- MagickRealType 258 magick/decorate.c accentuate.blue=(MagickRealType) (QuantumScale*((QuantumRange- MagickRealType 262 magick/decorate.c highlight.red=(MagickRealType) (QuantumScale*((QuantumRange- MagickRealType 264 magick/decorate.c highlight.green=(MagickRealType) (QuantumScale*((QuantumRange- MagickRealType 266 magick/decorate.c highlight.blue=(MagickRealType) (QuantumScale*((QuantumRange- MagickRealType 744 magick/decorate.c SetPixelRed(q,ClampToQuantum(QuantumScale*((MagickRealType) MagickRealType 745 magick/decorate.c GetPixelRed(q)*HighlightFactor+(MagickRealType) foreground* MagickRealType 747 magick/decorate.c SetPixelGreen(q,ClampToQuantum(QuantumScale*((MagickRealType) MagickRealType 748 magick/decorate.c GetPixelGreen(q)*HighlightFactor+(MagickRealType) foreground* MagickRealType 750 magick/decorate.c SetPixelBlue(q,ClampToQuantum(QuantumScale*((MagickRealType) MagickRealType 751 magick/decorate.c GetPixelBlue(q)*HighlightFactor+(MagickRealType) foreground* MagickRealType 757 magick/decorate.c SetPixelRed(q,ClampToQuantum(QuantumScale*((MagickRealType) MagickRealType 758 magick/decorate.c GetPixelRed(q)*AccentuateFactor+(MagickRealType) foreground* MagickRealType 760 magick/decorate.c SetPixelGreen(q,ClampToQuantum(QuantumScale*((MagickRealType) MagickRealType 761 magick/decorate.c GetPixelGreen(q)*AccentuateFactor+(MagickRealType) foreground* MagickRealType 763 magick/decorate.c SetPixelBlue(q,ClampToQuantum(QuantumScale*((MagickRealType) MagickRealType 764 magick/decorate.c GetPixelBlue(q)*AccentuateFactor+(MagickRealType) foreground* MagickRealType 770 magick/decorate.c SetPixelRed(q,ClampToQuantum(QuantumScale*((MagickRealType) MagickRealType 771 magick/decorate.c GetPixelRed(q)*ShadowFactor+(MagickRealType) background* MagickRealType 773 magick/decorate.c SetPixelGreen(q,ClampToQuantum(QuantumScale*((MagickRealType) MagickRealType 774 magick/decorate.c GetPixelGreen(q)*ShadowFactor+(MagickRealType) background* MagickRealType 776 magick/decorate.c SetPixelBlue(q,ClampToQuantum(QuantumScale*((MagickRealType) MagickRealType 777 magick/decorate.c GetPixelBlue(q)*ShadowFactor+(MagickRealType) background* MagickRealType 818 magick/decorate.c SetPixelRed(q,ClampToQuantum(QuantumScale*((MagickRealType) MagickRealType 819 magick/decorate.c GetPixelRed(q)*HighlightFactor+(MagickRealType) foreground* MagickRealType 821 magick/decorate.c SetPixelGreen(q,ClampToQuantum(QuantumScale*((MagickRealType) MagickRealType 822 magick/decorate.c GetPixelGreen(q)*HighlightFactor+(MagickRealType) foreground* MagickRealType 824 magick/decorate.c SetPixelBlue(q,ClampToQuantum(QuantumScale*((MagickRealType) MagickRealType 825 magick/decorate.c GetPixelBlue(q)*HighlightFactor+(MagickRealType) foreground* MagickRealType 833 magick/decorate.c SetPixelRed(q,ClampToQuantum(QuantumScale*((MagickRealType) MagickRealType 834 magick/decorate.c GetPixelRed(q)*ShadowFactor+(MagickRealType) background* MagickRealType 836 magick/decorate.c SetPixelGreen(q,ClampToQuantum(QuantumScale*((MagickRealType) MagickRealType 837 magick/decorate.c GetPixelGreen(q)*ShadowFactor+(MagickRealType) background* MagickRealType 839 magick/decorate.c SetPixelBlue(q,ClampToQuantum(QuantumScale*((MagickRealType) MagickRealType 840 magick/decorate.c GetPixelBlue(q)*ShadowFactor+(MagickRealType) background* MagickRealType 881 magick/decorate.c SetPixelRed(q,ClampToQuantum(QuantumScale*((MagickRealType) MagickRealType 882 magick/decorate.c GetPixelRed(q)*HighlightFactor+(MagickRealType) foreground* MagickRealType 884 magick/decorate.c SetPixelGreen(q,ClampToQuantum(QuantumScale*((MagickRealType) MagickRealType 885 magick/decorate.c GetPixelGreen(q)*HighlightFactor+(MagickRealType) foreground* MagickRealType 887 magick/decorate.c SetPixelBlue(q,ClampToQuantum(QuantumScale*((MagickRealType) MagickRealType 888 magick/decorate.c GetPixelBlue(q)*HighlightFactor+(MagickRealType) foreground* MagickRealType 894 magick/decorate.c SetPixelRed(q,ClampToQuantum(QuantumScale*((MagickRealType) MagickRealType 895 magick/decorate.c GetPixelRed(q)*TroughFactor+(MagickRealType) background* MagickRealType 897 magick/decorate.c SetPixelGreen(q,ClampToQuantum(QuantumScale*((MagickRealType) MagickRealType 898 magick/decorate.c GetPixelGreen(q)*TroughFactor+(MagickRealType) background* MagickRealType 900 magick/decorate.c SetPixelBlue(q,ClampToQuantum(QuantumScale*((MagickRealType) MagickRealType 901 magick/decorate.c GetPixelBlue(q)*TroughFactor+(MagickRealType) background* MagickRealType 907 magick/decorate.c SetPixelRed(q,ClampToQuantum(QuantumScale*((MagickRealType) MagickRealType 908 magick/decorate.c GetPixelRed(q)*ShadowFactor+(MagickRealType) background* MagickRealType 910 magick/decorate.c SetPixelGreen(q,ClampToQuantum(QuantumScale*((MagickRealType) MagickRealType 911 magick/decorate.c GetPixelGreen(q)*ShadowFactor+(MagickRealType) background* MagickRealType 913 magick/decorate.c SetPixelBlue(q,ClampToQuantum(QuantumScale*((MagickRealType) MagickRealType 914 magick/decorate.c GetPixelBlue(q)*ShadowFactor+(MagickRealType) background* MagickRealType 1407 magick/deprecate.c MagickCompositeOver(&fill_color,(MagickRealType) fill_color.opacity,q, MagickRealType 1408 magick/deprecate.c (MagickRealType) q->opacity,q); MagickRealType 1918 magick/deprecate.c MagickRealType MagickRealType 2275 magick/deprecate.c register MagickRealType MagickRealType 2282 magick/deprecate.c pixel.red=GetPixelRed(p)-(MagickRealType) GetPixelRed(q); MagickRealType 2286 magick/deprecate.c pixel.green=GetPixelGreen(p)-(MagickRealType) MagickRealType 2291 magick/deprecate.c pixel.blue=GetPixelBlue(p)-(MagickRealType) GetPixelBlue(q); MagickRealType 3415 magick/deprecate.c static inline MagickRealType HueToRGB(MagickRealType m1,MagickRealType m2, MagickRealType 3416 magick/deprecate.c MagickRealType hue) MagickRealType 3434 magick/deprecate.c MagickRealType MagickRealType 3455 magick/deprecate.c *red=ClampToQuantum((MagickRealType) QuantumRange*r); MagickRealType 3456 magick/deprecate.c *green=ClampToQuantum((MagickRealType) QuantumRange*g); MagickRealType 3457 magick/deprecate.c *blue=ClampToQuantum((MagickRealType) QuantumRange*b); MagickRealType 3560 magick/deprecate.c MagickRealType MagickRealType 3598 magick/deprecate.c static inline MagickRealType CubicWeightingFunction(const MagickRealType x) MagickRealType 3600 magick/deprecate.c MagickRealType MagickRealType 3621 magick/deprecate.c static inline ssize_t NearestNeighbor(MagickRealType x) MagickRealType 3658 magick/deprecate.c MagickRealType MagickRealType 3673 magick/deprecate.c alpha[i]=QuantumScale*((MagickRealType) GetPixelAlpha(p)); MagickRealType 3698 magick/deprecate.c MagickRealType MagickRealType 3718 magick/deprecate.c alpha[i]=QuantumScale*((MagickRealType) GetPixelAlpha(p)); MagickRealType 3746 magick/deprecate.c MagickRealType MagickRealType 3764 magick/deprecate.c alpha[i]=QuantumScale*((MagickRealType) GetPixelAlpha(p)); MagickRealType 3854 magick/deprecate.c MagickRealType MagickRealType 3873 magick/deprecate.c alpha[i]=QuantumScale*((MagickRealType) GetPixelAlpha(p)); MagickRealType 4002 magick/deprecate.c MagickRealType MagickRealType 4024 magick/deprecate.c dy=CubicWeightingFunction((MagickRealType) i-delta.y); MagickRealType 4032 magick/deprecate.c alpha[n]=QuantumScale*((MagickRealType) MagickRealType 4040 magick/deprecate.c dx=CubicWeightingFunction(delta.x-(MagickRealType) j); MagickRealType 4122 magick/deprecate.c MagickExport MagickRealType InversesRGBCompandor(const MagickRealType pixel) MagickRealType 5900 magick/deprecate.c static MagickRealType MagickRealType 5944 magick/deprecate.c upper_threshold=(MagickRealType) QuantumRange-lower_threshold; MagickRealType 5979 magick/deprecate.c MagickRealType MagickRealType 5990 magick/deprecate.c threshold=(MagickRealType) (QuantumRange* MagickRealType 5994 magick/deprecate.c threshold=(MagickRealType) QuantumRange*o2[(x%2)+2*(y%2)]; MagickRealType 5996 magick/deprecate.c threshold=(MagickRealType) QuantumRange*o3[(x%3)+3*(y%3)]; MagickRealType 5998 magick/deprecate.c threshold=(MagickRealType) QuantumRange*o4[(x%4)+4*(y%4)]; MagickRealType 6014 magick/deprecate.c if ((MagickRealType) q->opacity < lower_threshold) MagickRealType 6016 magick/deprecate.c else if ((MagickRealType) q->opacity > upper_threshold) MagickRealType 6019 magick/deprecate.c threshold=(MagickRealType) (QuantumRange* MagickRealType 6023 magick/deprecate.c threshold=(MagickRealType) QuantumRange*o2[(x%2)+2*(y%2)]; MagickRealType 6025 magick/deprecate.c threshold=(MagickRealType) QuantumRange*o3[(x%3)+3*(y%3)]; MagickRealType 6027 magick/deprecate.c threshold=(MagickRealType) QuantumRange*o4[(x%4)+4*(y%4)]/1.7; MagickRealType 6028 magick/deprecate.c SetPixelOpacity(q,(MagickRealType) q->opacity <= MagickRealType 6861 magick/deprecate.c MagickExport MagickRealType sRGBCompandor(const MagickRealType pixel) MagickRealType 7250 magick/deprecate.c pixel.opacity=(MagickRealType) OpaqueOpacity; MagickRealType 7294 magick/deprecate.c SetPixelRed(q,(MagickRealType) q->red <= pixel.red MagickRealType 7296 magick/deprecate.c SetPixelGreen(q,(MagickRealType) q->green <= pixel.green MagickRealType 7298 magick/deprecate.c SetPixelBlue(q,(MagickRealType) q->blue <= pixel.blue MagickRealType 7300 magick/deprecate.c SetPixelOpacity(q,(MagickRealType) q->opacity <= pixel.opacity MagickRealType 7385 magick/deprecate.c MagickRealType MagickRealType 73 magick/deprecate.h typedef MagickRealType ExtendedRationalType; MagickRealType 276 magick/deprecate.h extern MagickExport MagickRealType MagickRealType 277 magick/deprecate.h InversesRGBCompandor(const MagickRealType) magick_attribute((deprecated)), MagickRealType 278 magick/deprecate.h sRGBCompandor(const MagickRealType) magick_attribute((deprecated)); MagickRealType 1826 magick/display.c static MagickRealType MagickRealType 2866 magick/display.c MagickRealType MagickRealType 3191 magick/display.c scale_factor=(MagickRealType) width/windows->image.ximage->width; MagickRealType 3195 magick/display.c scale_factor=(MagickRealType) height/windows->image.ximage->height; MagickRealType 3780 magick/display.c target.red=(MagickRealType) MagickRealType 3782 magick/display.c target.green=(MagickRealType) MagickRealType 3784 magick/display.c target.blue=(MagickRealType) MagickRealType 3912 magick/display.c MagickRealType MagickRealType 4231 magick/display.c scale_factor=(MagickRealType) width/windows->image.ximage->width; MagickRealType 4235 magick/display.c scale_factor=(MagickRealType) height/windows->image.ximage->height; MagickRealType 4584 magick/display.c MagickRealType MagickRealType 5283 magick/display.c scale_factor=(MagickRealType) width/windows->image.ximage->width; MagickRealType 5287 magick/display.c scale_factor=(MagickRealType) height/windows->image.ximage->height; MagickRealType 5417 magick/display.c MagickRealType MagickRealType 6320 magick/display.c MagickRealType MagickRealType 6329 magick/display.c scale_factor=(MagickRealType) windows->pan.width/windows->image.ximage->width; MagickRealType 6332 magick/display.c scale_factor=(MagickRealType) MagickRealType 7844 magick/display.c white_point=(MagickRealType) (*image)->columns*(*image)->rows-white_point; MagickRealType 10061 magick/display.c target.red=(MagickRealType) MagickRealType 10063 magick/display.c target.green=(MagickRealType) MagickRealType 10065 magick/display.c target.blue=(MagickRealType) MagickRealType 10331 magick/display.c MagickRealType MagickRealType 10359 magick/display.c x_factor=(MagickRealType) windows->image.ximage->width/windows->pan.width; MagickRealType 10360 magick/display.c y_factor=(MagickRealType) windows->image.ximage->height/windows->pan.height; MagickRealType 10531 magick/display.c MagickRealType MagickRealType 10672 magick/display.c scale_factor=(MagickRealType) windows->image.ximage->width/width; MagickRealType 10674 magick/display.c scale_factor=(MagickRealType) windows->image.ximage->height/height; MagickRealType 10807 magick/display.c scale_factor=(MagickRealType) width/windows->image.ximage->width; MagickRealType 