ClampToQuantum 1034 coders/bmp.c quantum_bits.red=ClampToQuantum((MagickRealType) sample-shift.red); ClampToQuantum 1038 coders/bmp.c quantum_bits.green=ClampToQuantum((MagickRealType) sample-shift.green); ClampToQuantum 1042 coders/bmp.c quantum_bits.blue=ClampToQuantum((MagickRealType) sample-shift.blue); ClampToQuantum 1046 coders/bmp.c quantum_bits.opacity=ClampToQuantum((MagickRealType) sample- ClampToQuantum 233 coders/cip.c ((((size_t) (3*ClampToQuantum(GetPixelLuma(image,p+3))/QuantumRange) & 0x03) << 6) | ClampToQuantum 234 coders/cip.c (((size_t) (3*ClampToQuantum(GetPixelLuma(image,p+2))/QuantumRange) & 0x03) << 4) | ClampToQuantum 235 coders/cip.c (((size_t) (3*ClampToQuantum(GetPixelLuma(image,p+1))/QuantumRange) & 0x03) << 2) | ClampToQuantum 236 coders/cip.c (((size_t) (3*ClampToQuantum(GetPixelLuma(image,p+0))/QuantumRange) & 0x03) << 0)); ClampToQuantum 245 coders/cip.c ((((size_t) (3*ClampToQuantum(GetPixelLuma(image,p+MagickMin(i,3)))/QuantumRange) & 0x03) << 6) | ClampToQuantum 246 coders/cip.c (((size_t) (3*ClampToQuantum(GetPixelLuma(image,p+MagickMin(i,2)))/QuantumRange) & 0x03) << 4) | ClampToQuantum 247 coders/cip.c (((size_t) (3*ClampToQuantum(GetPixelLuma(image,p+MagickMin(i,1)))/QuantumRange) & 0x03) << 2) | ClampToQuantum 248 coders/cip.c (((size_t) (3*ClampToQuantum(GetPixelLuma(image,p+MagickMin(i,0)))/QuantumRange) & 0x03) << 0)); ClampToQuantum 463 coders/cut.c image->colormap[i].red=ClampToQuantum(((double) ClampToQuantum 470 coders/cut.c image->colormap[i].green=ClampToQuantum ClampToQuantum 476 coders/cut.c image->colormap[i].blue=ClampToQuantum ClampToQuantum 243 coders/exr.c SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange* ClampToQuantum 245 coders/exr.c SetPixelGreen(q,ClampToQuantum((MagickRealType) QuantumRange* ClampToQuantum 247 coders/exr.c SetPixelBlue(q,ClampToQuantum((MagickRealType) QuantumRange* ClampToQuantum 249 coders/exr.c SetPixelAlpha(q,ClampToQuantum((MagickRealType) QuantumRange* ClampToQuantum 466 coders/fits.c SetPixelRed(q,ClampToQuantum(scale*(fits_info.scale*(pixel- ClampToQuantum 157 coders/hald.c SetPixelRed(q,ClampToQuantum((MagickRealType) ClampToQuantum 159 coders/hald.c SetPixelGreen(q,ClampToQuantum((MagickRealType) ClampToQuantum 161 coders/hald.c SetPixelBlue(q,ClampToQuantum((MagickRealType) ClampToQuantum 491 coders/hdr.c SetPixelRed(q,ClampToQuantum(QuantumRange*gamma*pixel[0])); ClampToQuantum 492 coders/hdr.c SetPixelGreen(q,ClampToQuantum(QuantumRange*gamma*pixel[1])); ClampToQuantum 493 coders/hdr.c SetPixelBlue(q,ClampToQuantum(QuantumRange*gamma*pixel[2])); ClampToQuantum 467 coders/jp2.c q->red=ClampToQuantum(pixel); ClampToQuantum 477 coders/jp2.c q->opacity=ClampToQuantum(QuantumRange-pixel); ClampToQuantum 480 coders/jp2.c q->green=ClampToQuantum(pixel); ClampToQuantum 485 coders/jp2.c q->blue=ClampToQuantum(pixel); ClampToQuantum 490 coders/jp2.c q->opacity=ClampToQuantum(QuantumRange-pixel); ClampToQuantum 2720 coders/jpeg.c *q++=(JSAMPLE) ScaleQuantumToChar(ClampToQuantum( ClampToQuantum 2785 coders/jpeg.c *q++=(JSAMPLE) (ScaleQuantumToShort(ClampToQuantum( ClampToQuantum 713 coders/json.c n=FormatLocaleFile(file,StatisticsFormat,name,ClampToQuantum(scale* ClampToQuantum 715 coders/json.c ClampToQuantum(scale*(QuantumRange-channel_statistics[channel].minima)), ClampToQuantum 725 coders/json.c n=FormatLocaleFile(file,StatisticsFormat,name,ClampToQuantum(scale* ClampToQuantum 726 coders/json.c channel_statistics[channel].minima),ClampToQuantum(scale* ClampToQuantum 1945 coders/msl.c q->opacity=ClampToQuantum(opacity); ClampToQuantum 3781 coders/msl.c draw_info->fill.opacity=ClampToQuantum(opacity); ClampToQuantum 1862 coders/pdf.c *q++=ScaleQuantumToChar(ClampToQuantum( ClampToQuantum 1904 coders/pdf.c Ascii85Encode(image,ScaleQuantumToChar(ClampToQuantum( ClampToQuantum 2322 coders/pdf.c *q++=ScaleQuantumToChar(ClampToQuantum( ClampToQuantum 2358 coders/pdf.c Ascii85Encode(image,ScaleQuantumToChar(ClampToQuantum( ClampToQuantum 9822 coders/png.c (ScaleQuantumToShort(ClampToQuantum(GetPixelLuma(image, ClampToQuantum 1817 coders/pnm.c index=ClampToQuantum(GetPixelLuma(image,p)); ClampToQuantum 2015 coders/pnm.c pixel=ScaleQuantumToAny(ClampToQuantum( ClampToQuantum 2035 coders/pnm.c pixel=ScaleQuantumToAny(ClampToQuantum( ClampToQuantum 2053 coders/pnm.c pixel=ScaleQuantumToAny(ClampToQuantum( ClampToQuantum 2232 coders/pnm.c pixel=ScaleQuantumToAny(ClampToQuantum( ClampToQuantum 2249 coders/pnm.c pixel=ScaleQuantumToAny(ClampToQuantum( ClampToQuantum 2264 coders/pnm.c pixel=ScaleQuantumToAny(ClampToQuantum( ClampToQuantum 1783 coders/ps.c pixel=ClampToQuantum(GetPixelLuma(image,p)); ClampToQuantum 1921 coders/ps.c pixel=ScaleQuantumToChar(ClampToQuantum(GetPixelLuma(image,p))); ClampToQuantum 1973 coders/ps.c pixel=ClampToQuantum(GetPixelLuma(image,p)); ClampToQuantum 799 coders/ps2.c *q++=ScaleQuantumToChar(ClampToQuantum( ClampToQuantum 835 coders/ps2.c Ascii85Encode(image,ScaleQuantumToChar(ClampToQuantum( ClampToQuantum 353 coders/ps3.c *q++=ScaleQuantumToChar(ClampToQuantum(GetPixelLuma(image,p))); ClampToQuantum 363 coders/ps3.c bit=(unsigned char) (ClampToQuantum(GetPixelLuma(image,p)) == ClampToQuantum 677 coders/tga.c (void) WriteBlobByte(image,ScaleQuantumToChar(ClampToQuantum( ClampToQuantum 1536 coders/tiff.c image->colormap[i].red=ClampToQuantum(((double) ClampToQuantum 1538 coders/tiff.c image->colormap[i].green=ClampToQuantum(((double) ClampToQuantum 1540 coders/tiff.c image->colormap[i].blue=ClampToQuantum(((double) ClampToQuantum 1220 coders/viff.c *q++=(unsigned char) ClampToQuantum(GetPixelLuma(image,p)); ClampToQuantum 335 magick/accelerate-private.h inline CLQuantum ClampToQuantum(const float value) ClampToQuantum 754 magick/accelerate-private.h setRed(&p,ClampToQuantum(mwcGenerateDifferentialNoise(&rng,getRed(p),noise_type,attenuate))); ClampToQuantum 758 magick/accelerate-private.h setGreen(&p,ClampToQuantum(mwcGenerateDifferentialNoise(&rng,getGreen(p),noise_type,attenuate))); ClampToQuantum 762 magick/accelerate-private.h setBlue(&p,ClampToQuantum(mwcGenerateDifferentialNoise(&rng,getBlue(p),noise_type,attenuate))); ClampToQuantum 766 magick/accelerate-private.h setOpacity(&p,ClampToQuantum(mwcGenerateDifferentialNoise(&rng,getOpacity(p),noise_type,attenuate))); ClampToQuantum 883 magick/accelerate-private.h result.x = ClampToQuantum(result.x); ClampToQuantum 884 magick/accelerate-private.h result.y = ClampToQuantum(result.y); ClampToQuantum 885 magick/accelerate-private.h result.z = ClampToQuantum(result.z); ClampToQuantum 886 magick/accelerate-private.h result.w = ClampToQuantum(result.w); ClampToQuantum 966 magick/accelerate-private.h result.x = ClampToQuantum(result.x); ClampToQuantum 967 magick/accelerate-private.h result.y = ClampToQuantum(result.y); ClampToQuantum 968 magick/accelerate-private.h result.z = ClampToQuantum(result.z); ClampToQuantum 969 magick/accelerate-private.h result.w = ClampToQuantum(result.w); ClampToQuantum 1045 magick/accelerate-private.h result.x = ClampToQuantum(result.x); ClampToQuantum 1046 magick/accelerate-private.h result.y = ClampToQuantum(result.y); ClampToQuantum 1047 magick/accelerate-private.h result.z = ClampToQuantum(result.z); ClampToQuantum 1048 magick/accelerate-private.h result.w = ClampToQuantum(result.w); ClampToQuantum 1129 magick/accelerate-private.h result.x = ClampToQuantum(result.x); ClampToQuantum 1130 magick/accelerate-private.h result.y = ClampToQuantum(result.y); ClampToQuantum 1131 magick/accelerate-private.h result.z = ClampToQuantum(result.z); ClampToQuantum 1132 magick/accelerate-private.h result.w = ClampToQuantum(result.w); ClampToQuantum 1325 magick/accelerate-private.h setRed(&outputPixel, ClampToQuantum(getRedF4(composite))); ClampToQuantum 1326 magick/accelerate-private.h setGreen(&outputPixel, ClampToQuantum(getGreenF4(composite))); ClampToQuantum 1327 magick/accelerate-private.h setBlue(&outputPixel, ClampToQuantum(getBlueF4(composite))); ClampToQuantum 1328 magick/accelerate-private.h setOpacity(&outputPixel, ClampToQuantum(getOpacityF4(composite))); ClampToQuantum 1384 magick/accelerate-private.h setRed(&rgb,ClampToQuantum(QuantumRange*brightness)); ClampToQuantum 1396 magick/accelerate-private.h float clampedBrightness = ClampToQuantum(QuantumRange*brightness); ClampToQuantum 1397 magick/accelerate-private.h float clamped_t = ClampToQuantum(QuantumRange*t); ClampToQuantum 1398 magick/accelerate-private.h float clamped_p = ClampToQuantum(QuantumRange*p); ClampToQuantum 1399 magick/accelerate-private.h float clamped_q = ClampToQuantum(QuantumRange*q); ClampToQuantum 1469 magick/accelerate-private.h uint pos = ScaleQuantumToMap(ClampToQuantum(intensity)); ClampToQuantum 1672 magick/accelerate-private.h outputPixel.x = ClampToQuantum(sum.x); ClampToQuantum 1673 magick/accelerate-private.h outputPixel.y = ClampToQuantum(sum.y); ClampToQuantum 1674 magick/accelerate-private.h outputPixel.z = ClampToQuantum(sum.z); ClampToQuantum 1675 magick/accelerate-private.h outputPixel.w = ((channel & OpacityChannel)!=0)?ClampToQuantum(sum.w):input[imageIndex.y * imageWidth + imageIndex.x].w; ClampToQuantum 1761 magick/accelerate-private.h outputPixel.x = ClampToQuantum(sum.x); ClampToQuantum 1762 magick/accelerate-private.h outputPixel.y = ClampToQuantum(sum.y); ClampToQuantum 1763 magick/accelerate-private.h outputPixel.z = ClampToQuantum(sum.z); ClampToQuantum 1764 magick/accelerate-private.h outputPixel.w = ((channel & OpacityChannel)!=0)?ClampToQuantum(sum.w):input[imageIndex.y * imageWidth + imageIndex.x].w; ClampToQuantum 2087 magick/accelerate-private.h return (CLPixelType) (ClampToQuantum(result.x), ClampToQuantum(result.y), ClampToQuantum 2088 magick/accelerate-private.h ClampToQuantum(result.z), ClampToQuantum(result.w)); ClampToQuantum 2236 magick/accelerate-private.h setGray(&filteredPixel, ClampToQuantum(intensity)); ClampToQuantum 2362 magick/accelerate-private.h pixel.x = ClampToQuantum(pixel.x * mult); ClampToQuantum 2363 magick/accelerate-private.h pixel.y = ClampToQuantum(pixel.y * mult); ClampToQuantum 2364 magick/accelerate-private.h pixel.z = ClampToQuantum(pixel.z * mult); ClampToQuantum 2502 magick/accelerate-private.h *red=ClampToQuantum(QuantumRange*r); ClampToQuantum 2503 magick/accelerate-private.h *green=ClampToQuantum(QuantumRange*g); ClampToQuantum 2504 magick/accelerate-private.h *blue=ClampToQuantum(QuantumRange*b); ClampToQuantum 2625 magick/accelerate-private.h outputPixel.x = ClampToQuantum(pixel.x); ClampToQuantum 2626 magick/accelerate-private.h outputPixel.y = ClampToQuantum(pixel.y); ClampToQuantum 2627 magick/accelerate-private.h outputPixel.z = ClampToQuantum(pixel.z); ClampToQuantum 2628 magick/accelerate-private.h outputPixel.w = ClampToQuantum(pixel.w); ClampToQuantum 2657 magick/accelerate-private.h outputPixel.x = ClampToQuantum(pixel.x); ClampToQuantum 2658 magick/accelerate-private.h outputPixel.y = ClampToQuantum(pixel.y); ClampToQuantum 2659 magick/accelerate-private.h outputPixel.z = ClampToQuantum(pixel.z); ClampToQuantum 2660 magick/accelerate-private.h outputPixel.w = ClampToQuantum(pixel.w); ClampToQuantum 2748 magick/accelerate-private.h filtered_im[y * columns + x] = (CLPixelType) (ClampToQuantum(result.x), ClampToQuantum(result.y), ClampToQuantum 2749 magick/accelerate-private.h