MagickRealType    272 Magick++/lib/Magick++/Include.h   using MagickCore::MagickRealType;
MagickRealType   1034 coders/bmp.c           quantum_bits.red=ClampToQuantum((MagickRealType) sample-shift.red);
MagickRealType   1038 coders/bmp.c           quantum_bits.green=ClampToQuantum((MagickRealType) sample-shift.green);
MagickRealType   1042 coders/bmp.c           quantum_bits.blue=ClampToQuantum((MagickRealType) sample-shift.blue);
MagickRealType   1046 coders/bmp.c           quantum_bits.opacity=ClampToQuantum((MagickRealType) sample-
MagickRealType    243 coders/exr.c         SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange*
MagickRealType    245 coders/exr.c         SetPixelGreen(q,ClampToQuantum((MagickRealType) QuantumRange*
MagickRealType    247 coders/exr.c         SetPixelBlue(q,ClampToQuantum((MagickRealType) QuantumRange*
MagickRealType    249 coders/exr.c         SetPixelAlpha(q,ClampToQuantum((MagickRealType) QuantumRange*
MagickRealType    157 coders/hald.c          SetPixelRed(q,ClampToQuantum((MagickRealType)
MagickRealType    159 coders/hald.c          SetPixelGreen(q,ClampToQuantum((MagickRealType)
MagickRealType    161 coders/hald.c          SetPixelBlue(q,ClampToQuantum((MagickRealType)
MagickRealType    201 coders/histogram.c   MagickRealType
MagickRealType    289 coders/histogram.c     scale=(MagickRealType) histogram_image->rows/maximum;
MagickRealType    143 coders/null.c    background.opacity=(MagickRealType) TransparentOpacity;
MagickRealType    360 coders/palm.c          transpix.red=(MagickRealType) (QuantumRange*ReadBlobByte(image)/31);
MagickRealType    361 coders/palm.c          transpix.green=(MagickRealType) (QuantumRange*ReadBlobByte(image)/63);
MagickRealType    362 coders/palm.c          transpix.blue=(MagickRealType) (QuantumRange*ReadBlobByte(image)/31);
MagickRealType    442 coders/pango.c       MagickCompositeOver(&fill_color,fill_color.opacity,q,(MagickRealType)
MagickRealType   1292 coders/pnm.c           SetQuantumScale(quantum_info,(MagickRealType) QuantumRange*
MagickRealType    133 coders/sct.c     MagickRealType
MagickRealType   1234 coders/sixel.c       MagickRealType
MagickRealType   1251 coders/sixel.c             alpha=(MagickRealType) image->colormap[i].opacity;
MagickRealType   1252 coders/sixel.c             beta=(MagickRealType) image->colormap[opacity].opacity;
MagickRealType   1267 coders/sixel.c                 alpha=(MagickRealType) image->colormap[i].opacity;
MagickRealType   1268 coders/sixel.c                 beta=(MagickRealType) image->colormap[opacity].opacity;
MagickRealType   3059 coders/svg.c                     (MagickRealType) q->opacity,q);
MagickRealType    313 coders/uil.c       pixel.opacity=(MagickRealType) OpaqueOpacity;
MagickRealType    572 coders/viff.c                scale_factor=(MagickRealType) QuantumRange/min_value;
MagickRealType    576 coders/viff.c              scale_factor=(MagickRealType) QuantumRange/(max_value-min_value);
MagickRealType    653 coders/wmf.c     MagickRealType
MagickRealType    812 coders/xpm.c       pixel.opacity=(MagickRealType) OpaqueOpacity;
MagickRealType    962 coders/xpm.c         MagickRealType
MagickRealType    979 coders/xpm.c               alpha=(Quantum) TransparentOpacity-(MagickRealType)
MagickRealType    981 coders/xpm.c               beta=(Quantum) TransparentOpacity-(MagickRealType)
MagickRealType    997 coders/xpm.c                   alpha=(Quantum) TransparentOpacity-(MagickRealType)
MagickRealType    999 coders/xpm.c                   beta=(Quantum) TransparentOpacity-(MagickRealType)
MagickRealType   1050 coders/xpm.c       pixel.opacity=(MagickRealType) OpaqueOpacity;
MagickRealType     45 magick/accelerate-private.h   MagickRealType
MagickRealType     52 magick/accelerate-private.h   MagickRealType
MagickRealType   1854 magick/accelerate.c #define MaxRange(color)  ((MagickRealType) ScaleQuantumToMap((Quantum) (color)))
MagickRealType   2071 magick/accelerate.c     black.red=(MagickRealType) i;
MagickRealType   2079 magick/accelerate.c     white.red=(MagickRealType) i;
MagickRealType   2092 magick/accelerate.c     black.green=(MagickRealType) i;
MagickRealType   2100 magick/accelerate.c     white.green=(MagickRealType) i;
MagickRealType   2113 magick/accelerate.c     black.blue=(MagickRealType) i;
MagickRealType   2121 magick/accelerate.c     white.blue=(MagickRealType) i;
MagickRealType   2134 magick/accelerate.c     black.opacity=(MagickRealType) i;
MagickRealType   2142 magick/accelerate.c     white.opacity=(MagickRealType) i;
MagickRealType   2191 magick/accelerate.c             stretch_map[i].red=ScaleMapToQuantum((MagickRealType) (MaxMap*
MagickRealType   2203 magick/accelerate.c             stretch_map[i].green=ScaleMapToQuantum((MagickRealType) (MaxMap*
MagickRealType   2215 magick/accelerate.c             stretch_map[i].blue=ScaleMapToQuantum((MagickRealType) (MaxMap*
MagickRealType   2227 magick/accelerate.c             stretch_map[i].opacity=ScaleMapToQuantum((MagickRealType) (MaxMap*
MagickRealType   3457 magick/accelerate.c         equalize_map[i].red=ScaleMapToQuantum((MagickRealType) ((MaxMap*
MagickRealType   3462 magick/accelerate.c       equalize_map[i].red=ScaleMapToQuantum((MagickRealType) ((MaxMap*
MagickRealType   3465 magick/accelerate.c       equalize_map[i].green=ScaleMapToQuantum((MagickRealType) ((MaxMap*
MagickRealType   3468 magick/accelerate.c       equalize_map[i].blue=ScaleMapToQuantum((MagickRealType) ((MaxMap*
MagickRealType   3471 magick/accelerate.c       equalize_map[i].opacity=ScaleMapToQuantum((MagickRealType) ((MaxMap*
MagickRealType   5201 magick/accelerate.c   theta=DegreesToRadians(angle)/(MagickRealType) (cossin_theta_size-1);
MagickRealType   5202 magick/accelerate.c   offset=theta*(MagickRealType) (cossin_theta_size-1)/2.0;
MagickRealType   5624 magick/accelerate.c     support=(MagickRealType) 0.5;
MagickRealType   5838 magick/accelerate.c     support=(MagickRealType) 0.5;
MagickRealType   6008 magick/accelerate.c   const MagickRealType
MagickRealType   1488 magick/annotate.c           MagickRealType
MagickRealType   1532 magick/annotate.c               fill_opacity=(MagickRealType) (p[n])/(bitmap->bitmap.num_grays-1);
MagickRealType   3239 magick/cache.c   const MagickRealType alpha,const MagickPixelPacket *q,
MagickRealType   3240 magick/cache.c   const MagickRealType beta,MagickPixelPacket *composite)
MagickRealType    940 magick/channel.c           q->red=ClampToQuantum(gamma*MagickOver_((MagickRealType) q->red,
MagickRealType    941 magick/channel.c             (MagickRealType) q->opacity,(MagickRealType) pixel.red,
MagickRealType    942 magick/channel.c             (MagickRealType) pixel.opacity));
MagickRealType    943 magick/channel.c           q->green=ClampToQuantum(gamma*MagickOver_((MagickRealType) q->green,
MagickRealType    944 magick/channel.c             (MagickRealType) q->opacity,(MagickRealType) pixel.green,
MagickRealType    945 magick/channel.c             (MagickRealType) pixel.opacity));
MagickRealType    946 magick/channel.c           q->blue=ClampToQuantum(gamma*MagickOver_((MagickRealType) q->blue,
MagickRealType    947 magick/channel.c             (MagickRealType) q->opacity,(MagickRealType) pixel.blue,
MagickRealType    948 magick/channel.c             (MagickRealType) pixel.opacity));
MagickRealType     39 magick/color-private.h   fuzz=(double) MagickMax(MagickMax(p->fuzz,q->fuzz),(MagickRealType)
MagickRealType     47 magick/color-private.h   MagickRealType
MagickRealType     52 magick/color-private.h   red=(MagickRealType) p->red;
MagickRealType     53 magick/color-private.h   green=(MagickRealType) p->green;
MagickRealType     54 magick/color-private.h   blue=(MagickRealType) p->blue;
MagickRealType    101 magick/color-private.h static inline MagickRealType MagickPixelIntensity(
MagickRealType    118 magick/color-private.h static inline MagickRealType MagickPixelLuma(const MagickPixelPacket *pixel)
MagickRealType    120 magick/color-private.h   MagickRealType
MagickRealType    135 magick/color-private.h static inline MagickRealType MagickPixelLuminance(
MagickRealType    138 magick/color-private.h   MagickRealType
MagickRealType    880 magick/color.c     color_info->color.red=(MagickRealType) ScaleCharToQuantum(
MagickRealType    882 magick/color.c     color_info->color.green=(MagickRealType) ScaleCharToQuantum(
MagickRealType    884 magick/color.c     color_info->color.blue=(MagickRealType) ScaleCharToQuantum(
MagickRealType    886 magick/color.c     color_info->color.opacity=(MagickRealType) (QuantumRange-QuantumRange*
MagickRealType   1450 magick/color.c   MagickRealType
MagickRealType   1473 magick/color.c       color=(MagickRealType) QuantumRange-pixel->opacity;
MagickRealType   1543 magick/color.c #define SVGCompliant(component) ((MagickRealType) \
MagickRealType   1662 magick/color.c   MagickRealType
MagickRealType   1666 magick/color.c   register MagickRealType
MagickRealType   1670 magick/color.c   fuzz=(double) MagickMax(image->fuzz,(MagickRealType) MagickSQ1_2);
MagickRealType   1679 magick/color.c       pixel=(MagickRealType) ((image->matte != MagickFalse ?
MagickRealType   1699 magick/color.c   pixel=(MagickRealType) GetPixelRed(p)-GetPixelRed(q);
MagickRealType   1717 magick/color.c   pixel=(MagickRealType) GetPixelGreen(p)-q->green;
MagickRealType   1721 magick/color.c   pixel=(MagickRealType) GetPixelBlue(p)-q->blue;
MagickRealType   1891 magick/color.c   MagickRealType
MagickRealType   1895 magick/color.c   register MagickRealType
MagickRealType   1900 magick/color.c   fuzz=(MagickRealType) MagickMax(image->fuzz,MagickSQ1_2);
MagickRealType   1957 magick/color.c   MagickRealType
MagickRealType   1961 magick/color.c   register MagickRealType
MagickRealType   1967 magick/color.c   fuzz=(MagickRealType) MagickMax(MagickMax(p->fuzz,q->fuzz),(double)
MagickRealType   2002 magick/color.c       scale*=(MagickRealType) (QuantumScale*(QuantumRange-p->index));
MagickRealType   2003 magick/color.c       scale*=(MagickRealType) (QuantumScale*(QuantumRange-q->index));
MagickRealType   2070 magick/color.c   MagickRealType
MagickRealType   2074 magick/color.c   register MagickRealType
MagickRealType   2083 magick/color.c   pixel=(MagickRealType) GetPixelOpacity(p)-(MagickRealType) GetPixelOpacity(q);
MagickRealType   2435 magick/color.c       SetPixelRed(color,ClampToQuantum((MagickRealType)
MagickRealType   2436 magick/color.c         (QuantumRange-MagickMin(QuantumRange,(MagickRealType) (QuantumScale*
MagickRealType   2438 magick/color.c       SetPixelGreen(color,ClampToQuantum((MagickRealType)
MagickRealType   2439 magick/color.c         (QuantumRange-MagickMin(QuantumRange,(MagickRealType) (QuantumScale*
MagickRealType   2441 magick/color.c       SetPixelBlue(color,ClampToQuantum((MagickRealType)
MagickRealType   2442 magick/color.c         (QuantumRange-MagickMin(QuantumRange,(MagickRealType) (QuantumScale*
MagickRealType   2679 magick/color.c       color->red=(MagickRealType) ScaleAnyToQuantum(pixel.red,range);
MagickRealType   2680 magick/color.c       color->green=(MagickRealType) ScaleAnyToQuantum(pixel.green,range);
MagickRealType   2681 magick/color.c       color->blue=(MagickRealType) ScaleAnyToQuantum(pixel.blue,range);
MagickRealType   2682 magick/color.c       color->opacity=(MagickRealType) OpaqueOpacity;
MagickRealType   2686 magick/color.c           color->opacity=(MagickRealType) (QuantumRange-ScaleAnyToQuantum(
MagickRealType   2772 magick/color.c             color->red=(MagickRealType) ClampToQuantum((MagickRealType)
MagickRealType   2775 magick/color.c             color->green=(MagickRealType) ClampToQuantum((MagickRealType)
MagickRealType   2778 magick/color.c             color->blue=(MagickRealType) ClampToQuantum((MagickRealType)
MagickRealType   2780 magick/color.c           color->opacity=(MagickRealType) OpaqueOpacity;
MagickRealType   2784 magick/color.c                 color->index=(MagickRealType) ClampToQuantum((MagickRealType)
MagickRealType   2788 magick/color.c                   color->opacity=(MagickRealType) ClampToQuantum(
MagickRealType   2789 magick/color.c                     (MagickRealType) (QuantumRange-QuantumRange*
MagickRealType   2793 magick/color.c             color->opacity=(MagickRealType) ClampToQuantum((MagickRealType)
MagickRealType   2798 magick/color.c                 color->green=(MagickRealType) ClampToQuantum((MagickRealType)
MagickRealType   2801 magick/color.c                 color->blue=(MagickRealType) ClampToQuantum((MagickRealType)
MagickRealType   2810 magick/color.c                 color->opacity=(MagickRealType) ClampToQuantum((MagickRealType)
MagickRealType   2845 magick/color.c               color->red=(MagickRealType) pixel.red;
MagickRealType   2846 magick/color.c               color->green=(MagickRealType) pixel.green;
MagickRealType   2847 magick/color.c               color->blue=(MagickRealType) pixel.blue;
MagickRealType   2861 magick/color.c   color->red=(MagickRealType) p->color.red;
MagickRealType   2862 magick/color.c   color->green=(MagickRealType) p->color.green;
MagickRealType   2863 magick/color.c   color->blue=(MagickRealType) p->color.blue;
MagickRealType   2864 magick/color.c   color->opacity=(MagickRealType) p->color.opacity;
MagickRealType   2946 magick/color.c   MagickRealType
MagickRealType     42 magick/colorspace-private.h   MagickRealType
MagickRealType     67 magick/colorspace-private.h       pixel->index=(MagickRealType) QuantumRange;
MagickRealType     70 magick/colorspace-private.h   cyan=(MagickRealType) (1.0-red);
MagickRealType     71 magick/colorspace-private.h   magenta=(MagickRealType) (1.0-green);
MagickRealType     72 magick/colorspace-private.h   yellow=(MagickRealType) (1.0-blue);
MagickRealType     78 magick/colorspace-private.h   cyan=(MagickRealType) ((cyan-black)/(1.0-black));
MagickRealType     79 magick/colorspace-private.h   magenta=(MagickRealType) ((magenta-black)/(1.0-black));
MagickRealType     80 magick/colorspace-private.h   yellow=(MagickRealType) ((yellow-black)/(1.0-black));
MagickRealType     73 magick/colorspace.c   MagickRealType
MagickRealType    309 magick/colorspace.c           pixel.red=(MagickRealType) pixel.red;
MagickRealType    310 magick/colorspace.c           pixel.green=(MagickRealType) pixel.green;
MagickRealType    311 magick/colorspace.c           pixel.blue=(MagickRealType) pixel.blue;
MagickRealType    448 magick/colorspace.c           red=ClampToQuantum((MagickRealType) GetPixelRed(q));
MagickRealType    449 magick/colorspace.c           green=ClampToQuantum((MagickRealType) GetPixelGreen(q));
MagickRealType    450 magick/colorspace.c           blue=ClampToQuantum((MagickRealType) GetPixelBlue(q));
MagickRealType    562 magick/colorspace.c           SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange*X));
MagickRealType    563 magick/colorspace.c           SetPixelGreen(q,ClampToQuantum((MagickRealType) QuantumRange*Y));
MagickRealType    564 magick/colorspace.c           SetPixelBlue(q,ClampToQuantum((MagickRealType) QuantumRange*Z));
MagickRealType    629 magick/colorspace.c         logmap[i]=ScaleMapToQuantum((MagickRealType) (MaxMap*(reference_white+
MagickRealType    664 magick/colorspace.c           red=ClampToQuantum(DecodePixelGamma((MagickRealType)
MagickRealType    666 magick/colorspace.c           green=ClampToQuantum(DecodePixelGamma((MagickRealType)
MagickRealType    668 magick/colorspace.c           blue=ClampToQuantum(DecodePixelGamma((MagickRealType)
MagickRealType    730 magick/colorspace.c           red=ClampToQuantum(DecodePixelGamma((MagickRealType)
MagickRealType    732 magick/colorspace.c           green=ClampToQuantum(DecodePixelGamma((MagickRealType)
MagickRealType    734 magick/colorspace.c           blue=ClampToQuantum(DecodePixelGamma((MagickRealType)
MagickRealType    790 magick/colorspace.c         x_map[i].x=(MagickRealType) (0.33333*(double) i);
MagickRealType    791 magick/colorspace.c         y_map[i].x=(MagickRealType) (0.33334*(double) i);
MagickRealType    792 magick/colorspace.c         z_map[i].x=(MagickRealType) (0.33333*(double) i);
MagickRealType    793 magick/colorspace.c         x_map[i].y=(MagickRealType) (0.50000*(double) i);
MagickRealType    794 magick/colorspace.c         y_map[i].y=(MagickRealType) (0.00000*(double) i);
MagickRealType    795 magick/colorspace.c         z_map[i].y=(MagickRealType) (-0.50000*(double) i);
MagickRealType    796 magick/colorspace.c         x_map[i].z=(MagickRealType) (-0.25000*(double) i);
MagickRealType    797 magick/colorspace.c         y_map[i].z=(MagickRealType) (0.50000*(double) i);
MagickRealType    798 magick/colorspace.c         z_map[i].z=(MagickRealType) (-0.25000*(double) i);
MagickRealType    814 magick/colorspace.c         x_map[i].x=(MagickRealType) (0.298839*(double) i);
MagickRealType    815 magick/colorspace.c         y_map[i].x=(MagickRealType) (0.586811*(double) i);
MagickRealType    816 magick/colorspace.c         z_map[i].x=(MagickRealType) (0.114350*(double) i);
MagickRealType    817 magick/colorspace.c         x_map[i].y=(MagickRealType) (0.298839*(double) i);
MagickRealType    818 magick/colorspace.c         y_map[i].y=(MagickRealType) (0.586811*(double) i);
MagickRealType    819 magick/colorspace.c         z_map[i].y=(MagickRealType) (0.114350*(double) i);
MagickRealType    820 magick/colorspace.c         x_map[i].z=(MagickRealType) (0.298839*(double) i);
MagickRealType    821 magick/colorspace.c         y_map[i].z=(MagickRealType) (0.586811*(double) i);
MagickRealType    822 magick/colorspace.c         z_map[i].z=(MagickRealType) (0.114350*(double) i);
MagickRealType    846 magick/colorspace.c         x_map[i].x=(MagickRealType) (0.298839*(double) i);
MagickRealType    847 magick/colorspace.c         y_map[i].x=(MagickRealType) (0.586811*(double) i);
MagickRealType    848 magick/colorspace.c         z_map[i].x=(MagickRealType) (0.114350*(double) i);
MagickRealType    849 magick/colorspace.c         x_map[i].y=(MagickRealType) (-0.1687367*(double) i);
MagickRealType    850 magick/colorspace.c         y_map[i].y=(MagickRealType) (-0.331264*(double) i);
MagickRealType    851 magick/colorspace.c         z_map[i].y=(MagickRealType) (0.500000*(double) i);
MagickRealType    852 magick/colorspace.c         x_map[i].z=(MagickRealType) (0.500000*(double) i);
MagickRealType    853 magick/colorspace.c         y_map[i].z=(MagickRealType) (-0.418688*(double) i);
MagickRealType    854 magick/colorspace.c         z_map[i].z=(MagickRealType) (-0.081312*(double) i);
MagickRealType    870 magick/colorspace.c         x_map[i].x=(MagickRealType) (0.212656*(double) i);
MagickRealType    871 magick/colorspace.c         y_map[i].x=(MagickRealType) (0.715158*(double) i);
MagickRealType    872 magick/colorspace.c         z_map[i].x=(MagickRealType) (0.072186*(double) i);
MagickRealType    873 magick/colorspace.c         x_map[i].y=(MagickRealType) (0.212656*(double) i);
MagickRealType    874 magick/colorspace.c         y_map[i].y=(MagickRealType) (0.715158*(double) i);
MagickRealType    875 magick/colorspace.c         z_map[i].y=(MagickRealType) (0.072186*(double) i);
MagickRealType    876 magick/colorspace.c         x_map[i].z=(MagickRealType) (0.212656*(double) i);
MagickRealType    877 magick/colorspace.c         y_map[i].z=(MagickRealType) (0.715158*(double) i);
MagickRealType    878 magick/colorspace.c         z_map[i].z=(MagickRealType) (0.072186*(double) i);
MagickRealType    902 magick/colorspace.c         x_map[i].x=(MagickRealType) (0.212656*(double) i);
MagickRealType    903 magick/colorspace.c         y_map[i].x=(MagickRealType) (0.715158*(double) i);
