ThreadResource 925 Magick++/lib/Magick++/Include.h using MagickCore::ThreadResource; ThreadResource 55 Magick++/lib/ResourceLimits.cpp (void) SetMagickResourceLimit(ThreadResource,limit_); ThreadResource 60 Magick++/lib/ResourceLimits.cpp return GetMagickResourceLimit(ThreadResource); ThreadResource 318 magick/attribute.c number_threads=(size_t) GetMagickResourceLimit(ThreadResource); ThreadResource 172 magick/cache-view.c if (GetMagickResourceLimit(ThreadResource) > cache_view->number_threads) ThreadResource 173 magick/cache-view.c cache_view->number_threads=(size_t) GetMagickResourceLimit(ThreadResource); ThreadResource 200 magick/cache.c if (GetMagickResourceLimit(ThreadResource) > cache_info->number_threads) ThreadResource 201 magick/cache.c cache_info->number_threads=(size_t) GetMagickResourceLimit(ThreadResource); ThreadResource 647 magick/cache.c (16*GetMagickResourceLimit(ThreadResource))) ? 1 : \ ThreadResource 648 magick/cache.c GetMagickResourceLimit(ThreadResource) < MaxCacheThreads ? \ ThreadResource 649 magick/cache.c GetMagickResourceLimit(ThreadResource) : MaxCacheThreads) ThreadResource 3619 magick/draw.c for (i=0; i < (ssize_t) GetMagickResourceLimit(ThreadResource); i++) ThreadResource 3641 magick/draw.c number_threads=(size_t) GetMagickResourceLimit(ThreadResource); ThreadResource 3647 magick/draw.c GetMagickResourceLimit(ThreadResource)*sizeof(*polygon_info)); ThreadResource 3030 magick/fx.c for (i=0; i < (ssize_t) GetMagickResourceLimit(ThreadResource); i++) ThreadResource 3055 magick/fx.c number_threads=(size_t) GetMagickResourceLimit(ThreadResource); ThreadResource 740 magick/image-view.c image_view->number_threads=(size_t) GetMagickResourceLimit(ThreadResource); ThreadResource 794 magick/image-view.c image_view->number_threads=(size_t) GetMagickResourceLimit(ThreadResource); ThreadResource 996 magick/image-view.c if (number_threads > (size_t) GetMagickResourceLimit(ThreadResource)) ThreadResource 997 magick/image-view.c image_view->number_threads=(size_t) GetMagickResourceLimit(ThreadResource); ThreadResource 1581 magick/option.c { "Thread", ThreadResource, UndefinedOptionFlag, MagickFalse }, ThreadResource 684 magick/paint.c for (i=0; i < (ssize_t) GetMagickResourceLimit(ThreadResource); i++) ThreadResource 700 magick/paint.c number_threads=(size_t) GetMagickResourceLimit(ThreadResource); ThreadResource 338 magick/profile.c for (i=0; i < (ssize_t) GetMagickResourceLimit(ThreadResource); i++) ThreadResource 357 magick/profile.c number_threads=(size_t) GetMagickResourceLimit(ThreadResource); ThreadResource 379 magick/profile.c for (i=0; i < (ssize_t) GetMagickResourceLimit(ThreadResource); i++) ThreadResource 400 magick/profile.c number_threads=(size_t) GetMagickResourceLimit(ThreadResource); ThreadResource 1387 magick/quantize.c for (i=0; i < (ssize_t) GetMagickResourceLimit(ThreadResource); i++) ThreadResource 1405 magick/quantize.c number_threads=(size_t) GetMagickResourceLimit(ThreadResource); ThreadResource 165 magick/quantum.c quantum_info->number_threads=(size_t) GetMagickResourceLimit(ThreadResource); ThreadResource 34 magick/random-private.h for (i=0; i < (ssize_t) GetMagickResourceLimit(ThreadResource); i++) ThreadResource 51 magick/random-private.h number_threads=(size_t) GetMagickResourceLimit(ThreadResource); ThreadResource 34 magick/resample-private.h for (i=0; i < (ssize_t) GetMagickResourceLimit(ThreadResource); i++) ThreadResource 54 magick/resample-private.h number_threads=(size_t) GetMagickResourceLimit(ThreadResource); ThreadResource 2380 magick/resize.c for (i=0; i < (ssize_t) GetMagickResourceLimit(ThreadResource); i++) ThreadResource 2399 magick/resize.c number_threads=(size_t) GetMagickResourceLimit(ThreadResource); ThreadResource 271 magick/resource.c case ThreadResource: ThreadResource 633 magick/resource.c case ThreadResource: ThreadResource 723 magick/resource.c case ThreadResource: ThreadResource 975 magick/resource.c case ThreadResource: ThreadResource 1189 magick/resource.c (void) SetMagickResourceLimit(ThreadResource,GetOpenMPMaximumThreads()); ThreadResource 1193 magick/resource.c (void) SetMagickResourceLimit(ThreadResource,StringToSizeType(limit, ThreadResource 1343 magick/resource.c case ThreadResource: ThreadResource 145 magick/statistic.c for (i=0; i < (ssize_t) GetMagickResourceLimit(ThreadResource); i++) ThreadResource 166 magick/statistic.c number_threads=(size_t) GetMagickResourceLimit(ThreadResource); ThreadResource 2926 magick/statistic.c for (i=0; i < (ssize_t) GetMagickResourceLimit(ThreadResource); i++) ThreadResource 2971 magick/statistic.c number_threads=(size_t) GetMagickResourceLimit(ThreadResource); ThreadResource 34 magick/thread-private.h (((chunk) > (32*GetMagickResourceLimit(ThreadResource))) && \ ThreadResource 37 magick/thread-private.h GetMagickResourceLimit(ThreadResource) : \ ThreadResource 38 magick/thread-private.h GetMagickResourceLimit(ThreadResource) < 2 ? 1 : 2) ThreadResource 1078 wand/wand-view.c if (number_threads > (size_t) GetMagickResourceLimit(ThreadResource))