10811 magick/display.c scale_factor=(MagickRealType) height/windows->image.ximage->height; MagickRealType 11172 magick/display.c MagickRealType MagickRealType 11520 magick/display.c scale_factor=(MagickRealType) width/windows->image.ximage->width; MagickRealType 11524 magick/display.c scale_factor=(MagickRealType) MagickRealType 11937 magick/display.c MagickRealType MagickRealType 12835 magick/display.c MagickRealType MagickRealType 12866 magick/display.c scale_factor=(MagickRealType) width/windows->image.ximage->width; MagickRealType 12872 magick/display.c scale_factor=(MagickRealType) height/windows->image.ximage->height; MagickRealType 12957 magick/display.c MagickRealType MagickRealType 12980 magick/display.c scale_factor=(MagickRealType) width/windows->image.ximage->width; MagickRealType 12983 magick/display.c scale_factor=(MagickRealType) height/windows->image.ximage->height; MagickRealType 2819 magick/distort.c MagickRealType MagickRealType 2028 magick/draw.c graphic_context[n]->fill.opacity=ClampToQuantum((MagickRealType) MagickRealType 2223 magick/draw.c graphic_context[n]->opacity=ClampToQuantum((MagickRealType) MagickRealType 2656 magick/draw.c graphic_context[n]->stroke.opacity=ClampToQuantum((MagickRealType) MagickRealType 4034 magick/draw.c MagickCompositeOver(&fill_color,(MagickRealType) fill_opacity,q, MagickRealType 4035 magick/draw.c (MagickRealType) q->opacity,q); MagickRealType 4039 magick/draw.c MagickCompositeOver(&stroke_color,(MagickRealType) stroke_opacity,q, MagickRealType 4040 magick/draw.c (MagickRealType) q->opacity,q); MagickRealType 4238 magick/draw.c MagickCompositeOver(&fill_color,(MagickRealType) fill_color.opacity,q, MagickRealType 4239 magick/draw.c (MagickRealType) q->opacity,q); MagickRealType 4303 magick/draw.c target.red=(MagickRealType) draw_info->border_color.red; MagickRealType 4304 magick/draw.c target.green=(MagickRealType) draw_info->border_color.green; MagickRealType 4305 magick/draw.c target.blue=(MagickRealType) draw_info->border_color.blue; MagickRealType 4414 magick/draw.c target.red=(MagickRealType) draw_info->border_color.red; MagickRealType 4415 magick/draw.c target.green=(MagickRealType) draw_info->border_color.green; MagickRealType 4416 magick/draw.c target.blue=(MagickRealType) draw_info->border_color.blue; MagickRealType 149 magick/draw.h MagickRealType MagickRealType 182 magick/draw.h MagickRealType MagickRealType 359 magick/effect.c alpha=(MagickRealType) (QuantumScale*GetPixelAlpha(p)); MagickRealType 681 magick/effect.c alpha=(MagickRealType) (QuantumScale*GetPixelAlpha(p)); MagickRealType 1486 magick/effect.c MagickRealType MagickRealType 1562 magick/effect.c filter_kernel=(MagickRealType *) MagickAssumeAligned(AcquireAlignedMemory( MagickRealType 1564 magick/effect.c if (filter_kernel == (MagickRealType *) NULL) MagickRealType 1570 magick/effect.c filter_kernel[i]=(MagickRealType) kernel->values[i]; MagickRealType 1623 magick/effect.c register const MagickRealType MagickRealType 1707 magick/effect.c alpha=(MagickRealType) (QuantumScale*(QuantumRange- MagickRealType 1752 magick/effect.c alpha=(MagickRealType) (QuantumScale*(QuantumRange- MagickRealType 1786 magick/effect.c filter_kernel=(MagickRealType *) RelinquishAlignedMemory(filter_kernel); MagickRealType 2139 magick/effect.c alpha=(MagickRealType) (QuantumScale*GetPixelAlpha(&pixel)); MagickRealType 3039 magick/effect.c (double) (percentage*((MagickRealType) QuantumRange+1.0))/100.0); MagickRealType 3041 magick/effect.c (double) (percentage*((MagickRealType) QuantumRange+1.0))/100.0); MagickRealType 3304 magick/effect.c MagickRealType MagickRealType 3339 magick/effect.c theta=DegreesToRadians(angle)/(MagickRealType) (n-1); MagickRealType 3340 magick/effect.c cos_theta=(MagickRealType *) AcquireQuantumMemory((size_t) n, MagickRealType 3342 magick/effect.c sin_theta=(MagickRealType *) AcquireQuantumMemory((size_t) n, MagickRealType 3344 magick/effect.c if ((cos_theta == (MagickRealType *) NULL) || MagickRealType 3345 magick/effect.c (sin_theta == (MagickRealType *) NULL)) MagickRealType 3349 magick/effect.c offset=theta*(MagickRealType) (n-1)/2.0; MagickRealType 3358 magick/effect.c cos_theta=(MagickRealType *) RelinquishMagickMemory(cos_theta); MagickRealType 3359 magick/effect.c sin_theta=(MagickRealType *) RelinquishMagickMemory(sin_theta); MagickRealType 3364 magick/effect.c cos_theta=(MagickRealType *) RelinquishMagickMemory(cos_theta); MagickRealType 3365 magick/effect.c sin_theta=(MagickRealType *) RelinquishMagickMemory(sin_theta); MagickRealType 3411 magick/effect.c MagickRealType MagickRealType 3489 magick/effect.c alpha=(MagickRealType) (QuantumScale*GetPixelAlpha(&pixel)); MagickRealType 3535 magick/effect.c cos_theta=(MagickRealType *) RelinquishMagickMemory(cos_theta); MagickRealType 3536 magick/effect.c sin_theta=(MagickRealType *) RelinquishMagickMemory(sin_theta); MagickRealType 3780 magick/effect.c MagickRealType MagickRealType 3876 magick/effect.c MagickRealType MagickRealType 3886 magick/effect.c alpha=(MagickRealType) (QuantumScale*GetPixelAlpha(p+u+j)); MagickRealType 3935 magick/effect.c alpha=(MagickRealType) (QuantumScale* MagickRealType 4084 magick/effect.c MagickRealType MagickRealType 4562 magick/effect.c MagickRealType MagickRealType 4581 magick/effect.c quantum_threshold=(MagickRealType) QuantumRange*threshold; MagickRealType 4635 magick/effect.c pixel.red=GetPixelRed(p)-(MagickRealType) GetPixelRed(q); MagickRealType 4637 magick/effect.c pixel.red=(MagickRealType) GetPixelRed(p); MagickRealType 4639 magick/effect.c pixel.red=(MagickRealType) GetPixelRed(p)+(pixel.red*gain); MagickRealType 4644 magick/effect.c pixel.green=GetPixelGreen(p)-(MagickRealType) q->green; MagickRealType 4646 magick/effect.c pixel.green=(MagickRealType) GetPixelGreen(p); MagickRealType 4648 magick/effect.c pixel.green=(MagickRealType) GetPixelGreen(p)+(pixel.green*gain); MagickRealType 4653 magick/effect.c pixel.blue=GetPixelBlue(p)-(MagickRealType) q->blue; MagickRealType 4655 magick/effect.c pixel.blue=(MagickRealType) GetPixelBlue(p); MagickRealType 4657 magick/effect.c pixel.blue=(MagickRealType) GetPixelBlue(p)+(pixel.blue*gain); MagickRealType 4662 magick/effect.c pixel.opacity=GetPixelOpacity(p)-(MagickRealType) q->opacity; MagickRealType 4664 magick/effect.c pixel.opacity=(MagickRealType) GetPixelOpacity(p); MagickRealType 4672 magick/effect.c pixel.index=GetPixelIndex(indexes+x)-(MagickRealType) MagickRealType 4675 magick/effect.c pixel.index=(MagickRealType) GetPixelIndex(indexes+x); MagickRealType 4677 magick/effect.c pixel.index=(MagickRealType) GetPixelIndex(indexes+x)+ MagickRealType 599 magick/enhance.c cdl_map[i].red=ClampToQuantum((MagickRealType) ScaleMapToQuantum(( MagickRealType 600 magick/enhance.c MagickRealType) (MaxMap*(pow(color_correction.red.slope*i/MaxMap+ MagickRealType 602 magick/enhance.c cdl_map[i].green=ClampToQuantum((MagickRealType) ScaleMapToQuantum(( MagickRealType 603 magick/enhance.c MagickRealType) (MaxMap*(pow(color_correction.green.slope*i/MaxMap+ MagickRealType 605 magick/enhance.c cdl_map[i].blue=ClampToQuantum((MagickRealType) ScaleMapToQuantum(( MagickRealType 606 magick/enhance.c MagickRealType) (MaxMap*(pow(color_correction.blue.slope*i/MaxMap+ MagickRealType 1128 magick/enhance.c #define MaxRange(color) ((MagickRealType) ScaleQuantumToMap((Quantum) (color))) MagickRealType 1254 magick/enhance.c black.red=(MagickRealType) i; MagickRealType 1262 magick/enhance.c white.red=(MagickRealType) i; MagickRealType 1275 magick/enhance.c black.green=(MagickRealType) i; MagickRealType 1283 magick/enhance.c white.green=(MagickRealType) i; MagickRealType 1296 magick/enhance.c black.blue=(MagickRealType) i; MagickRealType 1304 magick/enhance.c white.blue=(MagickRealType) i; MagickRealType 1317 magick/enhance.c black.opacity=(MagickRealType) i; MagickRealType 1325 magick/enhance.c white.opacity=(MagickRealType) i; MagickRealType 1338 magick/enhance.c black.index=(MagickRealType) i; MagickRealType 1346 magick/enhance.c white.index=(MagickRealType) i; MagickRealType 1364 magick/enhance.c stretch_map[i].red=ScaleMapToQuantum((MagickRealType) (MaxMap* MagickRealType 1376 magick/enhance.c stretch_map[i].green=ScaleMapToQuantum((MagickRealType) (MaxMap* MagickRealType 1388 magick/enhance.c stretch_map[i].blue=ScaleMapToQuantum((MagickRealType) (MaxMap* MagickRealType 1400 magick/enhance.c stretch_map[i].opacity=ScaleMapToQuantum((MagickRealType) (MaxMap* MagickRealType 1413 magick/enhance.c stretch_map[i].index=ScaleMapToQuantum((MagickRealType) (MaxMap* MagickRealType 1857 magick/enhance.c MagickRealType intensity=GetPixelIntensity(image,p); MagickRealType 1912 magick/enhance.c equalize_map[i].red=ScaleMapToQuantum((MagickRealType) ((MaxMap* MagickRealType 1917 magick/enhance.c equalize_map[i].red=ScaleMapToQuantum((MagickRealType) ((MaxMap* MagickRealType 1920 magick/enhance.c equalize_map[i].green=ScaleMapToQuantum((MagickRealType) ((MaxMap* MagickRealType 1923 magick/enhance.c equalize_map[i].blue=ScaleMapToQuantum((MagickRealType) ((MaxMap* MagickRealType 1926 magick/enhance.c equalize_map[i].opacity=ScaleMapToQuantum((MagickRealType) ((MaxMap* MagickRealType 1931 magick/enhance.c equalize_map[i].index=ScaleMapToQuantum((MagickRealType) ((MaxMap* MagickRealType 2188 magick/enhance.c gamma_map[i]=ClampToQuantum((MagickRealType) ScaleMapToQuantum(( MagickRealType 2189 magick/enhance.c MagickRealType) (MaxMap*pow((double) i/MaxMap,1.0/gamma)))); MagickRealType 2452 magick/enhance.c MagickRealType MagickRealType 2458 magick/enhance.c red=(MagickRealType) q->red; MagickRealType 2459 magick/enhance.c green=(MagickRealType) q->green; MagickRealType 2460 magick/enhance.c blue=(MagickRealType) q->blue; MagickRealType 2482 magick/enhance.c intensity=(MagickRealType) (((double) red*red+green*green+ MagickRealType 2533 magick/enhance.c intensity=(MagickRealType) (sqrt((double) red*red+green*green+ MagickRealType 2609 magick/enhance.c MagickRealType MagickRealType 2659 magick/enhance.c length=(size_t) MagickMin((MagickRealType) hald_image->columns, MagickRealType 2660 magick/enhance.c (MagickRealType) hald_image->rows); MagickRealType 2901 magick/enhance.c const double white_point,const double gamma,const MagickRealType pixel) MagickRealType 2952 magick/enhance.c white_point,gamma,(MagickRealType) image->colormap[i].red)); MagickRealType 2955 magick/enhance.c black_point,white_point,gamma,(MagickRealType) MagickRealType 2959 magick/enhance.c white_point,gamma,(MagickRealType) image->colormap[i].blue)); MagickRealType 2963 magick/enhance.c (MagickRealType) (QuantumRange-image->colormap[i].opacity)))); MagickRealType 3000 magick/enhance.c (MagickRealType) GetPixelRed(q)))); MagickRealType 3003 magick/enhance.c (MagickRealType) GetPixelGreen(q)))); MagickRealType 3006 magick/enhance.c (MagickRealType) GetPixelBlue(q)))); MagickRealType 3010 magick/enhance.c (MagickRealType) GetPixelAlpha(q)))); MagickRealType 3014 magick/enhance.c white_point,gamma,(MagickRealType) GetPixelIndex(indexes+x)))); MagickRealType 3096 magick/enhance.c #define LevelizeValue(x) ClampToQuantum(((MagickRealType) gamma_pow((double) \ MagickRealType 3364 magick/enhance.c MagickRealType MagickRealType 3378 magick/enhance.c histogram=(MagickRealType *) AcquireQuantumMemory(MaxMap+1UL, MagickRealType 3380 magick/enhance.c if (histogram == (MagickRealType *) NULL) MagickRealType 3422 magick/enhance.c histogram=(MagickRealType *) RelinquishMagickMemory(histogram); MagickRealType 4377 magick/enhance.c MagickRealType MagickRealType 4399 magick/enhance.c sigmoidal_map=(MagickRealType *) AcquireQuantumMemory(MaxMap+1UL, MagickRealType 4401 magick/enhance.c if (sigmoidal_map == (MagickRealType *) NULL) MagickRealType 4407 magick/enhance.c sigmoidal_map[i]=(MagickRealType) ScaleMapToQuantum((MagickRealType) MagickRealType 4412 magick/enhance.c sigmoidal_map[i]=(MagickRealType) ScaleMapToQuantum((MagickRealType) ( MagickRealType 4502 magick/enhance.c sigmoidal_map=(MagickRealType *) RelinquishMagickMemory(sigmoidal_map); MagickRealType 751 magick/fx.c pixel.opacity=(MagickRealType) OpaqueOpacity; MagickRealType 968 magick/fx.c MagickRealType MagickRealType 3182 magick/fx.c SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange*alpha)); MagickRealType 3188 magick/fx.c SetPixelGreen(q,ClampToQuantum((MagickRealType) QuantumRange*alpha)); MagickRealType 3194 magick/fx.c SetPixelBlue(q,ClampToQuantum((MagickRealType) QuantumRange*alpha)); MagickRealType 3201 magick/fx.c SetPixelOpacity(q,ClampToQuantum((MagickRealType) QuantumRange* MagickRealType 3204 magick/fx.c SetPixelOpacity(q,ClampToQuantum((MagickRealType) (QuantumRange- MagickRealType 3212 magick/fx.c SetPixelIndex(fx_indexes+x,ClampToQuantum((MagickRealType) MagickRealType 3692 magick/fx.c const MagickRealType pixel,const double noise) MagickRealType 3796 magick/fx.c SetPixelRed(q,PlasmaPixel(random_info,(MagickRealType) (u.red+v.red)/2.0, MagickRealType 3798 magick/fx.c SetPixelGreen(q,PlasmaPixel(random_info,(MagickRealType) (u.green+ MagickRealType 3800 magick/fx.c SetPixelBlue(q,PlasmaPixel(random_info,(MagickRealType) (u.blue+v.blue)/ MagickRealType 3816 magick/fx.c SetPixelRed(q,PlasmaPixel(random_info,(MagickRealType) (u.red+v.red)/ MagickRealType 3818 magick/fx.c SetPixelGreen(q,PlasmaPixel(random_info,(MagickRealType) (u.green+ MagickRealType 3820 magick/fx.c SetPixelBlue(q,PlasmaPixel(random_info,(MagickRealType) (u.blue+ MagickRealType 3845 magick/fx.c SetPixelRed(q,PlasmaPixel(random_info,(MagickRealType) (u.red+v.red)/ MagickRealType 3847 magick/fx.c SetPixelGreen(q,PlasmaPixel(random_info,(MagickRealType) (u.green+ MagickRealType 3849 magick/fx.c SetPixelBlue(q,PlasmaPixel(random_info,(MagickRealType) (u.blue+ MagickRealType 3869 magick/fx.c SetPixelRed(q,PlasmaPixel(random_info,(MagickRealType) (u.red+ MagickRealType 3871 magick/fx.c SetPixelGreen(q,PlasmaPixel(random_info,(MagickRealType) (u.green+ MagickRealType 3873 magick/fx.c SetPixelBlue(q,PlasmaPixel(random_info,(MagickRealType) (u.blue+ MagickRealType 3896 magick/fx.c SetPixelRed(q,PlasmaPixel(random_info,(MagickRealType) (u.red+v.red)/2.0, MagickRealType 3898 magick/fx.c SetPixelGreen(q,PlasmaPixel(random_info,(MagickRealType) (u.green+ MagickRealType 3900 magick/fx.c SetPixelBlue(q,PlasmaPixel(random_info,(MagickRealType) (u.blue+v.blue)/ MagickRealType 4549 magick/fx.c pixel.red=(MagickRealType) (QuantumRange* MagickRealType 5341 magick/fx.c pixel.opacity=(MagickRealType) OpaqueOpacity; MagickRealType 5348 magick/fx.c color_vector.red=(MagickRealType) (pixel.red*tint.red/100.0- MagickRealType 5350 magick/fx.c color_vector.green=(MagickRealType) (pixel.green*tint.green/100.0- MagickRealType 5352 magick/fx.c color_vector.blue=(MagickRealType) (pixel.blue*tint.blue/100.0- MagickRealType 5395 magick/fx.c pixel.red=(MagickRealType) GetPixelRed(p)+color_vector.red*(1.0-(4.0* MagickRealType 5399 magick/fx.c pixel.green=(MagickRealType) GetPixelGreen(p)+color_vector.green*(1.0- MagickRealType 5403 magick/fx.c pixel.blue=(MagickRealType) GetPixelBlue(p)+color_vector.blue*(1.0-(4.0* MagickRealType 5581 magick/fx.c MagickRealType MagickRealType 5614 magick/fx.c sine_map=(MagickRealType *) AcquireQuantumMemory((size_t) wave_image->columns, MagickRealType 5616 magick/fx.c if (sine_map == (MagickRealType *) NULL) MagickRealType 5688 magick/fx.c sine_map=(MagickRealType *) RelinquishMagickMemory(sine_map); MagickRealType 96 magick/gem-private.h r=QuantumScale*DecodePixelGamma((MagickRealType) red); MagickRealType 97 magick/gem-private.h g=QuantumScale*DecodePixelGamma((MagickRealType) green); MagickRealType 98 magick/gem-private.h b=QuantumScale*DecodePixelGamma((MagickRealType) blue); MagickRealType 163 magick/gem-private.h *red=ClampToQuantum((MagickRealType) EncodePixelGamma(QuantumRange*r)); MagickRealType 164 magick/gem-private.h *green=ClampToQuantum((MagickRealType) EncodePixelGamma(QuantumRange*g)); MagickRealType 165 magick/gem-private.h *blue=ClampToQuantum((MagickRealType) EncodePixelGamma(QuantumRange*b)); MagickRealType 1488 magick/gem.c const Quantum pixel,const NoiseType noise_type,const MagickRealType attenuate) MagickRealType 31 magick/gem.h const MagickRealType); MagickRealType 461 magick/identify.c (MagickRealType) (scale*(QuantumRange- MagickRealType 464 magick/identify.c ClampToQuantum((MagickRealType) (scale*(QuantumRange- MagickRealType 476 magick/identify.c n=FormatLocaleFile(file,StatisticsFormat,name,ClampToQuantum((MagickRealType) MagickRealType 479 magick/identify.c (MagickRealType) (scale*channel_statistics[channel].maxima)), MagickRealType 69 magick/image-private.h static inline MagickRealType RadiansToDegrees(const MagickRealType radians) MagickRealType 71 magick/image-private.h return((MagickRealType) (180.0*radians/MagickPI)); MagickRealType 527 magick/layer.c MagickRealType MagickRealType 544 magick/layer.c return((MagickBooleanType) ( (o1 <= ((MagickRealType) QuantumRange/2.0)) && MagickRealType 545 magick/layer.c (o2 > ((MagickRealType) QuantumRange/2.0)) ) ); MagickRealType 552 magick/layer.c if (o2 > ((MagickRealType) QuantumRange/2.0)) MagickRealType 2768 magick/morphology.c MagickRealType MagickRealType 2996 magick/morphology.c SetPixelRed(q,ClampToQuantum((MagickRealType) result.red)); MagickRealType 2998 magick/morphology.c SetPixelGreen(q,ClampToQuantum((MagickRealType) result.green)); MagickRealType 3000 magick/morphology.c SetPixelBlue(q,ClampToQuantum((MagickRealType) result.blue)); MagickRealType 3003 magick/morphology.c SetPixelOpacity(q,ClampToQuantum((MagickRealType) result.opacity)); MagickRealType 3043 magick/morphology.c SetPixelRed(q,ClampToQuantum((MagickRealType) (gamma*result.red))); MagickRealType 3044 magick/morphology.c SetPixelGreen(q,ClampToQuantum((MagickRealType) (gamma*result.green))); MagickRealType 3045 magick/morphology.c SetPixelBlue(q,ClampToQuantum((MagickRealType) (gamma*result.blue))); MagickRealType 3048 magick/morphology.c SetPixelIndex(q_indexes+x,ClampToQuantum((MagickRealType) (gamma* MagickRealType 544 magick/paint.c gradient->angle=(MagickRealType) StringToDouble(artifact,(char **) NULL); MagickRealType 106 magick/pixel-accessor.h static inline MagickRealType AbsolutePixelValue(const MagickRealType x) MagickRealType 111 magick/pixel-accessor.h static inline Quantum ClampPixel(const MagickRealType value) MagickRealType 115 magick/pixel-accessor.h if (value >= (MagickRealType) QuantumRange) MagickRealType 138 magick/pixel-accessor.h static inline MagickRealType GetPixelLuma(const Image *magick_restrict image, MagickRealType 141 magick/pixel-accessor.h MagickRealType MagickRealType 144 magick/pixel-accessor.h intensity=(MagickRealType) (0.212656f*pixel->red+0.715158f*pixel->green+ MagickRealType 149 magick/pixel-accessor.h static inline MagickRealType GetPixelLuminance( MagickRealType 152 magick/pixel-accessor.h MagickRealType MagickRealType 157 magick/pixel-accessor.h intensity=(MagickRealType) (0.212656f*pixel->red+0.715158f*pixel->green+ MagickRealType 161 magick/pixel-accessor.h intensity=(MagickRealType) (0.212656f*DecodePixelGamma((MagickRealType) MagickRealType 162 magick/pixel-accessor.h pixel->red)+0.715158f*DecodePixelGamma((MagickRealType) pixel->green)+ MagickRealType 163 magick/pixel-accessor.h 0.072186f*DecodePixelGamma((MagickRealType) pixel->blue)); MagickRealType 174 magick/pixel-accessor.h quantum=(Quantum) (((MagickRealType) QuantumRange*((QuantumAny) MagickRealType 175 magick/pixel-accessor.h (((MagickRealType) range*pixel)/QuantumRange+0.5)))/range+0.5); MagickRealType 177 magick/pixel-accessor.h quantum=(Quantum) (((MagickRealType) QuantumRange*((QuantumAny) MagickRealType 178 magick/pixel-accessor.h (((MagickRealType) range*pixel)/QuantumRange+0.5)))/range); MagickRealType 185 magick/pixel-accessor.h MagickRealType MagickRealType 189 magick/pixel-accessor.h red_green=(MagickRealType) pixel->red-pixel->green; MagickRealType 190 magick/pixel-accessor.h green_blue=(MagickRealType) pixel->green-pixel->blue; MagickRealType 199 magick/pixel-accessor.h MagickRealType MagickRealType 204 magick/pixel-accessor.h red=(MagickRealType) pixel->red; MagickRealType 208 magick/pixel-accessor.h red_green=(MagickRealType) pixel->red-pixel->green; MagickRealType 209 magick/pixel-accessor.h green_blue=(MagickRealType) pixel->green-pixel->blue; MagickRealType 218 magick/pixel-accessor.h MagickRealType MagickRealType 223 magick/pixel-accessor.h intensity=(MagickRealType) (0.212656*pixel->red+0.715158*pixel->green+ MagickRealType 81 magick/pixel-private.h pixel->red=(MagickRealType) GetPixelRed(color); MagickRealType 82 magick/pixel-private.h pixel->green=(MagickRealType) GetPixelGreen(color); MagickRealType 83 magick/pixel-private.h pixel->blue=(MagickRealType) GetPixelBlue(color); MagickRealType 84 magick/pixel-private.h pixel->opacity=(MagickRealType) GetPixelOpacity(color); MagickRealType 87 magick/pixel-private.h pixel->index=(MagickRealType) GetPixelIndex(index); MagickRealType 255 magick/pixel.c MagickExport MagickRealType DecodePixelGamma(const MagickRealType pixel) MagickRealType 259 magick/pixel.c return((MagickRealType) (QuantumRange*DecodeGamma((double) (QuantumScale* MagickRealType 351 magick/pixel.c MagickExport MagickRealType EncodePixelGamma(const MagickRealType pixel) MagickRealType 355 magick/pixel.c return((MagickRealType) QuantumRange*(1.055*EncodeGamma((double) QuantumScale* MagickRealType 2111 magick/pixel.c MagickExport MagickRealType GetMagickPixelIntensity(const Image *image, MagickRealType 2114 magick/pixel.c MagickRealType MagickRealType 2143 magick/pixel.c intensity=(MagickRealType) (((double) red*red+green*green+blue*blue)/ MagickRealType 2194 magick/pixel.c intensity=(MagickRealType) (sqrt((double) red*red+green*green+blue*blue)/ MagickRealType 2237 magick/pixel.c pixel->opacity=(MagickRealType) OpaqueOpacity; MagickRealType 2285 magick/pixel.c MagickExport MagickRealType GetPixelIntensity(const Image *image, MagickRealType 2288 magick/pixel.c MagickRealType MagickRealType 2317 magick/pixel.c intensity=(MagickRealType) (((double) red*red+green*green+blue*blue)/ MagickRealType 2368 magick/pixel.c intensity=(MagickRealType) (sqrt((double) red*red+green*green+blue*blue)/ MagickRealType 2729 magick/pixel.c SetPixelBlue(q,ClampToQuantum((MagickRealType) QuantumRange*(*p))); MagickRealType 2731 magick/pixel.c SetPixelGreen(q,ClampToQuantum((MagickRealType) QuantumRange*(*p))); MagickRealType 2733 magick/pixel.c SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange*(*p))); MagickRealType 2751 magick/pixel.c SetPixelBlue(q,ClampToQuantum((MagickRealType) QuantumRange*(*p))); MagickRealType 2753 magick/pixel.c SetPixelGreen(q,ClampToQuantum((MagickRealType) QuantumRange*(*p))); MagickRealType 2755 magick/pixel.c SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange*(*p))); MagickRealType 2757 magick/pixel.c q->opacity=QuantumRange-ClampToQuantum((MagickRealType) MagickRealType 2776 magick/pixel.c SetPixelBlue(q,ClampToQuantum((MagickRealType) QuantumRange*(*p))); MagickRealType 2778 magick/pixel.c SetPixelGreen(q,ClampToQuantum((MagickRealType) QuantumRange*(*p))); MagickRealType 2780 magick/pixel.c SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange*(*p))); MagickRealType 2799 magick/pixel.c SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange*(*p))); MagickRealType 2819 magick/pixel.c SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange*(*p))); MagickRealType 2821 magick/pixel.c SetPixelGreen(q,ClampToQuantum((MagickRealType) QuantumRange*(*p))); MagickRealType 2823 magick/pixel.c SetPixelBlue(q,ClampToQuantum((MagickRealType) QuantumRange*(*p))); MagickRealType 2841 magick/pixel.c SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange*(*p))); MagickRealType 2843 magick/pixel.c SetPixelGreen(q,ClampToQuantum((MagickRealType) QuantumRange*(*p))); MagickRealType 2845 magick/pixel.c SetPixelBlue(q,ClampToQuantum((MagickRealType) QuantumRange*(*p))); MagickRealType 2847 magick/pixel.c