opacity 131 Magick++/lib/Color.cpp if (color_.opacity != OpaqueOpacity) opacity 182 Magick++/lib/Color.cpp if (color_.opacity != OpaqueOpacity) opacity 203 Magick++/lib/Color.cpp alphaQuantum( target_color.opacity ); opacity 205 Magick++/lib/Color.cpp if (target_color.opacity > OpaqueOpacity) opacity 234 Magick++/lib/Color.cpp pixel.opacity=_pixel->opacity; opacity 2345 Magick++/lib/Image.cpp opacity[MaxTextExtent]; opacity 2353 Magick++/lib/Image.cpp FormatLocaleString(opacity,MaxTextExtent,"%u/%u/%u",opacityRed_, opacity 2357 Magick++/lib/Image.cpp newImage=ColorizeImage(image(),opacity,penColor_,exceptionInfo); opacity 2986 Magick++/lib/Image.cpp target.opacity=opacity_; opacity 3014 Magick++/lib/Image.cpp target.opacity=opacity_; opacity 3403 Magick++/lib/Image.cpp black.opacity=pixel.opacity; opacity 3410 Magick++/lib/Image.cpp white.opacity=pixel.opacity; opacity 3434 Magick++/lib/Image.cpp black.opacity=pixel.opacity; opacity 3441 Magick++/lib/Image.cpp white.opacity=pixel.opacity; opacity 4565 Magick++/lib/Image.cpp statistics->opacity.minimum=minimum; opacity 4566 Magick++/lib/Image.cpp statistics->opacity.maximum=maximum; opacity 4568 Magick++/lib/Image.cpp &statistics->opacity.mean,&statistics->opacity.standard_deviation, opacity 4571 Magick++/lib/Image.cpp &statistics->opacity.kurtosis,&statistics->opacity.skewness, opacity 392 Magick++/lib/Magick++/Color.h _pixel->opacity=alpha_; opacity 398 Magick++/lib/Magick++/Color.h return _pixel->opacity; opacity 439 Magick++/lib/Magick++/Color.h _pixel->opacity=TransparentOpacity; opacity 934 Magick++/lib/Magick++/Drawable.h void opacity( double opacity_ ) opacity 938 Magick++/lib/Magick++/Drawable.h double opacity( void ) const opacity 1849 Magick++/lib/Magick++/Drawable.h void opacity( double opacity_ ) opacity 1853 Magick++/lib/Magick++/Drawable.h double opacity( void ) const opacity 83 Magick++/lib/Magick++/Image.h ImageChannelStatistics opacity; opacity 1180 Magick++/lib/Magick++/Image.h void opacity(const unsigned int opacity_); opacity 786 Magick++/lib/STL.cpp image_.opacity( _opacity ); opacity 189 coders/aai.c if (q->opacity != OpaqueOpacity) opacity 192 coders/avs.c if (q->opacity != OpaqueOpacity) opacity 1029 coders/bmp.c while (((bmp_info.alpha_mask << shift.opacity) & 0x80000000UL) == 0) opacity 1030 coders/bmp.c shift.opacity++; opacity 1043 coders/bmp.c sample=shift.opacity; opacity 1046 coders/bmp.c quantum_bits.opacity=ClampToQuantum((MagickRealType) sample- opacity 1047 coders/bmp.c shift.opacity); opacity 1233 coders/bmp.c alpha=((pixel & bmp_info.alpha_mask) << shift.opacity) >> 16; opacity 1234 coders/bmp.c if (quantum_bits.opacity <= 8) opacity 1330 coders/bmp.c alpha=((pixel & bmp_info.alpha_mask) << shift.opacity) >> 16; opacity 1331 coders/bmp.c if (quantum_bits.opacity == 8) opacity 249 coders/debug.c (double) (QuantumRange-pixel.opacity)); opacity 739 coders/emf.c image->background_color.opacity),(BYTE) ScaleQuantumToChar( opacity 389 coders/gif.c static MagickBooleanType DecodeImage(Image *image,const ssize_t opacity) opacity 453 coders/gif.c SetPixelOpacity(q,(ssize_t) index == opacity ? TransparentOpacity : opacity 987 coders/gif.c opacity; opacity 1046 coders/gif.c opacity=(-1); opacity 1081 coders/gif.c opacity=(ssize_t) header[3]; opacity 1256 coders/gif.c if (opacity >= (ssize_t) image->colors) opacity 1257 coders/gif.c opacity=(-1); opacity 1266 coders/gif.c image->matte=opacity >= 0 ? MagickTrue : MagickFalse; opacity 1295 coders/gif.c if (i == opacity) opacity 1297 coders/gif.c image->colormap[i].opacity=(Quantum) TransparentOpacity; opacity 1298 coders/gif.c image->transparent_color=image->colormap[opacity]; opacity 1335 coders/gif.c if (i == opacity) opacity 1336 coders/gif.c image->colormap[i].opacity=(Quantum) TransparentOpacity; opacity 1363 coders/gif.c status=DecodeImage(image,opacity); opacity 1374 coders/gif.c opacity=(-1); opacity 1523 coders/gif.c opacity; opacity 1588 coders/gif.c opacity=(-1); opacity 1606 coders/gif.c if (image->colormap[i].opacity != OpaqueOpacity) opacity 1608 coders/gif.c if (opacity < 0) opacity 1610 coders/gif.c opacity=i; opacity 1613 coders/gif.c alpha=fabs((double) image->colormap[i].opacity- opacity 1615 coders/gif.c beta=fabs((double) image->colormap[opacity].opacity- opacity 1618 coders/gif.c opacity=i; opacity 1620 coders/gif.c if (opacity == -1) opacity 1624 coders/gif.c if (image->colormap[i].opacity != OpaqueOpacity) opacity 1626 coders/gif.c if (opacity < 0) opacity 1628 coders/gif.c opacity=i; opacity 1631 coders/gif.c alpha=fabs((double) image->colormap[i].opacity- opacity 1633 coders/gif.c beta=fabs((double) image->colormap[opacity].opacity- opacity 1636 coders/gif.c opacity=i; opacity 1639 coders/gif.c if (opacity >= 0) opacity 1641 coders/gif.c image->colormap[opacity].red=image->transparent_color.red; opacity 1642 coders/gif.c image->colormap[opacity].green=image->transparent_color.green; opacity 1643 coders/gif.c image->colormap[opacity].blue=image->transparent_color.blue; opacity 1697 coders/gif.c if (opacity >= 0) opacity 1703 coders/gif.c (void) WriteBlobByte(image,(unsigned char) (opacity >= 0 ? opacity : opacity 470 coders/jp2.c q->opacity=OpaqueOpacity; opacity 477 coders/jp2.c q->opacity=ClampToQuantum(QuantumRange-pixel); opacity 490 coders/jp2.c q->opacity=ClampToQuantum(QuantumRange-pixel); opacity 1019 coders/jp2.c *q=(int) (scale*(QuantumRange-p->opacity)); opacity 1032 coders/jp2.c *q=(int) (scale*(QuantumRange-p->opacity)); opacity 1310 coders/jpeg.c image->colormap[i].opacity=OpaqueOpacity; opacity 1318 coders/jpeg.c image->colormap[i].opacity=OpaqueOpacity; opacity 602 coders/json.c match=fabs((double) (p->opacity-target)) < 0.5 ? MagickTrue : opacity 235 coders/miff.c pixel->opacity=ScaleCharToQuantum(quantum); opacity 247 coders/miff.c pixel->opacity=(Quantum) (quantum >> (image->depth- opacity 260 coders/miff.c pixel->opacity=(Quantum) (quantum >> (image->depth- opacity 1361 coders/miff.c pixel.opacity=(Quantum) TransparentOpacity; opacity 1522 coders/miff.c SetPixelOpacity(q,pixel.opacity); opacity 1789 coders/miff.c value=ScaleQuantumToLong(pixel.opacity); opacity 1801 coders/miff.c value=ScaleQuantumToShort(pixel.opacity); opacity 1813 coders/miff.c value=(unsigned char) ScaleQuantumToChar(pixel.opacity); opacity 1848 coders/miff.c value=ScaleQuantumToLong(pixel.opacity); opacity 1874 coders/miff.c value=ScaleQuantumToShort(pixel.opacity); opacity 1900 coders/miff.c value=(unsigned char) ScaleQuantumToChar(pixel.opacity); opacity 2574 coders/miff.c (GetPixelOpacity(p) == pixel.opacity)) && opacity 1359 coders/msl.c opacity[MaxTextExtent]; opacity 1377 coders/msl.c (void) CopyMagickString(opacity,"100",MaxTextExtent); opacity 1405 coders/msl.c (void) CopyMagickString(opacity,value,MaxTextExtent); opacity 1420 coders/msl.c colorize_image=ColorizeImage(msl_info->image[n],opacity,target, opacity 1913 coders/msl.c opacity, opacity 1925 coders/msl.c opacity=QuantumRange-StringToLong(value); opacity 1929 coders/msl.c opacity); opacity 1944 coders/msl.c if (q->opacity == OpaqueOpacity) opacity 1945 coders/msl.c q->opacity=ClampToQuantum(opacity); opacity 3659 coders/msl.c opacity; opacity 3670 coders/msl.c opacity=0.0; opacity 3736 coders/msl.c opacity=StringToDouble(value,(char **) NULL); opacity 3781 coders/msl.c draw_info->fill.opacity=ClampToQuantum(opacity); opacity 143 coders/null.c background.opacity=(MagickRealType) TransparentOpacity; opacity 751 coders/palm.c transpix.opacity=0; opacity 885 coders/palm.c transpix.opacity=GetPixelOpacity(p); opacity 403 coders/pango.c QuantumScale*(QuantumRange-draw_info->fill.opacity)); opacity 433 coders/pango.c fill_color.opacity=QuantumRange-ScaleCharToQuantum(*p++); opacity 437 coders/pango.c gamma=1.0-QuantumScale*fill_color.opacity; opacity 442 coders/pango.c MagickCompositeOver(&fill_color,fill_color.opacity,q,(MagickRealType) opacity 443 coders/pango.c q->opacity,q); opacity 1987 coders/pict.c *opacity, opacity 1993 coders/pict.c opacity=scanline+3*image->columns; opacity 2004 coders/pict.c opacity=scanline; opacity 2015 coders/pict.c *opacity++=ScaleQuantumToChar((Quantum) opacity 192 coders/png.c (pixelpacket).opacity=(ScaleQuantumToChar((pixelpacket).opacity) < 0x10 ? \ opacity 263 coders/png.c unsigned char lbr_bits=ScaleQuantumToChar((pixelpacket).opacity) & 0xc0; \ opacity 264 coders/png.c (pixelpacket).opacity=ScaleCharToQuantum( \ opacity 400 coders/png.c unsigned char lbr_bits=ScaleQuantumToChar((pixelpacket).opacity) & 0xf0; \ opacity 401 coders/png.c (pixelpacket).opacity=ScaleCharToQuantum((lbr_bits | (lbr_bits >> 4))); \ opacity 2082 coders/png.c transparent_color.opacity=65537; opacity 2799 coders/png.c image->background_color.opacity=OpaqueOpacity; opacity 2852 coders/png.c transparent_color.opacity= scale_to_short*ping_trans_color->gray; opacity 2860 coders/png.c ping_trans_color->gray,transparent_color.opacity); opacity 2862 coders/png.c transparent_color.red=transparent_color.opacity; opacity 2863 coders/png.c transparent_color.green=transparent_color.opacity; opacity 2864 coders/png.c transparent_color.blue=transparent_color.opacity; opacity 3457 coders/png.c image->colormap[x].opacity = opacity 3467 coders/png.c transparent_color.opacity) opacity 3469 coders/png.c image->colormap[x].opacity = (Quantum) TransparentOpacity; opacity 5316 coders/png.c mng_background_color.opacity=OpaqueOpacity; opacity 6511 coders/png.c large_image->background_color.opacity=OpaqueOpacity; opacity 6648 coders/png.c (*pixels).opacity+0); opacity 6651 coders/png.c (*n).opacity+0); opacity 8423 coders/png.c (int) image->colormap[i].opacity); opacity 8436 coders/png.c (int) image->colormap[i].opacity); opacity 8477 coders/png.c opaque[0].opacity=OpaqueOpacity; opacity 8492 coders/png.c opaque[i].opacity=OpaqueOpacity; opacity 8496 coders/png.c else if (q->opacity == TransparentOpacity) opacity 8542 coders/png.c semitransparent[i].opacity) opacity 8778 coders/png.c image->colormap[i].opacity == opacity 8820 coders/png.c (int) image->colormap[i].opacity); opacity 8914 coders/png.c image->colormap[i].opacity = opacity 8915 coders/png.c (image->colormap[i].opacity > TransparentOpacity/2 ? opacity 9204 coders/png.c if (q->opacity != TransparentOpacity && opacity 10031 coders/png.c ScaleQuantumToChar(image->colormap[i].opacity)); opacity 827 coders/pnm.c q->opacity=OpaqueOpacity; opacity 1894 coders/ps.c pixel.opacity=(Quantum) TransparentOpacity; opacity 2049 coders/ps.c (GetPixelOpacity(p) == pixel.opacity) && opacity 2215 coders/ps.c pixel.opacity=GetPixelOpacity(p); opacity 151 coders/psd.c opacity; opacity 360 coders/psd.c if (layer_info->opacity == OpaqueOpacity) opacity 388 coders/psd.c q->opacity=(Quantum) (QuantumRange-(Quantum) (QuantumScale*( opacity 389 coders/psd.c (QuantumRange-q->opacity)*(QuantumRange-layer_info->opacity)))); opacity 1274 coders/psd.c layer_info->opacity); opacity 1459 coders/psd.c layer_info[i].opacity=(Quantum) (QuantumRange-ScaleCharToQuantum( opacity 1467 coders/psd.c layer_info[i].blendkey,(double) layer_info[i].opacity, opacity 1993 coders/psd.c