ClampToQuantum(result.z), ClampToQuantum(result.w)); ClampToQuantum 3166 magick/accelerate-private.h filteredImage[y*filteredColumns+chunkStartX+itemID] = (CLPixelType) (ClampToQuantum(filteredPixel.x) ClampToQuantum 3167 magick/accelerate-private.h , ClampToQuantum(filteredPixel.y) ClampToQuantum 3168 magick/accelerate-private.h , ClampToQuantum(filteredPixel.z) ClampToQuantum 3169 magick/accelerate-private.h , ClampToQuantum(filteredPixel.w)); ClampToQuantum 3184 magick/accelerate-private.h fp = (CLPixelType) ( ClampToQuantum(gamma*filteredPixel.x) ClampToQuantum 3185 magick/accelerate-private.h , ClampToQuantum(gamma*filteredPixel.y) ClampToQuantum 3186 magick/accelerate-private.h , ClampToQuantum(gamma*filteredPixel.z) ClampToQuantum 3187 magick/accelerate-private.h , ClampToQuantum(filteredPixel.w)); ClampToQuantum 3359 magick/accelerate-private.h filteredImage[(chunkStartY+itemID)*filteredColumns+x] = (CLPixelType) (ClampToQuantum(filteredPixel.x) ClampToQuantum 3360 magick/accelerate-private.h , ClampToQuantum(filteredPixel.y) ClampToQuantum 3361 magick/accelerate-private.h , ClampToQuantum(filteredPixel.z) ClampToQuantum 3362 magick/accelerate-private.h , ClampToQuantum(filteredPixel.w)); ClampToQuantum 3377 magick/accelerate-private.h fp = (CLPixelType) ( ClampToQuantum(gamma*filteredPixel.x) ClampToQuantum 3378 magick/accelerate-private.h , ClampToQuantum(gamma*filteredPixel.y) ClampToQuantum 3379 magick/accelerate-private.h , ClampToQuantum(gamma*filteredPixel.z) ClampToQuantum 3380 magick/accelerate-private.h , ClampToQuantum(filteredPixel.w)); ClampToQuantum 3483 magick/accelerate-private.h blurredPixel = floor((float4)(ClampToQuantum(blurredPixel.x), ClampToQuantum(blurredPixel.y) ClampToQuantum 3484 magick/accelerate-private.h ,ClampToQuantum(blurredPixel.z), ClampToQuantum(blurredPixel.w))); ClampToQuantum 3495 magick/accelerate-private.h filtered_im[cy*imageColumns+groupX] = (CLPixelType) (ClampToQuantum(outputPixel.x), ClampToQuantum(outputPixel.y) ClampToQuantum 3496 magick/accelerate-private.h ,ClampToQuantum(outputPixel.z), ClampToQuantum(outputPixel.w)); ClampToQuantum 3564 magick/accelerate-private.h blurredPixel = floor((float4)(ClampToQuantum(blurredPixel.x), ClampToQuantum(blurredPixel.y) ClampToQuantum 3565 magick/accelerate-private.h ,ClampToQuantum(blurredPixel.z), ClampToQuantum(blurredPixel.w))); ClampToQuantum 3580 magick/accelerate-private.h filtered_im[cy*imageColumns+groupX] = (CLPixelType) (ClampToQuantum(outputPixel.x), ClampToQuantum(outputPixel.y) ClampToQuantum 3581 magick/accelerate-private.h ,ClampToQuantum(outputPixel.z), ClampToQuantum(outputPixel.w)); ClampToQuantum 3675 magick/accelerate-private.h filtered_im[x + y * imageColumns] = (CLPixelType)(ClampToQuantum(value.s0), ClampToQuantum(value.s1), ClampToQuantum(value.s2), ClampToQuantum(value.s3)); ClampToQuantum 1924 magick/annotate.c SetPixelAlpha(q,ClampToQuantum((((QuantumRange-GetPixelIntensity( ClampToQuantum 3326 magick/cache.c SetPixelRed(q,ClampToQuantum(beta.red)); ClampToQuantum 3327 magick/cache.c SetPixelGreen(q,ClampToQuantum(beta.green)); ClampToQuantum 3328 magick/cache.c SetPixelBlue(q,ClampToQuantum(beta.blue)); ClampToQuantum 3329 magick/cache.c SetPixelOpacity(q,ClampToQuantum(beta.opacity)); ClampToQuantum 189 magick/channel.c SetPixelRed(q,ClampToQuantum(GetPixelIntensity(image,p))); ClampToQuantum 205 magick/channel.c SetPixelGreen(q,ClampToQuantum(GetPixelIntensity(image,p))); ClampToQuantum 221 magick/channel.c SetPixelBlue(q,ClampToQuantum(GetPixelIntensity(image,p))); ClampToQuantum 237 magick/channel.c SetPixelAlpha(q,ClampToQuantum(GetPixelIntensity(image,p))); ClampToQuantum 257 magick/channel.c SetPixelIndex(indexes+x,ClampToQuantum(GetPixelIntensity(image,p))); ClampToQuantum 505 magick/channel.c SetPixelAlpha(q,ClampToQuantum(GetPixelIntensity(image,q))); ClampToQuantum 706 magick/channel.c SetPixelRed(q,ClampToQuantum(gamma*GetPixelRed(q))); ClampToQuantum 707 magick/channel.c SetPixelGreen(q,ClampToQuantum(gamma*GetPixelGreen(q))); ClampToQuantum 708 magick/channel.c SetPixelBlue(q,ClampToQuantum(gamma*GetPixelBlue(q))); ClampToQuantum 861 magick/channel.c SetPixelRed(q,ClampToQuantum(gamma*GetPixelRed(q))); ClampToQuantum 862 magick/channel.c SetPixelGreen(q,ClampToQuantum(gamma*GetPixelGreen(q))); ClampToQuantum 863 magick/channel.c SetPixelBlue(q,ClampToQuantum(gamma*GetPixelBlue(q))); ClampToQuantum 940 magick/channel.c q->red=ClampToQuantum(gamma*MagickOver_((MagickRealType) q->red, ClampToQuantum 943 magick/channel.c q->green=ClampToQuantum(gamma*MagickOver_((MagickRealType) q->green, ClampToQuantum 946 magick/channel.c q->blue=ClampToQuantum(gamma*MagickOver_((MagickRealType) q->blue, ClampToQuantum 949 magick/channel.c q->opacity=ClampToQuantum(opacity); ClampToQuantum 113 magick/color-private.h return(ClampToQuantum(pixel->red)); ClampToQuantum 114 magick/color-private.h return(ClampToQuantum(0.212656*pixel->red+0.715158*pixel->green+ ClampToQuantum 1171 magick/color.c (unsigned long) ScaleQuantumToLong(ClampToQuantum(color))); ClampToQuantum 1178 magick/color.c ScaleQuantumToShort(ClampToQuantum(color))); ClampToQuantum 1183 magick/color.c ScaleQuantumToChar(ClampToQuantum(color))); ClampToQuantum 1219 magick/color.c ScaleQuantumToChar(ClampToQuantum(color))); ClampToQuantum 1487 magick/color.c (unsigned long) ScaleQuantumToLong(ClampToQuantum(color)), ClampToQuantum 1488 magick/color.c (unsigned long) ScaleQuantumToLong(ClampToQuantum(color))); ClampToQuantum 1495 magick/color.c (unsigned int) ScaleQuantumToLong(ClampToQuantum(color))); ClampToQuantum 1502 magick/color.c ScaleQuantumToShort(ClampToQuantum(color))); ClampToQuantum 1507 magick/color.c ScaleQuantumToChar(ClampToQuantum(color))); ClampToQuantum 1544 magick/color.c ScaleCharToQuantum(ScaleQuantumToChar(ClampToQuantum(component)))); ClampToQuantum 2432 magick/color.c SetPixelOpacity(color,ClampToQuantum(pixel.opacity)); ClampToQuantum 2435 magick/color.c SetPixelRed(color,ClampToQuantum((MagickRealType) ClampToQuantum 2438 magick/color.c SetPixelGreen(color,ClampToQuantum((MagickRealType) ClampToQuantum 2441 magick/color.c SetPixelBlue(color,ClampToQuantum((MagickRealType) ClampToQuantum 2446 magick/color.c SetPixelRed(color,ClampToQuantum(pixel.red)); ClampToQuantum 2447 magick/color.c SetPixelGreen(color,ClampToQuantum(pixel.green)); ClampToQuantum 2448 magick/color.c SetPixelBlue(color,ClampToQuantum(pixel.blue)); ClampToQuantum 2772 magick/color.c color->red=(MagickRealType) ClampToQuantum((MagickRealType) ClampToQuantum 2775 magick/color.c color->green=(MagickRealType) ClampToQuantum((MagickRealType) ClampToQuantum 2778 magick/color.c color->blue=(MagickRealType) ClampToQuantum((MagickRealType) ClampToQuantum 2784 magick/color.c color->index=(MagickRealType) ClampToQuantum((MagickRealType) ClampToQuantum 2788 magick/color.c color->opacity=(MagickRealType) ClampToQuantum( ClampToQuantum 2793 magick/color.c color->opacity=(MagickRealType) ClampToQuantum((MagickRealType) ClampToQuantum 2798 magick/color.c color->green=(MagickRealType) ClampToQuantum((MagickRealType) ClampToQuantum 2801 magick/color.c color->blue=(MagickRealType) ClampToQuantum((MagickRealType) ClampToQuantum 2810 magick/color.c color->opacity=(MagickRealType) ClampToQuantum((MagickRealType) ClampToQuantum 366 magick/colorspace.c SetPixelGray(q,ClampToQuantum(GetPixelIntensity(image,q))); ClampToQuantum 448 magick/colorspace.c red=ClampToQuantum((MagickRealType) GetPixelRed(q)); ClampToQuantum 449 magick/colorspace.c green=ClampToQuantum((MagickRealType) GetPixelGreen(q)); ClampToQuantum 450 magick/colorspace.c blue=ClampToQuantum((MagickRealType) GetPixelBlue(q)); ClampToQuantum 562 magick/colorspace.c SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange*X)); ClampToQuantum 563 magick/colorspace.c SetPixelGreen(q,ClampToQuantum((MagickRealType) QuantumRange*Y)); ClampToQuantum 564 magick/colorspace.c SetPixelBlue(q,ClampToQuantum((MagickRealType) QuantumRange*Z)); ClampToQuantum 664 magick/colorspace.c red=ClampToQuantum(DecodePixelGamma((MagickRealType) ClampToQuantum 666 magick/colorspace.c green=ClampToQuantum(DecodePixelGamma((MagickRealType) ClampToQuantum 668 magick/colorspace.c blue=ClampToQuantum(DecodePixelGamma((MagickRealType) ClampToQuantum 730 magick/colorspace.c red=ClampToQuantum(DecodePixelGamma((MagickRealType) ClampToQuantum 732 magick/colorspace.c green=ClampToQuantum(DecodePixelGamma((MagickRealType) ClampToQuantum 734 magick/colorspace.c blue=ClampToQuantum(DecodePixelGamma((MagickRealType) ClampToQuantum 1023 magick/colorspace.c red=ScaleQuantumToMap(ClampToQuantum((MagickRealType) ClampToQuantum 1025 magick/colorspace.c green=ScaleQuantumToMap(ClampToQuantum((MagickRealType) ClampToQuantum 1027 magick/colorspace.c blue=ScaleQuantumToMap(ClampToQuantum((MagickRealType) ClampToQuantum 1075 magick/colorspace.c red=ScaleQuantumToMap(ClampToQuantum((MagickRealType) ClampToQuantum 1077 magick/colorspace.c green=ScaleQuantumToMap(ClampToQuantum((MagickRealType) ClampToQuantum 1079 magick/colorspace.c blue=ScaleQuantumToMap(ClampToQuantum((MagickRealType) ClampToQuantum 1456 magick/colorspace.c *red=ClampToQuantum(QuantumRange*(1.0-cyan)); ClampToQuantum 1457 magick/colorspace.c *green=ClampToQuantum(QuantumRange*(1.0-magenta)); ClampToQuantum 1458 magick/colorspace.c *blue=ClampToQuantum(QuantumRange*(1.0-yellow)); ClampToQuantum 1531 magick/colorspace.c *red=ClampToQuantum(QuantumRange*(0.99999999999914679361*Y- ClampToQuantum 1533 magick/colorspace.c *green=ClampToQuantum(QuantumRange*(0.99999975910502514331*Y- ClampToQuantum 1535 magick/colorspace.c *blue=ClampToQuantum(QuantumRange*(1.00000124040004623180*Y+ ClampToQuantum 1548 magick/colorspace.c *red=ClampToQuantum(QuantumRange*(Y+9.2303716147657e-05*(Db-0.5)- ClampToQuantum 1550 magick/colorspace.c *green=ClampToQuantum(QuantumRange*(Y-0.12913289889050927*(Db-0.5)+ ClampToQuantum 1552 magick/colorspace.c *blue=ClampToQuantum(QuantumRange*(Y+0.66467905997895482*(Db-0.5)- ClampToQuantum 1559 magick/colorspace.c *red=ClampToQuantum(QuantumRange*(Y+0.9562957197589482261*(I-0.5)+ ClampToQuantum 1561 magick/colorspace.c *green=ClampToQuantum(QuantumRange*(Y-0.2721220993185104464*(I-0.5)- ClampToQuantum 1563 magick/colorspace.c *blue=ClampToQuantum(QuantumRange*(Y-1.1069890167364901945*(I-0.5)+ ClampToQuantum 1570 magick/colorspace.c *red=ClampToQuantum(QuantumRange*(Y-3.945707070708279e-05*(U-0.5)+ ClampToQuantum 1572 magick/colorspace.c *green=ClampToQuantum(QuantumRange*(Y-0.3946101641414141437*(U-0.5)- ClampToQuantum 1574 magick/colorspace.c *blue=ClampToQuantum(QuantumRange*(Y+2.0319996843434342537*(U-0.5)- ClampToQuantum 1967 magick/colorspace.c SetPixelRed(q,ClampToQuantum(gray)); ClampToQuantum 1968 magick/colorspace.c SetPixelGreen(q,ClampToQuantum(gray)); ClampToQuantum 1969 magick/colorspace.c SetPixelBlue(q,ClampToQuantum(gray)); ClampToQuantum 2158 magick/colorspace.c red=ClampToQuantum(QuantumRange*X); ClampToQuantum 2159 magick/colorspace.c green=ClampToQuantum(QuantumRange*Y); ClampToQuantum 2160 magick/colorspace.c blue=ClampToQuantum(QuantumRange*Z); ClampToQuantum 2164 magick/colorspace.c SetPixelRed(q,ClampToQuantum((MagickRealType) red)); ClampToQuantum 2165 magick/colorspace.c SetPixelGreen(q,ClampToQuantum((MagickRealType) green)); ClampToQuantum 