SetPixelAlpha(q,ClampToQuantum((MagickRealType) QuantumRange*(*p))); MagickRealType 2865 magick/pixel.c SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange*(*p))); MagickRealType 2867 magick/pixel.c SetPixelGreen(q,ClampToQuantum((MagickRealType) QuantumRange*(*p))); MagickRealType 2869 magick/pixel.c SetPixelBlue(q,ClampToQuantum((MagickRealType) QuantumRange*(*p))); MagickRealType 2897 magick/pixel.c SetPixelRed(q,ClampToQuantum((MagickRealType) MagickRealType 2904 magick/pixel.c SetPixelGreen(q,ClampToQuantum((MagickRealType) MagickRealType 2911 magick/pixel.c SetPixelBlue(q,ClampToQuantum((MagickRealType) MagickRealType 2917 magick/pixel.c SetPixelAlpha(q,ClampToQuantum((MagickRealType) MagickRealType 2923 magick/pixel.c SetPixelOpacity(q,ClampToQuantum((MagickRealType) MagickRealType 2929 magick/pixel.c SetPixelIndex(indexes+x,ClampToQuantum((MagickRealType) MagickRealType 2935 magick/pixel.c SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange*(*p))); MagickRealType 2984 magick/pixel.c SetPixelBlue(q,ClampToQuantum((MagickRealType) QuantumRange*(*p))); MagickRealType 2986 magick/pixel.c SetPixelGreen(q,ClampToQuantum((MagickRealType) QuantumRange*(*p))); MagickRealType 2988 magick/pixel.c SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange*(*p))); MagickRealType 3006 magick/pixel.c SetPixelBlue(q,ClampToQuantum((MagickRealType) QuantumRange*(*p))); MagickRealType 3008 magick/pixel.c SetPixelGreen(q,ClampToQuantum((MagickRealType) QuantumRange*(*p))); MagickRealType 3010 magick/pixel.c SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange*(*p))); MagickRealType 3012 magick/pixel.c SetPixelAlpha(q,ClampToQuantum((MagickRealType) QuantumRange*(*p))); MagickRealType 3030 magick/pixel.c SetPixelBlue(q,ClampToQuantum((MagickRealType) QuantumRange*(*p))); MagickRealType 3032 magick/pixel.c SetPixelGreen(q,ClampToQuantum((MagickRealType) QuantumRange*(*p))); MagickRealType 3034 magick/pixel.c SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange*(*p))); MagickRealType 3053 magick/pixel.c SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange*(*p))); MagickRealType 3073 magick/pixel.c SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange*(*p))); MagickRealType 3075 magick/pixel.c SetPixelGreen(q,ClampToQuantum((MagickRealType) QuantumRange*(*p))); MagickRealType 3077 magick/pixel.c SetPixelBlue(q,ClampToQuantum((MagickRealType) QuantumRange*(*p))); MagickRealType 3095 magick/pixel.c SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange*(*p))); MagickRealType 3097 magick/pixel.c SetPixelGreen(q,ClampToQuantum((MagickRealType) QuantumRange*(*p))); MagickRealType 3099 magick/pixel.c SetPixelBlue(q,ClampToQuantum((MagickRealType) QuantumRange*(*p))); MagickRealType 3101 magick/pixel.c SetPixelAlpha(q,ClampToQuantum((MagickRealType) QuantumRange*(*p))); MagickRealType 3119 magick/pixel.c SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange*(*p))); MagickRealType 3121 magick/pixel.c SetPixelGreen(q,ClampToQuantum((MagickRealType) QuantumRange*(*p))); MagickRealType 3123 magick/pixel.c SetPixelBlue(q,ClampToQuantum((MagickRealType) QuantumRange*(*p))); MagickRealType 3151 magick/pixel.c SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange*(*p))); MagickRealType 3157 magick/pixel.c SetPixelGreen(q,ClampToQuantum((MagickRealType) QuantumRange*(*p))); MagickRealType 3163 magick/pixel.c SetPixelBlue(q,ClampToQuantum((MagickRealType) QuantumRange*(*p))); MagickRealType 3168 magick/pixel.c SetPixelAlpha(q,ClampToQuantum((MagickRealType) QuantumRange*(*p))); MagickRealType 3173 magick/pixel.c SetPixelOpacity(q,ClampToQuantum((MagickRealType) MagickRealType 3179 magick/pixel.c SetPixelIndex(indexes+x,ClampToQuantum((MagickRealType) MagickRealType 3185 magick/pixel.c SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange*(*p))); MagickRealType 4336 magick/pixel.c MagickRealType *alpha) MagickRealType 4341 magick/pixel.c pixel->red=(MagickRealType) GetPixelRed(color); MagickRealType 4342 magick/pixel.c pixel->green=(MagickRealType) GetPixelGreen(color); MagickRealType 4343 magick/pixel.c pixel->blue=(MagickRealType) GetPixelBlue(color); MagickRealType 4344 magick/pixel.c pixel->opacity=(MagickRealType) GetPixelOpacity(color); MagickRealType 4349 magick/pixel.c pixel->index=(MagickRealType) GetPixelIndex(indexes); MagickRealType 4356 magick/pixel.c pixel->opacity=(MagickRealType) GetPixelOpacity(color); MagickRealType 4364 magick/pixel.c static inline void CatromWeights(const MagickRealType x, MagickRealType 4365 magick/pixel.c MagickRealType (*weights)[4]) MagickRealType 4375 magick/pixel.c MagickRealType MagickRealType 4380 magick/pixel.c alpha=(MagickRealType) 1.0-x; MagickRealType 4381 magick/pixel.c beta=(MagickRealType) (-0.5)*x*alpha; MagickRealType 4393 magick/pixel.c static inline void SplineWeights(const MagickRealType x, MagickRealType 4394 magick/pixel.c MagickRealType (*weights)[4]) MagickRealType 4403 magick/pixel.c MagickRealType MagickRealType 4407 magick/pixel.c alpha=(MagickRealType) 1.0-x; MagickRealType 4408 magick/pixel.c (*weights)[3]=(MagickRealType) (1.0/6.0)*x*x*x; MagickRealType 4409 magick/pixel.c (*weights)[0]=(MagickRealType) (1.0/6.0)*alpha*alpha*alpha; MagickRealType 4435 magick/pixel.c MagickRealType MagickRealType 4635 magick/pixel.c MagickRealType MagickRealType 4652 magick/pixel.c CatromWeights((MagickRealType) (x-x_offset),&cx); MagickRealType 4653 magick/pixel.c CatromWeights((MagickRealType) (y-y_offset),&cy); MagickRealType 4872 magick/pixel.c MagickRealType MagickRealType 4889 magick/pixel.c SplineWeights((MagickRealType) (x-x_offset),&cx); MagickRealType 4890 magick/pixel.c SplineWeights((MagickRealType) (y-y_offset),&cy); MagickRealType 121 magick/pixel.h MagickRealType MagickRealType 178 magick/pixel.h extern MagickExport MagickRealType MagickRealType 179 magick/pixel.h DecodePixelGamma(const MagickRealType) magick_hot_spot, MagickRealType 180 magick/pixel.h EncodePixelGamma(const MagickRealType) magick_hot_spot, MagickRealType 2163 magick/property.c pixel.red=(MagickRealType) QuantumRange*alpha; MagickRealType 2166 magick/property.c pixel.green=(MagickRealType) QuantumRange*alpha; MagickRealType 2169 magick/property.c pixel.blue=(MagickRealType) QuantumRange*alpha; MagickRealType 2172 magick/property.c pixel.opacity=(MagickRealType) QuantumRange*(1.0-alpha); MagickRealType 2177 magick/property.c pixel.index=(MagickRealType) QuantumRange*alpha; MagickRealType 230 magick/quantize.c MagickRealType MagickRealType 266 magick/quantize.c MagickRealType MagickRealType 291 magick/quantize.c MagickRealType MagickRealType 428 magick/quantize.c MagickRealType MagickRealType 434 magick/quantize.c alpha_pixel->red=(MagickRealType) GetPixelRed(pixel); MagickRealType 435 magick/quantize.c alpha_pixel->green=(MagickRealType) GetPixelGreen(pixel); MagickRealType 436 magick/quantize.c alpha_pixel->blue=(MagickRealType) GetPixelBlue(pixel); MagickRealType 437 magick/quantize.c alpha_pixel->opacity=(MagickRealType) GetPixelOpacity(pixel); MagickRealType 440 magick/quantize.c alpha=(MagickRealType) (QuantumScale*(QuantumRange-GetPixelOpacity(pixel))); MagickRealType 444 magick/quantize.c alpha_pixel->opacity=(MagickRealType) GetPixelOpacity(pixel); MagickRealType 585 magick/quantize.c cube.distance=(MagickRealType) (4.0*(QuantumRange+1.0)* MagickRealType 739 magick/quantize.c MagickRealType MagickRealType 765 magick/quantize.c midpoint.red=(MagickRealType) QuantumRange/2.0; MagickRealType 766 magick/quantize.c midpoint.green=(MagickRealType) QuantumRange/2.0; MagickRealType 767 magick/quantize.c midpoint.blue=(MagickRealType) QuantumRange/2.0; MagickRealType 768 magick/quantize.c midpoint.opacity=(MagickRealType) QuantumRange/2.0; MagickRealType 800 magick/quantize.c bisect=((MagickRealType) QuantumRange+1.0)/2.0; MagickRealType 901 magick/quantize.c bisect=((MagickRealType) QuantumRange+1.0)/2.0; MagickRealType 1068 magick/quantize.c MagickRealType MagickRealType 1074 magick/quantize.c register MagickRealType MagickRealType 1091 magick/quantize.c alpha=(MagickRealType) (QuantumScale*GetPixelAlpha(p)); MagickRealType 1092 magick/quantize.c beta=(MagickRealType) (QuantumScale*GetPixelAlpha(q)); MagickRealType 1211 magick/quantize.c register MagickRealType MagickRealType 1221 magick/quantize.c alpha=(MagickRealType) ((MagickOffsetType) node_info->number_unique); MagickRealType 1225 magick/quantize.c SetPixelRed(q,ClampToQuantum((MagickRealType) (alpha* MagickRealType 1227 magick/quantize.c SetPixelGreen(q,ClampToQuantum((MagickRealType) (alpha* MagickRealType 1229 magick/quantize.c SetPixelBlue(q,ClampToQuantum((MagickRealType) (alpha* MagickRealType 1235 magick/quantize.c MagickRealType MagickRealType 1238 magick/quantize.c opacity=(MagickRealType) (alpha*QuantumRange* MagickRealType 1243 magick/quantize.c SetPixelRed(q,ClampToQuantum((MagickRealType) (alpha* MagickRealType 1245 magick/quantize.c SetPixelGreen(q,ClampToQuantum((MagickRealType) (alpha* MagickRealType 1247 magick/quantize.c SetPixelBlue(q,ClampToQuantum((MagickRealType) (alpha* MagickRealType 1257 magick/quantize.c SetPixelRed(q,ClampToQuantum((MagickRealType) (alpha* MagickRealType 1259 magick/quantize.c SetPixelGreen(q,ClampToQuantum((MagickRealType) (alpha* MagickRealType 1261 magick/quantize.c SetPixelBlue(q,ClampToQuantum((MagickRealType) (alpha* MagickRealType 1554 magick/quantize.c pixel.red=(MagickRealType) ClampPixel(pixel.red); MagickRealType 1555 magick/quantize.c pixel.green=(MagickRealType) ClampPixel(pixel.green); MagickRealType 1556 magick/quantize.c pixel.blue=(MagickRealType) ClampPixel(pixel.blue); MagickRealType 1558 magick/quantize.c pixel.opacity=(MagickRealType) ClampPixel(pixel.opacity); MagickRealType 1583 magick/quantize.c cube.distance=(MagickRealType) (4.0*(QuantumRange+1.0)*(QuantumRange+ MagickRealType 1771 magick/quantize.c pixel.red=(MagickRealType) ClampPixel(pixel.red); MagickRealType 1772 magick/quantize.c pixel.green=(MagickRealType) ClampPixel(pixel.green); MagickRealType 1773 magick/quantize.c pixel.blue=(MagickRealType) ClampPixel(pixel.blue); MagickRealType 1775 magick/quantize.c pixel.opacity=(MagickRealType) ClampPixel(pixel.opacity); MagickRealType 1800 magick/quantize.c p->distance=(MagickRealType) (4.0*(QuantumRange+1.0)*((MagickRealType) MagickRealType 1923 magick/quantize.c MagickRealType MagickRealType 2108 magick/quantize.c MagickRealType MagickRealType 2156 magick/quantize.c alpha=(MagickRealType) (QuantumScale*(GetPixelAlpha(p))); MagickRealType 2157 magick/quantize.c beta=(MagickRealType) (QuantumScale*(QuantumRange- MagickRealType 2900 magick/quantize.c MagickRealType *quantize_error) MagickRealType 3032 magick/quantize.c MagickRealType MagickRealType 3036 magick/quantize.c p=(MagickRealType *) error_p; MagickRealType 3037 magick/quantize.c q=(MagickRealType *) error_q; MagickRealType 3061 magick/quantize.c MagickRealType MagickRealType 3067 magick/quantize.c quantize_error=(MagickRealType *) AcquireQuantumMemory(cube_info->nodes, MagickRealType 3069 magick/quantize.c if (quantize_error != (MagickRealType *) NULL) MagickRealType 3073 magick/quantize.c qsort(quantize_error,cube_info->nodes,sizeof(MagickRealType), MagickRealType 3078 magick/quantize.c quantize_error=(MagickRealType *) RelinquishMagickMemory( MagickRealType 1949 magick/quantum-export.c register MagickRealType MagickRealType 2203 magick/quantum-export.c register MagickRealType MagickRealType 3818 magick/quantum-export.c MagickRealType MagickRealType 291 magick/quantum-import.c SetPixelAlpha(q,ClampToQuantum((MagickRealType) MagickRealType 577 magick/quantum-import.c SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange* MagickRealType 580 magick/quantum-import.c SetPixelGreen(q,ClampToQuantum((MagickRealType) QuantumRange* MagickRealType 583 magick/quantum-import.c SetPixelBlue(q,ClampToQuantum((MagickRealType) QuantumRange* MagickRealType 793 magick/quantum-import.c SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange* MagickRealType 796 magick/quantum-import.c