image->background_color.opacity=TransparentOpacity; opacity 1201 coders/sixel.c opacity, opacity 1226 coders/sixel.c opacity=(-1); opacity 1244 coders/sixel.c if (image->colormap[i].opacity != OpaqueOpacity) opacity 1246 coders/sixel.c if (opacity < 0) opacity 1248 coders/sixel.c opacity=i; opacity 1251 coders/sixel.c alpha=(MagickRealType) image->colormap[i].opacity; opacity 1252 coders/sixel.c beta=(MagickRealType) image->colormap[opacity].opacity; opacity 1254 coders/sixel.c opacity=i; opacity 1256 coders/sixel.c if (opacity == -1) opacity 1260 coders/sixel.c if (image->colormap[i].opacity != OpaqueOpacity) opacity 1262 coders/sixel.c if (opacity < 0) opacity 1264 coders/sixel.c opacity=i; opacity 1267 coders/sixel.c alpha=(MagickRealType) image->colormap[i].opacity; opacity 1268 coders/sixel.c beta=(MagickRealType) image->colormap[opacity].opacity; opacity 1270 coders/sixel.c opacity=i; opacity 1273 coders/sixel.c if (opacity >= 0) opacity 1275 coders/sixel.c image->colormap[opacity].red=image->transparent_color.red; opacity 1276 coders/sixel.c image->colormap[opacity].green=image->transparent_color.green; opacity 1277 coders/sixel.c image->colormap[opacity].blue=image->transparent_color.blue; opacity 2824 coders/svg.c opacity[MaxTextExtent], opacity 2848 coders/svg.c (void) FormatLocaleString(opacity,MaxTextExtent,"%.20g",QuantumScale* opacity 2849 coders/svg.c (QuantumRange-image->background_color.opacity)); opacity 2852 coders/svg.c opacity,unique); opacity 3045 coders/svg.c fill_color.opacity=QuantumRange-ScaleCharToQuantum(*p++); opacity 3051 coders/svg.c gamma=1.0-QuantumScale*fill_color.opacity; opacity 3058 coders/svg.c MagickCompositeOver(&fill_color,fill_color.opacity,q, opacity 3059 coders/svg.c (MagickRealType) q->opacity,q); opacity 330 coders/tga.c pixel.opacity=(Quantum) OpaqueOpacity; opacity 393 coders/tga.c pixel.opacity=(Quantum) (QuantumRange-ScaleCharToQuantum( opacity 482 coders/tga.c pixel.opacity=(k & 0x80) == 0 ? (Quantum) TransparentOpacity : opacity 510 coders/tga.c pixel.opacity=(Quantum) (QuantumRange-ScaleCharToQuantum( opacity 523 coders/tga.c SetPixelOpacity(q,pixel.opacity); opacity 880 coders/tga.c (double) image->colormap[i].opacity < midpoint)) ? 0x80 : 0) | opacity 473 coders/txt.c opacity, opacity 480 coders/txt.c opacity=0.0; opacity 492 coders/txt.c &y_offset,&red,&opacity); opacity 508 coders/txt.c &x_offset,&y_offset,&red,&green,&blue,&index,&opacity); opacity 522 coders/txt.c &x_offset,&y_offset,&red,&green,&blue,&opacity); opacity 536 coders/txt.c opacity*=0.01*range; opacity 547 coders/txt.c pixel.opacity=ScaleAnyToQuantum((QuantumAny) (opacity+0.5),range); opacity 560 coders/txt.c SetPixelAlpha(q,pixel.opacity); opacity 313 coders/uil.c pixel.opacity=(MagickRealType) OpaqueOpacity; opacity 703 coders/wmf.c ddata->image_info->background_color.opacity != OpaqueOpacity ) opacity 2892 coders/wmf.c if (image->background_color.opacity != OpaqueOpacity) opacity 907 coders/xcf.c outLayer->image->background_color.opacity= opacity 745 coders/xpm.c if (q->opacity == (Quantum) TransparentOpacity) opacity 776 coders/xpm.c if (q->opacity == (Quantum) TransparentOpacity) opacity 812 coders/xpm.c pixel.opacity=(MagickRealType) OpaqueOpacity; opacity 936 coders/xpm.c opacity, opacity 954 coders/xpm.c opacity=(-1); opacity 972 coders/xpm.c if (image->colormap[i].opacity != OpaqueOpacity) opacity 974 coders/xpm.c if (opacity < 0) opacity 976 coders/xpm.c opacity=i; opacity 980 coders/xpm.c image->colormap[i].opacity; opacity 982 coders/xpm.c image->colormap[opacity].opacity; opacity 984 coders/xpm.c opacity=i; opacity 986 coders/xpm.c if (opacity == -1) opacity 990 coders/xpm.c if (image->colormap[i].opacity != OpaqueOpacity) opacity 992 coders/xpm.c if (opacity < 0) opacity 994 coders/xpm.c opacity=i; opacity 998 coders/xpm.c image->colormap[i].opacity; opacity 1000 coders/xpm.c image->colormap[opacity].opacity; opacity 1002 coders/xpm.c opacity=i; opacity 1005 coders/xpm.c if (opacity >= 0) opacity 1007 coders/xpm.c image->colormap[opacity].red=image->transparent_color.red; opacity 1008 coders/xpm.c image->colormap[opacity].green=image->transparent_color.green; opacity 1009 coders/xpm.c image->colormap[opacity].blue=image->transparent_color.blue; opacity 1050 coders/xpm.c pixel.opacity=(MagickRealType) OpaqueOpacity; opacity 1052 coders/xpm.c if (i == opacity) opacity 49 magick/accelerate-private.h opacity; opacity 56 magick/accelerate-private.h opacity; opacity 1495 magick/accelerate-private.h CLQuantum red, green, blue, opacity; opacity 1536 magick/accelerate-private.h opacity = getOpacity(eValue); opacity 1541 magick/accelerate-private.h im[c]=(CLPixelType)(blue, green, red, opacity); opacity 1959 magick/accelerate-private.h CLQuantum red, green, blue, opacity; opacity 1979 magick/accelerate-private.h opacity = getRed(eValue); opacity 1982 magick/accelerate-private.h im[c]=(CLPixelType)(blue, green, red, opacity); opacity 2123 magick/accelerate.c black.opacity=0.0; opacity 2124 magick/accelerate.c white.opacity=MaxRange(QuantumRange); opacity 2134 magick/accelerate.c black.opacity=(MagickRealType) i; opacity 2142 magick/accelerate.c white.opacity=(MagickRealType) i; opacity 2220 magick/accelerate.c if (i < (ssize_t) black.opacity) opacity 2221 magick/accelerate.c stretch_map[i].opacity=0; opacity 2223 magick/accelerate.c if (i > (ssize_t) white.opacity) opacity 2224 magick/accelerate.c stretch_map[i].opacity=QuantumRange; opacity 2226 magick/accelerate.c if (black.opacity != white.opacity) opacity 2227 magick/accelerate.c stretch_map[i].opacity=ScaleMapToQuantum((MagickRealType) (MaxMap* opacity 2228 magick/accelerate.c (i-black.opacity)/(white.opacity-black.opacity))); opacity 2280 magick/accelerate.c if (black.opacity != white.opacity) opacity 2281 magick/accelerate.c image->colormap[i].opacity=stretch_map[ opacity 2282 magick/accelerate.c ScaleQuantumToMap(image->colormap[i].opacity)].opacity; opacity 3439 magick/accelerate.c intensity.opacity+=histogram[i].s[3]; opacity 3470 magick/accelerate.c if (((channel & OpacityChannel) != 0) && (white.opacity != black.opacity)) opacity 3471 magick/accelerate.c equalize_map[i].opacity=ScaleMapToQuantum((MagickRealType) ((MaxMap* opacity 3472 magick/accelerate.c (map[i].opacity-black.opacity))/(white.opacity-black.opacity))); opacity 3499 magick/accelerate.c image->colormap[i].opacity=equalize_map[ opacity 3500 magick/accelerate.c ScaleQuantumToMap(image->colormap[i].opacity)].red; opacity 3514 magick/accelerate.c (white.opacity != black.opacity)) opacity 3515 magick/accelerate.c image->colormap[i].opacity=equalize_map[ opacity 3516 magick/accelerate.c ScaleQuantumToMap(image->colormap[i].opacity)].opacity; opacity 4907 magick/accelerate.c biasPixel.s[3] = bias.opacity; opacity 5235 magick/accelerate.c biasPixel.s[3] = bias.opacity; opacity 492 magick/annotate.c if (draw_info->undercolor.opacity != TransparentOpacity) opacity 1442 magick/annotate.c if (((draw_info->stroke.opacity != TransparentOpacity) || opacity 1545 magick/annotate.c fill_color.opacity); opacity 1546 magick/annotate.c MagickCompositeOver(&fill_color,fill_opacity,q,q->opacity,q); opacity 1560 magick/annotate.c if (((draw_info->stroke.opacity != TransparentOpacity) || opacity 1885 magick/annotate.c if (draw_info->fill.opacity != TransparentOpacity) opacity 1925 magick/annotate.c annotate_image,q))*(QuantumRange-fill_color.opacity))/ opacity 1108 magick/attribute.c image->colormap[i].opacity=ScaleAnyToQuantum(ScaleQuantumToAny( opacity 1109 magick/attribute.c ClampPixel(image->colormap[i].opacity),range),range); opacity 3325 magick/cache.c alpha.opacity,&beta); opacity 3329 magick/cache.c SetPixelOpacity(q,ClampToQuantum(beta.opacity)); opacity 4892 magick/cache.c const Quantum opacity) opacity 4939 magick/cache.c q->opacity=opacity; opacity 4971 magick/cache.c if ((image->background_color.opacity != OpaqueOpacity) && opacity 776 magick/channel.c if (q->opacity == TransparentOpacity) opacity 935 magick/channel.c opacity; opacity 937 magick/channel.c gamma=1.0-QuantumScale*QuantumScale*q->opacity*pixel.opacity; opacity 938 magick/channel.c opacity=(double) QuantumRange*(1.0-gamma); opacity 941 magick/channel.c (MagickRealType) q->opacity,(MagickRealType) pixel.red, opacity 942 magick/channel.c (MagickRealType) pixel.opacity)); opacity 944 magick/channel.c (MagickRealType) q->opacity,(MagickRealType) pixel.green, opacity 945 magick/channel.c (MagickRealType) pixel.opacity)); opacity 947 magick/channel.c (MagickRealType) q->opacity,(MagickRealType) pixel.blue, opacity 948 magick/channel.c (MagickRealType) pixel.opacity)); opacity 949 magick/channel.c q->opacity=ClampToQuantum(opacity); opacity 66 magick/color-private.h (fabs((double) (p->opacity-OpaqueOpacity)) >= MagickEpsilon)) opacity 69 magick/color-private.h (fabs((double) (q->opacity-OpaqueOpacity))) >= MagickEpsilon) opacity 73 magick/color-private.h if (fabs((double) (p->opacity-q->opacity)) >= MagickEpsilon) opacity 75 magick/color-private.h if (fabs((double) (p->opacity-TransparentOpacity)) < MagickEpsilon) opacity 886 magick/color.c color_info->color.opacity=(MagickRealType) (QuantumRange-QuantumRange* opacity 1148 magick/color.c color=QuantumRange-pixel->opacity; opacity 1473 magick/color.c color=(MagickRealType) QuantumRange-pixel->opacity; opacity 1558 magick/color.c status&=color.opacity == SVGCompliant(color.opacity); opacity 1681 magick/color.c q->opacity : OpaqueOpacity)); opacity 1978 magick/color.c (q->matte != MagickFalse ? q->opacity : OpaqueOpacity); opacity 2432 magick/color.c SetPixelOpacity(color,ClampToQuantum(pixel.opacity)); opacity 2655 magick/color.c pixel.blue=pixel.opacity; opacity 2656 magick/color.c pixel.opacity=0; opacity 2660 magick/color.c pixel.opacity<<=4; opacity 2662 magick/color.c pixel.opacity|=(int) (c-'0'); opacity 2665 magick/color.c pixel.opacity|=(int) c-((int) 'A'-10); opacity 2668 magick/color.c pixel.opacity|=(int) c-((int) 'a'-10); opacity 2682 magick/color.c color->opacity=(MagickRealType) OpaqueOpacity; opacity 2686 magick/color.c color->opacity=(MagickRealType) (QuantumRange-ScaleAnyToQuantum( opacity 2687 magick/color.c pixel.opacity,range)); opacity 2780 magick/color.c color->opacity=(MagickRealType) OpaqueOpacity; opacity 2788 magick/color.c color->opacity=(MagickRealType) ClampToQuantum( opacity 2793 magick/color.c color->opacity=(MagickRealType) ClampToQuantum((MagickRealType) opacity 2810 magick/color.c color->opacity=(MagickRealType) ClampToQuantum((MagickRealType) opacity 2860 magick/color.c color->matte=p->color.opacity != OpaqueOpacity ? MagickTrue : MagickFalse; opacity 2864 magick/color.c color->opacity=(MagickRealType) p->color.opacity; opacity 2947 magick/color.c opacity; opacity 2965 magick/color.c opacity=image->matte != MagickFalse ? color->opacity : OpaqueOpacity; opacity 2971 magick/color.c (p->color.opacity == opacity)) opacity 138 magick/colormap.c image->colormap[i].opacity=OpaqueOpacity; opacity 326 magick/colormap.c image->colormap[i].opacity=(IndexPacket) i; opacity 339 magick/colormap.c pixels[(ssize_t) image->colormap[i].opacity]=(unsigned