MagickRealType    904 magick/colorspace.c         z_map[i].x=(MagickRealType) (0.072186*(double) i);
MagickRealType    905 magick/colorspace.c         x_map[i].y=(MagickRealType) (-0.114572*(double) i);
MagickRealType    906 magick/colorspace.c         y_map[i].y=(MagickRealType) (-0.385428*(double) i);
MagickRealType    907 magick/colorspace.c         z_map[i].y=(MagickRealType) (0.500000*(double) i);
MagickRealType    908 magick/colorspace.c         x_map[i].z=(MagickRealType) (0.500000*(double) i);
MagickRealType    909 magick/colorspace.c         y_map[i].z=(MagickRealType) (-0.454153*(double) i);
MagickRealType    910 magick/colorspace.c         z_map[i].z=(MagickRealType) (-0.045847*(double) i);
MagickRealType    964 magick/colorspace.c         x_map[i].x=(MagickRealType) (1.0*(double) i);
MagickRealType    965 magick/colorspace.c         y_map[i].x=(MagickRealType) 0.0;
MagickRealType    966 magick/colorspace.c         z_map[i].x=(MagickRealType) 0.0;
MagickRealType    967 magick/colorspace.c         x_map[i].y=(MagickRealType) 0.0;
MagickRealType    968 magick/colorspace.c         y_map[i].y=(MagickRealType) (1.0*(double) i);
MagickRealType    969 magick/colorspace.c         z_map[i].y=(MagickRealType) 0.0;
MagickRealType    970 magick/colorspace.c         x_map[i].z=(MagickRealType) 0.0;
MagickRealType    971 magick/colorspace.c         y_map[i].z=(MagickRealType) 0.0;
MagickRealType    972 magick/colorspace.c         z_map[i].z=(MagickRealType) (1.0*(double) i);
MagickRealType   1023 magick/colorspace.c           red=ScaleQuantumToMap(ClampToQuantum((MagickRealType)
MagickRealType   1025 magick/colorspace.c           green=ScaleQuantumToMap(ClampToQuantum((MagickRealType)
MagickRealType   1027 magick/colorspace.c           blue=ScaleQuantumToMap(ClampToQuantum((MagickRealType)
MagickRealType   1030 magick/colorspace.c             (MagickRealType) primary_info.x;
MagickRealType   1032 magick/colorspace.c             (MagickRealType) primary_info.y;
MagickRealType   1034 magick/colorspace.c             (MagickRealType) primary_info.z;
MagickRealType   1075 magick/colorspace.c         red=ScaleQuantumToMap(ClampToQuantum((MagickRealType)
MagickRealType   1077 magick/colorspace.c         green=ScaleQuantumToMap(ClampToQuantum((MagickRealType)
MagickRealType   1079 magick/colorspace.c         blue=ScaleQuantumToMap(ClampToQuantum((MagickRealType)
MagickRealType   1493 magick/colorspace.c static inline ssize_t RoundToYCC(const MagickRealType value)
MagickRealType   1960 magick/colorspace.c           MagickRealType
MagickRealType   1963 magick/colorspace.c           gray=(MagickRealType) GetPixelGray(q);
MagickRealType   2164 magick/colorspace.c           SetPixelRed(q,ClampToQuantum((MagickRealType) red));
MagickRealType   2165 magick/colorspace.c           SetPixelGreen(q,ClampToQuantum((MagickRealType) green));
MagickRealType   2166 magick/colorspace.c           SetPixelBlue(q,ClampToQuantum((MagickRealType) blue));
MagickRealType   2224 magick/colorspace.c         logmap[i]=ClampToQuantum((MagickRealType) QuantumRange/(1.0-black)*
MagickRealType   2268 magick/colorspace.c           red=ClampToQuantum(EncodePixelGamma((MagickRealType)
MagickRealType   2270 magick/colorspace.c           green=ClampToQuantum(EncodePixelGamma((MagickRealType)
MagickRealType   2272 magick/colorspace.c           blue=ClampToQuantum(EncodePixelGamma((MagickRealType)
MagickRealType   2334 magick/colorspace.c           red=ClampToQuantum(EncodePixelGamma((MagickRealType) GetPixelRed(q)));
MagickRealType   2335 magick/colorspace.c           green=ClampToQuantum(EncodePixelGamma((MagickRealType)
MagickRealType   2337 magick/colorspace.c           blue=ClampToQuantum(EncodePixelGamma((MagickRealType)
MagickRealType   2458 magick/colorspace.c         x_map[i].x=(MagickRealType) (1.0*(double) i);
MagickRealType   2459 magick/colorspace.c         y_map[i].x=(MagickRealType) (0.5*0.000000*(2.0*(double) i-MaxMap));
MagickRealType   2460 magick/colorspace.c         z_map[i].x=(MagickRealType) (0.5*1.574800*(2.0*(double) i-MaxMap));
MagickRealType   2461 magick/colorspace.c         x_map[i].y=(MagickRealType) (1.0*(double) i);
MagickRealType   2462 magick/colorspace.c         y_map[i].y=(MagickRealType) (0.5*(-0.187324)*(2.0*(double) i-MaxMap));
MagickRealType   2463 magick/colorspace.c         z_map[i].y=(MagickRealType) (0.5*(-0.468124)*(2.0*(double) i-MaxMap));
MagickRealType   2464 magick/colorspace.c         x_map[i].z=(MagickRealType) (1.0*(double) i);
MagickRealType   2465 magick/colorspace.c         y_map[i].z=(MagickRealType) (0.5*1.855600*(2.0*(double) i-MaxMap));
MagickRealType   2466 magick/colorspace.c         z_map[i].z=(MagickRealType) (0.5*0.000000*(2.0*(double) i-MaxMap));
MagickRealType   2487 magick/colorspace.c         x_map[i].x=(MagickRealType) (1.3584000*(double) i);
MagickRealType   2488 magick/colorspace.c         y_map[i].x=(MagickRealType) (0.0000000);
MagickRealType   2489 magick/colorspace.c         z_map[i].x=(MagickRealType) (1.8215000*((double) i-(MagickRealType)
MagickRealType   2491 magick/colorspace.c         x_map[i].y=(MagickRealType) (1.3584000*(double) i);
MagickRealType   2492 magick/colorspace.c         y_map[i].y=(MagickRealType) ((-0.4302726)*((double) i-(MagickRealType)
MagickRealType   2494 magick/colorspace.c         z_map[i].y=(MagickRealType) ((-0.9271435)*((double) i-(MagickRealType)
MagickRealType   2496 magick/colorspace.c         x_map[i].z=(MagickRealType) (1.3584000*(double) i);
MagickRealType   2497 magick/colorspace.c         y_map[i].z=(MagickRealType) (2.2179000*((double) i-(MagickRealType)
MagickRealType   2499 magick/colorspace.c         z_map[i].z=(MagickRealType) (0.0000000);
MagickRealType   2514 magick/colorspace.c         x_map[i].x=(MagickRealType) (1.0*(double) i);
MagickRealType   2515 magick/colorspace.c         y_map[i].x=(MagickRealType) 0.0;
MagickRealType   2516 magick/colorspace.c         z_map[i].x=(MagickRealType) 0.0;
MagickRealType   2517 magick/colorspace.c         x_map[i].y=(MagickRealType) 0.0;
MagickRealType   2518 magick/colorspace.c         y_map[i].y=(MagickRealType) (1.0*(double) i);
MagickRealType   2519 magick/colorspace.c         z_map[i].y=(MagickRealType) 0.0;
MagickRealType   2520 magick/colorspace.c         x_map[i].z=(MagickRealType) 0.0;
MagickRealType   2521 magick/colorspace.c         y_map[i].z=(MagickRealType) 0.0;
MagickRealType   2522 magick/colorspace.c         z_map[i].z=(MagickRealType) (1.0*(double) i);
MagickRealType   2590 magick/colorspace.c               pixel.red=(MagickRealType) ScaleMapToQuantum(pixel.red);
MagickRealType   2591 magick/colorspace.c               pixel.green=(MagickRealType) ScaleMapToQuantum(pixel.green);
MagickRealType   2592 magick/colorspace.c               pixel.blue=(MagickRealType) ScaleMapToQuantum(pixel.blue);
MagickRealType   2655 magick/colorspace.c             pixel.red=(MagickRealType) ScaleMapToQuantum(pixel.red);
MagickRealType   2656 magick/colorspace.c             pixel.green=(MagickRealType) ScaleMapToQuantum(pixel.green);
MagickRealType   2657 magick/colorspace.c             pixel.blue=(MagickRealType) ScaleMapToQuantum(pixel.blue);
MagickRealType    562 magick/compare.c       MagickRealType
MagickRealType    692 magick/compare.c       MagickRealType
MagickRealType    763 magick/compare.c   MagickRealType
MagickRealType    807 magick/compare.c       MagickRealType
MagickRealType    944 magick/compare.c       MagickRealType
MagickRealType    974 magick/compare.c           distance=QuantumScale*(GetPixelOpacity(p)-(MagickRealType)
MagickRealType   1025 magick/compare.c   MagickRealType
MagickRealType   1060 magick/compare.c   area=1.0/((MagickRealType) columns*rows-1);
MagickRealType   1089 magick/compare.c       MagickRealType
MagickRealType   1234 magick/compare.c       MagickRealType
MagickRealType   1804 magick/compare.c   MagickRealType
MagickRealType   1853 magick/compare.c       MagickRealType
MagickRealType     33 magick/composite-private.h static inline MagickRealType RoundToUnity(const MagickRealType value)
MagickRealType     38 magick/composite-private.h static inline MagickRealType MagickOver_(const MagickRealType p,
MagickRealType     39 magick/composite-private.h   const MagickRealType alpha,const MagickRealType q,const MagickRealType beta)
MagickRealType     41 magick/composite-private.h   MagickRealType
MagickRealType     51 magick/composite-private.h   const MagickRealType alpha,const PixelPacket *q,const MagickRealType beta,
MagickRealType     54 magick/composite-private.h   MagickRealType
MagickRealType     69 magick/composite-private.h   SetPixelRed(composite,ClampToQuantum(gamma*MagickOver_((MagickRealType)
MagickRealType     70 magick/composite-private.h     GetPixelRed(p),alpha,(MagickRealType) GetPixelRed(q),beta)));
MagickRealType     71 magick/composite-private.h   SetPixelGreen(composite,ClampToQuantum(gamma*MagickOver_((MagickRealType)
MagickRealType     72 magick/composite-private.h     GetPixelGreen(p),alpha,(MagickRealType) GetPixelGreen(q),beta)));
MagickRealType     73 magick/composite-private.h   SetPixelBlue(composite,ClampToQuantum(gamma*MagickOver_((MagickRealType)
MagickRealType     74 magick/composite-private.h     GetPixelBlue(p),alpha,(MagickRealType) GetPixelBlue(q),beta)));
MagickRealType     78 magick/composite-private.h   SetPixelRed(composite,gamma*MagickOver_((MagickRealType)
MagickRealType     79 magick/composite-private.h     GetPixelRed(p),alpha,(MagickRealType) GetPixelRed(q),beta));
MagickRealType     80 magick/composite-private.h   SetPixelGreen(composite,gamma*MagickOver_((MagickRealType)
MagickRealType     81 magick/composite-private.h     GetPixelGreen(p),alpha,(MagickRealType) GetPixelGreen(q),beta));
MagickRealType     82 magick/composite-private.h   SetPixelBlue(composite,gamma*MagickOver_((MagickRealType)
MagickRealType     83 magick/composite-private.h     GetPixelBlue(p),alpha,(MagickRealType) GetPixelBlue(q),beta));
MagickRealType     88 magick/composite-private.h   const MagickRealType alpha,const MagickPixelPacket *q,
MagickRealType     89 magick/composite-private.h   const MagickRealType beta,MagickPixelPacket *composite)
MagickRealType     91 magick/composite-private.h   MagickRealType
MagickRealType    102 magick/composite-private.h   composite->opacity=(MagickRealType) (QuantumRange*(1.0-RoundToUnity(gamma)));
MagickRealType    112 magick/composite-private.h   const MagickRealType alpha,const MagickPixelPacket *q,
MagickRealType    113 magick/composite-private.h   const MagickRealType beta,MagickPixelPacket *composite)
MagickRealType    115 magick/composite-private.h   MagickRealType
MagickRealType    126 magick/composite-private.h   composite->opacity=(MagickRealType) QuantumRange*(1.0-RoundToUnity(gamma));
MagickRealType    139 magick/composite-private.h   const MagickRealType alpha,const MagickPixelPacket *q,
MagickRealType    140 magick/composite-private.h   const MagickRealType beta,MagickPixelPacket *composite)
MagickRealType    142 magick/composite-private.h   MagickPixelCompositePlus(p,(MagickRealType) (QuantumRange-alpha*
MagickRealType    143 magick/composite-private.h     (QuantumRange-p->opacity)),q,(MagickRealType) (QuantumRange-beta*
MagickRealType    151 magick/composite-private.h   const MagickRealType alpha,const MagickPixelPacket *q,
MagickRealType    152 magick/composite-private.h   const MagickRealType beta,const MagickRealType area,
MagickRealType    155 magick/composite-private.h   MagickPixelCompositePlus(p,(MagickRealType) QuantumRange-(1.0-area)*
MagickRealType    156 magick/composite-private.h     (QuantumRange-alpha),q,(MagickRealType) (QuantumRange-area*(QuantumRange-
MagickRealType    192 magick/composite.c static inline MagickRealType Atop(const MagickRealType p,
MagickRealType    193 magick/composite.c   const MagickRealType Sa,const MagickRealType q,
MagickRealType    194 magick/composite.c   const MagickRealType magick_unused(Da))
MagickRealType    204 magick/composite.c   MagickRealType
MagickRealType    223 magick/composite.c   MagickRealType
MagickRealType    230 magick/composite.c   composite->opacity=(MagickRealType) QuantumScale*intensity*p->opacity;
MagickRealType    238 magick/composite.c   composite->opacity=(MagickRealType) TransparentOpacity;
MagickRealType    246 magick/composite.c static MagickRealType ColorBurn(const MagickRealType Sca,
MagickRealType    247 magick/composite.c   const MagickRealType Sa,const MagickRealType Dca,const MagickRealType Da)
MagickRealType    271 magick/composite.c   MagickRealType
MagickRealType    279 magick/composite.c   composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
MagickRealType    293 magick/composite.c static MagickRealType ColorDodge(const MagickRealType Sca,
MagickRealType    294 magick/composite.c   const MagickRealType Sa,const MagickRealType Dca,const MagickRealType Da)
MagickRealType    333 magick/composite.c   MagickRealType
MagickRealType    341 magick/composite.c   composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
MagickRealType    354 magick/composite.c static inline MagickRealType Darken(const MagickRealType p,
MagickRealType    355 magick/composite.c   const MagickRealType alpha,const MagickRealType q,const MagickRealType beta)
MagickRealType    408 magick/composite.c     MagickRealType
MagickRealType    432 magick/composite.c static inline MagickRealType Difference(const MagickRealType p,
MagickRealType    433 magick/composite.c   const MagickRealType Sa,const MagickRealType q,const MagickRealType Da)
MagickRealType    446 magick/composite.c   MagickRealType
MagickRealType    454 magick/composite.c     composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
MagickRealType    477 magick/composite.c static MagickRealType Divide(const MagickRealType Sca,const MagickRealType Sa,
MagickRealType    478 magick/composite.c   const MagickRealType Dca,const MagickRealType Da)
MagickRealType    501 magick/composite.c   MagickRealType
MagickRealType    510 magick/composite.c     composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
MagickRealType    540 magick/composite.c static MagickRealType Exclusion(const MagickRealType Sca,
MagickRealType    541 magick/composite.c   const MagickRealType Sa,const MagickRealType Dca,const MagickRealType Da)
MagickRealType    550 magick/composite.c   MagickRealType
MagickRealType    559 magick/composite.c     composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
MagickRealType    589 magick/composite.c static MagickRealType HardLight(const MagickRealType Sca,
MagickRealType    590 magick/composite.c   const MagickRealType Sa,const MagickRealType Dca,const MagickRealType Da)
MagickRealType    600 magick/composite.c   MagickRealType
MagickRealType    608 magick/composite.c   composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
MagickRealType    621 magick/composite.c static MagickRealType HardMix(const MagickRealType Sca,
MagickRealType    622 magick/composite.c   const MagickRealType Dca)
MagickRealType    633 magick/composite.c   MagickRealType
MagickRealType    641 magick/composite.c   composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
MagickRealType    651 magick/composite.c   MagickRealType *red,MagickRealType *green,MagickRealType *blue)
MagickRealType    665 magick/composite.c   assert(red != (MagickRealType *) NULL);
MagickRealType    666 magick/composite.c   assert(green != (MagickRealType *) NULL);
MagickRealType    667 magick/composite.c   assert(blue != (MagickRealType *) NULL);
MagickRealType    715 magick/composite.c static void CompositeHCL(const MagickRealType red,const MagickRealType green,
MagickRealType    716 magick/composite.c   const MagickRealType blue,double *hue,double *chroma,double *luma)
MagickRealType    741 magick/composite.c     if (red == (MagickRealType) max)
MagickRealType    744 magick/composite.c       if (green == (MagickRealType) max)
MagickRealType    747 magick/composite.c         if (blue == (MagickRealType) max)
MagickRealType    754 magick/composite.c static inline MagickRealType In(const MagickRealType p,const MagickRealType Sa,
MagickRealType    755 magick/composite.c   const MagickRealType magick_unused(q),const MagickRealType Da)
MagickRealType    768 magick/composite.c   MagickRealType
MagickRealType    775 magick/composite.c   composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
MagickRealType    784 magick/composite.c static inline MagickRealType Lighten(const MagickRealType p,
MagickRealType    785 magick/composite.c   const MagickRealType alpha,const MagickRealType q,const MagickRealType beta)
MagickRealType    838 magick/composite.c     MagickRealType
MagickRealType    863 magick/composite.c static inline MagickRealType LinearDodge(const MagickRealType Sca,
MagickRealType    864 magick/composite.c   const MagickRealType Sa,const MagickRealType Dca,const MagickRealType Da)
MagickRealType    881 magick/composite.c   MagickRealType
MagickRealType    888 magick/composite.c   composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
MagickRealType    898 magick/composite.c static inline MagickRealType LinearBurn(const MagickRealType Sca,
MagickRealType    899 magick/composite.c   const MagickRealType Sa,const MagickRealType Dca,const MagickRealType Da)
MagickRealType    913 magick/composite.c   MagickRealType
MagickRealType    921 magick/composite.c   composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
MagickRealType    934 magick/composite.c static inline MagickRealType LinearLight(const MagickRealType Sca,
MagickRealType    935 magick/composite.c   const MagickRealType Sa,const MagickRealType Dca,const MagickRealType Da)
MagickRealType    956 magick/composite.c   MagickRealType
MagickRealType    964 magick/composite.c   composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
MagickRealType    977 magick/composite.c static inline MagickRealType Mathematics(const MagickRealType Sca,
MagickRealType    978 magick/composite.c   const MagickRealType Sa,const MagickRealType Dca,const MagickRealType Da,
MagickRealType   1011 magick/composite.c   MagickRealType
MagickRealType   1019 magick/composite.c     composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
MagickRealType   1086 magick/composite.c static inline MagickRealType Minus(const MagickRealType Sca,
MagickRealType   1087 magick/composite.c   const MagickRealType Sa,const MagickRealType Dca,
MagickRealType   1088 magick/composite.c   const MagickRealType magick_unused(Da))
MagickRealType   1108 magick/composite.c   MagickRealType
MagickRealType   1116 magick/composite.c     composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
MagickRealType   1138 magick/composite.c static inline MagickRealType ModulusAdd(const MagickRealType p,
MagickRealType   1139 magick/composite.c   const MagickRealType Sa,const MagickRealType q,const MagickRealType Da)
MagickRealType   1141 magick/composite.c   MagickRealType
MagickRealType   1160 magick/composite.c     MagickRealType
MagickRealType   1167 magick/composite.c     composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
MagickRealType   1190 magick/composite.c static inline MagickRealType ModulusSubtract(const MagickRealType p,
MagickRealType   1191 magick/composite.c   const MagickRealType Sa,const MagickRealType q,const MagickRealType Da)
MagickRealType   1193 magick/composite.c   MagickRealType
MagickRealType   1212 magick/composite.c     MagickRealType
MagickRealType   1219 magick/composite.c     composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
MagickRealType   1242 magick/composite.c static  inline MagickRealType Multiply(const MagickRealType Sca,
MagickRealType   1243 magick/composite.c   const MagickRealType Sa,const MagickRealType Dca,const MagickRealType Da)