2166 magick/colorspace.c SetPixelBlue(q,ClampToQuantum((MagickRealType) blue)); ClampToQuantum 2224 magick/colorspace.c logmap[i]=ClampToQuantum((MagickRealType) QuantumRange/(1.0-black)* ClampToQuantum 2268 magick/colorspace.c red=ClampToQuantum(EncodePixelGamma((MagickRealType) ClampToQuantum 2270 magick/colorspace.c green=ClampToQuantum(EncodePixelGamma((MagickRealType) ClampToQuantum 2272 magick/colorspace.c blue=ClampToQuantum(EncodePixelGamma((MagickRealType) ClampToQuantum 2334 magick/colorspace.c red=ClampToQuantum(EncodePixelGamma((MagickRealType) GetPixelRed(q))); ClampToQuantum 2335 magick/colorspace.c green=ClampToQuantum(EncodePixelGamma((MagickRealType) ClampToQuantum 2337 magick/colorspace.c blue=ClampToQuantum(EncodePixelGamma((MagickRealType) ClampToQuantum 2594 magick/colorspace.c SetPixelRed(q,ClampToQuantum(pixel.red)); ClampToQuantum 2595 magick/colorspace.c SetPixelGreen(q,ClampToQuantum(pixel.green)); ClampToQuantum 2596 magick/colorspace.c SetPixelBlue(q,ClampToQuantum(pixel.blue)); ClampToQuantum 2659 magick/colorspace.c image->colormap[i].red=ClampToQuantum(pixel.red); ClampToQuantum 2660 magick/colorspace.c image->colormap[i].green=ClampToQuantum(pixel.green); ClampToQuantum 2661 magick/colorspace.c image->colormap[i].blue=ClampToQuantum(pixel.blue); ClampToQuantum 2095 magick/compare.c SetPixelRed(q,ClampToQuantum(QuantumRange-QuantumRange*similarity)); ClampToQuantum 66 magick/composite-private.h SetPixelOpacity(composite,ClampToQuantum(QuantumRange*(1.0- ClampToQuantum 69 magick/composite-private.h SetPixelRed(composite,ClampToQuantum(gamma*MagickOver_((MagickRealType) ClampToQuantum 71 magick/composite-private.h SetPixelGreen(composite,ClampToQuantum(gamma*MagickOver_((MagickRealType) ClampToQuantum 73 magick/composite-private.h SetPixelBlue(composite,ClampToQuantum(gamma*MagickOver_((MagickRealType) ClampToQuantum 2429 magick/composite.c ClampPixel(composite.red) : ClampToQuantum(composite.red)); ClampToQuantum 2431 magick/composite.c ClampPixel(composite.green) : ClampToQuantum(composite.green)); ClampToQuantum 2433 magick/composite.c ClampPixel(composite.blue) : ClampToQuantum(composite.blue)); ClampToQuantum 2437 magick/composite.c ClampToQuantum(composite.opacity)); ClampToQuantum 2440 magick/composite.c ClampPixel(composite.index) : ClampToQuantum(composite.index)); ClampToQuantum 2856 magick/composite.c ClampPixel(composite.red) : ClampToQuantum(composite.red)); ClampToQuantum 2858 magick/composite.c ClampPixel(composite.green) : ClampToQuantum(composite.green)); ClampToQuantum 2860 magick/composite.c ClampPixel(composite.blue) : ClampToQuantum(composite.blue)); ClampToQuantum 2862 magick/composite.c ClampPixel(composite.opacity) : ClampToQuantum(composite.opacity)); ClampToQuantum 2865 magick/composite.c ClampPixel(composite.index) : ClampToQuantum(composite.index)); ClampToQuantum 744 magick/decorate.c SetPixelRed(q,ClampToQuantum(QuantumScale*((MagickRealType) ClampToQuantum 747 magick/decorate.c SetPixelGreen(q,ClampToQuantum(QuantumScale*((MagickRealType) ClampToQuantum 750 magick/decorate.c SetPixelBlue(q,ClampToQuantum(QuantumScale*((MagickRealType) ClampToQuantum 757 magick/decorate.c SetPixelRed(q,ClampToQuantum(QuantumScale*((MagickRealType) ClampToQuantum 760 magick/decorate.c SetPixelGreen(q,ClampToQuantum(QuantumScale*((MagickRealType) ClampToQuantum 763 magick/decorate.c SetPixelBlue(q,ClampToQuantum(QuantumScale*((MagickRealType) ClampToQuantum 770 magick/decorate.c SetPixelRed(q,ClampToQuantum(QuantumScale*((MagickRealType) ClampToQuantum 773 magick/decorate.c SetPixelGreen(q,ClampToQuantum(QuantumScale*((MagickRealType) ClampToQuantum 776 magick/decorate.c SetPixelBlue(q,ClampToQuantum(QuantumScale*((MagickRealType) ClampToQuantum 818 magick/decorate.c SetPixelRed(q,ClampToQuantum(QuantumScale*((MagickRealType) ClampToQuantum 821 magick/decorate.c SetPixelGreen(q,ClampToQuantum(QuantumScale*((MagickRealType) ClampToQuantum 824 magick/decorate.c SetPixelBlue(q,ClampToQuantum(QuantumScale*((MagickRealType) ClampToQuantum 833 magick/decorate.c SetPixelRed(q,ClampToQuantum(QuantumScale*((MagickRealType) ClampToQuantum 836 magick/decorate.c SetPixelGreen(q,ClampToQuantum(QuantumScale*((MagickRealType) ClampToQuantum 839 magick/decorate.c SetPixelBlue(q,ClampToQuantum(QuantumScale*((MagickRealType) ClampToQuantum 881 magick/decorate.c SetPixelRed(q,ClampToQuantum(QuantumScale*((MagickRealType) ClampToQuantum 884 magick/decorate.c SetPixelGreen(q,ClampToQuantum(QuantumScale*((MagickRealType) ClampToQuantum 887 magick/decorate.c SetPixelBlue(q,ClampToQuantum(QuantumScale*((MagickRealType) ClampToQuantum 894 magick/decorate.c SetPixelRed(q,ClampToQuantum(QuantumScale*((MagickRealType) ClampToQuantum 897 magick/decorate.c SetPixelGreen(q,ClampToQuantum(QuantumScale*((MagickRealType) ClampToQuantum 900 magick/decorate.c SetPixelBlue(q,ClampToQuantum(QuantumScale*((MagickRealType) ClampToQuantum 907 magick/decorate.c SetPixelRed(q,ClampToQuantum(QuantumScale*((MagickRealType) ClampToQuantum 910 magick/decorate.c SetPixelGreen(q,ClampToQuantum(QuantumScale*((MagickRealType) ClampToQuantum 913 magick/decorate.c SetPixelBlue(q,ClampToQuantum(QuantumScale*((MagickRealType) ClampToQuantum 3455 magick/deprecate.c *red=ClampToQuantum((MagickRealType) QuantumRange*r); ClampToQuantum 3456 magick/deprecate.c *green=ClampToQuantum((MagickRealType) QuantumRange*g); ClampToQuantum 3457 magick/deprecate.c *blue=ClampToQuantum((MagickRealType) QuantumRange*b); ClampToQuantum 379 magick/deprecate.h return(ClampToQuantum(GetPixelIntensity(image,pixel))); ClampToQuantum 10070 magick/display.c draw_info->fill.opacity=ClampToQuantum(StringToDouble(matte, ClampToQuantum 2028 magick/draw.c graphic_context[n]->fill.opacity=ClampToQuantum((MagickRealType) ClampToQuantum 2223 magick/draw.c graphic_context[n]->opacity=ClampToQuantum((MagickRealType) ClampToQuantum 2656 magick/draw.c graphic_context[n]->stroke.opacity=ClampToQuantum((MagickRealType) ClampToQuantum 378 magick/effect.c SetPixelRed(q,ClampToQuantum(gamma*pixel.red)); ClampToQuantum 380 magick/effect.c SetPixelGreen(q,ClampToQuantum(gamma*pixel.green)); ClampToQuantum 382 magick/effect.c SetPixelBlue(q,ClampToQuantum(gamma*pixel.blue)); ClampToQuantum 384 magick/effect.c SetPixelOpacity(q,ClampToQuantum(pixel.opacity)); ClampToQuantum 387 magick/effect.c SetPixelIndex(blur_indexes+x,ClampToQuantum(gamma*pixel.index)); ClampToQuantum 700 magick/effect.c SetPixelRed(q,ClampToQuantum(gamma*pixel.red)); ClampToQuantum 702 magick/effect.c SetPixelGreen(q,ClampToQuantum(gamma*pixel.green)); ClampToQuantum 704 magick/effect.c SetPixelBlue(q,ClampToQuantum(gamma*pixel.blue)); ClampToQuantum 706 magick/effect.c SetPixelOpacity(q,ClampToQuantum(pixel.opacity)); ClampToQuantum 709 magick/effect.c SetPixelIndex(sharp_indexes+x,ClampToQuantum(gamma*pixel.index)); ClampToQuantum 1656 magick/effect.c SetPixelRed(q,ClampToQuantum(pixel.red)); ClampToQuantum 1658 magick/effect.c SetPixelGreen(q,ClampToQuantum(pixel.green)); ClampToQuantum 1660 magick/effect.c SetPixelBlue(q,ClampToQuantum(pixel.blue)); ClampToQuantum 1674 magick/effect.c SetPixelOpacity(q,ClampToQuantum(pixel.opacity)); ClampToQuantum 1693 magick/effect.c SetPixelIndex(filter_indexes+x,ClampToQuantum(pixel.index)); ClampToQuantum 1719 magick/effect.c SetPixelRed(q,ClampToQuantum(gamma*pixel.red)); ClampToQuantum 1721 magick/effect.c SetPixelGreen(q,ClampToQuantum(gamma*pixel.green)); ClampToQuantum 1723 magick/effect.c SetPixelBlue(q,ClampToQuantum(gamma*pixel.blue)); ClampToQuantum 1737 magick/effect.c SetPixelOpacity(q,ClampToQuantum(pixel.opacity)); ClampToQuantum 1760 magick/effect.c SetPixelIndex(filter_indexes+x,ClampToQuantum(gamma*pixel.index)); ClampToQuantum 2116 magick/effect.c SetPixelRed(q,ClampToQuantum(qixel.red)); ClampToQuantum 2118 magick/effect.c SetPixelGreen(q,ClampToQuantum(qixel.green)); ClampToQuantum 2120 magick/effect.c SetPixelBlue(q,ClampToQuantum(qixel.blue)); ClampToQuantum 2122 magick/effect.c SetPixelOpacity(q,ClampToQuantum(qixel.opacity)); ClampToQuantum 2125 magick/effect.c SetPixelIndex(blur_indexes+x,ClampToQuantum(qixel.index)); ClampToQuantum 2154 magick/effect.c SetPixelRed(q,ClampToQuantum(gamma*qixel.red)); ClampToQuantum 2156 magick/effect.c SetPixelGreen(q,ClampToQuantum(gamma*qixel.green)); ClampToQuantum 2158 magick/effect.c SetPixelBlue(q,ClampToQuantum(gamma*qixel.blue)); ClampToQuantum 2160 magick/effect.c SetPixelOpacity(q,ClampToQuantum(qixel.opacity)); ClampToQuantum 2163 magick/effect.c SetPixelIndex(blur_indexes+x,ClampToQuantum(gamma*qixel.index)); ClampToQuantum 2705 magick/effect.c SetPixelRed(q,ClampToQuantum(GetPixelRed(p)*mult)); ClampToQuantum 2706 magick/effect.c SetPixelGreen(q,ClampToQuantum(GetPixelGreen(p)*mult)); ClampToQuantum 2707 magick/effect.c SetPixelBlue(q,ClampToQuantum(GetPixelBlue(p)*mult)); ClampToQuantum 3464 magick/effect.c SetPixelRed(q,ClampToQuantum(normalize*qixel.red)); ClampToQuantum 3466 magick/effect.c SetPixelGreen(q,ClampToQuantum(normalize*qixel.green)); ClampToQuantum 3468 magick/effect.c SetPixelBlue(q,ClampToQuantum(normalize*qixel.blue)); ClampToQuantum 3470 magick/effect.c SetPixelOpacity(q,ClampToQuantum(normalize*qixel.opacity)); ClampToQuantum 3473 magick/effect.c SetPixelIndex(blur_indexes+x,ClampToQuantum(normalize*qixel.index)); ClampToQuantum 3505 magick/effect.c SetPixelRed(q,ClampToQuantum(gamma*qixel.red)); ClampToQuantum 3507 magick/effect.c SetPixelGreen(q,ClampToQuantum(gamma*qixel.green)); ClampToQuantum 3509 magick/effect.c SetPixelBlue(q,ClampToQuantum(gamma*qixel.blue)); ClampToQuantum 3511 magick/effect.c SetPixelOpacity(q,ClampToQuantum(normalize*qixel.opacity)); ClampToQuantum 3514 magick/effect.c SetPixelIndex(blur_indexes+x,ClampToQuantum(gamma*qixel.index)); ClampToQuantum 3824 magick/effect.c SetPixelRed(q,ClampToQuantum(gamma*pixel.red)); ClampToQuantum 3826 magick/effect.c SetPixelGreen(q,ClampToQuantum(gamma*pixel.green)); ClampToQuantum 3828 magick/effect.c SetPixelBlue(q,ClampToQuantum(gamma*pixel.blue)); ClampToQuantum 3849 magick/effect.c SetPixelOpacity(q,ClampToQuantum(gamma*pixel.opacity)); ClampToQuantum 3871 magick/effect.c SetPixelIndex(blur_indexes+x,ClampToQuantum(gamma*pixel.index)); ClampToQuantum 3901 magick/effect.c SetPixelRed(q,ClampToQuantum(gamma*pixel.red)); ClampToQuantum 3903 magick/effect.c SetPixelGreen(q,ClampToQuantum(gamma*pixel.green)); ClampToQuantum 3905 magick/effect.c SetPixelBlue(q,ClampToQuantum(gamma*pixel.blue)); ClampToQuantum 3921 magick/effect.c SetPixelOpacity(q,ClampToQuantum(pixel.opacity)); ClampToQuantum 3945 magick/effect.c SetPixelIndex(blur_indexes+x,ClampToQuantum(gamma*pixel.index)); ClampToQuantum 4162 magick/effect.c SetPixelRed(q,ClampToQuantum(QuantumScale*shade*GetPixelRed(s1))); ClampToQuantum 4163 magick/effect.c SetPixelGreen(q,ClampToQuantum(QuantumScale*shade*GetPixelGreen(s1))); ClampToQuantum 4164 magick/effect.c SetPixelBlue(q,ClampToQuantum(QuantumScale*shade*GetPixelBlue(s1))); ClampToQuantum 4640 magick/effect.c SetPixelRed(q,ClampToQuantum(pixel.red)); ClampToQuantum 4649 magick/effect.c SetPixelGreen(q,ClampToQuantum(pixel.green)); ClampToQuantum 4658 magick/effect.c SetPixelBlue(q,ClampToQuantum(pixel.blue)); ClampToQuantum 4667 magick/effect.c SetPixelOpacity(q,ClampToQuantum(pixel.opacity)); ClampToQuantum 