short) i; opacity 102 magick/composite-private.h composite->opacity=(MagickRealType) (QuantumRange*(1.0-RoundToUnity(gamma))); opacity 126 magick/composite-private.h composite->opacity=(MagickRealType) QuantumRange*(1.0-RoundToUnity(gamma)); opacity 143 magick/composite-private.h (QuantumRange-p->opacity)),q,(MagickRealType) (QuantumRange-beta* opacity 144 magick/composite-private.h (QuantumRange-q->opacity)),composite); opacity 207 magick/composite.c Sa=1.0-QuantumScale*p->opacity; /* simplify and speed up equations */ opacity 208 magick/composite.c composite->opacity=q->opacity; /* optimized Da = 1.0-Gamma */ opacity 230 magick/composite.c composite->opacity=(MagickRealType) QuantumScale*intensity*p->opacity; opacity 238 magick/composite.c composite->opacity=(MagickRealType) TransparentOpacity; opacity 276 magick/composite.c Sa=1.0-QuantumScale*p->opacity; /* simplify and speed up equations */ opacity 277 magick/composite.c Da=1.0-QuantumScale*q->opacity; opacity 279 magick/composite.c composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma); opacity 338 magick/composite.c Sa=1.0-QuantumScale*p->opacity; /* simplify and speed up equations */ opacity 339 magick/composite.c Da=1.0-QuantumScale*q->opacity; opacity 341 magick/composite.c composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma); opacity 375 magick/composite.c composite->opacity=QuantumScale*p->opacity*q->opacity; /* Over Blend */ opacity 376 magick/composite.c gamma=1.0-QuantumScale*composite->opacity; opacity 378 magick/composite.c composite->red=gamma*Darken(p->red,p->opacity,q->red,q->opacity); opacity 379 magick/composite.c composite->green=gamma*Darken(p->green,p->opacity,q->green,q->opacity); opacity 380 magick/composite.c composite->blue=gamma*Darken(p->blue,p->opacity,q->blue,q->opacity); opacity 382 magick/composite.c composite->index=gamma*Darken(p->index,p->opacity,q->index,q->opacity); opacity 386 magick/composite.c composite->opacity=MagickMax(p->opacity,q->opacity); opacity 412 magick/composite.c Sa=1.0-QuantumScale*p->opacity; opacity 413 magick/composite.c Da=1.0-QuantumScale*q->opacity; opacity 420 magick/composite.c composite->opacity = from_p ? p->opacity : q->opacity; opacity 450 magick/composite.c Sa=1.0-QuantumScale*p->opacity; /* simplify and speed up equations */ opacity 451 magick/composite.c Da=1.0-QuantumScale*q->opacity; opacity 454 magick/composite.c composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma); opacity 465 magick/composite.c composite->opacity=QuantumRange-fabs((double) (p->opacity-q->opacity)); opacity 506 magick/composite.c Sa=1.0-QuantumScale*p->opacity; /* simplify and speed up equations */ opacity 507 magick/composite.c Da=1.0-QuantumScale*q->opacity; opacity 510 magick/composite.c composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma); opacity 524 magick/composite.c composite->opacity=QuantumRange*(1.0-Divide(Sa,1.0,Da,1.0)); opacity 555 magick/composite.c Sa=1.0-QuantumScale*p->opacity; /* simplify and speed up equations */ opacity 556 magick/composite.c Da=1.0-QuantumScale*q->opacity; opacity 559 magick/composite.c composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma); opacity 573 magick/composite.c composite->opacity=QuantumRange*(1.0-Exclusion(Sa,1.0,Da,1.0)); opacity 605 magick/composite.c Sa=1.0-QuantumScale*p->opacity; /* simplify and speed up equations */ opacity 606 magick/composite.c Da=1.0-QuantumScale*q->opacity; opacity 608 magick/composite.c composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma); opacity 638 magick/composite.c Sa=1.0-QuantumScale*p->opacity; /* simplify and speed up equations */ opacity 639 magick/composite.c Da=1.0-QuantumScale*q->opacity; opacity 641 magick/composite.c composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma); opacity 772 magick/composite.c Sa=1.0-QuantumScale*p->opacity; /* simplify and speed up equations */ opacity 773 magick/composite.c Da=1.0-QuantumScale*q->opacity; opacity 775 magick/composite.c composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma); opacity 805 magick/composite.c composite->opacity=QuantumScale*p->opacity*q->opacity; /* Over Blend */ opacity 806 magick/composite.c gamma=1.0-QuantumScale*composite->opacity; opacity 808 magick/composite.c composite->red=gamma*Lighten(p->red,p->opacity,q->red,q->opacity); opacity 809 magick/composite.c composite->green=gamma*Lighten(p->green,p->opacity,q->green,q->opacity); opacity 810 magick/composite.c composite->blue=gamma*Lighten(p->blue,p->opacity,q->blue,q->opacity); opacity 812 magick/composite.c composite->index=gamma*Lighten(p->index,p->opacity,q->index,q->opacity); opacity 816 magick/composite.c composite->opacity=MagickMin(p->opacity,q->opacity); opacity 842 magick/composite.c Sa=1.0-QuantumScale*p->opacity; opacity 843 magick/composite.c Da=1.0-QuantumScale*q->opacity; opacity 850 magick/composite.c composite->opacity = from_p ? p->opacity : q->opacity; opacity 885 magick/composite.c Sa=1.0-QuantumScale*p->opacity; /* simplify and speed up equations */ opacity 886 magick/composite.c Da=1.0-QuantumScale*q->opacity; opacity 888 magick/composite.c composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma); opacity 918 magick/composite.c Sa=1.0-QuantumScale*p->opacity; /* simplify and speed up equations */ opacity 919 magick/composite.c Da=1.0-QuantumScale*q->opacity; opacity 921 magick/composite.c composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma); opacity 961 magick/composite.c Sa=1.0-QuantumScale*p->opacity; /* simplify and speed up equations */ opacity 962 magick/composite.c Da=1.0-QuantumScale*q->opacity; opacity 964 magick/composite.c composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma); opacity 1015 magick/composite.c Sa=1.0-QuantumScale*p->opacity; /* ??? - AT */ opacity 1016 magick/composite.c Da=1.0-QuantumScale*q->opacity; opacity 1019 magick/composite.c composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma); opacity 1033 magick/composite.c composite->opacity=QuantumRange*(1.0-Mathematics(Sa,1.0,Da,1.0,args)); opacity 1070 magick/composite.c MagickPixelCompositePlus(p,p->opacity,q,q->opacity,composite); opacity 1074 magick/composite.c composite->opacity=p->opacity+q->opacity-QuantumRange; opacity 1112 magick/composite.c Sa=1.0-QuantumScale*p->opacity; /* simplify and speed up equations */ opacity 1113 magick/composite.c Da=1.0-QuantumScale*q->opacity; opacity 1116 magick/composite.c composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma); opacity 1126 magick/composite.c composite->opacity=QuantumRange*(1.0-(Sa-Da)); opacity 1164 magick/composite.c Sa=1.0-QuantumScale*p->opacity; /* simplify and speed up equations */ opacity 1165 magick/composite.c Da=1.0-QuantumScale*q->opacity; opacity 1167 magick/composite.c composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma); opacity 1177 magick/composite.c composite->opacity=QuantumRange-ModulusAdd(QuantumRange-p->opacity, opacity 1178 magick/composite.c 1.0,QuantumRange-q->opacity,1.0); opacity 1216 magick/composite.c Sa=1.0-QuantumScale*p->opacity; /* simplify and speed up equations */ opacity 1217 magick/composite.c Da=1.0-QuantumScale*q->opacity; opacity 1219 magick/composite.c composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma); opacity 1229 magick/composite.c composite->opacity=QuantumRange-ModulusSubtract(QuantumRange-p->opacity, opacity 1230 magick/composite.c 1.0,QuantumRange-q->opacity,1.0); opacity 1257 magick/composite.c Sa=1.0-QuantumScale*p->opacity; /* simplify and speed up equations */ opacity 1258 magick/composite.c Da=1.0-QuantumScale*q->opacity; opacity 1261 magick/composite.c composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma); opacity 1275 magick/composite.c composite->opacity=QuantumRange*(1.0-Sa*Da); opacity 1306 magick/composite.c Sa=1.0-QuantumScale*p->opacity; /* simplify and speed up equations */ opacity 1307 magick/composite.c Da=1.0-QuantumScale*q->opacity; opacity 1309 magick/composite.c composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma); opacity 1342 magick/composite.c Sa=1.0-QuantumScale*p->opacity; /* simplify and speed up equations */ opacity 1343 magick/composite.c Da=1.0-QuantumScale*q->opacity; opacity 1345 magick/composite.c composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma); opacity 1382 magick/composite.c Sa=1.0-QuantumScale*p->opacity; /* simplify and speed up equations */ opacity 1383 magick/composite.c Da=1.0-QuantumScale*q->opacity; opacity 1385 magick/composite.c composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma); opacity 1418 magick/composite.c Sa=1.0-QuantumScale*p->opacity; /* simplify and speed up equations */ opacity 1419 magick/composite.c Da=1.0-QuantumScale*q->opacity; opacity 1422 magick/composite.c composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma); opacity 1434 magick/composite.c composite->opacity=QuantumRange*(1.0-Screen(Sa,Da)); opacity 1495 magick/composite.c Sa=1.0-QuantumScale*p->opacity; /* simplify and speed up equations */ opacity 1496 magick/composite.c Da=1.0-QuantumScale*q->opacity; opacity 1498 magick/composite.c composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma); opacity 1537 magick/composite.c composite->opacity=QuantumRange-Threshold(p->opacity,q->opacity, opacity 1568 magick/composite.c Sa=1.0-QuantumScale*p->opacity; /* simplify and speed up equations */ opacity 1569 magick/composite.c Da=1.0-QuantumScale*q->opacity; opacity 1571 magick/composite.c composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma); opacity 1598 magick/composite.c Sa=1.0-QuantumScale*p->opacity; /* simplify and speed up equations */ opacity 1599 magick/composite.c Da=1.0-QuantumScale*q->opacity; opacity 1601 magick/composite.c composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma); opacity 2143 magick/composite.c pixel.opacity=(MagickRealType) QuantumRange*(1.0-(1.0-QuantumScale* opacity 2144 magick/composite.c pixel.opacity)*(1.0-QuantumScale*GetPixelOpacity(p))); opacity 2370 magick/composite.c canvas.opacity=(MagickRealType) GetPixelOpacity(q); opacity 2392 magick/composite.c composite.opacity=(MagickRealType) (QuantumRange-canvas_dissolve* opacity 2393 magick/composite.c (QuantumRange-composite.opacity)); opacity 2411 magick/composite.c composite.opacity=(MagickRealType) TransparentOpacity; opacity 2436 magick/composite.c ClampPixel(composite.opacity) : opacity 2437 magick/composite.c ClampToQuantum(composite.opacity)); opacity 2451 magick/composite.c source.opacity=(MagickRealType) GetPixelOpacity(p); opacity 2483 magick/composite.c MagickPixelCompositeOver(&source,source.opacity,&canvas, opacity 2484 magick/composite.c canvas.opacity,&composite); opacity 2489 magick/composite.c MagickPixelCompositeOver(&canvas,canvas.opacity,&source, opacity 2490 magick/composite.c source.opacity,&composite); opacity 2678 magick/composite.c if ((composite.opacity > ((MagickRealType) QuantumRange/2.0)) || opacity 2680 magick/composite.c composite.opacity=(MagickRealType) TransparentOpacity; opacity 2682 magick/composite.c composite.opacity=(MagickRealType) OpaqueOpacity; opacity 2687 magick/composite.c