MagickRealType   1252 magick/composite.c   MagickRealType
MagickRealType   1261 magick/composite.c     composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
MagickRealType   1287 magick/composite.c static inline MagickRealType Out(const MagickRealType p,
MagickRealType   1288 magick/composite.c   const MagickRealType Sa,const MagickRealType magick_unused(q),
MagickRealType   1289 magick/composite.c   const MagickRealType Da)
MagickRealType   1302 magick/composite.c   MagickRealType
MagickRealType   1309 magick/composite.c   composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
MagickRealType   1318 magick/composite.c static MagickRealType PegtopLight(const MagickRealType Sca,
MagickRealType   1319 magick/composite.c   const MagickRealType Sa,const MagickRealType Dca,const MagickRealType Da)
MagickRealType   1337 magick/composite.c   MagickRealType
MagickRealType   1345 magick/composite.c   composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
MagickRealType   1358 magick/composite.c static MagickRealType PinLight(const MagickRealType Sca,
MagickRealType   1359 magick/composite.c   const MagickRealType Sa,const MagickRealType Dca,const MagickRealType Da)
MagickRealType   1377 magick/composite.c   MagickRealType
MagickRealType   1385 magick/composite.c   composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
MagickRealType   1398 magick/composite.c static inline MagickRealType Screen(const MagickRealType Sca,
MagickRealType   1399 magick/composite.c   const MagickRealType Dca)
MagickRealType   1414 magick/composite.c   MagickRealType
MagickRealType   1422 magick/composite.c     composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
MagickRealType   1423 magick/composite.c     Sa*=(MagickRealType) QuantumScale;
MagickRealType   1424 magick/composite.c     Da*=(MagickRealType) QuantumScale; /* optimization */
MagickRealType   1450 magick/composite.c static MagickRealType SoftLight(const MagickRealType Sca,
MagickRealType   1451 magick/composite.c   const MagickRealType Sa, const MagickRealType Dca, const MagickRealType Da)
MagickRealType   1466 magick/composite.c   MagickRealType
MagickRealType   1490 magick/composite.c   MagickRealType
MagickRealType   1498 magick/composite.c   composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
MagickRealType   1517 magick/composite.c static inline MagickRealType Threshold(const MagickRealType p,
MagickRealType   1518 magick/composite.c   const MagickRealType q,const MagickRealType threshold,
MagickRealType   1519 magick/composite.c   const MagickRealType amount)
MagickRealType   1521 magick/composite.c   MagickRealType
MagickRealType   1525 magick/composite.c   if ((MagickRealType) fabs((double) (2.0*delta)) < threshold)
MagickRealType   1531 magick/composite.c   const MagickPixelPacket *q,const MagickRealType threshold,
MagickRealType   1532 magick/composite.c   const MagickRealType amount,MagickPixelPacket *composite)
MagickRealType   1544 magick/composite.c static MagickRealType VividLight(const MagickRealType Sca,
MagickRealType   1545 magick/composite.c   const MagickRealType Sa, const MagickRealType Dca, const MagickRealType Da)
MagickRealType   1563 magick/composite.c   MagickRealType
MagickRealType   1571 magick/composite.c   composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
MagickRealType   1584 magick/composite.c static MagickRealType Xor(const MagickRealType Sca,const MagickRealType Sa,
MagickRealType   1585 magick/composite.c   const MagickRealType Dca,const MagickRealType Da)
MagickRealType   1593 magick/composite.c   MagickRealType
MagickRealType   1601 magick/composite.c   composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
MagickRealType   1656 magick/composite.c   MagickRealType
MagickRealType   1815 magick/composite.c       MagickRealType
MagickRealType   1873 magick/composite.c           MagickRealType
MagickRealType   1943 magick/composite.c               MagickRealType
MagickRealType   1993 magick/composite.c       MagickRealType
MagickRealType   2028 magick/composite.c               horizontal_scale=(MagickRealType) (source_image->columns-1)/2.0;
MagickRealType   2029 magick/composite.c               vertical_scale=(MagickRealType) (source_image->rows-1)/2.0;
MagickRealType   2033 magick/composite.c               horizontal_scale=(MagickRealType) (image->columns-1)/2.0;
MagickRealType   2034 magick/composite.c               vertical_scale=(MagickRealType) (image->rows-1)/2.0;
MagickRealType   2065 magick/composite.c       center.x=(MagickRealType) x_offset;
MagickRealType   2066 magick/composite.c       center.y=(MagickRealType) y_offset;
MagickRealType   2071 magick/composite.c               center.x=((MagickRealType) image->columns-1)/2.0;
MagickRealType   2073 magick/composite.c               center.x=(MagickRealType) (x_offset+(source_image->columns-1)/
MagickRealType   2077 magick/composite.c               center.x=(MagickRealType) (x_offset+geometry_info.xi);
MagickRealType   2082 magick/composite.c               center.y=((MagickRealType) image->rows-1)/2.0;
MagickRealType   2084 magick/composite.c               center.y=(MagickRealType) (y_offset+(source_image->rows-1)/2.0);
MagickRealType   2089 magick/composite.c               center.y=(MagickRealType) (y_offset+geometry_info.psi);
MagickRealType   2130 magick/composite.c             (((MagickRealType) QuantumRange+1.0)/2.0)))/(((MagickRealType)
MagickRealType   2134 magick/composite.c             (((MagickRealType) QuantumRange+1.0)/2.0)))/(((MagickRealType)
MagickRealType   2143 magick/composite.c           pixel.opacity=(MagickRealType) QuantumRange*(1.0-(1.0-QuantumScale*
MagickRealType   2275 magick/composite.c   midpoint=((MagickRealType) QuantumRange+1.0)/2;
MagickRealType   2366 magick/composite.c       canvas.red=(MagickRealType) GetPixelRed(q);
MagickRealType   2367 magick/composite.c       canvas.green=(MagickRealType) GetPixelGreen(q);
MagickRealType   2368 magick/composite.c       canvas.blue=(MagickRealType) GetPixelBlue(q);
MagickRealType   2370 magick/composite.c         canvas.opacity=(MagickRealType) GetPixelOpacity(q);
MagickRealType   2372 magick/composite.c         canvas.index=(MagickRealType) GetPixelIndex(indexes+x);
MagickRealType   2375 magick/composite.c           canvas.red=(MagickRealType) QuantumRange-canvas.red;
MagickRealType   2376 magick/composite.c           canvas.green=(MagickRealType) QuantumRange-canvas.green;
MagickRealType   2377 magick/composite.c           canvas.blue=(MagickRealType) QuantumRange-canvas.blue;
MagickRealType   2378 magick/composite.c           canvas.index=(MagickRealType) QuantumRange-canvas.index;
MagickRealType   2392 magick/composite.c               composite.opacity=(MagickRealType) (QuantumRange-canvas_dissolve*
MagickRealType   2411 magick/composite.c               composite.opacity=(MagickRealType) TransparentOpacity;
MagickRealType   2423 magick/composite.c               composite.red=(MagickRealType) QuantumRange-composite.red;
MagickRealType   2424 magick/composite.c               composite.green=(MagickRealType) QuantumRange-composite.green;
MagickRealType   2425 magick/composite.c               composite.blue=(MagickRealType) QuantumRange-composite.blue;
MagickRealType   2426 magick/composite.c               composite.index=(MagickRealType) QuantumRange-composite.index;
MagickRealType   2447 magick/composite.c       source.red=(MagickRealType) GetPixelRed(p);
MagickRealType   2448 magick/composite.c       source.green=(MagickRealType) GetPixelGreen(p);
MagickRealType   2449 magick/composite.c       source.blue=(MagickRealType) GetPixelBlue(p);
MagickRealType   2451 magick/composite.c         source.opacity=(MagickRealType) GetPixelOpacity(p);
MagickRealType   2453 magick/composite.c         source.index=(MagickRealType) GetPixelIndex(source_indexes+
MagickRealType   2457 magick/composite.c           source.red=(MagickRealType) QuantumRange-source.red;
MagickRealType   2458 magick/composite.c           source.green=(MagickRealType) QuantumRange-source.green;
MagickRealType   2459 magick/composite.c           source.blue=(MagickRealType) QuantumRange-source.blue;
MagickRealType   2460 magick/composite.c           source.index=(MagickRealType) QuantumRange-source.index;
MagickRealType   2678 magick/composite.c           if ((composite.opacity > ((MagickRealType) QuantumRange/2.0)) ||
MagickRealType   2680 magick/composite.c             composite.opacity=(MagickRealType) TransparentOpacity;
MagickRealType   2682 magick/composite.c             composite.opacity=(MagickRealType) OpaqueOpacity;
MagickRealType   2694 magick/composite.c           MagickPixelCompositeOver(&source,(MagickRealType) (QuantumRange-
MagickRealType   2696 magick/composite.c             (MagickRealType) (QuantumRange-canvas_dissolve*(QuantumRange-
MagickRealType   2824 magick/composite.c             composite.opacity=(MagickRealType) (QuantumRange-
MagickRealType   2850 magick/composite.c           composite.red=(MagickRealType) QuantumRange-composite.red;
MagickRealType   2851 magick/composite.c           composite.green=(MagickRealType) QuantumRange-composite.green;
MagickRealType   2852 magick/composite.c           composite.blue=(MagickRealType) QuantumRange-composite.blue;
MagickRealType   2853 magick/composite.c           composite.index=(MagickRealType) QuantumRange-composite.index;
MagickRealType    798 magick/compress.c         ((MagickRealType) QuantumRange/2.0) ? 0 : 1);
MagickRealType    254 magick/decorate.c   accentuate.red=(MagickRealType) (QuantumScale*((QuantumRange-
MagickRealType    256 magick/decorate.c   accentuate.green=(MagickRealType) (QuantumScale*((QuantumRange-
MagickRealType    258 magick/decorate.c   accentuate.blue=(MagickRealType) (QuantumScale*((QuantumRange-
MagickRealType    262 magick/decorate.c   highlight.red=(MagickRealType) (QuantumScale*((QuantumRange-
MagickRealType    264 magick/decorate.c   highlight.green=(MagickRealType) (QuantumScale*((QuantumRange-
MagickRealType    266 magick/decorate.c   highlight.blue=(MagickRealType) (QuantumScale*((QuantumRange-
MagickRealType    744 magick/decorate.c       SetPixelRed(q,ClampToQuantum(QuantumScale*((MagickRealType)
MagickRealType    745 magick/decorate.c         GetPixelRed(q)*HighlightFactor+(MagickRealType) foreground*
MagickRealType    747 magick/decorate.c       SetPixelGreen(q,ClampToQuantum(QuantumScale*((MagickRealType)
MagickRealType    748 magick/decorate.c         GetPixelGreen(q)*HighlightFactor+(MagickRealType) foreground*
MagickRealType    750 magick/decorate.c       SetPixelBlue(q,ClampToQuantum(QuantumScale*((MagickRealType)
MagickRealType    751 magick/decorate.c         GetPixelBlue(q)*HighlightFactor+(MagickRealType) foreground*
MagickRealType    757 magick/decorate.c       SetPixelRed(q,ClampToQuantum(QuantumScale*((MagickRealType)
MagickRealType    758 magick/decorate.c         GetPixelRed(q)*AccentuateFactor+(MagickRealType) foreground*
MagickRealType    760 magick/decorate.c       SetPixelGreen(q,ClampToQuantum(QuantumScale*((MagickRealType)
MagickRealType    761 magick/decorate.c         GetPixelGreen(q)*AccentuateFactor+(MagickRealType) foreground*
MagickRealType    763 magick/decorate.c       SetPixelBlue(q,ClampToQuantum(QuantumScale*((MagickRealType)
MagickRealType    764 magick/decorate.c         GetPixelBlue(q)*AccentuateFactor+(MagickRealType) foreground*
MagickRealType    770 magick/decorate.c       SetPixelRed(q,ClampToQuantum(QuantumScale*((MagickRealType)
MagickRealType    771 magick/decorate.c         GetPixelRed(q)*ShadowFactor+(MagickRealType) background*
MagickRealType    773 magick/decorate.c       SetPixelGreen(q,ClampToQuantum(QuantumScale*((MagickRealType)
MagickRealType    774 magick/decorate.c         GetPixelGreen(q)*ShadowFactor+(MagickRealType) background*
MagickRealType    776 magick/decorate.c       SetPixelBlue(q,ClampToQuantum(QuantumScale*((MagickRealType)
MagickRealType    777 magick/decorate.c         GetPixelBlue(q)*ShadowFactor+(MagickRealType) background*
MagickRealType    818 magick/decorate.c       SetPixelRed(q,ClampToQuantum(QuantumScale*((MagickRealType)
MagickRealType    819 magick/decorate.c         GetPixelRed(q)*HighlightFactor+(MagickRealType) foreground*
MagickRealType    821 magick/decorate.c       SetPixelGreen(q,ClampToQuantum(QuantumScale*((MagickRealType)
MagickRealType    822 magick/decorate.c         GetPixelGreen(q)*HighlightFactor+(MagickRealType) foreground*
MagickRealType    824 magick/decorate.c       SetPixelBlue(q,ClampToQuantum(QuantumScale*((MagickRealType)
MagickRealType    825 magick/decorate.c         GetPixelBlue(q)*HighlightFactor+(MagickRealType) foreground*
MagickRealType    833 magick/decorate.c       SetPixelRed(q,ClampToQuantum(QuantumScale*((MagickRealType)
MagickRealType    834 magick/decorate.c         GetPixelRed(q)*ShadowFactor+(MagickRealType) background*
MagickRealType    836 magick/decorate.c       SetPixelGreen(q,ClampToQuantum(QuantumScale*((MagickRealType)
MagickRealType    837 magick/decorate.c         GetPixelGreen(q)*ShadowFactor+(MagickRealType) background*
MagickRealType    839 magick/decorate.c       SetPixelBlue(q,ClampToQuantum(QuantumScale*((MagickRealType)
MagickRealType    840 magick/decorate.c         GetPixelBlue(q)*ShadowFactor+(MagickRealType) background*
MagickRealType    881 magick/decorate.c       SetPixelRed(q,ClampToQuantum(QuantumScale*((MagickRealType)
MagickRealType    882 magick/decorate.c         GetPixelRed(q)*HighlightFactor+(MagickRealType) foreground*
MagickRealType    884 magick/decorate.c       SetPixelGreen(q,ClampToQuantum(QuantumScale*((MagickRealType)
MagickRealType    885 magick/decorate.c         GetPixelGreen(q)*HighlightFactor+(MagickRealType) foreground*
MagickRealType    887 magick/decorate.c       SetPixelBlue(q,ClampToQuantum(QuantumScale*((MagickRealType)
MagickRealType    888 magick/decorate.c         GetPixelBlue(q)*HighlightFactor+(MagickRealType) foreground*
MagickRealType    894 magick/decorate.c       SetPixelRed(q,ClampToQuantum(QuantumScale*((MagickRealType)
MagickRealType    895 magick/decorate.c         GetPixelRed(q)*TroughFactor+(MagickRealType) background*
MagickRealType    897 magick/decorate.c       SetPixelGreen(q,ClampToQuantum(QuantumScale*((MagickRealType)
MagickRealType    898 magick/decorate.c         GetPixelGreen(q)*TroughFactor+(MagickRealType) background*
MagickRealType    900 magick/decorate.c       SetPixelBlue(q,ClampToQuantum(QuantumScale*((MagickRealType)
MagickRealType    901 magick/decorate.c         GetPixelBlue(q)*TroughFactor+(MagickRealType) background*
MagickRealType    907 magick/decorate.c       SetPixelRed(q,ClampToQuantum(QuantumScale*((MagickRealType)
MagickRealType    908 magick/decorate.c         GetPixelRed(q)*ShadowFactor+(MagickRealType) background*
MagickRealType    910 magick/decorate.c       SetPixelGreen(q,ClampToQuantum(QuantumScale*((MagickRealType)
MagickRealType    911 magick/decorate.c         GetPixelGreen(q)*ShadowFactor+(MagickRealType) background*
MagickRealType    913 magick/decorate.c       SetPixelBlue(q,ClampToQuantum(QuantumScale*((MagickRealType)
MagickRealType    914 magick/decorate.c         GetPixelBlue(q)*ShadowFactor+(MagickRealType) background*
MagickRealType   1407 magick/deprecate.c           MagickCompositeOver(&fill_color,(MagickRealType) fill_color.opacity,q,
MagickRealType   1408 magick/deprecate.c             (MagickRealType) q->opacity,q);
MagickRealType   1918 magick/deprecate.c       MagickRealType
MagickRealType   2275 magick/deprecate.c   register MagickRealType
MagickRealType   2282 magick/deprecate.c   pixel.red=GetPixelRed(p)-(MagickRealType) GetPixelRed(q);
MagickRealType   2286 magick/deprecate.c   pixel.green=GetPixelGreen(p)-(MagickRealType)
MagickRealType   2291 magick/deprecate.c   pixel.blue=GetPixelBlue(p)-(MagickRealType) GetPixelBlue(q);
MagickRealType   3415 magick/deprecate.c static inline MagickRealType HueToRGB(MagickRealType m1,MagickRealType m2,
MagickRealType   3416 magick/deprecate.c   MagickRealType hue)
MagickRealType   3434 magick/deprecate.c   MagickRealType
MagickRealType   3455 magick/deprecate.c   *red=ClampToQuantum((MagickRealType) QuantumRange*r);
MagickRealType   3456 magick/deprecate.c   *green=ClampToQuantum((MagickRealType) QuantumRange*g);
MagickRealType   3457 magick/deprecate.c   *blue=ClampToQuantum((MagickRealType) QuantumRange*b);
MagickRealType   3560 magick/deprecate.c   MagickRealType
MagickRealType   3598 magick/deprecate.c static inline MagickRealType CubicWeightingFunction(const MagickRealType x)
MagickRealType   3600 magick/deprecate.c   MagickRealType
MagickRealType   3621 magick/deprecate.c static inline ssize_t NearestNeighbor(MagickRealType x)
MagickRealType   3658 magick/deprecate.c       MagickRealType
MagickRealType   3673 magick/deprecate.c             alpha[i]=QuantumScale*((MagickRealType) GetPixelAlpha(p));
MagickRealType   3698 magick/deprecate.c       MagickRealType
MagickRealType   3718 magick/deprecate.c             alpha[i]=QuantumScale*((MagickRealType) GetPixelAlpha(p));
MagickRealType   3746 magick/deprecate.c       MagickRealType
MagickRealType   3764 magick/deprecate.c             alpha[i]=QuantumScale*((MagickRealType) GetPixelAlpha(p));
MagickRealType   3854 magick/deprecate.c       MagickRealType
MagickRealType   3873 magick/deprecate.c             alpha[i]=QuantumScale*((MagickRealType) GetPixelAlpha(p));
MagickRealType   4002 magick/deprecate.c       MagickRealType
MagickRealType   4024 magick/deprecate.c         dy=CubicWeightingFunction((MagickRealType) i-delta.y);
MagickRealType   4032 magick/deprecate.c               alpha[n]=QuantumScale*((MagickRealType)
MagickRealType   4040 magick/deprecate.c           dx=CubicWeightingFunction(delta.x-(MagickRealType) j);
MagickRealType   4122 magick/deprecate.c MagickExport MagickRealType InversesRGBCompandor(const MagickRealType pixel)
MagickRealType   5900 magick/deprecate.c   static MagickRealType
MagickRealType   5944 magick/deprecate.c             upper_threshold=(MagickRealType) QuantumRange-lower_threshold;
MagickRealType   5979 magick/deprecate.c           MagickRealType
MagickRealType   5990 magick/deprecate.c                 threshold=(MagickRealType) (QuantumRange*
MagickRealType   5994 magick/deprecate.c             threshold=(MagickRealType) QuantumRange*o2[(x%2)+2*(y%2)];
MagickRealType   5996 magick/deprecate.c             threshold=(MagickRealType) QuantumRange*o3[(x%3)+3*(y%3)];
MagickRealType   5998 magick/deprecate.c             threshold=(MagickRealType) QuantumRange*o4[(x%4)+4*(y%4)];
MagickRealType   6014 magick/deprecate.c                   if ((MagickRealType) q->opacity < lower_threshold)
MagickRealType   6016 magick/deprecate.c                   else if ((MagickRealType) q->opacity > upper_threshold)
MagickRealType   6019 magick/deprecate.c                     threshold=(MagickRealType) (QuantumRange*
MagickRealType   6023 magick/deprecate.c                 threshold=(MagickRealType) QuantumRange*o2[(x%2)+2*(y%2)];
MagickRealType   6025 magick/deprecate.c                 threshold=(MagickRealType) QuantumRange*o3[(x%3)+3*(y%3)];
MagickRealType   6027 magick/deprecate.c                 threshold=(MagickRealType) QuantumRange*o4[(x%4)+4*(y%4)]/1.7;
MagickRealType   6028 magick/deprecate.c               SetPixelOpacity(q,(MagickRealType) q->opacity <=
MagickRealType   6861 magick/deprecate.c MagickExport MagickRealType sRGBCompandor(const MagickRealType pixel)
MagickRealType   7250 magick/deprecate.c     pixel.opacity=(MagickRealType) OpaqueOpacity;
MagickRealType   7294 magick/deprecate.c         SetPixelRed(q,(MagickRealType) q->red <= pixel.red