SetPixelGreen(q,ClampToQuantum((MagickRealType) QuantumRange* MagickRealType 799 magick/quantum-import.c SetPixelBlue(q,ClampToQuantum((MagickRealType) QuantumRange* MagickRealType 802 magick/quantum-import.c SetPixelAlpha(q,ClampToQuantum((MagickRealType) QuantumRange* MagickRealType 1022 magick/quantum-import.c SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange* MagickRealType 1025 magick/quantum-import.c SetPixelGreen(q,ClampToQuantum((MagickRealType) QuantumRange* MagickRealType 1028 magick/quantum-import.c SetPixelBlue(q,ClampToQuantum((MagickRealType) QuantumRange* MagickRealType 1031 magick/quantum-import.c SetPixelOpacity(q,ClampToQuantum((MagickRealType) QuantumRange* MagickRealType 1178 magick/quantum-import.c SetPixelIndex(indexes+x,ClampToQuantum((MagickRealType) MagickRealType 1291 magick/quantum-import.c SetPixelBlue(q,ClampToQuantum((MagickRealType) MagickRealType 1514 magick/quantum-import.c SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange* MagickRealType 1517 magick/quantum-import.c SetPixelGreen(q,ClampToQuantum((MagickRealType) QuantumRange* MagickRealType 1520 magick/quantum-import.c SetPixelBlue(q,ClampToQuantum((MagickRealType) QuantumRange* MagickRealType 1523 magick/quantum-import.c SetPixelIndex(indexes+x,ClampToQuantum((MagickRealType) MagickRealType 1683 magick/quantum-import.c SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange* MagickRealType 1686 magick/quantum-import.c SetPixelGreen(q,ClampToQuantum((MagickRealType) QuantumRange* MagickRealType 1689 magick/quantum-import.c SetPixelBlue(q,ClampToQuantum((MagickRealType) QuantumRange* MagickRealType 1692 magick/quantum-import.c SetPixelIndex(indexes+x,ClampToQuantum((MagickRealType) MagickRealType 1695 magick/quantum-import.c SetPixelAlpha(q,ClampToQuantum((MagickRealType) QuantumRange* MagickRealType 1865 magick/quantum-import.c SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange* MagickRealType 1868 magick/quantum-import.c SetPixelGreen(q,ClampToQuantum((MagickRealType) QuantumRange* MagickRealType 1871 magick/quantum-import.c SetPixelBlue(q,ClampToQuantum((MagickRealType) QuantumRange* MagickRealType 1874 magick/quantum-import.c SetPixelIndex(indexes+x,ClampToQuantum((MagickRealType) MagickRealType 1877 magick/quantum-import.c SetPixelOpacity(q,ClampToQuantum((MagickRealType) QuantumRange* MagickRealType 2263 magick/quantum-import.c SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange* MagickRealType 2483 magick/quantum-import.c SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange* MagickRealType 2488 magick/quantum-import.c SetPixelAlpha(q,ClampToQuantum((MagickRealType) QuantumRange* MagickRealType 2623 magick/quantum-import.c SetPixelGreen(q,ClampToQuantum((MagickRealType) MagickRealType 2818 magick/quantum-import.c (MagickRealType) QuantumRange*HalfToSinglePrecision(pixel)), MagickRealType 3023 magick/quantum-import.c ClampToQuantum((MagickRealType) QuantumRange* MagickRealType 3027 magick/quantum-import.c SetPixelAlpha(q,ClampToQuantum((MagickRealType) QuantumRange* MagickRealType 3162 magick/quantum-import.c SetPixelRed(q,ClampToQuantum((MagickRealType) MagickRealType 3448 magick/quantum-import.c SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange* MagickRealType 3451 magick/quantum-import.c SetPixelGreen(q,ClampToQuantum((MagickRealType) QuantumRange* MagickRealType 3454 magick/quantum-import.c SetPixelBlue(q,ClampToQuantum((MagickRealType) QuantumRange* MagickRealType 3664 magick/quantum-import.c SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange* MagickRealType 3667 magick/quantum-import.c SetPixelGreen(q,ClampToQuantum((MagickRealType) QuantumRange* MagickRealType 3670 magick/quantum-import.c SetPixelBlue(q,ClampToQuantum((MagickRealType) QuantumRange* MagickRealType 3673 magick/quantum-import.c SetPixelAlpha(q,ClampToQuantum((MagickRealType) QuantumRange* MagickRealType 3893 magick/quantum-import.c SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange* MagickRealType 3896 magick/quantum-import.c SetPixelGreen(q,ClampToQuantum((MagickRealType) QuantumRange* MagickRealType 3899 magick/quantum-import.c SetPixelBlue(q,ClampToQuantum((MagickRealType) QuantumRange* MagickRealType 3902 magick/quantum-import.c SetPixelOpacity(q,ClampToQuantum((MagickRealType) QuantumRange* MagickRealType 4186 magick/quantum-import.c MagickRealType MagickRealType 277 magick/quantum-private.h return((Quantum) (((MagickRealType) QuantumRange*quantum)/range+0.5)); MagickRealType 279 magick/quantum-private.h return((Quantum) (((MagickRealType) QuantumRange*quantum)/range)); MagickRealType 286 magick/quantum-private.h return((QuantumAny) (((MagickRealType) range*quantum)/QuantumRange+0.5)); MagickRealType 304 magick/quantum-private.h static inline Quantum ScaleMapToQuantum(const MagickRealType value) MagickRealType 384 magick/quantum-private.h static inline Quantum ScaleMapToQuantum(const MagickRealType value) MagickRealType 455 magick/quantum-private.h static inline Quantum ScaleMapToQuantum(const MagickRealType value) MagickRealType 528 magick/quantum-private.h static inline Quantum ScaleMapToQuantum(const MagickRealType value) MagickRealType 443 magick/quantum.c quantum_info->scale=(MagickRealType) QuantumRange/quantum_info->minimum; MagickRealType 447 magick/quantum.c quantum_info->scale=(MagickRealType) QuantumRange/(quantum_info->maximum- MagickRealType 87 magick/quantum.h static inline Quantum ClampToQuantum(const MagickRealType value) MagickRealType 94 magick/quantum.h if (value >= (MagickRealType) QuantumRange) MagickRealType 514 magick/resample.c weight = QuantumScale*((MagickRealType)(QuantumRange- MagickRealType 522 magick/resample.c weight = QuantumScale*((MagickRealType)(QuantumRange- MagickRealType 624 magick/resample.c weight *= QuantumScale*((MagickRealType)(QuantumRange-pixels->opacity)); MagickRealType 681 magick/resample.c pixel->opacity = (MagickRealType) ClampToQuantum(divisor_m*pixel->opacity); MagickRealType 683 magick/resample.c pixel->red = (MagickRealType) ClampToQuantum(divisor_c*pixel->red); MagickRealType 684 magick/resample.c pixel->green = (MagickRealType) ClampToQuantum(divisor_c*pixel->green); MagickRealType 685 magick/resample.c pixel->blue = (MagickRealType) ClampToQuantum(divisor_c*pixel->blue); MagickRealType 687 magick/resample.c pixel->index = (MagickRealType) ClampToQuantum(divisor_c*pixel->index); MagickRealType 46 magick/resize-private.h extern MagickExport MagickRealType MagickRealType 52 magick/resize-private.h GetResizeFilterWeight(const ResizeFilter *,const MagickRealType); MagickRealType 55 magick/resize-private.h *AcquireResizeFilter(const Image *,const FilterTypes,const MagickRealType, MagickRealType 89 magick/resize.c MagickRealType MagickRealType 90 magick/resize.c (*filter)(const MagickRealType,const ResizeFilter *), MagickRealType 91 magick/resize.c (*window)(const MagickRealType,const ResizeFilter *), MagickRealType 109 magick/resize.c static MagickRealType MagickRealType 110 magick/resize.c I0(MagickRealType x), MagickRealType 111 magick/resize.c BesselOrderOne(MagickRealType), MagickRealType 112 magick/resize.c Sinc(const MagickRealType, const ResizeFilter *), MagickRealType 113 magick/resize.c SincFast(const MagickRealType, const ResizeFilter *); MagickRealType 148 magick/resize.c static MagickRealType Blackman(const MagickRealType x, MagickRealType 158 magick/resize.c const MagickRealType cosine=cos((double) (MagickPI*x)); MagickRealType 165 magick/resize.c static MagickRealType Bohman(const MagickRealType x, MagickRealType 181 magick/resize.c return((MagickRealType) ((1.0-x)*cosine+(1.0/MagickPI)*sine)); MagickRealType 184 magick/resize.c static MagickRealType Box(const MagickRealType magick_unused(x), MagickRealType 198 magick/resize.c static MagickRealType Cosine(const MagickRealType x, MagickRealType 207 magick/resize.c return((MagickRealType)cos((double) (MagickPI2*x))); MagickRealType 210 magick/resize.c static MagickRealType CubicBC(const MagickRealType x, MagickRealType 251 magick/resize.c static MagickRealType Gaussian(const MagickRealType x, MagickRealType 287 magick/resize.c static MagickRealType Hanning(const MagickRealType x, MagickRealType 294 magick/resize.c const MagickRealType cosine=cos((double) (MagickPI*x)); MagickRealType 301 magick/resize.c static MagickRealType Hamming(const MagickRealType x, MagickRealType 308 magick/resize.c const MagickRealType cosine=cos((double) (MagickPI*x)); MagickRealType 315 magick/resize.c static MagickRealType Jinc(const MagickRealType x, MagickRealType 329 magick/resize.c return((MagickRealType) (0.5*MagickPI)); MagickRealType 330 magick/resize.c return(BesselOrderOne((MagickRealType) MagickPI*x)/x); MagickRealType 333 magick/resize.c static MagickRealType Kaiser(const MagickRealType x, MagickRealType 352 magick/resize.c static MagickRealType Lagrange(const MagickRealType x, MagickRealType 355 magick/resize.c MagickRealType MagickRealType 386 magick/resize.c static MagickRealType Quadratic(const MagickRealType x, MagickRealType 401 magick/resize.c static MagickRealType Sinc(const MagickRealType x, MagickRealType 412 magick/resize.c const MagickRealType alpha=(MagickRealType) (MagickPI*x); MagickRealType 415 magick/resize.c return((MagickRealType) 1.0); MagickRealType 418 magick/resize.c static MagickRealType SincFast(const MagickRealType x, MagickRealType 449 magick/resize.c const MagickRealType alpha=(MagickRealType) (MagickPI*x); MagickRealType 456 magick/resize.c const MagickRealType xx = x*x; MagickRealType 509 magick/resize.c return((MagickRealType) ((xx-1.0)*(xx-4.0)*(xx-9.0)*(xx-16.0)/q*p)); MagickRealType 514 magick/resize.c static MagickRealType Triangle(const MagickRealType x, MagickRealType 529 magick/resize.c static MagickRealType Welsh(const MagickRealType x, MagickRealType 729 magick/resize.c const FilterTypes filter,const MagickRealType blur, MagickRealType 739 magick/resize.c MagickRealType MagickRealType 812 magick/resize.c MagickRealType MagickRealType 813 magick/resize.c (*function)(const MagickRealType,const ResizeFilter*); MagickRealType 978 magick/resize.c resize_filter->support=(MagickRealType) MagickSQ1_2; MagickRealType 997 magick/resize.c resize_filter->blur *= (MagickRealType) 0.9812505644269356; MagickRealType 1000 magick/resize.c resize_filter->blur *= (MagickRealType) 0.9549963639785485; MagickRealType 1039 magick/resize.c value=(MagickRealType) (StringToDouble(artifact,(char **) NULL)*MagickPI); MagickRealType 1055 magick/resize.c resize_filter->support=(MagickRealType) lobes; MagickRealType 1077 magick/resize.c resize_filter->blur=(MagickRealType) MagickEpsilon; MagickRealType 1302 magick/resize.c static MagickRealType I0(MagickRealType x) MagickRealType 1304 magick/resize.c MagickRealType MagickRealType 1321 magick/resize.c t*=y/((MagickRealType) i*i); MagickRealType 1327 magick/resize.c static MagickRealType J1(MagickRealType x) MagickRealType 1329 magick/resize.c MagickRealType MagickRealType 1373 magick/resize.c static MagickRealType P1(MagickRealType x) MagickRealType 1375 magick/resize.c MagickRealType MagickRealType 1413 magick/resize.c static MagickRealType Q1(MagickRealType x) MagickRealType 1415 magick/resize.c MagickRealType MagickRealType 1452 magick/resize.c static MagickRealType BesselOrderOne(MagickRealType x) MagickRealType 1454 magick/resize.c MagickRealType MagickRealType 1528 magick/resize.c MagickExport MagickRealType *GetResizeFilterCoefficient( MagickRealType 1533 magick/resize.c return((MagickRealType *) resize_filter->coefficient); MagickRealType 1536 magick/resize.c MagickExport MagickRealType GetResizeFilterBlur( MagickRealType 1544 magick/resize.c MagickExport MagickRealType GetResizeFilterScale( MagickRealType 1552 magick/resize.c MagickExport MagickRealType GetResizeFilterWindowSupport( MagickRealType 1576 magick/resize.c MagickExport MagickRealType GetResizeFilterSupport( MagickRealType 1611 magick/resize.c MagickExport MagickRealType GetResizeFilterWeight( MagickRealType 1612 magick/resize.c const ResizeFilter *resize_filter,const