if (source.opacity == TransparentOpacity) opacity 2695 magick/composite.c source_dissolve*(QuantumRange-source.opacity)),&canvas, opacity 2697 magick/composite.c canvas.opacity)),&composite); opacity 2716 magick/composite.c if (source.opacity == TransparentOpacity) opacity 2731 magick/composite.c if (source.opacity == TransparentOpacity) opacity 2733 magick/composite.c if (canvas.opacity == TransparentOpacity) opacity 2743 magick/composite.c if (source.opacity < canvas.opacity) opacity 2744 magick/composite.c composite.opacity=source.opacity; opacity 2749 magick/composite.c if (source.opacity == TransparentOpacity) opacity 2751 magick/composite.c if (canvas.opacity == TransparentOpacity) opacity 2762 magick/composite.c if (source.opacity < canvas.opacity) opacity 2763 magick/composite.c composite.opacity=source.opacity; opacity 2768 magick/composite.c if (source.opacity == TransparentOpacity) opacity 2770 magick/composite.c if (canvas.opacity == TransparentOpacity) opacity 2781 magick/composite.c if (source.opacity < canvas.opacity) opacity 2782 magick/composite.c composite.opacity=source.opacity; opacity 2787 magick/composite.c if (source.opacity == TransparentOpacity) opacity 2789 magick/composite.c if (canvas.opacity == TransparentOpacity) opacity 2799 magick/composite.c if (source.opacity < canvas.opacity) opacity 2800 magick/composite.c composite.opacity=source.opacity; opacity 2824 magick/composite.c composite.opacity=(MagickRealType) (QuantumRange- opacity 2827 magick/composite.c composite.opacity=source.opacity; opacity 2862 magick/composite.c ClampPixel(composite.opacity) : ClampToQuantum(composite.opacity)); opacity 233 magick/decorate.c if ((frame_image->border_color.opacity != OpaqueOpacity) && opacity 260 magick/decorate.c accentuate.opacity=matte.opacity; opacity 268 magick/decorate.c highlight.opacity=matte.opacity; opacity 273 magick/decorate.c shadow.opacity=matte.opacity; opacity 278 magick/decorate.c trough.opacity=matte.opacity; opacity 1294 magick/deprecate.c if (q->opacity == (Quantum) TransparentOpacity) opacity 1304 magick/deprecate.c q->opacity=(Quantum) TransparentOpacity; opacity 1333 magick/deprecate.c if (q->opacity == (Quantum) TransparentOpacity) opacity 1343 magick/deprecate.c q->opacity=(Quantum) TransparentOpacity; opacity 1366 magick/deprecate.c if (q->opacity == (Quantum) TransparentOpacity) opacity 1407 magick/deprecate.c MagickCompositeOver(&fill_color,(MagickRealType) fill_color.opacity,q, opacity 1408 magick/deprecate.c (MagickRealType) q->opacity,q); opacity 3583 magick/deprecate.c p=(pixels[3].opacity-pixels[2].opacity)-(pixels[0].opacity-pixels[1].opacity); opacity 3584 magick/deprecate.c q=(pixels[0].opacity-pixels[1].opacity)-p; opacity 3585 magick/deprecate.c r=pixels[2].opacity-pixels[0].opacity; opacity 3586 magick/deprecate.c s=pixels[1].opacity; opacity 3587 magick/deprecate.c pixel->opacity=(dx*dx2*p)+(dx2*q)+(dx*r)+s; opacity 3685 magick/deprecate.c pixel.opacity+=0.0625*pixels[i].opacity; opacity 3787 magick/deprecate.c pixel.opacity=((1.0-delta.y)*((1.0-delta.x)*pixels[0].opacity+delta.x* opacity 3788 magick/deprecate.c pixels[1].opacity)+delta.y*((1.0-delta.x)*pixels[2].opacity+delta.x* opacity 3789 magick/deprecate.c pixels[3].opacity)); opacity 3905 magick/deprecate.c pixel.opacity=gamma*MeshInterpolate(&delta,pixels[2].opacity, opacity 3906 magick/deprecate.c pixels[3].opacity,pixels[0].opacity); opacity 3925 magick/deprecate.c pixel.opacity=gamma*MeshInterpolate(&delta,pixels[1].opacity, opacity 3926 magick/deprecate.c pixels[0].opacity,pixels[3].opacity); opacity 3950 magick/deprecate.c pixel.opacity=gamma*MeshInterpolate(&delta,pixels[0].opacity, opacity 3951 magick/deprecate.c pixels[1].opacity,pixels[2].opacity); opacity 3971 magick/deprecate.c pixel.opacity=gamma*MeshInterpolate(&delta,pixels[3].opacity, opacity 3972 magick/deprecate.c pixels[2].opacity,pixels[1].opacity); opacity 4047 magick/deprecate.c pixel.opacity+=dx*dy*pixels[n].opacity; opacity 4552 magick/deprecate.c const PixelPacket target,const Quantum opacity,const ssize_t x_offset, opacity 4646 magick/deprecate.c if (q->opacity == (Quantum) TransparentOpacity) opacity 4656 magick/deprecate.c q->opacity=(Quantum) TransparentOpacity; opacity 4685 magick/deprecate.c if (q->opacity == (Quantum) TransparentOpacity) opacity 4695 magick/deprecate.c q->opacity=(Quantum) TransparentOpacity; opacity 4718 magick/deprecate.c if (q->opacity == (Quantum) TransparentOpacity) opacity 4757 magick/deprecate.c q->opacity=opacity; opacity 5052 magick/deprecate.c if (fill.opacity != OpaqueOpacity) opacity 5068 magick/deprecate.c q->opacity=fill.opacity; opacity 5079 magick/deprecate.c if (fill.opacity != OpaqueOpacity) opacity 5456 magick/deprecate.c const MagickPixelPacket *target,const Quantum opacity) opacity 5458 magick/deprecate.c return(TransparentPaintImage(image,target,opacity,MagickFalse)); opacity 6014 magick/deprecate.c if ((MagickRealType) q->opacity < lower_threshold) opacity 6016 magick/deprecate.c else if ((MagickRealType) q->opacity > upper_threshold) opacity 6028 magick/deprecate.c SetPixelOpacity(q,(MagickRealType) q->opacity <= opacity 6387 magick/deprecate.c MagickExport void SetImage(Image *image,const Quantum opacity) opacity 6401 magick/deprecate.c if (opacity != OpaqueOpacity) opacity 6402 magick/deprecate.c background_color.opacity=opacity; opacity 6403 magick/deprecate.c if (background_color.opacity != OpaqueOpacity) opacity 7248 magick/deprecate.c pixel.opacity=geometry_info.psi; opacity 7250 magick/deprecate.c pixel.opacity=(MagickRealType) OpaqueOpacity; opacity 7256 magick/deprecate.c pixel.opacity*=QuantumRange/100.0f; opacity 7300 magick/deprecate.c SetPixelOpacity(q,(MagickRealType) q->opacity <= pixel.opacity opacity 7500 magick/deprecate.c const PixelPacket target,const Quantum opacity) opacity 7534 magick/deprecate.c q->opacity=opacity; opacity 4274 magick/display.c opacity; opacity 4286 magick/display.c opacity=(Quantum) (ScaleQuantumToChar(QuantumRange)- opacity 4301 magick/display.c q->opacity=opacity; opacity 5319 magick/display.c q->opacity=(Quantum) TransparentOpacity; opacity 10014 magick/display.c q->opacity=(Quantum) StringToLong(matte); opacity 10037 magick/display.c q->opacity=(Quantum) StringToLong(matte); opacity 10070 magick/display.c draw_info->fill.opacity=ClampToQuantum(StringToDouble(matte, opacity 10093 magick/display.c q->opacity=(Quantum) StringToLong(matte); opacity 2293 magick/distort.c if (distort_image->background_color.opacity != OpaqueOpacity) opacity 3099 magick/distort.c pixel.opacity = coeff[x]*i +coeff[x+1]*j opacity 3119 magick/distort.c pixel.opacity = coeff[x]*i + coeff[x+1]*j + opacity 3135 magick/distort.c if ( channel & OpacityChannel ) pixel.opacity = 0.0; opacity 3153 magick/distort.c pixel.opacity += arguments[x++]*weight; opacity 3160 magick/distort.c if ( channel & OpacityChannel ) pixel.opacity /= denominator; opacity 3184 magick/distort.c if ( channel & OpacityChannel ) pixel.opacity = arguments[x++]; opacity 3212 magick/distort.c if ( channel & OpacityChannel ) pixel.opacity = arguments[x++]; opacity 3229 magick/distort.c pixel.opacity=ClampPixel(QuantumRange*pixel.opacity); opacity 48 magick/draw-private.h pixel->opacity=OpaqueOpacity; opacity 71 magick/draw-private.h pixel->opacity=OpaqueOpacity; opacity 342 magick/draw.c clone_info->opacity=draw_info->opacity; opacity 1215 magick/draw.c MagickPixelCompositeOver(&pixel,pixel.opacity,&composite, opacity 1216 magick/draw.c composite.opacity,&composite); opacity 1432 magick/draw.c image->clip_mask->background_color.opacity=(Quantum) TransparentOpacity; opacity 2028 magick/draw.c graphic_context[n]->fill.opacity=ClampToQuantum((MagickRealType) opacity 2223 magick/draw.c graphic_context[n]->opacity=ClampToQuantum((MagickRealType) opacity 2224 magick/draw.c QuantumRange*(1.0-((1.0-QuantumScale*graphic_context[n]->opacity)* opacity 2226 magick/draw.c graphic_context[n]->fill.opacity=graphic_context[n]->opacity; opacity 2227 magick/draw.c graphic_context[n]->stroke.opacity=graphic_context[n]->opacity; opacity 2656 magick/draw.c graphic_context[n]->stroke.opacity=ClampToQuantum((MagickRealType) opacity 3482 magick/draw.c MagickPixelCompositeOver(&composite,composite.opacity,&pixel, opacity 3483 magick/draw.c pixel.opacity,&pixel); opacity 4033 magick/draw.c fill_color.opacity)); opacity 4035 magick/draw.c (MagickRealType) q->opacity,q); opacity 4038 magick/draw.c stroke_color.opacity)); opacity 4040 magick/draw.c (MagickRealType) q->opacity,q); opacity 4238 magick/draw.c MagickCompositeOver(&fill_color,(MagickRealType) fill_color.opacity,q, opacity 4239 magick/draw.c (MagickRealType) q->opacity,q); opacity 4362 magick/draw.c SetPixelOpacity(q,pixel.opacity); opacity 4396 magick/draw.c SetPixelOpacity(q,pixel.opacity); opacity 4446 magick/draw.c SetPixelOpacity(q,pixel.opacity); opacity 4533 magick/draw.c if (draw_info->opacity != OpaqueOpacity) opacity 4534 magick/draw.c (void) SetImageOpacity(composite_image,draw_info->opacity); opacity 4571 magick/draw.c (draw_info->stroke.opacity != (Quantum) TransparentOpacity)) opacity 4578 magick/draw.c clone_info->stroke.opacity=(Quantum) TransparentOpacity; opacity 4586 magick/draw.c (draw_info->stroke.opacity != (Quantum) TransparentOpacity)) opacity 4610 magick/draw.c clone_info->stroke.opacity=(Quantum) TransparentOpacity; opacity 4708 magick/draw.c clone_info->stroke.opacity=(Quantum) TransparentOpacity; opacity 4815 magick/draw.c draw_info->opacity=OpaqueOpacity; opacity 4829 magick/draw.c draw_info->undercolor.opacity=(Quantum) TransparentOpacity; opacity 316 magick/draw.h opacity; opacity 349 magick/effect.c pixel.opacity=bias.opacity; opacity 367 magick/effect.c pixel.opacity+=(*k)*GetPixelOpacity(p); opacity 384 magick/effect.c SetPixelOpacity(q,ClampToQuantum(pixel.opacity)); opacity 672 magick/effect.c pixel.opacity=bias.opacity; opacity 689 magick/effect.c pixel.opacity+=(*k)*GetPixelOpacity(p); opacity 706 magick/effect.c SetPixelOpacity(q,ClampToQuantum(pixel.opacity)); opacity 1638 magick/effect.c pixel.opacity=bias.opacity; opacity 1669 magick/effect.c pixel.opacity+=(*k)*kernel_pixels[u].opacity; opacity 1674 magick/effect.c SetPixelOpacity(q,ClampToQuantum(pixel.opacity)); opacity 1732 magick/effect.c pixel.opacity+=(*k)*GetPixelOpacity(kernel_pixels+u); opacity 1737 magick/effect.c SetPixelOpacity(q,ClampToQuantum(pixel.opacity)); opacity 1753 magick/effect.c kernel_pixels[u].opacity)); opacity 2107 magick/effect.c qixel.opacity+=(*k)*pixel.opacity; opacity 2122 magick/effect.c SetPixelOpacity(q,ClampToQuantum(qixel.opacity)); opacity 2143 magick/effect.c qixel.opacity+=(*k)*pixel.opacity; opacity 2160 magick/effect.c SetPixelOpacity(q,ClampToQuantum(qixel.opacity)); opacity 3454 magick/effect.c qixel.opacity+=pixel.opacity; opacity 3470 magick/effect.c SetPixelOpacity(q,ClampToQuantum(normalize*qixel.opacity)); opacity 3493 magick/effect.c qixel.opacity+=pixel.opacity; opacity 3511 magick/effect.c SetPixelOpacity(q,ClampToQuantum(normalize*qixel.opacity)); opacity 3796 magick/effect.c pixel.opacity=bias.opacity; opacity 