MagickRealType   7296 magick/deprecate.c         SetPixelGreen(q,(MagickRealType) q->green <= pixel.green
MagickRealType   7298 magick/deprecate.c         SetPixelBlue(q,(MagickRealType) q->blue <= pixel.blue
MagickRealType   7300 magick/deprecate.c         SetPixelOpacity(q,(MagickRealType) q->opacity <= pixel.opacity
MagickRealType   7385 magick/deprecate.c   MagickRealType
MagickRealType     73 magick/deprecate.h typedef MagickRealType ExtendedRationalType;
MagickRealType    276 magick/deprecate.h extern MagickExport MagickRealType
MagickRealType    277 magick/deprecate.h   InversesRGBCompandor(const MagickRealType) magick_attribute((deprecated)),
MagickRealType    278 magick/deprecate.h   sRGBCompandor(const MagickRealType) magick_attribute((deprecated));
MagickRealType   1826 magick/display.c   static MagickRealType
MagickRealType   2866 magick/display.c   MagickRealType
MagickRealType   3191 magick/display.c   scale_factor=(MagickRealType) width/windows->image.ximage->width;
MagickRealType   3195 magick/display.c   scale_factor=(MagickRealType) height/windows->image.ximage->height;
MagickRealType   3780 magick/display.c                 target.red=(MagickRealType)
MagickRealType   3782 magick/display.c                 target.green=(MagickRealType)
MagickRealType   3784 magick/display.c                 target.blue=(MagickRealType)
MagickRealType   3912 magick/display.c   MagickRealType
MagickRealType   4231 magick/display.c   scale_factor=(MagickRealType) width/windows->image.ximage->width;
MagickRealType   4235 magick/display.c   scale_factor=(MagickRealType) height/windows->image.ximage->height;
MagickRealType   4584 magick/display.c   MagickRealType
MagickRealType   5283 magick/display.c   scale_factor=(MagickRealType) width/windows->image.ximage->width;
MagickRealType   5287 magick/display.c   scale_factor=(MagickRealType) height/windows->image.ximage->height;
MagickRealType   5417 magick/display.c   MagickRealType
MagickRealType   6320 magick/display.c   MagickRealType
MagickRealType   6329 magick/display.c   scale_factor=(MagickRealType) windows->pan.width/windows->image.ximage->width;
MagickRealType   6332 magick/display.c   scale_factor=(MagickRealType)
MagickRealType   7844 magick/display.c       white_point=(MagickRealType) (*image)->columns*(*image)->rows-white_point;
MagickRealType   10061 magick/display.c                 target.red=(MagickRealType)
MagickRealType   10063 magick/display.c                 target.green=(MagickRealType)
MagickRealType   10065 magick/display.c                 target.blue=(MagickRealType)
MagickRealType   10331 magick/display.c   MagickRealType
MagickRealType   10359 magick/display.c   x_factor=(MagickRealType) windows->image.ximage->width/windows->pan.width;
MagickRealType   10360 magick/display.c   y_factor=(MagickRealType) windows->image.ximage->height/windows->pan.height;
MagickRealType   10531 magick/display.c   MagickRealType
MagickRealType   10672 magick/display.c         scale_factor=(MagickRealType) windows->image.ximage->width/width;
MagickRealType   10674 magick/display.c         scale_factor=(MagickRealType) windows->image.ximage->height/height;
MagickRealType   10807 magick/display.c   scale_factor=(MagickRealType) width/windows->image.ximage->width;
MagickRealType   10811 magick/display.c   scale_factor=(MagickRealType) height/windows->image.ximage->height;
MagickRealType   11172 magick/display.c   MagickRealType
MagickRealType   11520 magick/display.c               scale_factor=(MagickRealType) width/windows->image.ximage->width;
MagickRealType   11524 magick/display.c               scale_factor=(MagickRealType)
MagickRealType   11937 magick/display.c   MagickRealType
MagickRealType   12835 magick/display.c   MagickRealType
MagickRealType   12866 magick/display.c   scale_factor=(MagickRealType) width/windows->image.ximage->width;
MagickRealType   12872 magick/display.c   scale_factor=(MagickRealType) height/windows->image.ximage->height;
MagickRealType   12957 magick/display.c   MagickRealType
MagickRealType   12980 magick/display.c   scale_factor=(MagickRealType) width/windows->image.ximage->width;
MagickRealType   12983 magick/display.c   scale_factor=(MagickRealType) height/windows->image.ximage->height;
MagickRealType   2819 magick/distort.c   MagickRealType
MagickRealType   2028 magick/draw.c              graphic_context[n]->fill.opacity=ClampToQuantum((MagickRealType)
MagickRealType   2223 magick/draw.c              graphic_context[n]->opacity=ClampToQuantum((MagickRealType)
MagickRealType   2656 magick/draw.c              graphic_context[n]->stroke.opacity=ClampToQuantum((MagickRealType)
MagickRealType   4034 magick/draw.c        MagickCompositeOver(&fill_color,(MagickRealType) fill_opacity,q,
MagickRealType   4035 magick/draw.c          (MagickRealType) q->opacity,q);
MagickRealType   4039 magick/draw.c        MagickCompositeOver(&stroke_color,(MagickRealType) stroke_opacity,q,
MagickRealType   4040 magick/draw.c          (MagickRealType) q->opacity,q);
MagickRealType   4238 magick/draw.c        MagickCompositeOver(&fill_color,(MagickRealType) fill_color.opacity,q,
MagickRealType   4239 magick/draw.c          (MagickRealType) q->opacity,q);
MagickRealType   4303 magick/draw.c                target.red=(MagickRealType) draw_info->border_color.red;
MagickRealType   4304 magick/draw.c                target.green=(MagickRealType) draw_info->border_color.green;
MagickRealType   4305 magick/draw.c                target.blue=(MagickRealType) draw_info->border_color.blue;
MagickRealType   4414 magick/draw.c                target.red=(MagickRealType) draw_info->border_color.red;
MagickRealType   4415 magick/draw.c                target.green=(MagickRealType) draw_info->border_color.green;
MagickRealType   4416 magick/draw.c                target.blue=(MagickRealType) draw_info->border_color.blue;
MagickRealType    149 magick/draw.h    MagickRealType
MagickRealType    182 magick/draw.h    MagickRealType
MagickRealType    359 magick/effect.c             alpha=(MagickRealType) (QuantumScale*GetPixelAlpha(p));
MagickRealType    681 magick/effect.c             alpha=(MagickRealType) (QuantumScale*GetPixelAlpha(p));
MagickRealType   1486 magick/effect.c   MagickRealType
MagickRealType   1562 magick/effect.c   filter_kernel=(MagickRealType *) MagickAssumeAligned(AcquireAlignedMemory(
MagickRealType   1564 magick/effect.c   if (filter_kernel == (MagickRealType *) NULL)
MagickRealType   1570 magick/effect.c     filter_kernel[i]=(MagickRealType) kernel->values[i];
MagickRealType   1623 magick/effect.c       register const MagickRealType
MagickRealType   1707 magick/effect.c               alpha=(MagickRealType) (QuantumScale*(QuantumRange-
MagickRealType   1752 magick/effect.c                   alpha=(MagickRealType) (QuantumScale*(QuantumRange-
MagickRealType   1786 magick/effect.c   filter_kernel=(MagickRealType *) RelinquishAlignedMemory(filter_kernel);
MagickRealType   2139 magick/effect.c             alpha=(MagickRealType) (QuantumScale*GetPixelAlpha(&pixel));
MagickRealType   3039 magick/effect.c           (double) (percentage*((MagickRealType) QuantumRange+1.0))/100.0);
MagickRealType   3041 magick/effect.c           (double) (percentage*((MagickRealType) QuantumRange+1.0))/100.0);
MagickRealType   3304 magick/effect.c   MagickRealType
MagickRealType   3339 magick/effect.c   theta=DegreesToRadians(angle)/(MagickRealType) (n-1);
MagickRealType   3340 magick/effect.c   cos_theta=(MagickRealType *) AcquireQuantumMemory((size_t) n,
MagickRealType   3342 magick/effect.c   sin_theta=(MagickRealType *) AcquireQuantumMemory((size_t) n,
MagickRealType   3344 magick/effect.c   if ((cos_theta == (MagickRealType *) NULL) ||
MagickRealType   3345 magick/effect.c       (sin_theta == (MagickRealType *) NULL))
MagickRealType   3349 magick/effect.c   offset=theta*(MagickRealType) (n-1)/2.0;
MagickRealType   3358 magick/effect.c       cos_theta=(MagickRealType *) RelinquishMagickMemory(cos_theta);
MagickRealType   3359 magick/effect.c       sin_theta=(MagickRealType *) RelinquishMagickMemory(sin_theta);
MagickRealType   3364 magick/effect.c     cos_theta=(MagickRealType *) RelinquishMagickMemory(cos_theta);
MagickRealType   3365 magick/effect.c     sin_theta=(MagickRealType *) RelinquishMagickMemory(sin_theta);
MagickRealType   3411 magick/effect.c       MagickRealType
MagickRealType   3489 magick/effect.c             alpha=(MagickRealType) (QuantumScale*GetPixelAlpha(&pixel));
MagickRealType   3535 magick/effect.c   cos_theta=(MagickRealType *) RelinquishMagickMemory(cos_theta);
MagickRealType   3536 magick/effect.c   sin_theta=(MagickRealType *) RelinquishMagickMemory(sin_theta);
MagickRealType   3780 magick/effect.c       MagickRealType
MagickRealType   3876 magick/effect.c           MagickRealType
MagickRealType   3886 magick/effect.c                   alpha=(MagickRealType) (QuantumScale*GetPixelAlpha(p+u+j));
MagickRealType   3935 magick/effect.c                       alpha=(MagickRealType) (QuantumScale*
MagickRealType   4084 magick/effect.c     MagickRealType
MagickRealType   4562 magick/effect.c   MagickRealType
MagickRealType   4581 magick/effect.c   quantum_threshold=(MagickRealType) QuantumRange*threshold;
MagickRealType   4635 magick/effect.c           pixel.red=GetPixelRed(p)-(MagickRealType) GetPixelRed(q);
MagickRealType   4637 magick/effect.c             pixel.red=(MagickRealType) GetPixelRed(p);
MagickRealType   4639 magick/effect.c             pixel.red=(MagickRealType) GetPixelRed(p)+(pixel.red*gain);
MagickRealType   4644 magick/effect.c           pixel.green=GetPixelGreen(p)-(MagickRealType) q->green;
MagickRealType   4646 magick/effect.c             pixel.green=(MagickRealType) GetPixelGreen(p);
MagickRealType   4648 magick/effect.c             pixel.green=(MagickRealType) GetPixelGreen(p)+(pixel.green*gain);
MagickRealType   4653 magick/effect.c           pixel.blue=GetPixelBlue(p)-(MagickRealType) q->blue;
MagickRealType   4655 magick/effect.c             pixel.blue=(MagickRealType) GetPixelBlue(p);
MagickRealType   4657 magick/effect.c             pixel.blue=(MagickRealType) GetPixelBlue(p)+(pixel.blue*gain);
MagickRealType   4662 magick/effect.c           pixel.opacity=GetPixelOpacity(p)-(MagickRealType) q->opacity;
MagickRealType   4664 magick/effect.c             pixel.opacity=(MagickRealType) GetPixelOpacity(p);
MagickRealType   4672 magick/effect.c           pixel.index=GetPixelIndex(indexes+x)-(MagickRealType)
MagickRealType   4675 magick/effect.c             pixel.index=(MagickRealType) GetPixelIndex(indexes+x);
MagickRealType   4677 magick/effect.c             pixel.index=(MagickRealType) GetPixelIndex(indexes+x)+
MagickRealType    599 magick/enhance.c     cdl_map[i].red=ClampToQuantum((MagickRealType) ScaleMapToQuantum((
MagickRealType    600 magick/enhance.c       MagickRealType) (MaxMap*(pow(color_correction.red.slope*i/MaxMap+
MagickRealType    602 magick/enhance.c     cdl_map[i].green=ClampToQuantum((MagickRealType) ScaleMapToQuantum((
MagickRealType    603 magick/enhance.c       MagickRealType) (MaxMap*(pow(color_correction.green.slope*i/MaxMap+
MagickRealType    605 magick/enhance.c     cdl_map[i].blue=ClampToQuantum((MagickRealType) ScaleMapToQuantum((
MagickRealType    606 magick/enhance.c       MagickRealType) (MaxMap*(pow(color_correction.blue.slope*i/MaxMap+
MagickRealType   1128 magick/enhance.c #define MaxRange(color)  ((MagickRealType) ScaleQuantumToMap((Quantum) (color)))
MagickRealType   1254 magick/enhance.c       black.red=(MagickRealType) i;
MagickRealType   1262 magick/enhance.c       white.red=(MagickRealType) i;
MagickRealType   1275 magick/enhance.c       black.green=(MagickRealType) i;
MagickRealType   1283 magick/enhance.c       white.green=(MagickRealType) i;
MagickRealType   1296 magick/enhance.c       black.blue=(MagickRealType) i;
MagickRealType   1304 magick/enhance.c       white.blue=(MagickRealType) i;
MagickRealType   1317 magick/enhance.c       black.opacity=(MagickRealType) i;
MagickRealType   1325 magick/enhance.c       white.opacity=(MagickRealType) i;
MagickRealType   1338 magick/enhance.c       black.index=(MagickRealType) i;
MagickRealType   1346 magick/enhance.c       white.index=(MagickRealType) i;
MagickRealType   1364 magick/enhance.c               stretch_map[i].red=ScaleMapToQuantum((MagickRealType) (MaxMap*
MagickRealType   1376 magick/enhance.c               stretch_map[i].green=ScaleMapToQuantum((MagickRealType) (MaxMap*
MagickRealType   1388 magick/enhance.c               stretch_map[i].blue=ScaleMapToQuantum((MagickRealType) (MaxMap*
MagickRealType   1400 magick/enhance.c               stretch_map[i].opacity=ScaleMapToQuantum((MagickRealType) (MaxMap*
MagickRealType   1413 magick/enhance.c               stretch_map[i].index=ScaleMapToQuantum((MagickRealType) (MaxMap*
MagickRealType   1857 magick/enhance.c         MagickRealType intensity=GetPixelIntensity(image,p);
MagickRealType   1912 magick/enhance.c           equalize_map[i].red=ScaleMapToQuantum((MagickRealType) ((MaxMap*
MagickRealType   1917 magick/enhance.c       equalize_map[i].red=ScaleMapToQuantum((MagickRealType) ((MaxMap*
MagickRealType   1920 magick/enhance.c       equalize_map[i].green=ScaleMapToQuantum((MagickRealType) ((MaxMap*
MagickRealType   1923 magick/enhance.c       equalize_map[i].blue=ScaleMapToQuantum((MagickRealType) ((MaxMap*
MagickRealType   1926 magick/enhance.c       equalize_map[i].opacity=ScaleMapToQuantum((MagickRealType) ((MaxMap*
MagickRealType   1931 magick/enhance.c       equalize_map[i].index=ScaleMapToQuantum((MagickRealType) ((MaxMap*
MagickRealType   2188 magick/enhance.c       gamma_map[i]=ClampToQuantum((MagickRealType) ScaleMapToQuantum((
MagickRealType   2189 magick/enhance.c         MagickRealType) (MaxMap*pow((double) i/MaxMap,1.0/gamma))));
MagickRealType   2452 magick/enhance.c       MagickRealType
MagickRealType   2458 magick/enhance.c       red=(MagickRealType) q->red;
MagickRealType   2459 magick/enhance.c       green=(MagickRealType) q->green;
MagickRealType   2460 magick/enhance.c       blue=(MagickRealType) q->blue;
MagickRealType   2482 magick/enhance.c           intensity=(MagickRealType) (((double) red*red+green*green+
MagickRealType   2533 magick/enhance.c           intensity=(MagickRealType) (sqrt((double) red*red+green*green+
MagickRealType   2609 magick/enhance.c     MagickRealType
MagickRealType   2659 magick/enhance.c   length=(size_t) MagickMin((MagickRealType) hald_image->columns,
MagickRealType   2660 magick/enhance.c     (MagickRealType) hald_image->rows);
MagickRealType   2901 magick/enhance.c   const double white_point,const double gamma,const MagickRealType pixel)
MagickRealType   2952 magick/enhance.c           white_point,gamma,(MagickRealType) image->colormap[i].red));
MagickRealType   2955 magick/enhance.c           black_point,white_point,gamma,(MagickRealType)
MagickRealType   2959 magick/enhance.c           white_point,gamma,(MagickRealType) image->colormap[i].blue));
MagickRealType   2963 magick/enhance.c           (MagickRealType) (QuantumRange-image->colormap[i].opacity))));
MagickRealType   3000 magick/enhance.c           (MagickRealType) GetPixelRed(q))));
MagickRealType   3003 magick/enhance.c           (MagickRealType) GetPixelGreen(q))));
MagickRealType   3006 magick/enhance.c           (MagickRealType) GetPixelBlue(q))));
MagickRealType   3010 magick/enhance.c           (MagickRealType) GetPixelAlpha(q))));
MagickRealType   3014 magick/enhance.c           white_point,gamma,(MagickRealType) GetPixelIndex(indexes+x))));
MagickRealType   3096 magick/enhance.c #define LevelizeValue(x) ClampToQuantum(((MagickRealType) gamma_pow((double) \
MagickRealType   3364 magick/enhance.c   MagickRealType
MagickRealType   3378 magick/enhance.c   histogram=(MagickRealType *) AcquireQuantumMemory(MaxMap+1UL,
MagickRealType   3380 magick/enhance.c   if (histogram == (MagickRealType *) NULL)
MagickRealType   3422 magick/enhance.c   histogram=(MagickRealType *) RelinquishMagickMemory(histogram);
MagickRealType   4377 magick/enhance.c   MagickRealType
MagickRealType   4399 magick/enhance.c   sigmoidal_map=(MagickRealType *) AcquireQuantumMemory(MaxMap+1UL,
MagickRealType   4401 magick/enhance.c   if (sigmoidal_map == (MagickRealType *) NULL)
MagickRealType   4407 magick/enhance.c       sigmoidal_map[i]=(MagickRealType) ScaleMapToQuantum((MagickRealType)
MagickRealType   4412 magick/enhance.c       sigmoidal_map[i]=(MagickRealType) ScaleMapToQuantum((MagickRealType) (
MagickRealType   4502 magick/enhance.c   sigmoidal_map=(MagickRealType *) RelinquishMagickMemory(sigmoidal_map);
MagickRealType    751 magick/fx.c      pixel.opacity=(MagickRealType) OpaqueOpacity;
MagickRealType    968 magick/fx.c        MagickRealType
MagickRealType   3182 magick/fx.c              SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange*alpha));
MagickRealType   3188 magick/fx.c              SetPixelGreen(q,ClampToQuantum((MagickRealType) QuantumRange*alpha));
MagickRealType   3194 magick/fx.c              SetPixelBlue(q,ClampToQuantum((MagickRealType) QuantumRange*alpha));
MagickRealType   3201 magick/fx.c                SetPixelOpacity(q,ClampToQuantum((MagickRealType) QuantumRange*
MagickRealType   3204 magick/fx.c                SetPixelOpacity(q,ClampToQuantum((MagickRealType) (QuantumRange-
MagickRealType   3212 magick/fx.c              SetPixelIndex(fx_indexes+x,ClampToQuantum((MagickRealType)
MagickRealType   3692 magick/fx.c      const MagickRealType pixel,const double noise)
MagickRealType   3796 magick/fx.c          SetPixelRed(q,PlasmaPixel(random_info,(MagickRealType) (u.red+v.red)/2.0,
MagickRealType   3798 magick/fx.c          SetPixelGreen(q,PlasmaPixel(random_info,(MagickRealType) (u.green+
MagickRealType   3800 magick/fx.c          SetPixelBlue(q,PlasmaPixel(random_info,(MagickRealType) (u.blue+v.blue)/
MagickRealType   3816 magick/fx.c              SetPixelRed(q,PlasmaPixel(random_info,(MagickRealType) (u.red+v.red)/
MagickRealType   3818 magick/fx.c              SetPixelGreen(q,PlasmaPixel(random_info,(MagickRealType) (u.green+
MagickRealType   3820 magick/fx.c              SetPixelBlue(q,PlasmaPixel(random_info,(MagickRealType) (u.blue+
MagickRealType   3845 magick/fx.c              SetPixelRed(q,PlasmaPixel(random_info,(MagickRealType) (u.red+v.red)/
MagickRealType   3847 magick/fx.c              SetPixelGreen(q,PlasmaPixel(random_info,(MagickRealType) (u.green+
MagickRealType   3849 magick/fx.c              SetPixelBlue(q,PlasmaPixel(random_info,(MagickRealType) (u.blue+
MagickRealType   3869 magick/fx.c              SetPixelRed(q,PlasmaPixel(random_info,(MagickRealType) (u.red+
MagickRealType   3871 magick/fx.c              SetPixelGreen(q,PlasmaPixel(random_info,(MagickRealType) (u.green+
MagickRealType   3873 magick/fx.c              SetPixelBlue(q,PlasmaPixel(random_info,(MagickRealType) (u.blue+
MagickRealType   3896 magick/fx.c          SetPixelRed(q,PlasmaPixel(random_info,(MagickRealType) (u.red+v.red)/2.0,
MagickRealType   3898 magick/fx.c          SetPixelGreen(q,PlasmaPixel(random_info,(MagickRealType) (u.green+
MagickRealType   3900 magick/fx.c          SetPixelBlue(q,PlasmaPixel(random_info,(MagickRealType) (u.blue+v.blue)/
MagickRealType   4549 magick/fx.c            pixel.red=(MagickRealType) (QuantumRange*
MagickRealType   5341 magick/fx.c      pixel.opacity=(MagickRealType) OpaqueOpacity;
MagickRealType   5348 magick/fx.c      color_vector.red=(MagickRealType) (pixel.red*tint.red/100.0-
MagickRealType   5350 magick/fx.c      color_vector.green=(MagickRealType) (pixel.green*tint.green/100.0-
MagickRealType   5352 magick/fx.c      color_vector.blue=(MagickRealType) (pixel.blue*tint.blue/100.0-