4679 magick/effect.c SetPixelIndex(unsharp_indexes+x,ClampToQuantum(pixel.index)); ClampToQuantum 599 magick/enhance.c cdl_map[i].red=ClampToQuantum((MagickRealType) ScaleMapToQuantum(( ClampToQuantum 602 magick/enhance.c cdl_map[i].green=ClampToQuantum((MagickRealType) ScaleMapToQuantum(( ClampToQuantum 605 magick/enhance.c cdl_map[i].blue=ClampToQuantum((MagickRealType) ScaleMapToQuantum(( ClampToQuantum 621 magick/enhance.c image->colormap[i].red=ClampToQuantum(luma+color_correction.saturation* ClampToQuantum 623 magick/enhance.c image->colormap[i].green=ClampToQuantum(luma+ ClampToQuantum 626 magick/enhance.c image->colormap[i].blue=ClampToQuantum(luma+color_correction.saturation* ClampToQuantum 664 magick/enhance.c SetPixelRed(q,ClampToQuantum(luma+color_correction.saturation* ClampToQuantum 666 magick/enhance.c SetPixelGreen(q,ClampToQuantum(luma+color_correction.saturation* ClampToQuantum 668 magick/enhance.c SetPixelBlue(q,ClampToQuantum(luma+color_correction.saturation* ClampToQuantum 859 magick/enhance.c SetPixelIndex(indexes+x,ClampToQuantum((clut_map+(ssize_t) ClampToQuantum 1216 magick/enhance.c intensity=ClampToQuantum(GetPixelIntensity(image,p)); ClampToQuantum 1858 magick/enhance.c histogram[ScaleQuantumToMap(ClampToQuantum(intensity))].red++; ClampToQuantum 2188 magick/enhance.c gamma_map[i]=ClampToQuantum((MagickRealType) ScaleMapToQuantum(( ClampToQuantum 2538 magick/enhance.c SetPixelGray(q,ClampToQuantum(intensity)); ClampToQuantum 2740 magick/enhance.c SetPixelRed(q,ClampToQuantum(pixel.red)); ClampToQuantum 2742 magick/enhance.c SetPixelGreen(q,ClampToQuantum(pixel.green)); ClampToQuantum 2744 magick/enhance.c SetPixelBlue(q,ClampToQuantum(pixel.blue)); ClampToQuantum 2746 magick/enhance.c SetPixelOpacity(q,ClampToQuantum(pixel.opacity)); ClampToQuantum 2749 magick/enhance.c SetPixelIndex(indexes+x,ClampToQuantum(pixel.index)); ClampToQuantum 2951 magick/enhance.c image->colormap[i].red=(Quantum) ClampToQuantum(LevelPixel(black_point, ClampToQuantum 2954 magick/enhance.c image->colormap[i].green=(Quantum) ClampToQuantum(LevelPixel( ClampToQuantum 2958 magick/enhance.c image->colormap[i].blue=(Quantum) ClampToQuantum(LevelPixel(black_point, ClampToQuantum 2962 magick/enhance.c ClampToQuantum(LevelPixel(black_point,white_point,gamma, ClampToQuantum 2999 magick/enhance.c SetPixelRed(q,ClampToQuantum(LevelPixel(black_point,white_point,gamma, ClampToQuantum 3002 magick/enhance.c SetPixelGreen(q,ClampToQuantum(LevelPixel(black_point,white_point,gamma, ClampToQuantum 3005 magick/enhance.c SetPixelBlue(q,ClampToQuantum(LevelPixel(black_point,white_point,gamma, ClampToQuantum 3009 magick/enhance.c SetPixelAlpha(q,ClampToQuantum(LevelPixel(black_point,white_point,gamma, ClampToQuantum 3013 magick/enhance.c SetPixelIndex(indexes+x,ClampToQuantum(LevelPixel(black_point, ClampToQuantum 3096 magick/enhance.c #define LevelizeValue(x) ClampToQuantum(((MagickRealType) gamma_pow((double) \ ClampToQuantum 3401 magick/enhance.c histogram[ScaleQuantumToMap(ClampToQuantum(GetPixelIntensity(image,p)))]++; ClampToQuantum 4422 magick/enhance.c image->colormap[i].red=ClampToQuantum(sigmoidal_map[ ClampToQuantum 4425 magick/enhance.c image->colormap[i].green=ClampToQuantum(sigmoidal_map[ ClampToQuantum 4428 magick/enhance.c image->colormap[i].blue=ClampToQuantum(sigmoidal_map[ ClampToQuantum 4431 magick/enhance.c image->colormap[i].opacity=ClampToQuantum(sigmoidal_map[ ClampToQuantum 4468 magick/enhance.c SetPixelRed(q,ClampToQuantum(sigmoidal_map[ScaleQuantumToMap( ClampToQuantum 4471 magick/enhance.c SetPixelGreen(q,ClampToQuantum(sigmoidal_map[ScaleQuantumToMap( ClampToQuantum 4474 magick/enhance.c SetPixelBlue(q,ClampToQuantum(sigmoidal_map[ScaleQuantumToMap( ClampToQuantum 4477 magick/enhance.c SetPixelOpacity(q,ClampToQuantum(sigmoidal_map[ScaleQuantumToMap( ClampToQuantum 4481 magick/enhance.c SetPixelIndex(indexes+x,ClampToQuantum(sigmoidal_map[ScaleQuantumToMap( ClampToQuantum 2268 magick/feature.c q->red=ClampToQuantum(mean_pixel.red); ClampToQuantum 2269 magick/feature.c q->green=ClampToQuantum(mean_pixel.green); ClampToQuantum 2270 magick/feature.c q->blue=ClampToQuantum(mean_pixel.blue); ClampToQuantum 2271 magick/feature.c q->opacity=ClampToQuantum(mean_pixel.opacity); ClampToQuantum 650 magick/fourier.c SetPixelRed(q,ClampToQuantum(QuantumRange*magnitude_pixels[i])); ClampToQuantum 655 magick/fourier.c SetPixelGreen(q,ClampToQuantum(QuantumRange*magnitude_pixels[i])); ClampToQuantum 660 magick/fourier.c SetPixelBlue(q,ClampToQuantum(QuantumRange*magnitude_pixels[i])); ClampToQuantum 665 magick/fourier.c SetPixelOpacity(q,ClampToQuantum(QuantumRange*magnitude_pixels[i])); ClampToQuantum 670 magick/fourier.c SetPixelIndex(indexes+x,ClampToQuantum(QuantumRange* ClampToQuantum 676 magick/fourier.c SetPixelGray(q,ClampToQuantum(QuantumRange*magnitude_pixels[i])); ClampToQuantum 704 magick/fourier.c SetPixelRed(q,ClampToQuantum(QuantumRange*phase_pixels[i])); ClampToQuantum 709 magick/fourier.c SetPixelGreen(q,ClampToQuantum(QuantumRange*phase_pixels[i])); ClampToQuantum 714 magick/fourier.c SetPixelBlue(q,ClampToQuantum(QuantumRange*phase_pixels[i])); ClampToQuantum 719 magick/fourier.c SetPixelOpacity(q,ClampToQuantum(QuantumRange*phase_pixels[i])); ClampToQuantum 724 magick/fourier.c SetPixelIndex(indexes+x,ClampToQuantum(QuantumRange*phase_pixels[i])); ClampToQuantum 729 magick/fourier.c SetPixelGray(q,ClampToQuantum(QuantumRange*phase_pixels[i])); ClampToQuantum 1482 magick/fourier.c SetPixelRed(q,ClampToQuantum(QuantumRange*source_pixels[i])); ClampToQuantum 1487 magick/fourier.c SetPixelGreen(q,ClampToQuantum(QuantumRange*source_pixels[i])); ClampToQuantum 1492 magick/fourier.c SetPixelBlue(q,ClampToQuantum(QuantumRange*source_pixels[i])); ClampToQuantum 1497 magick/fourier.c SetPixelOpacity(q,ClampToQuantum(QuantumRange*source_pixels[i])); ClampToQuantum 1502 magick/fourier.c SetPixelIndex(indexes+x,ClampToQuantum(QuantumRange* ClampToQuantum 1508 magick/fourier.c SetPixelGray(q,ClampToQuantum(QuantumRange*source_pixels[i])); ClampToQuantum 383 magick/fx.c SetPixelRed(q,ClampToQuantum(GenerateDifferentialNoise(random_info[id], ClampToQuantum 393 magick/fx.c SetPixelGreen(q,ClampToQuantum(GenerateDifferentialNoise( ClampToQuantum 396 magick/fx.c SetPixelBlue(q,ClampToQuantum(GenerateDifferentialNoise( ClampToQuantum 400 magick/fx.c SetPixelOpacity(q,ClampToQuantum(GenerateDifferentialNoise( ClampToQuantum 404 magick/fx.c SetPixelIndex(noise_indexes+x,ClampToQuantum( ClampToQuantum 562 magick/fx.c SetPixelRed(q,ClampToQuantum(pixel.red)); ClampToQuantum 563 magick/fx.c SetPixelGreen(q,ClampToQuantum(pixel.green)); ClampToQuantum 564 magick/fx.c SetPixelBlue(q,ClampToQuantum(pixel.blue)); ClampToQuantum 1018 magick/fx.c case 0: SetPixelRed(q,ClampToQuantum(pixel)); break; ClampToQuantum 1019 magick/fx.c case 1: SetPixelGreen(q,ClampToQuantum(pixel)); break; ClampToQuantum 1020 magick/fx.c case 2: SetPixelBlue(q,ClampToQuantum(pixel)); break; ClampToQuantum 1024 magick/fx.c SetPixelAlpha(q,ClampToQuantum(pixel)); ClampToQuantum 1030 magick/fx.c SetPixelIndex(color_indexes+x,ClampToQuantum(pixel)); ClampToQuantum 1664 magick/fx.c ConvertRGBToHSL(ClampToQuantum(pixel.red),ClampToQuantum(pixel.green), ClampToQuantum 1665 magick/fx.c ClampToQuantum(pixel.blue),&hue,&saturation,&lightness); ClampToQuantum 1708 magick/fx.c ConvertRGBToHSL(ClampToQuantum(pixel.red),ClampToQuantum(pixel.green), ClampToQuantum 1709 magick/fx.c ClampToQuantum(pixel.blue),&hue,&saturation,&lightness); ClampToQuantum 1798 magick/fx.c ConvertRGBToHSL(ClampToQuantum(pixel.red),ClampToQuantum(pixel.green), ClampToQuantum 1799 magick/fx.c ClampToQuantum(pixel.blue),&hue,&saturation,&lightness); ClampToQuantum 3182 magick/fx.c SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange*alpha)); ClampToQuantum 3188 magick/fx.c SetPixelGreen(q,ClampToQuantum((MagickRealType) QuantumRange*alpha)); ClampToQuantum 3194 magick/fx.c SetPixelBlue(q,ClampToQuantum((MagickRealType) QuantumRange*alpha)); ClampToQuantum 3201 magick/fx.c SetPixelOpacity(q,ClampToQuantum((MagickRealType) QuantumRange* ClampToQuantum 3204 magick/fx.c SetPixelOpacity(q,ClampToQuantum((MagickRealType) (QuantumRange- ClampToQuantum 3212 magick/fx.c SetPixelIndex(fx_indexes+x,ClampToQuantum((MagickRealType) ClampToQuantum 3604 magick/fx.c SetPixelRed(q,ClampToQuantum(alpha* ClampToQuantum 3606 magick/fx.c SetPixelGreen(q,ClampToQuantum(alpha* ClampToQuantum 3608 magick/fx.c SetPixelBlue(q,ClampToQuantum(alpha* ClampToQuantum 3610 magick/fx.c SetPixelOpacity(q,ClampToQuantum(alpha* ClampToQuantum 3697 magick/fx.c plasma=ClampToQuantum(pixel+noise*GetPseudoRandomValue(random_info)- ClampToQuantum 4238 magick/fx.c SetPixelRed(q,ClampToQuantum(tone)); ClampToQuantum 4241 magick/fx.c SetPixelGreen(q,ClampToQuantum(tone)); ClampToQuantum 4243 magick/fx.c SetPixelBlue(q,ClampToQuantum(tone)); ClampToQuantum 4246 magick/fx.c SetPixelGreen(q,ClampToQuantum(tone)); ClampToQuantum 4248 magick/fx.c SetPixelBlue(q,ClampToQuantum(tone)); ClampToQuantum 4397 magick/fx.c SetPixelOpacity(q,ClampToQuantum((double) (QuantumRange- ClampToQuantum 4870 magick/fx.c SetBit(GetPixelRed(q),j,GetBit(ClampToQuantum(GetPixelIntensity( ClampToQuantum 4876 magick/fx.c SetBit(GetPixelGreen(q),j,GetBit(ClampToQuantum(GetPixelIntensity( ClampToQuantum 4882 magick/fx.c SetBit(GetPixelBlue(q),j,GetBit(ClampToQuantum(GetPixelIntensity( ClampToQuantum 5397 magick/fx.c SetPixelRed(q,ClampToQuantum(pixel.red)); ClampToQuantum 5401 magick/fx.c SetPixelGreen(q,ClampToQuantum(pixel.green)); ClampToQuantum 5405 magick/fx.c SetPixelBlue(q,ClampToQuantum(pixel.blue)); ClampToQuantum 163 magick/gem-private.h *red=ClampToQuantum((MagickRealType) EncodePixelGamma(QuantumRange*r)); ClampToQuantum 164 magick/gem-private.h *green=ClampToQuantum((MagickRealType) EncodePixelGamma(QuantumRange*g)); ClampToQuantum 165 magick/gem-private.h *blue=ClampToQuantum((MagickRealType) EncodePixelGamma(QuantumRange*b)); ClampToQuantum 146 magick/gem.c *red=ClampToQuantum(QuantumRange*(r+m)); ClampToQuantum 147 magick/gem.c *green=ClampToQuantum(QuantumRange*(g+m)); ClampToQuantum 148 magick/gem.c *blue=ClampToQuantum(QuantumRange*(b+m)); ClampToQuantum 252 magick/gem.c *red=ClampToQuantum(QuantumRange*(z*r+m)); ClampToQuantum 253 magick/gem.c *green=ClampToQuantum(QuantumRange*(z*g+m)); ClampToQuantum 254 magick/gem.c *blue=ClampToQuantum(QuantumRange*(z*b+m)); ClampToQuantum 302 magick/gem.c *red=ClampToQuantum(QuantumRange*brightness); ClampToQuantum 317 magick/gem.c *red=ClampToQuantum(QuantumRange*brightness); ClampToQuantum 318 magick/gem.c *green=ClampToQuantum(QuantumRange*t); ClampToQuantum 319 magick/gem.c *blue=ClampToQuantum(QuantumRange*p); ClampToQuantum 324 magick/gem.c *red=ClampToQuantum(QuantumRange*q); ClampToQuantum 325 magick/gem.c *green=ClampToQuantum(QuantumRange*brightness); ClampToQuantum 326 magick/gem.c *blue=ClampToQuantum(QuantumRange*p); ClampToQuantum 331 magick/gem.c *red=ClampToQuantum(QuantumRange*p); ClampToQuantum 332 magick/gem.c *green=ClampToQuantum(QuantumRange*brightness); ClampToQuantum 333 magick/gem.c *blue=ClampToQuantum(QuantumRange*t); ClampToQuantum 338 magick/gem.c *red=ClampToQuantum(QuantumRange*p); ClampToQuantum 339 magick/gem.c *green=ClampToQuantum(QuantumRange*q); ClampToQuantum 