3841 magick/effect.c pixel.opacity+=(*k)*(p+u+j)->opacity; opacity 3849 magick/effect.c SetPixelOpacity(q,ClampToQuantum(gamma*pixel.opacity)); opacity 3890 magick/effect.c pixel.opacity+=(*k)*GetPixelOpacity(p+u+j); opacity 3916 magick/effect.c pixel.opacity+=(*k)*GetPixelOpacity(p+u+j); opacity 3921 magick/effect.c SetPixelOpacity(q,ClampToQuantum(pixel.opacity)); opacity 4166 magick/effect.c q->opacity=s1->opacity; opacity 4629 magick/effect.c pixel.opacity=bias.opacity; opacity 4662 magick/effect.c pixel.opacity=GetPixelOpacity(p)-(MagickRealType) q->opacity; opacity 4663 magick/effect.c if (fabs(2.0*pixel.opacity) < quantum_threshold) opacity 4664 magick/effect.c pixel.opacity=(MagickRealType) GetPixelOpacity(p); opacity 4666 magick/effect.c pixel.opacity=GetPixelOpacity(p)+(pixel.opacity*gain); opacity 4667 magick/effect.c SetPixelOpacity(q,ClampToQuantum(pixel.opacity)); opacity 1233 magick/enhance.c histogram[ScaleQuantumToMap(GetPixelOpacity(p))].opacity++; opacity 1306 magick/enhance.c black.opacity=0.0; opacity 1307 magick/enhance.c white.opacity=MaxRange(QuantumRange); opacity 1313 magick/enhance.c intensity+=histogram[i].opacity; opacity 1317 magick/enhance.c black.opacity=(MagickRealType) i; opacity 1321 magick/enhance.c intensity+=histogram[i].opacity; opacity 1325 magick/enhance.c white.opacity=(MagickRealType) i; opacity 1393 magick/enhance.c if (i < (ssize_t) black.opacity) opacity 1394 magick/enhance.c stretch_map[i].opacity=0; opacity 1396 magick/enhance.c if (i > (ssize_t) white.opacity) opacity 1397 magick/enhance.c stretch_map[i].opacity=QuantumRange; opacity 1399 magick/enhance.c if (black.opacity != white.opacity) opacity 1400 magick/enhance.c stretch_map[i].opacity=ScaleMapToQuantum((MagickRealType) (MaxMap* opacity 1401 magick/enhance.c (i-black.opacity)/(white.opacity-black.opacity))); opacity 1450 magick/enhance.c if (black.opacity != white.opacity) opacity 1451 magick/enhance.c image->colormap[i].opacity=stretch_map[ opacity 1452 magick/enhance.c ScaleQuantumToMap(image->colormap[i].opacity)].opacity; opacity 1507 magick/enhance.c if (black.opacity != white.opacity) opacity 1509 magick/enhance.c ScaleQuantumToMap(GetPixelOpacity(q))].opacity); opacity 1578 magick/enhance.c mean=QuantumScale*((double) GetPixelOpacity(r)+pixel.opacity)/2.0; \ opacity 1579 magick/enhance.c distance=QuantumScale*((double) GetPixelOpacity(r)-pixel.opacity); \ opacity 1586 magick/enhance.c aggregate.opacity+=(weight)*GetPixelOpacity(r); \ opacity 1710 magick/enhance.c SetPixelOpacity(q,(aggregate.opacity+(total_weight/2)-1)/total_weight); opacity 1871 magick/enhance.c histogram[ScaleQuantumToMap(GetPixelOpacity(p))].opacity++; opacity 1898 magick/enhance.c intensity.opacity+=histogram[i].opacity; opacity 1925 magick/enhance.c if (((channel & OpacityChannel) != 0) && (white.opacity != black.opacity)) opacity 1926 magick/enhance.c equalize_map[i].opacity=ScaleMapToQuantum((MagickRealType) ((MaxMap* opacity 1927 magick/enhance.c (map[i].opacity-black.opacity))/(white.opacity-black.opacity))); opacity 1953 magick/enhance.c image->colormap[i].opacity=equalize_map[ opacity 1954 magick/enhance.c ScaleQuantumToMap(image->colormap[i].opacity)].red; opacity 1968 magick/enhance.c (white.opacity != black.opacity)) opacity 1969 magick/enhance.c image->colormap[i].opacity=equalize_map[ opacity 1970 magick/enhance.c ScaleQuantumToMap(image->colormap[i].opacity)].opacity; opacity 2033 magick/enhance.c if (((channel & OpacityChannel) != 0) && (white.opacity != black.opacity)) opacity 2035 magick/enhance.c ScaleQuantumToMap(GetPixelOpacity(q))].opacity); opacity 2210 magick/enhance.c image->colormap[i].opacity=gamma_map[ScaleQuantumToMap( opacity 2211 magick/enhance.c image->colormap[i].opacity)]; opacity 2213 magick/enhance.c image->colormap[i].opacity=QuantumRange-gamma_map[ opacity 2215 magick/enhance.c image->colormap[i].opacity))]; opacity 2230 magick/enhance.c image->colormap[i].opacity=QuantumRange*gamma_pow(QuantumScale* opacity 2231 magick/enhance.c image->colormap[i].opacity,1.0/gamma); opacity 2233 magick/enhance.c image->colormap[i].opacity=QuantumRange-QuantumRange*gamma_pow( opacity 2234 magick/enhance.c QuantumScale*(QuantumRange-image->colormap[i].opacity),1.0/ opacity 2726 magick/enhance.c MagickPixelCompositeAreaBlend(&pixel1,pixel1.opacity,&pixel2, opacity 2727 magick/enhance.c pixel2.opacity,point.y,&pixel3); opacity 2735 magick/enhance.c MagickPixelCompositeAreaBlend(&pixel1,pixel1.opacity,&pixel2, opacity 2736 magick/enhance.c pixel2.opacity,point.y,&pixel4); opacity 2737 magick/enhance.c MagickPixelCompositeAreaBlend(&pixel3,pixel3.opacity,&pixel4, opacity 2738 magick/enhance.c pixel4.opacity,point.z,&pixel); opacity 2746 magick/enhance.c SetPixelOpacity(q,ClampToQuantum(pixel.opacity)); opacity 2961 magick/enhance.c image->colormap[i].opacity=(Quantum) (QuantumRange-(Quantum) opacity 2963 magick/enhance.c (MagickRealType) (QuantumRange-image->colormap[i].opacity)))); opacity 3137 magick/enhance.c image->colormap[i].opacity=(Quantum) (QuantumRange-LevelizeValue( opacity 3138 magick/enhance.c QuantumRange-image->colormap[i].opacity)); opacity 3295 magick/enhance.c status&=LevelImageChannel(image,OpacityChannel,black_color->opacity, opacity 3296 magick/enhance.c white_color->opacity,(double) 1.0); opacity 3315 magick/enhance.c status&=LevelizeImageChannel(image,OpacityChannel,black_color->opacity, opacity 3316 magick/enhance.c white_color->opacity,(double) 1.0); opacity 4431 magick/enhance.c image->colormap[i].opacity=ClampToQuantum(sigmoidal_map[ opacity 4432 magick/enhance.c ScaleQuantumToMap(image->colormap[i].opacity)]); opacity 711 magick/feature.c grays[i].opacity=(~0U); opacity 752 magick/feature.c grays[ScaleQuantumToMap(GetPixelOpacity(p))].opacity= opacity 778 magick/feature.c if (grays[i].opacity != ~0U) opacity 779 magick/feature.c grays[(ssize_t) gray.opacity++].opacity=grays[i].opacity; opacity 793 magick/feature.c if (gray.opacity > number_grays) opacity 794 magick/feature.c number_grays=gray.opacity; opacity 1003 magick/feature.c while (grays[u].opacity != ScaleQuantumToMap(GetPixelOpacity(p))) opacity 1005 magick/feature.c while (grays[v].opacity != ScaleQuantumToMap((p+offset)->opacity)) opacity 1007 magick/feature.c cooccurrence[u][v].direction[i].opacity++; opacity 1008 magick/feature.c cooccurrence[v][u].direction[i].opacity++; opacity 1089 magick/feature.c cooccurrence[x][y].direction[i].opacity*=normalize; opacity 1130 magick/feature.c cooccurrence[x][y].direction[i].opacity* opacity 1131 magick/feature.c cooccurrence[x][y].direction[i].opacity; opacity 1141 magick/feature.c sum[y].direction[i].opacity+=cooccurrence[x][y].direction[i].opacity; opacity 1151 magick/feature.c correlation.direction[i].opacity+=x*y* opacity 1152 magick/feature.c cooccurrence[x][y].direction[i].opacity; opacity 1167 magick/feature.c cooccurrence[x][y].direction[i].opacity/((y-x)*(y-x)+1); opacity 1181 magick/feature.c density_xy[y+x+2].direction[i].opacity+= opacity 1182 magick/feature.c cooccurrence[x][y].direction[i].opacity; opacity 1201 magick/feature.c cooccurrence[x][y].direction[i].opacity* opacity 1202 magick/feature.c MagickLog10(cooccurrence[x][y].direction[i].opacity); opacity 1213 magick/feature.c density_x[x].direction[i].opacity+= opacity 1214 magick/feature.c cooccurrence[x][y].direction[i].opacity; opacity 1222 magick/feature.c density_y[y].direction[i].opacity+= opacity 1223 magick/feature.c cooccurrence[x][y].direction[i].opacity; opacity 1238 magick/feature.c mean.direction[i].opacity+=y*sum[y].direction[i].opacity; opacity 1239 magick/feature.c sum_squares.direction[i].opacity+=y*y*sum[y].direction[i].opacity; opacity 1272 magick/feature.c (correlation.direction[i].opacity-mean.direction[i].opacity* opacity 1273 magick/feature.c mean.direction[i].opacity)/(sqrt(sum_squares.direction[i].opacity- opacity 1274 magick/feature.c (mean.direction[i].opacity*mean.direction[i].opacity))*sqrt( opacity 1275 magick/feature.c sum_squares.direction[i].opacity-(mean.direction[i].opacity* opacity 1276 magick/feature.c mean.direction[i].opacity))); opacity 1306 magick/feature.c x*density_xy[x].direction[i].opacity; opacity 1325 magick/feature.c density_xy[x].direction[i].opacity* opacity 1326 magick/feature.c MagickLog10(density_xy[x].direction[i].opacity); opacity 1351 magick/feature.c density_xy[x].direction[i].opacity; opacity 1386 magick/feature.c variance.direction[i].opacity+=(y-mean.direction[i].opacity+1)* opacity 1387 magick/feature.c (y-mean.direction[i].opacity+1)* opacity 1388 magick/feature.c cooccurrence[x][y].direction[i].opacity; opacity 1402 magick/feature.c density_xy[MagickAbsoluteValue(y-x)].direction[i].opacity+= opacity 1403 magick/feature.c cooccurrence[x][y].direction[i].opacity; opacity 1417 magick/feature.c entropy_xy.direction[i].opacity-= opacity 1418 magick/feature.c cooccurrence[x][y].direction[i].opacity*MagickLog10( opacity 1419 magick/feature.c cooccurrence[x][y].direction[i].opacity); opacity 1434 magick/feature.c entropy_xy1.direction[i].opacity-=( opacity 1435 magick/feature.c cooccurrence[x][y].direction[i].opacity*MagickLog10( opacity 1436 magick/feature.c density_x[x].direction[i].opacity* opacity 1437 magick/feature.c density_y[y].direction[i].opacity)); opacity 1452 magick/feature.c entropy_xy2.direction[i].opacity-=(density_x[x].direction[i].opacity* opacity 1453 magick/feature.c density_y[y].direction[i].opacity*MagickLog10( opacity 1454 magick/feature.c density_x[x].direction[i].opacity* opacity 1455 magick/feature.c density_y[y].direction[i].opacity)); opacity 1469 magick/feature.c variance.direction[i].opacity; opacity 1496 magick/feature.c variance.direction[i].opacity+=density_xy[x].direction[i].opacity; opacity 1507 magick/feature.c sum_squares.direction[i].opacity+=density_xy[x].direction[i].opacity* opacity 1508 magick/feature.c density_xy[x].direction[i].opacity; opacity 1527 magick/feature.c density_xy[x].direction[i].opacity* opacity 1528 magick/feature.c MagickLog10(density_xy[x].direction[i].opacity); opacity 1542 magick/feature.c entropy_x.direction[i].opacity-=(density_x[x].direction[i].opacity* opacity 1543 magick/feature.c MagickLog10(density_x[x].direction[i].opacity)); opacity 1554 magick/feature.c entropy_y.direction[i].opacity-=(density_y[x].direction[i].opacity* opacity 1555 magick/feature.c MagickLog10(density_y[x].direction[i].opacity)); opacity 1574 magick/feature.c (((double) number_grays*number_grays*sum_squares.direction[i].opacity)- opacity 1575 magick/feature.c (variance.direction[i].opacity*variance.direction[i].opacity))/ opacity 1604 magick/feature.c (entropy_xy.direction[i].opacity-entropy_xy1.direction[i].opacity)/ opacity 1605 magick/feature.c (entropy_x.direction[i].opacity > entropy_y.direction[i].opacity ? opacity 1606 magick/feature.c entropy_x.direction[i].opacity : entropy_y.direction[i].opacity); opacity 1622 magick/feature.c (sqrt(fabs(1.0-exp(-2.0*(entropy_xy2.direction[i].opacity- opacity 1623 magick/feature.c entropy_xy.direction[i].opacity))))); opacity 1664 magick/feature.c