MagickRealType   5395 magick/fx.c          pixel.red=(MagickRealType) GetPixelRed(p)+color_vector.red*(1.0-(4.0*
MagickRealType   5399 magick/fx.c          pixel.green=(MagickRealType) GetPixelGreen(p)+color_vector.green*(1.0-
MagickRealType   5403 magick/fx.c          pixel.blue=(MagickRealType) GetPixelBlue(p)+color_vector.blue*(1.0-(4.0*
MagickRealType   5581 magick/fx.c      MagickRealType
MagickRealType   5614 magick/fx.c      sine_map=(MagickRealType *) AcquireQuantumMemory((size_t) wave_image->columns,
MagickRealType   5616 magick/fx.c      if (sine_map == (MagickRealType *) NULL)
MagickRealType   5688 magick/fx.c      sine_map=(MagickRealType *) RelinquishMagickMemory(sine_map);
MagickRealType     96 magick/gem-private.h   r=QuantumScale*DecodePixelGamma((MagickRealType) red);
MagickRealType     97 magick/gem-private.h   g=QuantumScale*DecodePixelGamma((MagickRealType) green);
MagickRealType     98 magick/gem-private.h   b=QuantumScale*DecodePixelGamma((MagickRealType) blue);
MagickRealType    163 magick/gem-private.h   *red=ClampToQuantum((MagickRealType) EncodePixelGamma(QuantumRange*r));
MagickRealType    164 magick/gem-private.h   *green=ClampToQuantum((MagickRealType) EncodePixelGamma(QuantumRange*g));
MagickRealType    165 magick/gem-private.h   *blue=ClampToQuantum((MagickRealType) EncodePixelGamma(QuantumRange*b));
MagickRealType   1488 magick/gem.c     const Quantum pixel,const NoiseType noise_type,const MagickRealType attenuate)
MagickRealType     31 magick/gem.h       const MagickRealType);
MagickRealType    461 magick/identify.c         (MagickRealType) (scale*(QuantumRange-
MagickRealType    464 magick/identify.c         ClampToQuantum((MagickRealType) (scale*(QuantumRange-
MagickRealType    476 magick/identify.c   n=FormatLocaleFile(file,StatisticsFormat,name,ClampToQuantum((MagickRealType)
MagickRealType    479 magick/identify.c     (MagickRealType) (scale*channel_statistics[channel].maxima)),
MagickRealType     69 magick/image-private.h static inline MagickRealType RadiansToDegrees(const MagickRealType radians)
MagickRealType     71 magick/image-private.h   return((MagickRealType) (180.0*radians/MagickPI));
MagickRealType    527 magick/layer.c   MagickRealType
MagickRealType    544 magick/layer.c     return((MagickBooleanType) ( (o1 <= ((MagickRealType) QuantumRange/2.0)) &&
MagickRealType    545 magick/layer.c       (o2 > ((MagickRealType) QuantumRange/2.0)) ) );
MagickRealType    552 magick/layer.c       if (o2 > ((MagickRealType) QuantumRange/2.0))
MagickRealType   2768 magick/morphology.c             MagickRealType
MagickRealType   2996 magick/morphology.c                   SetPixelRed(q,ClampToQuantum((MagickRealType) result.red));
MagickRealType   2998 magick/morphology.c                   SetPixelGreen(q,ClampToQuantum((MagickRealType) result.green));
MagickRealType   3000 magick/morphology.c                   SetPixelBlue(q,ClampToQuantum((MagickRealType) result.blue));
MagickRealType   3003 magick/morphology.c                   SetPixelOpacity(q,ClampToQuantum((MagickRealType) result.opacity));
MagickRealType   3043 magick/morphology.c                 SetPixelRed(q,ClampToQuantum((MagickRealType) (gamma*result.red)));
MagickRealType   3044 magick/morphology.c                 SetPixelGreen(q,ClampToQuantum((MagickRealType) (gamma*result.green)));
MagickRealType   3045 magick/morphology.c                 SetPixelBlue(q,ClampToQuantum((MagickRealType) (gamma*result.blue)));
MagickRealType   3048 magick/morphology.c                   SetPixelIndex(q_indexes+x,ClampToQuantum((MagickRealType) (gamma*
MagickRealType    544 magick/paint.c     gradient->angle=(MagickRealType) StringToDouble(artifact,(char **) NULL);
MagickRealType    106 magick/pixel-accessor.h static inline MagickRealType AbsolutePixelValue(const MagickRealType x)
MagickRealType    111 magick/pixel-accessor.h static inline Quantum ClampPixel(const MagickRealType value)
MagickRealType    115 magick/pixel-accessor.h   if (value >= (MagickRealType) QuantumRange)
MagickRealType    138 magick/pixel-accessor.h static inline MagickRealType GetPixelLuma(const Image *magick_restrict image,
MagickRealType    141 magick/pixel-accessor.h   MagickRealType
MagickRealType    144 magick/pixel-accessor.h   intensity=(MagickRealType) (0.212656f*pixel->red+0.715158f*pixel->green+
MagickRealType    149 magick/pixel-accessor.h static inline MagickRealType GetPixelLuminance(
MagickRealType    152 magick/pixel-accessor.h   MagickRealType
MagickRealType    157 magick/pixel-accessor.h       intensity=(MagickRealType) (0.212656f*pixel->red+0.715158f*pixel->green+
MagickRealType    161 magick/pixel-accessor.h   intensity=(MagickRealType) (0.212656f*DecodePixelGamma((MagickRealType)
MagickRealType    162 magick/pixel-accessor.h     pixel->red)+0.715158f*DecodePixelGamma((MagickRealType) pixel->green)+
MagickRealType    163 magick/pixel-accessor.h     0.072186f*DecodePixelGamma((MagickRealType) pixel->blue));
MagickRealType    174 magick/pixel-accessor.h   quantum=(Quantum) (((MagickRealType) QuantumRange*((QuantumAny)
MagickRealType    175 magick/pixel-accessor.h     (((MagickRealType) range*pixel)/QuantumRange+0.5)))/range+0.5);
MagickRealType    177 magick/pixel-accessor.h   quantum=(Quantum) (((MagickRealType) QuantumRange*((QuantumAny)
MagickRealType    178 magick/pixel-accessor.h     (((MagickRealType) range*pixel)/QuantumRange+0.5)))/range);
MagickRealType    185 magick/pixel-accessor.h   MagickRealType
MagickRealType    189 magick/pixel-accessor.h   red_green=(MagickRealType) pixel->red-pixel->green;
MagickRealType    190 magick/pixel-accessor.h   green_blue=(MagickRealType) pixel->green-pixel->blue;
MagickRealType    199 magick/pixel-accessor.h   MagickRealType
MagickRealType    204 magick/pixel-accessor.h   red=(MagickRealType) pixel->red;
MagickRealType    208 magick/pixel-accessor.h   red_green=(MagickRealType) pixel->red-pixel->green;
MagickRealType    209 magick/pixel-accessor.h   green_blue=(MagickRealType) pixel->green-pixel->blue;
MagickRealType    218 magick/pixel-accessor.h   MagickRealType
MagickRealType    223 magick/pixel-accessor.h   intensity=(MagickRealType) (0.212656*pixel->red+0.715158*pixel->green+
MagickRealType     81 magick/pixel-private.h   pixel->red=(MagickRealType) GetPixelRed(color);
MagickRealType     82 magick/pixel-private.h   pixel->green=(MagickRealType) GetPixelGreen(color);
MagickRealType     83 magick/pixel-private.h   pixel->blue=(MagickRealType) GetPixelBlue(color);
MagickRealType     84 magick/pixel-private.h   pixel->opacity=(MagickRealType) GetPixelOpacity(color);
MagickRealType     87 magick/pixel-private.h     pixel->index=(MagickRealType) GetPixelIndex(index);
MagickRealType    255 magick/pixel.c MagickExport MagickRealType DecodePixelGamma(const MagickRealType pixel)
MagickRealType    259 magick/pixel.c   return((MagickRealType) (QuantumRange*DecodeGamma((double) (QuantumScale*
MagickRealType    351 magick/pixel.c MagickExport MagickRealType EncodePixelGamma(const MagickRealType pixel)
MagickRealType    355 magick/pixel.c   return((MagickRealType) QuantumRange*(1.055*EncodeGamma((double) QuantumScale*
MagickRealType   2111 magick/pixel.c MagickExport MagickRealType GetMagickPixelIntensity(const Image *image,
MagickRealType   2114 magick/pixel.c   MagickRealType
MagickRealType   2143 magick/pixel.c       intensity=(MagickRealType) (((double) red*red+green*green+blue*blue)/
MagickRealType   2194 magick/pixel.c       intensity=(MagickRealType) (sqrt((double) red*red+green*green+blue*blue)/
MagickRealType   2237 magick/pixel.c   pixel->opacity=(MagickRealType) OpaqueOpacity;
MagickRealType   2285 magick/pixel.c MagickExport MagickRealType GetPixelIntensity(const Image *image,
MagickRealType   2288 magick/pixel.c   MagickRealType
MagickRealType   2317 magick/pixel.c       intensity=(MagickRealType) (((double) red*red+green*green+blue*blue)/
MagickRealType   2368 magick/pixel.c       intensity=(MagickRealType) (sqrt((double) red*red+green*green+blue*blue)/
MagickRealType   2729 magick/pixel.c           SetPixelBlue(q,ClampToQuantum((MagickRealType) QuantumRange*(*p)));
MagickRealType   2731 magick/pixel.c           SetPixelGreen(q,ClampToQuantum((MagickRealType) QuantumRange*(*p)));
MagickRealType   2733 magick/pixel.c           SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange*(*p)));
MagickRealType   2751 magick/pixel.c           SetPixelBlue(q,ClampToQuantum((MagickRealType) QuantumRange*(*p)));
MagickRealType   2753 magick/pixel.c           SetPixelGreen(q,ClampToQuantum((MagickRealType) QuantumRange*(*p)));
MagickRealType   2755 magick/pixel.c           SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange*(*p)));
MagickRealType   2757 magick/pixel.c           q->opacity=QuantumRange-ClampToQuantum((MagickRealType)
MagickRealType   2776 magick/pixel.c           SetPixelBlue(q,ClampToQuantum((MagickRealType) QuantumRange*(*p)));
MagickRealType   2778 magick/pixel.c           SetPixelGreen(q,ClampToQuantum((MagickRealType) QuantumRange*(*p)));
MagickRealType   2780 magick/pixel.c           SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange*(*p)));
MagickRealType   2799 magick/pixel.c           SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange*(*p)));
MagickRealType   2819 magick/pixel.c           SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange*(*p)));
MagickRealType   2821 magick/pixel.c           SetPixelGreen(q,ClampToQuantum((MagickRealType) QuantumRange*(*p)));
MagickRealType   2823 magick/pixel.c           SetPixelBlue(q,ClampToQuantum((MagickRealType) QuantumRange*(*p)));
MagickRealType   2841 magick/pixel.c           SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange*(*p)));
MagickRealType   2843 magick/pixel.c           SetPixelGreen(q,ClampToQuantum((MagickRealType) QuantumRange*(*p)));
MagickRealType   2845 magick/pixel.c           SetPixelBlue(q,ClampToQuantum((MagickRealType) QuantumRange*(*p)));
MagickRealType   2847 magick/pixel.c           SetPixelAlpha(q,ClampToQuantum((MagickRealType) QuantumRange*(*p)));
MagickRealType   2865 magick/pixel.c           SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange*(*p)));
MagickRealType   2867 magick/pixel.c           SetPixelGreen(q,ClampToQuantum((MagickRealType) QuantumRange*(*p)));
MagickRealType   2869 magick/pixel.c           SetPixelBlue(q,ClampToQuantum((MagickRealType) QuantumRange*(*p)));
MagickRealType   2897 magick/pixel.c             SetPixelRed(q,ClampToQuantum((MagickRealType)
MagickRealType   2904 magick/pixel.c             SetPixelGreen(q,ClampToQuantum((MagickRealType)
MagickRealType   2911 magick/pixel.c             SetPixelBlue(q,ClampToQuantum((MagickRealType)
MagickRealType   2917 magick/pixel.c             SetPixelAlpha(q,ClampToQuantum((MagickRealType)
MagickRealType   2923 magick/pixel.c             SetPixelOpacity(q,ClampToQuantum((MagickRealType)
MagickRealType   2929 magick/pixel.c             SetPixelIndex(indexes+x,ClampToQuantum((MagickRealType)
MagickRealType   2935 magick/pixel.c             SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange*(*p)));
MagickRealType   2984 magick/pixel.c           SetPixelBlue(q,ClampToQuantum((MagickRealType) QuantumRange*(*p)));
MagickRealType   2986 magick/pixel.c           SetPixelGreen(q,ClampToQuantum((MagickRealType) QuantumRange*(*p)));
MagickRealType   2988 magick/pixel.c           SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange*(*p)));
MagickRealType   3006 magick/pixel.c           SetPixelBlue(q,ClampToQuantum((MagickRealType) QuantumRange*(*p)));
MagickRealType   3008 magick/pixel.c           SetPixelGreen(q,ClampToQuantum((MagickRealType) QuantumRange*(*p)));
MagickRealType   3010 magick/pixel.c           SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange*(*p)));
MagickRealType   3012 magick/pixel.c           SetPixelAlpha(q,ClampToQuantum((MagickRealType) QuantumRange*(*p)));
MagickRealType   3030 magick/pixel.c           SetPixelBlue(q,ClampToQuantum((MagickRealType) QuantumRange*(*p)));
MagickRealType   3032 magick/pixel.c           SetPixelGreen(q,ClampToQuantum((MagickRealType) QuantumRange*(*p)));
MagickRealType   3034 magick/pixel.c           SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange*(*p)));
MagickRealType   3053 magick/pixel.c           SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange*(*p)));
MagickRealType   3073 magick/pixel.c           SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange*(*p)));
MagickRealType   3075 magick/pixel.c           SetPixelGreen(q,ClampToQuantum((MagickRealType) QuantumRange*(*p)));
MagickRealType   3077 magick/pixel.c           SetPixelBlue(q,ClampToQuantum((MagickRealType) QuantumRange*(*p)));
MagickRealType   3095 magick/pixel.c           SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange*(*p)));
MagickRealType   3097 magick/pixel.c           SetPixelGreen(q,ClampToQuantum((MagickRealType) QuantumRange*(*p)));
MagickRealType   3099 magick/pixel.c           SetPixelBlue(q,ClampToQuantum((MagickRealType) QuantumRange*(*p)));
MagickRealType   3101 magick/pixel.c           SetPixelAlpha(q,ClampToQuantum((MagickRealType) QuantumRange*(*p)));
MagickRealType   3119 magick/pixel.c           SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange*(*p)));
MagickRealType   3121 magick/pixel.c           SetPixelGreen(q,ClampToQuantum((MagickRealType) QuantumRange*(*p)));
MagickRealType   3123 magick/pixel.c           SetPixelBlue(q,ClampToQuantum((MagickRealType) QuantumRange*(*p)));
MagickRealType   3151 magick/pixel.c             SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange*(*p)));
MagickRealType   3157 magick/pixel.c             SetPixelGreen(q,ClampToQuantum((MagickRealType) QuantumRange*(*p)));
MagickRealType   3163 magick/pixel.c             SetPixelBlue(q,ClampToQuantum((MagickRealType) QuantumRange*(*p)));
MagickRealType   3168 magick/pixel.c             SetPixelAlpha(q,ClampToQuantum((MagickRealType) QuantumRange*(*p)));
MagickRealType   3173 magick/pixel.c             SetPixelOpacity(q,ClampToQuantum((MagickRealType)
MagickRealType   3179 magick/pixel.c             SetPixelIndex(indexes+x,ClampToQuantum((MagickRealType)
MagickRealType   3185 magick/pixel.c             SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange*(*p)));
MagickRealType   4336 magick/pixel.c   MagickRealType *alpha)
MagickRealType   4341 magick/pixel.c       pixel->red=(MagickRealType) GetPixelRed(color);
MagickRealType   4342 magick/pixel.c       pixel->green=(MagickRealType) GetPixelGreen(color);
MagickRealType   4343 magick/pixel.c       pixel->blue=(MagickRealType) GetPixelBlue(color);
MagickRealType   4344 magick/pixel.c       pixel->opacity=(MagickRealType) GetPixelOpacity(color);
MagickRealType   4349 magick/pixel.c         pixel->index=(MagickRealType) GetPixelIndex(indexes);
MagickRealType   4356 magick/pixel.c   pixel->opacity=(MagickRealType) GetPixelOpacity(color);
MagickRealType   4364 magick/pixel.c static inline void CatromWeights(const MagickRealType x,
MagickRealType   4365 magick/pixel.c   MagickRealType (*weights)[4])
MagickRealType   4375 magick/pixel.c   MagickRealType
MagickRealType   4380 magick/pixel.c   alpha=(MagickRealType) 1.0-x;
MagickRealType   4381 magick/pixel.c   beta=(MagickRealType) (-0.5)*x*alpha;
MagickRealType   4393 magick/pixel.c static inline void SplineWeights(const MagickRealType x,
MagickRealType   4394 magick/pixel.c   MagickRealType (*weights)[4])
MagickRealType   4403 magick/pixel.c   MagickRealType
MagickRealType   4407 magick/pixel.c   alpha=(MagickRealType) 1.0-x;
MagickRealType   4408 magick/pixel.c   (*weights)[3]=(MagickRealType) (1.0/6.0)*x*x*x;
MagickRealType   4409 magick/pixel.c   (*weights)[0]=(MagickRealType) (1.0/6.0)*alpha*alpha*alpha;
MagickRealType   4435 magick/pixel.c   MagickRealType
MagickRealType   4635 magick/pixel.c       MagickRealType
MagickRealType   4652 magick/pixel.c       CatromWeights((MagickRealType) (x-x_offset),&cx);
MagickRealType   4653 magick/pixel.c       CatromWeights((MagickRealType) (y-y_offset),&cy);
MagickRealType   4872 magick/pixel.c       MagickRealType
MagickRealType   4889 magick/pixel.c       SplineWeights((MagickRealType) (x-x_offset),&cx);
MagickRealType   4890 magick/pixel.c       SplineWeights((MagickRealType) (y-y_offset),&cy);
MagickRealType    121 magick/pixel.h   MagickRealType
MagickRealType    178 magick/pixel.h extern MagickExport MagickRealType
MagickRealType    179 magick/pixel.h   DecodePixelGamma(const MagickRealType) magick_hot_spot,
MagickRealType    180 magick/pixel.h   EncodePixelGamma(const MagickRealType) magick_hot_spot,
MagickRealType   2163 magick/property.c           pixel.red=(MagickRealType) QuantumRange*alpha;
MagickRealType   2166 magick/property.c           pixel.green=(MagickRealType) QuantumRange*alpha;
MagickRealType   2169 magick/property.c           pixel.blue=(MagickRealType) QuantumRange*alpha;
MagickRealType   2172 magick/property.c           pixel.opacity=(MagickRealType) QuantumRange*(1.0-alpha);
MagickRealType   2177 magick/property.c               pixel.index=(MagickRealType) QuantumRange*alpha;
MagickRealType    230 magick/quantize.c   MagickRealType
MagickRealType    266 magick/quantize.c   MagickRealType
MagickRealType    291 magick/quantize.c   MagickRealType
MagickRealType    428 magick/quantize.c   MagickRealType
MagickRealType    434 magick/quantize.c       alpha_pixel->red=(MagickRealType) GetPixelRed(pixel);
MagickRealType    435 magick/quantize.c       alpha_pixel->green=(MagickRealType) GetPixelGreen(pixel);
MagickRealType    436 magick/quantize.c       alpha_pixel->blue=(MagickRealType) GetPixelBlue(pixel);
MagickRealType    437 magick/quantize.c       alpha_pixel->opacity=(MagickRealType) GetPixelOpacity(pixel);
MagickRealType    440 magick/quantize.c   alpha=(MagickRealType) (QuantumScale*(QuantumRange-GetPixelOpacity(pixel)));
MagickRealType    444 magick/quantize.c   alpha_pixel->opacity=(MagickRealType) GetPixelOpacity(pixel);
MagickRealType    585 magick/quantize.c           cube.distance=(MagickRealType) (4.0*(QuantumRange+1.0)*
MagickRealType    739 magick/quantize.c   MagickRealType
MagickRealType    765 magick/quantize.c   midpoint.red=(MagickRealType) QuantumRange/2.0;
MagickRealType    766 magick/quantize.c   midpoint.green=(MagickRealType) QuantumRange/2.0;
MagickRealType    767 magick/quantize.c   midpoint.blue=(MagickRealType) QuantumRange/2.0;
MagickRealType    768 magick/quantize.c   midpoint.opacity=(MagickRealType) QuantumRange/2.0;
MagickRealType    800 magick/quantize.c       bisect=((MagickRealType) QuantumRange+1.0)/2.0;
MagickRealType    901 magick/quantize.c       bisect=((MagickRealType) QuantumRange+1.0)/2.0;
MagickRealType   1068 magick/quantize.c       MagickRealType
MagickRealType   1074 magick/quantize.c       register MagickRealType
MagickRealType   1091 magick/quantize.c           alpha=(MagickRealType) (QuantumScale*GetPixelAlpha(p));
MagickRealType   1092 magick/quantize.c           beta=(MagickRealType) (QuantumScale*GetPixelAlpha(q));
MagickRealType   1211 magick/quantize.c       register MagickRealType
MagickRealType   1221 magick/quantize.c       alpha=(MagickRealType) ((MagickOffsetType) node_info->number_unique);
MagickRealType   1225 magick/quantize.c           SetPixelRed(q,ClampToQuantum((MagickRealType) (alpha*
MagickRealType   1227 magick/quantize.c           SetPixelGreen(q,ClampToQuantum((MagickRealType) (alpha*
MagickRealType   1229 magick/quantize.c           SetPixelBlue(q,ClampToQuantum((MagickRealType) (alpha*
MagickRealType   1235 magick/quantize.c           MagickRealType
MagickRealType   1238 magick/quantize.c           opacity=(MagickRealType) (alpha*QuantumRange*