340 magick/gem.c *blue=ClampToQuantum(QuantumRange*brightness); ClampToQuantum 345 magick/gem.c *red=ClampToQuantum(QuantumRange*t); ClampToQuantum 346 magick/gem.c *green=ClampToQuantum(QuantumRange*p); ClampToQuantum 347 magick/gem.c *blue=ClampToQuantum(QuantumRange*brightness); ClampToQuantum 352 magick/gem.c *red=ClampToQuantum(QuantumRange*brightness); ClampToQuantum 353 magick/gem.c *green=ClampToQuantum(QuantumRange*p); ClampToQuantum 354 magick/gem.c *blue=ClampToQuantum(QuantumRange*q); ClampToQuantum 428 magick/gem.c *red=ClampToQuantum(QuantumRange*r); ClampToQuantum 429 magick/gem.c *green=ClampToQuantum(QuantumRange*g); ClampToQuantum 430 magick/gem.c *blue=ClampToQuantum(QuantumRange*b); ClampToQuantum 538 magick/gem.c *red=ClampToQuantum(QuantumRange*r); ClampToQuantum 539 magick/gem.c *green=ClampToQuantum(QuantumRange*g); ClampToQuantum 540 magick/gem.c *blue=ClampToQuantum(QuantumRange*b); ClampToQuantum 645 magick/gem.c *red=ClampToQuantum(QuantumRange*r); ClampToQuantum 646 magick/gem.c *green=ClampToQuantum(QuantumRange*g); ClampToQuantum 647 magick/gem.c *blue=ClampToQuantum(QuantumRange*b); ClampToQuantum 700 magick/gem.c *red=ClampToQuantum(QuantumRange*v); ClampToQuantum 701 magick/gem.c *green=ClampToQuantum(QuantumRange*v); ClampToQuantum 702 magick/gem.c *blue=ClampToQuantum(QuantumRange*v); ClampToQuantum 721 magick/gem.c *red=ClampToQuantum(QuantumRange*r); ClampToQuantum 722 magick/gem.c *green=ClampToQuantum(QuantumRange*g); ClampToQuantum 723 magick/gem.c *blue=ClampToQuantum(QuantumRange*b); ClampToQuantum 166 magick/histogram.c ((ScaleQuantumToChar(ClampToQuantum(pixel->red)) >> index) & 0x01) | ClampToQuantum 167 magick/histogram.c ((ScaleQuantumToChar(ClampToQuantum(pixel->green)) >> index) & 0x01) << 1 | ClampToQuantum 168 magick/histogram.c ((ScaleQuantumToChar(ClampToQuantum(pixel->blue)) >> index) & 0x01) << 2); ClampToQuantum 170 magick/histogram.c id|=((ScaleQuantumToChar(ClampToQuantum(pixel->opacity)) >> index) & ClampToQuantum 460 magick/identify.c n=FormatLocaleFile(file,StatisticsFormat,name,ClampToQuantum( ClampToQuantum 464 magick/identify.c ClampToQuantum((MagickRealType) (scale*(QuantumRange- ClampToQuantum 476 magick/identify.c n=FormatLocaleFile(file,StatisticsFormat,name,ClampToQuantum((MagickRealType) ClampToQuantum 478 magick/identify.c channel_statistics[channel].minima/(double) QuantumRange,ClampToQuantum( ClampToQuantum 968 magick/matrix.c q->red=ClampToQuantum(value); ClampToQuantum 2748 magick/morphology.c SetPixelRed(q,ClampToQuantum(result.red)); ClampToQuantum 2750 magick/morphology.c SetPixelGreen(q,ClampToQuantum(result.green)); ClampToQuantum 2752 magick/morphology.c SetPixelBlue(q,ClampToQuantum(result.blue)); ClampToQuantum 2755 magick/morphology.c SetPixelOpacity(q,ClampToQuantum(result.opacity)); ClampToQuantum 2758 magick/morphology.c SetPixelIndex(q_indexes+y,ClampToQuantum(result.index)); ClampToQuantum 2796 magick/morphology.c SetPixelRed(q,ClampToQuantum(gamma*result.red)); ClampToQuantum 2797 magick/morphology.c SetPixelGreen(q,ClampToQuantum(gamma*result.green)); ClampToQuantum 2798 magick/morphology.c SetPixelBlue(q,ClampToQuantum(gamma*result.blue)); ClampToQuantum 2799 magick/morphology.c SetPixelOpacity(q,ClampToQuantum(result.opacity)); ClampToQuantum 2801 magick/morphology.c SetPixelIndex(q_indexes+y,ClampToQuantum(gamma*result.index)); ClampToQuantum 2996 magick/morphology.c SetPixelRed(q,ClampToQuantum((MagickRealType) result.red)); ClampToQuantum 2998 magick/morphology.c SetPixelGreen(q,ClampToQuantum((MagickRealType) result.green)); ClampToQuantum 3000 magick/morphology.c SetPixelBlue(q,ClampToQuantum((MagickRealType) result.blue)); ClampToQuantum 3003 magick/morphology.c SetPixelOpacity(q,ClampToQuantum((MagickRealType) result.opacity)); ClampToQuantum 3006 magick/morphology.c SetPixelIndex(q_indexes+x,ClampToQuantum(result.index)); ClampToQuantum 3043 magick/morphology.c SetPixelRed(q,ClampToQuantum((MagickRealType) (gamma*result.red))); ClampToQuantum 3044 magick/morphology.c SetPixelGreen(q,ClampToQuantum((MagickRealType) (gamma*result.green))); ClampToQuantum 3045 magick/morphology.c SetPixelBlue(q,ClampToQuantum((MagickRealType) (gamma*result.blue))); ClampToQuantum 3046 magick/morphology.c SetPixelOpacity(q,ClampToQuantum(result.opacity)); ClampToQuantum 3048 magick/morphology.c SetPixelIndex(q_indexes+x,ClampToQuantum((MagickRealType) (gamma* ClampToQuantum 3317 magick/morphology.c SetPixelRed(q,ClampToQuantum(result.red)); ClampToQuantum 3319 magick/morphology.c SetPixelGreen(q,ClampToQuantum(result.green)); ClampToQuantum 3321 magick/morphology.c SetPixelBlue(q,ClampToQuantum(result.blue)); ClampToQuantum 3324 magick/morphology.c SetPixelAlpha(q,ClampToQuantum(result.opacity)); ClampToQuantum 3327 magick/morphology.c SetPixelIndex(q_indexes+x,ClampToQuantum(result.index)); ClampToQuantum 3590 magick/morphology.c SetPixelRed(q,ClampToQuantum(result.red)); ClampToQuantum 3592 magick/morphology.c SetPixelGreen(q,ClampToQuantum(result.green)); ClampToQuantum 3594 magick/morphology.c SetPixelBlue(q,ClampToQuantum(result.blue)); ClampToQuantum 3596 magick/morphology.c SetPixelAlpha(q,ClampToQuantum(result.opacity)); ClampToQuantum 3599 magick/morphology.c SetPixelIndex(q_indexes+x,ClampToQuantum(result.index)); ClampToQuantum 3781 magick/morphology.c SetPixelRed(q,ClampToQuantum(result.red)); ClampToQuantum 3783 magick/morphology.c SetPixelGreen(q,ClampToQuantum(result.green)); ClampToQuantum 3785 magick/morphology.c SetPixelBlue(q,ClampToQuantum(result.blue)); ClampToQuantum 3787 magick/morphology.c SetPixelAlpha(q,ClampToQuantum(result.opacity)); ClampToQuantum 3790 magick/morphology.c SetPixelIndex(q_indexes+x,ClampToQuantum(result.index)); ClampToQuantum 362 magick/paint.c SetPixelRed(q,ClampToQuantum(fill.red)); ClampToQuantum 364 magick/paint.c SetPixelGreen(q,ClampToQuantum(fill.green)); ClampToQuantum 366 magick/paint.c SetPixelBlue(q,ClampToQuantum(fill.blue)); ClampToQuantum 369 magick/paint.c SetPixelOpacity(q,ClampToQuantum(fill.opacity)); ClampToQuantum 372 magick/paint.c SetPixelIndex(indexes+x,ClampToQuantum(fill.index)); ClampToQuantum 847 magick/paint.c k=(ssize_t) ScaleQuantumToChar(ClampToQuantum(GetPixelIntensity( ClampToQuantum 1016 magick/paint.c SetPixelRed(q,ClampToQuantum(conform_fill.red)); ClampToQuantum 1018 magick/paint.c SetPixelGreen(q,ClampToQuantum(conform_fill.green)); ClampToQuantum 1020 magick/paint.c SetPixelBlue(q,ClampToQuantum(conform_fill.blue)); ClampToQuantum 1022 magick/paint.c SetPixelOpacity(q,ClampToQuantum(conform_fill.opacity)); ClampToQuantum 1025 magick/paint.c SetPixelIndex(indexes+x,ClampToQuantum(conform_fill.index)); ClampToQuantum 29 magick/pixel-accessor.h #define ClampPixelRed(pixel) ClampToQuantum((pixel)->red) ClampToQuantum 30 magick/pixel-accessor.h #define ClampPixelGreen(pixel) ClampToQuantum((pixel)->green) ClampToQuantum 31 magick/pixel-accessor.h #define ClampPixelBlue(pixel) ClampToQuantum((pixel)->blue) ClampToQuantum 32 magick/pixel-accessor.h #define ClampPixelIndex(indexes) ClampToQuantum(*(indexes)) ClampToQuantum 33 magick/pixel-accessor.h #define ClampPixelOpacity(pixel) ClampToQuantum((pixel)->opacity) ClampToQuantum 225 magick/pixel-accessor.h return(ClampToQuantum(intensity)); ClampToQuantum 232 magick/pixel-accessor.h pixel->red=ClampToQuantum(magick_pixel->red); ClampToQuantum 233 magick/pixel-accessor.h pixel->green=ClampToQuantum(magick_pixel->green); ClampToQuantum 234 magick/pixel-accessor.h pixel->blue=ClampToQuantum(magick_pixel->blue); ClampToQuantum 236 magick/pixel-accessor.h pixel->opacity=ClampToQuantum(magick_pixel->opacity); ClampToQuantum 106 magick/pixel-private.h SetPixelRed(color,ClampToQuantum(pixel->red)); ClampToQuantum 107 magick/pixel-private.h SetPixelGreen(color,ClampToQuantum(pixel->green)); ClampToQuantum 108 magick/pixel-private.h SetPixelBlue(color,ClampToQuantum(pixel->blue)); ClampToQuantum 109 magick/pixel-private.h SetPixelOpacity(color,ClampToQuantum(pixel->opacity)); ClampToQuantum 112 magick/pixel-private.h SetPixelIndex(index,ClampToQuantum(pixel->index)); ClampToQuantum 499 magick/pixel.c *q++=ScaleQuantumToChar(ClampToQuantum(GetPixelIntensity(image,p))); ClampToQuantum 611 magick/pixel.c *q=ScaleQuantumToChar(ClampToQuantum(GetPixelIntensity(image,p))); ClampToQuantum 1133 magick/pixel.c *q++=(unsigned int) ScaleQuantumToLong(ClampToQuantum( ClampToQuantum 1247 magick/pixel.c *q=(unsigned int) ScaleQuantumToLong(ClampToQuantum( ClampToQuantum 1346 magick/pixel.c *q++=ScaleQuantumToLong(ClampToQuantum(GetPixelIntensity(image,p))); ClampToQuantum 1458 magick/pixel.c *q=ScaleQuantumToLong(ClampToQuantum(GetPixelIntensity(image,p))); ClampToQuantum 1556 magick/pixel.c *q++=ClampToQuantum(GetPixelIntensity(image,p)); ClampToQuantum 1668 magick/pixel.c *q=(ClampToQuantum(GetPixelIntensity(image,p))); ClampToQuantum 1769 magick/pixel.c *q++=ScaleQuantumToShort(ClampToQuantum(GetPixelIntensity(image,p))); ClampToQuantum 1881 magick/pixel.c *q=ScaleQuantumToShort(ClampToQuantum(GetPixelIntensity(image,p))); ClampToQuantum 2729 magick/pixel.c SetPixelBlue(q,ClampToQuantum((MagickRealType) QuantumRange*(*p))); ClampToQuantum 2731 magick/pixel.c SetPixelGreen(q,ClampToQuantum((MagickRealType) QuantumRange*(*p))); ClampToQuantum 2733 magick/pixel.c SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange*(*p))); ClampToQuantum 2751 magick/pixel.c SetPixelBlue(q,ClampToQuantum((MagickRealType) QuantumRange*(*p))); ClampToQuantum 2753 magick/pixel.c SetPixelGreen(q,ClampToQuantum((MagickRealType) QuantumRange*(*p))); ClampToQuantum 2755 magick/pixel.c SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange*(*p))); ClampToQuantum 2757 magick/pixel.c q->opacity=QuantumRange-ClampToQuantum((MagickRealType) ClampToQuantum 2776 magick/pixel.c SetPixelBlue(q,ClampToQuantum((MagickRealType) QuantumRange*(*p))); ClampToQuantum 2778 magick/pixel.c SetPixelGreen(q,ClampToQuantum((MagickRealType) QuantumRange*(*p))); ClampToQuantum 2780 magick/pixel.c SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange*(*p))); ClampToQuantum 2799 magick/pixel.c SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange*(*p))); ClampToQuantum 2819 magick/pixel.c SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange*(*p))); ClampToQuantum 2821 magick/pixel.c SetPixelGreen(q,ClampToQuantum((MagickRealType) QuantumRange*(*p))); ClampToQuantum 2823 magick/pixel.c SetPixelBlue(q,ClampToQuantum((MagickRealType) QuantumRange*(*p))); ClampToQuantum 2841 magick/pixel.c SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange*(*p))); ClampToQuantum 2843 magick/pixel.c SetPixelGreen(q,ClampToQuantum((MagickRealType) QuantumRange*(*p))); ClampToQuantum 2845 magick/pixel.c SetPixelBlue(q,ClampToQuantum((MagickRealType) QuantumRange*(*p))); ClampToQuantum 2847 magick/pixel.c SetPixelAlpha(q,ClampToQuantum((MagickRealType) QuantumRange*(*p))); ClampToQuantum 2865 magick/pixel.c SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange*(*p))); ClampToQuantum 2867 magick/pixel.c SetPixelGreen(q,ClampToQuantum((MagickRealType) QuantumRange*(*p))); ClampToQuantum 2869 magick/pixel.c SetPixelBlue(q,ClampToQuantum((MagickRealType) QuantumRange*(*p))); ClampToQuantum 2897 magick/pixel.c SetPixelRed(q,ClampToQuantum((MagickRealType) ClampToQuantum 