pixel.direction[i].opacity+= opacity 1665 magick/feature.c cooccurrence[x][y].direction[i].opacity; opacity 1684 magick/feature.c Q[z][y].direction[i].opacity+= opacity 1685 magick/feature.c cooccurrence[z][x].direction[i].opacity* opacity 1686 magick/feature.c cooccurrence[y][x].direction[i].opacity/ opacity 1687 magick/feature.c density_x[z].direction[i].opacity/ opacity 1688 magick/feature.c density_y[x].direction[i].opacity; opacity 1699 magick/feature.c pixel.direction[i].opacity; opacity 2242 magick/feature.c sum_pixel.opacity+=pixel.opacity; opacity 2254 magick/feature.c mean_pixel.opacity=gamma*sum_pixel.opacity; opacity 2271 magick/feature.c q->opacity=ClampToQuantum(mean_pixel.opacity); opacity 275 magick/fourier.c Cr->opacity=Ar->opacity+Br->opacity; opacity 276 magick/fourier.c Ci->opacity=Ai->opacity+Bi->opacity; opacity 291 magick/fourier.c Cr->opacity=Ar->opacity; opacity 292 magick/fourier.c Ci->opacity=(-Bi->opacity); opacity 313 magick/fourier.c gamma=PerceptibleReciprocal(Br->opacity*Br->opacity+Bi->opacity* opacity 314 magick/fourier.c Bi->opacity+snr); opacity 315 magick/fourier.c Cr->opacity=gamma*(Ar->opacity*Br->opacity+Ai->opacity* opacity 316 magick/fourier.c Bi->opacity); opacity 317 magick/fourier.c Ci->opacity=gamma*(Ai->opacity*Br->opacity-Ar->opacity* opacity 318 magick/fourier.c Bi->opacity); opacity 332 magick/fourier.c Cr->opacity=sqrt(Ar->opacity*Ar->opacity+Ai->opacity*Ai->opacity); opacity 333 magick/fourier.c Ci->opacity=atan2(Ai->opacity,Ar->opacity)/(2.0*MagickPI)+0.5; opacity 347 magick/fourier.c Cr->opacity=QuantumScale*(Ar->opacity*Br->opacity-Ai->opacity* opacity 348 magick/fourier.c Bi->opacity); opacity 349 magick/fourier.c Ci->opacity=QuantumScale*(Ai->opacity*Br->opacity+Ar->opacity* opacity 350 magick/fourier.c Bi->opacity); opacity 364 magick/fourier.c Cr->opacity=Ar->opacity*cos(2.0*MagickPI*(Ai->opacity-0.5)); opacity 365 magick/fourier.c Ci->opacity=Ar->opacity*sin(2.0*MagickPI*(Ai->opacity-0.5)); opacity 379 magick/fourier.c Cr->opacity=Ar->opacity-Br->opacity; opacity 380 magick/fourier.c Ci->opacity=Ai->opacity-Bi->opacity; opacity 687 magick/fx.c MagickExport Image *ColorizeImage(const Image *image,const char *opacity, opacity 740 magick/fx.c (colorize.opacity != OpaqueOpacity)) opacity 742 magick/fx.c if (opacity == (const char *) NULL) opacity 747 magick/fx.c flags=ParseGeometry(opacity,&geometry_info); opacity 751 magick/fx.c pixel.opacity=(MagickRealType) OpaqueOpacity; opacity 757 magick/fx.c pixel.opacity=geometry_info.psi; opacity 804 magick/fx.c SetPixelOpacity(q,((GetPixelOpacity(p)*(100.0-pixel.opacity)+ opacity 805 magick/fx.c colorize.opacity*pixel.opacity)/100.0)); opacity 1754 magick/fx.c return(QuantumScale*pixel.opacity); opacity 3322 magick/fx.c if (implode_image->background_color.opacity != OpaqueOpacity) opacity 4312 magick/fx.c MagickExport Image *ShadowImage(const Image *image,const double opacity, opacity 4395 magick/fx.c SetPixelOpacity(q,border_image->background_color.opacity); opacity 4398 magick/fx.c GetPixelAlpha(q)*opacity/100.0))); opacity 5038 magick/fx.c SetPixelOpacity(r,(GetPixelOpacity(p)+q->opacity)/2); opacity 5139 magick/fx.c if (swirl_image->background_color.opacity != OpaqueOpacity) opacity 5280 magick/fx.c MagickExport Image *TintImage(const Image *image,const char *opacity, opacity 5332 magick/fx.c if (opacity == (const char *) NULL) opacity 5337 magick/fx.c flags=ParseGeometry(opacity,&geometry_info); opacity 5341 magick/fx.c pixel.opacity=(MagickRealType) OpaqueOpacity; opacity 5347 magick/fx.c pixel.opacity=geometry_info.psi; opacity 5609 magick/fx.c if (wave_image->background_color.opacity != OpaqueOpacity) opacity 170 magick/histogram.c id|=((ScaleQuantumToChar(ClampToQuantum(pixel->opacity)) >> index) & opacity 371 magick/identify.c match=fabs((double) (p->opacity-target)) < 0.5 ? MagickTrue : opacity 1892 magick/image.c if ((pixel.opacity < 0.0) || (pixel.opacity > QuantumRange) || opacity 1893 magick/image.c (pixel.opacity != (QuantumAny) pixel.opacity)) opacity 2307 magick/image.c if ((image->background_color.opacity != OpaqueOpacity) && opacity 2316 magick/image.c pixel.opacity=OpaqueOpacity; opacity 3086 magick/image.c const Quantum opacity) opacity 3130 magick/image.c SetPixelOpacity(q,opacity); opacity 123 magick/layer.c q->opacity=(Quantum) TransparentOpacity; opacity 275 magick/layer.c coalesce_image->background_color.opacity=(Quantum) TransparentOpacity; opacity 411 magick/layer.c dispose_image->background_color.opacity=(Quantum) TransparentOpacity; opacity 538 magick/layer.c o2 = (q->matte != MagickFalse) ? q->opacity : OpaqueOpacity; opacity 813 magick/layer.c image_a->background_color.opacity=(Quantum) TransparentOpacity; opacity 1065 magick/layer.c prev_image->background_color.opacity=(Quantum) TransparentOpacity; opacity 1549 magick/layer.c dispose_image->background_color.opacity=(Quantum) TransparentOpacity; opacity 230 magick/montage.c montage_info->fill.opacity=OpaqueOpacity; opacity 231 magick/montage.c montage_info->stroke.opacity=(Quantum) TransparentOpacity; opacity 2717 magick/morphology.c result.opacity = opacity 2740 magick/morphology.c result.opacity += (*k)*GetPixelOpacity(k_pixels); opacity 2755 magick/morphology.c SetPixelOpacity(q,ClampToQuantum(result.opacity)); opacity 2785 magick/morphology.c result.opacity += (*k)*GetPixelOpacity(k_pixels); opacity 2799 magick/morphology.c SetPixelOpacity(q,ClampToQuantum(result.opacity)); opacity 2809 magick/morphology.c (p[r].opacity != GetPixelOpacity(q))) opacity 2920 magick/morphology.c min.opacity = opacity 2925 magick/morphology.c max.opacity = opacity 2931 magick/morphology.c result.opacity = QuantumRange - (double) p[r].opacity; opacity 2942 magick/morphology.c result.opacity = opacity 2988 magick/morphology.c result.opacity += (*k)*k_pixels[u].opacity; opacity 3003 magick/morphology.c SetPixelOpacity(q,ClampToQuantum((MagickRealType) result.opacity)); opacity 3025 magick/morphology.c alpha=QuantumScale*(QuantumRange-k_pixels[u].opacity); opacity 3032 magick/morphology.c result.opacity += (*k)*k_pixels[u].opacity; opacity 3046 magick/morphology.c SetPixelOpacity(q,ClampToQuantum(result.opacity)); opacity 3071 magick/morphology.c Minimize(min.opacity, opacity 3072 magick/morphology.c QuantumRange-(double) k_pixels[u].opacity); opacity 3102 magick/morphology.c Maximize(max.opacity, opacity 3103 magick/morphology.c QuantumRange-(double) k_pixels[u].opacity); opacity 3138 magick/morphology.c Minimize(min.opacity, opacity 3139 magick/morphology.c QuantumRange-(double) k_pixels[u].opacity); opacity 3149 magick/morphology.c Maximize(max.opacity, opacity 3150 magick/morphology.c QuantumRange-(double) k_pixels[u].opacity); opacity 3163 magick/morphology.c min.opacity -= max.opacity; Maximize( min.opacity, 0.0 ); opacity 3259 magick/morphology.c Minimize(result.opacity, (*k)+QuantumRange-k_pixels[u].opacity); opacity 3293 magick/morphology.c result.opacity -= min.opacity; opacity 3301 magick/morphology.c result.opacity += min.opacity; opacity 3324 magick/morphology.c SetPixelAlpha(q,ClampToQuantum(result.opacity)); opacity 3335 magick/morphology.c (p[r].opacity != GetPixelOpacity(q))) opacity 3504 magick/morphology.c result.opacity = QuantumRange - result.opacity; opacity 3518 magick/morphology.c Minimize(result.opacity, (*k)+QuantumRange-k_pixels[u].opacity); opacity 3535 magick/morphology.c Minimize(result.opacity, (*k)+QuantumRange-k_pixels[u].opacity); opacity 3554 magick/morphology.c if( result.opacity > (*k)+k_pixels[u].opacity ) opacity 3558 magick/morphology.c result.opacity += *k; opacity 3571 magick/morphology.c if( result.opacity > (*k)+k_pixels[u].opacity ) opacity 3575 magick/morphology.c result.opacity += *k; opacity 3596 magick/morphology.c SetPixelAlpha(q,ClampToQuantum(result.opacity)); opacity 3607 magick/morphology.c (p[r].opacity != GetPixelOpacity(q))) opacity 3697 magick/morphology.c result.opacity = QuantumRange - result.opacity; opacity 3711 magick/morphology.c Minimize(result.opacity, (*k)+QuantumRange-k_pixels[u].opacity); opacity 3728 magick/morphology.c Minimize(result.opacity, (*k)+QuantumRange-k_pixels[u].opacity); opacity 3745 magick/morphology.c if( result.opacity > (*k)+k_pixels[u].opacity ) opacity 3749 magick/morphology.c result.opacity += *k; opacity 3762 magick/morphology.c if( result.opacity > (*k)+k_pixels[u].opacity ) opacity 3766 magick/morphology.c result.opacity += *k; opacity 3787 magick/morphology.c SetPixelAlpha(q,ClampToQuantum(result.opacity)); opacity 3798 magick/morphology.c (p[r].opacity != GetPixelOpacity(q))) opacity 188 magick/paint.c (draw_info->fill.opacity != OpaqueOpacity)) opacity 254 magick/paint.c if (q->opacity == (Quantum) TransparentOpacity) opacity 259 magick/paint.c q->opacity=(Quantum) TransparentOpacity; opacity 289 magick/paint.c if (q->opacity == (Quantum) TransparentOpacity) opacity 294 magick/paint.c q->opacity=(Quantum) TransparentOpacity; opacity 318 magick/paint.c if (q->opacity == (Quantum) TransparentOpacity) opacity 368 magick/paint.c (draw_info->fill.opacity != OpaqueOpacity)) opacity 369 magick/paint.c SetPixelOpacity(q,ClampToQuantum(fill.opacity)); opacity 1022 magick/paint.c SetPixelOpacity(q,ClampToQuantum(conform_fill.opacity)); opacity 1087 magick/paint.c const MagickPixelPacket *target,const Quantum opacity, opacity 1159 magick/paint.c q->opacity=opacity; opacity 1224 magick/paint.c const Quantum opacity,const MagickBooleanType invert) opacity 1298 magick/paint.c q->opacity=opacity; opacity 33 magick/pixel-accessor.h #define ClampPixelOpacity(pixel) ClampToQuantum((pixel)->opacity) opacity 36 magick/pixel-accessor.h #define GetPixelAlpha(pixel) (QuantumRange-(pixel)->opacity) opacity 49 magick/pixel-accessor.h #define GetPixelOpacity(pixel) ((pixel)->opacity) opacity 62 magick/pixel-accessor.h (packet)->opacity=GetPixelOpacity((pixel)); \ opacity 68 magick/pixel-accessor.h ((pixel)->opacity=(Quantum) (QuantumRange-(value))) opacity 81 magick/pixel-accessor.h #define SetPixelOpacity(pixel,value) ((pixel)->opacity=(Quantum) (value)) opacity 94 magick/pixel-accessor.h SetPixelAlpha(pixel,(QuantumRange-(packet)->opacity)); \ opacity 101 magick/pixel-accessor.h SetPixelOpacity(pixel,(packet)->opacity); \ opacity 236 magick/pixel-accessor.h pixel->opacity=ClampToQuantum(magick_pixel->opacity); opacity 84 magick/pixel-private.h pixel->opacity=(MagickRealType) GetPixelOpacity(color); opacity 99 magick/pixel-private.h pixel->opacity=image->bias; opacity 109 magick/pixel-private.h SetPixelOpacity(color,ClampToQuantum(pixel->opacity)); opacity 2237 magick/pixel.c pixel->opacity=(MagickRealType) OpaqueOpacity; opacity 2757 magick/pixel.c q->opacity=QuantumRange-ClampToQuantum((MagickRealType) opacity 4344 magick/pixel.c pixel->opacity=(MagickRealType) GetPixelOpacity(color); opacity 4356 magick/pixel.c pixel->opacity=(MagickRealType) GetPixelOpacity(color); opacity 4497 magick/pixel.c pixel->opacity=0.0; opacity 4509 magick/pixel.c pixel->opacity+=pixels[0].opacity; opacity 4516 magick/pixel.c pixel->opacity*=gamma; opacity 4568 magick/pixel.c