MagickRealType   1243 magick/quantize.c               SetPixelRed(q,ClampToQuantum((MagickRealType) (alpha*
MagickRealType   1245 magick/quantize.c               SetPixelGreen(q,ClampToQuantum((MagickRealType) (alpha*
MagickRealType   1247 magick/quantize.c               SetPixelBlue(q,ClampToQuantum((MagickRealType) (alpha*
MagickRealType   1257 magick/quantize.c               SetPixelRed(q,ClampToQuantum((MagickRealType) (alpha*
MagickRealType   1259 magick/quantize.c               SetPixelGreen(q,ClampToQuantum((MagickRealType) (alpha*
MagickRealType   1261 magick/quantize.c               SetPixelBlue(q,ClampToQuantum((MagickRealType) (alpha*
MagickRealType   1554 magick/quantize.c       pixel.red=(MagickRealType) ClampPixel(pixel.red);
MagickRealType   1555 magick/quantize.c       pixel.green=(MagickRealType) ClampPixel(pixel.green);
MagickRealType   1556 magick/quantize.c       pixel.blue=(MagickRealType) ClampPixel(pixel.blue);
MagickRealType   1558 magick/quantize.c         pixel.opacity=(MagickRealType) ClampPixel(pixel.opacity);
MagickRealType   1583 magick/quantize.c           cube.distance=(MagickRealType) (4.0*(QuantumRange+1.0)*(QuantumRange+
MagickRealType   1771 magick/quantize.c       pixel.red=(MagickRealType) ClampPixel(pixel.red);
MagickRealType   1772 magick/quantize.c       pixel.green=(MagickRealType) ClampPixel(pixel.green);
MagickRealType   1773 magick/quantize.c       pixel.blue=(MagickRealType) ClampPixel(pixel.blue);
MagickRealType   1775 magick/quantize.c         pixel.opacity=(MagickRealType) ClampPixel(pixel.opacity);
MagickRealType   1800 magick/quantize.c           p->distance=(MagickRealType) (4.0*(QuantumRange+1.0)*((MagickRealType)
MagickRealType   1923 magick/quantize.c   MagickRealType
MagickRealType   2108 magick/quantize.c   MagickRealType
MagickRealType   2156 magick/quantize.c           alpha=(MagickRealType) (QuantumScale*(GetPixelAlpha(p)));
MagickRealType   2157 magick/quantize.c           beta=(MagickRealType) (QuantumScale*(QuantumRange-
MagickRealType   2900 magick/quantize.c   MagickRealType *quantize_error)
MagickRealType   3032 magick/quantize.c   MagickRealType
MagickRealType   3036 magick/quantize.c   p=(MagickRealType *) error_p;
MagickRealType   3037 magick/quantize.c   q=(MagickRealType *) error_q;
MagickRealType   3061 magick/quantize.c       MagickRealType
MagickRealType   3067 magick/quantize.c       quantize_error=(MagickRealType *) AcquireQuantumMemory(cube_info->nodes,
MagickRealType   3069 magick/quantize.c       if (quantize_error != (MagickRealType *) NULL)
MagickRealType   3073 magick/quantize.c           qsort(quantize_error,cube_info->nodes,sizeof(MagickRealType),
MagickRealType   3078 magick/quantize.c           quantize_error=(MagickRealType *) RelinquishMagickMemory(
MagickRealType   1949 magick/quantum-export.c       register MagickRealType
MagickRealType   2203 magick/quantum-export.c       register MagickRealType
MagickRealType   3818 magick/quantum-export.c   MagickRealType
MagickRealType    291 magick/quantum-import.c             SetPixelAlpha(q,ClampToQuantum((MagickRealType)
MagickRealType    577 magick/quantum-import.c             SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange*
MagickRealType    580 magick/quantum-import.c             SetPixelGreen(q,ClampToQuantum((MagickRealType) QuantumRange*
MagickRealType    583 magick/quantum-import.c             SetPixelBlue(q,ClampToQuantum((MagickRealType) QuantumRange*
MagickRealType    793 magick/quantum-import.c             SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange*
MagickRealType    796 magick/quantum-import.c             SetPixelGreen(q,ClampToQuantum((MagickRealType) QuantumRange*
MagickRealType    799 magick/quantum-import.c             SetPixelBlue(q,ClampToQuantum((MagickRealType) QuantumRange*
MagickRealType    802 magick/quantum-import.c             SetPixelAlpha(q,ClampToQuantum((MagickRealType) QuantumRange*
MagickRealType   1022 magick/quantum-import.c             SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange*
MagickRealType   1025 magick/quantum-import.c             SetPixelGreen(q,ClampToQuantum((MagickRealType) QuantumRange*
MagickRealType   1028 magick/quantum-import.c             SetPixelBlue(q,ClampToQuantum((MagickRealType) QuantumRange*
MagickRealType   1031 magick/quantum-import.c             SetPixelOpacity(q,ClampToQuantum((MagickRealType) QuantumRange*
MagickRealType   1178 magick/quantum-import.c             SetPixelIndex(indexes+x,ClampToQuantum((MagickRealType)
MagickRealType   1291 magick/quantum-import.c             SetPixelBlue(q,ClampToQuantum((MagickRealType)
MagickRealType   1514 magick/quantum-import.c             SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange*
MagickRealType   1517 magick/quantum-import.c             SetPixelGreen(q,ClampToQuantum((MagickRealType) QuantumRange*
MagickRealType   1520 magick/quantum-import.c             SetPixelBlue(q,ClampToQuantum((MagickRealType) QuantumRange*
MagickRealType   1523 magick/quantum-import.c             SetPixelIndex(indexes+x,ClampToQuantum((MagickRealType)
MagickRealType   1683 magick/quantum-import.c             SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange*
MagickRealType   1686 magick/quantum-import.c             SetPixelGreen(q,ClampToQuantum((MagickRealType) QuantumRange*
MagickRealType   1689 magick/quantum-import.c             SetPixelBlue(q,ClampToQuantum((MagickRealType) QuantumRange*
MagickRealType   1692 magick/quantum-import.c             SetPixelIndex(indexes+x,ClampToQuantum((MagickRealType)
MagickRealType   1695 magick/quantum-import.c             SetPixelAlpha(q,ClampToQuantum((MagickRealType) QuantumRange*
MagickRealType   1865 magick/quantum-import.c             SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange*
MagickRealType   1868 magick/quantum-import.c             SetPixelGreen(q,ClampToQuantum((MagickRealType) QuantumRange*
MagickRealType   1871 magick/quantum-import.c             SetPixelBlue(q,ClampToQuantum((MagickRealType) QuantumRange*
MagickRealType   1874 magick/quantum-import.c             SetPixelIndex(indexes+x,ClampToQuantum((MagickRealType)
MagickRealType   1877 magick/quantum-import.c             SetPixelOpacity(q,ClampToQuantum((MagickRealType) QuantumRange*
MagickRealType   2263 magick/quantum-import.c             SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange*
MagickRealType   2483 magick/quantum-import.c             SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange*
MagickRealType   2488 magick/quantum-import.c             SetPixelAlpha(q,ClampToQuantum((MagickRealType) QuantumRange*
MagickRealType   2623 magick/quantum-import.c             SetPixelGreen(q,ClampToQuantum((MagickRealType)
MagickRealType   2818 magick/quantum-import.c               (MagickRealType) QuantumRange*HalfToSinglePrecision(pixel)),
MagickRealType   3023 magick/quantum-import.c               ClampToQuantum((MagickRealType) QuantumRange*
MagickRealType   3027 magick/quantum-import.c             SetPixelAlpha(q,ClampToQuantum((MagickRealType) QuantumRange*
MagickRealType   3162 magick/quantum-import.c             SetPixelRed(q,ClampToQuantum((MagickRealType)
MagickRealType   3448 magick/quantum-import.c             SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange*
MagickRealType   3451 magick/quantum-import.c             SetPixelGreen(q,ClampToQuantum((MagickRealType) QuantumRange*
MagickRealType   3454 magick/quantum-import.c             SetPixelBlue(q,ClampToQuantum((MagickRealType) QuantumRange*
MagickRealType   3664 magick/quantum-import.c             SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange*
MagickRealType   3667 magick/quantum-import.c             SetPixelGreen(q,ClampToQuantum((MagickRealType) QuantumRange*
MagickRealType   3670 magick/quantum-import.c             SetPixelBlue(q,ClampToQuantum((MagickRealType) QuantumRange*
MagickRealType   3673 magick/quantum-import.c             SetPixelAlpha(q,ClampToQuantum((MagickRealType) QuantumRange*
MagickRealType   3893 magick/quantum-import.c             SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange*
MagickRealType   3896 magick/quantum-import.c             SetPixelGreen(q,ClampToQuantum((MagickRealType) QuantumRange*
MagickRealType   3899 magick/quantum-import.c             SetPixelBlue(q,ClampToQuantum((MagickRealType) QuantumRange*
MagickRealType   3902 magick/quantum-import.c             SetPixelOpacity(q,ClampToQuantum((MagickRealType) QuantumRange*
MagickRealType   4186 magick/quantum-import.c       MagickRealType
MagickRealType    277 magick/quantum-private.h   return((Quantum) (((MagickRealType) QuantumRange*quantum)/range+0.5));
MagickRealType    279 magick/quantum-private.h   return((Quantum) (((MagickRealType) QuantumRange*quantum)/range));
MagickRealType    286 magick/quantum-private.h   return((QuantumAny) (((MagickRealType) range*quantum)/QuantumRange+0.5));
MagickRealType    304 magick/quantum-private.h static inline Quantum ScaleMapToQuantum(const MagickRealType value)
MagickRealType    384 magick/quantum-private.h static inline Quantum ScaleMapToQuantum(const MagickRealType value)
MagickRealType    455 magick/quantum-private.h static inline Quantum ScaleMapToQuantum(const MagickRealType value)
MagickRealType    528 magick/quantum-private.h static inline Quantum ScaleMapToQuantum(const MagickRealType value)
MagickRealType    443 magick/quantum.c         quantum_info->scale=(MagickRealType) QuantumRange/quantum_info->minimum;
MagickRealType    447 magick/quantum.c       quantum_info->scale=(MagickRealType) QuantumRange/(quantum_info->maximum-
MagickRealType     87 magick/quantum.h static inline Quantum ClampToQuantum(const MagickRealType value)
MagickRealType     94 magick/quantum.h   if (value >= (MagickRealType) QuantumRange)
MagickRealType    514 magick/resample.c               weight = QuantumScale*((MagickRealType)(QuantumRange-
MagickRealType    522 magick/resample.c               weight = QuantumScale*((MagickRealType)(QuantumRange-
MagickRealType    624 magick/resample.c           weight *= QuantumScale*((MagickRealType)(QuantumRange-pixels->opacity));
MagickRealType    681 magick/resample.c     pixel->opacity = (MagickRealType) ClampToQuantum(divisor_m*pixel->opacity);
MagickRealType    683 magick/resample.c   pixel->red   = (MagickRealType) ClampToQuantum(divisor_c*pixel->red);
MagickRealType    684 magick/resample.c   pixel->green = (MagickRealType) ClampToQuantum(divisor_c*pixel->green);
MagickRealType    685 magick/resample.c   pixel->blue  = (MagickRealType) ClampToQuantum(divisor_c*pixel->blue);
MagickRealType    687 magick/resample.c     pixel->index = (MagickRealType) ClampToQuantum(divisor_c*pixel->index);
MagickRealType     46 magick/resize-private.h extern MagickExport MagickRealType
MagickRealType     52 magick/resize-private.h   GetResizeFilterWeight(const ResizeFilter *,const MagickRealType);
MagickRealType     55 magick/resize-private.h   *AcquireResizeFilter(const Image *,const FilterTypes,const MagickRealType,
MagickRealType     89 magick/resize.c   MagickRealType
MagickRealType     90 magick/resize.c     (*filter)(const MagickRealType,const ResizeFilter *),
MagickRealType     91 magick/resize.c     (*window)(const MagickRealType,const ResizeFilter *),
MagickRealType    109 magick/resize.c static MagickRealType
MagickRealType    110 magick/resize.c   I0(MagickRealType x),
MagickRealType    111 magick/resize.c   BesselOrderOne(MagickRealType),
MagickRealType    112 magick/resize.c   Sinc(const MagickRealType, const ResizeFilter *),
MagickRealType    113 magick/resize.c   SincFast(const MagickRealType, const ResizeFilter *);
MagickRealType    148 magick/resize.c static MagickRealType Blackman(const MagickRealType x,
MagickRealType    158 magick/resize.c   const MagickRealType cosine=cos((double) (MagickPI*x));
MagickRealType    165 magick/resize.c static MagickRealType Bohman(const MagickRealType x,
MagickRealType    181 magick/resize.c   return((MagickRealType) ((1.0-x)*cosine+(1.0/MagickPI)*sine));
MagickRealType    184 magick/resize.c static MagickRealType Box(const MagickRealType magick_unused(x),
MagickRealType    198 magick/resize.c static MagickRealType Cosine(const MagickRealType x,
MagickRealType    207 magick/resize.c   return((MagickRealType)cos((double) (MagickPI2*x)));
MagickRealType    210 magick/resize.c static MagickRealType CubicBC(const MagickRealType x,
MagickRealType    251 magick/resize.c static MagickRealType Gaussian(const MagickRealType x,
MagickRealType    287 magick/resize.c static MagickRealType Hanning(const MagickRealType x,
MagickRealType    294 magick/resize.c   const MagickRealType cosine=cos((double) (MagickPI*x));
MagickRealType    301 magick/resize.c static MagickRealType Hamming(const MagickRealType x,
MagickRealType    308 magick/resize.c   const MagickRealType cosine=cos((double) (MagickPI*x));
MagickRealType    315 magick/resize.c static MagickRealType Jinc(const MagickRealType x,
MagickRealType    329 magick/resize.c     return((MagickRealType) (0.5*MagickPI));
MagickRealType    330 magick/resize.c   return(BesselOrderOne((MagickRealType) MagickPI*x)/x);
MagickRealType    333 magick/resize.c static MagickRealType Kaiser(const MagickRealType x,
MagickRealType    352 magick/resize.c static MagickRealType Lagrange(const MagickRealType x,
MagickRealType    355 magick/resize.c   MagickRealType
MagickRealType    386 magick/resize.c static MagickRealType Quadratic(const MagickRealType x,
MagickRealType    401 magick/resize.c static MagickRealType Sinc(const MagickRealType x,
MagickRealType    412 magick/resize.c       const MagickRealType alpha=(MagickRealType) (MagickPI*x);
MagickRealType    415 magick/resize.c   return((MagickRealType) 1.0);
MagickRealType    418 magick/resize.c static MagickRealType SincFast(const MagickRealType x,
MagickRealType    449 magick/resize.c       const MagickRealType alpha=(MagickRealType) (MagickPI*x);
MagickRealType    456 magick/resize.c     const MagickRealType xx = x*x;
MagickRealType    509 magick/resize.c     return((MagickRealType) ((xx-1.0)*(xx-4.0)*(xx-9.0)*(xx-16.0)/q*p));
MagickRealType    514 magick/resize.c static MagickRealType Triangle(const MagickRealType x,
MagickRealType    529 magick/resize.c static MagickRealType Welsh(const MagickRealType x,
MagickRealType    729 magick/resize.c   const FilterTypes filter,const MagickRealType blur,
MagickRealType    739 magick/resize.c   MagickRealType
MagickRealType    812 magick/resize.c     MagickRealType
MagickRealType    813 magick/resize.c       (*function)(const MagickRealType,const ResizeFilter*);
MagickRealType    978 magick/resize.c         resize_filter->support=(MagickRealType) MagickSQ1_2;
MagickRealType    997 magick/resize.c       resize_filter->blur *= (MagickRealType) 0.9812505644269356;
MagickRealType   1000 magick/resize.c       resize_filter->blur *= (MagickRealType) 0.9549963639785485;
MagickRealType   1039 magick/resize.c       value=(MagickRealType) (StringToDouble(artifact,(char **) NULL)*MagickPI);
MagickRealType   1055 magick/resize.c       resize_filter->support=(MagickRealType) lobes;
MagickRealType   1077 magick/resize.c     resize_filter->blur=(MagickRealType) MagickEpsilon;
MagickRealType   1302 magick/resize.c static MagickRealType I0(MagickRealType x)
MagickRealType   1304 magick/resize.c   MagickRealType
MagickRealType   1321 magick/resize.c     t*=y/((MagickRealType) i*i);
MagickRealType   1327 magick/resize.c static MagickRealType J1(MagickRealType x)
MagickRealType   1329 magick/resize.c   MagickRealType
MagickRealType   1373 magick/resize.c static MagickRealType P1(MagickRealType x)
MagickRealType   1375 magick/resize.c   MagickRealType
MagickRealType   1413 magick/resize.c static MagickRealType Q1(MagickRealType x)
MagickRealType   1415 magick/resize.c   MagickRealType
MagickRealType   1452 magick/resize.c static MagickRealType BesselOrderOne(MagickRealType x)
MagickRealType   1454 magick/resize.c   MagickRealType
MagickRealType   1528 magick/resize.c MagickExport MagickRealType *GetResizeFilterCoefficient(
MagickRealType   1533 magick/resize.c   return((MagickRealType *) resize_filter->coefficient);
MagickRealType   1536 magick/resize.c MagickExport MagickRealType GetResizeFilterBlur(
MagickRealType   1544 magick/resize.c MagickExport MagickRealType GetResizeFilterScale(
MagickRealType   1552 magick/resize.c MagickExport MagickRealType GetResizeFilterWindowSupport(
MagickRealType   1576 magick/resize.c MagickExport MagickRealType GetResizeFilterSupport(
MagickRealType   1611 magick/resize.c MagickExport MagickRealType GetResizeFilterWeight(
MagickRealType   1612 magick/resize.c   const ResizeFilter *resize_filter,const MagickRealType x)
MagickRealType   1614 magick/resize.c   MagickRealType
MagickRealType   1752 magick/resize.c     offset.y=((MagickRealType) y+0.5)*scale.y-0.5;
MagickRealType   1755 magick/resize.c       offset.x=((MagickRealType) x+0.5)*scale.x-0.5;
MagickRealType   2070 magick/resize.c       MagickRealType
MagickRealType   2366 magick/resize.c   MagickRealType
MagickRealType   2416 magick/resize.c   const Image *image,Image *resize_image,const MagickRealType x_factor,
MagickRealType   2437 magick/resize.c   MagickRealType
MagickRealType   2461 magick/resize.c       support=(MagickRealType) 0.5;
MagickRealType   2485 magick/resize.c     MagickRealType
MagickRealType   2514 magick/resize.c     bisect=(MagickRealType) (x+0.5)/x_factor+MagickEpsilon;
MagickRealType   2523 magick/resize.c         ((MagickRealType) (start+n)-bisect+0.5));
MagickRealType   2556 magick/resize.c       MagickRealType
MagickRealType   2663 magick/resize.c   const Image *image,Image *resize_image,const MagickRealType y_factor,
MagickRealType   2682 magick/resize.c   MagickRealType
MagickRealType   2706 magick/resize.c       support=(MagickRealType) 0.5;
MagickRealType   2730 magick/resize.c     MagickRealType
MagickRealType   2759 magick/resize.c     bisect=(MagickRealType) (y+0.5)/y_factor+MagickEpsilon;
MagickRealType   2768 magick/resize.c         ((MagickRealType) (start+n)-bisect+0.5));
MagickRealType   2802 magick/resize.c       MagickRealType
MagickRealType   2922 magick/resize.c   MagickRealType
MagickRealType   2953 magick/resize.c   x_factor=(MagickRealType) columns/(MagickRealType) image->columns;
MagickRealType   2954 magick/resize.c   y_factor=(MagickRealType) rows/(MagickRealType) image->rows;
MagickRealType   3272 magick/resize.c   MagickRealType
MagickRealType   3393 magick/resize.c           x_vector[x].red=(MagickRealType) (alpha*GetPixelRed(p));
MagickRealType   3394 magick/resize.c           x_vector[x].green=(MagickRealType) (alpha*GetPixelGreen(p));
MagickRealType   3395 magick/resize.c           x_vector[x].blue=(MagickRealType) (alpha*GetPixelBlue(p));
MagickRealType   3397 magick/resize.c             x_vector[x].opacity=(MagickRealType) GetPixelOpacity(p);
MagickRealType   3399 magick/resize.c             x_vector[x].index=(MagickRealType) (alpha*GetPixelIndex(indexes+x));
MagickRealType   3428 magick/resize.c                 x_vector[x].red=(MagickRealType) (alpha*GetPixelRed(p));
MagickRealType   3429 magick/resize.c                 x_vector[x].green=(MagickRealType) (alpha*GetPixelGreen(p));
MagickRealType   3430 magick/resize.c                 x_vector[x].blue=(MagickRealType) (alpha*GetPixelBlue(p));
MagickRealType   3432 magick/resize.c                   x_vector[x].opacity=(MagickRealType) GetPixelOpacity(p);
MagickRealType   3434 magick/resize.c                   x_vector[x].index=(MagickRealType) (alpha*
MagickRealType   3471 magick/resize.c               x_vector[x].red=(MagickRealType) (alpha*GetPixelRed(p));