MagickRealType x) MagickRealType 1614 magick/resize.c MagickRealType MagickRealType 1752 magick/resize.c offset.y=((MagickRealType) y+0.5)*scale.y-0.5; MagickRealType 1755 magick/resize.c offset.x=((MagickRealType) x+0.5)*scale.x-0.5; MagickRealType 2070 magick/resize.c MagickRealType MagickRealType 2366 magick/resize.c MagickRealType MagickRealType 2416 magick/resize.c const Image *image,Image *resize_image,const MagickRealType x_factor, MagickRealType 2437 magick/resize.c MagickRealType MagickRealType 2461 magick/resize.c support=(MagickRealType) 0.5; MagickRealType 2485 magick/resize.c MagickRealType MagickRealType 2514 magick/resize.c bisect=(MagickRealType) (x+0.5)/x_factor+MagickEpsilon; MagickRealType 2523 magick/resize.c ((MagickRealType) (start+n)-bisect+0.5)); MagickRealType 2556 magick/resize.c MagickRealType MagickRealType 2663 magick/resize.c const Image *image,Image *resize_image,const MagickRealType y_factor, MagickRealType 2682 magick/resize.c MagickRealType MagickRealType 2706 magick/resize.c support=(MagickRealType) 0.5; MagickRealType 2730 magick/resize.c MagickRealType MagickRealType 2759 magick/resize.c bisect=(MagickRealType) (y+0.5)/y_factor+MagickEpsilon; MagickRealType 2768 magick/resize.c ((MagickRealType) (start+n)-bisect+0.5)); MagickRealType 2802 magick/resize.c MagickRealType MagickRealType 2922 magick/resize.c MagickRealType MagickRealType 2953 magick/resize.c x_factor=(MagickRealType) columns/(MagickRealType) image->columns; MagickRealType 2954 magick/resize.c y_factor=(MagickRealType) rows/(MagickRealType) image->rows; MagickRealType 3272 magick/resize.c MagickRealType MagickRealType 3393 magick/resize.c x_vector[x].red=(MagickRealType) (alpha*GetPixelRed(p)); MagickRealType 3394 magick/resize.c x_vector[x].green=(MagickRealType) (alpha*GetPixelGreen(p)); MagickRealType 3395 magick/resize.c x_vector[x].blue=(MagickRealType) (alpha*GetPixelBlue(p)); MagickRealType 3397 magick/resize.c x_vector[x].opacity=(MagickRealType) GetPixelOpacity(p); MagickRealType 3399 magick/resize.c x_vector[x].index=(MagickRealType) (alpha*GetPixelIndex(indexes+x)); MagickRealType 3428 magick/resize.c x_vector[x].red=(MagickRealType) (alpha*GetPixelRed(p)); MagickRealType 3429 magick/resize.c x_vector[x].green=(MagickRealType) (alpha*GetPixelGreen(p)); MagickRealType 3430 magick/resize.c x_vector[x].blue=(MagickRealType) (alpha*GetPixelBlue(p)); MagickRealType 3432 magick/resize.c x_vector[x].opacity=(MagickRealType) GetPixelOpacity(p); MagickRealType 3434 magick/resize.c x_vector[x].index=(MagickRealType) (alpha* MagickRealType 3471 magick/resize.c x_vector[x].red=(MagickRealType) (alpha*GetPixelRed(p)); MagickRealType 3472 magick/resize.c x_vector[x].green=(MagickRealType) (alpha*GetPixelGreen(p)); MagickRealType 3473 magick/resize.c x_vector[x].blue=(MagickRealType) (alpha*GetPixelBlue(p)); MagickRealType 3475 magick/resize.c x_vector[x].opacity=(MagickRealType) GetPixelOpacity(p); MagickRealType 3477 magick/resize.c x_vector[x].index=(MagickRealType) (alpha* MagickRealType 3707 magick/resize.c MagickRealType MagickRealType 3723 magick/resize.c x_factor=(MagickRealType) columns/(MagickRealType) image->columns; MagickRealType 3724 magick/resize.c y_factor=(MagickRealType) rows/(MagickRealType) image->rows; MagickRealType 125 magick/segment.c MagickRealType MagickRealType 151 magick/segment.c MagickRealType MagickRealType 158 magick/segment.c MagickRealType MagickRealType 169 magick/segment.c MagickRealType MagickRealType 190 magick/segment.c static MagickRealType MagickRealType 199 magick/segment.c ScaleSpace(const ssize_t *,const MagickRealType,MagickRealType *), MagickRealType 200 magick/segment.c ZeroCrossHistogram(MagickRealType *,const MagickRealType,short *); MagickRealType 243 magick/segment.c const MagickRealType cluster_threshold, MagickRealType 244 magick/segment.c const MagickRealType weighting_exponent,const MagickBooleanType verbose) MagickRealType 268 magick/segment.c MagickRealType MagickRealType 277 magick/segment.c register MagickRealType MagickRealType 389 magick/segment.c cluster->red.center+=(MagickRealType) ScaleQuantumToChar(GetPixelRed(p)); MagickRealType 390 magick/segment.c cluster->green.center+=(MagickRealType) MagickRealType 392 magick/segment.c cluster->blue.center+=(MagickRealType) ScaleQuantumToChar(GetPixelBlue(p)); MagickRealType 504 magick/segment.c squares=(MagickRealType *) AcquireQuantumMemory(513UL,sizeof(*squares)); MagickRealType 505 magick/segment.c if (squares == (MagickRealType *) NULL) MagickRealType 510 magick/segment.c squares[i]=(MagickRealType) i*(MagickRealType) i; MagickRealType 590 magick/segment.c MagickRealType MagickRealType 668 magick/segment.c free_squares=(MagickRealType *) RelinquishMagickMemory(free_squares); MagickRealType 872 magick/segment.c static void DerivativeHistogram(const MagickRealType *histogram, MagickRealType 873 magick/segment.c MagickRealType *derivative) MagickRealType 949 magick/segment.c MagickRealType MagickRealType 1100 magick/segment.c cluster->red.center+=(MagickRealType) MagickRealType 1102 magick/segment.c cluster->green.center+=(MagickRealType) MagickRealType 1104 magick/segment.c cluster->blue.center+=(MagickRealType) MagickRealType 1170 magick/segment.c pixel->red=(MagickRealType) ScaleCharToQuantum((unsigned char) MagickRealType 1173 magick/segment.c pixel->green=(MagickRealType) ScaleCharToQuantum((unsigned char) MagickRealType 1176 magick/segment.c pixel->blue=(MagickRealType) ScaleCharToQuantum((unsigned char) MagickRealType 1311 magick/segment.c register MagickRealType MagickRealType 1321 magick/segment.c node->mean_stability=sum/(MagickRealType) count; MagickRealType 1490 magick/segment.c static MagickRealType OptimalTau(const ssize_t *histogram,const double max_tau, MagickRealType 1502 magick/segment.c MagickRealType MagickRealType 1546 magick/segment.c derivative=(MagickRealType *) AcquireQuantumMemory(256,sizeof(*derivative)); MagickRealType 1547 magick/segment.c second_derivative=(MagickRealType *) AcquireQuantumMemory(256, MagickRealType 1549 magick/segment.c if ((derivative == (MagickRealType *) NULL) || MagickRealType 1550 magick/segment.c (second_derivative == (MagickRealType *) NULL)) MagickRealType 1569 magick/segment.c zero_crossing[i].histogram[j]=(MagickRealType) histogram[j]; MagickRealType 1575 magick/segment.c derivative=(MagickRealType *) RelinquishMagickMemory(derivative); MagickRealType 1576 magick/segment.c second_derivative=(MagickRealType *) MagickRealType 1663 magick/segment.c average_tau/=(MagickRealType) number_nodes; MagickRealType 1698 magick/segment.c static void ScaleSpace(const ssize_t *histogram,const MagickRealType tau, MagickRealType 1699 magick/segment.c MagickRealType *scale_histogram) MagickRealType 1729 magick/segment.c scale_histogram[x]=(MagickRealType) (alpha*sum); MagickRealType 1872 magick/segment.c static void ZeroCrossHistogram(MagickRealType *second_derivative, MagickRealType 1873 magick/segment.c const MagickRealType smooth_threshold,short *crossings) MagickRealType 115 magick/shear.c const MagickRealType x_shear,const MagickRealType y_shear, MagickRealType 116 magick/shear.c const MagickRealType width,const MagickRealType height, MagickRealType 422 magick/shear.c if (((MagickRealType) GetPixelRed(p) < threshold) || MagickRealType 423 magick/shear.c ((MagickRealType) GetPixelGreen(p) < threshold) || MagickRealType 424 magick/shear.c ((MagickRealType) GetPixelBlue(p) < threshold)) MagickRealType 479 magick/shear.c if (((MagickRealType) GetPixelRed(p) < threshold) || MagickRealType 480 magick/shear.c ((MagickRealType) GetPixelGreen(p) < threshold) || MagickRealType 481 magick/shear.c ((MagickRealType) GetPixelBlue(p) < threshold)) MagickRealType 516 magick/shear.c MagickRealType MagickRealType 556 magick/shear.c image->background_color.red=ClampToQuantum((MagickRealType) QuantumRange* MagickRealType 558 magick/shear.c image->background_color.green=ClampToQuantum((MagickRealType) QuantumRange* MagickRealType 560 magick/shear.c image->background_color.blue=ClampToQuantum((MagickRealType) QuantumRange* MagickRealType 562 magick/shear.c image->background_color.opacity=ClampToQuantum((MagickRealType) QuantumRange* MagickRealType 1135 magick/shear.c static MagickBooleanType XShearImage(Image *image,const MagickRealType degrees, MagickRealType 1188 magick/shear.c MagickRealType MagickRealType 1221 magick/shear.c displacement=degrees*(MagickRealType) (y-height/2.0); MagickRealType 1232 magick/shear.c area=(MagickRealType) (displacement-step); MagickRealType 1258 magick/shear.c MagickPixelCompositeAreaBlend(&pixel,(MagickRealType) pixel.opacity, MagickRealType 1259 magick/shear.c &source,(MagickRealType) GetPixelOpacity(p),area,&destination); MagickRealType 1263 magick/shear.c MagickPixelCompositeAreaBlend(&pixel,(MagickRealType) pixel.opacity, MagickRealType 1264 magick/shear.c &background,(MagickRealType) background.opacity,area,&destination); MagickRealType 1288 magick/shear.c MagickPixelCompositeAreaBlend(&pixel,(MagickRealType) pixel.opacity, MagickRealType 1289 magick/shear.c &source,(MagickRealType) GetPixelOpacity(p),area,&destination); MagickRealType 1293 magick/shear.c MagickPixelCompositeAreaBlend(&pixel,(MagickRealType) pixel.opacity, MagickRealType 1294 magick/shear.c &background,(MagickRealType) background.opacity,area,&destination); MagickRealType 1356 magick/shear.c static MagickBooleanType YShearImage(Image *image,const MagickRealType degrees, MagickRealType 1412 magick/shear.c MagickRealType MagickRealType 1442 magick/shear.c displacement=degrees*(MagickRealType) (x-width/2.0); MagickRealType 1453 magick/shear.c area=(MagickRealType) (displacement-step); MagickRealType 1479 magick/shear.c MagickPixelCompositeAreaBlend(&pixel,(MagickRealType) pixel.opacity, MagickRealType 1480 magick/shear.c &source,(MagickRealType) GetPixelOpacity(p),area,&destination); MagickRealType 1484 magick/shear.c MagickPixelCompositeAreaBlend(&pixel,(MagickRealType) pixel.opacity, MagickRealType 1485 magick/shear.c &background,(MagickRealType) background.opacity,area,&destination); MagickRealType 1509 magick/shear.c MagickPixelCompositeAreaBlend(&pixel,(MagickRealType) pixel.opacity, MagickRealType 1510 magick/shear.c &source,(MagickRealType) GetPixelOpacity(p),area,&destination); MagickRealType 1514 magick/shear.c MagickPixelCompositeAreaBlend(&pixel,(MagickRealType) pixel.opacity, MagickRealType 1515 magick/shear.c &background,(MagickRealType) background.opacity,area,&destination); MagickRealType 1663 magick/shear.c status=CropToFitImage(&shear_image,shear.x,shear.y,(MagickRealType) MagickRealType 1664 magick/shear.c image->columns,(MagickRealType) image->rows,MagickFalse,exception); MagickRealType 1723 magick/shear.c MagickRealType MagickRealType 1820 magick/shear.c status=CropToFitImage(&rotate_image,shear.x,shear.y,(MagickRealType) width, MagickRealType 1821 magick/shear.c (MagickRealType) height,MagickTrue,exception); MagickRealType 218 magick/statistic.c static MagickRealType ApplyEvaluateOperator(RandomInfo *random_info, MagickRealType 220 magick/statistic.c const MagickRealType value) MagickRealType 222 magick/statistic.c MagickRealType MagickRealType 232 magick/statistic.c result=(MagickRealType) fabs((double) (pixel+value)); MagickRealType 237 magick/statistic.c result=(MagickRealType) (pixel+value); MagickRealType 254 magick/statistic.c result=(MagickRealType) ((size_t) pixel & (size_t) (value+0.5)); MagickRealType 259 magick/statistic.c result=(MagickRealType) (QuantumRange*(0.5*cos((double) (2.0*MagickPI* MagickRealType 270 magick/statistic.c result=(MagickRealType) (QuantumRange*exp((double) (value*QuantumScale* MagickRealType 276 magick/statistic.c result=(MagickRealType) GenerateDifferentialNoise(random_info,pixel, MagickRealType 282 magick/statistic.c result=(MagickRealType) GenerateDifferentialNoise(random_info,pixel, MagickRealType 288 magick/statistic.c result=(MagickRealType) GenerateDifferentialNoise(random_info,pixel, MagickRealType 294 magick/statistic.c result=(MagickRealType) ((size_t) pixel << (size_t) (value+0.5)); MagickRealType 300 magick/statistic.c result=(MagickRealType) (QuantumRange*log((double) (QuantumScale*value* MagickRealType 306 magick/statistic.c result=(MagickRealType) EvaluateMax((double) pixel,value); MagickRealType 311 magick/statistic.c result=(MagickRealType) (pixel+value); MagickRealType 316 magick/statistic.c result=(MagickRealType) (pixel+value); MagickRealType 321 magick/statistic.c result=(MagickRealType) MagickMin((double) pixel,value); MagickRealType 326 magick/statistic.c result=(MagickRealType) GenerateDifferentialNoise(random_info,pixel, MagickRealType 332 magick/statistic.c result=(MagickRealType) (value*pixel); MagickRealType 337 magick/statistic.c result=(MagickRealType) ((size_t) pixel | (size_t) (value+0.5)); MagickRealType 342 magick/statistic.c result=(MagickRealType) GenerateDifferentialNoise(random_info,pixel, MagickRealType 348 magick/statistic.c result=(MagickRealType) (QuantumRange*pow((double) (QuantumScale*pixel), MagickRealType 354 magick/statistic.c result=(MagickRealType) ((size_t) pixel >> (size_t) (value+0.5)); MagickRealType 359 magick/statistic.c result=(MagickRealType) (pixel*pixel+value); MagickRealType 369 magick/statistic.c result=(MagickRealType) (QuantumRange*(0.5*sin((double) (2.0*MagickPI* MagickRealType 375 magick/statistic.c result=(MagickRealType) (pixel-value); MagickRealType 380 magick/statistic.c result=(MagickRealType) (pixel+value); MagickRealType 385 magick/statistic.c result=(MagickRealType) (((MagickRealType) pixel <= value) ? 