2904 magick/pixel.c SetPixelGreen(q,ClampToQuantum((MagickRealType) ClampToQuantum 2911 magick/pixel.c SetPixelBlue(q,ClampToQuantum((MagickRealType) ClampToQuantum 2917 magick/pixel.c SetPixelAlpha(q,ClampToQuantum((MagickRealType) ClampToQuantum 2923 magick/pixel.c SetPixelOpacity(q,ClampToQuantum((MagickRealType) ClampToQuantum 2929 magick/pixel.c SetPixelIndex(indexes+x,ClampToQuantum((MagickRealType) ClampToQuantum 2935 magick/pixel.c SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange*(*p))); ClampToQuantum 2984 magick/pixel.c SetPixelBlue(q,ClampToQuantum((MagickRealType) QuantumRange*(*p))); ClampToQuantum 2986 magick/pixel.c SetPixelGreen(q,ClampToQuantum((MagickRealType) QuantumRange*(*p))); ClampToQuantum 2988 magick/pixel.c SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange*(*p))); ClampToQuantum 3006 magick/pixel.c SetPixelBlue(q,ClampToQuantum((MagickRealType) QuantumRange*(*p))); ClampToQuantum 3008 magick/pixel.c SetPixelGreen(q,ClampToQuantum((MagickRealType) QuantumRange*(*p))); ClampToQuantum 3010 magick/pixel.c SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange*(*p))); ClampToQuantum 3012 magick/pixel.c SetPixelAlpha(q,ClampToQuantum((MagickRealType) QuantumRange*(*p))); ClampToQuantum 3030 magick/pixel.c SetPixelBlue(q,ClampToQuantum((MagickRealType) QuantumRange*(*p))); ClampToQuantum 3032 magick/pixel.c SetPixelGreen(q,ClampToQuantum((MagickRealType) QuantumRange*(*p))); ClampToQuantum 3034 magick/pixel.c SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange*(*p))); ClampToQuantum 3053 magick/pixel.c SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange*(*p))); ClampToQuantum 3073 magick/pixel.c SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange*(*p))); ClampToQuantum 3075 magick/pixel.c SetPixelGreen(q,ClampToQuantum((MagickRealType) QuantumRange*(*p))); ClampToQuantum 3077 magick/pixel.c SetPixelBlue(q,ClampToQuantum((MagickRealType) QuantumRange*(*p))); ClampToQuantum 3095 magick/pixel.c SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange*(*p))); ClampToQuantum 3097 magick/pixel.c SetPixelGreen(q,ClampToQuantum((MagickRealType) QuantumRange*(*p))); ClampToQuantum 3099 magick/pixel.c SetPixelBlue(q,ClampToQuantum((MagickRealType) QuantumRange*(*p))); ClampToQuantum 3101 magick/pixel.c SetPixelAlpha(q,ClampToQuantum((MagickRealType) QuantumRange*(*p))); ClampToQuantum 3119 magick/pixel.c SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange*(*p))); ClampToQuantum 3121 magick/pixel.c SetPixelGreen(q,ClampToQuantum((MagickRealType) QuantumRange*(*p))); ClampToQuantum 3123 magick/pixel.c SetPixelBlue(q,ClampToQuantum((MagickRealType) QuantumRange*(*p))); ClampToQuantum 3151 magick/pixel.c SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange*(*p))); ClampToQuantum 3157 magick/pixel.c SetPixelGreen(q,ClampToQuantum((MagickRealType) QuantumRange*(*p))); ClampToQuantum 3163 magick/pixel.c SetPixelBlue(q,ClampToQuantum((MagickRealType) QuantumRange*(*p))); ClampToQuantum 3168 magick/pixel.c SetPixelAlpha(q,ClampToQuantum((MagickRealType) QuantumRange*(*p))); ClampToQuantum 3173 magick/pixel.c SetPixelOpacity(q,ClampToQuantum((MagickRealType) ClampToQuantum 3179 magick/pixel.c SetPixelIndex(indexes+x,ClampToQuantum((MagickRealType) ClampToQuantum 3185 magick/pixel.c SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange*(*p))); ClampToQuantum 1225 magick/quantize.c SetPixelRed(q,ClampToQuantum((MagickRealType) (alpha* ClampToQuantum 1227 magick/quantize.c SetPixelGreen(q,ClampToQuantum((MagickRealType) (alpha* ClampToQuantum 1229 magick/quantize.c SetPixelBlue(q,ClampToQuantum((MagickRealType) (alpha* ClampToQuantum 1240 magick/quantize.c SetPixelOpacity(q,ClampToQuantum(opacity)); ClampToQuantum 1243 magick/quantize.c SetPixelRed(q,ClampToQuantum((MagickRealType) (alpha* ClampToQuantum 1245 magick/quantize.c SetPixelGreen(q,ClampToQuantum((MagickRealType) (alpha* ClampToQuantum 1247 magick/quantize.c SetPixelBlue(q,ClampToQuantum((MagickRealType) (alpha* ClampToQuantum 1257 magick/quantize.c SetPixelRed(q,ClampToQuantum((MagickRealType) (alpha* ClampToQuantum 1259 magick/quantize.c SetPixelGreen(q,ClampToQuantum((MagickRealType) (alpha* ClampToQuantum 1261 magick/quantize.c SetPixelBlue(q,ClampToQuantum((MagickRealType) (alpha* ClampToQuantum 2004 magick/quantum-export.c pixel=ScaleQuantumToChar(ClampToQuantum(GetPixelLuma(image,p))); ClampToQuantum 2007 magick/quantum-export.c pixel=ScaleQuantumToChar(ClampToQuantum(GetPixelLuma(image,p))); ClampToQuantum 2014 magick/quantum-export.c pixel=ScaleQuantumToChar(ClampToQuantum(GetPixelLuma(image,p))); ClampToQuantum 2028 magick/quantum-export.c pixel=ScaleQuantumToChar(ClampToQuantum(GetPixelLuma(image,p))); ClampToQuantum 2046 magick/quantum-export.c ScaleQuantumToAny(ClampToQuantum(GetPixelLuma(image,p+2)),range) << 22 | ClampToQuantum 2047 magick/quantum-export.c ScaleQuantumToAny(ClampToQuantum(GetPixelLuma(image,p+1)),range) << 12 | ClampToQuantum 2048 magick/quantum-export.c ScaleQuantumToAny(ClampToQuantum(GetPixelLuma(image,p+0)),range) << 2); ClampToQuantum 2057 magick/quantum-export.c pixel|=ScaleQuantumToAny(ClampToQuantum(GetPixelLuma(image, ClampToQuantum 2060 magick/quantum-export.c pixel|=ScaleQuantumToAny(ClampToQuantum(GetPixelLuma(image, ClampToQuantum 2068 magick/quantum-export.c q=PopQuantumPixel(quantum_info,ScaleQuantumToAny(ClampToQuantum( ClampToQuantum 2085 magick/quantum-export.c pixel=ScaleQuantumToShort(ClampToQuantum(GetPixelLuma(image,p))); ClampToQuantum 2094 magick/quantum-export.c q=PopQuantumPixel(quantum_info,ScaleQuantumToAny(ClampToQuantum( ClampToQuantum 2119 magick/quantum-export.c pixel=ScaleQuantumToShort(ClampToQuantum(GetPixelLuma(image,p))); ClampToQuantum 2147 magick/quantum-export.c pixel=ScaleQuantumToLong(ClampToQuantum(GetPixelLuma(image,p))); ClampToQuantum 2177 magick/quantum-export.c ScaleQuantumToAny(ClampToQuantum(GetPixelLuma(image,p)),range),q); ClampToQuantum 2267 magick/quantum-export.c pixel=ScaleQuantumToChar(ClampToQuantum(GetPixelLuma(image,p))); ClampToQuantum 2284 magick/quantum-export.c pixel=ScaleQuantumToChar(ClampToQuantum(GetPixelLuma(image,p))); ClampToQuantum 2313 magick/quantum-export.c pixel=ScaleQuantumToShort(ClampToQuantum(GetPixelLuma(image,p))); ClampToQuantum 2345 magick/quantum-export.c pixel=ScaleQuantumToLong(ClampToQuantum(GetPixelLuma(image,p))); ClampToQuantum 2379 magick/quantum-export.c ScaleQuantumToAny(ClampToQuantum(GetPixelLuma(image,p)),range),q); ClampToQuantum 3873 magick/quantum-export.c SetPixelRed(q,ClampToQuantum(alpha*GetPixelRed(q))); ClampToQuantum 3874 magick/quantum-export.c SetPixelGreen(q,ClampToQuantum(alpha*GetPixelGreen(q))); ClampToQuantum 3875 magick/quantum-export.c SetPixelBlue(q,ClampToQuantum(alpha*GetPixelBlue(q))); ClampToQuantum 291 magick/quantum-import.c SetPixelAlpha(q,ClampToQuantum((MagickRealType) ClampToQuantum 320 magick/quantum-import.c SetPixelAlpha(q,ClampToQuantum(pixel)); ClampToQuantum 345 magick/quantum-import.c SetPixelAlpha(q,ClampToQuantum(pixel)); ClampToQuantum 577 magick/quantum-import.c SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange* ClampToQuantum 580 magick/quantum-import.c SetPixelGreen(q,ClampToQuantum((MagickRealType) QuantumRange* ClampToQuantum 583 magick/quantum-import.c SetPixelBlue(q,ClampToQuantum((MagickRealType) QuantumRange* ClampToQuantum 616 magick/quantum-import.c SetPixelRed(q,ClampToQuantum(pixel)); ClampToQuantum 618 magick/quantum-import.c SetPixelGreen(q,ClampToQuantum(pixel)); ClampToQuantum 620 magick/quantum-import.c SetPixelBlue(q,ClampToQuantum(pixel)); ClampToQuantum 649 magick/quantum-import.c SetPixelRed(q,ClampToQuantum(pixel)); ClampToQuantum 651 magick/quantum-import.c SetPixelGreen(q,ClampToQuantum(pixel)); ClampToQuantum 653 magick/quantum-import.c SetPixelBlue(q,ClampToQuantum(pixel)); ClampToQuantum 793 magick/quantum-import.c SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange* ClampToQuantum 796 magick/quantum-import.c SetPixelGreen(q,ClampToQuantum((MagickRealType) QuantumRange* ClampToQuantum 799 magick/quantum-import.c SetPixelBlue(q,ClampToQuantum((MagickRealType) QuantumRange* ClampToQuantum 802 magick/quantum-import.c SetPixelAlpha(q,ClampToQuantum((MagickRealType) QuantumRange* ClampToQuantum 837 magick/quantum-import.c SetPixelRed(q,ClampToQuantum(pixel)); ClampToQuantum 839 magick/quantum-import.c SetPixelGreen(q,ClampToQuantum(pixel)); ClampToQuantum 841 magick/quantum-import.c SetPixelBlue(q,ClampToQuantum(pixel)); ClampToQuantum 843 magick/quantum-import.c SetPixelAlpha(q,ClampToQuantum(pixel)); ClampToQuantum 874 magick/quantum-import.c SetPixelRed(q,ClampToQuantum(pixel)); ClampToQuantum 876 magick/quantum-import.c SetPixelGreen(q,ClampToQuantum(pixel)); ClampToQuantum 878 magick/quantum-import.c SetPixelBlue(q,ClampToQuantum(pixel)); ClampToQuantum 880 magick/quantum-import.c SetPixelAlpha(q,ClampToQuantum(pixel)); ClampToQuantum 1022 magick/quantum-import.c SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange* ClampToQuantum 1025 magick/quantum-import.c SetPixelGreen(q,ClampToQuantum((MagickRealType) QuantumRange* ClampToQuantum 1028 magick/quantum-import.c SetPixelBlue(q,ClampToQuantum((MagickRealType) QuantumRange* ClampToQuantum 1031 magick/quantum-import.c SetPixelOpacity(q,ClampToQuantum((MagickRealType) QuantumRange* ClampToQuantum 1066 magick/quantum-import.c SetPixelRed(q,ClampToQuantum(pixel)); ClampToQuantum 1068 magick/quantum-import.c SetPixelGreen(q,ClampToQuantum(pixel)); ClampToQuantum 1070 magick/quantum-import.c SetPixelBlue(q,ClampToQuantum(pixel)); ClampToQuantum 1072 magick/quantum-import.c SetPixelOpacity(q,ClampToQuantum(pixel)); ClampToQuantum 1103 magick/quantum-import.c SetPixelRed(q,ClampToQuantum(pixel)); ClampToQuantum 1105 magick/quantum-import.c SetPixelGreen(q,ClampToQuantum(pixel)); ClampToQuantum 1107 magick/quantum-import.c SetPixelBlue(q,ClampToQuantum(pixel)); ClampToQuantum 1109 magick/quantum-import.c SetPixelOpacity(q,ClampToQuantum(pixel)); ClampToQuantum 1178 magick/quantum-import.c SetPixelIndex(indexes+x,ClampToQuantum((MagickRealType) ClampToQuantum 1205 magick/quantum-import.c SetPixelIndex(indexes+x,ClampToQuantum(pixel)); ClampToQuantum 1230 magick/quantum-import.c SetPixelIndex(indexes+x,ClampToQuantum(pixel)); ClampToQuantum 1291 magick/quantum-import.c SetPixelBlue(q,ClampToQuantum((MagickRealType) ClampToQuantum 1320 magick/quantum-import.c SetPixelBlue(q,ClampToQuantum(pixel)); ClampToQuantum 1345 magick/quantum-import.c SetPixelBlue(q,ClampToQuantum(pixel)); ClampToQuantum 1514 magick/quantum-import.c SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange* ClampToQuantum 1517 magick/quantum-import.c SetPixelGreen(q,ClampToQuantum((MagickRealType) QuantumRange* ClampToQuantum 1520 magick/quantum-import.c SetPixelBlue(q,ClampToQuantum((MagickRealType) QuantumRange* ClampToQuantum 1523 magick/quantum-import.c SetPixelIndex(indexes+x,ClampToQuantum((MagickRealType) ClampToQuantum 1558 magick/quantum-import.c SetPixelRed(q,ClampToQuantum(pixel)); ClampToQuantum 1560 magick/quantum-import.c SetPixelGreen(q,ClampToQuantum(pixel)); ClampToQuantum 1562 magick/quantum-import.c SetPixelBlue(q,ClampToQuantum(pixel)); ClampToQuantum 1564 magick/quantum-import.c SetPixelIndex(indexes+x,ClampToQuantum(pixel)); ClampToQuantum 