pixel->opacity=gamma*(epsilon.y*(epsilon.x*pixels[0].opacity+delta.x* opacity 4569 magick/pixel.c pixels[1].opacity)+delta.y*(epsilon.x*pixels[2].opacity+delta.x* opacity 4570 magick/pixel.c pixels[3].opacity)); opacity 4603 magick/pixel.c pixels[i].opacity+=pixels[i+2].opacity; opacity 4620 magick/pixel.c pixels[0].opacity+=pixels[1].opacity; opacity 4629 magick/pixel.c pixel->opacity=gamma*pixels[0].opacity; /* divide by number pixels */ opacity 4672 magick/pixel.c pixel->opacity=(cy[0]*(cx[0]*pixels[0].opacity+cx[1]*pixels[1].opacity+ opacity 4673 magick/pixel.c cx[2]*pixels[2].opacity+cx[3]*pixels[3].opacity)+cy[1]*(cx[0]* opacity 4674 magick/pixel.c pixels[4].opacity+cx[1]*pixels[5].opacity+cx[2]*pixels[6].opacity+ opacity 4675 magick/pixel.c cx[3]*pixels[7].opacity)+cy[2]*(cx[0]*pixels[8].opacity+cx[1]* opacity 4676 magick/pixel.c pixels[9].opacity+cx[2]*pixels[10].opacity+cx[3]*pixels[11].opacity)+ opacity 4677 magick/pixel.c cy[3]*(cx[0]*pixels[12].opacity+cx[1]*pixels[13].opacity+cx[2]* opacity 4678 magick/pixel.c pixels[14].opacity+cx[3]*pixels[15].opacity)); opacity 4782 magick/pixel.c pixel->opacity=gamma*MeshInterpolate(&delta,pixels[2].opacity, opacity 4783 magick/pixel.c pixels[3].opacity,pixels[0].opacity); opacity 4803 magick/pixel.c pixel->opacity=gamma*MeshInterpolate(&delta,pixels[1].opacity, opacity 4804 magick/pixel.c pixels[0].opacity,pixels[3].opacity); opacity 4829 magick/pixel.c pixel->opacity=gamma*MeshInterpolate(&delta,pixels[0].opacity, opacity 4830 magick/pixel.c pixels[1].opacity,pixels[2].opacity); opacity 4851 magick/pixel.c pixel->opacity=gamma*MeshInterpolate(&delta,pixels[3].opacity, opacity 4852 magick/pixel.c pixels[2].opacity,pixels[1].opacity); opacity 4909 magick/pixel.c pixel->opacity=(cy[0]*(cx[0]*pixels[0].opacity+cx[1]*pixels[1].opacity+ opacity 4910 magick/pixel.c cx[2]*pixels[2].opacity+cx[3]*pixels[3].opacity)+cy[1]*(cx[0]* opacity 4911 magick/pixel.c pixels[4].opacity+cx[1]*pixels[5].opacity+cx[2]*pixels[6].opacity+cx[3]* opacity 4912 magick/pixel.c pixels[7].opacity)+cy[2]*(cx[0]*pixels[8].opacity+cx[1]* opacity 4913 magick/pixel.c pixels[9].opacity+cx[2]*pixels[10].opacity+cx[3]*pixels[11].opacity)+ opacity 4914 magick/pixel.c cy[3]*(cx[0]*pixels[12].opacity+cx[1]*pixels[13].opacity+cx[2]* opacity 4915 magick/pixel.c pixels[14].opacity+cx[3]*pixels[15].opacity)); opacity 90 magick/pixel.h opacity, opacity 100 magick/pixel.h opacity, opacity 125 magick/pixel.h opacity, opacity 139 magick/pixel.h opacity; opacity 146 magick/pixel.h opacity; opacity 156 magick/pixel.h opacity, opacity 2172 magick/property.c pixel.opacity=(MagickRealType) QuantumRange*(1.0-alpha); opacity 432 magick/quantize.c (pixel->opacity == OpaqueOpacity)) opacity 437 magick/quantize.c alpha_pixel->opacity=(MagickRealType) GetPixelOpacity(pixel); opacity 444 magick/quantize.c alpha_pixel->opacity=(MagickRealType) GetPixelOpacity(pixel); opacity 597 magick/quantize.c SetPixelOpacity(q,image->colormap[index].opacity); opacity 768 magick/quantize.c midpoint.opacity=(MagickRealType) QuantumRange/2.0; opacity 769 magick/quantize.c error.opacity=0.0; opacity 813 magick/quantize.c mid.opacity+=(id & 8) != 0 ? bisect : -bisect; opacity 838 magick/quantize.c error.opacity=QuantumScale*(pixel.opacity-mid.opacity); opacity 840 magick/quantize.c error.blue*error.blue+error.opacity*error.opacity); opacity 855 magick/quantize.c node_info->total_color.opacity+=count*QuantumScale* opacity 856 magick/quantize.c ClampPixel(pixel.opacity); opacity 858 magick/quantize.c node_info->total_color.opacity+=count*QuantumScale* opacity 914 magick/quantize.c mid.opacity+=(id & 8) != 0 ? bisect : -bisect; opacity 939 magick/quantize.c error.opacity=QuantumScale*(pixel.opacity-mid.opacity); opacity 941 magick/quantize.c error.blue*error.blue+error.opacity*error.opacity); opacity 956 magick/quantize.c node_info->total_color.opacity+=count*QuantumScale*ClampPixel( opacity 957 magick/quantize.c pixel.opacity); opacity 959 magick/quantize.c node_info->total_color.opacity+=count*QuantumScale* opacity 1236 magick/quantize.c opacity; opacity 1238 magick/quantize.c opacity=(MagickRealType) (alpha*QuantumRange* opacity 1239 magick/quantize.c node_info->total_color.opacity); opacity 1240 magick/quantize.c SetPixelOpacity(q,ClampToQuantum(opacity)); opacity 1241 magick/quantize.c if (q->opacity == OpaqueOpacity) opacity 1255 magick/quantize.c gamma=(double) (QuantumScale*(QuantumRange-(double) q->opacity)); opacity 1436 magick/quantize.c offset|=AlphaShift(ScaleQuantumToChar(ClampPixel(pixel->opacity))); opacity 1528 magick/quantize.c pixel.opacity+=7*current[u-v].opacity/16; opacity 1538 magick/quantize.c pixel.opacity+=previous[u+v].opacity/16; opacity 1544 magick/quantize.c pixel.opacity+=5*previous[u].opacity/16; opacity 1551 magick/quantize.c pixel.opacity+=3*previous[u-v].opacity/16; opacity 1558 magick/quantize.c pixel.opacity=(MagickRealType) ClampPixel(pixel.opacity); opacity 1598 magick/quantize.c SetPixelOpacity(q+u,image->colormap[index].opacity); opacity 1610 magick/quantize.c current[u].opacity=pixel.opacity-color.opacity; opacity 1769 magick/quantize.c pixel.opacity+=p->weights[i]*p->error[i].opacity; opacity 1775 magick/quantize.c pixel.opacity=(MagickRealType) ClampPixel(pixel.opacity); opacity 1815 magick/quantize.c SetPixelOpacity(q,image->colormap[index].opacity); opacity 1829 magick/quantize.c p->error[ErrorQueueLength-1].opacity=pixel.opacity-color.opacity; opacity 2158 magick/quantize.c image->colormap[index].opacity)); opacity 2327 magick/quantize.c image->colormap[i].opacity=PosterizePixel(image->colormap[i].opacity); opacity 2454 magick/quantize.c parent->total_color.opacity+=node_info->total_color.opacity; opacity 2627 magick/quantize.c image->colormap[i].opacity=GetPixelOpacity(q); opacity 3385 magick/quantize.c image->colormap[i].opacity=(unsigned short) i; opacity 3402 magick/quantize.c colormap_index[(ssize_t) image->colormap[i].opacity]=j; opacity 515 magick/resample.c resample_filter->average_pixel.opacity)); opacity 523 magick/resample.c resample_filter->image->background_color.opacity)); opacity 530 magick/resample.c resample_filter->average_pixel.opacity += opacity 531 magick/resample.c resample_filter->image->background_color.opacity; opacity 538 magick/resample.c resample_filter->average_pixel.opacity /= 2; /* 50% blend */ opacity 555 magick/resample.c if (pixel->matte != MagickFalse) pixel->opacity = 0.0; opacity 620 magick/resample.c pixel->opacity += weight*pixels->opacity; opacity 624 magick/resample.c weight *= QuantumScale*((MagickRealType)(QuantumRange-pixels->opacity)); opacity 666 magick/resample.c pixel->opacity = pixel->red = pixel->green = pixel->blue = 0; opacity 681 magick/resample.c pixel->opacity = (MagickRealType) ClampToQuantum(divisor_m*pixel->opacity); opacity 1940 magick/resize.c pixel.opacity=QuantumRange-QuantumRange*(packet[3]/255.0); opacity 1946 magick/resize.c pixel.opacity=QuantumRange-QuantumRange*(packet[4]/255.0); opacity 2576 magick/resize.c pixel.opacity+=alpha*GetPixelOpacity(p+j); opacity 2581 magick/resize.c SetPixelOpacity(q,ClampToQuantum(pixel.opacity)); opacity 2609 magick/resize.c pixel.opacity+=contribution[i].weight*GetPixelOpacity(p+j); opacity 2616 magick/resize.c SetPixelOpacity(q,ClampToQuantum(pixel.opacity)); opacity 2822 magick/resize.c pixel.opacity+=alpha*GetPixelOpacity(p+j); opacity 2827 magick/resize.c SetPixelOpacity(q,ClampToQuantum(pixel.opacity)); opacity 2855 magick/resize.c pixel.opacity+=contribution[i].weight*GetPixelOpacity(p+j); opacity 2862 magick/resize.c SetPixelOpacity(q,ClampToQuantum(pixel.opacity)); opacity 3397 magick/resize.c x_vector[x].opacity=(MagickRealType) GetPixelOpacity(p); opacity 3432 magick/resize.c x_vector[x].opacity=(MagickRealType) GetPixelOpacity(p); opacity 3446 magick/resize.c y_vector[x].opacity+=scale.y*x_vector[x].opacity; opacity 3475 magick/resize.c x_vector[x].opacity=(MagickRealType) GetPixelOpacity(p); opacity 3491 magick/resize.c pixel.opacity=y_vector[x].opacity+span.y*x_vector[x].opacity; opacity 3498 magick/resize.c s->opacity=pixel.opacity; opacity 3527 magick/resize.c SetPixelOpacity(q,ClampToQuantum(s->opacity)); opacity 3558 magick/resize.c pixel.opacity+=span.x*s->opacity; opacity 3565 magick/resize.c t->opacity=pixel.opacity; opacity 3584 magick/resize.c pixel.opacity+=scale.x*s->opacity; opacity 3598 magick/resize.c pixel.opacity+=span.x*s->opacity; opacity 3609 magick/resize.c t->opacity=pixel.opacity; opacity 3626 magick/resize.c SetPixelOpacity(q,ClampToQuantum(t->opacity)); opacity 550 magick/shear.c background.opacity+=QuantumScale*GetPixelOpacity(p); opacity 562 magick/shear.c image->background_color.opacity=ClampToQuantum((MagickRealType) QuantumRange* opacity 563 magick/shear.c background.opacity/count); opacity 1258 magick/shear.c MagickPixelCompositeAreaBlend(&pixel,(MagickRealType) pixel.opacity, opacity 1263 magick/shear.c MagickPixelCompositeAreaBlend(&pixel,(MagickRealType) pixel.opacity, opacity 1264 magick/shear.c &background,(MagickRealType) background.opacity,area,&destination); opacity 1288 magick/shear.c MagickPixelCompositeAreaBlend(&pixel,(MagickRealType) pixel.opacity, opacity 1293 magick/shear.c MagickPixelCompositeAreaBlend(&pixel,(MagickRealType) pixel.opacity, opacity 1294 magick/shear.c &background,(MagickRealType) background.opacity,area,&destination); opacity 1479 magick/shear.c MagickPixelCompositeAreaBlend(&pixel,(MagickRealType) pixel.opacity, opacity 1484 magick/shear.c MagickPixelCompositeAreaBlend(&pixel,(MagickRealType) pixel.opacity, opacity 1485 magick/shear.c &background,(MagickRealType) background.opacity,area,&destination); opacity 1509 magick/shear.c MagickPixelCompositeAreaBlend(&pixel,(MagickRealType) pixel.opacity, opacity 1514 magick/shear.c MagickPixelCompositeAreaBlend(&pixel,(MagickRealType) pixel.opacity, opacity 1515 magick/shear.c &background,(MagickRealType) background.opacity,area,&destination); opacity 563 magick/statistic.c evaluate_pixel[i].opacity=ApplyEvaluateOperator(random_info[id], opacity 564 magick/statistic.c GetPixelAlpha(p),op,evaluate_pixel[i].opacity); opacity 576 magick/statistic.c SetPixelAlpha(q,ClampToQuantum(evaluate_pixel[i/2].opacity)); opacity 671 magick/statistic.c evaluate_pixel[x].opacity=ApplyEvaluateOperator(random_info[id], opacity 673 magick/statistic.c evaluate_pixel[x].opacity); opacity 689 magick/statistic.c evaluate_pixel[x].opacity/=number_images; opacity 701 magick/statistic.c evaluate_pixel[x].opacity=sqrt((double) evaluate_pixel[x].opacity/ opacity 717 magick/statistic.c evaluate_pixel[x].opacity*=(MagickRealType) QuantumScale; opacity 726 magick/statistic.c SetPixelAlpha(q,ClampToQuantum(evaluate_pixel[x].opacity)); opacity 1711 magick/statistic.c M00[OpacityChannel]+=QuantumScale*pixel.opacity; opacity 1712 magick/statistic.c M10[OpacityChannel]+=x*QuantumScale*pixel.opacity; opacity 1713 magick/statistic.c M01[OpacityChannel]+=y*QuantumScale*pixel.opacity; opacity 1827 magick/statistic.c centroid[OpacityChannel].y)*QuantumScale*pixel.opacity; opacity 1829 magick/statistic.c