MagickRealType   3472 magick/resize.c               x_vector[x].green=(MagickRealType) (alpha*GetPixelGreen(p));
MagickRealType   3473 magick/resize.c               x_vector[x].blue=(MagickRealType) (alpha*GetPixelBlue(p));
MagickRealType   3475 magick/resize.c                 x_vector[x].opacity=(MagickRealType) GetPixelOpacity(p);
MagickRealType   3477 magick/resize.c                 x_vector[x].index=(MagickRealType) (alpha*
MagickRealType   3707 magick/resize.c   MagickRealType
MagickRealType   3723 magick/resize.c   x_factor=(MagickRealType) columns/(MagickRealType) image->columns;
MagickRealType   3724 magick/resize.c   y_factor=(MagickRealType) rows/(MagickRealType) image->rows;
MagickRealType    125 magick/segment.c   MagickRealType
MagickRealType    151 magick/segment.c   MagickRealType
MagickRealType    158 magick/segment.c   MagickRealType
MagickRealType    169 magick/segment.c   MagickRealType
MagickRealType    190 magick/segment.c static MagickRealType
MagickRealType    199 magick/segment.c   ScaleSpace(const ssize_t *,const MagickRealType,MagickRealType *),
MagickRealType    200 magick/segment.c   ZeroCrossHistogram(MagickRealType *,const MagickRealType,short *);
MagickRealType    243 magick/segment.c   const MagickRealType cluster_threshold,
MagickRealType    244 magick/segment.c   const MagickRealType weighting_exponent,const MagickBooleanType verbose)
MagickRealType    268 magick/segment.c   MagickRealType
MagickRealType    277 magick/segment.c   register MagickRealType
MagickRealType    389 magick/segment.c             cluster->red.center+=(MagickRealType) ScaleQuantumToChar(GetPixelRed(p));
MagickRealType    390 magick/segment.c             cluster->green.center+=(MagickRealType)
MagickRealType    392 magick/segment.c             cluster->blue.center+=(MagickRealType) ScaleQuantumToChar(GetPixelBlue(p));
MagickRealType    504 magick/segment.c   squares=(MagickRealType *) AcquireQuantumMemory(513UL,sizeof(*squares));
MagickRealType    505 magick/segment.c   if (squares == (MagickRealType *) NULL)
MagickRealType    510 magick/segment.c     squares[i]=(MagickRealType) i*(MagickRealType) i;
MagickRealType    590 magick/segment.c           MagickRealType
MagickRealType    668 magick/segment.c   free_squares=(MagickRealType *) RelinquishMagickMemory(free_squares);
MagickRealType    872 magick/segment.c static void DerivativeHistogram(const MagickRealType *histogram,
MagickRealType    873 magick/segment.c   MagickRealType *derivative)
MagickRealType    949 magick/segment.c   MagickRealType
MagickRealType   1100 magick/segment.c             cluster->red.center+=(MagickRealType)
MagickRealType   1102 magick/segment.c             cluster->green.center+=(MagickRealType)
MagickRealType   1104 magick/segment.c             cluster->blue.center+=(MagickRealType)
MagickRealType   1170 magick/segment.c       pixel->red=(MagickRealType) ScaleCharToQuantum((unsigned char)
MagickRealType   1173 magick/segment.c       pixel->green=(MagickRealType) ScaleCharToQuantum((unsigned char)
MagickRealType   1176 magick/segment.c       pixel->blue=(MagickRealType) ScaleCharToQuantum((unsigned char)
MagickRealType   1311 magick/segment.c       register MagickRealType
MagickRealType   1321 magick/segment.c       node->mean_stability=sum/(MagickRealType) count;
MagickRealType   1490 magick/segment.c static MagickRealType OptimalTau(const ssize_t *histogram,const double max_tau,
MagickRealType   1502 magick/segment.c   MagickRealType
MagickRealType   1546 magick/segment.c   derivative=(MagickRealType *) AcquireQuantumMemory(256,sizeof(*derivative));
MagickRealType   1547 magick/segment.c   second_derivative=(MagickRealType *) AcquireQuantumMemory(256,
MagickRealType   1549 magick/segment.c   if ((derivative == (MagickRealType *) NULL) ||
MagickRealType   1550 magick/segment.c       (second_derivative == (MagickRealType *) NULL))
MagickRealType   1569 magick/segment.c     zero_crossing[i].histogram[j]=(MagickRealType) histogram[j];
MagickRealType   1575 magick/segment.c   derivative=(MagickRealType *) RelinquishMagickMemory(derivative);
MagickRealType   1576 magick/segment.c   second_derivative=(MagickRealType *)
MagickRealType   1663 magick/segment.c   average_tau/=(MagickRealType) number_nodes;
MagickRealType   1698 magick/segment.c static void ScaleSpace(const ssize_t *histogram,const MagickRealType tau,
MagickRealType   1699 magick/segment.c   MagickRealType *scale_histogram)
MagickRealType   1729 magick/segment.c     scale_histogram[x]=(MagickRealType) (alpha*sum);
MagickRealType   1872 magick/segment.c static void ZeroCrossHistogram(MagickRealType *second_derivative,
MagickRealType   1873 magick/segment.c   const MagickRealType smooth_threshold,short *crossings)
MagickRealType    115 magick/shear.c   const MagickRealType x_shear,const MagickRealType y_shear,
MagickRealType    116 magick/shear.c   const MagickRealType width,const MagickRealType height,
MagickRealType    422 magick/shear.c       if (((MagickRealType) GetPixelRed(p) < threshold) ||
MagickRealType    423 magick/shear.c           ((MagickRealType) GetPixelGreen(p) < threshold) ||
MagickRealType    424 magick/shear.c           ((MagickRealType) GetPixelBlue(p) < threshold))
MagickRealType    479 magick/shear.c       if (((MagickRealType) GetPixelRed(p) < threshold) ||
MagickRealType    480 magick/shear.c           ((MagickRealType) GetPixelGreen(p) < threshold) ||
MagickRealType    481 magick/shear.c           ((MagickRealType) GetPixelBlue(p) < threshold))
MagickRealType    516 magick/shear.c   MagickRealType
MagickRealType    556 magick/shear.c   image->background_color.red=ClampToQuantum((MagickRealType) QuantumRange*
MagickRealType    558 magick/shear.c   image->background_color.green=ClampToQuantum((MagickRealType) QuantumRange*
MagickRealType    560 magick/shear.c   image->background_color.blue=ClampToQuantum((MagickRealType) QuantumRange*
MagickRealType    562 magick/shear.c   image->background_color.opacity=ClampToQuantum((MagickRealType) QuantumRange*
MagickRealType   1135 magick/shear.c static MagickBooleanType XShearImage(Image *image,const MagickRealType degrees,
MagickRealType   1188 magick/shear.c     MagickRealType
MagickRealType   1221 magick/shear.c     displacement=degrees*(MagickRealType) (y-height/2.0);
MagickRealType   1232 magick/shear.c     area=(MagickRealType) (displacement-step);
MagickRealType   1258 magick/shear.c           MagickPixelCompositeAreaBlend(&pixel,(MagickRealType) pixel.opacity,
MagickRealType   1259 magick/shear.c             &source,(MagickRealType) GetPixelOpacity(p),area,&destination);
MagickRealType   1263 magick/shear.c         MagickPixelCompositeAreaBlend(&pixel,(MagickRealType) pixel.opacity,
MagickRealType   1264 magick/shear.c           &background,(MagickRealType) background.opacity,area,&destination);
MagickRealType   1288 magick/shear.c           MagickPixelCompositeAreaBlend(&pixel,(MagickRealType) pixel.opacity,
MagickRealType   1289 magick/shear.c             &source,(MagickRealType) GetPixelOpacity(p),area,&destination);
MagickRealType   1293 magick/shear.c         MagickPixelCompositeAreaBlend(&pixel,(MagickRealType) pixel.opacity,
MagickRealType   1294 magick/shear.c           &background,(MagickRealType) background.opacity,area,&destination);
MagickRealType   1356 magick/shear.c static MagickBooleanType YShearImage(Image *image,const MagickRealType degrees,
MagickRealType   1412 magick/shear.c     MagickRealType
MagickRealType   1442 magick/shear.c     displacement=degrees*(MagickRealType) (x-width/2.0);
MagickRealType   1453 magick/shear.c     area=(MagickRealType) (displacement-step);
MagickRealType   1479 magick/shear.c           MagickPixelCompositeAreaBlend(&pixel,(MagickRealType) pixel.opacity,
MagickRealType   1480 magick/shear.c             &source,(MagickRealType) GetPixelOpacity(p),area,&destination);
MagickRealType   1484 magick/shear.c         MagickPixelCompositeAreaBlend(&pixel,(MagickRealType) pixel.opacity,
MagickRealType   1485 magick/shear.c           &background,(MagickRealType) background.opacity,area,&destination);
MagickRealType   1509 magick/shear.c           MagickPixelCompositeAreaBlend(&pixel,(MagickRealType) pixel.opacity,
MagickRealType   1510 magick/shear.c             &source,(MagickRealType) GetPixelOpacity(p),area,&destination);
MagickRealType   1514 magick/shear.c         MagickPixelCompositeAreaBlend(&pixel,(MagickRealType) pixel.opacity,
MagickRealType   1515 magick/shear.c           &background,(MagickRealType) background.opacity,area,&destination);
MagickRealType   1663 magick/shear.c   status=CropToFitImage(&shear_image,shear.x,shear.y,(MagickRealType)
MagickRealType   1664 magick/shear.c     image->columns,(MagickRealType) image->rows,MagickFalse,exception);
MagickRealType   1723 magick/shear.c   MagickRealType
MagickRealType   1820 magick/shear.c   status=CropToFitImage(&rotate_image,shear.x,shear.y,(MagickRealType) width,
MagickRealType   1821 magick/shear.c     (MagickRealType) height,MagickTrue,exception);
MagickRealType    218 magick/statistic.c static MagickRealType ApplyEvaluateOperator(RandomInfo *random_info,
MagickRealType    220 magick/statistic.c   const MagickRealType value)
MagickRealType    222 magick/statistic.c   MagickRealType
MagickRealType    232 magick/statistic.c       result=(MagickRealType) fabs((double) (pixel+value));
MagickRealType    237 magick/statistic.c       result=(MagickRealType) (pixel+value);
MagickRealType    254 magick/statistic.c       result=(MagickRealType) ((size_t) pixel & (size_t) (value+0.5));
MagickRealType    259 magick/statistic.c       result=(MagickRealType) (QuantumRange*(0.5*cos((double) (2.0*MagickPI*
MagickRealType    270 magick/statistic.c       result=(MagickRealType) (QuantumRange*exp((double) (value*QuantumScale*
MagickRealType    276 magick/statistic.c       result=(MagickRealType) GenerateDifferentialNoise(random_info,pixel,
MagickRealType    282 magick/statistic.c       result=(MagickRealType) GenerateDifferentialNoise(random_info,pixel,
MagickRealType    288 magick/statistic.c       result=(MagickRealType) GenerateDifferentialNoise(random_info,pixel,
MagickRealType    294 magick/statistic.c       result=(MagickRealType) ((size_t) pixel << (size_t) (value+0.5));
MagickRealType    300 magick/statistic.c         result=(MagickRealType) (QuantumRange*log((double) (QuantumScale*value*
MagickRealType    306 magick/statistic.c       result=(MagickRealType) EvaluateMax((double) pixel,value);
MagickRealType    311 magick/statistic.c       result=(MagickRealType) (pixel+value);
MagickRealType    316 magick/statistic.c       result=(MagickRealType) (pixel+value);
MagickRealType    321 magick/statistic.c       result=(MagickRealType) MagickMin((double) pixel,value);
MagickRealType    326 magick/statistic.c       result=(MagickRealType) GenerateDifferentialNoise(random_info,pixel,
MagickRealType    332 magick/statistic.c       result=(MagickRealType) (value*pixel);
MagickRealType    337 magick/statistic.c       result=(MagickRealType) ((size_t) pixel | (size_t) (value+0.5));
MagickRealType    342 magick/statistic.c       result=(MagickRealType) GenerateDifferentialNoise(random_info,pixel,
MagickRealType    348 magick/statistic.c       result=(MagickRealType) (QuantumRange*pow((double) (QuantumScale*pixel),
MagickRealType    354 magick/statistic.c       result=(MagickRealType) ((size_t) pixel >> (size_t) (value+0.5));
MagickRealType    359 magick/statistic.c       result=(MagickRealType) (pixel*pixel+value);
MagickRealType    369 magick/statistic.c       result=(MagickRealType) (QuantumRange*(0.5*sin((double) (2.0*MagickPI*
MagickRealType    375 magick/statistic.c       result=(MagickRealType) (pixel-value);
MagickRealType    380 magick/statistic.c       result=(MagickRealType) (pixel+value);
MagickRealType    385 magick/statistic.c       result=(MagickRealType) (((MagickRealType) pixel <= value) ? 0 :
MagickRealType    391 magick/statistic.c       result=(MagickRealType) (((MagickRealType) pixel <= value) ? 0 : pixel);
MagickRealType    396 magick/statistic.c       result=(MagickRealType) (((MagickRealType) pixel > value) ? QuantumRange :
MagickRealType    402 magick/statistic.c       result=(MagickRealType) GenerateDifferentialNoise(random_info,pixel,
MagickRealType    408 magick/statistic.c       result=(MagickRealType) ((size_t) pixel ^ (size_t) (value+0.5));
MagickRealType    714 magick/statistic.c               evaluate_pixel[x].red*=(MagickRealType) QuantumScale;
MagickRealType    715 magick/statistic.c               evaluate_pixel[x].green*=(MagickRealType) QuantumScale;
MagickRealType    716 magick/statistic.c               evaluate_pixel[x].blue*=(MagickRealType) QuantumScale;
MagickRealType    717 magick/statistic.c               evaluate_pixel[x].opacity*=(MagickRealType) QuantumScale;
MagickRealType    718 magick/statistic.c               evaluate_pixel[x].index*=(MagickRealType) QuantumScale;
MagickRealType    826 magick/statistic.c       MagickRealType
MagickRealType    945 magick/statistic.c   MagickRealType
MagickRealType    978 magick/statistic.c       result=(MagickRealType) (QuantumRange*(ampl*sin((double) (2.0*MagickPI*
MagickRealType    998 magick/statistic.c         result=(MagickRealType) (range/MagickPI*asin((double) result)+bias);
MagickRealType   1012 magick/statistic.c       result=(MagickRealType) (MagickPI*slope*(QuantumScale*pixel-center));
MagickRealType   1013 magick/statistic.c       result=(MagickRealType) (QuantumRange*(range/MagickPI*atan((double)
MagickRealType   3082 magick/statistic.c   pixel->red=(MagickRealType) ScaleShortToQuantum(channels[0]);
MagickRealType   3083 magick/statistic.c   pixel->green=(MagickRealType) ScaleShortToQuantum(channels[1]);
MagickRealType   3084 magick/statistic.c   pixel->blue=(MagickRealType) ScaleShortToQuantum(channels[2]);
MagickRealType   3085 magick/statistic.c   pixel->opacity=(MagickRealType) ScaleShortToQuantum(channels[3]);
MagickRealType   3086 magick/statistic.c   pixel->index=(MagickRealType) ScaleShortToQuantum(channels[4]);
MagickRealType   3091 magick/statistic.c   MagickRealType
MagickRealType   3121 magick/statistic.c       sum+=(MagickRealType) list->nodes[color].count*color;
MagickRealType   3127 magick/statistic.c   pixel->red=(MagickRealType) ScaleShortToQuantum(channels[0]);
MagickRealType   3128 magick/statistic.c   pixel->green=(MagickRealType) ScaleShortToQuantum(channels[1]);
MagickRealType   3129 magick/statistic.c   pixel->blue=(MagickRealType) ScaleShortToQuantum(channels[2]);
MagickRealType   3130 magick/statistic.c   pixel->opacity=(MagickRealType) ScaleShortToQuantum(channels[3]);
MagickRealType   3131 magick/statistic.c   pixel->index=(MagickRealType) ScaleShortToQuantum(channels[4]);
MagickRealType   3167 magick/statistic.c   pixel->red=(MagickRealType) ScaleShortToQuantum(channels[0]);
MagickRealType   3168 magick/statistic.c   pixel->green=(MagickRealType) ScaleShortToQuantum(channels[1]);
MagickRealType   3169 magick/statistic.c   pixel->blue=(MagickRealType) ScaleShortToQuantum(channels[2]);
MagickRealType   3170 magick/statistic.c   pixel->opacity=(MagickRealType) ScaleShortToQuantum(channels[3]);
MagickRealType   3171 magick/statistic.c   pixel->index=(MagickRealType) ScaleShortToQuantum(channels[4]);
MagickRealType   3210 magick/statistic.c   pixel->red=(MagickRealType) ScaleShortToQuantum(channels[0]);
MagickRealType   3211 magick/statistic.c   pixel->green=(MagickRealType) ScaleShortToQuantum(channels[1]);
MagickRealType   3212 magick/statistic.c   pixel->blue=(MagickRealType) ScaleShortToQuantum(channels[2]);
MagickRealType   3213 magick/statistic.c   pixel->opacity=(MagickRealType) ScaleShortToQuantum(channels[3]);
MagickRealType   3214 magick/statistic.c   pixel->index=(MagickRealType) ScaleShortToQuantum(channels[4]);
MagickRealType   3258 magick/statistic.c   pixel->red=(MagickRealType) ScaleShortToQuantum(channels[0]);
MagickRealType   3259 magick/statistic.c   pixel->green=(MagickRealType) ScaleShortToQuantum(channels[1]);
MagickRealType   3260 magick/statistic.c   pixel->blue=(MagickRealType) ScaleShortToQuantum(channels[2]);
MagickRealType   3261 magick/statistic.c   pixel->opacity=(MagickRealType) ScaleShortToQuantum(channels[3]);
MagickRealType   3262 magick/statistic.c   pixel->index=(MagickRealType) ScaleShortToQuantum(channels[4]);
MagickRealType   3307 magick/statistic.c   pixel->red=(MagickRealType) ScaleShortToQuantum(channels[0]);
MagickRealType   3308 magick/statistic.c   pixel->green=(MagickRealType) ScaleShortToQuantum(channels[1]);
MagickRealType   3309 magick/statistic.c   pixel->blue=(MagickRealType) ScaleShortToQuantum(channels[2]);
MagickRealType   3310 magick/statistic.c   pixel->opacity=(MagickRealType) ScaleShortToQuantum(channels[3]);
MagickRealType   3311 magick/statistic.c   pixel->index=(MagickRealType) ScaleShortToQuantum(channels[4]);
MagickRealType   3317 magick/statistic.c   MagickRealType
MagickRealType   3347 magick/statistic.c       sum+=(MagickRealType) (list->nodes[color].count*color*color);
MagickRealType   3353 magick/statistic.c   pixel->red=(MagickRealType) ScaleShortToQuantum(channels[0]);
MagickRealType   3354 magick/statistic.c   pixel->green=(MagickRealType) ScaleShortToQuantum(channels[1]);
MagickRealType   3355 magick/statistic.c   pixel->blue=(MagickRealType) ScaleShortToQuantum(channels[2]);
MagickRealType   3356 magick/statistic.c   pixel->opacity=(MagickRealType) ScaleShortToQuantum(channels[3]);
MagickRealType   3357 magick/statistic.c   pixel->index=(MagickRealType) ScaleShortToQuantum(channels[4]);
MagickRealType   3363 magick/statistic.c   MagickRealType
MagickRealType   3398 magick/statistic.c       sum+=(MagickRealType) list->nodes[color].count*color;
MagickRealType   3400 magick/statistic.c         sum_squared+=((MagickRealType) color)*((MagickRealType) color);
MagickRealType   3407 magick/statistic.c   pixel->red=(MagickRealType) ScaleShortToQuantum(channels[0]);
MagickRealType   3408 magick/statistic.c   pixel->green=(MagickRealType) ScaleShortToQuantum(channels[1]);
MagickRealType   3409 magick/statistic.c   pixel->blue=(MagickRealType) ScaleShortToQuantum(channels[2]);
MagickRealType   3410 magick/statistic.c   pixel->opacity=(MagickRealType) ScaleShortToQuantum(channels[3]);
MagickRealType   3411 magick/statistic.c   pixel->index=(MagickRealType) ScaleShortToQuantum(channels[4]);
MagickRealType    190 magick/threshold.c   MagickRealType
MagickRealType    217 magick/threshold.c   number_pixels=(MagickRealType) (width*height);
MagickRealType    280 magick/threshold.c               channel_bias.index=(MagickRealType)
MagickRealType    288 magick/threshold.c           channel_sum.index=(MagickRealType) GetPixelIndex(indexes+(r-p)+u);
MagickRealType    312 magick/threshold.c           channel_bias.index=(MagickRealType) GetPixelIndex(indexes+x+(r-p)+0);
MagickRealType    318 magick/threshold.c           channel_sum.index=(MagickRealType) GetPixelIndex(indexes+x+(r-p)+
MagickRealType    322 magick/threshold.c       mean.red=(MagickRealType) (channel_sum.red/number_pixels+offset);
MagickRealType    323 magick/threshold.c       mean.green=(MagickRealType) (channel_sum.green/number_pixels+offset);
MagickRealType    324 magick/threshold.c       mean.blue=(MagickRealType) (channel_sum.blue/number_pixels+offset);
MagickRealType    325 magick/threshold.c       mean.opacity=(MagickRealType) (channel_sum.opacity/number_pixels+offset);
MagickRealType    327 magick/threshold.c         mean.index=(MagickRealType) (channel_sum.index/number_pixels+offset);
MagickRealType    328 magick/threshold.c       SetPixelRed(q,((MagickRealType) GetPixelRed(q) <= mean.red) ?