1595 magick/quantum-import.c SetPixelRed(q,ClampToQuantum(pixel)); ClampToQuantum 1597 magick/quantum-import.c SetPixelGreen(q,ClampToQuantum(pixel)); ClampToQuantum 1599 magick/quantum-import.c SetPixelBlue(q,ClampToQuantum(pixel)); ClampToQuantum 1601 magick/quantum-import.c SetPixelIndex(indexes+x,ClampToQuantum(pixel)); ClampToQuantum 1683 magick/quantum-import.c SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange* ClampToQuantum 1686 magick/quantum-import.c SetPixelGreen(q,ClampToQuantum((MagickRealType) QuantumRange* ClampToQuantum 1689 magick/quantum-import.c SetPixelBlue(q,ClampToQuantum((MagickRealType) QuantumRange* ClampToQuantum 1692 magick/quantum-import.c SetPixelIndex(indexes+x,ClampToQuantum((MagickRealType) ClampToQuantum 1695 magick/quantum-import.c SetPixelAlpha(q,ClampToQuantum((MagickRealType) QuantumRange* ClampToQuantum 1732 magick/quantum-import.c SetPixelRed(q,ClampToQuantum(pixel)); ClampToQuantum 1734 magick/quantum-import.c SetPixelGreen(q,ClampToQuantum(pixel)); ClampToQuantum 1736 magick/quantum-import.c SetPixelBlue(q,ClampToQuantum(pixel)); ClampToQuantum 1738 magick/quantum-import.c SetPixelIndex(indexes+x,ClampToQuantum(pixel)); ClampToQuantum 1740 magick/quantum-import.c SetPixelAlpha(q,ClampToQuantum(pixel)); ClampToQuantum 1773 magick/quantum-import.c SetPixelRed(q,ClampToQuantum(pixel)); ClampToQuantum 1775 magick/quantum-import.c SetPixelGreen(q,ClampToQuantum(pixel)); ClampToQuantum 1777 magick/quantum-import.c SetPixelBlue(q,ClampToQuantum(pixel)); ClampToQuantum 1779 magick/quantum-import.c SetPixelIndex(indexes+x,ClampToQuantum(pixel)); ClampToQuantum 1781 magick/quantum-import.c SetPixelAlpha(q,ClampToQuantum(pixel)); ClampToQuantum 1865 magick/quantum-import.c SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange* ClampToQuantum 1868 magick/quantum-import.c SetPixelGreen(q,ClampToQuantum((MagickRealType) QuantumRange* ClampToQuantum 1871 magick/quantum-import.c SetPixelBlue(q,ClampToQuantum((MagickRealType) QuantumRange* ClampToQuantum 1874 magick/quantum-import.c SetPixelIndex(indexes+x,ClampToQuantum((MagickRealType) ClampToQuantum 1877 magick/quantum-import.c SetPixelOpacity(q,ClampToQuantum((MagickRealType) QuantumRange* ClampToQuantum 1914 magick/quantum-import.c SetPixelRed(q,ClampToQuantum(pixel)); ClampToQuantum 1916 magick/quantum-import.c SetPixelGreen(q,ClampToQuantum(pixel)); ClampToQuantum 1918 magick/quantum-import.c SetPixelBlue(q,ClampToQuantum(pixel)); ClampToQuantum 1920 magick/quantum-import.c SetPixelIndex(indexes+x,ClampToQuantum(pixel)); ClampToQuantum 1922 magick/quantum-import.c SetPixelOpacity(q,ClampToQuantum(pixel)); ClampToQuantum 1955 magick/quantum-import.c SetPixelRed(q,ClampToQuantum(pixel)); ClampToQuantum 1957 magick/quantum-import.c SetPixelGreen(q,ClampToQuantum(pixel)); ClampToQuantum 1959 magick/quantum-import.c SetPixelBlue(q,ClampToQuantum(pixel)); ClampToQuantum 1961 magick/quantum-import.c SetPixelIndex(indexes+x,ClampToQuantum(pixel)); ClampToQuantum 1963 magick/quantum-import.c SetPixelOpacity(q,ClampToQuantum(pixel)); ClampToQuantum 2263 magick/quantum-import.c SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange* ClampToQuantum 2296 magick/quantum-import.c SetPixelRed(q,ClampToQuantum(pixel)); ClampToQuantum 2325 magick/quantum-import.c SetPixelRed(q,ClampToQuantum(pixel)); ClampToQuantum 2483 magick/quantum-import.c SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange* ClampToQuantum 2488 magick/quantum-import.c SetPixelAlpha(q,ClampToQuantum((MagickRealType) QuantumRange* ClampToQuantum 2521 magick/quantum-import.c SetPixelRed(q,ClampToQuantum(pixel)); ClampToQuantum 2525 magick/quantum-import.c SetPixelAlpha(q,ClampToQuantum(pixel)); ClampToQuantum 2554 magick/quantum-import.c SetPixelRed(q,ClampToQuantum(pixel)); ClampToQuantum 2558 magick/quantum-import.c SetPixelAlpha(q,ClampToQuantum(pixel)); ClampToQuantum 2623 magick/quantum-import.c SetPixelGreen(q,ClampToQuantum((MagickRealType) ClampToQuantum 2652 magick/quantum-import.c SetPixelGreen(q,ClampToQuantum(pixel)); ClampToQuantum 2677 magick/quantum-import.c SetPixelGreen(q,ClampToQuantum(pixel)); ClampToQuantum 2817 magick/quantum-import.c SetPixelIndex(indexes+x,PushColormapIndex(image,ClampToQuantum( ClampToQuantum 2851 magick/quantum-import.c ClampToQuantum(pixel),&range_exception)); ClampToQuantum 2880 magick/quantum-import.c ClampToQuantum(pixel),&range_exception)); ClampToQuantum 3023 magick/quantum-import.c ClampToQuantum((MagickRealType) QuantumRange* ClampToQuantum 3027 magick/quantum-import.c SetPixelAlpha(q,ClampToQuantum((MagickRealType) QuantumRange* ClampToQuantum 3061 magick/quantum-import.c ClampToQuantum(pixel),&range_exception)); ClampToQuantum 3064 magick/quantum-import.c SetPixelAlpha(q,ClampToQuantum(pixel)); ClampToQuantum 3094 magick/quantum-import.c ClampToQuantum(pixel),&range_exception)); ClampToQuantum 3097 magick/quantum-import.c SetPixelAlpha(q,ClampToQuantum(pixel)); ClampToQuantum 3162 magick/quantum-import.c SetPixelRed(q,ClampToQuantum((MagickRealType) ClampToQuantum 3191 magick/quantum-import.c SetPixelRed(q,ClampToQuantum(pixel)); ClampToQuantum 3216 magick/quantum-import.c SetPixelRed(q,ClampToQuantum(pixel)); ClampToQuantum 3448 magick/quantum-import.c SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange* ClampToQuantum 3451 magick/quantum-import.c SetPixelGreen(q,ClampToQuantum((MagickRealType) QuantumRange* ClampToQuantum 3454 magick/quantum-import.c SetPixelBlue(q,ClampToQuantum((MagickRealType) QuantumRange* ClampToQuantum 3487 magick/quantum-import.c SetPixelRed(q,ClampToQuantum(pixel)); ClampToQuantum 3489 magick/quantum-import.c SetPixelGreen(q,ClampToQuantum(pixel)); ClampToQuantum 3491 magick/quantum-import.c SetPixelBlue(q,ClampToQuantum(pixel)); ClampToQuantum 3520 magick/quantum-import.c SetPixelRed(q,ClampToQuantum(pixel)); ClampToQuantum 3522 magick/quantum-import.c SetPixelGreen(q,ClampToQuantum(pixel)); ClampToQuantum 3524 magick/quantum-import.c SetPixelBlue(q,ClampToQuantum(pixel)); ClampToQuantum 3664 magick/quantum-import.c SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange* ClampToQuantum 3667 magick/quantum-import.c SetPixelGreen(q,ClampToQuantum((MagickRealType) QuantumRange* ClampToQuantum 3670 magick/quantum-import.c SetPixelBlue(q,ClampToQuantum((MagickRealType) QuantumRange* ClampToQuantum 3673 magick/quantum-import.c SetPixelAlpha(q,ClampToQuantum((MagickRealType) QuantumRange* ClampToQuantum 3708 magick/quantum-import.c SetPixelRed(q,ClampToQuantum(pixel)); ClampToQuantum 3710 magick/quantum-import.c SetPixelGreen(q,ClampToQuantum(pixel)); ClampToQuantum 3712 magick/quantum-import.c SetPixelBlue(q,ClampToQuantum(pixel)); ClampToQuantum 3714 magick/quantum-import.c SetPixelAlpha(q,ClampToQuantum(pixel)); ClampToQuantum 3745 magick/quantum-import.c SetPixelRed(q,ClampToQuantum(pixel)); ClampToQuantum 3747 magick/quantum-import.c SetPixelGreen(q,ClampToQuantum(pixel)); ClampToQuantum 3749 magick/quantum-import.c SetPixelBlue(q,ClampToQuantum(pixel)); ClampToQuantum 3751 magick/quantum-import.c SetPixelAlpha(q,ClampToQuantum(pixel)); ClampToQuantum 3893 magick/quantum-import.c SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange* ClampToQuantum 3896 magick/quantum-import.c SetPixelGreen(q,ClampToQuantum((MagickRealType) QuantumRange* ClampToQuantum 3899 magick/quantum-import.c SetPixelBlue(q,ClampToQuantum((MagickRealType) QuantumRange* ClampToQuantum 3902 magick/quantum-import.c SetPixelOpacity(q,ClampToQuantum((MagickRealType) QuantumRange* ClampToQuantum 3937 magick/quantum-import.c SetPixelRed(q,ClampToQuantum(pixel)); ClampToQuantum 3939 magick/quantum-import.c SetPixelGreen(q,ClampToQuantum(pixel)); ClampToQuantum 3941 magick/quantum-import.c SetPixelBlue(q,ClampToQuantum(pixel)); ClampToQuantum 3943 magick/quantum-import.c SetPixelOpacity(q,ClampToQuantum(pixel)); ClampToQuantum 3974 magick/quantum-import.c SetPixelRed(q,ClampToQuantum(pixel)); ClampToQuantum 3976 magick/quantum-import.c SetPixelGreen(q,ClampToQuantum(pixel)); ClampToQuantum 3978 magick/quantum-import.c SetPixelBlue(q,ClampToQuantum(pixel)); ClampToQuantum 3980 magick/quantum-import.c SetPixelOpacity(q,ClampToQuantum(pixel)); ClampToQuantum 4203 magick/quantum-import.c SetPixelRed(q,ClampToQuantum(alpha*GetPixelRed(q))); ClampToQuantum 4204 magick/quantum-import.c SetPixelGreen(q,ClampToQuantum(alpha*GetPixelGreen(q))); ClampToQuantum 4205 magick/quantum-import.c SetPixelBlue(q,ClampToQuantum(alpha*GetPixelBlue(q))); ClampToQuantum 4207 magick/quantum-import.c SetPixelBlack(indexes+x,ClampToQuantum(alpha*GetPixelBlack( ClampToQuantum 28 magick/quantum.h #define RoundToQuantum(quantum) ClampToQuantum(quantum) ClampToQuantum 681 magick/resample.c pixel->opacity = (MagickRealType) ClampToQuantum(divisor_m*pixel->opacity); ClampToQuantum 683 magick/resample.c pixel->red = (MagickRealType) ClampToQuantum(divisor_c*pixel->red); ClampToQuantum 684 magick/resample.c pixel->green = (MagickRealType) ClampToQuantum(divisor_c*pixel->green); ClampToQuantum 685 magick/resample.c pixel->blue = (MagickRealType) ClampToQuantum(divisor_c*pixel->blue); ClampToQuantum 687 magick/resample.c pixel->index = (MagickRealType) ClampToQuantum(divisor_c*pixel->index); ClampToQuantum 2578 magick/resize.c SetPixelRed(q,ClampToQuantum(pixel.red)); ClampToQuantum 2579 magick/resize.c SetPixelGreen(q,ClampToQuantum(pixel.green)); ClampToQuantum 2580 magick/resize.c SetPixelBlue(q,ClampToQuantum(pixel.blue)); ClampToQuantum 2581 magick/resize.c SetPixelOpacity(q,ClampToQuantum(pixel.opacity)); ClampToQuantum 2592 magick/resize.c SetPixelIndex(resize_indexes+y,ClampToQuantum(pixel.index)); ClampToQuantum 2613 magick/resize.c SetPixelRed(q,ClampToQuantum(gamma*pixel.red)); ClampToQuantum 2614 magick/resize.c SetPixelGreen(q,ClampToQuantum(gamma*pixel.green)); ClampToQuantum 2615 magick/resize.c SetPixelBlue(q,ClampToQuantum(gamma*pixel.blue)); ClampToQuantum 2616 magick/resize.c SetPixelOpacity(q,ClampToQuantum(pixel.opacity)); ClampToQuantum 2627 magick/resize.c SetPixelIndex(resize_indexes+y,ClampToQuantum(gamma*pixel.index)); ClampToQuantum 2824 magick/resize.c SetPixelRed(q,ClampToQuantum(pixel.red)); ClampToQuantum 2825 magick/resize.c SetPixelGreen(q,ClampToQuantum(pixel.green)); ClampToQuantum 2826 magick/resize.c SetPixelBlue(q,ClampToQuantum(pixel.blue)); ClampToQuantum 2827 magick/resize.c SetPixelOpacity(q,ClampToQuantum(pixel.opacity)); ClampToQuantum 2838 magick/resize.c SetPixelIndex(resize_indexes+x,ClampToQuantum(pixel.index)); ClampToQuantum 2859 magick/resize.c SetPixelRed(q,ClampToQuantum(gamma*pixel.red)); ClampToQuantum 2860 magick/resize.c SetPixelGreen(q,ClampToQuantum(gamma*pixel.green)); ClampToQuantum 2861 magick/resize.c SetPixelBlue(q,ClampToQuantum(gamma*pixel.blue)); ClampToQuantum 2862 magick/resize.c SetPixelOpacity(q,ClampToQuantum(pixel.opacity)); ClampToQuantum 2873 magick/resize.c SetPixelIndex(resize_indexes+x,ClampToQuantum(gamma*pixel.index)); ClampToQuantum 3523 magick/resize.c SetPixelRed(q,ClampToQuantum(alpha*s->red)); ClampToQuantum 3524 magick/resize.c SetPixelGreen(q,ClampToQuantum(alpha*s->green)); ClampToQuantum 3525 magick/resize.c SetPixelBlue(q,ClampToQuantum(alpha*s->blue)); ClampToQuantum 3527 magick/resize.c SetPixelOpacity(q,ClampToQuantum(s->opacity)); ClampToQuantum 