centroid[OpacityChannel].x)*QuantumScale*pixel.opacity; opacity 1831 magick/statistic.c centroid[OpacityChannel].y)*QuantumScale*pixel.opacity; opacity 1834 magick/statistic.c QuantumScale*pixel.opacity; opacity 1837 magick/statistic.c QuantumScale*pixel.opacity; opacity 1840 magick/statistic.c centroid[OpacityChannel].y)*QuantumScale*pixel.opacity; opacity 1843 magick/statistic.c QuantumScale*pixel.opacity; opacity 1846 magick/statistic.c QuantumScale*pixel.opacity; opacity 2218 magick/statistic.c if ((QuantumRange-pixel.opacity) < *minima) opacity 2219 magick/statistic.c *minima=(double) (QuantumRange-pixel.opacity); opacity 2220 magick/statistic.c if ((QuantumRange-pixel.opacity) > *maxima) opacity 2221 magick/statistic.c *maxima=(double) (QuantumRange-pixel.opacity); opacity 2451 magick/statistic.c histogram[ScaleQuantumToMap(GetPixelOpacity(p))].opacity++; opacity 2501 magick/statistic.c number_bins.opacity++; opacity 2518 magick/statistic.c histogram[i].opacity/=area; opacity 2519 magick/statistic.c channel_statistics[OpacityChannel].entropy+=-histogram[i].opacity* opacity 2520 magick/statistic.c MagickLog10(histogram[i].opacity)/MagickLog10((double) opacity 2521 magick/statistic.c number_bins.opacity); opacity 2787 magick/statistic.c polynomial_pixel[x].opacity+=coefficient*pow(QuantumScale* opacity 2788 magick/statistic.c (QuantumRange-p->opacity),degree); opacity 2805 magick/statistic.c polynomial_pixel[x].opacity)); opacity 2808 magick/statistic.c polynomial_pixel[x].opacity)); opacity 3085 magick/statistic.c pixel->opacity=(MagickRealType) ScaleShortToQuantum(channels[3]); opacity 3130 magick/statistic.c pixel->opacity=(MagickRealType) ScaleShortToQuantum(channels[3]); opacity 3170 magick/statistic.c pixel->opacity=(MagickRealType) ScaleShortToQuantum(channels[3]); opacity 3213 magick/statistic.c pixel->opacity=(MagickRealType) ScaleShortToQuantum(channels[3]); opacity 3261 magick/statistic.c pixel->opacity=(MagickRealType) ScaleShortToQuantum(channels[3]); opacity 3310 magick/statistic.c pixel->opacity=(MagickRealType) ScaleShortToQuantum(channels[3]); opacity 3356 magick/statistic.c pixel->opacity=(MagickRealType) ScaleShortToQuantum(channels[3]); opacity 3410 magick/statistic.c pixel->opacity=(MagickRealType) ScaleShortToQuantum(channels[3]); opacity 3640 magick/statistic.c pixel.opacity=MagickAbsoluteValue(maximum.opacity-minimum.opacity); opacity 3694 magick/statistic.c SetPixelOpacity(q,ClampToQuantum(pixel.opacity)); opacity 278 magick/threshold.c channel_bias.opacity+=r[u].opacity; opacity 286 magick/threshold.c channel_sum.opacity+=r[u].opacity; opacity 302 magick/threshold.c channel_sum.opacity-=channel_bias.opacity; opacity 310 magick/threshold.c channel_bias.opacity+=r[0].opacity; opacity 316 magick/threshold.c channel_sum.opacity+=r[width-1].opacity; opacity 325 magick/threshold.c mean.opacity=(MagickRealType) (channel_sum.opacity/number_pixels+offset); opacity 334 magick/threshold.c SetPixelOpacity(q,((MagickRealType) GetPixelOpacity(q) <= mean.opacity) ? opacity 622 magick/threshold.c threshold.opacity=geometry_info.psi; opacity 624 magick/threshold.c threshold.opacity=threshold.red; opacity 633 magick/threshold.c threshold.opacity*=(MagickRealType) (QuantumRange/100.0); opacity 681 magick/threshold.c ((MagickRealType) GetPixelOpacity(q) < threshold.opacity)) opacity 1498 magick/threshold.c levels.opacity = ((channel & OpacityChannel) != 0) ? levels.index : 0; opacity 1515 magick/threshold.c levels.opacity = (unsigned int) strtoul(p, &p, 10), (void)(*p == ',' && p++); opacity 1533 magick/threshold.c levels.red, levels.green, levels.blue, levels.opacity, levels.index); opacity 1547 magick/threshold.c levels.opacity = levels.opacity ? levels.opacity-1 : 0; opacity 1626 magick/threshold.c if (levels.opacity) { opacity 1628 magick/threshold.c (levels.opacity*d+1)); opacity 1632 magick/threshold.c levels.opacity))); opacity 2102 magick/threshold.c threshold.opacity=min_threshold; opacity 2105 magick/threshold.c threshold.opacity=max_threshold; opacity 2107 magick/threshold.c threshold.opacity=(MagickRealType) (QuantumRange* opacity 2133 magick/threshold.c threshold.opacity ? 0 : QuantumRange); opacity 2248 magick/threshold.c threshold.opacity=geometry_info.psi; opacity 2250 magick/threshold.c threshold.opacity=threshold.red; opacity 2259 magick/threshold.c threshold.opacity*=(MagickRealType) (QuantumRange/100.0); opacity 2307 magick/threshold.c ((MagickRealType) GetPixelOpacity(q) > threshold.opacity)) opacity 671 magick/transform.c crop_image->background_color.opacity=(Quantum) TransparentOpacity; opacity 2473 magick/transform.c crop_image->background_color.opacity=(Quantum) TransparentOpacity; opacity 410 magick/vision.c object[id].color.opacity+=p->opacity; opacity 453 magick/vision.c object[i].color.opacity=object[i].color.opacity/object[i].area; opacity 571 magick/vision.c component_image->colormap[i].opacity=ClampToQuantum( opacity 572 magick/vision.c object[i].color.opacity); opacity 607 magick/vision.c component_image->colormap[i].opacity=TransparentOpacity; opacity 635 magick/vision.c component_image->colormap[first].opacity=TransparentOpacity; opacity 2439 magick/xwindow.c q->opacity=(Quantum) (draw_info->stencil == OpaqueStencil ? opacity 2555 magick/xwindow.c if (q->opacity != (Quantum) TransparentOpacity) opacity 3860 magick/xwindow.c pixel.opacity=OpaqueOpacity; opacity 9015 magick/xwindow.c if (draw_info->fill.opacity == TransparentOpacity) opacity 296 wand/drawing-wand.c pixel.matte=color->opacity != OpaqueOpacity ? MagickTrue : MagickFalse; opacity 300 wand/drawing-wand.c pixel.opacity=(MagickRealType) GetPixelOpacity(color); opacity 1405 wand/drawing-wand.c alpha=(double) QuantumScale*(QuantumRange-CurrentContext->fill.opacity); opacity 1750 wand/drawing-wand.c alpha=(double) QuantumScale*(QuantumRange-CurrentContext->opacity); opacity 2059 wand/drawing-wand.c alpha=(double) QuantumScale*(QuantumRange-CurrentContext->stroke.opacity); opacity 2385 wand/drawing-wand.c pixel->opacity=(MagickRealType) GetPixelOpacity(color); opacity 2442 wand/drawing-wand.c if (CurrentContext->fill.opacity != OpaqueOpacity) opacity 2443 wand/drawing-wand.c pixel.matte=CurrentContext->fill.opacity != OpaqueOpacity ? opacity 2454 wand/drawing-wand.c (double) (QuantumScale*(QuantumRange-CurrentContext->fill.opacity))); opacity 2509 wand/drawing-wand.c if (CurrentContext->stroke.opacity != OpaqueOpacity) opacity 2510 wand/drawing-wand.c pixel.matte=CurrentContext->stroke.opacity != OpaqueOpacity ? opacity 2576 wand/drawing-wand.c (double) (QuantumScale*(QuantumRange-CurrentContext->stroke.opacity))); opacity 2603 wand/drawing-wand.c if (CurrentContext->undercolor.opacity != OpaqueOpacity) opacity 2604 wand/drawing-wand.c pixel.matte=CurrentContext->undercolor.opacity != OpaqueOpacity ? opacity 4770 wand/drawing-wand.c opacity; opacity 4776 wand/drawing-wand.c opacity=ClampToQuantum((double) QuantumRange*(1.0-fill_opacity)); opacity 4778 wand/drawing-wand.c (CurrentContext->fill.opacity != opacity)) opacity 4780 wand/drawing-wand.c CurrentContext->fill.opacity=opacity; opacity 4853 wand/drawing-wand.c WandExport void DrawSetOpacity(DrawingWand *wand,const double opacity) opacity 4862 wand/drawing-wand.c quantum_opacity=ClampToQuantum((double) QuantumRange*(1.0-opacity)); opacity 4864 wand/drawing-wand.c (CurrentContext->opacity != quantum_opacity)) opacity 4866 wand/drawing-wand.c CurrentContext->opacity=(Quantum) opacity; opacity 4867 wand/drawing-wand.c (void) MVGPrintf(wand,"opacity %.20g\n",opacity); opacity 4929 wand/drawing-wand.c if (CurrentContext->fill.opacity != (Quantum) TransparentOpacity) opacity 4930 wand/drawing-wand.c CurrentContext->fill.opacity=CurrentContext->opacity; opacity 5369 wand/drawing-wand.c if (CurrentContext->stroke.opacity != (Quantum) TransparentOpacity) opacity 5370 wand/drawing-wand.c CurrentContext->stroke.opacity=CurrentContext->opacity; opacity 5744 wand/drawing-wand.c opacity; opacity 5750 wand/drawing-wand.c opacity=ClampToQuantum((double) QuantumRange*(1.0-stroke_opacity)); opacity 5752 wand/drawing-wand.c (CurrentContext->stroke.opacity != opacity)) opacity 5754 wand/drawing-wand.c CurrentContext->stroke.opacity=opacity; opacity 6280 wand/drawing-wand.c CurrentContext->fill.opacity=ClampToQuantum((MagickRealType) opacity 6444 wand/drawing-wand.c CurrentContext->stroke.opacity=ClampToQuantum((MagickRealType) opacity 1646 wand/magick-image.c const PixelWand *colorize,const PixelWand *opacity) opacity 1664 wand/magick-image.c (100.0*QuantumScale*PixelGetRedQuantum(opacity)),(double) (100.0* opacity 1665 wand/magick-image.c QuantumScale*PixelGetGreenQuantum(opacity)),(double) (100.0*QuantumScale* opacity 1666 wand/magick-image.c PixelGetBlueQuantum(opacity)),(double) (100.0*QuantumScale* opacity 1667 wand/magick-image.c PixelGetOpacityQuantum(opacity))); opacity 11415 wand/magick-image.c const double opacity,const double sigma,const ssize_t x,const ssize_t y) opacity 11426 wand/magick-image.c shadow_image=ShadowImage(wand->images,opacity,sigma,x,y,wand->exception); opacity 12524 wand/magick-image.c const PixelWand *tint,const PixelWand *opacity) opacity 12543 wand/magick-image.c PixelGetRedQuantum(opacity)),(double) (100.0*QuantumScale* opacity 12544 wand/magick-image.c PixelGetGreenQuantum(opacity)),(double) (100.0*QuantumScale* opacity 12545 wand/magick-image.c PixelGetBlueQuantum(opacity)),(double) (100.0*QuantumScale* opacity 12546 wand/magick-image.c PixelGetOpacityQuantum(opacity))); opacity 586 wand/mogrify.c sparse_arguments[x++] = QuantumScale*color.opacity; opacity 520 wand/pixel-wand.c return((double) QuantumScale*(QuantumRange-wand->pixel.opacity)); opacity 551 wand/pixel-wand.c return(QuantumRange-ClampToQuantum(wand->pixel.opacity)); opacity 759 wand/pixel-wand.c (double) (QuantumScale*wand->pixel.opacity)); opacity 1231 wand/pixel-wand.c return((double) QuantumScale*wand->pixel.opacity); opacity 1262 wand/pixel-wand.c return(ClampToQuantum(wand->pixel.opacity)); opacity 1296 wand/pixel-wand.c color->opacity=ClampToQuantum(wand->pixel.opacity); opacity 1468 wand/pixel-wand.c wand->pixel.opacity=(MagickRealType) (QuantumRange- opacity 1497 wand/pixel-wand.c WandExport void PixelSetAlphaQuantum(PixelWand *wand,const Quantum opacity) opacity 1503 wand/pixel-wand.c wand->pixel.opacity=(MagickRealType) (QuantumRange-opacity); opacity 2121 wand/pixel-wand.c WandExport void PixelSetOpacity(PixelWand *wand,const double opacity) opacity 2128 wand/pixel-wand.c wand->pixel.opacity=(MagickRealType) ClampToQuantum((MagickRealType) opacity 2129 wand/pixel-wand.c QuantumRange*opacity); opacity 2157 wand/pixel-wand.c WandExport void PixelSetOpacityQuantum(PixelWand *wand,const Quantum opacity) opacity 2163 wand/pixel-wand.c wand->pixel.opacity=(MagickRealType) opacity; opacity 2200 wand/pixel-wand.c wand->pixel.opacity=(MagickRealType) color->opacity; opacity 2201 wand/pixel-wand.c wand->pixel.matte=color->opacity != OpaqueOpacity ? MagickTrue : MagickFalse; opacity 32 www/source/core/sigmoidal-contrast.c pixels[x].opacity=RoundToQuantum(SigmoidalContrast(pixels[x].opacity));