0 : MagickRealType 391 magick/statistic.c result=(MagickRealType) (((MagickRealType) pixel <= value) ? 0 : pixel); MagickRealType 396 magick/statistic.c result=(MagickRealType) (((MagickRealType) pixel > value) ? QuantumRange : MagickRealType 402 magick/statistic.c result=(MagickRealType) GenerateDifferentialNoise(random_info,pixel, MagickRealType 408 magick/statistic.c result=(MagickRealType) ((size_t) pixel ^ (size_t) (value+0.5)); MagickRealType 714 magick/statistic.c evaluate_pixel[x].red*=(MagickRealType) QuantumScale; MagickRealType 715 magick/statistic.c evaluate_pixel[x].green*=(MagickRealType) QuantumScale; MagickRealType 716 magick/statistic.c evaluate_pixel[x].blue*=(MagickRealType) QuantumScale; MagickRealType 717 magick/statistic.c evaluate_pixel[x].opacity*=(MagickRealType) QuantumScale; MagickRealType 718 magick/statistic.c evaluate_pixel[x].index*=(MagickRealType) QuantumScale; MagickRealType 826 magick/statistic.c MagickRealType MagickRealType 945 magick/statistic.c MagickRealType MagickRealType 978 magick/statistic.c result=(MagickRealType) (QuantumRange*(ampl*sin((double) (2.0*MagickPI* MagickRealType 998 magick/statistic.c result=(MagickRealType) (range/MagickPI*asin((double) result)+bias); MagickRealType 1012 magick/statistic.c result=(MagickRealType) (MagickPI*slope*(QuantumScale*pixel-center)); MagickRealType 1013 magick/statistic.c result=(MagickRealType) (QuantumRange*(range/MagickPI*atan((double) MagickRealType 3082 magick/statistic.c pixel->red=(MagickRealType) ScaleShortToQuantum(channels[0]); MagickRealType 3083 magick/statistic.c pixel->green=(MagickRealType) ScaleShortToQuantum(channels[1]); MagickRealType 3084 magick/statistic.c pixel->blue=(MagickRealType) ScaleShortToQuantum(channels[2]); MagickRealType 3085 magick/statistic.c pixel->opacity=(MagickRealType) ScaleShortToQuantum(channels[3]); MagickRealType 3086 magick/statistic.c pixel->index=(MagickRealType) ScaleShortToQuantum(channels[4]); MagickRealType 3091 magick/statistic.c MagickRealType MagickRealType 3121 magick/statistic.c sum+=(MagickRealType) list->nodes[color].count*color; MagickRealType 3127 magick/statistic.c pixel->red=(MagickRealType) ScaleShortToQuantum(channels[0]); MagickRealType 3128 magick/statistic.c pixel->green=(MagickRealType) ScaleShortToQuantum(channels[1]); MagickRealType 3129 magick/statistic.c pixel->blue=(MagickRealType) ScaleShortToQuantum(channels[2]); MagickRealType 3130 magick/statistic.c pixel->opacity=(MagickRealType) ScaleShortToQuantum(channels[3]); MagickRealType 3131 magick/statistic.c pixel->index=(MagickRealType) ScaleShortToQuantum(channels[4]); MagickRealType 3167 magick/statistic.c pixel->red=(MagickRealType) ScaleShortToQuantum(channels[0]); MagickRealType 3168 magick/statistic.c pixel->green=(MagickRealType) ScaleShortToQuantum(channels[1]); MagickRealType 3169 magick/statistic.c pixel->blue=(MagickRealType) ScaleShortToQuantum(channels[2]); MagickRealType 3170 magick/statistic.c pixel->opacity=(MagickRealType) ScaleShortToQuantum(channels[3]); MagickRealType 3171 magick/statistic.c pixel->index=(MagickRealType) ScaleShortToQuantum(channels[4]); MagickRealType 3210 magick/statistic.c pixel->red=(MagickRealType) ScaleShortToQuantum(channels[0]); MagickRealType 3211 magick/statistic.c pixel->green=(MagickRealType) ScaleShortToQuantum(channels[1]); MagickRealType 3212 magick/statistic.c pixel->blue=(MagickRealType) ScaleShortToQuantum(channels[2]); MagickRealType 3213 magick/statistic.c pixel->opacity=(MagickRealType) ScaleShortToQuantum(channels[3]); MagickRealType 3214 magick/statistic.c pixel->index=(MagickRealType) ScaleShortToQuantum(channels[4]); MagickRealType 3258 magick/statistic.c pixel->red=(MagickRealType) ScaleShortToQuantum(channels[0]); MagickRealType 3259 magick/statistic.c pixel->green=(MagickRealType) ScaleShortToQuantum(channels[1]); MagickRealType 3260 magick/statistic.c pixel->blue=(MagickRealType) ScaleShortToQuantum(channels[2]); MagickRealType 3261 magick/statistic.c pixel->opacity=(MagickRealType) ScaleShortToQuantum(channels[3]); MagickRealType 3262 magick/statistic.c pixel->index=(MagickRealType) ScaleShortToQuantum(channels[4]); MagickRealType 3307 magick/statistic.c pixel->red=(MagickRealType) ScaleShortToQuantum(channels[0]); MagickRealType 3308 magick/statistic.c pixel->green=(MagickRealType) ScaleShortToQuantum(channels[1]); MagickRealType 3309 magick/statistic.c pixel->blue=(MagickRealType) ScaleShortToQuantum(channels[2]); MagickRealType 3310 magick/statistic.c pixel->opacity=(MagickRealType) ScaleShortToQuantum(channels[3]); MagickRealType 3311 magick/statistic.c pixel->index=(MagickRealType) ScaleShortToQuantum(channels[4]); MagickRealType 3317 magick/statistic.c MagickRealType MagickRealType 3347 magick/statistic.c sum+=(MagickRealType) (list->nodes[color].count*color*color); MagickRealType 3353 magick/statistic.c pixel->red=(MagickRealType) ScaleShortToQuantum(channels[0]); MagickRealType 3354 magick/statistic.c pixel->green=(MagickRealType) ScaleShortToQuantum(channels[1]); MagickRealType 3355 magick/statistic.c pixel->blue=(MagickRealType) ScaleShortToQuantum(channels[2]); MagickRealType 3356 magick/statistic.c pixel->opacity=(MagickRealType) ScaleShortToQuantum(channels[3]); MagickRealType 3357 magick/statistic.c pixel->index=(MagickRealType) ScaleShortToQuantum(channels[4]); MagickRealType 3363 magick/statistic.c MagickRealType MagickRealType 3398 magick/statistic.c sum+=(MagickRealType) list->nodes[color].count*color; MagickRealType 3400 magick/statistic.c sum_squared+=((MagickRealType) color)*((MagickRealType) color); MagickRealType 3407 magick/statistic.c pixel->red=(MagickRealType) ScaleShortToQuantum(channels[0]); MagickRealType 3408 magick/statistic.c pixel->green=(MagickRealType) ScaleShortToQuantum(channels[1]); MagickRealType 3409 magick/statistic.c pixel->blue=(MagickRealType) ScaleShortToQuantum(channels[2]); MagickRealType 3410 magick/statistic.c pixel->opacity=(MagickRealType) ScaleShortToQuantum(channels[3]); MagickRealType 3411 magick/statistic.c pixel->index=(MagickRealType) ScaleShortToQuantum(channels[4]); MagickRealType 190 magick/threshold.c MagickRealType MagickRealType 217 magick/threshold.c number_pixels=(MagickRealType) (width*height); MagickRealType 280 magick/threshold.c channel_bias.index=(MagickRealType) MagickRealType 288 magick/threshold.c channel_sum.index=(MagickRealType) GetPixelIndex(indexes+(r-p)+u); MagickRealType 312 magick/threshold.c channel_bias.index=(MagickRealType) GetPixelIndex(indexes+x+(r-p)+0); MagickRealType 318 magick/threshold.c channel_sum.index=(MagickRealType) GetPixelIndex(indexes+x+(r-p)+ MagickRealType 322 magick/threshold.c mean.red=(MagickRealType) (channel_sum.red/number_pixels+offset); MagickRealType 323 magick/threshold.c mean.green=(MagickRealType) (channel_sum.green/number_pixels+offset); MagickRealType 324 magick/threshold.c mean.blue=(MagickRealType) (channel_sum.blue/number_pixels+offset); MagickRealType 325 magick/threshold.c mean.opacity=(MagickRealType) (channel_sum.opacity/number_pixels+offset); MagickRealType 327 magick/threshold.c mean.index=(MagickRealType) (channel_sum.index/number_pixels+offset); MagickRealType 328 magick/threshold.c SetPixelRed(q,((MagickRealType) GetPixelRed(q) <= mean.red) ? MagickRealType 330 magick/threshold.c SetPixelGreen(q,((MagickRealType) GetPixelGreen(q) <= mean.green) ? MagickRealType 332 magick/threshold.c SetPixelBlue(q,((MagickRealType) GetPixelBlue(q) <= mean.blue) ? MagickRealType 334 magick/threshold.c SetPixelOpacity(q,((MagickRealType) GetPixelOpacity(q) <= mean.opacity) ? MagickRealType 337 magick/threshold.c SetPixelIndex(threshold_indexes+x,(((MagickRealType) GetPixelIndex( MagickRealType 492 magick/threshold.c SetPixelRed(q,(MagickRealType) GetPixelRed(q) <= threshold ? 0 : MagickRealType 495 magick/threshold.c SetPixelGreen(q,(MagickRealType) GetPixelGreen(q) <= threshold ? 0 : MagickRealType 498 magick/threshold.c SetPixelBlue(q,(MagickRealType) GetPixelBlue(q) <= threshold ? 0 : MagickRealType 503 magick/threshold.c SetPixelOpacity(q,(MagickRealType) GetPixelOpacity(q) <= MagickRealType 506 magick/threshold.c SetPixelOpacity(q,(MagickRealType) GetPixelOpacity(q) <= MagickRealType 511 magick/threshold.c SetPixelIndex(indexes+x,(MagickRealType) GetPixelIndex(indexes+x) <= MagickRealType 630 magick/threshold.c threshold.red*=(MagickRealType) (QuantumRange/100.0); MagickRealType 631 magick/threshold.c threshold.green*=(MagickRealType) (QuantumRange/100.0); MagickRealType 632 magick/threshold.c threshold.blue*=(MagickRealType) (QuantumRange/100.0); MagickRealType 633 magick/threshold.c threshold.opacity*=(MagickRealType) (QuantumRange/100.0); MagickRealType 634 magick/threshold.c threshold.index*=(MagickRealType) (QuantumRange/100.0); MagickRealType 672 magick/threshold.c ((MagickRealType) GetPixelRed(q) < threshold.red)) MagickRealType 675 magick/threshold.c ((MagickRealType) GetPixelGreen(q) < threshold.green)) MagickRealType 678 magick/threshold.c ((MagickRealType) GetPixelBlue(q) < threshold.blue)) MagickRealType 681 magick/threshold.c ((MagickRealType) GetPixelOpacity(q) < threshold.opacity)) MagickRealType 685 magick/threshold.c ((MagickRealType) GetPixelIndex(indexes+x) < threshold.index)) MagickRealType 1609 magick/threshold.c SetPixelRed(q,ClampToQuantum((MagickRealType) MagickRealType 1610 magick/threshold.c ((l+(t >= threshold))*(MagickRealType) QuantumRange/levels.red))); MagickRealType 1616 magick/threshold.c SetPixelGreen(q,ClampToQuantum((MagickRealType) MagickRealType 1617 magick/threshold.c ((l+(t >= threshold))*(MagickRealType) QuantumRange/levels.green))); MagickRealType 1623 magick/threshold.c SetPixelBlue(q,ClampToQuantum((MagickRealType) MagickRealType 1624 magick/threshold.c ((l+(t >= threshold))*(MagickRealType) QuantumRange/levels.blue))); MagickRealType 1630 magick/threshold.c SetPixelOpacity(q,ClampToQuantum((MagickRealType) MagickRealType 1631 magick/threshold.c ((1.0-l-(t >= threshold))*(MagickRealType) QuantumRange/ MagickRealType 1638 magick/threshold.c SetPixelIndex(indexes+x,ClampToQuantum((MagickRealType) ((l+ MagickRealType 1639 magick/threshold.c (t>=threshold))*(MagickRealType) QuantumRange/levels.index))); MagickRealType 1897 magick/threshold.c MagickRealType MagickRealType 1922 magick/threshold.c max_threshold=(MagickRealType) QuantumRange; MagickRealType 1930 magick/threshold.c max_threshold*=(MagickRealType) (0.01*QuantumRange); MagickRealType 