3529 magick/resize.c SetPixelIndex(scale_indexes+x,ClampToQuantum(alpha*s->index)); ClampToQuantum 3622 magick/resize.c SetPixelRed(q,ClampToQuantum(alpha*t->red)); ClampToQuantum 3623 magick/resize.c SetPixelGreen(q,ClampToQuantum(alpha*t->green)); ClampToQuantum 3624 magick/resize.c SetPixelBlue(q,ClampToQuantum(alpha*t->blue)); ClampToQuantum 3626 magick/resize.c SetPixelOpacity(q,ClampToQuantum(t->opacity)); ClampToQuantum 3628 magick/resize.c SetPixelIndex(scale_indexes+x,ClampToQuantum(alpha*t->index)); ClampToQuantum 556 magick/shear.c image->background_color.red=ClampToQuantum((MagickRealType) QuantumRange* ClampToQuantum 558 magick/shear.c image->background_color.green=ClampToQuantum((MagickRealType) QuantumRange* ClampToQuantum 560 magick/shear.c image->background_color.blue=ClampToQuantum((MagickRealType) QuantumRange* ClampToQuantum 562 magick/shear.c image->background_color.opacity=ClampToQuantum((MagickRealType) QuantumRange* ClampToQuantum 573 magick/statistic.c SetPixelRed(q,ClampToQuantum(evaluate_pixel[i/2].red)); ClampToQuantum 574 magick/statistic.c SetPixelGreen(q,ClampToQuantum(evaluate_pixel[i/2].green)); ClampToQuantum 575 magick/statistic.c SetPixelBlue(q,ClampToQuantum(evaluate_pixel[i/2].blue)); ClampToQuantum 576 magick/statistic.c SetPixelAlpha(q,ClampToQuantum(evaluate_pixel[i/2].opacity)); ClampToQuantum 578 magick/statistic.c SetPixelIndex(evaluate_indexes+i,ClampToQuantum( ClampToQuantum 723 magick/statistic.c SetPixelRed(q,ClampToQuantum(evaluate_pixel[x].red)); ClampToQuantum 724 magick/statistic.c SetPixelGreen(q,ClampToQuantum(evaluate_pixel[x].green)); ClampToQuantum 725 magick/statistic.c SetPixelBlue(q,ClampToQuantum(evaluate_pixel[x].blue)); ClampToQuantum 726 magick/statistic.c SetPixelAlpha(q,ClampToQuantum(evaluate_pixel[x].opacity)); ClampToQuantum 728 magick/statistic.c SetPixelIndex(evaluate_indexes+x,ClampToQuantum( ClampToQuantum 834 magick/statistic.c SetPixelRed(q,ClampToQuantum(result)); ClampToQuantum 842 magick/statistic.c SetPixelGreen(q,ClampToQuantum(result)); ClampToQuantum 850 magick/statistic.c SetPixelBlue(q,ClampToQuantum(result)); ClampToQuantum 860 magick/statistic.c SetPixelOpacity(q,ClampToQuantum(result)); ClampToQuantum 868 magick/statistic.c SetPixelAlpha(q,ClampToQuantum(result)); ClampToQuantum 877 magick/statistic.c SetPixelIndex(indexes+x,ClampToQuantum(result)); ClampToQuantum 1020 magick/statistic.c return(ClampToQuantum(result)); ClampToQuantum 2800 magick/statistic.c SetPixelRed(q,ClampToQuantum(QuantumRange*polynomial_pixel[x].red)); ClampToQuantum 2801 magick/statistic.c SetPixelGreen(q,ClampToQuantum(QuantumRange*polynomial_pixel[x].green)); ClampToQuantum 2802 magick/statistic.c SetPixelBlue(q,ClampToQuantum(QuantumRange*polynomial_pixel[x].blue)); ClampToQuantum 2804 magick/statistic.c SetPixelOpacity(q,ClampToQuantum(QuantumRange-QuantumRange* ClampToQuantum 2807 magick/statistic.c SetPixelAlpha(q,ClampToQuantum(QuantumRange-QuantumRange* ClampToQuantum 2810 magick/statistic.c SetPixelIndex(polynomial_indexes+x,ClampToQuantum(QuantumRange* ClampToQuantum 3688 magick/statistic.c SetPixelRed(q,ClampToQuantum(pixel.red)); ClampToQuantum 3690 magick/statistic.c SetPixelGreen(q,ClampToQuantum(pixel.green)); ClampToQuantum 3692 magick/statistic.c SetPixelBlue(q,ClampToQuantum(pixel.blue)); ClampToQuantum 3694 magick/statistic.c SetPixelOpacity(q,ClampToQuantum(pixel.opacity)); ClampToQuantum 3697 magick/statistic.c SetPixelIndex(statistic_indexes+x,ClampToQuantum(pixel.index)); ClampToQuantum 1455 magick/stream.c *q++=ScaleQuantumToChar(ClampToQuantum(GetPixelIntensity(image,p))); ClampToQuantum 1551 magick/stream.c *q=ScaleQuantumToChar(ClampToQuantum(GetPixelIntensity(image,p))); ClampToQuantum 2007 magick/stream.c *q++=(unsigned int) ScaleQuantumToLong(ClampToQuantum( ClampToQuantum 2107 magick/stream.c *q=(unsigned int) ScaleQuantumToLong(ClampToQuantum( ClampToQuantum 2177 magick/stream.c *q++=ScaleQuantumToLong(ClampToQuantum(GetPixelIntensity(image,p))); ClampToQuantum 2273 magick/stream.c *q=ScaleQuantumToLong(ClampToQuantum(GetPixelIntensity(image,p))); ClampToQuantum 2342 magick/stream.c *q++=ClampToQuantum(GetPixelIntensity(image,p)); ClampToQuantum 2438 magick/stream.c *q=ClampToQuantum(GetPixelIntensity(image,p)); ClampToQuantum 2507 magick/stream.c *q++=ScaleQuantumToShort(ClampToQuantum(GetPixelIntensity(image, ClampToQuantum 2604 magick/stream.c *q=ScaleQuantumToShort(ClampToQuantum(GetPixelIntensity(image, ClampToQuantum 1609 magick/threshold.c SetPixelRed(q,ClampToQuantum((MagickRealType) ClampToQuantum 1616 magick/threshold.c SetPixelGreen(q,ClampToQuantum((MagickRealType) ClampToQuantum 1623 magick/threshold.c SetPixelBlue(q,ClampToQuantum((MagickRealType) ClampToQuantum 1630 magick/threshold.c SetPixelOpacity(q,ClampToQuantum((MagickRealType) ClampToQuantum 1638 magick/threshold.c SetPixelIndex(indexes+x,ClampToQuantum((MagickRealType) ((l+ ClampToQuantum 465 magick/transform.c SetPixelRed(q,ClampToQuantum(QuantumRange-GetPixelIntensity(images,p))); ClampToQuantum 497 magick/transform.c q->green=ClampToQuantum(QuantumRange-GetPixelIntensity(images,p)); ClampToQuantum 529 magick/transform.c q->blue=ClampToQuantum(QuantumRange-GetPixelIntensity(images,p)); ClampToQuantum 565 magick/transform.c SetPixelIndex(indexes+x,ClampToQuantum(QuantumRange- ClampToQuantum 567 magick/vision.c component_image->colormap[i].red=ClampToQuantum(object[i].color.red); ClampToQuantum 568 magick/vision.c component_image->colormap[i].green=ClampToQuantum( ClampToQuantum 570 magick/vision.c component_image->colormap[i].blue=ClampToQuantum(object[i].color.blue); ClampToQuantum 571 magick/vision.c component_image->colormap[i].opacity=ClampToQuantum( ClampToQuantum 107 magick/xwindow.c #define XBlueGamma(color) ClampToQuantum(blue_gamma == 1.0 ? (double) \ ClampToQuantum 117 magick/xwindow.c #define XGreenGamma(color) ClampToQuantum(green_gamma == 1.0 ? (double) \ ClampToQuantum 120 magick/xwindow.c #define XRedGamma(color) ClampToQuantum(red_gamma == 1.0 ? (double) \ ClampToQuantum 2170 magick/xwindow.c color.red=ClampToQuantum((MagickRealType) (red_map[i][j][(int) ClampToQuantum 2172 magick/xwindow.c color.green=ClampToQuantum((MagickRealType) (green_map[i][j][(int) ClampToQuantum 2174 magick/xwindow.c color.blue=ClampToQuantum((MagickRealType) (blue_map[i][j][(int) ClampToQuantum 190 tests/validate.c *red=ClampToQuantum(EncodePixelGamma(QuantumRange*r)); ClampToQuantum 191 tests/validate.c *green=ClampToQuantum(EncodePixelGamma(QuantumRange*g)); ClampToQuantum 192 tests/validate.c *blue=ClampToQuantum(EncodePixelGamma(QuantumRange*b)); ClampToQuantum 224 tests/validate.c *red=ClampToQuantum(QuantumRange*(0.99999999999914679361*Y- ClampToQuantum 226 tests/validate.c *green=ClampToQuantum(QuantumRange*(0.99999975910502514331*Y- ClampToQuantum 228 tests/validate.c *blue=ClampToQuantum(QuantumRange*(1.00000124040004623180*Y+ ClampToQuantum 345 tests/validate.c *red=ClampToQuantum(QuantumRange*(Y+9.2303716147657e-05*(Db-0.5)- ClampToQuantum 347 tests/validate.c *green=ClampToQuantum(QuantumRange*(Y-0.12913289889050927*(Db-0.5)+ ClampToQuantum 349 tests/validate.c *blue=ClampToQuantum(QuantumRange*(Y+0.66467905997895482*(Db-0.5)- ClampToQuantum 364 tests/validate.c *red=ClampToQuantum(QuantumRange*(Y+0.9562957197589482261*(I-0.5)+ ClampToQuantum 366 tests/validate.c *green=ClampToQuantum(QuantumRange*(Y-0.2721220993185104464*(I-0.5)- ClampToQuantum 368 tests/validate.c *blue=ClampToQuantum(QuantumRange*(Y-1.1069890167364901945*(I-0.5)+ ClampToQuantum 383 tests/validate.c *red=ClampToQuantum(QuantumRange*(Y-3.945707070708279e-05*(U-0.5)+ ClampToQuantum 385 tests/validate.c *green=ClampToQuantum(QuantumRange*(Y-0.3946101641414141437*(U-0.5)- ClampToQuantum 387 tests/validate.c *blue=ClampToQuantum(QuantumRange*(Y+2.0319996843434342537*(U-0.5)- ClampToQuantum 1665 wand/deprecate.c status=MatteFloodfillImage(wand->images,target,ClampToQuantum( ClampToQuantum 4776 wand/drawing-wand.c opacity=ClampToQuantum((double) QuantumRange*(1.0-fill_opacity)); ClampToQuantum 4862 wand/drawing-wand.c quantum_opacity=ClampToQuantum((double) QuantumRange*(1.0-opacity)); ClampToQuantum 5750 wand/drawing-wand.c opacity=ClampToQuantum((double) QuantumRange*(1.0-stroke_opacity)); ClampToQuantum 6280 wand/drawing-wand.c CurrentContext->fill.opacity=ClampToQuantum((MagickRealType) ClampToQuantum 6444 wand/drawing-wand.c CurrentContext->stroke.opacity=ClampToQuantum((MagickRealType) ClampToQuantum 10826 wand/magick-image.c status=SetImageOpacity(wand->images,ClampToQuantum((MagickRealType) ClampToQuantum 12717 wand/magick-image.c status=TransparentPaintImage(wand->images,&target_pixel,ClampToQuantum( ClampToQuantum 1098 wand/mogrify.c SetPixelOpacity(q,ClampToQuantum(GetPixelIntensity(mask_image, ClampToQuantum 551 wand/pixel-wand.c return(QuantumRange-ClampToQuantum(wand->pixel.opacity)); ClampToQuantum 613 wand/pixel-wand.c return(ClampToQuantum(wand->pixel.index)); ClampToQuantum 675 wand/pixel-wand.c return(ClampToQuantum(wand->pixel.blue)); ClampToQuantum 853 wand/pixel-wand.c return(ClampToQuantum(wand->pixel.red)); ClampToQuantum 1034 wand/pixel-wand.c return(ClampToQuantum(wand->pixel.green)); ClampToQuantum 1070 wand/pixel-wand.c ConvertRGBToHSL(ClampToQuantum(wand->pixel.red),ClampToQuantum( ClampToQuantum 1071 wand/pixel-wand.c wand->pixel.green),ClampToQuantum(wand->pixel.blue),hue,saturation, ClampToQuantum 1165 wand/pixel-wand.c return(ClampToQuantum(wand->pixel.green)); ClampToQuantum 1262 wand/pixel-wand.c return(ClampToQuantum(wand->pixel.opacity)); ClampToQuantum 1296 wand/pixel-wand.c color->opacity=ClampToQuantum(wand->pixel.opacity); ClampToQuantum 1299 wand/pixel-wand.c color->red=ClampToQuantum((MagickRealType) QuantumRange- ClampToQuantum 1301 wand/pixel-wand.c color->green=ClampToQuantum((MagickRealType) QuantumRange- ClampToQuantum 1304 wand/pixel-wand.c color->blue=ClampToQuantum((MagickRealType) QuantumRange- ClampToQuantum 1308 wand/pixel-wand.c color->red=ClampToQuantum(wand->pixel.red); ClampToQuantum 1309 wand/pixel-wand.c color->green=ClampToQuantum(wand->pixel.green); ClampToQuantum 1310 wand/pixel-wand.c color->blue=ClampToQuantum(wand->pixel.blue); ClampToQuantum 1372 wand/pixel-wand.c return(ClampToQuantum(wand->pixel.red)); ClampToQuantum 1434 wand/pixel-wand.c return(ClampToQuantum(wand->pixel.blue)); ClampToQuantum 1469 wand/pixel-wand.c ClampToQuantum((MagickRealType) QuantumRange*alpha)); ClampToQuantum 1536 wand/pixel-wand.c wand->pixel.index=(MagickRealType) ClampToQuantum((MagickRealType) ClampToQuantum 1603 wand/pixel-wand.c wand->pixel.blue=(MagickRealType) ClampToQuantum((MagickRealType) ClampToQuantum 1780 wand/pixel-wand.c wand->pixel.red=(MagickRealType) ClampToQuantum((MagickRealType) ClampToQuantum 1880 wand/pixel-wand.c wand->pixel.green=(MagickRealType) ClampToQuantum((MagickRealType) ClampToQuantum 2024 wand/pixel-wand.c wand->pixel.green=(MagickRealType) ClampToQuantum((MagickRealType) ClampToQuantum 2128 wand/pixel-wand.c wand->pixel.opacity=(MagickRealType) ClampToQuantum((MagickRealType) ClampToQuantum 2234 wand/pixel-wand.c wand->pixel.red=(MagickRealType) ClampToQuantum((MagickRealType) ClampToQuantum 2301 wand/pixel-wand.c wand->pixel.blue=(MagickRealType) ClampToQuantum((MagickRealType)