MagickRealType    330 magick/threshold.c       SetPixelGreen(q,((MagickRealType) GetPixelGreen(q) <= mean.green) ?
MagickRealType    332 magick/threshold.c       SetPixelBlue(q,((MagickRealType) GetPixelBlue(q) <= mean.blue) ?
MagickRealType    334 magick/threshold.c       SetPixelOpacity(q,((MagickRealType) GetPixelOpacity(q) <= mean.opacity) ?
MagickRealType    337 magick/threshold.c         SetPixelIndex(threshold_indexes+x,(((MagickRealType) GetPixelIndex(
MagickRealType    492 magick/threshold.c           SetPixelRed(q,(MagickRealType) GetPixelRed(q) <= threshold ? 0 :
MagickRealType    495 magick/threshold.c           SetPixelGreen(q,(MagickRealType) GetPixelGreen(q) <= threshold ? 0 :
MagickRealType    498 magick/threshold.c           SetPixelBlue(q,(MagickRealType) GetPixelBlue(q) <= threshold ? 0 :
MagickRealType    503 magick/threshold.c               SetPixelOpacity(q,(MagickRealType) GetPixelOpacity(q) <=
MagickRealType    506 magick/threshold.c               SetPixelOpacity(q,(MagickRealType) GetPixelOpacity(q) <=
MagickRealType    511 magick/threshold.c           SetPixelIndex(indexes+x,(MagickRealType) GetPixelIndex(indexes+x) <=
MagickRealType    630 magick/threshold.c       threshold.red*=(MagickRealType) (QuantumRange/100.0);
MagickRealType    631 magick/threshold.c       threshold.green*=(MagickRealType) (QuantumRange/100.0);
MagickRealType    632 magick/threshold.c       threshold.blue*=(MagickRealType) (QuantumRange/100.0);
MagickRealType    633 magick/threshold.c       threshold.opacity*=(MagickRealType) (QuantumRange/100.0);
MagickRealType    634 magick/threshold.c       threshold.index*=(MagickRealType) (QuantumRange/100.0);
MagickRealType    672 magick/threshold.c           ((MagickRealType) GetPixelRed(q) < threshold.red))
MagickRealType    675 magick/threshold.c           ((MagickRealType) GetPixelGreen(q) < threshold.green))
MagickRealType    678 magick/threshold.c           ((MagickRealType) GetPixelBlue(q) < threshold.blue))
MagickRealType    681 magick/threshold.c           ((MagickRealType) GetPixelOpacity(q) < threshold.opacity))
MagickRealType    685 magick/threshold.c           ((MagickRealType) GetPixelIndex(indexes+x) < threshold.index))
MagickRealType   1609 magick/threshold.c           SetPixelRed(q,ClampToQuantum((MagickRealType)
MagickRealType   1610 magick/threshold.c             ((l+(t >= threshold))*(MagickRealType) QuantumRange/levels.red)));
MagickRealType   1616 magick/threshold.c           SetPixelGreen(q,ClampToQuantum((MagickRealType)
MagickRealType   1617 magick/threshold.c             ((l+(t >= threshold))*(MagickRealType) QuantumRange/levels.green)));
MagickRealType   1623 magick/threshold.c           SetPixelBlue(q,ClampToQuantum((MagickRealType)
MagickRealType   1624 magick/threshold.c             ((l+(t >= threshold))*(MagickRealType) QuantumRange/levels.blue)));
MagickRealType   1630 magick/threshold.c           SetPixelOpacity(q,ClampToQuantum((MagickRealType)
MagickRealType   1631 magick/threshold.c             ((1.0-l-(t >= threshold))*(MagickRealType) QuantumRange/
MagickRealType   1638 magick/threshold.c           SetPixelIndex(indexes+x,ClampToQuantum((MagickRealType) ((l+
MagickRealType   1639 magick/threshold.c             (t>=threshold))*(MagickRealType) QuantumRange/levels.index)));
MagickRealType   1897 magick/threshold.c   MagickRealType
MagickRealType   1922 magick/threshold.c   max_threshold=(MagickRealType) QuantumRange;
MagickRealType   1930 magick/threshold.c       max_threshold*=(MagickRealType) (0.01*QuantumRange);
MagickRealType   1931 magick/threshold.c       min_threshold*=(MagickRealType) (0.01*QuantumRange);
MagickRealType   1992 magick/threshold.c           MagickRealType
MagickRealType   2001 magick/threshold.c             threshold.index=(MagickRealType)(QuantumRange*
MagickRealType   2068 magick/threshold.c           if ((MagickRealType) GetPixelRed(q) < min_threshold)
MagickRealType   2071 magick/threshold.c             if ((MagickRealType) GetPixelRed(q) > max_threshold)
MagickRealType   2074 magick/threshold.c               threshold.red=(MagickRealType) (QuantumRange*
MagickRealType   2079 magick/threshold.c           if ((MagickRealType) GetPixelGreen(q) < min_threshold)
MagickRealType   2082 magick/threshold.c             if ((MagickRealType) GetPixelGreen(q) > max_threshold)
MagickRealType   2085 magick/threshold.c               threshold.green=(MagickRealType) (QuantumRange*
MagickRealType   2090 magick/threshold.c           if ((MagickRealType) GetPixelBlue(q) < min_threshold)
MagickRealType   2093 magick/threshold.c             if ((MagickRealType) GetPixelBlue(q) > max_threshold)
MagickRealType   2096 magick/threshold.c               threshold.blue=(MagickRealType) (QuantumRange*
MagickRealType   2101 magick/threshold.c           if ((MagickRealType) GetPixelOpacity(q) < min_threshold)
MagickRealType   2104 magick/threshold.c             if ((MagickRealType) GetPixelOpacity(q) > max_threshold)
MagickRealType   2107 magick/threshold.c               threshold.opacity=(MagickRealType) (QuantumRange*
MagickRealType   2113 magick/threshold.c           if ((MagickRealType) GetPixelIndex(indexes+x) < min_threshold)
MagickRealType   2116 magick/threshold.c             if ((MagickRealType) GetPixelIndex(indexes+x) > max_threshold)
MagickRealType   2119 magick/threshold.c               threshold.index=(MagickRealType) (QuantumRange*
MagickRealType   2123 magick/threshold.c         SetPixelRed(q,(MagickRealType) GetPixelRed(q) <= threshold.red ?
MagickRealType   2126 magick/threshold.c         SetPixelGreen(q,(MagickRealType) GetPixelGreen(q) <= threshold.green ?
MagickRealType   2129 magick/threshold.c         SetPixelBlue(q,(MagickRealType) GetPixelBlue(q) <= threshold.blue ?
MagickRealType   2132 magick/threshold.c         SetPixelOpacity(q,(MagickRealType) GetPixelOpacity(q) <=
MagickRealType   2136 magick/threshold.c         SetPixelIndex(indexes+x,(MagickRealType) GetPixelIndex(indexes+x) <=
MagickRealType   2256 magick/threshold.c       threshold.red*=(MagickRealType) (QuantumRange/100.0);
MagickRealType   2257 magick/threshold.c       threshold.green*=(MagickRealType) (QuantumRange/100.0);
MagickRealType   2258 magick/threshold.c       threshold.blue*=(MagickRealType) (QuantumRange/100.0);
MagickRealType   2259 magick/threshold.c       threshold.opacity*=(MagickRealType) (QuantumRange/100.0);
MagickRealType   2260 magick/threshold.c       threshold.index*=(MagickRealType) (QuantumRange/100.0);
MagickRealType   2298 magick/threshold.c           ((MagickRealType) GetPixelRed(q) > threshold.red))
MagickRealType   2301 magick/threshold.c           ((MagickRealType) GetPixelGreen(q) > threshold.green))
MagickRealType   2304 magick/threshold.c           ((MagickRealType) GetPixelBlue(q) > threshold.blue))
MagickRealType   2307 magick/threshold.c           ((MagickRealType) GetPixelOpacity(q) > threshold.opacity))
MagickRealType   2311 magick/threshold.c           ((MagickRealType) GetPixelIndex(indexes+x)) > threshold.index)
MagickRealType    902 magick/transform.c             crop.y=(ssize_t) MagickRound((MagickRealType) (offset.y-
MagickRealType    905 magick/transform.c             crop.height=(size_t) MagickRound((MagickRealType) (offset.y+
MagickRealType    910 magick/transform.c             crop.y=(ssize_t) MagickRound((MagickRealType) (offset.y-
MagickRealType    913 magick/transform.c             crop.height=(size_t) MagickRound((MagickRealType) (offset.y+
MagickRealType    922 magick/transform.c               crop.x=(ssize_t) MagickRound((MagickRealType) (offset.x-
MagickRealType    925 magick/transform.c               crop.width=(size_t) MagickRound((MagickRealType) (offset.x+
MagickRealType    930 magick/transform.c               crop.x=(ssize_t) MagickRound((MagickRealType) (offset.x-
MagickRealType    933 magick/transform.c               crop.width=(size_t) MagickRound((MagickRealType) (offset.x+
MagickRealType    573 magick/xwindow-private.h static inline MagickRealType XPixelIntensity(const XColor *pixel)
MagickRealType    575 magick/xwindow-private.h   MagickRealType
MagickRealType    579 magick/xwindow-private.h     return((MagickRealType) pixel->red);
MagickRealType    197 magick/xwindow.c static MagickRealType
MagickRealType    623 magick/xwindow.c       MagickRealType
MagickRealType    882 magick/xwindow.c   MagickRealType
MagickRealType    940 magick/xwindow.c   scale_factor=(MagickRealType) icon_size->max_width/width;
MagickRealType    941 magick/xwindow.c   if (scale_factor > ((MagickRealType) icon_size->max_height/height))
MagickRealType    942 magick/xwindow.c     scale_factor=(MagickRealType) icon_size->max_height/height;
MagickRealType   1009 magick/xwindow.c   MagickRealType
MagickRealType   1012 magick/xwindow.c   register MagickRealType
MagickRealType   1047 magick/xwindow.c   min_distance=3.0*((MagickRealType) QuantumRange+1.0)*((MagickRealType)
MagickRealType   1052 magick/xwindow.c     pixel.red=colors[i].red-(MagickRealType) color->red;
MagickRealType   1056 magick/xwindow.c     pixel.green=colors[i].green-(MagickRealType) color->green;
MagickRealType   1060 magick/xwindow.c     pixel.blue=colors[i].blue-(MagickRealType) color->blue;
MagickRealType   2170 magick/xwindow.c       color.red=ClampToQuantum((MagickRealType) (red_map[i][j][(int)
MagickRealType   2172 magick/xwindow.c       color.green=ClampToQuantum((MagickRealType) (green_map[i][j][(int)
MagickRealType   2174 magick/xwindow.c       color.blue=ClampToQuantum((MagickRealType) (blue_map[i][j][(int)
MagickRealType   2485 magick/xwindow.c       MagickRealType
MagickRealType   3071 magick/xwindow.c   pixel->highlight_color.red=(unsigned short) (((MagickRealType)
MagickRealType   3074 magick/xwindow.c   pixel->highlight_color.green=(unsigned short) (((MagickRealType)
MagickRealType   3077 magick/xwindow.c   pixel->highlight_color.blue=(unsigned short) (((MagickRealType)
MagickRealType   3086 magick/xwindow.c   pixel->shadow_color.red=(unsigned short) (((MagickRealType)
MagickRealType   3088 magick/xwindow.c   pixel->shadow_color.green=(unsigned short) (((MagickRealType)
MagickRealType   3090 magick/xwindow.c   pixel->shadow_color.blue=(unsigned short) (((MagickRealType)
MagickRealType   3097 magick/xwindow.c   pixel->depth_color.red=(unsigned short) (((MagickRealType)
MagickRealType   3099 magick/xwindow.c   pixel->depth_color.green=(unsigned short) (((MagickRealType)
MagickRealType   3101 magick/xwindow.c   pixel->depth_color.blue=(unsigned short) (((MagickRealType)
MagickRealType   3108 magick/xwindow.c   pixel->trough_color.red=(unsigned short) (((MagickRealType)
MagickRealType   3110 magick/xwindow.c   pixel->trough_color.green=(unsigned short) (((MagickRealType)
MagickRealType   3112 magick/xwindow.c   pixel->trough_color.blue=(unsigned short) (((MagickRealType)
MagickRealType   7557 magick/xwindow.c static inline MagickRealType DiversityPixelIntensity(
MagickRealType   7560 magick/xwindow.c   MagickRealType
MagickRealType   7601 magick/xwindow.c   return((Quantum) (((MagickRealType) QuantumRange*x)/scale+0.5));
MagickRealType   1666 wand/deprecate.c     (MagickRealType) QuantumRange-QuantumRange*alpha),x,y,bordercolor !=
MagickRealType    297 wand/drawing-wand.c       pixel.red=(MagickRealType) GetPixelRed(color);
MagickRealType    298 wand/drawing-wand.c       pixel.green=(MagickRealType) GetPixelGreen(color);
MagickRealType    299 wand/drawing-wand.c       pixel.blue=(MagickRealType) GetPixelBlue(color);
MagickRealType    300 wand/drawing-wand.c       pixel.opacity=(MagickRealType) GetPixelOpacity(color);
MagickRealType   2381 wand/drawing-wand.c   pixel->red=(MagickRealType) GetPixelRed(color);
MagickRealType   2382 wand/drawing-wand.c   pixel->green=(MagickRealType) GetPixelGreen(color);
MagickRealType   2383 wand/drawing-wand.c   pixel->blue=(MagickRealType) GetPixelBlue(color);
MagickRealType   2385 wand/drawing-wand.c     pixel->opacity=(MagickRealType) GetPixelOpacity(color);
MagickRealType   2389 wand/drawing-wand.c     pixel->index=(MagickRealType) GetPixelIndex(index);
MagickRealType   6280 wand/drawing-wand.c         CurrentContext->fill.opacity=ClampToQuantum((MagickRealType)
MagickRealType   6444 wand/drawing-wand.c         CurrentContext->stroke.opacity=ClampToQuantum((MagickRealType)
MagickRealType   10826 wand/magick-image.c   status=SetImageOpacity(wand->images,ClampToQuantum((MagickRealType)
MagickRealType   12718 wand/magick-image.c     (MagickRealType) QuantumRange-QuantumRange*alpha),invert);
MagickRealType   1218 wand/mogrify.c             white_point=(MagickRealType) (*image)->columns*(*image)->rows-
MagickRealType   1954 wand/mogrify.c             MagickRealType
MagickRealType   1968 wand/mogrify.c             white_point=(MagickRealType) QuantumRange;
MagickRealType   1976 wand/mogrify.c                 black_point*=(MagickRealType) (QuantumRange/100.0);
MagickRealType   1977 wand/mogrify.c                 white_point*=(MagickRealType) (QuantumRange/100.0);
MagickRealType   1980 wand/mogrify.c               white_point=(MagickRealType) QuantumRange-black_point;
MagickRealType   2037 wand/mogrify.c             white_point=(MagickRealType) (*image)->columns*(*image)->rows;
MagickRealType   2046 wand/mogrify.c               white_point=(MagickRealType) (*image)->columns*(*image)->rows-
MagickRealType   1299 wand/pixel-wand.c       color->red=ClampToQuantum((MagickRealType) QuantumRange-
MagickRealType   1301 wand/pixel-wand.c       color->green=ClampToQuantum((MagickRealType) QuantumRange-
MagickRealType   1304 wand/pixel-wand.c       color->blue=ClampToQuantum((MagickRealType) QuantumRange-
MagickRealType   1468 wand/pixel-wand.c   wand->pixel.opacity=(MagickRealType) (QuantumRange-
MagickRealType   1469 wand/pixel-wand.c     ClampToQuantum((MagickRealType) QuantumRange*alpha));
MagickRealType   1503 wand/pixel-wand.c   wand->pixel.opacity=(MagickRealType) (QuantumRange-opacity);
MagickRealType   1536 wand/pixel-wand.c   wand->pixel.index=(MagickRealType) ClampToQuantum((MagickRealType)
MagickRealType   1570 wand/pixel-wand.c   wand->pixel.index=(MagickRealType) black;
MagickRealType   1603 wand/pixel-wand.c   wand->pixel.blue=(MagickRealType) ClampToQuantum((MagickRealType)
MagickRealType   1637 wand/pixel-wand.c   wand->pixel.blue=(MagickRealType) blue;
MagickRealType   1780 wand/pixel-wand.c   wand->pixel.red=(MagickRealType) ClampToQuantum((MagickRealType)
MagickRealType   1814 wand/pixel-wand.c   wand->pixel.red=(MagickRealType) cyan;
MagickRealType   1847 wand/pixel-wand.c   wand->pixel.fuzz=(MagickRealType) fuzz;
MagickRealType   1880 wand/pixel-wand.c   wand->pixel.green=(MagickRealType) ClampToQuantum((MagickRealType)
MagickRealType   1914 wand/pixel-wand.c   wand->pixel.green=(MagickRealType) green;
MagickRealType   1956 wand/pixel-wand.c   wand->pixel.red=(MagickRealType) red;
MagickRealType   1957 wand/pixel-wand.c   wand->pixel.green=(MagickRealType) green;
MagickRealType   1958 wand/pixel-wand.c   wand->pixel.blue=(MagickRealType) blue;
MagickRealType   1991 wand/pixel-wand.c   wand->pixel.index=(MagickRealType) index;
MagickRealType   2024 wand/pixel-wand.c   wand->pixel.green=(MagickRealType) ClampToQuantum((MagickRealType)
MagickRealType   2059 wand/pixel-wand.c   wand->pixel.green=(MagickRealType) magenta;
MagickRealType   2128 wand/pixel-wand.c   wand->pixel.opacity=(MagickRealType) ClampToQuantum((MagickRealType)
MagickRealType   2163 wand/pixel-wand.c   wand->pixel.opacity=(MagickRealType) opacity;
MagickRealType   2197 wand/pixel-wand.c   wand->pixel.red=(MagickRealType) color->red;
MagickRealType   2198 wand/pixel-wand.c   wand->pixel.green=(MagickRealType) color->green;
MagickRealType   2199 wand/pixel-wand.c   wand->pixel.blue=(MagickRealType) color->blue;
MagickRealType   2200 wand/pixel-wand.c   wand->pixel.opacity=(MagickRealType) color->opacity;
MagickRealType   2234 wand/pixel-wand.c   wand->pixel.red=(MagickRealType) ClampToQuantum((MagickRealType)
MagickRealType   2268 wand/pixel-wand.c   wand->pixel.red=(MagickRealType) red;
MagickRealType   2301 wand/pixel-wand.c   wand->pixel.blue=(MagickRealType) ClampToQuantum((MagickRealType)
MagickRealType   2335 wand/pixel-wand.c   wand->pixel.blue=(MagickRealType) yellow;
MagickRealType      8 www/source/contrast.c #define QuantumScale  ((MagickRealType) 1.0/(MagickRealType) QuantumRange)
MagickRealType      9 www/source/core/sigmoidal-contrast.c #define QuantumScale  ((MagickRealType) 1.0/(MagickRealType) QuantumRange)
MagickRealType      9 www/source/wand/sigmoidal-contrast.c #define QuantumScale  ((MagickRealType) 1.0/(MagickRealType) QuantumRange)