1931 magick/threshold.c min_threshold*=(MagickRealType) (0.01*QuantumRange); MagickRealType 1992 magick/threshold.c MagickRealType MagickRealType 2001 magick/threshold.c threshold.index=(MagickRealType)(QuantumRange* MagickRealType 2068 magick/threshold.c if ((MagickRealType) GetPixelRed(q) < min_threshold) MagickRealType 2071 magick/threshold.c if ((MagickRealType) GetPixelRed(q) > max_threshold) MagickRealType 2074 magick/threshold.c threshold.red=(MagickRealType) (QuantumRange* MagickRealType 2079 magick/threshold.c if ((MagickRealType) GetPixelGreen(q) < min_threshold) MagickRealType 2082 magick/threshold.c if ((MagickRealType) GetPixelGreen(q) > max_threshold) MagickRealType 2085 magick/threshold.c threshold.green=(MagickRealType) (QuantumRange* MagickRealType 2090 magick/threshold.c if ((MagickRealType) GetPixelBlue(q) < min_threshold) MagickRealType 2093 magick/threshold.c if ((MagickRealType) GetPixelBlue(q) > max_threshold) MagickRealType 2096 magick/threshold.c threshold.blue=(MagickRealType) (QuantumRange* MagickRealType 2101 magick/threshold.c if ((MagickRealType) GetPixelOpacity(q) < min_threshold) MagickRealType 2104 magick/threshold.c if ((MagickRealType) GetPixelOpacity(q) > max_threshold) MagickRealType 2107 magick/threshold.c threshold.opacity=(MagickRealType) (QuantumRange* MagickRealType 2113 magick/threshold.c if ((MagickRealType) GetPixelIndex(indexes+x) < min_threshold) MagickRealType 2116 magick/threshold.c if ((MagickRealType) GetPixelIndex(indexes+x) > max_threshold) MagickRealType 2119 magick/threshold.c threshold.index=(MagickRealType) (QuantumRange* MagickRealType 2123 magick/threshold.c SetPixelRed(q,(MagickRealType) GetPixelRed(q) <= threshold.red ? MagickRealType 2126 magick/threshold.c SetPixelGreen(q,(MagickRealType) GetPixelGreen(q) <= threshold.green ? MagickRealType 2129 magick/threshold.c SetPixelBlue(q,(MagickRealType) GetPixelBlue(q) <= threshold.blue ? MagickRealType 2132 magick/threshold.c SetPixelOpacity(q,(MagickRealType) GetPixelOpacity(q) <= MagickRealType 2136 magick/threshold.c SetPixelIndex(indexes+x,(MagickRealType) GetPixelIndex(indexes+x) <= MagickRealType 2256 magick/threshold.c threshold.red*=(MagickRealType) (QuantumRange/100.0); MagickRealType 2257 magick/threshold.c threshold.green*=(MagickRealType) (QuantumRange/100.0); MagickRealType 2258 magick/threshold.c threshold.blue*=(MagickRealType) (QuantumRange/100.0); MagickRealType 2259 magick/threshold.c threshold.opacity*=(MagickRealType) (QuantumRange/100.0); MagickRealType 2260 magick/threshold.c threshold.index*=(MagickRealType) (QuantumRange/100.0); MagickRealType 2298 magick/threshold.c ((MagickRealType) GetPixelRed(q) > threshold.red)) MagickRealType 2301 magick/threshold.c ((MagickRealType) GetPixelGreen(q) > threshold.green)) MagickRealType 2304 magick/threshold.c ((MagickRealType) GetPixelBlue(q) > threshold.blue)) MagickRealType 2307 magick/threshold.c ((MagickRealType) GetPixelOpacity(q) > threshold.opacity)) MagickRealType 2311 magick/threshold.c ((MagickRealType) GetPixelIndex(indexes+x)) > threshold.index) MagickRealType 902 magick/transform.c crop.y=(ssize_t) MagickRound((MagickRealType) (offset.y- MagickRealType 905 magick/transform.c crop.height=(size_t) MagickRound((MagickRealType) (offset.y+ MagickRealType 910 magick/transform.c crop.y=(ssize_t) MagickRound((MagickRealType) (offset.y- MagickRealType 913 magick/transform.c crop.height=(size_t) MagickRound((MagickRealType) (offset.y+ MagickRealType 922 magick/transform.c crop.x=(ssize_t) MagickRound((MagickRealType) (offset.x- MagickRealType 925 magick/transform.c crop.width=(size_t) MagickRound((MagickRealType) (offset.x+ MagickRealType 930 magick/transform.c crop.x=(ssize_t) MagickRound((MagickRealType) (offset.x- MagickRealType 933 magick/transform.c crop.width=(size_t) MagickRound((MagickRealType) (offset.x+ MagickRealType 573 magick/xwindow-private.h static inline MagickRealType XPixelIntensity(const XColor *pixel) MagickRealType 575 magick/xwindow-private.h MagickRealType MagickRealType 579 magick/xwindow-private.h return((MagickRealType) pixel->red); MagickRealType 197 magick/xwindow.c static MagickRealType MagickRealType 623 magick/xwindow.c MagickRealType MagickRealType 882 magick/xwindow.c MagickRealType MagickRealType 940 magick/xwindow.c scale_factor=(MagickRealType) icon_size->max_width/width; MagickRealType 941 magick/xwindow.c if (scale_factor > ((MagickRealType) icon_size->max_height/height)) MagickRealType 942 magick/xwindow.c scale_factor=(MagickRealType) icon_size->max_height/height; MagickRealType 1009 magick/xwindow.c MagickRealType MagickRealType 1012 magick/xwindow.c register MagickRealType MagickRealType 1047 magick/xwindow.c min_distance=3.0*((MagickRealType) QuantumRange+1.0)*((MagickRealType) MagickRealType 1052 magick/xwindow.c pixel.red=colors[i].red-(MagickRealType) color->red; MagickRealType 1056 magick/xwindow.c pixel.green=colors[i].green-(MagickRealType) color->green; MagickRealType 1060 magick/xwindow.c pixel.blue=colors[i].blue-(MagickRealType) color->blue; MagickRealType 2170 magick/xwindow.c color.red=ClampToQuantum((MagickRealType) (red_map[i][j][(int) MagickRealType 2172 magick/xwindow.c color.green=ClampToQuantum((MagickRealType) (green_map[i][j][(int) MagickRealType 2174 magick/xwindow.c color.blue=ClampToQuantum((MagickRealType) (blue_map[i][j][(int) MagickRealType 2485 magick/xwindow.c MagickRealType MagickRealType 3071 magick/xwindow.c pixel->highlight_color.red=(unsigned short) (((MagickRealType) MagickRealType 3074 magick/xwindow.c pixel->highlight_color.green=(unsigned short) (((MagickRealType) MagickRealType 3077 magick/xwindow.c pixel->highlight_color.blue=(unsigned short) (((MagickRealType) MagickRealType 3086 magick/xwindow.c pixel->shadow_color.red=(unsigned short) (((MagickRealType) MagickRealType 3088 magick/xwindow.c pixel->shadow_color.green=(unsigned short) (((MagickRealType) MagickRealType 3090 magick/xwindow.c pixel->shadow_color.blue=(unsigned short) (((MagickRealType) MagickRealType 3097 magick/xwindow.c pixel->depth_color.red=(unsigned short) (((MagickRealType) MagickRealType 3099 magick/xwindow.c pixel->depth_color.green=(unsigned short) (((MagickRealType) MagickRealType 3101 magick/xwindow.c pixel->depth_color.blue=(unsigned short) (((MagickRealType) MagickRealType 3108 magick/xwindow.c pixel->trough_color.red=(unsigned short) (((MagickRealType) MagickRealType 3110 magick/xwindow.c pixel->trough_color.green=(unsigned short) (((MagickRealType) MagickRealType 3112 magick/xwindow.c pixel->trough_color.blue=(unsigned short) (((MagickRealType) MagickRealType 7557 magick/xwindow.c static inline MagickRealType DiversityPixelIntensity( MagickRealType 7560 magick/xwindow.c MagickRealType MagickRealType 7601 magick/xwindow.c return((Quantum) (((MagickRealType) QuantumRange*x)/scale+0.5)); MagickRealType 1666 wand/deprecate.c (MagickRealType) QuantumRange-QuantumRange*alpha),x,y,bordercolor != MagickRealType 297 wand/drawing-wand.c pixel.red=(MagickRealType) GetPixelRed(color); MagickRealType 298 wand/drawing-wand.c pixel.green=(MagickRealType) GetPixelGreen(color); MagickRealType 299 wand/drawing-wand.c pixel.blue=(MagickRealType) GetPixelBlue(color); MagickRealType 300 wand/drawing-wand.c pixel.opacity=(MagickRealType) GetPixelOpacity(color); MagickRealType 2381 wand/drawing-wand.c pixel->red=(MagickRealType) GetPixelRed(color); MagickRealType 2382 wand/drawing-wand.c pixel->green=(MagickRealType) GetPixelGreen(color); MagickRealType 2383 wand/drawing-wand.c pixel->blue=(MagickRealType) GetPixelBlue(color); MagickRealType 2385 wand/drawing-wand.c pixel->opacity=(MagickRealType) GetPixelOpacity(color); MagickRealType 2389 wand/drawing-wand.c pixel->index=(MagickRealType) GetPixelIndex(index); MagickRealType 6280 wand/drawing-wand.c CurrentContext->fill.opacity=ClampToQuantum((MagickRealType) MagickRealType 6444 wand/drawing-wand.c CurrentContext->stroke.opacity=ClampToQuantum((MagickRealType) MagickRealType 10826 wand/magick-image.c status=SetImageOpacity(wand->images,ClampToQuantum((MagickRealType) MagickRealType 12718 wand/magick-image.c (MagickRealType) QuantumRange-QuantumRange*alpha),invert); MagickRealType 1218 wand/mogrify.c white_point=(MagickRealType) (*image)->columns*(*image)->rows- MagickRealType 1954 wand/mogrify.c MagickRealType MagickRealType 1968 wand/mogrify.c white_point=(MagickRealType) QuantumRange; MagickRealType 1976 wand/mogrify.c black_point*=(MagickRealType) (QuantumRange/100.0); MagickRealType 1977 wand/mogrify.c white_point*=(MagickRealType) (QuantumRange/100.0); MagickRealType 1980 wand/mogrify.c white_point=(MagickRealType) QuantumRange-black_point; MagickRealType 2037 wand/mogrify.c white_point=(MagickRealType) (*image)->columns*(*image)->rows; MagickRealType 2046 wand/mogrify.c white_point=(MagickRealType) (*image)->columns*(*image)->rows- MagickRealType 1299 wand/pixel-wand.c color->red=ClampToQuantum((MagickRealType) QuantumRange- MagickRealType 1301 wand/pixel-wand.c color->green=ClampToQuantum((MagickRealType) QuantumRange- MagickRealType 1304 wand/pixel-wand.c color->blue=ClampToQuantum((MagickRealType) QuantumRange- MagickRealType 1468 wand/pixel-wand.c wand->pixel.opacity=(MagickRealType) (QuantumRange- MagickRealType 1469 wand/pixel-wand.c ClampToQuantum((MagickRealType) QuantumRange*alpha)); MagickRealType 1503 wand/pixel-wand.c wand->pixel.opacity=(MagickRealType) (QuantumRange-opacity); MagickRealType 1536 wand/pixel-wand.c wand->pixel.index=(MagickRealType) ClampToQuantum((MagickRealType) MagickRealType 1570 wand/pixel-wand.c wand->pixel.index=(MagickRealType) black; MagickRealType 1603 wand/pixel-wand.c wand->pixel.blue=(MagickRealType) ClampToQuantum((MagickRealType) MagickRealType 1637 wand/pixel-wand.c wand->pixel.blue=(MagickRealType) blue; MagickRealType 1780 wand/pixel-wand.c wand->pixel.red=(MagickRealType) ClampToQuantum((MagickRealType) MagickRealType 1814 wand/pixel-wand.c wand->pixel.red=(MagickRealType) cyan; MagickRealType 1847 wand/pixel-wand.c wand->pixel.fuzz=(MagickRealType) fuzz; MagickRealType 1880 wand/pixel-wand.c wand->pixel.green=(MagickRealType) ClampToQuantum((MagickRealType) MagickRealType 1914 wand/pixel-wand.c wand->pixel.green=(MagickRealType) green; MagickRealType 1956 wand/pixel-wand.c wand->pixel.red=(MagickRealType) red; MagickRealType 1957 wand/pixel-wand.c wand->pixel.green=(MagickRealType) green; MagickRealType 1958 wand/pixel-wand.c wand->pixel.blue=(MagickRealType) blue; MagickRealType 1991 wand/pixel-wand.c wand->pixel.index=(MagickRealType) index; MagickRealType 2024 wand/pixel-wand.c wand->pixel.green=(MagickRealType) ClampToQuantum((MagickRealType) MagickRealType 2059 wand/pixel-wand.c wand->pixel.green=(MagickRealType) magenta; MagickRealType 2128 wand/pixel-wand.c wand->pixel.opacity=(MagickRealType) ClampToQuantum((MagickRealType) MagickRealType 2163 wand/pixel-wand.c wand->pixel.opacity=(MagickRealType) opacity; MagickRealType 2197 wand/pixel-wand.c wand->pixel.red=(MagickRealType) color->red; MagickRealType 2198 wand/pixel-wand.c wand->pixel.green=(MagickRealType) color->green; MagickRealType 2199 wand/pixel-wand.c wand->pixel.blue=(MagickRealType) color->blue; MagickRealType 2200 wand/pixel-wand.c wand->pixel.opacity=(MagickRealType) color->opacity; MagickRealType 2234 wand/pixel-wand.c wand->pixel.red=(MagickRealType) ClampToQuantum((MagickRealType) MagickRealType 2268 wand/pixel-wand.c wand->pixel.red=(MagickRealType) red; MagickRealType 2301 wand/pixel-wand.c wand->pixel.blue=(MagickRealType) ClampToQuantum((MagickRealType) MagickRealType 2335 wand/pixel-wand.c wand->pixel.blue=(MagickRealType) yellow; MagickRealType 8 www/source/contrast.c #define QuantumScale ((MagickRealType) 1.0/(MagickRealType) QuantumRange) MagickRealType 9 www/source/core/sigmoidal-contrast.c #define QuantumScale ((MagickRealType) 1.0/(MagickRealType) QuantumRange) MagickRealType 9 www/source/wand/sigmoidal-contrast.c #define QuantumScale ((MagickRealType) 1.0/(MagickRealType) QuantumRange)